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fus-ro-paw · 2 months
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I'm never on here lol
also heard weird shit about tumblr selling our stuff to AI and am about to go into my settings
will be leaving/clearing out my blogs so if you want to keep contact off-site this would be the time to poke me
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fus-ro-paw · 3 years
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excuse me
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fus-ro-paw · 3 years
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im just saying, if todd coward wasn’t such a bitch, we could’ve had a super cool bard’s college and dark brotherhood crossover
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fus-ro-paw · 3 years
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Hey uh. I don't want people who like p*do/h*bephilic ships on my blog. I made that blatant on my main, but I and just got a follow + message from someone who does on this one, so I'm putting it here, too.
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fus-ro-paw · 3 years
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Skyrim as cursed images part 2 or something
Necromancers trying too rise Potema from the dead:
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Cicero...in general:
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Dwemer Centurions:
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Serana chilling with the Dawnguard after killing her father
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Killing Lord Harkon:
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The dark brotherhood:
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Getting married whist in the Thieves Guild:
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fus-ro-paw · 3 years
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No matter what sort of Dragonborne you play, they’re always gonna be feral...
I mean, you try and literally climb mountains because it’s “faster”, you actively search dead bodies for gold, weapons, and armor. You barely ever sleep, you swim across entire canals because you’re too lazy to go walk around them. Plus, you drink like a fish and binge eat during battles. (Not to mention just casually drinking skooma).
Even the more morally dubious followers would be absolutely horrified by the abomination of a person the Dragonborne is.
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fus-ro-paw · 3 years
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Skyrim as cursed images idk:
Dealing with literally any Deadric Lord:
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The Soul Cain:
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Jorrvaskr while your killing those witches:
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Aela and Skjor after turning you into a werewolf:
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Vilkas and Farkas:
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The Theives Guild:
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Eating food during battle:
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fus-ro-paw · 3 years
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I kinda want to make another Khajiit DB... and I kinda wanna make him an actual bastard...
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fus-ro-paw · 3 years
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Why the next Elder Scrolls game should be set in Elsweyr
So one of my friends recently asked me some questions about Khajiit religion, and it got me on a Khajiit kick, and I realized I’ve never put my case for the above out into the blackness of the internet. Note I’m not saying other locations wouldn’t be deserving–just that I think Elsweyr, at this particular point in the lore of the universe, is the prime candidate for a game.
What is Elsweyr
Elsweyr is the homeland of the Khajiit. Set in the central south of Tamriel, it borders Cyrodil in the north, Valenwood in the west, and Black Marsh, roughly, in the east. The land itself reflects the dual nature of the Khajiit–the north is a hot, sandy desert inhabited largely by nomadic tribes, while the south is lush and tropical, home to many plantations, with several large cities where most of the population is concentrated. Already, we have the setup for a great world, with lots of visual variety in addition to cultural variety.
Why Elsweyr works so well
It has great fodder for dungeons
Cyrodil had Ayelid ruins and oblivion gates. Skyrim had barrows and Dwemer Ruins. Elsweyr? Egyptian-style tombs buried in the sands of the dessert, complete with mummified corpses. Delving the south? Ancient temples and ruins from before men or mer were even on Tamriel. It represents a chance to see things older than we ever have before.
Crime is widespread
Not just the bandit camps, but organized crime–smuggling, drug trafficking, theft, scams. Khajiit carry a reputation as criminals for good reason, and it is likely a game set there would put Skyrim’s plentiful bandit camps to shame.
It is visually stunning
Vast shifting dunes. Plantations on stilts. Rainforest-like jungles. Great cities and entrenched strongholds. Elsweyr doesn’t just have a great variety of climates, it has a variety of some of the most visually contrasting and appealing climates. This isn’t skyrim where everything is grey, white, brown or green–the foliage alone has all the colors of the rainbow.
It’s full of characters
Anyone familiar with the Elder Scrolls series knows that Khajiit are often some of the most memorable characters. From their wit to their playful nature, each one is memorable in their own way.
They’re visually diverse
Khajiit biology is tied to the moons–there are a total of at least 17 kinds of Khajiit, ranging from elves with cat tails to intelligent housecats to man-sized tigers. This means that everyone you meet will be different, and cities full of them will not feel as homogenous and bland as Skyrim’s cities often did.
They have a unique philosophy
While Khajiit have a version of the monomyth that features many of the Divines we’re familiar with, by and large they worship Azurah, and follow the teachings of a Bhuddist-like philosophy called Ja-Kha’jay. After a game that asked pointed questions about what a deity was in the Elder Scrolls universe, Elsweyr is ready and waiting to ask “What does it matter?”
It has a newly relevant ruin with a lot of historical importance
If you delved into Skyrim lore, you probably picked up that Talos, who went on to become Tiber Septim, founded the third era by conquering Tamriel, thanks in no small part to a giant bipedal machine called the Numidium, which was powered by the heart of the dead god Lhorkan. The building site of this machine, the Halls of Colossus, was built in Elsweyr, after the Blades forcefully evicted the area of the native Khajiit. Not only that, but at some point during or after the Numidium’s construction, it began poisoning the surrounding area, rendering a large swath of Elsweyr uninhabitable to the present day, with descriptions often recalling radiation poisoning. You do the math; an old, abandoned ruin, once home to the heart of a dead god, now in territory controlled by the Thalmor, who have an expressed desire to achieve deity, possibly at the expense of the mortal world.
Why they work now
They’re an outside perspective
Though technically part of the Aldmeri Dominion, Khajiit are natives to Tamriel, and are generally skeptical of both elves and men. This makes them an excellent background for a story about the conflict between men and elves, which Skyrim obviously built up. We will get to see not only both sides, but what each side looks like to a people unconcerned with either of them.
They’ve never been more accessible
Because Elsweyr is now part of the Dominion, it’s been instilled with an influx of Thalmor, trying to control their society and generally being perplexed by their culture. Not only does this provide a great source of conflict for the player to be involved in, it gives the writers a way to showcase the quirks of Khajiit culture without making the game totally alien and unrelatable.
They’re the most politically uneasy ally in the Dominion
Elsweyr joined the Dominion, not as Elsweyr, but as Anequina and Pelletine, the two countries it was originally formed out of. This is because the Mane, the Khajiit spiritual leader, was assassinated by the Thalmor. The Mane served as a mediator between the two halves of Elsweyr, and without him, the balance between the two fell apart. They both joined the Dominion after it claimed responsibility for ending the Void Nights, but there are several indications that the common folk are unhappy with their new Thalmor rulers. Combine this with a long tradition of Khajiit rebels and nationalists and an old racial conflict with the Bosmer, and Elsweyr is the best place to start for somebody looking to chip away at the power of the Dominion.
Its experiencing an identity crisis
Anequina. Pelletine. Elsweyr. What is the homeland of the Khajiit? This is a question the Khajiit are very much struggling with right now, and there would be no better time for us to explore a culture than when it is trying to find itself, especially as an outside group (the Thalmor) is trying to force their own culture and religion on them.
They’re primed for a player character
Their spiritual leader is recently dead. Their country is fractured, their culture under assault, and they very recently spent two years with the focal point of their lives absent. What happens when the type of child you have is determined by the moons and they aren’t there anymore? Is it random? Does it go on as normal, but without a reference? Are all the children stillborn? In any case, it’s mass panic at best, and there would be a great deal of lingering trauma over that. To put it in the simplest terms, the Khajiit have the most problems that could be addressed by a legendary hero coming in and shaking things up.
I know you want to go to Alinor and punch the Thalmor in their faces. I know Black Marsh has undergone several radical, often concerning changes. I know Valenwood is fantastically interesting, as are the lands beyond Tamriel. 
But have you considered going Elsweyr.
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fus-ro-paw · 3 years
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A tweet hasn't me audibly wheeze in a long time but this made me do that today. God bless The Elder Memes
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fus-ro-paw · 3 years
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Daedric Princes as Cats (Part 1)
Inspired by this post: https://azurascourier.tumblr.com/post/616894310196101120/daedric-princes-as
Part 2: https://bound-until-death.tumblr.com/post/618643773211213824/daedric-princes-as-cats-part-2-part-1
Azura:
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Boethiah:
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Clavicus Vile:
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Hermaeus Mora:
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Hircine:
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Malacath:
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Mehrunes Dagon:
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Mephala:
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Meridia:
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Molag Bal:
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fus-ro-paw · 3 years
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A Skyrim concept I find fascinating and terrifying to think about: the idea of the Dragonborn’s Voice abilities growing far, far beyond what we see them achieve in-game.
You’re jumped by a wolf on the road, but all you do is turn your head and say ‘krii.’  The beast crumples in mid-leap. A bandit ambushes you, thinks you’re easy prey - but you stand motionless, stare at them. ‘Krii lun aus,’ and they drop to their knees, gasping for breath as their life essence trickles away until they’re still. You don’t even need to raise your weapon.
A crime or a misunderstanding lands you in jail. Feim. You pull your wrists through the chains and step through the bars. Finally home after a long day of fighting, you mutter feim and step out of your armour, letting it fall through your body and clatter to the ground. 
Storm Call. With time, with practice, you learn how to control the lightning completely, so that it no longer strikes your allies. You can choose exactly when and where it hits, scorching the life from your enemies with surgical precision. There’s nowhere for them to hide.
Fus ro dah. The Shout tears up trees at the root, sends dragons smacking into mountainsides, rips buildings to their foundations.
Dragon Aspect. As your connection to the dragon souls inside you deepens, you notice that you’re not just growing ethereal armour. You can rip apart rock with the ghostly talons that shimmer around your fingers. You can lash people to the ground with the tail. And then the day comes when you stand at the edge of a cliff, breathe in deep, spread the shining wings - and take flight.
You barely need to catch your breath between Shouts anymore. You ghost around the battlefield, turning ethereal when your enemies attack and then - wuld nah kest - rushing in to strike the moment you blink back into existence. You freeze half of them solid with Ice Form and turn around to burn the rest to ash with a long, long jet of fire from your mouth. 
What I’m saying is, the Dragonborn is an unstoppable force of nature, and I wonder how much effort it takes for them to keep all that power under control. 
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fus-ro-paw · 3 years
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some dovahkiin headcanons because i can
no matter their race, almost every Dragonborn has innate magic power. it's how they can read a tome once and master a spell, or taste an ingredient once and know what they can use it for. this is due to their ability to use the Thu'um, which is considered to be magic.
many also have more strength than most, being able to go great distances without pause or lift objects several times heavier than themselves. they take arrows and blows to vital areas which should kill them, but they still stand strong.
mortals without training don't see the glowing words or hear the chanting that dovahkiin see and hear when near a word wall. the only others who can are the greybeards.
their regular speaking voice may seem louder to others, especially after Shouting frequently. it's not uncommon for Dovahkiin to lose their voice when they first start Shouting, due to the strain on their vocal cords.
when a Dragonborn dies, their souls ultimately belong to Akatosh, no matter how they lived. he is considered an almost father figure to some Dragonborn, seeing as how it's through him that they have their power.
all the Dovahkiin have prophecies set in the stars for their life, even ones like Miraak. if they stray from this prophecy too far, or die prematurely, Akatosh sends them back to a point in time before it occurred. otherwise, they're free to live as they please, for better or for worse.
in every Dragonborn is a desire for power, just like dragons. most can resist this, but some fall prey to it, seeking allies in Daedric princes and going down dark paths, or worse, falling into insanity.
Dovahkiin can have children, but unless they mate with other Dragonborns, the dragon blood is slightly diluted with every generation. however, most Dragonborn bloodlines die quickly, save the great Septim legacy.
as children, they're noted as often being natural leaders, but have trouble with making true friends. they often act in a manner that is seen as socially unacceptable: vain, cruel and believing the weak deserve no mercy.
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fus-ro-paw · 3 years
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fus-ro-paw · 3 years
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If you're still a Trumpet after yesterday, I hope you swallow your teeth, no exceptions : )
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fus-ro-paw · 3 years
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The Rick Astley Test: In order for your conlang to be considered sufficiently usable, you must be able to translate Rick Astley’s “Never Gonna Give You Up” into the conlang itself.
It should follow the internal logic of the conlang (i.e. avoid direct word-for-word translations), and you cannot invent words for the specific purpose of passing the Rick Astley Test.
Examples that pass the Rick Astley Test include:
Sindarin
Klingon
And now, to my delight/horror, the Non Canon Falmer:
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And this is how it looks in the Falmer alphabet:
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fus-ro-paw · 3 years
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I finally designed my dragonborn oc. Shes an alfiq khajiit and she travels with dunmer gal.... they both need names but yea...
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