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moisthalforcboy ¡ 3 days
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It would be awesome if you could recommend some solo ttrpgs! I've been getting into them a lot lately and want to know more of what's out there. Especially journalling ones, as I enjoy creative writing. So far I've looked into (and will probably buy soon) Firelights, Apawthecaria, and Fox Curio's Floating Bookshop.
Also, I love this blog a ton. Already there have been some awesome games I've learned about from you, including the one you're currently working on. Excited to give it a try sometime! Keep being amazing 💜.
Theme: Solo Journalling Games
Thank you so much for your kind words! I'm certainly excited to run Protect the Child for folks, play-testing it so far has been really fun!
As for your ask, solo games and journalling go hand in hand. These next few games are just a sampling of what I've added recently to my Solo Games folder on Itch.
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Cats Know Things, by Mushroom Witch Games.
CATS KNOW THINGS is a light-hearted game meant to tell a humorous story of intrigue, all while pretending to be a very nosy cat. 
But you are no ordinary cat.
You are a very special feline who, through some magic you cannot explain, can communicate with your human, an individual who wishes to make their mark in society by any means necessary. The two of you decide to start a society page, (a very fancy type of tabloid newspaper dedicated to a particular location) revealing the glitz, glamour, and inner turmoil of the town’s most notable individuals. 
Use a d6 and a d10 to generate numbers, and sneak into places to listen into secret or private conversations. Then bring this news to your human companion, so that they may relay this gossip in the local society page. You need to find 6-8 scintillating stories before the week is up, so that your human has enough to print.
If you want a game full of scandal and cute furry little rumour-mongers, this might be the game for you!
Lingering, by Meghan Cross.
The last thing you remember, you were dying.
Now, breath fills your lungs once more and your eyes open, slowly shifting side to side as you attempt to regain your bearings. You are alive. But you are…changed. Your human form is gone, and in its place is one that is different, foreign, animal…
In Lingering, you play as a person who has died, only to find yourself alive again in an animal form, unable to move on to your eternal rest until you settle business left unsettled from your life. 
Throughout the course of a game, you will make several attempts to communicate with a chosen human, hoping to convey a message to them so they can assist you and help you move on once and for all. 
This game uses a deck of cards and some guiding adjectives to determine how your attempts at communication will go. Over eight rounds, you’ll flip cards while guessing as to whether each card will be higher or lower than the previous one, and a successful guess means a successful interaction. The details of those attempts are what you’ll be journalling, and Lingering provides a number of questions that you might try to answer with each attempt.
This game takes place over eight rounds, so it’s excellent if you want a short, contained game. It also has a two-player option if you want to try this game out with a loved one.
Dragon Dowser, by HatchlingDM.
Dragon Dowser is a solo journaling RPG using the Carta SRD by Peach Garden Games. You play a mysterious character known as a 'Dowser'. Your aim is to locate abandoned dragon eggs and return them to your Sanctuary. If you succeed before expending your resources, the hatchling you rescue will be reared to change the kingdom forever! 
This is a lovingly crafted game that uses card suits to represent four different kinds of ways your character will be tested, as they interact with different cultures, explore new landscapes, and dea with various conflicts, both human and nature-made.
You’ll travel across a grid of cards that provide you with journaling prompts as you travel. You’ll expend resources to overcome obstacles, looking for a dragon egg, represented by an Ace! Once you return this egg to a sanctuary, you’ll journal about your experience of raising the hatchling. Based on the games you’ve mentioned so far, I think Dragon Dowser is right up your alley.
EDEN, by blasez-faire.
You are Judaiah Clark, the Head Botanical Researcher at the Southern Sector of Eden. You are here for exactly 10 days, and were a last minute choice after the sudden disappearance of ■■■■■■ ■■■■■, the last person to hold this position. You are not here for work. Investigate.
EDEN is a single-page game that takes place over the course of 10 in-game days, with two questions that you will have to answer in your journal for every day. You are expected to write up a report with detailed notes, so much of the extrapolation taken from each pair of questions is going to come from your own imagination. To help with this you might want to come up with names for other characters, draw a map of the Southern Sector, or go into detail about the plants that this research station grows.
One thing is for sure - this is going to be a horror story. If you like games that give you a lot of room to stretch your creative wings, and you also like writing terrible endings for your characters, you might like this game.
Black Mountain Numbers Station, by Simon de Vet.
You wake one morning to the sound of a voice on the radio reading a series of numbers. On impulse, you jot them down. These numbers will become your life.
Black Mountain Numbers Station is a one-page, solo-journaling game about a mysterious broadcast, and about finding patterns in randomness. Using a unique dice mechanic to prompt you to describe your journey, you will tell a short story of obsession, frustration, and discovery.
This game is uses a 6x6 grid with boxes that you’ll need to fill when you roll a pair of dice. You’ll trigger evens when you roll doubles or find a certain pattern on the grid as you fill it, and in both of these cases, you’ll write special journal entries. The game ends when you fill your Frustration track, which symbolizes listening for too long without learning anything new. What exactly you learn, however, is up to you.
Bound, by K Ramstack.
Bound is a single player setting agnostic game about the connection between two people as they travel to a destination through the destruction of the world on a journey they will most likely not complete.
You will create two characters, their relationship to one another, the destruction that haunts them, and the motive for them to move forward.
During the game, you will be asked to write scenes in first person, switching perspectives between characters, and using their personality traits and subjective conceptualizations of each other to answer prompts.
Bound has a single and two-player version, and uses two decks of playing cards, one for each character. Each card will relate to a prompt on the prompt table, but only the highest ranked prompt will be answered. Each prompt will ask a question about the relationship, and how it changes.
If you want a deeply emotional game with a beautiful layout and lovely art, this is the game for you.
The Narrator Paradox, by psychound.
The Narrator Paradox is a one page solo-narrating game where you try to tell a story … if your protagonist will let you. In it, you determine the five acts of your story based on an oracle, then make rolls for your plot beats to see if you can wrangle your protagonist into the prescribed narrative. If you can't, they defy you and take the story into their own hands. Wrestle the story into shape against a rebellious hero, or lose them forever and have to finish the story without them in it. 
Using the Major Arcana of a tarot deck, two six-sided dice and a coin, The Narrator Paradox has a number of different ways that you’ll try to keep your story on track. However, with so much randomness, your protagonist is sure to have a mind of their own. This feels very much in tune with how many writers talk about their characters as if those characters have their own desires, so if you’ve ever related to that you might enjoy this game.
Also Check Out...
My Solo Games tag! I use this tag for every recommendation post specifically for solo games.
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moisthalforcboy ¡ 9 days
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If Dorian dies, is that why he didn't respond to Orym?
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moisthalforcboy ¡ 9 days
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"So, what is your character most afraid of in this moment" is my favorite DM threat.
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moisthalforcboy ¡ 14 days
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moisthalforcboy ¡ 16 days
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Ow.... who is gonna tell Christian/FRIDA????
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moisthalforcboy ¡ 16 days
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Listen, even VM never found a Supreme Healing Potion, and they had *BUSTED* magic items by the end. Wtf Matt?!
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moisthalforcboy ¡ 17 days
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Doesn't Shocking Grasp mean she wouldn't get an Attack of Opportunity???
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moisthalforcboy ¡ 22 days
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“Did she know?”
Yeah. She did know, and what about it??
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moisthalforcboy ¡ 1 month
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“There are children here, like you” is wild to hear said to a character that we just learned is canonically 28. Like, Liliana is depressingly delusional, especially when paired with the fact that she keeps claiming she can go back to how things were as if she wasn’t gone for 25 years???
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moisthalforcboy ¡ 1 month
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Would it be worth it to offer Otohan, whose location you don't have to worry about losing because of the orb, as an alternative target in exchange for a delay?
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moisthalforcboy ¡ 1 month
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Is Gaz just moon!Grog?
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moisthalforcboy ¡ 1 month
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Felt a little silly for not posting them all together :']
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moisthalforcboy ¡ 1 month
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Ngl, the fact that the Daggerheart website uses AI art is a pretty big turn off.
It just looks cheap.
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moisthalforcboy ¡ 1 month
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Daggerheart Oneshot: The Menagerie
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moisthalforcboy ¡ 2 months
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Pet a cat, kiss a wizard
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moisthalforcboy ¡ 2 months
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Ludinus Da'leth: Ah Yes! I've completed centuries of machinations and now I've made it to the moon!
Creepy lake portal to the moon:
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moisthalforcboy ¡ 2 months
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Thank you so much!
I had weird internet issues on Thursday night, did Laudna give up the Ring of Protection to Orym or did they find another one?
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