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prismasaryn-sims · 12 days
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Here are a few recolors for DressMosaic that came with H&M SP.
H&M Mosaic Dress - mesh default/tweak
& 8 recolors* for AF, EF enabled
Download (SFS)
*Everyday & Formal. Compatible with original mesh.
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More TS2 clothing tweaks here.
Recolor previews under the cut:
Thanks to @infinitesimblr for aiding me in making recolor packages when my Bodyshop refused to work.
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Aside from editing the shoes I decided to make the dress longer, and that increased the shoe/dress clipping buuut overall the dress looks better.
I didn't solve the cape sleeve clipping issues.
As usual I edited textures after doing the pics - bracelets (some of them) look a little different.
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prismasaryn-sims · 12 days
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[Nexus]
Some clothing for your SNU! Framing pictures for clothings previews is, hm, strange territory for me.
|Trapping's 2013 Valentine's dress - Original| Adult: 4282 Vertices/3148 Faces Teen: 4290 Vertices/3192 Faces This was a bit of a difficulty for me, especially since I didn't know cmaterialdefinition was what was stopping skin from rendering in the alpha'd bits. The arms and legs are on the same group due to skirt bleeding onto the fingers. Dress could probably be repositoried to the originals. Teen dress is repo'd to the adult dress.
|Io Adele Jacqueline - Original| 4062 Vertices/2856 Faces Update to an old conversion, shaped the mesh with the newer OMIP SNU wsos and stitched the naked arms onto the mesh. Much better now. The old recolors are packed with this, so no need to redownload it.
|Martini's Pushup Bra/Cleavage - Original (where I got it from, anywat)| Marvine Feet: 5032 Vertices/3625 Faces SexyFeet: 6430 Vertices/5791 Faces Yes, it's really Digi's fixed version with Marvine Feet that I used to convert to SNU. With a combination of wsos and blender shrinkwrap, got the boobs onto BHS's OMIP underwear mesh. Then I stitched the Marvine feet back on because I don't use sexyfeet... but I also made the sexyfeet mesh anyway, because that's what was already there. The retextures are repo'd to Mrs-Mquve's wonderful recolors.
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prismasaryn-sims · 14 days
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Arms are here! But I uh, think I fucked up a group name or something, lmao. Good progress so far at least.
plusss two bits of stitching practice. Another shot at my jacqueline conversion, which looks so much nicer with proper arms. Martini's pushup bra, for snu! With Marvine feet!! WSO'd the boobs and took that into blender, shrinkwrapped the boobs on the omip underwear, forgot to rig the body and then forgot to rig the feet.
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prismasaryn-sims · 14 days
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Destiny Hair
For feminine frame
Basegame compatible
24 EA swatches
For teen to elder
Custom thumbnail
Hat compatible
Shadow map
Specular map
Normal map
Disallowed for random
Read my Terms of Use before downloading!
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Download: Patreon | Curseforge
Public release: 08.Aug.23
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prismasaryn-sims · 16 days
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I have plans on updating the Tattooer sometime this year with some quality of life improvements, along some new stuff, but yeah the new workflow might use just a couple keyboard shortcuts to make the process even faster. Just wanted to know what the cc community generally prefers before I write down the guides and stuff for the new version in the future.
Also, I never ask for this, but pretty please maybe consider reblogging this so it reaches more ts2 cc creators? The more feedback I get, the better! 🙏
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prismasaryn-sims · 16 days
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Re: SNU specifically. It's a pain to get the arms looking correct, because a lot of old school AF meshes will have 6-vertex loops on the arms and SNU has 8-vertex loops, so things don't always align perfectly. Even the OMIP actions (the ones with better-shaped calves and cut abs) don't always work as expected because there's such a huge size difference and more often than not you end up cutting and pasting the arms from another mesh instead. Don't get discouraged; your mesh is looking really nice so far.
Thank you for the advice ^^ I already figured using wsos to convert such a size difference wasn't going to turn out the best, but damn, wasn't expecting this much trouble.
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This is the uv difference that's making the arm stitching such a stinker for me (left - top, right - afnaked). I think I could take it into blender and seperate the top from the arms and merge the top with the lace, then cut the upperbody from snu and fit the top to that... I'll try that tomorrow. Though it's gonna loose the painted shadows and will be floating from the body somewhat.
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prismasaryn-sims · 17 days
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Spent almost the whole day trying to stitch the snu arms onto this dress after wso'ing, just to find out the mapping is strange and I have no patience for fixing uvs after that, so I poked around some vertices on the wso'd arms till it resembled snu arms. Good enough, I have work tomorrow.
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prismasaryn-sims · 19 days
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The final part :’) I’ve had a lot of fun making and sharing all of this new content but my project folders are an absolute tip now and my laptop is feeling a little unwell! Planning on having a big old tidy up in the new year and just playing for a while.
Antka makes some fab conversions of Pixicat’s shoes, and I especially love the Topshop Ambush boots. I’ve added various tights and stockings including ones by Mooglesims, Nyren, and Kayleigh. These ones are for AF only. DOWNLOAD
The other set of coloured stockings I made to go with the fruit shirts from yesterday. The meshes and original texture are by rented-space. The boots are Gwenke’s conversion of Pixicat. TF-EF (somehow… the AF ones show up for EF in my Bodyshop too? IDGI but hey ho) and the TF ones are repositoried to the AF. DOWNLOAD
 And we’re done! As always please let me know of any issues. I’ll be away until next week now, celebrating with the extended family so I just want to wish everyone who celebrates it a VERY MERRY CHRISTMAS and a brilliant 2015. (ノ◕ヮ◕)ノ*:・゚✧
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prismasaryn-sims · 19 days
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Happy Simblreen!
Thanks for coming to my porch for candies! What you get this night are Steffano’s Trapping Shorts with Platform Converse for AF and TF in five Halloween-ish colours (Black-Green-Purple-Orange-Red) of converse with black skeleton tights. They’re classified as Everyday, Outwear & Active wear, because idk… Maybe your witches enjoy playing quidditch in Jean Shot Shorts. 
And because a lovely friend (HI!!) spared some of their time to teach me how to finally repository clothing, you can choose between Standalone or Slaved Teen versions. 
Big Thanks to @steven-lives who extracted the TF Nudetop so i could fix the Teen Shorts mesh <3
To The Bone AF SFS || Mediafire To The Bone TF SFS || Mediafire - Slaved SFS || Mediafire
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prismasaryn-sims · 19 days
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YAY no another random text post!
Pantless bottom with Jacci boots! I have promise these to holleyberry like a century ago, and i’m so glad to finally finish it, sadly, i wasn’t unsure about the tights to use… i used the ones from the game (seasons) and one nude version. They come for teens and adults, both haves a fatmorph and the adult haves a preg morph. Hope you like these! 
DOWNLOAD
Credits:  Meshes: Jacci, Eaxis Textures: Jacci, Eaxis
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prismasaryn-sims · 19 days
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[Nexus]
hm yes the other ones. would you like my excuses?
-mohawk wasn't finished yet
-redid millie's texture bc it was flat and awful
-saved over trysta's preview with space buns' preview. still dont know how that happened
-straightlong didn't have any previews
|4t2 Mohawk Updo| Converteed by Digi (x) 7017 Faces/6651 Vertices. Adults to Elder, Female+Male. iCad mixed textures with different clip/band colors, has void elf customs.
|Okruee Millie - Original| Converted by Hazelpuff (x) 7531 Faces/5589 Vertices. AABG. iCad mixed textures.
|savvysweet|sheabuttyr Trysta Tresses - Original (can't find. deleted?)| Converted by PlatinumAspiration (x). 9898 Faces/8338 Vertices. Child to Elder, Female. Recolor of original textures. Has customs.
|3t2 Straight Long Pullback| Converted by Rented-Space (x) 2580 Faces/2135 Vertices. AABG. V1 uses Io textures, V2 uses EA twists.
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prismasaryn-sims · 25 days
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Lightning McQueen in the Clouds Hair System!!! ❤️
Requested by @lindasims2!! 😘😚 Hope you lOVE it
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PM-EM!!!!!!
One shade!!!!
Unbinned, shows in custom
Cars-to-2 conversion BY me @osab!!!!! 8.4k polys!!!!!!!!!!
DOWNLOAD IMMEDIATELY!!!!!!!!!!!!!!!!
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prismasaryn-sims · 25 days
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STOP. WAIT A MINUTE
is there a blog or something where i can find the latest ts2 STUFF
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prismasaryn-sims · 25 days
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Raised Garden Beds
Included:
Small greenhouse (open & closed) - 850 Polys, 5 slots
Big greenhouse (open & closed) - 1494 Polys, 10 slots
Trellis planter - 1390 Polys, 6 slots
Sims will clip through perfoming some animations when caring for plants and crops as if the plants were on the ground but there’s nothing I can do about it. For the recolours to show up properly you need the small open greenhouse in your game, and the trellis planter has it’s own recolours. They appear under decorations/plants.
Credits:
Me
Files compressed, previews, swatches and multipliers included.
Download
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prismasaryn-sims · 25 days
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Denim Jacket Turtleneck (a mashup)
I have some more winter clothing! This is a mashup of a 4t2 jacket by JulieJ and Amaryll's turtleneck. For teens, adults, and elders, they have the appropriate morphs. I made 6 recolors, but here's the PSD if you want to make more. As usual, you can choose if you want the other ages repo'd to the AM files, or not :)
Download Denim Jacket Turtleneck Repo'd - Alternate
Download Denim Jacket Turtleneck Standalone - Alternate
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prismasaryn-sims · 25 days
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Happy Easter!
I love @kalux-sims @sentate's 4t2 Daffodil dress conversion, but i wanted another shoe option for it, so i added @lucilla-sims 4t2 base game wedges on it. I only did the 15 colors Kalux converted originally, i plan on making some more later, as i need this dress in green, but i specially needed that pink flowery one for Olivia Monty, is perfect for her.
4t2 Daffodil Dress with wedges || MF
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prismasaryn-sims · 1 month
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Repository Wizard - Adv Clothing Mode
Repository Wizard V2.3
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The Advanced sub-item on the Mode menu is now enabled. In advanced clothing mode, the GZPS Name text entry box is displayed. This permits the default name for GZPS resources to be changed - useful when creating recolours for other body shapes.
In Object Mode, fixed bug if the object didn't have STR# 0x0087 "Mesh Groups" and 0x0088 "Material Names" resources. (This was release V2.2)
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