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shadowlink06 · 10 days
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Page 849 Reworked
I've been waiting a long time to show this one, and had to adjust some stuff cause the author thought rushing to place an out of place fog would make things better, but just adds on the confusion of a fog only showing around their and not around the area. Also would've had a scene of them going through the fog and we seen the Two tribes coming in through the fog. This would've been a better battle and advantage CAUSE LET ME REMIND YA. There are two tribes band together to take down Meteor tribe and a few of Whispervale members. THIS IS A NO WIN BATTLE, Meteor has to be strategic and improvise from a no win scenario. Ronja and other would've taken advantage of the fog and fought them there and not up the freaking mountains. taken advantage when the elements plus the rain coming down would make it more thick in mist. THE BATTLE SPEAKS FOR ITSELF!!!.
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Close-up shots;
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I did adjustment of the whole scene cause this is an action scene;
Panel adjustments and add-ons
Added lighting and shadows
Added SFX
Reworked the BG
Added armor
Added tribal paint
Worked Dialogue bubble cause yikes Ronja.
KARGO HAS PAINT ON BOTH SIDES!!!
He also has the other half of his body.
Adjust to make the dogs more like fur.
Diarko had him more primitive and connect the dark markings.
Also quote from the author themselves; " No paint on any of them for this, it's tedious enough to have to draw all this armor X)" SO BASICALLY YOU, an author that is drawing a Raiding battle of tribes that is between life and death, doesn't want to do paint nor any detailed important stuff, so we don't know who's fighting who. It's not even battle armor cause None of them ARE WEARING ANYTHING TO PROTECT THEMSELVESM, Meteortribe is more equipped with clothes then the tribes that are experienced not wearing any, they're the one's that say burning bodies is ' primitive '. let me tell ya after 2-3 pages its laughable on him trying to make this the final boss type BS when they. How these dogs advanced again? ya got literally spirits giving out free loot XD This is what I mean by ' changing plot to fit the story ' and ' inconsistencies ' like this an annoying blemish, instead of a competent tribes that are more experienced and trained to handle such things, you are NOT given armor nor paint nor anything of an build-up, because you was lazy and don't know how to find an easy way to do said battle armor - PLUS don't know how to have meteor tribe not lose members. Like, why the heck are the two tribes waited MONTHS to start invading them now why not then?? because kiq. doesn't know how to fix the plot holes, since basically would've been wiped out regardless of the extra protection. why meteor waited so long to fix their defenses?
why Keirr is not with them, isn't he a family oriented dog.?
Why Rhovanion and Feaf are not their isn't Rhov and family oriented dog?
Why meteor didn't leave around winter and waited many months to move at all? , this is not a vacation, its an evacuation.
why Tribes waited years to actually start something now then 30 years ago.?
Why Roamer wants to take the idea from Kargo which was meant for Kargo, roamer, Ferah to make their ' new life? ' why not just have it where its an idea you made on your own???!!!! really putting salt on that wound ain't ya?
When did Kargo know about Rogio, more then Roamer who is literally his boyfriend?
Why Rogio dumping all the chores on Roamer to do? he's been doing it a lot and somehow Roamer have to agree, cause remember those scenes when Roamer put OUT HIS OPINION??!!! and tried to help? he gotten gaslighted and a upper cut of emotional manipulations.
Why Rogio wants a Polycule now? especially after we SAW Rogio snooping AGAIN on other dogs conversations. and Kargo so far is focused on other things then having a threesome. and all these glaring and many more glaring questions. Again the question is why?? why, why and more WHY'S. This stuff usually is dealt with after doing drafts, concepts and revisions.
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Ps.
The quick placement of the Fog was laughable, cause think about it like, why kiq. going to do a dues ex Machina on the mountains and not in the fogs. Think about it in a tactical planning for Ronja and writers. The Fog is more an advantage to hide in the thick mist in dark shades of the trees, then being exposer on plan sight on top of a mountain. Meteor ( Nordguard ) 1. does not know how to wield a sword, 2. they're outnumbered, 3. lack experiences and 4. have children. They needed to think strategically and fast. The fog would've been a perfect scene for them to hide in and cover their scents, Rain and thunder is coming, so more thick fog and cover up from the tribes, they would use that to their advantage and scatter the raid them around. It's a risky maneuver but Ronja can't be hesitant nor meek on this, is all or nothing. THIS STUFF IS GOOD TENSION AND CHARACTER BUILD-UP.
---- This creating armor and concepts is like whip cream on an ice cream cake for me. But hey it's not my Comic to stress over, be a pump and dump for all I bloody know . .....
Side Goodies:
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Quick Armored concept for Dragonsfall
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Dragonsfall Paint marks
The Dragonsfall tribe is a group of Canines who have forged a strong alliance with Fire-breathing lizards, believing themselves to be descendants of these majestic creatures. They are known for crafting a unique bronze metal, believed to be hardened and melted with metal from the scales of dragons. This bronze shines like fire, is harder than regular metal, and exhibits weird translucent colors like the scales. The tribe also molds bits of leather to create softer but sturdier materials. While they may have lost some of the fierce traits associated with dragons over time, certain traits like their scales, reproduction and facials still show hints of their connection to these mythical beings.
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HAPPY EATING YA BLOGGERS ♥
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shadowlink06 · 1 month
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It really is frustrating I cannot discuss the newest pages but now more than ever, I am convinced there are no protagonists in Home. Every character that appears is either dumb, selfish, spiteful or a mix of the three. I have never seen such a mess in all of my time reading fiction before. No really, I mean it.
Aedra is a world that should have never existed. Nothing good has come about this world and the latest pages prove it is just a giant experiment created by assholish beings. I can't wait to talk about this ass pull when the public pages get caught up but my God, how has no one told Kique to stop and think. If he is even capable of doing that.
Kique is beyond a bad writer, he breaks his story into another dimension. It's beyond a parody and it is a shame that so many pages have been wasted just to get back at his co writer.
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shadowlink06 · 2 months
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Hey! In your practical writing tips - post you said novels require lots of telling. I've noticed this too when I read, amazing books that tell a lot vs. showing but all advice gears to show and that's what I've been learning to do. Since I can't find anyone that teaches when to tell vs. show and how much tell vs. show is right and why telling is good etc. I was wondering if you could elaborate on this? Why some books that tell a lot are very engaging and others can't keep my attention? I'm so interested to see your thoughts! Thank you.
Like I said in that post, teaching people how to write isn't really my jam so this is less a teaching guide and more just my assorted thoughts on the subject based on my own opinions and the habits that I follow.
I guess what it boils down to is this. You can't really say that either showing or telling is more important in a novel, but the things that you show are perhaps more relevant.
For example, if you describe the morning routine of your character in great detail every single morning, readers are going to get bored. The story will grind to a halt. Yes you're showing us that, which most people would say is a good thing based on "show don't tell", but the information isn't relevant. If you're setting up a fantasy or sci-fi story it might be relevant once or even twice to show us how things work, but not every single time.
Similarly, if your character gets news telling them that someone they love has perished, you don't want to simply say that it made them sad. You want to show us their reaction. What do they do? What do they say? What physical sensations do they have? Are they lightheaded, do they feel out of breath, does their throat hurt because they're trying not to cry? That information is all relevant to the character, the scene, and the reader. If you simply say they're sad, then your story feels too shallow.
Many people might consider dialogue a kind of telling, but really it's both. What the characters say, how they say it, and also what they don't say can show us a lot about who they are as a person, which is relevant information to the audience even if they're simply explaining something that would be considered exposition. But what do your characters actually need to say or hear? And what can you relay to us through something happening in the background, for instance?
And what about the genre? I like to write road trip novels, which means I spend a lot of time showing the minutiae of the journey. That's relevant because the story is the journey that's being taken. But sometimes your characters just have to get from one place to another, and you don't need to get bogged down in it. You can just say that they took a bus or boat or horse or whatever.
Balancing it in any given story is the writing equivalent of "this meeting could have been email". What do you actually have to get together in a conference room to discuss (show the readers in detail) versus what can be summarized in a few sentences in an email? What will make you bored out of your mind if you see too much of it, versus what will leave you lost and confused without it?
And of course just because something is telling or summarized doesn't mean that the way that you write isn't important! Your writing should still be engaging even when you're telling. Pay attention to the words you use, the rhythm of your sentences, the variety of sentence lengths, things like that. If something is pleasant to read it will keep the reader's attention on the page. If the sentence rhythms or lengths are too similar, it becomes "monotone" and causes people's attention to wander.
Something I pay special attention to is that - unless the narrator is subjective or unreliable - I don't tell something about characters in the narration which is shown to be false. Nothing gets me riled up like supposedly objective narration which tells me a character is like so and I should feel like this about them, but then their dialogue and actions reveal that to be patently false and I feel some other way. Of course that is something that relies on the narrator being objective and having access to more information than we do. If it's a POV character who might just be unobservant, overly arrogant, biased, or kinda stupid, that's fine
When it comes to showing versus telling in regards to the background/description...well. I struggle a lot with description because I have almost complete aphantasia and can't visualize things easily. So I cheat! Anything that I describe in detail is something that my POV character is actually paying attention to. The level of detail varies from book to book based on what kind of person has the POV and what sorts of things they notice. And again, that's relevant to the audience because it's information which is relevant to the character. This is also really great way to start building up to any kind of romantic interest, because people do tend to pay a lot more attention to people they're interested in!
I feel like this has gotten really long, so if there's anything that you would like me to elaborate on more or I wasn't clear about, feel free to send another ask! I won't say I'm objectively right (usually lol) but I'm always happy to talk shop.
Hopefully some of it can be helpful to you or at least give you some things to start thinking about. And of course, it's always a good way to start by studying books that you read and seeing what you like and what you don't like and how it's been handled in both.
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shadowlink06 · 2 months
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(Wip post. 😅)
So... I re-read the "Home" comic by Kique7 from the start until the recent page (p. 838).
I have read its prequel, "Asmundr," before "Home" started. It's been a while since I stopped reading since October 2023.
I have seen many posts criticizing the comic and its problems in characters and plot writing. I'd like to share a few of mine. Don't expect them to be very big, but I'll try my best.
Now, I saved some pages. What will I do with them?
-Plot breakdown, missing plot points.
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-Characters, the good, the bad, and the problematic.
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-Plots that could have been.
Like Keirr, he could at least tell Rohvanion about Zilas's soul finally resting. Why? Because if they stay in Aendra and someone dies (even for Asmundr pack members) before the Sky Gods come back) shouldn't they at least know how to handle their afterlife? Burial does not help since Aendra is cursing their soul to wonder like ghouls at night. After rereading, this curse began when the first dog landed there, at least 30 years ago.
- (maybe) I will make a post of how I could handle the Rogio character writing.
It is confirmed that he comes from a tribe that got destroyed by a prayer gone wrong, by a god. His fear towards gods or spirits is not shown often or even at all. But he did say that he did not believe in them until he got to Sappphire elk.
Well, my favorite part to start with is to break down the plots in order, like the video essay "Brave was a disappointment" by eliquorice. (I recommend you check it out)
I would also like to talk about the relationships that are never mentioned at all, mentioned only a few numerous times, like Ronja and Johaan's daughter-father relationship.
I will definitely make a list of panels where the word "love" or "lovers" is mentioned. (cause this comic reminds us every 10 pages per say that love is in the way...)
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shadowlink06 · 2 months
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*Sigh* Page 838
While I figured that Marduk might come off as "villainous", this page shows just out of touch Kique is with his characters. One of the best scenes in Home is when Raimo went off on Marduk after Zilas died. There was genuine emotions felt throughout the pages and show that Kique old co writer had range when it came to building a scene. Page 838 had no foreshadowing and the obelisk presents more questions than answers. Why did the godmod shield not work like it has in the past for instance? Kargo and Axi couldn't get through the barrier before so why these dogs and lions now? You can argue that the Rabisu have magic or a way to break the barrier but absolutely no foreshadowing was done in the Asmundr territory that showed something just wasn't right.
In all, this page is a character assassination and show Kique's pettiness when it comes to using characters he himself did not create. Marduk has never shown any signs that he wanted Asmundr to bow down to him. I know that Kique is using Marduk's jealously for Father to justify this scene but there is no build up shown of him taking it this far.
Can we also appreciate that Kainan did nothing in all this time that he didn't trust Marduk? There was nothing preventing the pack from leaving and just paints our old hero out to be a moron.
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shadowlink06 · 2 months
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Question about Home
I am preparing a script for another video, and I was wondering who do you feel is the "villain" of Home? There are no wrong answers here and any character can be named.
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shadowlink06 · 3 months
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Eight Strategies for Improving Dialogue in Your Writing
Well, hi! Oh my… wow! It’s been a long time since I’ve posted! I’ve been very busy and I am genuinely sorry to all my followers, but that doesn’t mean I’ve forgotten about this account, but here is one final post for the year!
Hopefully next year I become consistent with it again!
Let’s begin!
One of the best ways to help a reader connect with your writing is by crafting excellent dialogue. Use these tips to learn how to write dialogue that showcases character development, defines your characters’ voices, and hooks readers.
Why Use Dialogue?
Good dialogue performs all sorts of functions in fiction writing. It defines your characters’ voices, establishes their speech patterns, exposes the inner emotions, and showcases their character development. Beyond mere characterization, effective dialogue can also establish the setting and time period of your story and reveal information in a way that doesn’t feel overly expository.
Authors use lines of dialogue to reveal a character’s personality and express their point of view. For instance, an archetypal football coach might speak in short, terse sentences peppered with exclamation points and quotations from famous war generals. By contrast, a nebbish lover with a broken heart might drone on endlessly to his therapist or best friend, speaking in run-on sentences that circle around his true motivations. When an author can reveal character traits through dialogue, it cuts down on exposition and makes a story flow briskly.
Eight Writing Tips for Improving Dialogue
The first time you write dialogue, you may find it quite difficult to replicate the patterns of normal speech. This can be compounded by the concurrent challenges of finding your own voice and telling a great story overall. Even bestselling authors can get stuck on how a particular character says a particular line of dialogue. With practice and hard work, however, lackluster dialogue can be elevated to great dialogue.
Here are some strategies for improving the dialogue in your own work:
Mimic the voices of people in your own life. Perhaps you’ve created a physician character with the same vocal inflections as your mother. Perhaps your hero soldier talks just like your old volleyball coach. If you want to ensure that your dialogue sounds the way real people speak, there’s no better resource than the real life people in your everyday world.
Mix dialogue with narration. Long runs of dialogue can dislodge a reader from the action of a scene. As your characters talk, interpolate some descriptions of their physical postures or other activity taking place in the room. This mimics the real-world experience of listening to someone speaking while simultaneously taking in visual and olfactory stimuli.
Give your main character a secret. Sometimes a line of dialogue is most notable for what it withholds. Even if your audience doesn’t realize it, you can build dynamic three-dimensionality by having your character withhold a key bit of information from their speech. For instance, you may draft a scene in which a museum curator speaks to an artist about how she wants her work displayed—but what the curator isn’t saying out loud is that she’s in love with the artist. You can use that secret to embed layers of tension into the character’s spoken phrases.
Use a layperson character to clarify technical language. When you need dialogue to convey technical information in approachable terms, split the conversation between two people. Have one character be an expert and one character be uninformed. The expert character can speak at a technical level, and the uninformed one can stop them, asking questions for clarification. Your readers will appreciate it.
Use authentic shorthand. Does your character call a gun a “piece” or a “Glock”? Whatever it is, be authentic and consistent in how your characters speak. If they all sound the same, your dialogue needs another pass.
Look to great examples of dialogue for inspiration. If you're looking for a dialogue example in the realm of novels or short stories, consider reading the great books written by Mark Twain, Judy Blume, or Toni Morrison. Within the world of screenwriting, Aaron Sorkin is renowned for his use of dialogue.
Ensure that you’re punctuating your dialogue properly. Remember that question marks and exclamation points go inside quotation marks. Enclose dialogue in double quotation marks and use single quotation marks when a character quotes another character within their dialogue. Knowing how to punctuate dialogue properly can ensure that your reader stays immersed in the story.
Use dialogue tags that are evocative. Repeating the word “said” over and over can make for dull writing and miss out on opportunities for added expressiveness. Consider replacing the word “said” with a more descriptive verb.
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shadowlink06 · 3 months
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youtube
Ask and yee shall receive.
Just a short breakdown of chapter 12 while I deal with how to address chapter 13
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shadowlink06 · 3 months
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Having a thought
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shadowlink06 · 3 months
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Spoiling the new paints, before even showing it to the public it seems.
Remember that I talked about How kique spoils the reveals BEFORE IT'S TIME, from this BLOG ;
Whelp, Wanting to state Kiq. update the ref. and a few medallions from Nordguard and already SPOILED what the new paint would be by literally a glimpses.
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Already not liking the new paints cause you can BARELY see anything and its really sloppy work.
He could have done a Nordic knotwork paint on them which is both distinctive and pretty cool. I'm a sucker of it's knotwork for being a learning curve and fun as well.
Also noticed most tribes have this gradient color paint going on, which the question implements how they even do a gradient without tampering or muddling the colors. Kique showed at first it was chalk but then now chalk become colored paint in a bowl. Is chalk rare and valued then manual paint making? is it because its longer lasting? anti-smudge?? what?? anyway here be example;
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Example of conceptualizing with the inspiration
Since people don't look over the Wix site of Home and if he has unpaid ' volunteers ' this would get in, but the public barely reach the scenes when they obtain the new paint. the public is actually 32 pages away from that reveal on patreon.... SOoooooo 😅 It' just shows the author doesn't care anymore of suspense or caring about his story despite claiming to be.
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ALSO, got noted that Roamer became a Warrior and not a Baron no more with no context or reveal yet still has the Baron paint. HIS REVEAL OF CHANGING RANK ALSO HAPPENS 32 PAGES AWAY FROM THE PUBLIC. We all know why his rank was change, after that backlash of him being a backstabbing ( literally ) murderer and was coddled/justified while also disrespecting the leader which is Ronja; his family member he was supposed to care about and rescue but didn't until it was convenient, not a stranger or anything.
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and yet....ROGIO GETS TO KEEP HIS BARON RANK FFS cause we can all trust him, it's not like he shows no proof to go against him being a higher rank or anything 😒 🙄
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shadowlink06 · 3 months
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FlameGuard Tribe Reworked
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H E R E I T B E
I had more writing involving them but ya know, It got lost somewhere, but its also good cause I have a fresh mind to write better. Take note that anything most is going by concept and not 100% fully of cultural accuracy and may lean into animal similarities and/or mindset. If I recall what I wrote from the past, I wanted to rework on Flametribe cause they could’ve been a nice add in of the story; HOME, since they can easily interconnect with the others in some way. I do not like the fact the author just randomly has a blatant  culture without respect nor branching out to flesh the ethnicity, it’s no different when media/companies use ‘ tokens' or checkmarks to fill in, and to avoid being blacklisted. Doesn’t help that the tribes are all cookie-cutter, copy-pasted format.
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A mix AWD x Dingo breed Called Emberkin or Caniflamma Nexus
Flame tribe or As I edit their names to Ignisylvan Enkindlers Or Emberfang Tribe for remembrance later, is a AWD and Dingo mixed themed pack around Africa/Australia? They prefer dense forests, and more open terrain with tall grasses.
Belief
Instead of muskrats because ‘teehee funny.’ Laughing at others' beliefs  is funny right? Look, I made a joke?…guys…seriously, this could have executed Better on the jokes - it gets cheap and just - lacks taste. Worse it's Rhovanion, a character that is less likely to make jokes like this, Axilyah I would not be surprised.
 Their  belief revolves around the idea of a sacred bond between the members of the pack, a belief that through their bond, achieving the collective omnipotence and immortality through unity, not for personal gain but for the collective well-being of the tribe and their offspring. This belief emphasizes the importance of a harmonious pack, with leaders serving as immortal parental figures, guiding the tribe through a shared legacy. Rituals and ceremonies reinforce this commitment, celebrating the pack's unity and the perpetuation of their unique cultural tapestry across generations.
Omnipotent Unity:
The heart of the Ember-Fang tribe lies in the concept of omnipotent kinship. The pack believe that by harmonizing their strengths, skills, and unique traits, they can achieve a state of collective power that transcends the abilities of any individual. This union is not just physical but extends to the emotional and spiritual realms, binding the pack members in a profound connection.
Immortality through Legacy:
Unlike the traditional notions of immortality, the Canid union emphasizes achieving a form of everlasting existence through the perpetuation of the pack's legacy. Leaders are considered immortal in the memories of their descendants, as they become the guiding spirits, watching over the pack and guiding future generations.
Parental Figures:
The pack's leaders are revered as the ultimate parental figures, embodying the qualities of both motherhood and fatherhood. They are responsible for nurturing and protecting the younger members, imparting wisdom, and ensuring the well-being of the entire pack. This parental role extends beyond biological relations, fostering a sense of communal care and responsibility.
Generational Tapestries
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The generational tapestry woven by the canids holds immense significance in preserving the collective wisdom, history, and cultural values of the pack. It serves as a living testament to the shared journey of the tribe, highlighting the contributions of each generation and reinforcing the ideals of the Canid Covenant. Through intricate patterns and vibrant colors, the tapestry becomes a visual representation of the pack's unity, strength, and the eternal bond between its members. How do the dogs make the tapestries with the limitations?
Communal Weaving: The pack engages in communal weaving, where each member contributes by using their teeth to manipulate and intertwine the fibers. The collaborative effort from all members not only strengthens the bonds within the pack but also compensates for the lack of individual dexterity.
Natural Material Adaptation: The canids select materials that are more manageable with their paws. Flexible vines, grasses, and strips of bark become the primary elements, chosen for their pliability and ease of manipulation. The pack members use their teeth to tear and strip these materials into manageable sizes. additionally, they have contractions that are used by paw and jaws for protection and to make working the material capable.
Terrain Utilization: Rocks and natural formations are employed as makeshift tools. Canids use flat stones to press and secure woven sections, ensuring durability. They may also utilize tree trunks or the uneven ground to create tension in the fibers, aiding in the weaving process.
Tail Assistance: The members cleverly employ their tails to hold and stabilize certain sections of the tapestry as they work. allowing for a more controlled weaving process and prevents unraveling.
Layered Approach: Understanding their limitations, the canids adopt a layered approach to tapestry-making. Instead of intricate, fine details, they focus on bold patterns and larger motifs that can be achieved with their paw-centric techniques.
Natural Dye Techniques: The pack extracts colors from local flora and fauna, crushing berries or plants to create pigments. The canids use their paws to apply these natural dyes, embracing the imperfections and variations in color as a testament to the wild and untamed essence of their craft.
Guidance from Elders: The older, more experienced members of the pack take on leadership roles in the tapestry-making process. They guide the younger canids, sharing their wisdom and ensuring that the traditional techniques are passed down through generations.
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Example tapestries, each tribe has their own distinctive theme and style that makes them unique.
The colors usually being Earthy browns and greens, Bold red and blues and Golden hues. Having symbolic significance to each of these colors. The red and blue are used for important events; successful hunts, important rituals and birth of new leaders while gold is reserved for representations of the leader’s legacies.
Patterns and Differentiation:
Patterns within the tapestry play a crucial role in differentiating between pack and family lines. Each pack develops its unique set of symbols and motifs that reflect their particular strengths, challenges, and cultural nuances. Families within the pack may have individual patterns, creating a subtle but distinguishable thread within the broader tapestry. This visual language enables The Emberkin to identify their own and fosters a sense of belonging and continuity.
As the tapestry grows over the generations, the patterns evolve, incorporating new elements that represent the changing dynamics of the pack. The elders, keepers of tribal wisdom, guide the younger members in maintaining the integrity of these patterns, ensuring that the tapestry remains a vivid reflection of the tribe's endurance through time.
Paint & Scarifications
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Different ways of painting the fire for either members or tribe.
The Fire color, a vibrant and intense hue, represents the fiery spirit of the pack, embodying qualities such as passion, strength, and the unwavering commitment to the embers. 
Members of the pack adorn themselves with Fire-colored paint markings during important ceremonies and rituals. Often take the form of bold streaks or intricate patterns across their fur. The Fire color serves as a visual representation of the pack's collective strength and unity, reaffirming their commitment to the community.
Paint is used mostly on members but leaders are given scarification for identification along with imbedding their beliefs of the pain they’ll  endure to protect, nurture and guide the pack and family while also given the blessings from the spirits/gods to guide and protect them after passing the ritual.
The paint contrasting with the Mottle patterns or any in general have a harmonized contrast; bold hues of vivid oranges, deep blues, and radiant yellows are strategically chosen to create a visual contrast against natural tones. The tribes honor their ancestral roots by incorporating patterns reminiscent of ancient symbols or motifs passed down through generations. It is a visual tribute to their cultural heritage and the enduring legacy of the Emberkin.
Scarification:
Scarification practice involving intentional scarring of the skin, is adopted by the canids as a physical manifestation of their endurance, resilience, and commitment to the pack. Scarification patterns are created using sharp rocks or bone implements, leaving lasting marks that tell a story of hardship, perseverance, and integrity.
Parental Leaders' Scarification:
The parental leaders, embodying the ideals of the Covenant. These scars, etched with precision and purpose, symbolize the challenges they have faced and overcome for the greater good of the pack. Each scar carries a specific meaning, representing a lesson learned, a trial endured, or a sacrifice made. Aligns with the pack's commitment to facing challenges, persevering through hardships, and upholding the integrity of the pack.
The use of Fire color in paint markings and scarification reflects the intense energy and enduring nature of their beliefs.
STRUCTURE 
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Pack Name: Azuflare & Emberfang Family
Within this big Tribe of mixed packs forming one big congruent; Ember and Azu is has the highest amount of living members integrating and contributing to the diversity of a larger community.
Hierarchy and Role
Parental Leaders: Osiris and Kellan, as the parental leaders, hold the highest rank, making crucial decisions for the combined Family's survival and well-being.
Elders: Elders provide wisdom and counsel to the pack, offering valuable insights based on their experiences. Their role is respected, and their guidance influences major decisions.
Huntmaster: The Hunt masters oversees the pack's hunting endeavors, ensuring a stable food supply. This role is crucial for the Emberkin Family's survival in the harsh wilderness. They're also the one's to defend the tribe and be sent to battle, for many members take this role if not an artisan.
Artisan: The Artisan is responsible for preserving cultural traditions and crafting essential items for the pack. This role upholds the Tribes identity through artistic expression and practical skills. ____________________________________
Leadership Structure:
The Emberkin and Azuflare Family operates as a close-knit pack descended from their sole leaders, deeply loyal and bound by strong family ties. The parents, as the pack's leaders, hold a revered position, and abandonment by parental figures is considered a severe transgression.
Attitude Towards Betrayal:
Betrayal is taken extremely seriously within the tribe. The consequences are so profound that they may extend to wiping out an entire bloodline, holding a deep-rooted grudge against any surviving children. Leaving the pack without proper permission and introduction can lead to tensions within neighboring packs, emphasizing the tribes commitment to respect, etiquette, and preventing unnecessary conflicts.
Grudge and Retribution:
The Emberfang tribe carries a deep, guttural grudge, and those who abandon their own are not only ridiculed but also hunted down or forced out of the area. Packs or alliances harboring such traitors face similar condemnation until the grudge is resolved.
Cultural Traditions:
Within the tribe, outside marriage is uncommon for those without ancestral connections. Arranged marriages are prevalent, especially when forming alliances with other packs. The Tribes, with the ancestral syllables, represents separate family lineages arranged by tradition.
Alliance and Disapproval:
The Emberfang Family values alliances but is cautious in forming connections. Packs harboring traitors are deemed as traitors themselves until the matter is resolved. This emphasizes the Emberfang commitment to loyalty, respect, and preserving the integrity of their lineage.
In essence, the Emberfang and Azuflare Family is a deeply rooted, conservative pack that values family, loyalty, and respect. Betrayal is met with severe consequences, reflecting their commitment to maintaining the honor and unity of their bloodline. The ravel cultural dynamics, arranged marriages, and the cautious approach to alliances underscore the tribes' adherence to their unique traditions.
Brief Backstory 
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They were originally Azuri/Azura but changed to Emberfang Tribe
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Osiris:
Osiris exudes a fiery and passionate demeanor, driven by a deep sense of loyalty and protectiveness toward her family. Her emotions can be intense, especially when the safety of the pack is at stake, leading to fiery outbursts that reflect her protective instincts. Osiris is quick to respond to threats, sometimes allowing her emotions to momentarily blind her to reason. Despite this, her heart is steadfastly devoted to her family, and she possesses a fierce determination to ensure their well-being. Osiris values tradition but is willing to challenge norms for the sake of her family's survival.
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Kellan:
Kellan embodies a calm and composed nature, providing a stabilizing presence within the Emberkin Family. He is slow to anger, thoughtful, and methodical in his approach to challenges. Kellan's phlegmatic temperament makes him a patient and understanding mate to Osiris. While he may not share the same intensity of emotions as Osiris, Kellan's steadfastness serves as a crucial anchor for his mate during moments of fiery outbursts. He values harmony and balance within the pack, often playing the role of a peacemaker. Kellan's wisdom and measured responses complement Osiris's fiery nature, creating a dynamic partnership.
Dynamic and Contrast:
Osiris and Kellan's personalities create a dynamic contrast within the Emberkin Family. Osiris's passionate and impulsive nature contrasts with Kellan's calm and methodical approach. While their differences occasionally lead to conflicts, their individual strengths complement each other, forming a powerful synergy. Osiris's fiery emotions are tempered by Kellan's calming influence, and Kellan finds strength and purpose in Osiris's fierce determination. Together, they form a united front against threats to their family, becoming a formidable duo that outsiders and enemies approach with caution.
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Summary: Emberkin's Descent into Deception
In the heart of Emberfang traditions, Osiris and Kellan's union emerged from the intricate tapestry of predetermined matches between packs. Osiris, with her fiery spirit and unwavering loyalty, represented the Emberkin Family, while Kellan, known for his composed nature, stood as the chosen mate. Their union, crafted for strategic alliance, initially bore the strain of their contrasting personalities.
As Emberkin parental leaders, Osiris and Kellan faced a medical crisis as Osiris was a soon mother to be, prompting an alliance with the Capitol despite it not favored by their culture. the decision that would unravel and crumble in the face of a brutal wolf attack ( Jahla & Thakir ). Among the losses were family members, including Osiris's brother Taku and Anzi, the daughter of an artisan. Nursing emotional wounds, Osiris and Kellan severed ties with the Capitol, forging a path marked by unconventional alliances.
The emotional toll of family losses tested Emberkin resilience, propelling Osiris and Kellan and surviving member's to hold through on their own. With Osiris's fiery determination, a force driven by her loyalty to family, found balance in Kellan's patient guidance. Together, they navigated the aftermath of tragedy, seeking now vengeance against Jahla and Thakir, wolves responsible for the massacre.
In a morally complex choice, the Emberfang tribe aligned with Ranach, an exiled outsider with selfish motives. While Jahla and Thakir fueled the Emberkin's quest for justice, Ranach's manipulation threatened the family's integrity. The Capitol's favoritism towards wolves added another layer of complexity in their journey.
Osiris and Kellan's love, born from a predetermined match, evolved beyond tradition, becoming a testament to unity and the strength found in embracing the hardships. Their journey, marked by challenges, alliances, and love, painted a tale of survival, deception, and the resilient spirit of the tribe.
Emberkin Coat Variations and Markings
[ Pic ex ].
Inheriting a default black hue, Emberkin coat genetics showcase a diverse array, including liver, darker tan, and red variations. Pups with ginger and yellow coats often thrive in desert and plains territories. The rarest hues, such as diluted blues and faded Isabellas, add a touch of uniqueness.
Emberkin coat patterns draw inspiration from African wild dogs and Australian Dingoes. The base coat's darker tones serve as an ancestral foundation, aiding in the prominence of distinctive markings. Mottled, tricolored, or two-toned patterns embellish the coats, manifesting as either subtle fades or bold, pronounced blotches.
The choice of darker base coats among the Emberkin is not merely aesthetic; it serves a practical purpose. These common coat patterns contribute to the perception of health and provide effective camouflage during hunting, particularly in the dim light of dusk and nightfall. The mottled, tricolored, or two-toned markings enhance their adaptability in the wild, allowing the Emberkin to blend seamlessly with their surroundings.
Page Edit
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Script Rewritten
It's more better and correlates to the information here;
Scene: EmberFang Family Confronts the Capitol
The Emberkin Family, led by Osiris and Kellan, confronts the Capitol officials, expressing their discontent with the perceived favoritism towards the wolves and unprofessionalism.
Osiris (fiery determination):
"We did not forge alliances and shed blood to be treated as expendable pawns! Our family suffered losses, and what did the Capitol do? Turned a blind eye, favoring wolves over our kin!"
Kellan (composed but firm):
"We seek unity, not divisive favoritism. Your actions endanger the delicate balance we've strived to maintain. We won't tolerate such disrespect to our family or any other tribe."
Capitol Officials, taken aback, attempt to explain their decisions.
Capitol Official (defensive):
"It's a matter of strategy. Wolves provide a different kind of strength, and we have to make decisions that benefit the Capitol and tribes as a whole."
Osiris (indignant):
"You speak of strength, yet you disregard the strength forged through generations of our unity. We won't stand by and watch our family's sacrifices belittled for political convenience."
Kellan (calm warning):
"Spread the word to your superiors. The Capitol's unprofessionalism won't go unnoticed. Favor wolves if you must, but know that other tribes will hear of your betrayal."
The Emberkin Family, fueled by a mix of anger and determination, leaves the Capitol, severing ties that were once deemed essential for survival. As the Emberkin Family readies to leave the Capitol officials, Jahla, Thakir, and a rabbit happen upon the scene, drawn by the outcries and angry growling. The leaders stop for only a moment, but a moment enough for the Capitals last whine of intervening.
Capitol Official (pleading):
"Leaders, please see the reason! The wolves, in their instinctual defense, are willing to compensate the tribes for any losses through alternative means that avoid bloodshed. Moreover, the Capitol is prepared to contribute their own compensation to ease the burden. Please, Consider the greater benefits!"
The Capitol's words like a slap, anger and baffle the leaders even more, intensifying the confrontation.
Osiris (furious):
"Benefices? Compensation? Your blindness astounds me! We won't be swayed by your audacity!"
Kellan (disgusted):
"You speak of reason, yet you fail to recognize the pain and loss inflicted upon us. Your ignorance is intolerable!"
Osiris (sensing the haunting echoes of the past):
Despite the Capitol and others not smelling the iron scent, Osiris pinpoints and familiarizes with the old blood of her dead family, lingering through the air like an ominous taunt. Osiris sharply locates the smell to Jahla and Thakir. Them.’ How dare they show their faces after the murders have they no shame’,  It took every fiber of her being to hold herself back. Resolving to leave with her mate, Kellen, both simmer with a quiet rage, their departure laden with an unsettling discontent.
Jahla (shivering with fear and sadness):
"What have we walked into, Thakir? Their anger is...overwhelming."
Thakir (solemn):
"We are witnesses to a storm, Jahla. A storm we might get caught in if we're not careful."
Rabbit (eyeing Jahla wearily):
With weariness, the rabbit observes Jahla, sensing the impending turmoil.
As Osiris and Kellan leave, the Capitol Officials, saddened by the loss of the alliance, reflect on the consequences of their decisions. Jahla shivers with fear, Thakir remains solemn, and the rabbit watches Jahla with a wary gaze.
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Thank you everyone who made it this far, and Hope you enjoyed this meaty blog and that the rewritten tribe adds more depth and interests.
Ps...if this ends up being snuck into home, just so you know, I'm the OG that did it.
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shadowlink06 · 4 months
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new year, new (hopefully better) commissions post! im miles! im a hobbyist disabled artist. i get monthly payments for disability, but a large portion of that goes to rent and the payment in question is at the very end of the month. while im capable of surviving without the supplemental income, it helps a lot and i have a lot of fun doing commissions and growing as an artist! ideally id like to be able to slowly support myself more with my art, and help support my friends and family as well! ive cautiously raised the price of my commissions to reflect my growing skill (and also just. things are getting real expensive) with the new year. please consider checking my ko-fi out-- i have other commission options available as well, and i also take donations/payments outside of my comms if you just wanna throw 5 dollars my way for whatever reason.
thank you for your support, and please consider reblogging if nothing else! it helps me a lot!
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shadowlink06 · 5 months
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This is more of a question for the fanfic author community at large. Recently I had someone tell me they were writing a fic based on my fic. I was obviously flattered by it. But when their fic was posted, it was basically a re-write of exactly what I'd written. And that made me feel uncomfortable, because my story was a very specific AU. I know in fandom/fanfic anything goes and people are free to do what they want. Who am I to say 'no you can't write this'? I brushed it off and let it go. But it just got me internally asking: what are some rules of decorum around fics inspired by other fics? Can I as an author say it made me uncomfortable? If author A is writing something based on author B's work, is it expected for author A to tell author B about it? I welcome any other discussion on this topic that I didn't cover in my questions because I'm curious to see what others think! Thanks!
I'm not going to lie to you, anon, this one can be a bit of a minefield.
There's a tradition? (if that's the right word) in fandom of asking permission before writing a work inspired by someone else's fanwork.
While we don't do this with the creators of canon, we also don't share a community with the creators of canon. In fandom spaces, everyone knows everyone to a certain degree. This might be less true now that fandom has exploded in popularity in recent years, but even so.
I personally love when someone writes something inspired by my work, and I've written a few fics inspired by others too. It's part of that community sharing that I value so much in fandom.
But the minefield comes in when the original fan author feels like the "inspired by" fic is a little too close to their own.
Emotions can be fraught in online spaces where tone is hard to convey over text and there tends to be an assumption of the worst motives and interpretations rather than the best.
You're definitely well within your rights to feel uncomfortable about what that other person wrote. I'm not going to tell you that your emotions are wrong or unfounded. In fact, I'd likely feel the same way if I were in your place.
What you do about that feeling is your own decision to make. Do you just sit on it and hope it goes away? Do you reach out to that other author and say something about it? Do you just vent to a friend and get it out that way?
Folks who have had similar experiences, share what happened if you're willing. From either A or B's perspective.
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shadowlink06 · 7 months
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Knights and Royalty Sentence Starters
Requested by anonymous. Feel free to change pronouns. 
“Do you need something, my liege?” 
“Get behind me, my lady!” 
“Sir knight, do come here.” 
“If I may be so bold, my lord, but is this really necessary?” 
“You sent for me, my king?” 
“I’m sorry, my lord, but I don’t trust him.” 
“You’re part of my personal guard now.” 
“No need for formalities here, my friend.” 
“I couldn’t possibly be so informal towards you, my liege.” 
“You shouldn’t run off like that, my lady.” 
“You must be a new guard.” 
“They shouldn’t speak of you like that, my king!” 
“A message for you, your highness.” 
“Running off without an escort again, my lady?” 
“Please forgive me, your highness.” 
“My dear knight, please take off your helm so I may look at you.” 
“I don’t think I’ve you seen around before, guard.” 
“Walk with me, sir knight.” 
“You were my late father’s favorite. You don’t look like much.” 
“Are you disappointed that you’re to guard me instead of an heir higher in succession?” 
“I didn’t know we hired your kind into our guards.” 
“I am merely a guard, my lord.” 
“I live to serve you. Always.” 
🗡+ your own!
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shadowlink06 · 7 months
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Zenos - WIP (Alternate version)
Commissions currently open!
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shadowlink06 · 7 months
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he's the coolest 🔥🔥
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shadowlink06 · 8 months
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WiR has been completed for some time. I am still taking a bit of a hiatus as I catch up with FFXVI and FFXIV. I hope anyone that stumbles upon my stories are thrilled how I warped the original continuity between the main game and Dawn of the Future.
I have a lot more stories planned for FFXV so stay tuned for more. I don't see myself writing about FFXVI or FFXIV. It has nothing to do with me not liking either, but FFXV is just so flawed, I can do a lot more with the material. When a lot of questions don't have answers, it just creates more creative interpretations and expressions. I don't see myself leaving just now, but I can say that I don't consider myself part of the fandom. I am just a geek in my own little corner. If you ever want to chat, just hit me up directly.
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