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#2. the hell devs had to go through to not allow certain phrases and names and 3. the hell both teams will suffer should they add a new char
lameow-l · 6 months
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so wait… furina is the name of the archon role that “furina” had to play
wouldn’t make more sense narrative wise to give her a name of her own?? like scara gets his own epic chapter about him ridding himself of his past and adopting a new name then proceed to ignore said name in favor of “hat guy” but the actress playing “furina” doesn’t get to be known for her own name?
like people of fontain (partly maybe) know the truth so why not let her free? let her enjoy the simple human life she so so longed for? even the other furina wouldn’t want this
#i think her story is a better use of the (give character name) mechanic that wasn’t really needed in scara’s arc imo#like yeah it’s cool and all but we literally saw him throw the actual physical manifestation of his past into the fucking void!!!#i personally think it was kind of wasted on him on top of me thinking that idea was entirely stupid to begin with and hyv keeps proving tha#no one actually refers to him as wanderer or by the name they choose online.. its just scara#thats both bad marketing and confusing burying the character away from new players#and like the amount of shit u have to go through as a new player just to name ur weird huge hat angry little dude is just..#but imagine how impactful such a mechanic would be for ‘furina’ who spent all her live acting a role she wasn’t#at the end of all that agony do u think she could endure hearing people call her by that name??#unlike scara she did that for the people every moment of those 500 years knowing that the fate of every person is mere a breakdown away#there was nothing in that for her or for a reward she thought deserved.. just suffering on her own#it just makes more sense for her to want a different name a different identity that has nothing to do with that role#and again i think that mechanic is stupid anyway but if it had to happen i’d loved it more with ‘furina’#or idk give her like a clueless friend she gets to meet that keeps calling her a different name for reasons and her liking the name or smth#maybe give her a different role she gets to play.. or have neuvillette give her a name#same with scara i think it would have been a lot better if he went by a name he choose when all his previous names were chosen for him#i dont see how the entirety of genshin writers and devs agreed to this mechanic being implemented honestly#like traveler is literally there waiting for a single soul to address them by their actual name (the one we choose) but every time it’s jus#traveler traveler.. even their most beloved companion calls them traveler#like that alone should've changed the writers minds bc such a name would 1. either not ever be used or replaced by a nickname#2. the hell devs had to go through to not allow certain phrases and names and 3. the hell both teams will suffer should they add a new char#tl;dr stupid dumb mechanic but they should still give furina a new name#genshin impact#furina#fontaine archon quest#scaramouche
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wolfewritings · 3 years
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My Cyberpunk 2077 Hot Takes (Spoilers for first 5ish hours of gameplay)
It was “in development” for 8 years, delayed multiple times in the final release year, and is still so poorly optimized, buggy, janky, and so obviously not fully tested on release that it is so unplayable on consoles that both Sony and Microsoft are offering refunds on digital copies regardless of hours played. And on PC you could have built and updated a desktop just to play only Cyperpunk on as high a setting as possible and you still would have to turn of features to get everything to load in properly. The game needs a full year delay working a standard 40 hour week to be even playable, and that's accounting for the features available as of Dec. 11th 2020 aka launch features. They forced the devs to work 100 hour work weeks just to launch a game that's technically playable in the loosest sense of the phrase.
TLDR: The game in-general needs to be redesigned like the RPG it was initially marketed as instead of a different flavor of near-future Ubi-sandbox. It also should totally embrace the full depth of customization cyberpunk as a genre and transhumanism as an ideology allows and envisions. And bugfixed and optimized, like seriously. There’s also almost no reason for anything to be as remotely bad as it is, if I’m remembering correctly the only “pressure” they had was from “fans” and that’s because they thought Gamers(tm) would be sensible and not send fucking death threats because they thought they had a release date.
This might be a GOG only gripe (or cpu) but that makes it even worse if it is: patching takes literal hours to complete no matter how small the patch is. The only game that might take longer to patch is Baldur’s Gate 3 which is a whole separate fuck-fest but atleast that is early access.
It has less gameplay options than vanilla Skyrim, just in general and in specifics.
Melee combat is clunky as hell and not satisfying.
I think driving is bad, and vehicle combat is god awful with almost no onscreen indicators if your hitting enemies or even correctly aimed at them.
The lifepath opener sucks. It literally ends with a montage of scenes and interactions that should have been playable and greatly added to the dynamic of Jackie and V. It also would have helped established literally every part of gameplay without requiring a literal in-game diegetic tutorial to break the flow of a scene leading into the 2018 gameplay teaser. It also so far only affects dialogue options, no ability increases, no skill increases or passive experience buffs. It doesn’t even effect how V speaks, just what they know prior to meeting Jackie.
Character creation is meh at best. Unless you choose the more techy looking eyes that change everything about the eye, the iris color barely appears to change. Pronouns being tied to voice is a very weird choice, especially when the choices are literally just male or female. Available hair styles are alot right off the bat, especially since you have to remember which numbers you like with no option to preview or change later in anyway aside from apparently forced hair styles hard designed with various head gear, especially apparent on femme V where they grow and fully style their hair on contact with ball caps etc. Tattoo options are generic “nothing or your skin is over 30% tattoos” no pure back or pure limb tattoos. Facial cybernetics are serviceable but there should have also been an option for purely cosmetic body cybernetics. Facial hair is both meh and almost too indepth at the same time. Visually bland but also having too much to customize and compare with each beard selection having seemingly 3 barely different versions and mustaches having essentially every type aside from pencil (i think, i didnt care too much to look at all of them).
In-combat weapon selection is clunky. The lower right icons for unarmed is the exact same as if you were wielding a gun. The only way to know for sure you have only fists is to use the weapon selection wheel and try to get the cursor to show you hovering unarmed even if you have weapons in 2 out of 3 slots. And im fairly certain having no weapon in the first slot breaks hotkey selecting weapons. There have been several times where I pressed 1 to only use fists and it kept my katana or gun out despite them clearly being in the 2 and 3 slots respectively.
Hacking is weird as you need direct line of sight and the game to register you’re actually looking at what you want to hack, meaning you can’t really stealth hack in enclosed areas without almost guaranteeing you’ll be spotted.
Randomized loot doesn’t really make sense, especially when the randomized tier determines if you can install components like scopes, silencers, etc.
Thats all I can remember off of the top of my head as of initial writing.
Now for some praise, but still with some complaints and ideas for improvements.
Gender and sex being separate is a great idea but could have been implemented alot better. Pronouns should have been an actual choice between he/him, she/her, and they/them. In my opinion, voice options should have also been expanded to include masc/fem or masc/fem/”yeah thats a generic ‘X’ voice” for both male-voiced and female-voiced V. Genital selection being both “which do you have?” and “do you go commando?” is just questionable. It should have been genital type as one selection and default underwear as another (maybe some people want schlonged V to wear panties and vagina’d  V to wear men’s boxers or tighty-whities). I personally find the nipple and pubic hair customization almost too much for almost no reason especially since there is no practical way to even be naked to be funny without being one-shot because you have literally zero armor aside from maybe shoes, hats, and face covers.
Tattoos should be broken down into subcategories like limbs (divided into the different parts of each limb/full limb), torso (chest, stomach/full), back (shoulders, mid, lower/full), hands/feet (maybe including fingers/toes) with an extra option to mirror limbs and hands to streamline creation time if the player wants.
Hair should also be broken down between pre-styled, and customizable pieces like top, sides, and back. Hair style should also have custom gradients or full palette selection.
The nail paints were a nice surprise, but again would have been better with color customization (I managed to settle on the one that looked kinda like the demisexual flag, which was nice surprise).
Lifepath selection should have some effect outside of just the occasional dialogue option (so far only on the main story path). At the very least it should offer bonuses to atleast one associated ability (like Nomad offering a +1 to tech and associated skills gaining bonus experience). At the far end it should affect what words or slight accent uses during dialogue and maybe have some NPCs know which lifepath you chose based on that.
Melee combat needs to feel more impactful. From what Ive used so far (katana and fists) the katana barely has any reaction from enemies unless you trigger the passive bleeding skill and fists barely register outside of heavy attacks and guard breaking. Dare I say, Dead fucking Island has more impactful melee combat (probably because it wasn’t seemingly designed as an after-thought outside of skills).
Make it so that once you’ve marked a target you can hack it through walls so you can actually be somewhat stealthy or atleast give you an advantage before combat.
Make the overworld hub-based (like in the 2010s Deus Ex games) but still the same size so that its (theoretically) easier to load while also getting the same amount of detail or even more. 
Add seemingly basic things in open world action-adventure games like toggle walking, keybinding, and maybe more than less than a handful of quick-select slots.
Make sure the game actually runs as it ideally should on the platforms you sell it on. Like that really should be step fucking two after can you launch it without causing a fire.
Enemies (and predetermined killable NPCs) should have set gear that is dropped and gear should have set designs for if they can be customized or just sold for money. Iconic gear should probably be better than just “ ’X’ weapon but named”.
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