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'Far Cry 5' review: Destruction and doomsday in America
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‘Far Cry 5’ is a chaotic blast through the American West.
The “Far Cry” series is known for dropping players into huge, open-world settings and letting them sew chaos and destruction as they take on each title’s menacing villain. But those settings and enemies have always been based in largely poor, tropical areas of the world, leading to criticisms of the franchise serving as a tourism simulator gone wrong.
For it’s latest entry, “Far Cry 5,” however, developer Ubisoft Montreal took the tried and true staples of the series — massive, explorable worlds and sandbox-style gameplay — and dropped them in the heart of Big Sky Country: Hope County, Montana.
That change in scenery, pays off in a big way for “Far Cry 5,” which is one of the most beautiful titles in the franchise to date. It also allowed for the game’s creative team to build a story about a doomsday cult that has taken over the region in the hopes of building its own religious outpost in the middle of the U.S. at a time when the country is dealing with a resurgence in white nationalist hate groups.
But while the narrative initially captures your attention with the charismatic cult leader Joseph Seed, it never truly reaches its potential.
America, the beautiful
It’s impossible to talk about “Far Cry 5” without mentioning just how spectacular its world looks. The team at Ubisoft Montreal built a version of Montana that allows the player to genuinely feel like they’re experiencing the grandeur of the American West. Traversing forests, running through open fields, fishing in streams and exploring small towns are a joy.
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‘Far Cry 5’s’ expansive game world let’s you explore small mountain towns, pristine rivers and beautiful forests.
Driving an ATV across a mountain trail reminded me of the summers I spent biking through the woods with my brother, while riding around in a pickup truck on dirt roads and crossing rickety bridges took me back to road trips in the mountains around western Pennsylvania with my family.
The fact that “Far Cry 5” was able to coax such specific emotions from my memories is a testament to how impressive this game looks and plays.
That said, there are occasional pop-in issues, and load times are long even on the PlayStation 4 Pro. I also  wish Ubisoft added more variability to the cultists’ character models. At this point I’ve taken out so many shaggy-haired men wearing white sweaters that I’m starting to think the game is about a cloning experiment gone horribly wrong.
Peggies and preppers
Of course, that’s not the case. “Far Cry 5” revolves around a cult, the ominous-sounding Project at Eden’s Gate, run by David Koresh stand-in Joseph Seed and his siblings John, Jacob and Faith.
At the game’s outset, you, a deputy with the Hope County Sheriff’s Department, another deputy, the county sheriff and a U.S. Marshal try to take Joseph into custody on a warrant. But after slapping the cuffs on him and get him into a waiting chopper, Joseph’s followers manage to take the craft down and rescue their dear leader back.
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Arresting Joseph Seed doesn’t quite go as planned.
After escaping the wreck and evading capture by the cult, you meet up with a prepper named Dutch who helps get you started on your mission to crush the Project at Eden’s Gate cultists, or Peggies, as the townsfolk call them, who have taken over the county.
How does a cult take over a county in modern day America without drawing the attention of, say, the National Guard? By buying off the police, blocking the roads and cutting off all communication to the outside world, that’s how.
It’s a hard pill to swallow, but at least the game tries to explain how and why the cult wants to take over. What it doesn’t do, though, is make you feel any kind of emotion for the endless number of cultists you kill.
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The Peggies in ‘Far Cry 5’ are often forced to join the cult against their will.
It’s a shame, because “Far Cry 5’s” atmosphere and environments seem purpose built to tackle the issues of drug addiction, manipulative leaders and the existential fear Americans seem to feed on. The game’s big bads are interesting, and the side characters are fun to chat with, but the narrative never really takes you anywhere particularly new or insightful. It’s not a bad story, but it hits many of the same notes we’ve seen before.
Leaning on its strengths
Where “Far Cry 5” excels is in the open-world combat that is a hallmark of the series and allows you to tackle virtually any task as you see fit. Need to take down an outpost? Why not sneak up on it and eliminate the enemies with your compound bow? Or, you could lure each enemy away one-by-one and take them out with your bare hands.
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Not enough action in this scene? Don’t worry, it gets even more intense.
Not destructive enough? You could always go in with guns blazing, or run over every enemy you see with a big rig. Heck, “Far Cry 5” even gives you the chance to pilot WWII planes armed with rockets and bombs, letting you rain destruction down on the Peggies. Sure, the planes’ controls are incredibly simplistic, but nothing is more satisfying than jumping into your plane to down the annoying helicopters and enemy pilots that have been harassing you on the ground for the last two hours.
Further upping the firepower level, is “Far Cry 5’s” new Gun for Hire mechanic that allows you to hire non-player characters to serve as your backup. You can hire everyone from a sniper to a pilot to a very good dog named Boomer to help you pulverize the Peggies. Co-op availability also lets you fight through the game with a friend or friends.
Naturally, it wouldn’t be a “Far Cry” game if you didn’t have to capture a seemingly endless number of enemy outposts. But unlike previous series entries you never feel like you’re capturing the same plot of land over and over again. That’s because each outpost has its own unique characteristics whether it be a junkyard or pumpkin farm.
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That plane in the background is actually there to help you.
If you don’t want to spend your time blowing up a small chunk of U.S. soil, though, you can always turn to recreational activities like hunting, fishing or simply taking in the beauty of rural Montana.
Should you get it?
“Far Cry 5” is a fun, downright gorgeous game to play alone or with a friend. The combat is fast-paced and the ability to pilot a plane or helicopter adds new levels of verticality to the this insane game world. But while there are plenty of interesting characters ranging from alien-obsessed preppers to townspeople excited for the local Testy Festy, the game’s plot doesn’t quite reach the heights it sets out to.
Fans of the “Far Cry” series should absolutely dive into this entry, while more casual players will have a blast exploring the game’s open world and then blowing it to smithereens. Just don’t expect a particularly moving story.
Reviewed on the PlayStation 4 Pro
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What’s hot: Gorgeous environments; chaotic sandbox-style gameplay; face-paced combat
What’s not: Narrative falls short despite promising setup; enemy characters lack variety
More games new:
‘God of War’ could be 2018’s first must-have game
‘Kirby Star Allies’ review: How to make friends and eat them
Despite Trump’s meeting, video games and violence still don’t add up
‘Far Cry 5’ preview: Exploring cults and terror in the American West
The 10 best iPhone and Android games of the month
Email Daniel Howley at [email protected]; follow him on Twitter at @DanielHowley.
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mindthump · 7 years
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The art of algorithms: How automation is affecting creativity http://ift.tt/2oKKCvB
“Drawing on your phone or computer can be slow and difficult — so we created AutoDraw, a new web-based tool that pairs machine learning with drawings created by talented artists to help you draw,” wrote Google Creative Lab’s “creative technologist,” Dan Motzenbecker, earlier this week.
AutoDraw is one of Google’s artificial intelligence (AI) experiments, working across platforms to let anyone, irrespective of their artistic flair, create something super quick with little more than a scribble. It guesses what you’re trying to draw, then lets you pick from a list of previously created pictures. “So you can’t draw? No worries!” is the general idea here.
Above: AutoDraw
  First up, AutoDraw is a super fun tool that gets increasingly addictive — that much is clear. But what’s also clear is that the tool is more a display of AI smarts than it is a tool to improve your artwork, because it would be just as easy to embody the exact same functionality within a text-based search engine. I mean, why bother drawing a crap dolphin with your finger when you could just type in the word “dolphin”? Because it wouldn’t be nearly as much fun, and Google wouldn’t get to show off its fancy new toys.
A few days after Google debuted AutoDraw, it revealed some other research its scientists have been carrying out, designed to enable computers to generate simple sketches using artificial intelligence (AI). In effect, they trained a recurrent neural network (RNN) on sketches that real people made, which emanated from an experimental app called Quick, Draw! that launched last year (again … it is really fun). The app tells you to draw things, like a giraffe or a butterfly, and then it guesses what you’ve drawn. So what Google is doing is training machines to sketch like real people, with all the line overlaps and crappy squiggles included.
What this helps demonstrate is the growing crossover between art and algorithms. But does this hint at a future where humans have little incentive to be creative at all?
The rise of the fourth industrial revolution
As part of the so-called fourth industrial revolution, millions of jobs will be lost to automation, according to a recent World Economic Forum report. The net loss is expected to be as many as five million jobs by 2020, though of course a whole bunch of new jobs will be created, including positions in IT and data science. Jobs such as manufacturing and production are expected to be heavily affected, while another recent report indicated that more than 100,000 legal jobs will be automated over the next 20 years.
But art… art is sacred. Art is an expression of human sentiment and emotion. Computers stand zero chance of consigning human creativity to the history books. Right? Well, maybe. We’re already seeing the early signs that art will be disrupted by machine intelligence and automation.
Why bother learning to paint a landscape or pay someone to sketch your newborn when you can download Prisma to your smartphone and transform your snapshots into ultra-realistic pieces of art in seconds? Prisma, for the uninitiated, uses neural networks to analyze each photo and then applies a style the user selects. And it really is rather good.
“Based on deep-learning techniques, we redraw the image from scratch,” said Alexey Moiseenkov, Prisma Labs cofounder, in an interview with VentureBeat last year. “We analyze tons of photos and get the typical forms and lines, then take a style and draw your picture with those lines in a taken style.”
Above: Prisma: Bottle with Prisma effect applied
The point here isn’t that these tools are better than human creators. The point is that such tools are pretty good just now, and they’ll only get better. If someone can press a couple of buttons to get an instant “hand-drawn” family portrait, using little more than a DSLR camera, tripod, and a Prisma-style AI image-rendering app, why would they bother employing the services of a professional artist?
It’s not beyond possibility that artists and art retailers will one day have to sell their services based on their authenticity — “100% hand-painted pictures” could become the only visible marking that separates human creations from those produced by machines.
But technology’s algorithmic arm stretches far beyond that of photography and art and into other creative realms.
In design
For years, automated web design services such as Wix and Weebly have offered novices an easy-to-use web development platform that makes it simple to build HTML5 sites using drag-and-drop tools rather than code. For basic websites without much deep functionality, such tools work fairly well. But the formulaic, simplistic, template-based approach leaves much to be desired, which is why professional designers and developers still manage to eke out a living.
Last June, Wix launched an automated web design service built on artificial intelligence, called Wix ADI. Using data garnered from its existing user base to feed into this new AI offering, the “creator” basically answers a few questions and provides the platform with cues as to what theme the website should be based on and what category it exists in, and then Wix pulls in relevant photos, words, and layouts based on the business type and location.
“Wix ADI isn’t just a new website builder — it sets a new market standard for web design,” said Wix ADI head Nitzan Achsaf at the launch. “We have been at the forefront of this market for nearly a decade, and now as one of the leading AI technology providers, we will make website creation accessible and easy for everyone.”
Wix promises that no two websites will look the same.
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Other similar AI-focused web design platforms have blossomed in recent times and raised significant venture capital funding, including TheGrid, which has been operating its AI smarts for a few years already, and B12, which launched a similar proposition in beta last year with more than $12 million in funding.
The credibility of DIY web- and app-design tools that promise to turn “noobs” into designers and coders has been questioned for years. And now that AI is going the extra mile to remove any further effort from the process, it will only ruffle the naysayers’ feathers even more. But the usefulness of such tools really depends on what the purpose of the website is. Why pay for a professional designer and developer when you can hit a few buttons and have a simple, informative, Google-friendly site made with next to no spadework?
Again, the point here isn’t that the machines are now good enough to replace professionals in building fully functional websites and online services. The point is that AI is encroaching further into creative professions and, more importantly, it’s improving all the time.
In music
Could an algorithm ever be able to produce something as exquisite as Lennon & McCartney, Jagger & Richards, or even Mozart? Maybe. But probably not, at least for a while.
Back in September, headlines across the web screamed that the first AI-written pop song had been made. It made for alluring headlines, but it wasn’t strictly true. Sony researchers, using specialist Flow Machines software, were able to train a system on different music styles using a gargantuan database of songs. Then combining “style transfer, optimization and interaction techniques,” the system is able to compose music in any style.
So what we have here is a song called “Daddy’s Car,” written in the style of The Beatles. And hey, it’s not too bad.
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However, a more accurate description of this composition would be that it was “AI-assisted.” French composer Benoit Carré wrote the lyrics (which are pretty nonsensical) and arranged the song — all the computer did was identify commonalities across this style of pop music and provided Carré with the parts to play around with. Sony’s researchers have actually been working on AI-assisted music creations for a few years already, and an entire album of such music is expected later this year.
Sony isn’t the only company dabbling in this field. Last year, Google announced Magenta, a project from the Google Brain team that’s setting out to discover whether machine learning can “create compelling art and music.” And earlier this year, the internet giant released a working interactive version of AI Duet, an app that lets you play a virtual piano with accompaniment from a computer system that riffs off what you play.
Elsewhere, London-based startup Jukedeck is working on an AI-powered music composer that writes original music completely on its own volition. Aimed at video creators on the hunt for original background music, Jukedeck has been training deep neural networks to understand how to compose and adapt music, with the end-user able to customize the sound they’re looking for.
All the guitar bands, DJs, and orchestras of the world can perhaps rest easy for now. While computers will improve at “songwriting,” artists’ biggest worry for the time being is how to make money in the age of on-demand streaming. Speaking of which….
Spotify snapped up music intelligence and data platform Echo Nest back in 2014, and off the back of that acquisition has been doubling down on its music recommendation efforts. The star of the show is Discover Weekly, a personalized playlist of music built around songs you’ve previously listened to on the platform.
In effect, Spotify analyzes your history and meshes it with the listening behavior of others to see what songs commonly appear next to each other, then based on this information it recommends new music. And it is more than pretty good — it is pretty excellent. While Apple is banking on human curators via the likes of Apple Radio, Spotify is arguably winning the music-recommendation battle using algorithms and automation.
What’s most interesting about this is that it is infinitely more scalable than a human DJ’s ability to recommend new music. Playlists built on algorithms are always tailored to the individual, while human recommendations will always have biased subjectivity weighted against it that will never appeal to everyone at all times.
Similarly, Shazam analyzes song structure to tell you what the name of the song is and who performs it. All you need to do is hold your phone up, tap a button, and voila. It really is a great way to discover new music and build up a library of tunes that you encounter on your day-to-day business, be it in a shop, at a football stadium, or while watching TV. Such technologies make everyone an expert, without having to become an expert. You don’t need to know anything except how to tap a button to identify a song, while Shazam links in directly with Spotify and iTunes to make it easy to stream or buy music.
Together, the likes of Spotify and Shazam could put a sizable dent into the knowledge-powered smarts of music writers and DJs around the world. People have instant access to all the information they need on the music they hear around them. And why listen to the top 10 charts on the radio, or read the top 5 albums of the week in the NME, when you know that Spotify has all the best new music? And why turn to your music-obsessed buddy to ask what the name of the song in that TV advertisement is when you can just Shazam it?
With algorithms at work, the need for human knowledge and expertise diminishes.
In writing
Above: Lego robot typing
It’s difficult to envisage a time when a machine will be capable of crafting a best-selling novel, but lord knows geeks have been trying to make that happen for a while. It’s not overly difficult to create something that is formed of words and roughly comprehensible in parts, but generating something with a proper narrative that flows beautifully from start to finish and is infused with wit and passion — well, that could be a long way off yet.
But we are already at a stage where machines are producing journalistic content (for want of a better phrase). Last summer, the Associated Press (AP) revealed it was expanding its baseball coverage with automated stories generated by algorithms through a partnership with Automated Insights. The AP had worked with Automated Insights for years already, generating thousands of computer-generated corporate earnings reports.
Automated Insights uses artificial intelligence to analyze big data and transform it into stories. Chicago-based Narrative Science offers something similar, with a specific focus on business intelligence for the enterprise, or “data storytelling,” as it puts it.
Here’s an AP report from a baseball game in the New York-Penn league, powered by Automated Insights.
STATE COLLEGE, Pa. (AP) — Dylan Tice was hit by a pitch with the bases loaded with one out in the 11th inning, giving the State College Spikes a 9-8 victory over the Brooklyn Cyclones on Wednesday.
Danny Hudzina scored the game-winning run after he reached base on a sacrifice hit, advanced to second on a sacrifice bunt and then went to third on an out.
Gene Cone scored on a double play in the first inning to give the Cyclones a 1-0 lead. The Spikes came back to take a 5-1 lead in the first inning when they put up five runs, including a two-run home run by Tice.
Brooklyn regained the lead 8-7 after it scored four runs in the seventh inning on a grand slam by Brandon Brosher.
State College tied the game 8-8 in the seventh when Ryan McCarvel hit an RBI single, driving in Tommy Edman.
Reliever Bob Wheatley (1-0) picked up the win after he struck out two and walked one while allowing one hit over two scoreless innings. Alejandro Castro (1-1) allowed one run and got one out in the New York-Penn League game.
Vincent Jackson doubled twice and singled, driving in two runs in the win. State College took advantage of some erratic Brooklyn pitching, drawing a season-high nine walks in its victory.
Despite the loss, six players for Brooklyn picked up at least a pair of hits. Brosher homered and singled twice, driving home four runs and scoring a couple. The Cyclones also recorded a season-high 14 base hits.
This story was generated by Automated Insights (http://ift.tt/ty8w3s) using data from and in cooperation with MLB Advanced Media and Minor League Baseball, http://www.milb.com.
And here’s an earnings report in Forbes, powered by Narrative Science.
Over the past three months, the consensus estimate has sagged from $1.25. For the fiscal year, analysts are expecting earnings of $5.75 per share. A year after being $1.37 billion, analysts expect revenue to fall 1% year-over-year to $1.35 billion for the quarter. For the year, revenue is expected to come in at $5.93 billion.
A year-over-year drop in revenue in the fourth quarter broke a three-quarter streak of revenue increases.
The company has been profitable for the last eight quarters, and for the last four, profit has risen year-over-year by an average of 16%. The biggest boost for the company came in the third quarter, when profit jumped by 32%.
Earnings estimates provided by Zacks.
Narrative Science, through its proprietary artificial intelligence platform, transforms data into stories and insights.
Such reports won’t be winning any Pulitzer prizes yet, but they’re perfectly readable and the algorithms are constantly improving. There’s no evidence that machines will be capable of producing something akin to Dickens or Proust, but who knows what another 10 years’ worth of data could do to improve their writing smarts?
“A machine will win a Pulitzer one day,” noted Narrative Science’ chief scientist Kris Hammond, in the Guardian. “We can tell the stories hidden in data.”
While fears abound that algorithms will kill off human journalists, figuratively speaking, the AP has previously stated that embracing machine-written stories is more about expanding its coverage than replacing journalists. Through this method, it can cover many more Minor League Baseball games it would not have previously covered, simply by using data provided by news and statistics body Major League Baseball Advanced Media (MLBAM).
“Augmented content was never intended to replace human-generated content,” explained Joe Procopio, Automated Insights’ chief innovation office, in an interview with VentureBeat. “It’s another tool, another arrow in the journalist’s quiver, so to speak, and it should be used in places where it can take a lot of the data science and number crunching off the journalist’s plate. That frees up the journalist’s time to be able to do more of the investigative and reasoning work inherent in their jobs.”
What will ultimately decide whether an artistic endeavor is replaced by an algorithm or set of algorithms, in a business setting at least, is whether it’s more efficient. The question is: Does it save time and money without compromising on quality?
“There are basically two boxes that need to be checked when deciding to use automation to tell a story,” added Procopio. “One, is the data available to write something compelling, and two, is the business case there — in other words, does automation save enough time and resources to make it worthwhile?”
So can a machine be trained to amend its style of writing depending on whether it’s writing an earnings reports, a baseball review, or an obituary? Absolutely — this is already happening. Could a machine write a review of a music gig? Or write up an interview? Potentially, but it all comes down to the quality of the data the platform is given, and whether it’s actually cost effective to train a system to become efficient at such write-ups.
“Automation can be used when writing the types of pieces you describe — feature, interviews, reviews, etc., where automation makes sense,” continued Procopio. “How much of the piece should be automated depends on the scope of the piece.”
What’s emerging here is that such tools could be more about assisting the journalist than replacing them. It might not make sense to attempt entire computer-generated write-ups of a music gig, for example, if it already requires a human to attend the gig and form an opinion. But it may make sense to use a machine to fill in the gaps in the final review, or even to format it properly. For example, automation could generate paragraphs on a particular band’s sales and downloads, or maybe ticket sales, through tapping existing databases that contain up-to-date information. It’s not really important whether a human or a machine finds and compiles such data, so long as it’s accurate, but using an automated approach could save a journalist a lot of time.
Found in translation
Away from the journalistic sphere, the global translation and interpretation industry is reported to be worth around $40 billion. And contrary to what some may think, the process of converting words and meanings between languages requires a great deal of creativity. Often words or sentiment don’t convert well between languages and vernaculars, leaving the translator to trawl the nuanced depths of their linguistic abilities to communicate the intended meaning in another tongue.
Historically, machine translation tools have had a bad rap, but they are getting better. It’s now possible to plug any foreign-language newspaper article into Google Translate and receive a pretty faithful interpretation in another language, though there are many colloquialisms that will still trip up the best machine translation tools out there. Google has started using its AI-based neural machine translation across more of its public-facing services.
Skype also has a real-time voice translation tool, which lets you speak with someone (verbally) in a foreign tongue such as Japanese, in real time. Skype Translator uses AI smarts such as deep learning to train artificial neural networks, meaning it should improve over time as it listens to more conversations.
Any business worth its salt would not rely 100 percent on machine translations for mission-critical communications with customers. But we are certainly fast approaching a stage where machines can be called upon for less important stuff, and perhaps used in tandem with a proofreader to correct mistakes and clarify any ambiguities made by the machine for use in more important communications.
So, as with Automated Insights, we could have a situation where 100 percent automation is used in some instances where it makes sense, but in cases where the nuanced understanding of a human is needed, the two would work in conjunction with each other.
Where we’re at
It’s clear that the threat from automation to human jobs is real for many industries, and that includes the creative realm: streaming services that serve you the perfect playlist, apps that turn a family photo into something straight from Van Gogh’s easel, real-time translations and interpretations, robot-written news reports, and websites created automatically simply by answering a few questions.
This leads us to one stark question. Creativity is a core defining human trait, something that truly separates us from the machines, so where is the incentive to get creative when all these tools out there are setting out to save us from doing it ourselves?
There are a number of positives here. If a computer was to get as good as, or better than, humans at drawing in a natural style, then it could become the teacher, or assist an artist in their own creative process. Plus, there is a strong line of argument that says that people will always have a creative streak and will want to do things themselves. If you can click a button to turn a photo into a work of art, where is the fun in that?
And that is something that humans will never lose: a desire to have fun and make things themselves. Whether they will be able to get a job off the back of it in 20 years time is another question, of course.
When technology is constantly “fixing” human errors, be it a typo in a Word document or a wonky line in a drawing, humans may gradually lose the ability to perform certain creative tasks without computer intervention. It’s no longer necessary to remember facts, or phone numbers, or routes to your grandma’s house in the next town, because we know it’s all instantly accessible through a phone. This surely has an impact on a brain’s ability to remember things. Similarly, if kids grow up with tools to “help them draw” on their phone or computer because it’s “slow and difficult” otherwise, this can’t bode well if it becomes the norm.
But let’s not get too carried away. Machines have yet to prove they’re up to the job of many creative tasks; all they’ve shown so far is they can chip away at the edges — and even then they still need human assistance. Highly creative projects such as writing novels, writing investigative journalism, or penning an entire album of original music with heartfelt, meaningful lyrics — it’s difficult to see a time in the near future where computers will trump humans.
A good example is this cool little short sci-fi film produced last year, called Sunspring. It stars real actors, but the script was written by a machine. It was inspired by Alphabet’s AlphaGo AI system beating a pro player at the age-old strategy game Go.
The script for the short film was authored by a “recurrent neural network called long short-term memory, or LSTM for short,” according to a report in Ars last year. It is actually really funny, and makes little sense, but it serves as a reminder as to how far behind machines are in terms of creating genuine works of art that humans would wish to enjoy at scale.
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It’s also important to distinguish between artificial intelligence and “algorithmic intelligence.” The former is more about computers being able to think, understand, and adapt in way a human might, while the latter is more about using mathematics to help people and machines work together.
Phil Tee is chairman and CEO of Moogsoft, a company that specializes in bringing algorithmic intelligence to enterprises — Moogsoft basically helps them adopt algorithms to address mundane operational tasks. He told VentureBeat:
Artificial intelligence is the ability for computer systems to perform tasks that traditionally have required human intelligence, such as visual perception, speech recognition, decision-making and language translation. Algorithmic technologies such as Algorithmic IT Operations (AIOps), on the other hand, leverage mathematics to help operators navigate dynamic, and highly unpredictable settings such as enterprise IT environments. There isn’t anything artificial about algorithms.
And this is a key point. Using algorithms to predict what music you’ll like on Spotify or what movies you should watch next on Netflix is smart for sure, but it’s not creative in itself. It may be better at doing its job than a human is, but it doesn’t exist as part of “the arts.” So while we’ll see businesses increasingly turn to algorithmic intelligence to optimize and streamline their operations and differentiate themselves from the competition, art itself may not be directly under threat.
But will we ever reach a stage where a computer could write a completely coherent book, song, or movie of its own volition?
“Absolutely, but the advances necessary are quite imposing,” added Tee. “The typical neural network today has roughly hundreds to tens of thousands of neurons, which makes it even less intelligent than a sea slug, which has 18,000 neurons in its brain. This journey to a creative thinking machine is vital, but a long one. Perhaps we should be more focused on intelligence as an aid to creativity rather than a replacement. After all, creativity probably is ultimately what defines humanity.”
Art needs humans, and humans need art. Machines may increasingly help the two work together, and it may even replace some jobs, but as one of our defining characteristics, humans and art will continue to be inseparable.
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recentanimenews · 7 years
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Staff Picks: Our Favorite Anime of 2016
After a bit of a delay, we're back with our third and final set of Staff Picks. David, Ink, Evan, and Jared rattle off their top three new anime titles of 2016 (that means retro releases are disqualified, though there were a lot of good ones this year). Taking a look at both the breadth of genres and the artistic ambition of these series and movies, it's easy to see that 2016 was a pretty fantastic year for anime. Here's to another one.
David Estrella
Kizumonogatari Parts One and Two
To no one’s surprise, Kizumonogatari Parts One and Two are the best anime of 2016. In all likelihood, Kizumonogatari Part Three will be the best anime of 2017, having missed the cut off by about six days. “Best Anime of 2017” is looking like a title defense without any promising contenders on the horizon, save for perhaps Makoto Shinkai’s runaway monster hit your name., staggering into the US a year after its heroic Japanese theatrical run like a favorite uncle that always arrives at the end of your birthday party. Will there be an anime that’s as impactful with the violence, as seductive with the visuals, and as hypnotically scripted as Kizumonogatari? Takeshi Koike’s Redline and its infamous “seven hand-drawn years” development cycle is perhaps the closest analogue to the experience of having to wait this long for a project that many assumed just wasn’t happening anymore. Well, Kizumonogatari did happen, I flew out to Japan to see it, to live and breathe it on opening day, and just that one hour runtime for the first part alone blew the doors out the theater. Everything after Kizumonogatari is an exercise in disappointment, an eternal trial for my commitment to the medium in this monochromatic post-Kizumonogatari world.
Ink
Picking three titles for AOTY (Anime of the Year) is nerve-racking when you consider the sheer number of series that debut (let alone continue) per season. For every title that deserves recognition for its animation, there’s another that’s got a great story, another that has great art, and another that’s of social value. And while it feels like any Sayo Yamamoto work should be included on principle alone, sometimes there’s just too few accommodating slots.
#3 Mob Psycho 100
I like stories that surprise, stories that upend or skew expected methods of execution or outcome. Most fans of Mob Psycho 100 will immediately cite the art and animation as its main draw, and that’s because there seems to be nothing else praiseworthy in the first two episodes. The story of an inept boss taking advantage of and credit for his employee’s true talents is a little too real to be funny and too overused to be engrossing, and the associated humor is as stale as the aforementioned concept. But what this series does to avoid that trench is turn the narrative away from that situation to focus on the main character’s inner turmoil, turn away again to focus on his relationship with his brother, and link everything together by heading down another avenue. The world expands organically and without contrivance. It’s a grand bit of storytelling, told with an unexpected tenderness spiced with laughter, under an umbrella of raw and powerful art and animation that’s portrayed some of the best action scenes this year.
#2 Keijo!!!!!!!!
It’s just about to wrap up for the season as I write this, so I’m probably a little biased, but this is the best damned anime comedy of 2016. Every single episode literally made me laugh out loud multiple times, and as a man who values the healing power of laughter, and given the ever-sinking shithole that is 2016, I can honestly say that this is a healing anime. On more than one occasion, I’ve elicited the concern of neighbors and housemate alike for my post-guffaw, out-of-breath wheezing/gasping. That’s because the show approaches a fictitious sport with earnest exuberance for the elaborate exaggerations within. That is to say Keijo!!!!!!!! takes itself seriously and reaps the benefit of humor through contrast. The show also manages to all but bench fanservice while being all about T&A, which is a rather incredible feat. That’s not to say this show is particularly empowering, but it knows how to make fun of and thereby negate its own offensiveness while being wildly entertaining with its absurdity. What I thought would surely be the worst of the season turned out to be one of the most enjoyable of the year.
#1: Showa Genroku Rakugo Shinju
Brilliant in its staging and how that relates to story, characters, and concept, this Showa-era anime centers around two comedic storytelling practitioners who grow up like brothers and fight like them too. This show wows with the subtlety of its own storytelling and the storytelling capabilities of its VAs as rakugo performers. The level of detail in the character and background art, the dedication of trained camera focus, and degree of imaginative storyboarding of this period piece are also commendable. Set outside of traditional classrooms and featuring a large range of ages, this is also a great anime with which to introduce anime to people who don’t normally watch anime. It’s drama, pure and simple, told in an engrossing and visually appealing manner. I’ve heard of rakugo before via an anime comedy but didn’t realize that focusing on that art form and (the fictional lives of) its performers could be this interesting! For an in-depth discussion, listen to Episode 001 of the Oldtaku no Radio podcast. The second season airs in the winter 2017 season, so catch up quick!
Best Anime Short:
#3 Ojisan and Marshmallow
#2 Yamishibai S3
#1 To Be Hero
Best Anime We Never Got:
Konnichiwa Onara Gorou
Biggest Disappointment:
Flip Flappers
Evan Minto
#3: Erased
Originally considered by many as a shoe-in for Anime of the Year, Erased stumbling a bit at the finish line was enough to condemn it as a failure in the eyes of some fans. The series builds up a tense, time-traveling murder mystery in its first 11 episodes that the finale doesn't quite deliver on, but the journey is so immaculately executed that it's hard to dock it too many points. There's so much to love in Erased that it's hard to sum it all up: evocative cinematography, authentic depictions of grade-school friendships, nail-biting cliffhangers.... But what really stands out is the unexpected ability of director Tomohiko Ito (Sword Art Online) and A-1 Pictures to replicate the escalating tension and complex relationships of American "prestige" TV series like Breaking Bad and Mr. Robot. By the end, Erased may not weave quite as intricate a web as it seemingly sets out to, but along the way, it reminds us that TV anime is still capable of breaking into the sort of mature adult storytelling that has often been the exclusive purview of live-action TV.
#2: Mob Psycho 100
Last year webcomic artist One burst onto the anime scene with the smash-hit animated version of One-Punch Man, but the anime was based on artist Yusuke Murata (Eyeshield 21)’s Shonen Jump version of the series (adapted from One’s original webcomic). The real test for One was his second anime adaptation, this time without the filter of Murata's art. Appropriately, Mob Psycho 100 leaves behind One-Punch Man's grandiose action tendencies in favor of surprisingly heartfelt teenage soul-seeking, all while One maintains his off-kilter sense of humor and penchant for the grotesque. On top of that, Studio BONES delivers what might be some of their best work yet, as their animators attempt to one-up their coworker, Shingo Natsume, who directed the animator showcase that is One-Punch Man. The psychic powers in Mob create a kaleidoscopic world in which reality bends and distorts at the whim of its characters, who are themselves animated with wildly exaggerated expressions despite One's remarkably simplistic designs. If One-Punch Man introduced One's shockingly unique style to an anime world plagued by sameness, Mob Psycho 100 has cemented his place among this decade's most essential new creators.
#1: Space Patrol Luluco
In a shocking twist, a series featuring Inferno Cop made my Anime Staff Picks list! Space Patrol Luluco is a shameless work of self-congratulation, combining characters and settings from Studio Trigger's entire catalog into a mashup which clearly draws inspiration, at least in part, from the Marvel comics that director Hiroyuki Imaishi & co. love so much. That this feat has so rarely been attempted in anime should come as no surprise to anyone who's been keeping up with Trigger; they've consistently pushed the envelope in anime, whether its lo-fi comedy like Inferno Cop or Disney-esque family-friendly animation like Little Witch Academia. Not only does Luluco feature Imaishi's trademark breakneck dialogue and manic animation, but it builds nicely into something with real heart to it — not unlike Kill la Kill (though KLK screenwriter Kazuki Nakashima sat this project out).  Peppering the core story, itself full of nonsense about space shoplifting and black holes, are cameos and references from every Trigger project so far, including Kill la Kill and Little Witch Academia and even Ninja Slayer and Kiznaiver. But it's the unrelenting energy and clear creative passion that makes Luluco shine so brightly in a sea of phoned-in anime cash grabs. Long live Studio Trigger! 
Jared Nelson
#3: JoJo’s Bizarre Adventure Part 4: Diamond is Unbreakable
David Production hasn't gotten anywhere near the credit they deserve for their work on JoJo's Bizarre Adventure Part 4: Diamond is Unbreakable. I never thought I'd be living in a time where people could grow accustomed to having anime adaptations of Hirohiko Araki’s legendary manga. In my opinion, Part 4 stands as the best JoJo anime yet made. While Part 3 had an epic, globetrotting scale and told of an ancient evil and the battle to end a family curse. With Part 4, Araki went in the opposite direction, exploring the lives of the residents in the town of Morioh. A lesser creator may have failed to exceed the iconic Part 3, but Araki not only delivered, he surpassed himself. Part 4's stories and characters show Araki at his most creative yet. The Stand users in this series have extraordinarily imaginative powers that lead to sometimes zany, sometimes dramatic stories that leaving you guessing what could happen next. The craziness rose to a whole new level and capturing Araki's genius was a monumental task, but the animation staff at David Production did a marvelous job of bringing the crazy, noisy, bizarre town of Morioh to life. It’s one thing to create a work of genius, it's entirely another to adapt the work of a genius and heighten its impact even further. Diamond is Unbreakable deserves a spot as one of the best anime of 2016.
#2: Showa Genroku Rakugo Shinjuu
Ink and I covered this show extensively in our (extremely long) debut episode of Oldtaku no Radio because it blew us both away for a whole host of reasons. From its debut episode, Showa Genroku Rakugo Shinjuu stood apart as a mature, artful tale worthy of celebration. In a time where nearly all anime seem to revolve around adolescent concerns it was so refreshing to see a (period!) drama aimed at adults and featuring adult characters. It introduced the Japanese art of Rakugo to a broader audience and its depiction of Rakugo storytelling could itself be a masterclass in storytelling. Not only did the Rakugo performances leave me spellbound in and of themselves, they also advanced the larger plot of the show and the character arcs of the performers all at the same time. I’ve never seen layered storytelling so skillfully interwoven throughout an anime. Rakugo also depicted nuanced, complex relationships between its principal characters, particularly Shin (Sukeroku) and Bon (Kikuhiko/Yakumo the 8th). Showa Genroku Rakugo Shinjuu stands out as a compelling story of passion, drama, and tragedy. After seeing it, I was convinced it would be my Anime of the Year, and I can’t wait to see its second season. It looked like 2016 would pass without any other show even coming close to matching it…then Sayo Yamamoto said “hold my beer and watch this.” Well, probably not. But that’s sorta what happened.
#1: Yuri!!! on Ice
Yuri!!! on Ice took anime by storm this Fall and it’s my pick as Anime of the Year 2016. This show has all the hallmarks of a strong show: memorable characters, a great score, and excellent storytelling. How it uses all those qualities sets it above all the rest. Yuri’s personal growth over the course of the series results in a very satisfying character arc. You can’t help but cheer Yuri on as he breaks through the barriers of his own self-doubt to reach greater heights as a competitor, artist, and person. As the series progresses we learn more about each skater’s motivations while advancing the overall plot at that same time. It turns out figure skating is a perfect vehicle for this kind of layered storytelling!
Like Diamond is Unbreakable, Yuri on Ice has memorable characters. Like Showa Rakugo, Yuri on Ice portrays nuanced dramatic relationships between its three leading characters. But unlike the other two, Yuri on Ice combines all of these qualities into one show, a show that isn’t based on prior work, but an original work from Sayo Yamamoto and Mitsurou Kubo. But above all those reasons, this show is an important show because it prominently and proudly features a healthy, open homosexual relationship. Yuri and Victor’s relationship isn’t played up for laughs or just suggested, their relationship is the heart of the show. So many times in the past, we’ve seen LGBTQ characters in anime exist simply as a punchline or as degenerates. With Yuri on Ice, we finally have a mainstream hit that treats gay men with the respect they deserve. Yuri on Ice is the best show of 2016 for a host of reasons and I won’t be the first to say so. I’m just happy that I get to say it at all. It’s definitely a show born to make history.
That's it for our Staff Picks. What are some of your favorite anime of 2016?
Check out our picks for manga and video games too!
Staff Picks: Our Favorite Anime of 2016 originally appeared on Ani-Gamers on January 25, 2017 at 7:48 PM.
By: David Estrella
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