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#Dex says it saves travelers lives by showing them the path but also wants to be left alone. Exactly Hermann! :')
pomeplanetary · 7 months
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More Pokemon AU! I drew their teams years ago but I didn't like the rest of the drawing so these surrounding doodles are new!
The Professors meet while Newt studies Extradimensional Pokemon and Hermann studies Extraterrestrial Pokemon. I have more ideas about how steel can’t be poisoned and other Pokemon they have, including eventual shared custody of a laboratory Rotom.
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masterbeta29 · 4 years
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My review of Pokemon SwSh!!!! (or just Shield, cuz it was the version I play, LOL)
Finally, after finishing the game (including the Post game) and fully exploring the region, I think it’s time for me to say what I think of this 8 gen…
I know it’s obvious, but I mention it just in case: This is MY OPINION!!!, if someone disagrees with me its totally valid, I just ask for respect.
ALSO, English is not my first language so I might have certain lack/erros of spelling out there, or I repeat many words, hehe.
It is important to clarify that this review is based on SwSh base, everything that refers to DLC will NOT be included here, my opinion of the game is already done, the rest is extra content.
I wanted to give this review a more ‘’silly’’ tone, since giving negative opinions on the internet can be quite delicate and I wanted to relax the mood. Do not take this seriously, I still have my CONS with the game, but it is still genuinely enjoyable, which for me is the most important thing in a game.  I will talk about everything in general, so I will try to summarize certain points.
LET’S GO!!!
NEW FEATURES
Poke Camp, Curry Dex, Boxes and more
It’s like a dream come true for me, visiting other camps, seeing my whole party next to each other in the screen playing, discussing, running, is something really magical helps, me connect with them and know their personalities better, although I admit that I miss petting them lol and the minigames like in Gen 6. I also really liked the concept of curry as an alternative way to cure your Pokémon maybe I just wish there was a simpler way to know how to create new recipes (ALSO TMs).
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Access to boxes anywhere is wonderful especially when you are breeding, just like, changing the name of trade Pokémon and the move reminder.
Rotomphone
It is not used as much as a phone, more than in the post Game (I can be wrong tho) but it serves as Dex and that’s what’s important really, the new feature is that now it includes the bicycle, that can ride both on land and water and in my opinion it is a degradation of what the concept of  “Poke Ride” was, but as I said before, it fulfill the function it should.
Trainer Cards
The concept of being able to share and customize them with other players is super entertaining, although it is a bit annoying that you always have to make a new code for each small modification. As for the cards of the main characters of the game, I will talk with a little more detail later. 
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Dynamax
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At the beginning it was fun and exciting, but in the end it just became a gimmick that sometimes I had to use by obligation in raids. It is not as epic as the Megas and does not have the weight of the lore and cultural/regional connection like the Z-moves.
The Giga forms, although some are great, and I am happy that they gave Pokémon like Garbodor love, I also think that there were many missed opportunities, starting with the starters of the region or in giving forms to Pokémon that in previous generations already had like Gengar and Charizard.
Raids
They are incredibly fun, it is an activity that you can spend hours and hours enjoying, especially with friends but if we talk about NPCs… OOF, I understand that the purpose of Pokemon is that we all make friends and work as a team, but DAMN, if it is stressful when you lose a raid with 3 friends and an NPC, because the Pokémon only killed the NPC, it is almost impossible to defeat a 5 star raid with only NPCs, and as I said before I understand why they do them weaker, but there are some that are completely useless, I see you Martin Solrock lol.
Poke Jobs and Rotom Rally
I  will be honest, I have not used these features enough to have a solid judgment on these lol.
CHARACTERS
Magnolia
OK, I need to get this off my chest: I am incredibly disappointed and sad with this character, especially since she is/was our first old female professor, to be simply pulled into forgettable land.
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It started pretty well, but then it just disappeared until almost the end of the game to give the role of professor to Sonia … REALLY ?! I hate to say this, but she felt more like a device to give character development to Sonia, when she could have been used in scenes with Rose or repeatedly going into further detail about Dynamax for the MC (you know because she’s an expert about that topic…), before give the paper to Sonia. At least I am grateful that I had a little more screen time in the post game, although not even as a professor.
Sonia
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Thank you Sonia, for allowing us to discover and know the story with you, honestly she was the one who saved mostly my interest in the story. 
But speaking of the character, I like her, I like her dedication to get out of the shadow of Leon’s achievement and to show her grandmother that she is capable, which she finally manages to fulfill, she still has certain insecurities, but that makes her more human, she’s the real professor (I’m still salty for Magnolia tho)
Leon
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Everyone knows from the posts on my PT on Twitter that I constantly bullying the character, but I really like him a lot, he is an excellent guide/brother through the game, charismatic, EXTRA, but very involved in his role as champion, in the sense that he is always aware of what is going on and helping in the process, in addition to being strong (one of the most difficult battles in the game). Definitely among my fav champions with Cynthia, Steven and Kukui (I count him as champion, SU!)
Gym Leaders
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I love them, their designs, personalities, the animations, they are all incredibly memorable, my favorites are Opal, Kabu and Piers. 
But even so, I wish I had more to go on besides the lore on the back of their cards and their battle animations, I would have liked to see them more integrated in the story, and I feel that it lack a little more interaction with some of them, especially Allister and Melony in my case, but at least the trainer cards were a good addition to know them a little more, outside of being a Gym Leader.
RIVALS
OK, I’m prepared for everyone to hate me, *sigh*:
I… I DONT LIKE BEDE AND MARNIE THAT MUCH?… I mean, I don’t hate them, and they are both far from being the worst rivals, but I did expect a little more from both…
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Bede
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I am one of the few of the fandom that does not like rivals flat jerks, because for me, that is not a character but rather  a trait.
But I wanted to give it a try, and when I was just beginning to gain interest in him, they force his backstory in my face… And as I said, I like trainer cards…but more in characters, like G.leaders because these are characters that we don’t see much around the trip, but in the case of rivals, that appear several times and develop in the story, I personally like to get to know them little by little, discover their story and understand them in the course, here I felt it more as an excuse for me, to feel bad for him, especially at the moment he gives you his card.
His relationship with Rose is not explored enough imo. 
And a complete turn-around that happens offscreen, like no joke, the MC literally didn’t see any of it, he just disappears after the Opal scene (but to give him credit, that scene is one of my favorites in the game).
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But you know, I understood that he was just a lost boy, and I’m happy that he found a better place, and I admire his effort to want to change, so in the end I ended up liking him a little more.
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Marnie
Marnie is interesting, because although I agree with many people that she would have benefited from having more screen time, I consider that a good character does not need all the screen time in the world, is about what but what they do with it, and the problem I have with her is that her time was not well spent.
I like her dream and I really like her relationship with her brother, however there was no moment when I really connected with her. I feel partly, that I don’t know her character, like her various personality facets. 
Untapped opportunities: fight with her more times or with her…would have helped the character a lot imo.
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Hop
Hop is the best rival of the three hands down, his trainer card contains the right and necessary information to make us have an interest in the character, but also the story lets us know him more: a competitive boy, but who has insecurities, fears of failure, that is reflected not only by the dialogue but also in his Pokemon team (no really, it broke my heart when I realized that he didn’t have his Wooloo in his team), that he is frustrated and suffers, but he gets up, discovers other tastes and with these finds a new path, ugh perfect, I adore him.
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Forcing the player to defeat him is torture, it is like defeating Hau in USUM and Wally in ORAS breaks my heart.
Rose
In short: ok character, decent /meh antagonist, and a horrible villain. 
Like the climax of the story, Rose is forced in the end to be the villain, when he worked best as an antagonist, his plan makes no sense, his battle is disappointing, although his battle theme is awesome, but it just does not fit the character, the plan, nor the situation at all.
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But the character has a certain charisma, especially in his ‘’suit especially in his incognito suit.”
Oleana
Interesting character, with a potential backstory, with motives and characterization, who is underused in the story * sigh *… I LIKE HER THO
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Overall, I would have liked to see much more of the relationship between Rose, Oleana and Bede, I think it would have benefited the 3 characters…
Team Yell
They are … ok, it is cool to have a team that is not villain, that bother the player from time to time even for good reasons, I admire his dedication and loyalty.
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THE REGION
The region is aesthetically beautiful, the details, the structure, the contrast for example between Hammerlocke and Ballonlea, and despite not living in the UK or having had the opportunity to travel to the destination, according to my friends the region in which the games are based is very well related, which I think is excellent. However, despite the visual beauty, when it comes to routes and exploration it feels a bit limited, there are really some towns, where the most interesting thing to do is complete the Gym, there are almost no reasons to return to the previous town after having passed them…
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But, what I missed the most was the lack of exploration, discovery, the charm of the NPCs…
Many have told me: what about the Wild Area? Because of the ability to explore in an open area, it is probably the best in the franchise! and yes, the Wild Area is a very attractive part of these games (I will talk a little bit about this, later), but as I said, everything that is considered part of the capacity of the new console, I will not take it into account, it is unfair, because a portable console can NOT stand a concept such as the Wild Area although the developers had the idea before, not at least at SwSh scale.
And as I said before and again, the T.Cards are an incredible idea, but for me NOTHING compares to getting to know the characters through the world, dialogue, interaction… I’m going to use pokemon Moon as an example to make me understand better: (because it was the last main pokemon game I played before SwSh and that’s why I have it more fresh lol) Where you can enter Olivia’s shop, buy jewelry and visit her room and discover that she is a desperate single woman, or enter Gladion’s room and talk to the receptionist and that she tells you part of his story, that kind of things…
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Let’s see for example Melony, we know she has more children besides Gordie, but only for concept art, and yes, probably do unique models would take a while, but I honestly wouldn’t have be bothered  if they use generic NPCS, they did it with Lana’s sisters, then the anime can dedicated to giving them unique designs.
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Speaking of NPCs (mainly of those inside the houses), many lost the charm and authenticity they had… I mean, where is the lady who told us the story of her husband’s accident or the men of the coffee shop, who every time he prepares us a drink told us the story of where such a drink came from, ect… the NPCS on that side are boring…
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EXCEPT BALL GUY, he / she is awesome!
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I know this look like extra or unimportant things, but these little details really give life to the region, personality to characters that are secondary, it makes everything feel more united and also makes the main characters feel more inside the world, and honestly that is why on this hand, some cities felt empty for me…
But the other hand, I really liked what they did with the NPCs fans, see how the number increasing every time the MC wins a gym battle, makes the trip to become a champion feel more rewarding, It really helps you feel like a true champion when you got it. 
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Other examples like the girl NPC who is going to support  you in the Gyms while their pokemon is evolving, or how the NPCS react and change their dialogue corresponding to what is happening… beautiful, for this part the worldbulding is 10/10.
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The wild Area
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Probably the closest we have for now of an open space area in a Pokemon game, I have to admit that I get lost at least 1 half an hour trying to find the next destination (I understand you Leon), it was hilarious lol, at the beginning of the game it turns out to be a fairly limited area, and you really can enjoy it in its entirety when you finish the main story, but I don’t see so much trouble with that, since it’s partly the point, for balance. In general, it is a fantastic idea although I feel that it is necessary to polish it in certain parts, and NO, I don’t mean THE TREE, but I don’t want to be so hard on GF at this moment, because is the first time they experiment with such concept…
Pokemon and Music
I put these two together because they both share a very curious characteristic: EXPERIMENTAL. 
The pokedex is super solid, I love how these last generations, GF is doing its homework and is striving to make the pokemon belong to the region, as for animals, myths, culture…muah I LOVE IT, BRAVO.
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For me a good OST movie or video game not only has to be for the piece n yes, but how it is composed to accompany the events that occur on the screen, how it adapts and fits a certain scene of the story or character, and although I admit that in general it is not my favorite compared to other gens, there are tracks that have become part of my favorites:
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The crowd, the screams, the build up as you gradually approach the last pokemon, ugh. Dynamax is cool and everything, but THIS is the basis for me, of why these battles feel so energetic and exciting.
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That mystical atmosphere that catches you, is beautiful but at the same time mysterious, and perhaps many disagree with me, but the addition of the howls of the legendaries… I love it.
STORY
I think the game started extremely well, the introduction to the characters, the exploration, the introduction to the starters, the mystery of the legendary, everything is on track to me to enjoy this adventure to the fullest, but later I felt like it began to fall.
I understand that this is Pokémon and sometimes Pokémon does not need a complex story to make it enjoyable, as long as it makes sense and is entertaining, the problem I have mainly with the story is how they constantly get you out of it. I understand the concept they wanted to do: to take a more realistic point of view, in which adults take responsibility or in this case the champion and that later when you become champion you now can do what the champion did, and I like this concept, but the phrase of “you focus on the gym, we take care of the problems ” they say and they repeat it several times in the game like, I understood the first time!!! 
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Indirectly I felt like they were trying to took me out, and in consequence I lost interest in the story of the game, if it hadn’t been because Sonia bothered to explain to me the lore and a little of what was happening. 
It’s more like “tell us” and not “show us”
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and that’s the risk of this concept: you play as a main character, because you want to be a main character or share the role.
The climax feels incredibly forced and confusing, I felt that there was no build out, almost no foreshadowing for what was happening at the moment, everything comes out of nowhere, and thats why, I started making Okami jokes with Eternatus, because I don’t felt that emotion of the ‘’Climax’’.
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Definitely in the part where the game shine was in the gym Challenge, as I said before, the gyms, the leaders, the atmosphere within them, the scale, the music that changing every time, until reaching the final pokémon, the challenges that we have to do before, the fans, becoming the champion, all this really is the identity of the game. 
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Pokémon returned to its roots, where this story is the story of us again, and becoming the champion here is everything, it is one of the most exciting and most satisfying Gym challenge in all generations with gyms.
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ADDITIONAL
Here I want to give opinions according to the experiences I had with certain things within the game, which I think are quite PERSONAL, because each person plays different Pokémon, by the team of Pokémon, because he decided to level up more or stay at a lower level or how you decided to follow the story of the game.
Difficulty
Decent, by the standards of Pokemon of course, I try not to leveling to much, and if I do, there are maximum 3 levels and only one pokemon… So, gyms were easy in general, perhaps a pair that were difficult (Allister and Melony), but I never did black screen as in other games, but definitely the most difficult battle in the game is Leon, which I think is appropriate.
Online
Its horrible lol, There were not only once but several times in which I lasted like 1 hour trying to connect with a person, it is ridiculous.The signal falling every so often. But in general the biggest problem I have is connecting with very specific people, not even with the infamous Festival Plaza had so many problems.
Gameplay / Pacing
It is normal the same as always which is fine, some drop of frames out there in certain scenes but nothing serious, some cuts and lack of scenarios / designs that if you should in when they took me a little at the time, but absolutely nothing compared as the haters make it look, the game is still incredibly enjoyable, and it can be played perfectly.
The pacing started pretty well/decently, but from the fourth gym onwards, everything became very very fast, and not to mention the climax and the Pokemon League, honestly all this last arc felt super stuck….
So my opinion in general is: I enjoy the game like any other Pokémon game, it has its entity, it has new and interesting things that I would like it to expand more in future generations and it has personality. Is it my favorite game or my favorite generation? No, I definitely enjoyed other generations more, there were many missed opportunities that they could take more advantage, and I feel bad for GF for making them release this game for this year and these dates, because unfortunately some cuts are very noticeable. But the generation just starting ,so we will have to wait and see what we have for the future. For now, Thanks Pokémon SwSh, for another adventure…
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evenaworm-moved · 6 years
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literally a summary of my entire campaign (or all i can be bothered to write right now)
@ghostofghostspast so you wanted to hear about my campaign
warning for a bunch of rambling, plot holes, and in general a big unstructured mess as this story is still very early in development and i havent quite figured out how everything goes together yet (and multiple people dont even have names) s o
also theres like. a lot there. i typed a lot. its basically the entire plot of the whole campaign which is: a lot. like i keep going back to update this part as i get further in writing it and im at 2k words right now- yeah okay back here after finishing (for today) and we got 3k+ words down here.
also, warning for gory and gruesome stuffs!
here we go!
the story and first arc, in a very original decision, starts out in a bar with the party members. the bar has a stage with a microphone at one side, and after a little while, a halfling women wearing a long black dress and an intricate heart locket steps up. also, killer heels. 
rather than singing, she pulls out a violin and begins to play. its.. gorgeous music, shes incredibly talented, and with every string her bow crosses over it just feels like you're getting pulled into a universe this song is creating. its almost... enchanting.
surprise you fuckers shes a bard and shes casting (a modified for plot purposes and kind of op version of) sleep. the players will get to make a constitution saving throw, to see if they get to stay awake or not. regardless of what happens to them, the entire rest of the bar falls asleep.
if they manage to stay awake, they can interact with her- enter initiative or talk or whatever, i dont know who these players will be and they could very well do something bizarre and unexpected. she’s going to attempt to rob the bar while the people sleep- if all three members of the party fail their saving throws then they’ll just sleep and awake to find the entire bar groggily rising and most of the money in the room  gone, along with the mysterious violinist.
throughout all of this the woman hadn’t said a word. if they stay awake and say catch her, and get into some sort of conversation, she will talk- but only telepathically.
no matter what happens, she will escape before the rest of the bar wakes up (unless the party pulls some really wild shit). depending on what happens the party may even end up leaving with her- if they don’t, the bar owner will ask them to track her down, as she just stole basically all the valuables in this bar she could get her hands on in the few minutes everyone was asleep.
one way or another they’ll find her- playing violin at a sort of.. community of thieves, having a get together. like a big potluck almost with a bunch of theives from different guilds and groups hanging out. getting there will involve fun side quests and fights, with more or less two slightly different routes: they’ll either be travelling alongside the bard (who’s name is Lealynn, for the record), or travelling alone, attempting to track her down to take her back to the bar and probably get paid.
once they’re at the gathering, they’ll meet a few different npcs- zaaki, a young dwarf boy looking for his dads. plural- there are seven of them and none of them are actually his dad he was just kind of adopted by all of them at once when he joined their guild of sorts at a very young age. or, more he was just taken in, as they all found him abandoned when he was like, 2. with some weird mishaps, they discovered zaaki to be a very powerful sorcerer that just needed some training. however, after several years bad things(tm) happened and zaaki has found himself seperated from all of them. zaaki and lealynn are the only ones here that have prominent roles, but they can talk to/possibly fight depending on what happens other minor people.
preferably they will not just attempt to fight everyone but also they might. if they have gotten here with lealynn, there most likely wont be any fighting at all, unless they just fuck shit up. lealynn will introduce them to the people around, and then probably leave them with zaaki to go play her violin for the rest of the people gathered here (normal music this time, no more disguised spells). if they came here on their own, lealynn will already be playing and they’ll have to figure out how to get in by theirselves. stuff’ll happen! i really cant tell what these currently nonexistent players will end up doing, but i will be making sure they dont fuckin kill off zaaki and lealynn, because we need those two for the plot gosh darn it. another possible way of them meeting zaaki would be, once they’re in, him just going up to them with a poster with seven dudes on it and going “hello have you seen my dads?”
eventually things will happen (wow!) and they'll discover that lealynn doesnt usually steal, as shes actually a very successful violinist and typically makes plenty enough money to keep herself living fine. however, one day she had met zaaki (whos like 8 at present time) and discovered his situation. his current next step in trying to find his dads was to go to a very popular arena, a place some of his dads used to like and go see fights at. the issue was zaaki only knows simple pit pocketing, and tickets are very expensive. lealynn agreed to help him get the money he needs so the two of them could go search for his dads there. lealynn explains all of this to the party members, with zaaki helping at some parts. Lea then asks if they’d be willing to help- they could definitely use the assistance in finding this poor boys dads, and she now does have enough money to get all of them in.
if my players dont say yes then well there goes the plot I GUESS. but with this the first arc ends. yay.
on to arc two! if youre still reading this then holy fucking shit you just read like 1k words of me messily explaining the start of the story and basically everything else is going to be the same sort of mess except possibly even messier
the party (now with lea and zaaki included) goes on more fun adventuring to get to the arena, which is in a somewhat discreet location as it might be slightly illegal? getting there is a little tough, but also on the way they’ll have some cool puzzles and battles as they check a few different places for zaaki’s dads. once they do get there they're actually sold out :^) also, amidst the time it takes to get there, they may get to find out some of lea’s story- if not, it will come up at other times, but to explain it in a simplified way: 4 or 5 years ago (shes currently 21) she had a girlfriend that she dated for like, 2 years. but stuff just stopped working out, as they do, and eventually she broke up with this girl. this totally wrecked the girl emotionally wise, and she threw quite a.. fit. she was a very powerful witch: and, placing a curse on the locket that she had previously given to lea as a gift, she took away lea’s ability to speak. Lea actually used to be a rather successful singer before this incident, and her salty ex was hoping to ruin her career by stealing her voice. it.. backfired on her, as lea adapted and became even more successful as an instrumental violinist. however, she still has no voice. the curse placed on her appears to reside inside the locket, but as much as shes tried, she cant remove the necklace or destroy it. after the fiasco that the breakup was, her now ex girlfriend vanished, and she hasn’t seen her since. lea still wants her voice back, and has spent her free time attempting to track down this ex of hers.
back to the present situation of sold out tickets:
there are several solutions to this puzzle! there are various ways for them to sneak in, or a mini quest where they can buy tickets from a secondhand source, or whatever creative stuff the party comes up with. eventually, they'll end up in the arena!
this arena is a place where gladiators fight each other to the death.  its obviously brutal and not for the faint of heart (zaaki’s poor little baby heart does not take well to this show). fighting tonight is a weirdly young elf girl, who’s only 12 years old. but she’s a fucking champion, and the crowd loves her. apparently she’s been fighting two or three years, as the party may be able to figure out by asking around (the party will also be asking around to see if they can find any clues on the location of zaaki’s parents, which may or may not be succesful depending on who they ask). this kid is named Flip, (im sorry i cant take any of my own characters seriously,) and currently she has a +6 in dex but this is just her at level 1 and she’s gonna be a few more levels up. shes extremely talented at what she does, her entire aesthetic is flowers but also: violently killing people with her big ol’ daisy covered mace. she does wild acrobatics and makes a bunch of one liner puns, all related to flowers. 
after a little bit while the show finishes, with flip beating two different opponents this night, and claiming a prize as usual. i plan on throwing in a spot in here where the players can actually choose to interrupt the fight, if say, their characters find this little girl fighting big, buff grizzly dudes too immoral. they can get theirselves wrapped up in a fight in the arena if they do this- but they can also just sit back and watch and flip will win because shes more than capable of it, the players just may not know this. it’ll definitely be fun to see what happens!
if they interrupt the fight there will probably be a few annoyed members of security, as well as an annoyed Flip. ur actions have consequences! i cant say for certain what all will happen here, but my intention is for them to be able to have a one on one conversation with flip later on in the evening (if they dont end up talking to her in whatever bizarre path they make, they can meet her at an autograph session after the show). they can talk to flip about whatever they want, maybe ask if she knows anything about the whereabouts for zaaki’s parents, or figure out why she’s 12 and a gladiator.
one thing they’ll also discover once getting near her is a necklace she’s wearing, that appears to be half of a metal flower. on a successful investigation roll,  there are more details they can discover: the flat side of the flower half has little notches in it, as though it has a matching half on another necklace that would fit into place with it. the words “little sis” are very carefully etched into the metal.
after talking for a bit, something... weird, happens.
Flip’s necklace begins to float, and suddenly the lightbulbs shatter and candles go out- its pitch black, and all you can see is this necklace floating in the air as it begins to glow. a disembodied, somewhat distorted, young womans voice rings out:
“Whats up motherfuckers.”
 the lights suddenly turn back on, the necklace goes back to normal, and the party will find Flip on her knees, gasping for air. a fresh cut is across her nose, one that will most likely leave a scar. security comes in, hearing the ruckus, but flip ushers them to leave. its safe to assume my players are going to be like “hey what the fuck just happened”
flip is going to explain, but only somewhat. she’ll talk about how, recently, she’s had issues with a sort of “haunting” as she describes it. she says that truthfully, she’s killed so many people, it could easily be any one of them, and that she has no idea which one it was or how to stop them.  This is a lie; Flip has a very good idea of who it might be, but she doesn’t plan on admitting it any time soon (or maybe she will idk what shit my players will get up to in these conversations)
(god ive been typing for like three hours i may have to go to bed before i can finish. whoevers still reading high five)
Lea will bring up that it seems she might need help; Flip will initially turn this down, and i cant really say where the conversation will sprout from there due to the fact it depends on my nonexistent players. the end goal will be for Flip to agree to group up with the rest of them; they all have something they’re looking for, and maybe if they all help each other eventually they’ll all fix their problems together. Flip should agree to meet back up with them tomorrow morning, and the rest of the party will go to an inn and sleep.
the next morning is probably where i insert a chance for the players to level up and go shopping for some items. its also the part where i give up at separating this story into arcs! i’ll figure that shit out Later
fuckin umm.. its late so my storytelling will probably begin gradually devolving. 
the next day our heroes will meet back up and discuss. Flip mentions that they may have most luck figuring things out with her haunting if they go to the arenas base of operations. the arena is somewhat part of a chain, all run by one person. he doesnt have a name yet but i’ve been calling him “mr. bitch business boy”. for now i’ll just call him mr. b. the party will travel to this place. However, Zaaki stays behind; he’s a little boy and doesn’t want to get super involved with all of this killing stuff! The other NPCs (and hopefully the players) agree to keep an eye out for information on his dads. its a large, sleek collection of buildings surrounded by a high tech gate and a bunch of people guarding it. 
for something kind of illegal, they’ve got a lot of big stuff going on.
there are three main areas they can check out: one, on the left, the smallest building. it has no windows and only two heavy metal doors. in the middle, you have the largest building,several stories, which does have some windows and looks kind of like.. a combination between a big fancy hotel and a business building, but also super like ~modern~ and stuff. it has a fountain in front. And lastly, on the right, is the second biggest building out of the three, but still considerably smaller than the middle one. while it is large, its still only one story. Flip can inform the party that the middle one is where the boss, mr. b, resides.
its the players choices where they check out first. but first, before any of that is seen actually, they have to get past security at the gate- this can either be done via initiative or via something else, up to them!
in the building on the right, they find a long, wide hall filled with seats and benches, and.. people. a lot of people, some holding papers, others holding weapons, and all looking like they’re both ready for a fight and a job interview. at the end of the hallway is another room, with a door and a big glass window  looking out at the rest of the hall. every once in awhile, a dragonborn man at the desk will call out “next” and someone will rise from the seats. Flip seems confused by this area, and Lea just seems weirded out by the entire business in general.
upon entrance, a few people will gasp at seeing Flip, and she’ll wave a bit to them. But one half-orc woman (un-named currently but also i love her) will run right up, going “oh my gosh, you’re flip, right?! i love all of your performances!” and the party will engage in a conversation with her. assuming that people ask questions, they can get a few answers. She’ll explain that this is where people apply to become a fighter for the arena, and it’s always been a dream of hers (what a weird dream man) to become a fighter in this organization. Flip is a little confused, as she didn’t go through any of this when she joined; but the half-orc says that sometimes there are definitely special cases where people are just found. if anyone mentions zaaki’s dads, she actually will know some things about them. she’ll explain that she was good friends with them, and when zaaki was really little and the dads were just getting the hang of raising a kid, she would sometimes babysit. however, she then gets a little sad, mentioning that she actually hasnt heard anything from them in a year. she doesn’t know where they are, but they’re probably not here. eventually she gets called up to go talk to the dragonborn behind the desk, and she bids you all farewell cheerfully and goes off for a.. sort of job interview, i guess.
there are a few other things people can check out here, but nothing i’ll bother mentioning here.
if they try to go to the tiniest room on the left, they’ll have to fight more security (no talking your way out of this one). inside they find a small hallway, some closets, and an elevator at the end that they just cant gosh hecking get open! meaning its puzzle time but i havent come up with a puzzle yet but THERS A PUZZLE and they solve it cool. once inside the elevator, they just see rows upon rows of buttons, starting at ground level (1) and then going down, down, down.
at any level they choose, they will just find large collections of rotting corpses, getting newer the deeper down they go. this horrifies flip, and if the players choose to view multiple floors, flip will stay in the small hall outside. Lea remains with the players, but extremely solemn. there are two special floors in this collection. there are 31 floors. at the 31st floor, they will find the most recent dumped bodies; and one of them is actually still just a little alive (but in a horrible, horrible state). It’s a tiefling man, and with a hoarse voice he will usher the players over. he does not ask for help, merely asks them to not forget about him. he tells them his name and his story in hopes that someone won’t forget he existed. if it occurs to the players, they can actually heal and help him escape this terrible mass graveyard. this will result in an advantage for them later on, and also just make them like fucking feel better about themselves y’know.
the other thing that they can find is on an undecided as of now floor, but will probably be a random number, as to make it less likely for them to end up at it. because what they will find is, well a bunch more dead bodies, but with a successful perception check they will notice one young woman's corpse that is wearing a necklace. this necklace has half a flower on it- and matches Flips. most of it is a bit rusted and dirty, making it hard to read, but you can more or less make out “Big sis” etched out into the metal. its the players choice whether they bring this up to flip once back outside with her.
Once grouped back up, Flip suggests they go and talk to Mr. B (if they havent gone in that building already). for once, security lets them in the building. inside is a rather extravagant sort of lobby, with two staircases on either side, and a semi-circle desk in the area between them. a dark elf woman with glasses sits their, seeming to be checking off things in a book. the players can go approach the woman, and ask to see mr. b
and i am not at all done (still have like, half a story and half the main npcs to introduce) but this is over 3k words and it is 12 am so i will stop for now, and continue in a new post tomorrow! 
if anybody has name suggestions for the bar owner at the beginning, the half orc lady, or the dark elf-- just lemme know i have so many npcs to name and not enough creativity. also, if you read all of this, just.. holy shit. gimme ur thoughts! 
also i am open for suggestions to name the campaign
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