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#Forspoken fan animation
phoenixiancrystallist · 5 months
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Month 11, day 24
Two arts for the price of one today! Did some more inbetweening on that animation, and then I worked on Flick a little more. Wound up liking one of the poses I did last time so tried iterating on it, and I think I've decided on his new pose :D
It's the big one in the middle :3 I'm gonna play with his wings a bit more before I start on making him all shiny and pretty like Knell and Keen
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bartoonist · 11 months
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PS5 Screenshots 5-24-2023: This is the most scary mysterious and beautiful Open World game I ever got as a birthday present and started playing, in hindsight: I probably should’ve taken screenshots of those wonderful Magic Parkour moves I’ve been using to explore the medieval fantasy planet: Athia which takes place in the Athian 39th century where Athia never transitioned from it’s Medieval Time Period like how Earth and Remnant have, since our real life earth’s current century in the Post Modern Age is the 21st century, while the Advanced Fairytale Planet: Remnant of the RWBY anime influenced media franchise takes place in an alternate 21st century present timeline twice more advanced than our Earth and Far more advanced than that Rustic and Hank Hill esque Narrow minded medieval country bumpkin of a planet that is Athia, and I’ve seen just how much Frey has expressed such foul disdain towards the very medieval planet she didn’t even wanna have anything to do with from the start of her story nor did she ever wanna be a part of in the first place either, and judging that medieval fantasy planet’s narrow minded and toxic periodical mashup personality of the Black Plague Era Medieval Times meets the Paranoid Salem Witch Hunt era, I bet in retrospect if Frey Holland ever happened to be a RWBY fan that grew up living in a Meta Earth timeline that shares same real life pop cultural franchises like our real world-earth does already, I bet Frey had wished she had been transported to a more advanced and multicultural fairytale world such as Remnant of the RWBYverse instead of in athia’s Black Death-Salem Witch Hunt esque batshit crazy crystalian pandemic known as The Break (by Athia’s Disease Terms of course), I know I’d prefer being reborn on Planet Remnant rather than Athia, and I hope you folks like these PS5 of this Japanese American Isekai dark fantasy themed PS5 game: Forspoken (Isekai means another world in Japanese, just so y'know.) I’m now currently playing through both it’s story & exploring it’s open world today, I tell ya' folks what. By The Way, this open world Action RPG game: Forspoken was made both in Japan by design, and in animation physics using the Luminous Engine made by the very Squere Enix developer team that made Final Fantasy XV/15, and in America by story concept written by American Game Writer: Amy Hennig, and the Forspoken characters were Mocap created and voiced by American mocap-voice actors too whose names I can’t remember honestly, especially since I’m now just theorizing if Amy Hennig must’ve possibly drawn inspiration from light novel sourced Isekai Manga, Anime, & Video Game Media franchises that boomed from the 2010's, or maybe just the Another World Japanese Translated Isekai Genre in general I wonder.
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girl4music · 1 year
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Bought some more games to play on my PS5.
Excited to play ‘Eden Ring’. If it’s anything like ‘The Elder Scrolls: Skyrim’, I’ll be well happy. Love that!
Somebody said it’s a cross between ‘Skyrim’ and ‘Dark Souls’. I know that ‘Demon’s Souls’ is meant to be very difficult to play, and that the same developers for that did ‘Elden Ring’ too but to be honest, I welcome the challenge all in exchange for the open-world exploration. I was going to get ‘Forspoken’ but the clerk said that it’s not a very good game. Shame. Looked like it to me. I’ll play the free demo and judge for myself. If I do end up liking it, I’ll buy it regardless what GAME sales says. I only go by my experience.
‘Ratchet And Clank’ is another one of those PS5 exclusive games that I really wanted to play. I’m a fan of animated style games like ‘Crash Bandicoot’ and ‘Spyro’ so I think this will be very enjoyable to play too. So far the game I’ve loved the most is ‘Marvel’s Spider-Man Remastered’ for the PlayStation 5. And I’m steadily making my way to 100% on ‘Hogwarts Legacy’ on the XBOX Series X. Once I’m done with that, I’ll restart it on PS5. If you guys can recommend any good open-world action-adventure RPGs exclusively for the PlayStation 5 or 4 - I’m all ears. Believe me when I tell you that if it’s not exclusive to the PS5 or 4, I’ll likely already have it on the XBOX.
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fictionstuff · 2 years
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Voice of Cards
Status: used guide to collect all weapons, completed/platinumed in about 20 hours
Points: 4/5 [4,078125]
I almost felt sad when I finished the game after 20 hours after receiving all the collectibles. It was such a good game, albeit a bit short. What made me pick up the game? Merely the fact that Yoko Taro was once again Creative Director and after playing NieR Replicant I became an even bigger fan of his games, his concepts and ideas. While playing the game, I got multiple NieR Replicant flashbacks because of the music (thank you so much, Keiichi Okabe) and a few story plots just remind you of Yoko Taro, giving you a chance to choose although story wise none of it matters, it’ll just hurt. Like all NieR games Voice of Cards has this certain feeling of mystery, of upcoming doom, it tells a fantasy tale about humanity’s issues in card game form and I for once had a blast playing it through.
Artwork/Design - 3.75/5
I honestly wanted to give it 5/5 points, because I liked the whole card design. I liked the map designs in card format, the fields, the woods, the paths, the towns, everything. It is simplistic of course! The character models reminded me of NieR Reincarnation and DLC wise you can have your Replicant team with you, since you can put the NieR outfits onto the main trio. The characters look really cool and unique, anime stylish. The NPCs are more generic, but even they have special designs as well as your new team members. The monsters look fantastic as well, everything just fits but… in comparison to what modern JRPGs can look like, taking Tales of Arise, Final Fantasy VII Remake or upcoming Forspoken into consideration, it could simply be more.
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It could have animated cutscenes, it could have moving characters, an interactive environment… but it decided not to. Despite that it just looks amazing in card format. In my humble opinion it would have deserved 5 points, but putting it into comparison with other games… I simply cannot give it 5 points.
Story/Combat System - 4/5 & 3/5
Voice of Cards has a very traditional way of storytelling, through a narrator voiced by Todd Haberkorn. The English voice acting is superb, even the simplest bit of emotions can be found in perhaps a word wrongly pronounced or a small comment added here and there. It’s pure entertainment. Mad respect to Todd Haberkorn, I enjoyed listening to his voice while watching the story unfold. Even the dialogue is voiced by Todd in different tones, hence the game needed no more voice actors.
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The overall story, atmosphere and music are very soothing, almost relaxing as you set out in a remote village, tasked to kill a dragon that has been wreaking havoc. Rather than saying it is about the end, the story is perhaps more about companionship, about forging bonds in a fantasy setting. On your way to the dragon you make multiple stops in all sorts of dungeons and towns. The distinctive Yoko Taro tone is always apparent, since the towns all have certain… traits. For example there is a town that is said to get along with monsters and you visit it, people keep monsters as pets and you’re like “damn, cool”. Then one of the monsters vanishes and you set out to retrieve it, of course you do, you’re good people, you bring it back and mere moments later the mayor serves you a tasty dinner. A tasty dinner you just rescued. It’s just something Yoko Taro would do, to get you thinking, to shock you.
Even your party is pretty distinctive, like… almost a bunch of weirdos, about people with a dark twisty background, about people that do not exactly fit into anywhere. Perhaps they’re idiots, too, but they’re lovely. It’s just so easy to grow attached to a boy that keeps a monster around him as cares for it as if it’s a family member, a young girl that is consumed by revenge and much of a tsundere, a muscled dude and a girl that runs into money traps like it’s her hobby.
The story is great, the ending was definitely twisty and I could not foresee why we chased that dragon and if chasing it was actually a good or bad thing, if we were a good group of heroes or bringing doom upon the lands. So I definitely have to mention that the story is worth experiencing.
The combat system on the other hand is alright, but… definitely a little boring. It’s a traditional turn-based combat system in card format, where cards of your team and your enemies lie on a table board. Skill cards can be acquired at certain levels, which can be certain special physical attacks against a single enemy or a mob of enemies, you can use magic spells of different elements (weaknesses can be easily perceived) or even heal and boost or debuff enemies. There is just one single trick: these skills cost gems. Gems you gain by taking action, each round. So in case you have 3 gems and use 3 for a big physical attack, you will not be able to use a healing spell for 2 gems in the next round. That is the only strategic mechanism and I can tell you, it’s not difficult. I didn’t have to grind much and the level cap is at 35 anyhow.
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Aside from the story and combat, you can explore the map, turn the cards to get an overview and of course, gather all collectibles: items, weapons/armour, NPC/MC cards with background stories and monster cards with their own stories as well. That kept me occupied for a good 20 hours, where I played the game through twice and watched all 4 different endings.
I mentioned it above already, but the music is top notch again. Keiichi Okabe just knows how to make bone chilling music. Thank you so much!
I enjoyed this game, definitely putting it in my top 5 in 2021.
Enjoyment - 4/5
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phoenixiancrystallist · 5 months
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Month 11, day 22
Don't mind me, just causing problems with this shiny new animation app >w>
Super special awesome shoutout to @cruelfeline for the audio I used :) Also, here's the background all nice and isolated, because I worked hard on it, dang it, and I want to show it off without the scribbly sketches all over it:
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phoenixiancrystallist · 3 months
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Month 1, day 29
Bottommost coil is DOOOOOOONE!!!! *\o/*
Now for the rest of them >:D
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phoenixiancrystallist · 3 months
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Month 1, day 22
Got more work done! There's a random jump in there that I'll have to fix, and unfortunately since ProCreate Dreams is still missing some basic tools that means I'll have to redraw every frame after that fix, but that's okay :) This is turning out pretty good so far, methinks, and I'm learning a lot :D
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phoenixiancrystallist · 3 months
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Month 1, day 18
It looks like I made no progress but I promise I did! I refined Cuff's skrunkliness! Kind of! I think! I'm trying anyway lol
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phoenixiancrystallist · 3 months
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Month 1, day 17
I know it looks like I've gone backwards in progress, but I promise I have in fact moved forward! Yes, I erased all the frames of Cuff I'd already done except the first one (which is held for quite awhile), but! I redrew two of them! And he maintains a consistent skrunkliness for the duration! Mostly. My kingdom for move and transform tools in this program, sheesh. If I could just nudge and rotate the frame that would make this a bajillion times easier, but noooooooooo
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phoenixiancrystallist · 3 months
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Month 1, day 15
Did a little bit more smoothing on Frey's right arm, but then "this is gonna be hidden under a cloak" finally clicked into place, so now I've moved on to animating the best boi :D
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phoenixiancrystallist · 4 months
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Month 1, day 11
That arm just keeps floppin' all over the place lol
Oh well, at least it's mostly doing what I want it to now :)
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phoenixiancrystallist · 4 months
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Month 1, day 10
(╯°□°)╯ ARMIMATIOOOOOOOONNNNNNN
I'll fix that random jump tomorrow
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phoenixiancrystallist · 4 months
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Month 1, day 4
More animation on the back arm :) Also I can't seem to decide how long I want to hold the non-animated stuff for lol
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phoenixiancrystallist · 4 months
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Month 1, day 1
Happy New Year! 🎉🎉🎉
First art of the year is more hand and arm animation :D There's a little bit of jank in there that I need to fix but that's 100% fixable and I'm proud of the progress I made :)
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phoenixiancrystallist · 4 months
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Month 12, day 18
I am so good at body parts maintaining a consistent size in my animations, y'all lol
(I still have fixing to do)
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phoenixiancrystallist · 4 months
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Month 12, day 16
Some animation work done, plus set up a couple references for a thing I did awhile ago that I want to refine :3
Program used for the references is called Magic Poser and I had to pay $10 to be able to have more than one character to play with, which is slightly annoying bc when I first got it I could do that for free and had to pay for three or more but adjkflaj;asj capitalism 🙄
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