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#Narrative Dungeon Deja Vu
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The Chris-tmas calendar 🎅:
Door 1: Justin's puzzle 🧩
Door 2: a comedy door: DM blind 'he's gonna axe her' & 'stop hanging out with her clout chaser circle of friends' 🤣
Door 3: Justin joined the bucket hat club 🤠
Door 4: quietness 🤫 enjoy a calm Sunday
Door 5: While Justin is on vacation, we have our big cleaning day 🫧🧽
Door 6: Happy St. Nicholas Day and Happy Sinterklaas🎅 - the next pap walk was hinted, will be nice: beach walk in Lisbon or Puerto Rico ⛱️ and Chrissy boy just storied a dog at the beach (who cares about promoting Ghosted)
Door 7: Night shoot post. 🎄Chris finally remembered he has to promote his current work.
Door 8: *exhales* Chris' team restricted the comment section (no Alba or 👏🏻🫠). Troll in the dungeon: Justina didn't like his old tweets and liked a Twitter hate post (was quickly undone). 🧌
Door 9: pretty quiet day - some discussions about the Portuguese clout chasers and their racist tweets 🧟‍♀️
Door 10: a big door - a highlight of this calendar.😏 #Pantenegate: interior follow on IG, asking fan account to repost baby video, storied her soft porn application video and deactivated her account. 🍿🥂
Door 11: quiet day - only one article about a nice hacker who stole ABs nude vid. But don't get distracted and don't forget her racist, fatphobic nazi friends ⚠️
Door 12: Deja Vus day - articles about the "serious in love couple" (same narrative and words like 1 month ago) and Portuguese tabloids wrote about her nudes 🍒🍑
Door 13: the Nun is unemployed 🥷🤸🏻‍♀️
Door 14: Because we had too much fun with WN cancellation, an engagement rumor was sent to a hate account (of course from a local person)💍
Door 15: Keep (t)rollin', (t)rolling, (t)rolling...and back again to the beach walk. 'Rumors' say we will get pics on Dec 17/18th. Don't forget the sunscreen.🌴
Door 16: WN director also tries to profit from Chris. Let's hope this WN man won't leak his nudes, too. 🚫 The Russos had dinner in ATL and Wesley Kimmel got a CA shield for his birthday.
Door 17: Miss Nunemployment is back in Portugal. 🇵🇹
Door 18: quiet day - reblog of Ghosted teaser 👻
Door 19: quiet day 🤫
Door 20: Dodger content - what a lovely judging face 😍
Door 21: Happy Mother's Day 🌷Thank you Lisa, we love you! ❤️
Door 22: quiet day again 😴
Door 23: quiet day 😌
Door 24: Merry Christmas
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Bonus:
Dec 27th - Justin trolled about skiing
Dec 28th - Director A. Fabian posted about Alba MHGTP and liked Pantene relevant comments (deleted later)
Dec 29th - Journalist tweeted about fake relationships and compared them with Chris and Alba
Jan 2nd - Jimmy Fallon compilation vid of Chris & Tara +Husband, Steve, Scott, Joana and Dustbin in VT & J+J IG story & Tara IG post &
Jan 3rd - JustJared poll about canceled show which should be saved & Joana IG story promo for upcoming movie
Jan 4th - Dustbin IG story: watching movie in economy class (deleted) and Fight Club soap + video of the 4 Portugrifters at the Lisbon airport
Jan 5th - Dustbin promo post (VT)
Jan 6th - Scott posted throwback of Vegas & Chris storied best of scares with Alba & followed by PeopleMag 1 hour later & JustJared & Yvette's supporting tweets & DailyMail article ("This fall")
Jan 7th - Buzzfeed IG post that Scott liked & Yvette's Twitter fight & Justin storied skiing videos
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toonbly · 2 years
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every now and again i think about mystery dungeon explorers and remember what a fucking Masterpiece of mystery storytelling it is. every red herring has a crumb of truth underneath it somewhere and it really makes the audience look back at those moments once the truth is revealed and go “AHA! that makes sense!” it answers some questions while creating more or leaving a few unanswered too.
one of my favorite examples of this is fogbound lake. your protagonist says they’ve lost their memory but they used to be a human not a pokemon, and suddenly they’re on an expedition to a legendary lake where, according to rumor, a pokemon named Uxie who can wipe the memories of others resides here. the protag gets a sense of deja vu while in this area and the obvious conclusion you come to is that the protag must’ve come here before and Uxie wiped their memories. it starts making you ask questions-- Why was the protag at Fogbound Lake? Why did Uxie wipe their memories?
but that’s not what happened. Uxie says they’ve never met a human before and they only wipe memories of the lake, not memories of an entire life. So that answers “Why did Uxie wipe their memories?” Well they didn’t! they DIDN’T and you still don’t know why they’ve lost their memories.
It answers a question you probably felt like was already answered-- “Did Uxie wipe the protags memories?” by refuting the conclusion the characters (and by proxy the audience) would’ve come to-- No, Uxie didn’t wipe their memories. It leaves the question of “Why does the protag feel like they recognize Fogbound Lake?” up in the air, and honestly you might not even think about it if you’re hit as hard by the aforementioned Uxie memories reveal as the narrative clearly intends. It brings you right back to square one with “How did the protag lose their memories?” And we might not even think about it when we first see the story because we’re so busy thinking about all these other questions, but that “Why was the protag at Fogbound Lake?” is STILL on the table, but because we can’t even be sure WHY our protag recognizes the lake we don’t even consider it! We don’t even realize that’s still a question left unanswered until it gets answered LATER by the narrative.
IT’S JUST. SO GOOD. it closes a few doors but leaves just enough open to keep you interested, while also opening a few other doors while you’re not looking so you can suddenly turn around when something in the narrative REMINDS you that that door exists and suddenly you can find your way to the exit. genuinely fucking genius storytelling it drives me crazy.
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wolfgabe · 4 years
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Luigis Mansion 3 review
Now I will make one thing clear right now. I did not grow up with the original Luigis Mansion on Nintendo Gamecube, My introduction to the series came in the form of Dark Moon which then led me to the original LM remake on 3DS. And now I have just finished Luigis Mansion 3 the latest in the trilogy as well as the series return to a full fledged home console. How does it hold up  against its predecessors and is this a Hotel worth checking out? Well let’s find out shall we
NOTE This review will primarily be focusing on the main campaign of the game. I won’t be discussing any of the multiplayer modes since I have yet to get into those.
The story begins with Luigi and the rest of the Mario Gang having received an invitation to a 5 star luxury hotel known as the Last Resort and at first everything seems all fine and peaches but in no time at all in a somewhat sickening sense of Deja Vu it turns out the entire thing unsurprisingly was all a ruse perpetrated by Hotel Owner Hellen Gravely as part of a plot by King Boo to capture Luigi and friends. What I can’t help but enjoy in the games opening moments that classic sense of how its plainly obvious to the player something isn’t quite right. Yeah nothing suspicious about the hotel staff wearing creepy masks no sir. Fortunately Luigi manages to escape and inevitably ends up running into Professor E Gadd who ended up meeting a similar fate. From there it becomes a trek upward through the Last Resort to find your missing companions and stop whatever King Boo has planned. Fairly standard stuff for a Mario Story but its serviceable and gets the narrative out nice and clear.
Now onto the gameplay. If you are familiar with Dark Moon much of the combat will be highly familiar to you. You use your strobulb to flash ghosts which stuns them allowing you to vacuum them up. The Dark Light returns as well which pretty much serves the same functions as before One difference to the combat though comes in the form of the slam attack which more or less replaces the Power Surge from Dark Moon. In some ways I actually like this new change as it has applications both as a form of crowd control as well as a puzzle solving tool to an extent more on that in a bit. Another new ability is the burst which is triggered by pressing both shoulder buttons. This is primarily used as another form of crowd management during fights as well as a means to activate certain mechanisms as well as being used in some boss battles to either to dodge attacks or to help expose a bosses weak point. The third new ability is the suction shot which allows you to attach a plunger with a rope to an object which can then be pulled on. Next to the Dark Light the suction shot is probably your biggest puzzle solving tool period. Not only can it be used to destroy objects and furniture when combined with the slam but many of the games bosses practically require it. Don’t be surprised either if you find yourself compulsively firing plungers everywhere just to see what you can grab onto which is often rewarded with you finding more gold or collectibles. The final new skill and probably the most important one at that comes in the form of Gooigi a flubber esque doppleganger of Luigi that can be summoned at any time by pressing in on the right stick. You unlock him not far into the story but once you do this is where the game really starts to open up puzzle wise. Gooigi has a few distinct advantages over Luigi mainly being not effected by spikes and other hazards as well as being able to slip through pipes and metal grates to access new areas. But don’t think you can just use Gooigi all the time as his advantages are offset by a number of key weaknesses chief of which being he doesn’t handle water very well and he has less overall health than Luigi. These are pretty much all the skills you will be using through the whole game although there is one other ability you unlock relatively late in the game but its incredibly situational being only required once with other cases just being to retrieve a few optional collectibles.
Now how bout that Last Resort. The hotel itself is divided up between 17 floors total consisting of 15 main floors and two basement levels Unlike Dark Moon, Luigis Mansion 3 goes back to the single building setup of the first game but its amazing really how Next Level has managed to pack so much variety into a hotel. Initially you will be exploring typical hotel trappings such as state rooms, gift shops, and a dining area. However its not long before the floors start becoming more increasingly outlandish. One floor might have you exploring a medieval castle while in another floor you will be exploring a full fledged film studio to help a ghost director find his prized megaphone before ending up being cast in his own monster movie. Then you have a floor that somehow contains an entire Egyptian Pyramid riddled with booby traps. I could go on and on but I will keep the rest of the floors a secret so I don’t give everything away. Progression itself is relatively straight forward basically involving you traveling to a new floor solving some puzzles and fighting some ghosts before taking down the boss ghost of the area which generally rewards you with the elevator button to the next floor. If there is one niggle I have its that some floors seem somewhat more underutilized than others. Generally floors tend to alternate between being miniature dungeons and dedicated boss arenas. But I will say the more expansive floors really is where the level design really shines in the puzzle department The film studio floor being a major highlight with how you need to figure out the connections and interplay between various film sets. There were quite a few puzzles that actually did end up stumping me for a bit. Luigi’s focus on greater thinking and using your head is a perfect contrast to Mario’s general focus on platforming and action. The amount of interactivity packed into every area is impressive itself with each floor almost feeling like a miniature physics sandbox begging you to suck and smash everything. And your curiosity and rampant destruction is often rewarded with with piles of treasure or one of the floors 6 gems. The physics model is impressive in itself as smaller objects are easily brushed aside while larger items require your Poltergust to budge. It’s quite a treat especially during heated fight scenes with ghosts as you are slamming an enemy around and inadvertently smashing apart the room even more.
And I can’t help but discuss Luigi’s Mansion 3 without talking about the bosses. These are basically the successors to the portrait ghosts from the first Luigi’s Mansion and I will say without a doubt they are probably Luigi’s Mansion 3′s biggest highlight. These aren’t just glorified mini bosses that you have to take down for a key to another room, no these are full fledged bosses with their own fleshed out personalities and strategies. Each one serves as a perfect bookend to cap off their respective floor. A bumbling security guard with a squirt gun, a concert pianist with serious anger issues, a prehistoric caveman. an Egyptian ghost queen, and a trio of magician sisters are just a handful of the spooks you will encounter during your stay. I must admit I was surprised myself how many of the bosses can pose a decent challenge especially if you don’t know what your doing. These aren’t the typical Mario fare of 3 bops on the head and you’re done. Many of the later bosses especially will really test your knowledge and understanding of all your abilities in many cases forcing you to get creative with the tools you have. With one or two exceptions including a somewhat underwhelming final boss, these are probably some of the most memorable bosses I have seen in a Mario series game to date.
And the graphics, hot damn the graphics. The advancements made in graphics technology over the past 20 years has done wonders for video games in terms of presentation and Luigi’s Mansion 3 is a clear testament to that fact. In an age where developers seem to be trying to push more and more for the most realistic graphics possible, here you have companies like Nintendo to remind people that show that cartoon artstyles can really shine on modern hardware. Dark Moon was a wonderful showcase piece for the 3DS both graphically and technically although at times it felt like the game was a bit too much for the system it was made for. Now being free from the shackles of the weaker 3DS hardware has really allowed Next Level Games to go all out on the presentation and it definitely shows. The amount of care and detail packed into every corner of The Last Resort is second to none helping give every floor its own distinct identity. The games opening moments are a real treat with some pretty gorgeous lighting serving to highlight the initial grand opulence of the The Last Resort before the darkness takes over and the hotel reveals its true form. Its at this time the lighting really starts to shine with plenty of instances of dynamic lighting, shadows and reflections. Luigi’s Mansion 3 may lack the buttery smooth framerate of Super Mario Odyssey but I feel the sacrifice in performance has been justified and balanced out perfectly. Some of the performance warts from Dark Moon have also been lanced with the game maintaining a rock solid 30 frames per second throughout. And I can’t talk about graphics without discussing the animation quality. With Dark Moon Next Level was able to demonstrate how one can really highlight Luigi’s bumbling and cowardly personality and here that expressiveness has been cranked up to 11. I cant help but crack a smile  seeing Luigi shaking in terror at the presence of ghosts or reacting with surprise every time an elevator button magically flies out of his hand and screws itself into place . The bosses themselves are also a highlight with each one being wonderfully animated which helps highlight their personalities and quirks especially in the numerous cut scenes showing their interactions with Luigi which there are plenty of. I admit at times I couldn’t help but feel it was almost like I was looking at a borderline interactive Pixar movie. Each floor also has a ton of its own exclusive items and assets further cementing each floors sense of depth and identity.
There are also plenty of other little details and easter eggs to enjoy as well such as how you communicate with E Gadd using a modified Virtual Boy complete with a joke about the system’s absolute failure or the amount of pizza boxes that litter Mario’s hotel room. Or how about the fact that the boo and gem locator items you can purchase from E Gadd resemble actual Virtual Boy cartridges. And yes, you can in fact pet Polterpup in this game.
In terms of additional content each floor has 6 gems for you to find plus a Boo that appears once the floor has been cleared. The gems themselves  are the source of some of the games strongest puzzles often testing your abilities as well as your awareness of your surroundings. Hunting Boos is relatively similar to how it was in Dark Moon in that you examine the correct object based on the intensity of your controllers vibration then stun the Boo with your Dark Light before slamming it into submission. Both Gems and Boos provide a good incentive to revisit previous floors although the rewards you get for finding them all are relatively underwhelming mainly just being some minor cosmetic items.
To wrap things up there are a few minor gripes I have with the game. For one thing you are unable to remap controller bindings. Now this isn’t a major dealbreaker at all and the controls work fine for the most part but it can make certain actions such as using the dark light awkward since the dark light is mapped to the X button which makes it pretty much impossible to use the light and aim with the right analog stick at the same time. You do have the ability to aim via gyro controls but its mainly limited to just up and down. You can however make things a bit more comfortable by enabling move while poltergusting in the options menu. Some people may also be disappointed by the lack of interconnectedness between floors. Each floor is more or less its own self contained level which means you won’t be encountering any puzzles on one floor that effect the other. There are a few instances during the story when you will be required to revisit a previous floor but they are relatively far and few between. While there are the aforementioned items to purchase from E Gadd they basically amount to gold bones which act as extra lives and Boo and Gem locators which are somewhat pointless since no doubt many people will likely just resort to a guide to find the more obscure Boos and Gems. You will likely feel inclined to avoid spending as much as possible especially since like the first Luigi’s Mansion you are ranked at the end based on how much treasure you found.
On an additional note, I didn’t encounter any major glitches during the game except for a minor bug I ran into where the music suddenly cut out during a boss battle but that was pretty much it.
Ultimately, I find I highly enjoyed my stay in Luigi’s Mansion 3. This is no doubt one of my top picks for Nintendo Game of the Year. It may have taken over a decade but I think Luigi has finally cemented himself firmly and proven he can indeed stand  apart from his brother on his own two feet. If you decide to book a stay at The Last Resort you won’t be disappointed. I think its safe to say Next Level Games has cemented itself firmly as one of Nintendo’s top partner studios and I can only imagine what the future holds next for our favorite green underdog.
In the end I would rate Luigis Mansion 3 an 8/9 out of 10
EDIT Just a quick correction but I found the aiming issue can be in fact easily mitigated as the suction shot, strobulb, and dark light can all be activated with the L and R buttons.
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