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#anyways ror2 is fun go play it
umblrspectrum · 3 months
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i love the craps
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samarecharm · 16 days
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
#chattin#answered#i have mentioned it before but i did NOT romance anyone#u know why? bc i literally didnt know it existed#i maxed out ann and the game was like ‘hey. this next decision is important’#and i was like. huh. u know what. i have not looked up a guide until now. thats scary. i dont want to lose a confidant…#and learned that.#so uh. i really DID go through the game bot realizing i could date anyone. even the adults.#anyway. this was alot. and i tried to keep out alot of my other complaints#bc i have so many. but they are like. either nitpicky things or things that are issues in lots of games too#like the models suck in this game but i can look past that. graphics are always bottom on the list of complaints#and i do like the little animations!! i like akiras little tics#and i like seeing personas do their casting animations; shiki ouji and nekomata are my faves#i distinctly remember that being a thing i wished to see more of.#bc i liked thinking of what joker would look like fighting for Real#and then i remembered him being in smash so i was like COOL. ill look at those#and then i got STRIKERS and it was exactly what I wanted#i think#the game is like.#its bad. but in ways that i wouldnt call another game bad#like back 4 blood is BAD bad. its awful. the gameplay is bad. the story was shit. and the servers shut down within a year or two of launch#risk of rain 2 is bad in the way that it continuously obscures and withholds information to the player. its tedious and frustrating#but unlike b4b i LIKE ror2 and will continue to enjoy it.#bc the gameplay loop FEELS satisfying#and ultimately thats how i feel about p5#for all of its faults; its fun. it has a gameplay loop that is consistent and fun when u get the hang of it#im playing on hard again since merciless is just me making the right instakill builds while i pick up my team over and over again#and theres still a challenge in having the endgame weapons and armor#its satisfying! and i think its satisfying bc I was given the luck of having this be my introduction into the series#maybe i would have a better opinion on the game if i came from p4. or maybe not! who knows !
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prismit · 1 month
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regarding your Risk of Rain question, it basically depends on what kind of stuff you like? for example- i'm personally not super fond of FPS, so RoR2 isn't my favourite RoR (though it's still good!) whereas Return is right up my alley, both as a long time fan of the first one, and as someone who prefers... not first person games
genuinely, i think they're both excellent games, and which one you prefer comes down to preference, and also if you're going to be solo-playing, or co-op'ing
(i haven't played any of them in co-op, but i think RoR2 would probably be more fun in that area? not to say i think Return would suck, but one lets you run around in 3D, and one doesn't, so. there's an obvious advantage, there)
honestly, if you wanna get both, i think the OG one still holds up? it has been a while since i played it, so don't hold me to it, but it's like. super cheap. so
ANYWAY, that's a whole lots of words, so i hope i answered your question in some form or another. have fun Risk of Raining 🫡
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thanks for the advice :D so i'm getting the impression that gameplay should be the deciding factor more than anything else, good to know!!
i think in that case it makes more sense to go for returns for now, to get more gameplay variety (not to mention i also prefer 2d platforming over a 3d shooter type game lol)
also apparently it's still possible to play the ror2 dlc stuff in co-op if someone in the lobby has it, so that's really cool!! at least there's not much worry about missing out on things in multiplayer.
and yeah i would go for the original since it's VERY on sale right now, but since i'm almost certain i'm gonna like the game it's probably worth it for me to just get the remaster lol
thanks again!!!
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noro-noro-noro · 4 years
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i had 3 things i wanted to say so i will put them all in one post rather than making 3 separate posts because i am intelligent & efficient! 
1. i don’t have fruit on the bottom yogurt, so i poured chocolate chips into the bowl & put a little nutella too & then put yogurt on top so i’m like a monkey who can dig into the yogurt & find chocolate underneath! 
2. i found a job that looks so perfect - it’s entry level, it’s nearby + remote, it looks like it pays decent, it’s not explicitly web design (coding) or UX focused, & i’m really worried this is some kind of scam because it just looks so good
3. i have been playing a little game with my father. i don’t know where the recycling bin is. the last time i saw it was back in march & i didn’t live here full time then. it was a small plastic open bin, but my dad has like 14 of them in the kitchen. so i’ll have recyclable objects & go “hey dad where should i put these?” hoping he’ll tell me where the bin is. but he just says “rinse them out in the sink & then put them in the dishwasher to dry & i’ll take care of them.” i am asking where the bin is because i have 14 plastic water bottles under my desk that i need to put in the appropriate area. i will not make my own life easier.
4. i put too many chocolate chips in the bottom of the yogurt. now i’m just eating cold chocolate chips with a spoon. this is not fun & the monkey is sad. i think i should invest in mini m&ms.
5. (added in an edit) earlier i was playing ror2 with some people i don’t know very well & we were fighting like 6 stone titans & three of them locked onto me so i said “none of you get to perceive me i don’t want to be looked at” & one of the guys i was playing with said “that sounds like some shit from tumblr” & i felt...what’s the word from that one post? fuckor? anyway we won that but died at mithrix 
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hopoo · 6 years
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RoR2 Q&A 12/2/17
Since we got a million asks, I’ll collapse all the answers periodically into one giant QA so it doesn’t ruin your tumblr feed. I tried to answer every question - if yours isnt there, someone else might’ve asked the same question. Expand below to read!
Q: Are you thinking about putting out a beta version to test or are you just waiting for the game to be fully released A: Not sure exactly how we want to do it – we HAVE to have some way of getting the game out to testers, especially for networking/matchmaking testing. It will most likely be some form of closed/limited beta, but we really haven’t though too much about it.
Q: Any ideas on what the system requirements could be? Will they be high or playable on most machines? Also will it work with integrated graphics? A: Most likely the game will be pretty light for GPU with our graphical style, but CPU intensive. What that actually translates to won’t be until the game is closer to launch, where we start optimizing.
Q: ROR1 most loved thing me and my friends liked to do is ruining the framerate with all the items that we had. we had lots of fun crashing the game for whoever hosted the game. might this still be able to happen? I'm looking forward to the release anyway and so are my friends especialy with peer to peer now we can connect better. A: Uhh hopefuly you won’t be able to crash the game, but the game will still scale infinitely like it did previously
Q: Could you make it so that when you use Unstable Watch and timestop, all colors in the game become inverted for the duration? And if you want to go all the way with a certain reference, have only Chef's cleavers stop in midair at the edge of a radius from an enemy, and when the timestop ends the cleavers hit at the same time. A: No memes
Q: Super excites for risk of rain 2. Im real glad i found it in a steam summer sale, bought then and after that bought it for my ps4. Are we going to see any new characters? (Bandit will always be fav so as long as hes good im happy) A: Yes, definitely new characters!
Q: can you make one of the new death messages be "HOST WHEN?" A: No memes!!!!
Q: While Vita's out of the question, what about the Switch, which basically seems to have slotted itself in the 'more powerful handheld device' niche? A: We’d obviously love to be on the switch, but that ultimately depends on A. can we optimize the game to run on the Switch, and B. do we have the technical know-how to actually get it running? Porting to consoles tends to be a much more dramatic change than people expect, even if the engine natively exports to it.
Q: Hi. I’ve been a fan of risk of rain for the past few years. I just want to ask: in risk of rain, some mechanics like heaven cracker can pierce a line of enemies and the huntress’ ability to hit and run. With the change from 2D to 3D  environment, how will they work? There are many other abilities and mechanics that i also want to ask about, but these two were the first ones that i could remember immediately. A: We’re not going to bring back any mechanics that don’t fit just for the sake of continuity – however, the Heaven Cracker I can see being actually more fun in 3D since you have to actually align yourself with the enemies. Since everyone can shoot and run in the 3D version, Huntress’ niche is sorta gone, but we have some clever ideas to make that back
Q: In DevBlog #8 you explain some of the steam integration going into Risk of Rain 2 which will make a lot of people happy but will RoR2 also be available without steam for those who prefer? For example will I be able to buy it on GOG like I did RoR1, and play LAN games without steam? A: Right now we’re focusing on making it work via Steam P2P, but (I believe) that we haven’t done anything to explicity lock out connections via IP. You just won’t get the same Nat punchthrough benefits (I’ll have to ask Jeff, our network dude about it to make sure this is correct, but afaik I think that’s right)
Q: Would you guys happen to have an idea of when you think the game would be realeased? A: Nope! Hopefully not too long!
Q: Hello! I loved Risk of Rain 1 and it is great to play with friends. I have two questions (technically three, I'm cheating). 1. I am assuming you're going to release it on steam, so that said will there be steam multiplayer integration? Like... Invite via steam, games are created with the help of steam peer-to-peer. It was a pain to get 4 people playing on one server without port forwarding. 2. Will there be a better way to keep track of items? 3. Can you add a menu to see what items you have? A: Yes, steam invites and all that are the goal. I know we talked about holding TAB to expand the item menu so you could see more at once, but we haven’t actually done that yet. I know it was a bit silly for it to be uncropped and expanding off the screen.
Q: Is this still in development? A: No we’re just pretending
Q: Are you gonna have the same soundtrack from the first game? A different soundtrack? A mix of both? (Don't get rid of the Dried Lake or Sunken Tombs songs). A: That’ll ultimately be up to Chris, but I’m sure he’s in the same boat as us and doesn’t want to cover the same ground that we did previously.
Q: I was telling a friend how excited I was for this, and he expressed a concern I’d like to ask you guys about. He said that, being 3D, the game might end up either not as hectic as the first, or too hectic, what with the hoards coming from all around you. What’s your take on this? (I’m not actually too worried about it, but I still wanna hear your take on the matter.) A: Currently, we’re using SFX as a tool to present not only how close an enemy is, but what state they’re in and how many there are. Since I’ve also been playing the game for like a million hours I’ve also developed the ability to recognize which enemy by the frequency of their screenshake… but that won’t be relevant to most players. We’re really hoping to avoid radars or anything like that for awareness.
Q: Just wanted to say, RoR2 is looking to be coming along fantastically. I really love that you are constantly taking things in unexpected directions-- I never expected to see the game translated to 3D but you have done it and I can imagine many hundreds of hours spent playing. Will Chris Christodoulou be working on the music this game as well? A: Yes, he will be back!
Q: Have you considered calling the second Risk of Rain "Risk of Twain"? A: Not until now
Q: This is kind of a question and a half. How big will the RoR2 maps be and will all the RoR1 maps return in 3D with the additions of new maps or just overall new maps? A: Overall we’re not really looking at the previous maps for the inspiration for our new ones – we’re not making RoR 3D, but a sequel, so we don’t really want to recreate too much old stuff!
Q: Since RoR2 is moving to more dynamic network model, how will people with screwy NATs be affected? NAT Punchthrough is great and all, but if implemented incorrectly can lead to multiple users on the same NAT being unable to join servers outside of the NAT (See Rainbow Six Siege). Will users still be able to host dedicated servers like the old game? What does this mean for users buying the game through GOG/Humble Bundle? Really hope everything goes swimmingly because port forwarding sucks. A: This is the exact reason that we will have to have some form of limited beta, because this is something that we can’t recreate in office. I honestly don’t know enough to respond accurately on what would happen in that particular situation, but thanks for the heads up
Q: Relative to the first one, will Risk of Rain 2 be a sequel, prequel, completely unrelated, or even have story at all? A: Sequel!
Q: How were you going to implement artifacts this time around? Is it going to be based around areas that are randomly generated and you sometimes have access, or multiple spawn locations, etc. A:  Dunno, we haven’t implemented really any form of map permutations yet. The artifacts also ended up taking a much more important role in the game than we initially expected – not sure if the old way of unlocking is strange if it’s to be a core feature.
Q: (Big fan) I just had some curious questions; How many characters do you intend there to be in RoR2?, How differently do you plan on changing the previous characters?, Any hints on the final boss? pls, What is the estimated price of the game? and will their be any chance of PvP? Cannot wait, super hyped and keep up the great work :D A: We’re aiming for 10 characters on launch. No spoilers or hints! Definitely not PvP in any official capacity since the networking structure wasn’t designed for a good PvP experience.
Q: I've got three questions : 1) Will it be called RoR2 or will you find / have you found something else ? 2) Why the hell is there one more 'o' in the tumblr URL than in the actual 'Hopoo' name ? 3) What's the average of the team's favorite meals ? thx xoxo <3 A: I think it’ll just be RoR2. The hopoo tumblr was taken on creation of this tumblr, so we had to make it hopooo instead ☹
Q: Will RoR2 reveal why the Contact Light was carrying a teleporter linked to a planet crammed with hostile lifeforms? A: I’d like to explore what the heck is up with the humans in this game, but I sorta wish I had a better avenue that’s not just item logs and monster logs.
Q: I'm going to ask the real questions, is Sniper a man or woman? This is important because reasons. A:
Q: Theres something that confuses me alot about risk of rain 2. It's the lore. If the characters have left the planet, why would they come back? A: Canonically, the returning characters were never on the Contact Light to begin with (and presumably there could totally be like, a bunch of engineers and commando suits.)
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