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#void reaver
umblrspectrum · 3 months
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i love the craps
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yourfavepokemontype · 11 months
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All from Risk of Rain 2 please
MUL-T is a Steel/Fighting
Rex is a Grass/Steel
Loader is a Steel/Flying
Acrid is a Poison/Dragon
Artificer is a Fire/Electric
Void Reaver is a Dark/Ghost
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MUL-T is a Steel/Fighting Type!
Rex is a Grass/Steel Type!
Loader is a Steel/Flying Type!
Acrid is a Poison/Dragon Type!
Artificer is a Fire/Electric Type!
Void Reaver is a Dark/Ghost Type!
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harbors-heart · 2 years
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Risky Rain Nonsesne
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reaversanctuary · 10 months
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what would i give to wipe my memory and experience the shadelight and aurora for the first time again
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ixiino · 2 years
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First claw having a normal day
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So on the risk of rain 2 wiki it says that even if you die, as long as you get the final rescue ship zone to 99% you win the run.
So that was a fucking lie.
Never do shrine of order on eclipse. Ever.
Anyway, now that I’ve played eclipse runs with ego and with benthic bloom, I’m able to talk about which is better. But I need to calm down after losing the run after winning it.
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epidaleacalamita · 2 years
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FINALLY got da giant enemy spider logbook entry so now i;m never going back to void locus or planetarium ever again. this place sucks
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meowmeowraven · 4 months
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Everybody needs a magical star in their life! ✨
HSR characters x Glitter Clover! NB! Reader
Part 1!
Featured characters: Himeko, March 7th, Stelle, Caelus, Herta, Dan Heng, Welt Yang.
Notes: I tried 😔
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Himeko:
Okay, honestly, if it were from my point of view, Himeko would find you so adorable due to your bubbly, yet calm personality
When she first took you in, on the express, she didn't know you were a Glitter Warrior, but when she found out, she was visibly shocked (she was a bit worried for your safety but you reassured her that you'll be fine!)
She was really curious about how you could transform, how you became so strong.
"Wait, but how does this all work?" Himeko speaks while carefully inspecting you. "Well, it's all magic from my Glitter charm and Glitter pad!"
"Ohh, so that's the source of your power?" You hand her your Glitter pad as she then takes it and inspects it, then hands it back to you.
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March 7th
Ohoho you're in for a bigger surprise when March finds out you're a Glitter Warrior.
Her eyes literally sparkle with excitment, i mean like, you follow the path of preservation aswell?? You ALSO like sparkles and glitter? It's like you're made for eachother!
She is so eager to know more about your powers.
"[Name]? Is that actually you?" March quickly runs towards you after you helped her fight a Void ranger, placing her hands on your shoulder, inspecting you, surprised and eager. "In flesh and bone!" Her eyes sparkle "woahh you look so cool and-and pretty! I mean you already are pretty!" You just let out a chuckle at her statements.
In conclusion, you both are made for eachother, either romantically either as bestfriends. (She's the head of trouble and you just help her! <3)
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Stelle
Stelle wasn't really surpirsed, she knew something was up with you, especially after she saw you talk with your "plushie" (ifykyk what i mean).
She liked the idea of you two being a team, even as strong as you are, with your shields she still liked protecting you.
"Stelle! Watch out!" Stelle looks behind her as a reaver is ready to strike her, but you were quick to act. "Insert Glitter charm! Clover Reflection!" You manage to ward off the blow with your clover-shaped shield. Stelle quickly takes down the reaver, thanking you in the process. "Thanks for helping me there, [Name]." You look at her with a confused expression, "you're not surprised?" "Honestly i knew something was different about you"
Deep inside she was actually surprised at your strength.
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Caelus
Ah, yes Caelus, the same as Stelle, unsurprised, he already knew about your little secret, but dw he won't tell anyone. <3
Unlike him, you didn't like digging through trash, so you were visibly horrified seeing him dig through trash.
Even if you were visibly disturbed by it, you remained calm. Grabbing him by the hood of his jacket.
Caelus was digging through trash, as usual, but it was the first time you saw him do it. "CAELUS!" He then redirects his attention to you, replying unfazed of the situation. "Yeah?" "WHAT IS THE MEANING OF THIS? DO YOU KNOW HOW UNSANITARY IT IS?!" you quickly grab him by his hood and pull him away. "Wait- Hey!" He knew you were a Glitter Warrior but he wasn't expecting you to be this strong. He had to blackmail you into letting him continue his "treasure" hunt. "If you don't let me go, i'll tell everybody about your little secret." You tried playing dumb, but it didn't work so you ended up letting him go.
He's a bit of a prick but it's okay, cuz it's Caelus. <3
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Herta
You're her new favourite "testing subject", she wouldn't actually try to hurt you. <3
She's gonna keep pestering you about it all! She really wants to know if your Glitter pad and charm are curios or if they're relics. She wants to know how you got them, who gave them to you or where you found them.
"sooo, [Name], how did you get those curio-relics?" Herta asks you on a curios yet mischiveous tone. "Madam Herta, you know i can't tell you." You keep walking towards your destination, as Herta wraps her puppet hand around your wrist trying to stop you. "Oh, cmon, can't you even give me a hint?" You sigh, knowing that there was no escape from her. "No, no i can't." Herta rolls her eyes annoyed that you wouldn't tell her. "Ugh, can you at least come test the Simulated Universe once more?"
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Dan Heng
Even tho, Dan Heng doesn't seem surprised, he is very shocked deep inside, trying his best not to show that.
Now, he tries his best not to let March know, she knows how to get anything out of him, no matter what it is.
"[Name]?" You heard that same monotone voice, from behind you. You were transformed. And he caught you, on the luofu, you were helping some cloud knights with two mara-struck. "O-oh! Hey Dan Heng!" Dan Heng walks over to you. "So, you're not what you say you are," you looked away a bit ashamed for holding such a secret away from your bestfriend/ s/o. "Don't worry, your secret is safe with me." He places a hand on your shoulder reassuringly.
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Welt Yang
Oh boy, Welt never really expected this from you, since you're usually calm. But he never knew how angry you could get..
When a halfway infected mara-struck called Welt an old man and refused his help, you couldn't hold back your rage and anger, you ended up beating the mara-struck into a fetal position, Welt had to yank you off of 'em..
"i don't need your help, you old man." The mara-struck spoke on a hateful tone. "I-" you then cut off Welt, "How dare you be so rude to Mr. Yang? He is trying to help you and you just refuse it and insult him?!" Walking towards the mara-struck, cracking your knuckles, a few minutes later, you were kicking the poor mara-struck until it was crying on the ground, curled up in a ball. Welt then wrapped his arms around your waist pulling you and dragging you away from the mara-struck.
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fruitsalad864 · 3 months
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Fable SMP Commission Experience 7/7 + Bonus Images!
In this section, I'll be sharing sketches from what I call "Scene 6: Finale," which includes the moment Centross looks up at Fable up to the conclusion. Also included are some thank yous and some bonus images!
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"Centross smiles at Fable. Centross pulls Fable close into a hug, stabbing through Centross' heart. Centross looks up across the cave."
In the colored version, I believe John was the one who added some purple in the eyes of Centross looking up! Very nice touch! It makes Centross look more like the one in control of how the fight will go.
When Centross gets impaled by the sword, I wanted to make sure to get a good shot of it going though his chest with some blood on the blade, especially the dribbling bits.
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"The reaver is flung spinning across the cave towards both of them. It impales through Fable. A golden light glows around Fable and is sucked into the reaver. Blood begins to ooze from Fable’s wound for the first time ever. He is stripped of his immortality."
This is the big one! I was trying to figure out how best to portray the light absorbed by the Reaver. I settled for a crackling energy, kind of like Zeus and his lightning bolts!
In the final, I emphasized the impact of the Reaver through Fable with blood spurting from his mouth. His body is hazy near his waist because I wanted to show that the borders of his physical body were beginning to dissolve.
I'm not sure if this was an intentional part on the writers' ends, but I'm a big fan of how this scene is a direct contrast to Centross and the souls! The contrast between purple energy being given vs yellow energy being taken...cinema.
In the final, I snuck in a hazy image of a skull on the Reaver's gem as a little bit of a treat!
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"Centross headbutts Fable, who falls backwards, stunned. Centross shakily stands to his feet..."
An unused close-up of a teary, bloody, sweaty Fable. He has been undone! He's never had to keep track of so many fluids before!
It completely slipped my mind to draw in the headbutt scene, so I mostly worked it in digital.
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"A loud heart thumps as part of Centross becomes stardust... More of him becomes stardust..."
The doodles are a bit lackluster, but I knew that I wanted this sequences to be very colorful and luminescent with a hazy brush. The scene transitions back to the smooth brush in order to show that the action has mostly calmed down.
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"He looks towards Icarus... He turns to Fable."
For the frame Icarus is in, I wanted to make sure to emphasize his distress, confusion, and sadness. Lots of tears and furrowed brows.
For the frame Fable is in, I wanted to emphasize the loss of his immortality and pride. He's on the floor, nursing a new wound and drained of power and life.
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"His body is almost fully stardust...Blackness...Centross’ eyes flutter open, glowing violet irises and pitch black scleras."
His face was not at all legible in the sketch. I wanted his eyes to look like they were beginning to close, but it wasn't reading well in digital. I'm much happier with the final product.
Although Centross is inhabiting a void, I still wanted there to be a sense of space and emptiness, so I layered some thick black brushstrokes in an overlapping pattern in the final.
Last Words:
I understand that these past few posts have been very lengthy! I don't expect anyone to read ALL of my notes (but if you did, holy smokes, many thanks). These are just mostly here for me to practice explaining my creative choices.
This project had a pretty tight deadline (a little under a month), but I feel like our team was very efficient and responsible about getting the work done in time! A little pressure goes a long way.
I'm thinking of opening up commissions or a small print shop in the future! I'll be sure to make an announcement for when that happens.
I'm very open to any future Fable SMP projects or collaborations! You guys are all very lovely and creative, and I always like hearing about new projects.
And now, some thanks!
Thank you to Centross for the opportunity to create this cutscene! It was really fun showing you my sketches and getting your feedback on them. This project really helped me flex my art muscles, and I'm grateful to have met you and become friends!
Thank you to @strawberripine for keeping me company in the wee hours of the night as I was trying to finalize in digital! Your presence helped me to keep focus and not sweat about the small stuff!
Thank you to @sherbertquake56 for editing the scenes into a finalized product! It was really cool to see how the visuals and audio flowed together!
Thank you to @johnyyyyyboy, who put in a ton of work on backgrounds and lighting! It really helped to elevate all the action that was occurring!
Thank you to the Fable cast members for the kind words of support throughout the process! You all are a lovely creative bunch, and I'm sorry that when I met some of you in person, I was having a bit of trouble engaging in conversation!
Last but not least, thank you to the Fable SMP audience for enjoying the cutscene! A lot of work was put into it, and it was very gratifying to see everyone's reactions in real time! You all have a nice community, and it's so cool to see everyone's cosplays, fanart, fanfiction, etc.
Until the next time I crawl out from my cave,
Fruit 💙
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Doesnt the Skyscour Clan feel like the sort to follow the Revolation Tyrant Mnyull? Or, rather, ride at his front...
Imagine the days leading up to impact, portals tearing onto unsuspecting planets, ships descending from the silver void, legions of untold number raiding whole wildspaces.
Then they suddenly scatter, with or without their prize, the star vikings and astral war boys clear out as if smoked like bees.
Only days, if even that, are given to the raided few before a cosmic armageddon makes impact.
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Campaign: Shore of the Silver Sea
As this eagle eyed reader mentioned, there’s been a trend in my writing over the past few months, seemingly unconnected occurrences that herald something great and cosmic, the emergence of a new campaign to launch your parties from the beach of the mundane into the vast and wondrous depths of the astral sea.
Our Story begins as many do, in the aftermath of a great storm: With the party having only a few nights past taken shelter in a portside tavern known as the Long Walk, waiting out the rain and the wind in the traditional manner: sitting by the hearth with the other patrons as they listen to the old salts spin yarns. One of those patrons was fellow of the royal botany society, who was more than happy to hire the party on as guides and escorts as he explores and documents the flora of the coast. This intrepid ( if a bit tepid) expedition rapidly heats up as the party stumble across a hidden cove and the fresh wrecks of two ships, one civilian, one royal navy, cast far from the sea and left without survivors.
This discovery leads the party to getting caught up in a silent tug-of-war between the navy and a secretive faction of smugglers, with one wrong decision ( likely them filling their packs with plundered goods) ending the party up on the wrong side of the law.  On their way back to town however, the party watch as a light falls from the sky over the barony, forever changing their fates as they return to a realm that’s been touched by the stars.
Early Game
One of the tall tales told by the sailors at the Long Walk was of a marauding reaver king who invoked the ire of the sea god, who in turn brought down a wave so mighty that it smashed the reaver’s fleet to splinters and buried him in the rubble of his own castle.   Buried so they say.. along with all the treasure he had taken from raiding richer ports... and while the story is likely exaggerated... it wouldn’t hurt to go take a look, would it?
Strange rumours trickle in from the hinterlands, odd folk on the roads, sightings of unnatural animals, talk of a cave where whispers of the past and imagined tomorrows dance. All of these threads will lead the party to a meeting with a potential mentor, an old lighthouse keeper who holds the mystery of the stars and stands against the cold cruelty of the void. Perhaps he can shed some illumination on the party’s current struggles
The star’s falling has caused chaos in the region’s capital: an arson spree, the baroness forcefully conscripting oracles,  sightings of a dragon out in the wilderness. Trekking along with a professional hunter, the party discover that they are not on the tale of some feral drake looking to move into new territory, but a full dragon who seems to be purposefully searching the region with the help of a masked rider.
As it turns out, the dragon and rider are travellers from the astral sea, pilgrims following an omen from the goddess of guidance and starlight. They followed the star across worlds until it landed in the barony, and was eventually misplaced by a hapless young man rounded up by the baroness’s agents shortly after becoming an accidental oracle and asking the party for help earlier on their travels. Reuniting the star with its chosen seekers grants the party a vision of the future, of an attack they will not have time to avert.
Mid Game
Hollowed out by eons of immortality and war, a clan of astral elves has ripped open a portal and begun raiding the original port city the party started their adventure in, snapping up goods and taking hostages. Here is a decision point: should the party rush to save the innocents before help can be raised, they will be overwhelmed, taken captive and hauled away to the raider’s stronghold. Should they rally their new allies and arrive in force, they will be too late, and will have to seek out another means of travelling beyond the reaches of the waking world.
In the latter option, the party will find themselves portalling to Lydestrum, a city of glass floating in an eternal gyre of mist and wind, and the hub of their outerworld adventures. Here they might begin their search for the pirates by seeking rumors at the alien filled docks, make an alliance with local powers by helping to wrangle some storm-tossed architecutre, or simply sign on to a spelljammer ship and begin to learn their space-legs.
The bright maiden Urania is not the only goddess at work among the stars, for as the party explore the city they hear the name and see the handiwork of Nyx, Mother of Primordial Darkness. Catching a night blessed thief is enough to earn the party Nyx’s attention, who decides to rope the party into a little wager involving her astronomic counterpart and the disaperance of a sacred lantern before an imporatant voyage.
After meeting an artisan who can make marvelous weapons out of light, the party end up getting snared in local politics after this new friend is kidnapped from their shop. The trail leads them into conflict with blackmarket dealers from the plane of exiles and getting mixed up with the glass city’s political powers. 
Tangling with the astral sea’s criminal element may have just paid off, as the party have managed to snag themsleves a star-chart pointing to what just might be the haul of a lifetime: The long abandoned manor of an archmage hidden in the vastness of the silver sea. What they find instead is a labyrinth of nightmare and splendour and fungus, which just might hold power and secrets that will aid them as the campaign closes.
One of the expeditions sailing out of the star port has its aim on discovering the much speculated origin of an eerie signal coming from a haunted nebula. As luck would have it, this happens to be a regional base of the elven pirates who attacked the party’s homeworld, who destroy the ship they’re travelling on, capture their companions, and leave the party stranded in the frigid barrens of a meteor field. Searching for shelter, they find the origin of the signal: the partial wreck of a long abandoned jammership still attempting to deliver its message. With a little elbow grease and some ghostly aid, the party can take this ship as their own, bring vengeance against he pirates, and begin hunting for the villains who set this all in motion.
Late Game
The party’s enemies are not simply slavers and pirates, they are recent converts to the following of Mnyull the revelation tyrant, a god of interplanetary conquest. He has tasked the rabid immortals with the reunification of their long scattered army, and the reactivation of the ancient weapon they were once tasked with guarding, a labour to which many including the party’s old friends have been put to work. If Mynull’s plan comes to completion, whole systems will be forced to submit, and if the party can bring evidence of this to their allies in Lydestrum, they may just have a chance to fight the pirate fleet on equal terms.  
Fighting an army is one thing, defeating a god is another, and so the party are counselled to seek out the great celestial sage who makes weapons at the star-goddess’s behest. Therein the party must undertake a sea-spanning quest to gather the materials necessary to withstand their struggle: Venturing into shadowed vaults within the core of a moon-sized forge, seeking out the most dangerous and beautiful of lights at the edge of known space.
The Revelation Tyrant cares nothing for the fate of his pawns, merely that victory is achieved in his name, and so has planted the same vision of supremacy into the Skyscour elves as he did the leaders of Lydestrum.  The idea of a weapon that could strike far away worlds, tribute and glory delivered by subjugated neighbours, a threat to that glory by a challenger from afar and the need to strike before that challenge is made. No matter who wins the battle, Mnyull benefits from the outcome, as the leader of the victorious force will be struck by further visions and ascend as the Tyrant’s physical avatar.
The Party will be hunted, possibly by former allies, into the depths of wildspace, unable to return home lest they single out their humble world as a target for the weapon. In that lonely and desperate moment the goddess will appear to them: Nyx, merciful but resigned will offer them a shroud, a means of hiding their world from Mnyull’s sight and sparing themselves the conquest others will doubtlessly suffer provided they give up sailing the astral sea forever. Bright Urania offers them a chance, a divinely ordained heading to slip back around their pursuers, back past the fleet they helped to provision and the weapon they ensured would be completed, and right to the foot of the tyrant’s throne. It is only a chance though, no guarantee they can pull it off without loss and sacrifice, no guarantee that they will win in the end.
We all know what the party will choose, Nyx does too, and when the heroes jet off to go on their suicide mission they’ll do so with the ancient goddess working from the shadows to turn aside the eyes of wary sentries. She’s had a cold, dark vault beyond the boundaries of reality picked out for Mnyull for quite some time. She just needed him to make the mistake of incarnating himself in one place so she could stick him in there all at once.
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itsbenedict · 4 months
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Games I Played In 2023 And Whether Or Not I Thought They Were Good (Part 4/4)
This last part, I'm going to go over the games I played but didn't finish in 2023, for various reasons. None of these because they were bad, really- I'm still in the middle of most of them. Just didn't have time! But here's my impressions anyway:
[1] - [2] - [3] - 4
Fire Emblem: Vision Quest
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This is a hack of Sacred Stones that I played just because I had a hankering for Fire Emblem and wasn't going to stoop to playing Heroes or Engage. It delivers pretty well, I think! It's challenging and fun, if a little dull on the story end.
The main innovation here is... just, an atypical willingness to give the enemy's rank-and-file mooks special weapons, actually. The map design is generally really satisfying and challenging, because... you really can't just throw your strongest guys into the middle of the enemy and let them crash against their defense stat. Enemies routinely carry things like weapon-triangle-reversing -reaver or -slayer weapons, or hammers and rapiers and things that deal massive bonus damage, or these unique-to-the-hack gem weapons that double down on weapon triangle effects. You've got to be really mindful of exactly which units you're putting yours in range of...
...but you can't just take it slow, because almost every map has some kind of timed objective, and you've got to be advancing at a decent clip or else lose out on rewards. Moreover, you've got to be careful about which enemies you kill, because... the shop at base never sells better than D/C-tier weapons, enemies rarely drop weapons, and you almost never receive gold as a part of the story progression. Your only real source of income is using the party thief to steal gems from enemies that don't drop them on death, and she's pretty fragile, so every map has a secondary objective of "nab all the stuff you can sell for money so you don't literally run out of weapons to use because you're broke". You really need to approach every map with a plan.
It's not... great on story and character, honestly. It's doing something, but the character writing's just a touch too flat to carry the story. It's faithful to other GBA fire emblems in that respect, I guess- it's maybe a cut above those, for the most part? Doesn't really have an eye for comedy to give texture to the serious-mans-fight-serious-war stuff. I think it's trying to do, like, a subversion thing, where the hook is that you play as the map-1 Generic Ugly Bandits, forced by circumstance into heroism? But they don't really lean into that enough.
oh also the main character's name is "Storch". which sounds like something the Game Grumps would name Link in a zelda game.
Void Stranger
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Man, Zero really wanted me to like this game. And, like, I kinda appreciate what it's doing, it's clever, but I just...
Void Stranger, on the surface, is a gauntlet of a few hundred block-pushing puzzles.
It has a unique gimmick where you can use a magic wand to pick up floor tiles and place them elsewhere, which it uses in a lot of really clever ways- the puzzles are definitely well-designed and reward you for sneaky lateral-thinking solutions. But it's a gauntlet of a few hundred block-pushing puzzles.
It's clearly doing some crazy mind-blowing The Witness or Tunic-esque mechanics-hidden-in-plain-sight stuff where the nature of the game transforms when you realize the significance of that one strange geometric shape, or learn a bizarre rules interaction that opens up what's possible. But it's a gauntlet of a few hundred block-pushing puzzles.
It's got a story- but I put like ten hours into the game without it managing to hook me. There's some mystique to the true nature of the mysterious videogame dungeon you're exploring that I never learned much about- but also, every few dozen block-pushing puzzles, you'll get to take a brief rest and watch (or sometimes play) a brief cutscene wherein the player character is serving as handmaiden to a headstrong rebellious disney princess type. It didn't really manage to go anywhere interesting after a gauntlet of 160-something block-pushing puzzles, but maybe does after a few thousand more.
Also, there's a lives system, and no save system, and if you run out of lives you have to start the gauntlet of hundreds of block-pushing puzzles over again. Which also happens if you [spoilers], or accidentally [spoilers], and I'm given to understand that the real game is the really cool metagame of doing multiple runs of the game over and over after learning new mechanics and secret truths about the game's structure. After the fourth time I died slash accidentally triggered a reset by screwing around and lost all my progress, I lost patience with replaying the same gauntlet of a few hundred block-pushing puzzles and dropped it.
Sorry, Zero- I just don't have the patience for it. You should probably just tell me about all the cool shit it does.
Pokemon Infinity
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This is a Pokémon fangame! It's... kind of nothing to write home about- it's just polished and has good QoL and a lot of fun regional forms. I'm pretty far in- beat the last not-a-gym-leader and am about to embark on the bog-standard Evil Team Wants To Do Some Kind Of Apocalypse Evil By Controlling A Legendary Pokémon So Go Take Some Time And Stop Them Before Doing The Elite Four segment of the game.
The thing that stands out about it is how much it feels like it really could just be an entry in the mainline franchise from an alternate timeline. As mentioned, it's very polished, and the writing has exactly the same kind of inoffensively uninteresting tone as most real games in the series. Very authentic, with a lot of effort put into nailing the feel.
(The only big mechanical addition is the way it does HMs- they exist and control the progression, but you don't actually have to teach them to your pokemon to use them on the field. You get Fly pretty early on, and as long as you have a pokemon that could use Fly, you can just Fly with them from the party menu without wasting a moveslot. Very appreciated.)
Unnamed Space Idle
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Ugh. I'm only really posting about this as a mea culpa- I kicked the idle game habit for all of a month and a half before getting hooked on another one. This one's annoyingly well-designed, with a shitton of different mechanics and ways to optimize your build for different objectives. There's always some low-hanging progression fruit you can pick by respeccing some stuff, and it's paced out to introduce new systems the instant the existing ones start getting old. The balancing and timing of it is pretty immaculate... for the purpose of getting me to check in and waste time on it every couple hours. Huge addictive time sink- keep a safe distance.
Fate/Hollow Ataraxia
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You may have noticed that the title bullet point is not a link to a store page or something, unlike the rest. That's not because I don't want you to find the game- it's because much like Fate/Stay Night, the sequel Hollow Ataraxia is fucking impossible to find a way to purchase legitimately. Big thanks to Tulip and Wise for providing me with a copy. It's a whole process.
Anyway- FHA is a sequel to FSN, which I've mentioned on here before. FSN had this whole dark and complex plot about mages fighting a secret shounen battle war except the war was sort of fake and a conspiracy and you had to figure out what was really going on... and FHA is weirdly doing the same thing, except replace "shounen battle" with "slice-of-life omake collection".
It's very strange. It's like... "hey, thanks for playing our very serious and dramatic game! now that you've done that, how about you relax with some hilarious vignettes about all your favorite characters from that game just kinda hanging out and doing wacky anime hijinks, instead of trying to kill each other? don't worry, nothing sinister is happening in the background! this is just a fun video game! don't read into it! for the love of god, DON'T REĄ̴͕͈͓̮̘̘͌̆̇͗̕̕̚D̷̡͚̰̤̱̝̰̣͙̼̙͍̬̻̈́́͛́͝͠͝ ̸̮̭̙̳̯͍̤̣͎̖̺̊̌̔̄̇̉̽̀͐͘I̶̢̛̻̦̙͚͔̻͖͙̞̺͖͑̇̈́̌̾̑͌͝N̶̢̛͙̭̫͆͆̽̑̈́̇̎͛͛̔T̴̨̨̡̰̘̮̺̝̠̬̼̗̬̝̜̼̒̋̿̔͐O̵̢̻̟̮̩̘̖̙̖͍̒̅͑́̎̏̍ͅ ̶̨̙̱̥̣̙͔͔̫̰̲͎̣̘̹̭̰̒͐̽̐̆͂̎̏̂̍̂͑̚͝I̷̢̡̧̛͙̤̠̦̖̩͂̆̈́̔͊̽͒͐̃̽͑͗͘T̵̡̨̪͕̘̲͔̮́̚͝!!̶̡̧̧̟̮̜̻͔͓̜̩̟͖̼͓͕̑͛͌̀̃̐̊̑͗̋̅̀́̔̓́͂!"
But yeah, there's a whole-ass actual sequel going on here, except the veneer you're trying to decipher the truth of is goofy romcom nonsense instead of super sugoi battle anime nonsense. It's doing a lot of sneaky stuff, and I'm pretty sure I've twigged to a couple of the big twists already, which fills so many of these scenes with delicious dramatic irony.
I haven't finished it yet, though, mainly because when I have the wherewithal for visual novels lately, I've been working through...
The Sekimeiya: Spun Glass
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I mentioned I'd started on this last year, and I've now sunk over 60 hours into it and have finally managed to finish chapter one.
This VN is long, and it is dense. It's an ontological mystery type thing about people trapped in a facility where Weird Time Shit is happening... and fuck almighty they are doing everything but explaining how the Weird Time Shit works. There's a magic egg that works as a time machine, but how exactly its time travel powers work, mechanically, is the central mystery of the story. And the game just bombards you with incident after incident of weirdass time travel and teleporting going on, each more impossible than the last, and you're supposed to, like... grope around blind-men-and-the-elephant-style, using all these weird incidents as clues to how the time travel has to work.
Except, clearly, at least one of the characters, probably multiple characters, already know how the time machine works and are hiding that fact, while actively attempting to misdirect and obscure what they're doing with the time machine to try and throw off other time travelers. So the actual whodunit mystery of who- uh, murdered some people, there's murders that occur- is this whole other layer of complication where you can't exactly trust that any given instance of time machine behavior isn't some elaborate ruse.
So this is, obviously, catnip for me.
But it's taking fucking forever- I can't just read this thing and absorb it- I have to stop every five minutes and pace around the room and lay down in the dark and focus on time travel logistics for half an hour. SO MUCH insane shit happens! Like nonstop! And every time someone suggests a plan for testing or investigating the latest insane shit, that becomes the staging ground for new insane shit! It's so, so fucking complicated, and every new piece of evidence comes with a dozen caveats and additional mysteries! It's fully bonkers and it's eating my brain.
As long as it's been taking me to work through this... I feel like the game could benefit a bit from being a little slower-paced, giving the cast some room to do things other than dig themselves deeper into impossible time travel logistics from time to time. Some of this stuff needs time to settle! It's exhausting. Static and unexpressive character portraits and kinda flat dialogue writing make it all the more difficult to focus and take in what's happening, and honestly the VN format makes it kind of harder to consume. It'd be a lot easier to follow along with the logistics if, like, the game was in 3D and we could look around and see how people were moving.
Still, I'm gonna keep at this one. It's got its hooks in me and won't let go, and I'm really impressed by how meticulously it manages to lay out its stable time loops without giving the game away for this long. Wild stuff.
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Alright, that's it! That's everything I played in 2023. I still want to go on an in-depth mega-rant about how furious I am at all the stupid little things in Horizon Forbidden West, but that's for later. For now... onward to 2024!
[1] - [2] - [3] - 4
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foximator-blog · 5 months
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Kaos' insult to Voodood: "So the Void just had to miss one orc when it wiped out your entire race, now didn't it? NO MATTER! All the more joyous for ME to finish the job!"
God yeah... Just really firing up that warrior rage for a well deserved Axe Reaver Beat down
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trickarrows-bishop · 5 months
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if jade had been raised with the bone reavers and kit hadn't become friends with jade, what direction do you think they would've went? how would they be diff from canon?
kit would be far more lonely . her mother would’ve probably tried to find her a friend but i get the feeling there wasn’t really anyone that can fill that void of a best friend like jade. she would train with airk a lot more + probably even with ballantine.
jade would be a fucking awesome bone reaver. she would help keep everyone safe and together, scorpia’s second in command. but she’s started to get bored of the same every day thing and wants to travel and explore the rest of the world. she’s so bored.
also if we’re following canon for everything else:
- jade definitely would’ve held a grudge against boorman for the way he “died” and the way he’s suddenly returned. she’s literally using all her energy to not go over to him and kick him in the back of the knee
- kit has never seen such a pretty girl in her life when she’s seen jade. elora thinks it’s funny and teases her in the jail cell of the bone reavers’ :
“ITS NOT LIKE THAT I JUST THINK SHES PRETTY”
“you wouldn’t say no to her joining us though, would you?”
“shut up.”
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drgmissioncontrol · 1 year
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Wait, one of the void reavers showed up on Hoxxes?
That's... probably very bad. Honestly I'm not sure what to say, but you should know that it's very bad.
I’d never heard of this place three days ago and now the local wildlife is messing with my employees.
I don’t get paid enough for this damned job.
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kimberly-earthfriend · 2 months
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Ran out of space for images on my last post so here’s arc 4 Kimberly! She’s still got the black and white void hair, although now she’s not actively being the Paradox it’s calmed down a bit so she’s able to tame it with a hood. Her eyes glow dull white now rather than the fierce green through which she was channeling all of the power of Bartleby to fight the Storm Titan. The gear isn’t based on any one set in particular, but instead an amalgam of Novus gear with Lemuria and Wallaru influences. You can see it’s primarily masterpiece / aeon stuff, with the eyes and the rainbows and what have you. The hood is based on the Wallaru dream reaver set, as well as the glowing ball of energy in her chest. Her paradox halo has split in two to form part of the Lemuria demiurge robe, and there are also details from this in the trousers. Rather than putting my wizard in one set of gear here, I really wanted to capture the chaos and geometric entropy of arc 4. It’s more of a vibe than a set design. I’m particularly fond of the abalone texture on the cape 💚
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3lm4nz4-danzv · 4 months
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How would Melina react to Faith
And can I ship her with Faith
Also here is a picture of her and her information about her
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And her chapter name is The Void Heralds
Here's information about her chapter: They are called The Void Herald and ummm well when a reaver marine becomes full of rage and anger they become a like a entity or dark void you cannot kill them like they are immortal, if someone did kill them they get right back up and start killing again and then reaver marines Primarch Sorin curated the grand Reavers and the grand Reavers are Giants like they are taller than the Primarchs and the emperor and grand Reavers use Shadow and they are not psychos and the Grand Reavers right stuff on their arms what kind of magic they're using like Shadow, ice, fire,water , etc etc but anyways grand Reavers are use for controlling or helping their brothers and sisters from the rage and anger.
(English)
I'm sorry but Melina doesn't interact with other types of species...oh, she's looking for someone of the same species and features, the truth is. and regarding making a ship, the truth is, I can't and I don't want to, an apology but I don't want to ship it, not yet.
(Español)
una disculpa pero melina no se relaciona con otros tipos de especie ..oh ser,, ella busca alguen de su misma especie y facciones,, la verdad.
y respecto a hacer un ship,, la verdad,, no puedo y no quiero,, una disculpa pero no quiero darle ship, no todavia.
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