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#artstyle alone it looks pretty promising :3
vanillabat99 · 8 months
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My sister has left her Chainsaw Man manga collection on the computer table for weeks (I don't think she's even read them yet) and I've been thinking of picking it up and trying it out. I've read a couple pages from various manga friends have shared with me over the years, so I know how to read it, and I also really like graphic novels, so I think it would be fun!
I don't know anything about Chainsaw Man other than there is a man who is a chainsaw (according to cover art??) and there is also the little orange dog named Pochita, who is also a chainsaw. There's volumes 1-5 here and they don't look very big, so I can probably get through a couple tonight!!
I will let y'all know how it goes :3
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amemenojaku · 1 month
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Hisami and Zanmu for 1 on that ask game!
When I started shipping it if I did: Since day 1 when I read Hisami's dialogues, like most people I believe lol. I mean, how can you see her and not start cheering for her to get what she wants... Since it's still pretty recent I can add that two lines in particular made me seriously consider it and think about it beyond 'this is nice/funny': when Hisami tells Zanmu that she doesn't have to hold back around her, and when Zanmu tells Hisami that she knew Hisami would mess up on purpose, and that she'll give her a reward anyway - both are about danmaku obviously, but it got my brain gears turning >:]
My thoughts: They've slowly but steadily been going up my favorite ships, especially for the past 2-3 months... They work well together. Obviously I'd love the ship in touhou where one of them has a big fat actual canon crush on the other one, I've been in this hole since 2010 or something so Hisami's kind of a gift... but also in general I think it's a good spin on the boss/henchman trope when the boss is some mega charismatic chessmaster who could probably get anyone they want on their knees and yet their subordinate is one of the only people they can't fully predict/control. The wild card aspect is really funny to me and I love seeing fanworks where Zanmu's like... fondly sighing at Hisami's antics.
Things done in fanworks that annoy me: I think there's too many fanworks where Zanmu looks generally uncomfortable around Hisami despite never doing so even once ingame, and also too many fanworks where Hisami harasses Zanmu, sometimes to make very early 2000s jokes in very poor taste... I won't name anyone but there's a few big yuri artists on twitter who do that and it makes me want to bash my head against the wall when they get praised for it just because their artstyle looks good..... On a more positive note there's a few people who've been creating constantly good content of this pair and I think given a year or two nature will be healing!!
Also I'm of the opinion that Zanmu's fairly tall herself, just a bit shorter than Hisami, so I'm not big on the crazy size difference stuff (funny coming from a seishin fan, I know......)
Things I look for in fanworks: MUTUAL UNDERSTANDING!!! Getting to know each other past the infatuation (in Hisami's case)/the curiosity (in Zanmu's case) in deeper ways. I promise this isn't about sex lol (I do think about that too but not here rn) I really want to see how their relationship can grow and I especially want to see Zanmu enjoying it (as a petty reaction to the stuff listed above...). In their case I think physical intimacy would be a good setting for that kind of scene where their emotional bond grows, so that's what I'd go with if I were to create something like it, but anything can work if it's done in good taste imo. And in general I want to see Zanmu answering Hisami's affections with a positive emotion... whatever it is... I'm desperate.......
Who I’d be comfortable them ending up with, if not each other: It's difficult for me to imagine Hisami with anyone else, although I do think she'd have physical relationships with a bunch of women while her feelings for her boss are still unrequited. Zanmu on the other hand I can picture being interested in a few other characters like Reimu or other onis or even the sages, but ultimately not as something she'd commit to and take seriously. The only real endgame is still zanhisa haha
My prefered future/ending for them: Whenever Zanmu considers them close enough to tell Hisami to drop the honorifics and overly reverent language when they're alone, and whenever Hisami feels comfortable doing that would be the ideal "endpoint" for me because of all the things it implies :) I don't care if at that point they actually consider themselves in a relationship or if they just aknowledge there's something going on. Though if they do get in a relationship proper I imagine they'd be very discreet about it. Also I think Hisami should get a promotion so she can directly work as Zanmu's prefered right hand arm man. woman. her everything. her confidant. her silly rabbi
What is their favorite activity together: Probably drinking. I imagine with how old she is and hanging out with onis Hisami's built up a decent hold on alcohol, and Zanmu appreciates it. They reminisce about their respective pasts and talk about the inner workings of hell and Zanmu gets a huge ego boost from showing off her 4D chess plans and Hisami praising her for it
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franeridart · 3 years
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Anon said: You are without a doubt the reason I want to watch jjk! Thank you!! Your art is always wonderful!!
GOSH THANK YOU!!!!! Hope you’ll enjoy it if you do watch it!!!! Though the ones I draw the most about don’t interact in the anime just yet haha
Anon said:can i just say that i adore your artstyle? like every time you post and it shows up on my dash i always marvel at how beautiful it is <3
Thank you so muuuuuchhhhhh!!!!!!!!! This means everything to me you have no clue how much you made my day!!!! ;;; <3
Anon said:Can I say that they way you do smiles is top tier. I transcend Everytime you make one of them do a big big smile. Not even just limited to jjk I mean bnha too. It’s so good thank you it always makes my day
Thank you thank you thank you!!!! drawing smiles is my fav things and the bigger they are the happier they make me!! I’m glad you like them too!! :D
Anon said: Are you going to draw kiribaku much more? I miss their art. I totally understand tho if u dont want to
You know what, had you asked me a week ago (which I’m p sure someone did and I answered to that too) I’d have said probably not, but recently I’ve read this one kamishin fic that had very minor krbk in the background and it somehow reminded me so well of why I spent five years on that ship that now I just don’t know. I might! I might not! I’m not promising anything, I don’t know what I’ll draw tomorrow let alone a week from now :( sorry!
Anon said: your satosugu gives me life !! thank you for drawing them, i love them so much❤❤❤ oh and i want to ask, is suguru your favorite in jjk? just a guess hehe
Thank you so muuuchhh!!!! And god it does look like so, doesn’t it! I draw him so much hahaha satoru’s actually my fav! It’s just by a smidge, but that’s how it is - I have terrible tastes and he’s my ideal man! Suguru’s got my ideal design though, so I end up drawing him a lot more... pretty sure the only solo fanarts I’ve drawn of satoru are patreon exclusives, now that I think about it
Anon said: That one anon from last year who didn’t get into art school: I got in this year! Your art really inspires me!!
ANON!!!! I’M SO HAPPY TO HEAR THIS, CONGRATS!!!!!!! Hope you’ll enjoy every second of it and have the time of your life and that it’ll help you make the best of your skills and make you love art even more!!!!!! 
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themesozoicsperm · 5 years
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Another 5 underrated Halloweeny cartoons
Last year I make post like this about 5 very obscure spooky cartoons that needed more love. This time Im gonna talk about some cartoons that are quite known but could also be more popular. As I said last year, if like me, you wanna watch every cartoon in existence, here are some 5 underrated cartoon series to watch in halloween.
1) The Real Ghostbusters
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This one was actually one of the most popular things back in the day, and to this day you may find some remains of its once huge fandom lurking on the Internet, but the idea of this post is to make new people interested in it, specially young ones.
As you may know, most 80s cartoons were practically long commercials for selling toys and this was no exception, HOWEVER, the execution here was so great you easily forget it. Sure it was quite cheesy at times and the script got worst past the first couple seasons (this because some of the best writers quit after some pretty terrible and misogynist decisions the producers made), but trust me, the main reason to watch this is because it was WACKY as hell. Some scenes really catch you off guard, you don’t expect a lot of things to happen, either because the writers were master minds... or they just didn’t care and wrote the first thing that came to their minds.
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And then, there is also the ghost designs. Just look at those things in the image above! What the hell are those supposed to be? the ghost of aliens? They dont look like death people at all! There are so many good ideas in this show that are incredibly inspiring, specially if you like to design creatures like me. And the animation for its time was pretty cool too!
I would also recomend the sequel show, Extreme Ghostbusters, which was a pretty good follow-up and also counts with wacky creatures designed by the amazing Fil Barlow!
2) Aaahh!!! Real Monsters
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Another one that was pretty popular back in the day, basically Nickelodeon’s gold mine along Rugrats and Ren & Stimpy. This one also had a lot of incredible monster designs so full of personality and an incredible voice cast that goes from Charlie Adler to Tim Curry himself. At least for me this show seriously did better work recreating “monsters as a kid would imagine” than Monsters Inc or Foster’s Home for Imaginary Friends.
The Gromble specially steals the show with its Dr. Frank-N-Furter-like personality, every single of his lines could be your seniour quote. Really so much thought in these creatures, making multiple gags about their appearances or abilities, rather than just being randomly designed monsters.
Is kinda sad that modern shows wouldn’t try an artstyle like this, specially because people nowadays would label it as “too ugly”.
3) Garakuta or Mr. Stain on Junk Alley
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A pretty obscure one! Shall have probaly saved it for another list? Anyway, a lot of you may know Popee the Perfomer, a creepy cartoon by Ryuji Masuda that usually makes into “topz 10 mast disturbenz car2ns lol”, and it was indeed pretty unsettling. But before that one Mr Masuda make other interesting cgi projects that really deserve some recognition too.
One of those was Garakuta (also know as Mr Stain on Junk Alley), and used to air on Adult Swim (at least where I live >:( ). It consisted in short 10-minute episodes about a hobbo living an alley full of garbage as well as a lot of creepy crawlers. It may wasn’t really “halloweeny” or “spooky”, but at least half of the episodes revolved around scary stuff and creatures, but somehow always fnishing in a funny gag or almost ghilbi-like tear jerking ending. The uncanny 2000s cgi just adds to the creepy factor, aswell as being a silent show with no dialogue at all adds to the “classic fairy tale” feel.
I do actually consider this one an anime since is totally japanese ^^.
4) Making Fiends
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Oh god! one of the saddest ones! And not because of the show itself but because of the story of its production. Basically, this one started as a series of internet shorts by Amy Winfrey on early 2000s, you know, the time for internet stuff like this (ie: Salad Fingers). Nickelodeon noticed it was kinda popular so decided to buy the rights to young and inexperienced Amy and make a full series. It sadly didn’t do well enough, and as is law on Nick: if its not a inmediate sucess... them cancel it and replace it for more crappy sitcoms or moar Spongebob. Poor Amy was left alone with no work and not being able to make more Making Fiends on Internet since the rights didn’t belonged to her anymore.
The premise is basically what the title or theme song tells you: a Mandy-like girl called Vendetta has a whole city scared under her control, she has the ability to make creatures that follow her orders and like to terrorize the citizens, but then another girl called Charlotte came, with a totally opposite personality to Vendetta she tries to be everybody’s friend, and of course, worlds collide! Unlike other shows of this kind, Charlotte doesn’t try to make Vendetta a “good” person, she is just being herself while Vendetta is also being herself, 2 different queens wanting to rule their world in 2 different ways.
At least the show kinda generated a little cult following with time!
5) Warau Salesman
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I already talked about one anime here so lets talk about another! Literally meaning “The Laughing Salesman”, this show got a little more popular this year after some review on youtube came sometime ago. However, IT CAN BE MORE POPULAR RIGHT!???
As practically every other show on the list, this one is also episodic, which is kinda weird for an anime, isn’t it? It just doesn’t tell a continuous story, is more like... gotta quote that one review... The Twilight Zone, every episode we know about some random person who wants something in life, till sometime its complaints are heard by this humble gentleman called Moguro Fukuzou, who promises to solve all his/her problems free of charge!!! Just... do exactly what he says, really...
We really never know what’s the deal with this guy, the main attraction, the show itself, is he a demon? just a horrible person? what are his ambitions? is he actually evil or just like to do awful pranks?
This show actually actually got a decent remake recently! but didn’t do good since an anime that is not about school teenagers with superpowers is not profitable these days.
PS: this is one of those anime that I would actually consider “adult” since most of its episodes revolve the adult working life, alcoholism, money, taxes and how hard the life of the average japanese businessman is.
Let’s finish with a bonus of some specials mentions that also deserve a watch, may talk about some of these shows in the future!
Martin Mystery, The Drac Pac, Gravedale High, Mr Meaty (mostly gross and unsettling than spooky), Monster Farm, Toonsylvania, Hilda, Victor and Valentino, The Funky Phantom, Legend Quest, Creepy Crawlies (1987), Gegege no Kitaro and of course YOUR SUGGESTION HERE and the Moomins, yeah THE MOOMINS, because 1) is not really underrated, became pretty popular again this year after the new series premiered and 2) While most tumble talks about how the 90s show was pretty cute and how gay Snufka and Moo-man were and all that...
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the show itself wasn’t always cute...
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archer3-13 · 5 years
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Fire Emblem Three Houses Direct: Persona Trotter and the Mystery of the Treehouses
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so we finally have some more info about this damn game and...
overall its looking fairly solid to me. i have some personal quibbles but most of them fall into the annoyance category and not even the passionately angry annoyances but the annoyances that ill still enjoy if their done well like some kind of fucking moron.
anyways, time to get into my more specific thoughts on treehouses, throw in cute joke about how its proof if proof be needed that hogwarts can in fact work without a slytherin the gits, and lets get this show on the road!!!
1. art style and direction: the most immediate thing that sticks out to me, and a strong contender for best artstyle within the fire emblem series, treehouses nicely combines the stronger elements of modern fire emblem artstyles and classic fire emblem artstyles into one and it really benefits from this approach, well still bringing its own unique aspects to the table. to put it more simply, it doesnt look as archaic as some classic fire emblem styles can be, and it also doesnt look as plasticy and cheap as some modern fire emblem styles can be, it strikes the right balance is me point. hell even the splattering of anime highschool outfit tropes dont bother me that much because of the art style and design, thats how strong i feel it is within this trailer alone. with two notable exceptions of course, namely the not tiki lady and the female avatar (in my opinion anyways)
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starting with the more forgivable one in my opinion, not tiki helps distinguish herself from tiki by going for extra long kinda pigtails and weird multicoloured braids, well sporting a fashionable rope bondage shirt. well this particularly irked me when i first saw it im digging it a bit more now that its sat for a bit but it still feels stupid, and i hope that in the final game it works better. as for the female avatar...
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it seems shes decided to strut her stuff in a sexy school teacher outfit version of the male avatars outfit, though on further inspection she is at least wearing shorts as opposed to a skirt and thoroughly fucked leggings. this one really bugs me, and i really hope theres other costumes for them to wear or at least different body types that might help make the outfit look less stupid. just, blegh. still the above two dont change my overall praise for the artstyle in this game as we’ve seen so far.
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I mean look at that, that is clearly a schools vice principle or an English prof and yet im really digging it. hell id love form him to be recruitable or somethin... cause i would romance the shit out of him. so long as i liked his personality anyways.
2. flexibility and innovation: The other biggest thing that stuck out to me was that IS really do seem like they want to take a spin at actually innovating the wheel here and if it proves to be successful then im all up for it being the direction to take things if only for a while anyways. to try and not ramble one here, treehouses seems set to offer the most unrelenting amount of variety and flexibility in how we are allowed to build units in the series, because now you can chose atleast some of the weapons and even mov types a unit gets to wield.
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not only is this infinitely more flexible then reclassing, though presumably there will be limitations on what you can pair with what but if not booyeah, but it offers a lot more replayabilty through unit builds. also it seems fighting is the new actual weapon type which presumably allows a unit to wield claws as seen later in the trailer or other small weapons. but more importantly, it means we can now punch enemies to death
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im going to guess that if daggers appear they’re going to be considered a ‘fighting’ weapon but im quite interested in seeing how that interacts with the gameplay. but yeah this promises a lot of versatility which will hopefully work well with the multiple different promotion options that the game also offers (atleast for the royal villagers of the game)
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still dont know much about formations unfortunately, but it does seem like you can use artes or atleast special moves with them. also, highly suspect that turnwheel mechanics are indeed coming back. dont know why though, so it could be just a hunch
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3. a persona dating sim: i actually kinda mean this as a compliment, though otherwise im gonna keep this short and it does come with cavets. ill be honest here, the support system was always the least interesting part of fire emblem to me, and especially its heavy emphasis in fates and awakening in particular. controversial opinion incoming.
fates and awakening have often been accused of being dating sims in trench coats by people who don’t like them and i feel thats a little unfair to dating sims. the truth of the matter is that awakening and fates are really fucking bad as dating sims. if they were to be sold as dating sims, they would be a disgrace to dating sims and that is a really fuckin low bar to clear.
treehouses on the other hand seems to be cribbing from persona and actual dating sims in this regard, atleast from what i can tell and am being led on to believe, and i feel that overall thats for the best. although, that does come with the cavet... well the avatar is technically a teacher and even if they are closer in age to the sutdents under their care its still pretty creepy and weird to have a teacher date their students (there is a certain power disparity there). it might just be me, but still just... nnnghggh > <
4. da plot: to early for me to say anything definitive, but in general im intrigued as to where they plan to go with the story. seems like the perfect setup for a degree of moral complexity and ambiguity especially with the line noting that the students often go and ‘put down rebellions’. also we do indeed gotta pick a house though thankfully it so far seems to all be contained in one game.
5. overall mood: despite my personal skepticism i am quite intrigued and even a little excited for this one. if theres one line that definitely speaks of my thoughts on the game so far though it would be that “fire emblem treehouses seems to be making a genuine effort to innovate the series” so overall good showing so far guys!
also the official name does indeed seem to be three houses so it is no going to be called treehouses by me for the rest of time
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bluriginals · 7 years
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Quest for the Northwest Review
@gfdeepwoods @mysteryseeker
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Sorry to keep you waiting!
It's been a long time coming, but it finally came! Not only since the last Blu Blogs (all the way back in March; yikes!) but since I made the promise to provide a review of Quest for the Northwest for a member of its crew (all the way back in June). Now I know what you're thinking and I will tackle these thoughts in order of importance:
1.) What's Quest of the Northwest?
It's the first installment of Gravity Falls: Deep Woods, a fanimatic based series chronicling some adventures in between the normal episodes of Gravity Falls
2.) jesus /march/
yes i know i'm awful
3.) Someone requested you to review their stuff?
i know it's so exciting!
ok maybe none of you were thinking that but i was and it was so flattering and cool and stuffs
4.) Does this have anything to do with the Mystery Hut review?
Only vaguely; MysterySeeker (who I'm assuming is running the project) saw it and thought I was apparently good at this so they asked me to throw some of my...'me' their way.
5.) You promised this review in mid July and it's almost October. What do you have to say about that, HydroPants?
Uuuuuuuuh...there's my ride?
Now in my defense, the first part was released January 16th and the second Hirsch Day and that's a 5 month wait so if anything I'm like, 3 months fashionably early!
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Read and weep, boys.
Alright alright, in all seriousness deepest apologies for me taking SO long to get to this. Getting that feedback on time is likely important for whatever you guys are doing with Deep Woods moving forward and it's just plain unprofessional. Really sorry to you all! But enough apologizing, let's get to the review of...
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If you haven't already watched it, you should check out part 1 here .
As I stated before, I might not have known about this or looked into without my Mystery Hut review and as I stated there, I was really hyping that project up. Since then I've learned to abolish hopes/dreams and reject happiness, but the thumbnail did give a good first impression. It had a well-crafted quality to it and had been made specifically TO be the thumbnail. This really contributed to my gut feeling that Quest for the Northwest would really be something special. And let me tell you it is DEFINITELY really good. However, rather than talking about it on its own, allow me to spend the entire review judging it not only by its own merits, but by comparing it to Mystery Hut. Naaah, just kidding I'll leave that ol' coot alone. Before I we go in on the story, let's talk about the presentation. Oh my.
Presentation
This presentation is just /amazing/. It's really like taking a step back into Gravity Falls as if nothing's changed (as much as you can in an animatic sense). Starting off with the sound direction, Quest for the Northwest has a distinct element that truly gives it the GF edge any project attempting to emulate the original series needs: the music and audio cues. Brad Breeck's music fills the scenes it needs to and adds to the atmosphere so much. However we aren't dealing with Johnny Test or a 4Kids dub here; the fanimatic knows when to stop talking and deliver some golden silence.
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This example from early in the episode where Mrs. Northwest discourages Pacifica from playing with the commoners utilizes sound cues in a way that emphasizes what happens in it
I can't think of a true example of silence off of the top of my head, and it's likely that many scenes use a more lowkey part of the OST, but that works towards the same objective: quieter, more somber moments that appropriately juxtapose the louder ones. It never feels like these silences are too long, awkward, or the result of someone flubbing a line or not being able to think up some dialogue to put in the place of said silence. Speaking of flubbing lines, there's basically none of that: the casting and voice direction are extremely solid. I feel as though some of the people from Mystery Hut (THIS AND TWO THINGS LATER WILL BE ONLY COMPARISONS I SWEAR) may be 'reprising' their roles in Quest for the Northwest (which will hence forth be abbreviated as QftNW) and if they are I gotta give some shout outs to them and the voice director because the delivery and inflections of every line are just right and more. You really get a sense of the emotions and mindset of the characters with every word they say and on the whole the inflections feel very reminiscent of GF. Dipper, Pacifica, Jeff and Preston while not perfect matches are honestly good substitutes and deliver every one of their lines the way you'd imagine the real VAs to. Soos is honestly spot on aside from not being as deep but the real star of the show is Mabel. Though she isn't a near perfect match like Soos, whenever I hear her voice actress speak I can actually feel those Kristen Schaal-isms in her; not just through her dialogue but how she says certain words and just her voice in general. There's even special attention to detail in some places like when Jeff's voice breaks when he's pepper sprayed and in some instances, you can even tell what a character is saying based on their mouth in a single frame.
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You can EASILY tell that Jeff's saying something with an 'L' sound, and while you don't have to mark little things like this in boards unless they're really important, I appreciate it a lot.
The only gripes I have with the sound (and they're admittedly minor) is that I feel like Part 1 is a bit quiet, even at max volume and Snadger's hiss audio in part 2 is loud. Like, if you have it at 100% prepare to get that faux jumpscare chord feel. But these really are nothing in comparison to the great sound in this fanimatic.
Upon my first viewing of the episode I was blown away at how well-crafted and consistent the art was. I could NOT believe that there were that many boarders; 4 at most. But I found myself shocked to see a plethora of different artists names flash on screen during the credits (16 to be exact; 4 times as many as appeared). On the second viewing, I was definitely able to distinguish more than 4 styles, but 16 is still WAY more than I'd ever guess. It's just so consistently good, on-model, and expressive, its many artists are able to carry it together with pride.
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This shot in particular is really pretty, so I wanted to highlight it :)
Sure there'd be occasional hiccups like Dipper and Mabel's heads being squarshed in some frames or the first portion of Jeff's beast slaying plot but you still get a genuine sense of effort from each and every frame/artist and (Mystery Hut comparison incoming) not ONCE does it ever stoop the low, haphazard inconsistencies and disregard of the Gravity Falls artstyle as Mystery Hut did. In fact, it goes so much further beyond that. Just...take a look.
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(Nearly) Every. Single. Face in this project oozes with the Falls. I absolutely loved it and it was a pure joy to look at. Not a second goes where something isn't moving and it's in the best way: each frame is logical and compliments the one preceding and succeeding it. I can honestly imagine so many of these frames transitioning smoothly from one to the other in animation and this level of attention to detail and desire to express a genuine Gravity Falls experience is commendable to say the least.
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They remembered dramatic, shading using close-ups and in some shots they even bothered to put in unique towns people that fit the style! Cute!
But the biggest thing of all that propels this to new heights artistically has got to be the understanding of the characters.
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QftNW has such a great understanding of Gravity Falls' characters not only in how they talk but equally as important: how their physical body works in relation to other objects as well as themselves.
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Dipper's (audience) right hand has such a nice depth to it and the way Pacifica's hair bends on the bench looks like it jumped straight outta the show.
But there's on example that stood out to me above the rest. Just...look at this beautiful  8 frame scene where Dipper and Mabel take off their Pacifica costumes.
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Forgot how tumblr shrinks wide images like this, so here: bask in the full glory of these frames!
Whoever drew this is my Super Star, the 1-Up Boy (or Girl). It's on model, it understands how the individual 'pieces' of Dipper and Mabel work (hair, arms, face etc.), it has touches like their changing facial expressions and Dipper turning his hat forward. I just can't do it justice this scene is so /good/. MysterySeeker when you get to this, please give that boarder special shout outs. I love this scene so much aaaaaaaaaah
Alright that's enough gushing about the glorious art and sound. There's one last remark I'd like to make about the presentation. The episode managed to get in a special monochromatic full version of theme which is great, but in the end the episode totaled out to /27/ minutes. Now, if that's what they want to go with that's absolutely fine. Nothing wrong with having your Gravity Falls fan series run a couple over the normal limit. But if they really want to go for that Gravity Falls feeling they should cut 5 of those minutes.
Story and Characters
Quest for the Northwest's basic premise is that Dipper and Mabel decide to go out to a parade being held to honor the election of the holder of the best running gag, Tyler Cutebiker. However upon seeing a miserable Pacifica in the parade Dipper and Mabel (mostly Mabel) callout to her and try to get her away from the parade and by extent her parents. All isn't right however as with Jeff's role as leader being questioned due to his inability to find a new queen, the town's precious princess may find herself in more trouble than she's bargained for. The basic story definitely shows lots of promise, particularly in the idea of having an episode where the Pines twins both interact with Pacifica. But before we really go in on that let me talk about the structural elements that hold up this story.
As stated in the presentation section, the visuals here are on point and they really propel the episode forward with great action based gags, both subtle and dynamic. Jeff rubbing his eyes after being pepper sprayed and Preston's reactions to all of the filthy commoners being near him (Soos especially) added to the scene SO much.
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Don't touch me, PEON. And on a similar note...
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Don't touch me phone, PEON.
The characters aren't just moving through each scene as lifeless dolls, occasionally making flanderized quips that are supposed to remind you "YUP THAT'S THEM". That wasn't uh, that wasn't supposed to be a Mystery Hut sneak diss either I just wanted to say that the characterization is great. Speaking of that third Mystery Hut diss, it's finally time to get to it as we talk about the characterization. Mabel's characterization is MILES better than it is in Mystery Hut. There she was a spouting faux-Mabel non-sequiturs and generally being a flanderized nuisance. But here? Her dialogue isn't substanceless; it's endearing, and smart, and feels SO Mabel. And being that this is QftNW, it's not just her dialogue. It's her actions. How she moves and the things she does: licking the beard hair twice (and ultimately eating some at the very end), her "balloon sense" in scene 2, picking the cotton candy off the bench when they hear people calling for Pacifica and then sliding next to them when they look behind the wall.
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It culminates into making Mabel feel well represented and because she's one of our two protagonists, it's pretty important to have her on point. And that my friends is that LAST you'll hear of Mystery Hut for the rest of this review. Probably ;)
I think that Pacifica was handled really well too! Some fans would've had her be a complete 180 from her appearance in Northwest Mansion Mystery, having her be all nice, and kind, and forcing Padippica down our throats in a way that feels unnatural, Pacifica still retains a lot of her personality. She's clearly only JUST learning to be better person and it's the gradual type of character development that I love to see.
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Pacifica says "It's ok, most people are terrible at what they do." and not only is this a funny line but it feels perfect for a kid who's only steadily learning to drop her rich girl tendencies.
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Sort of reminds me of the Steven Universe episode "Beta" where Peridot is showing Amethyst and Steven the Beta Kindergarten and making remarks about the gems that emerged there that really bring out her more Homeworld-like habits.
Jeff's pretty well-handled as well. Due to him being more of a recurring character in the series he's got nothing that really stands out but he's still well represented, especially in relation to the show. Basically all of his dialogue feels right at home with him. Though there is one action he takes in the story that particularly stands out, and that's retrying the Norman scheme from Tourist Trapped. I know this seems like the type of thing that'd I normally whine about and call forced reference/fan-pandering, but the way it goes about is such a unique parallel to Dipper and Mabel's encounter. The Gnomes are NOT the smartest creatures in Gravity Falls, so it makes perfect sense for them to double down on such a make-shift plot. It further expands on the parallel by having the plot fall apart very plainly. Him stumbling over his words, dropping the hand, and just coming on too strong coupled with Pacifica not buying it at any point and eventually fighting her way out is a serves as a smart subversion of Mabel's encounter with them, helps advance the plot in a unique direction. On the topic of throwbacks that brings us to Dipper and well...
For the most part I believe Dipper's also himself. At first I was thinking he was being a bit of a downer but honestly, it fits Dipper to be resistant against things like going to the parade. Him not thinking about Pacifica's huge milestone in Northwest Mansion Mystery (NMM) where she disobeys her parents is a little bit harsh but things really go over the edge when after the twins manage to get Pacifica off the float, Pacifica mentions that while appreciative, she doesn't want to be caught with them for fear of more punishment from her parents. Dipper replies to this by saying "See Mabel, she hasn't changed at all. And here I thought you were gonna start trying to break the world's worst chain".
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Barring the fact that reprising the "world's worst chain" in the context of demeaning Pacifica comes off as absolutely brutal seeing as the line was such a landmark part of NMM (it was the thing that made Pacifica finally consider a change of heart), it feels very forced. Dipper didn't need to say something that cut so deep AGAIN especially after Pacifica saved ALL of their lives not out of obligation but out of wanting to do the right thing. And that's just the world's worst chain part; the fact that he says she hasn't changed at all? Way too much. And considering that she's just doing something as little as running away from a boring parade and not tricking Dipper into exorcising a ghost it was really unwarranted for him to go nuclear on her like that. Honestly this is the only instance of bad writing in this entire fanimatic. Like, Pacifica not wanting to consistently disobey her hella strict parents again makes sense. Has the Fear of God never been put into this boy by Mr. and Ms. Pines?
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But don't let this minor blemish make you think it's NO good. The episode's writing is honestly SO good. And it's referential/injoke humor definitely isn't a hit or miss in most cases. You know, based on the fact that I gave 1 hit example and 1 miss example; I didn't want it to come off as QftNW being a crapshoot when it comes to reference jokes. It's very subtle but you can catch things like 'Dope Dog', an obvious reference to Cool Cat who we all probably know from YMS, Pizza Guy being jibbed YET again,
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Shout outs to whoever boarded the first montage too btw
Alex Hirsch's face being on the TV and name somewhere else in the episode, the former Mayor's honorary statue and the fact that it has 2012 on it,
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You guys KNOW they would've had to vague the date if this was a real episode.
And best of all Pacifica's response at the end when asked if she wants to visit the shack. If you don't get it, listen to how she responds to Dipper. You'll get it. QftNW is just plain good at balancing the worlds of emulation and fandom. I salute you fair fanimatic.
As you could guess from how much I've gushed about the characterization, the writing is a joy. The jokes are very much Gravity Falls and from start to finish this episode is doing its best to give you that feel when you have GF.
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On first viewing this had me /ROLLING/, oh my god. What a great way to start off an episode.
And it keeps this kind of stuff up throughout its entire run. BTW shout outs to one of the guys who said "MS. NORTHWEST" while they were looking for her. This is so random but the way one of them said it honestly sounded like professional VA work. He knows who he is. Alright that's enough goofing around. How do I feel about the actual plot, the meat of the story separated from the writing/art framework? As stated before I truly believe this to be a great fanimatic. Its production efforts are high for a fanmade project and you can just tell lots of love and heart were put into every aspect of it. But if I'm being quite honest, I found the actual plot sort of weak. The writing itself was top notch so that did it a lot of favors but if you take a step back, you realize that not a lot really happens. Like, a lot HAPPENS but not a lot of substance happens. The episode deals with two primary conflicts: Pacifica trying to take a break from her daily routine and avoid her parents and Jeff trying to prove he's a worthy leader. Both are handled in a pretty straight forward manner: Pacifica avoids her parents all day and worries how they'll react, Dipper and Mabel come up with a valid excuse less than half way through the episode; Jeff tries to kidnap Pacifica, fails, the kids pity him and help him out by doing the classical costume farce and all is well. It's lacking the strong character plot (ex. Mabel questioning if she is a good person in Last Mabelcorn, Dipper confessing his crush in Into the Bunker, Dipper and Mabel wondering if Stan is really what he seems in well, Not What He Seems, Soos learning how to deal with girls/the fear of being alone in Soos and the Real Girl etc.) present in nearly every Gravity Falls episode. Even the segments within Bottomless Pit! and Little Gift Shop of Horrors managed to place some significant character plots that easily feel just as strong as the real episode's despite them not actually happening. Here minor conflicts arise, but they're never anything that hard to surmount or quite frankly, that interesting. After letting it sit with me for a while, I realized that
1.) The episode has two montages. Not that having two is some abominable sin they should've avoided at all costs, in fact montage 1 is great for giving an abridged showcase of the kids day together. Montage 2 on the other hand doesn't exist to parallel montage 1 (showing an advancement/decline), or show anything of interest in general. It's just your normal training montage. It has funny jokes but it seems sort of excessive. Montage 2's results are a total flop and result in them having to think up a b plan. The fact that montage 2 is ultimately not important isn't even lampshaded, in fact it's more played as unfortunate with how Jeff nearly cries. I'm not saying that montage 2's failure should've been played for laughs, especially since in episode the failure is punctuated by a gag, just that in the end montage 2 was a bit cliche and unnecessary.
2.) Pacifica's presence in the second half feels sort of extra and as if it's there primarily so we can get more Dipper, Mabel, Pacifica relationship-growing-time fanservice. Which is not to say that is at ALL a bad thing (the bit in the last scene before the credits scene is SO cute and not forced at all I love it), but when you're trying to write a good story, particularly a Gravity Falls one, having a strong central conflict to carry the episode is pretty imperative. One easy example I can think of off of the top of my head? There could've easily been parallels drawn between Jeff and Pacifica and the pressure from the obligations they have to their families. Jeff on his only simply isn't that compelling a character and making him into a compelling character that late into Gravity Falls isn't that beneficial. He isn't locked out of development due to being a recurring character, but having him have his own little arc that ultimately contributes to Pacifica's (a major character) would've been a better choice. There's obviously more than one way to do things, but that's something I thought would've worked out well.
3.) The title "Quest for the Northwest" doesn't reflect the episode's contents. Jeff's easily apprehended by Pacifica so there's no such quest to speak of and it isn't a clever bait-and-switch title like "The Ricklantis Mixup" because Pacifica defeating the gnomes on her own isn't the big bait of the episode, it's just a nice little parallel to Dipper and Mabel's encounter. Had it actually been about Pacifica being kidnapped and Dipper and Mabel going on a quest to save her whilst say, Pacifica decides to help Jeff out of pity after she breaks free on her own, eventually coming into her own as someone who's taking the first steps to being a better person, THEN it could've been called Quest for the Northwest. It would have the double meaning of not only Dipper and Mabel being on a quest to save Pacifica (the Northwest), but Pacifica being dealt her own 'quest' in helping Jeff out. But that's just me spitting out a specific theoretical I liked, there's tons of ways the title "Quest for the Northwest" could've been justified. The episode's plot just isn't one of them.
4.) Last and certainly least, the black eyebrowed Gnome who's clearly trying to usurp Jeff really isn't relevant. He's shown as the leader of this growing insurgence, but all he really does is talk mad game in two scenes and get absolutely destroyed in an admittedly funny scene. He didn't need to be his own character and the gnomes dissatisfaction could've been more properly represented with a mob rather than a man...urr, gnome. But really, this is a drop in the bucket compared to the bigger issues presented in #1 and #2. Had those been more refined this would just be an outlier rather than a cherry on top of a problem cake. A single layer problem cake mind you, but still a problem cake.
But enough of the negative: in the end Quest for the Northwest is a satisfying episode that captures the soul of Gravity Falls magnificently well despite its faults. An absolute must see for Gravity Falls fans, and if you for some reason read this review without watching it, check it out part 1 and part 2 here. There's plenty to see both writing, visual and gagwise that I didn't spoil, and honestly? Not seeing it is a disservice if you like Gravity Falls a lot. Definitely worth a watch. 8/10; MUCH better than Sonic Lost World.
th-that's my thing now guys. any time i give a number rating it's also quantitatively compared to sonic lost world u
Anyway enough of me babbling, if you enjoyed this fanimatic like I, you should check out their tumblr page for updates on whatever they have in the works . Pretty sure the next episode coming is being titled "Deep-Rooted Misunderstanding" so look out for that, cause I know I will! And while you're here, you might as well check out some of the rest of the this blog and see if you find anything you like. Stay tuned because next week, we're going to be talking about Sonic Forces and/or Mario Odysse-- on second thought let me not get back on my bullshit and promise next week, see you guys in june lmfao
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