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#because I feel like this isn’t a concrete update moreso just. uh me talking about things that not everyone would care about
chexie · 7 months
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interdimensional gateway fic update for 3rd anniversary
haha kidding
it takes forever to write fics so I applaud you for still managing to keep up with it, especially multi-chapter fics. and especially especially ones that are over like 5 chapters.
I would've forgotten about it and then just hoped the readers weren't that into it so i could abandon the thing
(have done that in the past but then again they never got many likes 2 begin with haha)
anyways wish u luck on it, dont worry about meeting deadlines n shit
Oh honestly at some point this past spring I had this silly pipe dream that I’d have Gateway’s epilogue up in time for it’s third birthday lmao it’s even pipe-dreamier now, but hey, who knows (I knows, I absolutely probably won’t finish it by then but yknow it’d be nice)
But at the same time the fact that this ask is like. Even here at all is so so wild to me because this is the first time I’ve had people engage with my content so positively and consistently, and I feel like that’s been one of my reasons that work on it’s been so ‘consistent’
(That and the Darkside communities size. Back then we only had 7 fics to pick from so it was my civil service to the community, obvs)
At the end of the day, while the stunted progress in 2022 was just another cost of a mentally taxing year, 2023 has just been me wrangling my brain to focus on anything for more than two weeks and clinically failing, and the lack of engagement chapter 9 got around its release ended up burying DD in my head
I’m not,,, entirely certain what my point was in all of this? But. Thank you. Maybe chapter 10 will drop by year’s end. Wouldn’t that be rad?
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Any tips for putting together a Monster Of The Week game? I'm making a campaign and haven't ever played before 😅
Oh, sure! Some of this might be kind of basic stuff that you might’ve covered already but since I don’t know where you’re at in the process yet I’ll try to give some general starting stuff advice. (From your phrasing I’m gonna assume you’re the GM for this.) (Also, uh, some of this got kind of long-winded, but mostly it’s stuff I feel is really important)
Initial thing to consider: Have you played a Powered By The Apocalypse game like MotW before? If not, it’s important to get into the right headspace for it, especially if you’re coming into it off of playing another game, like D&D. D&D and MotW have pretty different design philosophies. Getting into things like “You as the GM don’t plan scenes, you plan a situation” and “You literally never roll, only the players do, you just make your moves” – or hell, the entire concept of GM moves – can be difficult to grasp if you’re like most roleplayers and are coming off a background primarily of D&D, where the GM plans dungeon setpieces and is encouraged to make a ton of rolls and doesn’t really have a system of responding to players’ roll failures in the way GM moves function. I don’t really have any particular advice for this, it’s just kind of a mental unlearning-relearning process anyone has to go through when they pick up a new game. But again, I don’t know your gaming background – you might’ve already cleared this step, it’s just something to keep in mind!
So, I think an important early step in ANY game is having an in-depth conversation with your group about what you want to get out of the game. In fact, I would say the most important early thing in MotW, moreso than the players picking their playbooks, is to have a group discussion of what style of game you want. MotW supports several styles of play that can give you very different-feeling games. You can use MotW to play Supernatural, Buffy, The X-Files, Scooby-Doo, The Dresden Files, or something in between two or more of those – and it’s not gonna be fun if you start playing what you want to be Supernatural and the players want to be Buffy. Talk to your players about tone first and foremost – do you, as a group, prefer something very silly (Scooby-Doo), something grim and brutal (Supernatural), or something in the middle (Buffy)? The MOST IMPORTANT part of this is talking to your players about boundaries. MotW is an action-horror game, and horror comes in many forms that can be touchy for some folks. Talk about what might or might not be comfortable for everyone at the table when it comes to serious subjects that might come up in the game.
Another aspect of that early discussion, less important than boundary-setting but definitely important for the type of story you want to build together, is what kind of setting and style you want for the game. I think it can be useful to establish early on what ties the player characters together. It could just be a location, maybe all the characters just happen to live together in the same weird monster-heavy town and happen to work together, but it can be stabilizing to have something more concrete. The book goes over some of these ideas (I believe it mentions the idea of belonging to the same organization investigating monsters or all the player characters being family members). An important aspect of this is also deciding whether you want the game to be mobile, with the PC hunters traveling from location to location to deal with monsters (this is, funnily enough, both Scooby-Doo and Supernatural style), or centralized in one location with repeated monster attacks (this is more Buffy style). I technically only have direct experience with the latter, but I think both require roughly the same investment on your part, just in different ways (you don’t have to map out every town you go to every session in a mobile game, but you may want to sketch out a map of town in an immobile game, or just use an existing real town and see if you can find a map online – rule 1 of GMing is knowing when and what to steal!).
I think this initial conversation may be more important than playbook-picks, but it shouldn’t be a huge deal if your players already have an idea of what they want to play, as long as you make sure to get on the same page re: tone and style. Additionally, I assume you’re using the updated ruleset from the revised edition of the game, but I’d advise you to check out the old MotW site and its free downloads of other classes that didn’t get added to the revised edition: Here. You’re not obligated to allow any playbooks in particular in the game, of course, but I’d at least say check ‘em out and if you think they work for you, let your players see them too. (You might be discouraged from some of them by tone, and that’s totally fair, some of them are definitely built for sillier games, but keep in mind that can be changed by the right player. My group has both a Luchador and a Meddling Kid that are really human, multidimensional characters, so if that’s what you want and it’s what your players want to do with them, that can work. Of course, if you want cartoon characters, they’re also very good classes for playing cartoon characters.)
As for, y’know, playing the actual game, I would advise you to avoid my mistakes and try to really follow the book’s advice when it comes to early mysteries. Try to make fairly simple, straightforward hunts at first before you start getting complex or esoteric. If you’re like me you might get excited to try to mess with the formula before you even establish a formula for your players, and in a game you’re new to, that can be overly ambitious. (Although you can, of course, get really creative within the formula. Just look at the two example mysteries in the book – in their STRUCTURE they’re very standard, one big monster with a handful of minions that the players have to find a kill, but with radically different styles.)
Remember you aren’t making scenes for your players to run through, you’re making a situation with many dangers (not just the monsters – remember locations and NPCs are dangers, too!) and a ticking clock that the players have to figure out their own clever ways to overcome. It’s their job to be proactive and your job to put things in their way, but let them shove the things out of their way if they figure out how. (Also keep in mind the players can always prevent things on the countdown clock! This is a minor point that I think the game states directly, but don’t start your countdown clocks at something the players have no chance of stopping and/or already happened.)
Don’t worry too much right now about setting up arcs – your players, through their choices in character creation, are likely to give you a ton of fodder for that stuff. IIRC the book advises to start thinking about arcs after you’ve already had the first session, and that’s good advice, but you can probably wait even later than that if you can’t think of anything yet.
Some advice on magic: Let cool stuff happen, but keep in mind the tone and style you set up with your players before allowing something. Magic is flexible in the game, but don’t let clever magic-using players walk all over you. Like I do. A lot. But uh yeah, keep in mind you get to pick the restrictions on a spell. This is one case where GM fiat kinda has to come in to regulate things slightly and you have to decide what makes sense narratively as a cost for the action being attempted. Some characters, like the Monstrous or the Spooky, will logically in the fiction be (super?)naturally magical, so they can get away with fewer of the material-component-type stuff for Use Magic rolls that seem like they should be part of the characters’ natural abilities, especially if you’re going for more of a high-magic game where magic is a little less limited, but you can still put restrictions on things like time in those cases.
Lastly, I don’t want to overwhelm you with options, but I’d advise you to give this PDF a look-see if you haven’t already. It’s about introducing other forms of the supernatural into MotW in addition to the basic magic stuff that the game assumes by default. It adds new “monster” types that are built to emulate threats posed from weird happenings or alien phenomena, to give more of an X-Files or Warehouse 13 feeling where instead of hunting a physical monster, the players are unravelling a strange circumstance and trying to prevent the phenomenon from hurting more people. It also adds options for characters replacing the Use Magic basic move with some other different Weird-based move, which might be near-superhuman physical feats, mundane gut instinct, psychic powers, etc. You don’t have to allow or use these options in your game, but it can make more sense for specific styles of game if you and your players don’t want a setting where everybody can use magic, and/or your players want more thematically appropriate Weird powers for their character if they don’t see themselves using magic often. It can be a good incentive to avoid Weird being a dump-stat for players who don’t want to play a magic-user, but the game is perfectly playable and fun in either style. Again, don’t want to overwhelm you or your players, but I really like the More Weirdness rules and remember how I could’ve used them in some of my earlier sessions, so I want to make sure you’re at least aware of them even if you want to play a more Buffy/Supernatural-style “everybody can use magic fairly easily if they know the rituals” type of setting.
(Okay, actually-lastly, one more minor thing: This isn’t really advice on playing the game, but I would advise you and your group to come up with a title and theme song for the monster-of-the-week TV show that your game is telling the stories of, purely because I found that really fun in my own game. Our theme song is “Stone Cold Sober” by Paloma Faith, if you’re curious. I link the music video in our game chat every time we start a game, after I narrate a cold open.)
I think that covers all the basic stuff I can give advice on off the top of my head. If there’s something I haven’t covered here that you’d like more detail on, or you have a more specific question about how the game is played, feel free to ask! Happy to see more folks playing the game and happy to help out!
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smoothshift · 7 years
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GT350 Roadtrip: 1 week, 9 states, 4400miles. Lengthy post, pics included. via /r/cars
GT350 Roadtrip: 1 week, 9 states, 4400miles. Lengthy post, pics included.
TLDR: It was a lengthy but short roadtrip. You're welcome.  
Ain't got no time for readin and stuff? I got you: http://ift.tt/2vmKRwc  
States visited: OR, WA, ID, MT, WY, CO, UT, AZ, NV  
Notable locations: Glacier National Park, Pike's Peak, Great Sand Dunes National Park, Zion National Park, Shelby Museum/Factory/Store  
I left San Francisco on Saturday 8/12 at 5:30AM. Returned Saturday 8/19 at 11:45PM. Following are the notes I took on the trip and recollections after. I hope you enjoy. I certainly did.  
Northern California: Nothing notable, I live here. Took 80 East to 505 North, later merging into 5 North. Met two guys with built-out BRZs in Suisun Valley; they were headed to a meet. Cars were tastefully modded and I favored the burnt orange and black wing combo car. Didn't talk long, but the burnt orange guy wanted to know if I was "driving the ecoboost?" Nah, this isn't the ecoboost. Those are good cars, though, and I envy the MPG.  
Oregon: Fast-forwarding to the land of "thou shalt not pump your own gas." Really weird but whatever, Oregon has the most beautiful semi-populated back country I've seen. Didn't find any technical driving roads but the long straights and gentle sweepers were nice. Fantastic ranches you guys have, btw, wow. When the sun hits the golden fields as you're blasting by and the horses look up ya think, huh. I can dig this. P.S. your speed limits are terrible, not updated since 1912 or some such.  
Washington: Ah, crossing the border with that feeling of anticipation, the wonder of sights unseen, the joy of... 2 KA bands and 1 laser hit. WTF Washington, nice welcome wagon you got there. But you're not done, no sir or ma'am. Pasco, WA, aka interchange city. So. Many. KA. Bands. And. 2. Laser. Hits. I get it, you need the revenue. But not from me. Motored along merrily on 90NE/E to Spokane, crossing into Idaho.  
Idaho: Coeur d'Alene. Wow. Amazing roads; long sweepers in the mountains, gentle and lengthy elevation changes and fantastic scenery. You win, Idaho.  
Montana: I'm on the way to Glacier National Park. 3 things of note in this state:  
1 - "Keep Right Except to Pass." I've seen posts about this on r/Cars and never really "got it", but now I do. Montananians have this down to a science and it works. Granted the population is sparse but its a model of managing traffic flow and speed. Consider me a full-time convert.  
2 - I pulled in to a rest stop on Highway 2; it was 11:30 at night and the area poorly lit. A family was setting up a giant tent on the grass; it was just them, me and a semi parked in the lot. Blacked out the car windows (sunscreen and blankets) and made myself cozy. 3AM and I'm suddenly awake, its time to visit the facilities and take care of urgent business. As I approach the men's room I hear a noise, it's a loud buzzing and a man's booming voice. Montana rest stops have speakers playing the weather report ("The weather in Big Fork was clear, and the wind was..."). This speaker was blown due to the loud volume setting. Creepy at 3AM, moreso with dim fluorescent lighting. Good news though: Bathroom is clean and I've got my choice of two stalls. I take the luxury stall aka the doublewide aka the handicapped version. Oh. Lock is broken. NP, I switch to the economy stall and run down the checklist. Door locks, check. Floor and seat clean, check. Enough TP to build an assnest on the seat, check. We're locked and loaded and I'm going in, Cap'n. Except for one thing: The lone bit of graffiti on the door. It read: "8/11. Let's %$# or at least piss on me. Tap foot." Imagine its 3AM and you're groggy with so few hours of sleep and that's me, mouth slightly open, brow furrowed with squinty eyes trying to comprehend this lonely missive of love and bodily fluids. First thought: Is it the 11th? No, ok good. Second: I'm the only one in here. Third: I no longer have the urge to do anything but GTFO; the creepy factor went from 3/10 to 10/10. Not that it mattered to the disembodied man's distorted voice; he continued belting out the weather report as I left a contrail of relief denied.  
3 - Glacier National Park. My first must-see destination and it was so worth it. Lovely, narrow roads albeit packed with appliance cars. On the West Glacier Road there's a spot to park and take a shuttle bus up. Not for me but it's a popular thing. Some tourists get bored waiting and attempt to hitchhike; as I rounded a curve I saw a hitchhiker sorta gently shove his (I presume) SO away and say loudly in his Brit accent, "I know what I'm about!" Hey brother. You're ok hitchhiking in a park, but don't do that anywhere else. Unless you like the song Goodbye Horses in which case have at it. Anyway, GNP: Pictures can't convey it well, nor can they convey the batshit crazy old lady driving a minty green Fiat ... Fiat uh, not the Abarth but the lower spec model. Old lady, her Fiat and personal GNP Formula 1. Like everyone else she'd pull over for pics, but when I saw her coming I got out of the way.  
Wyoming: Plains. Plains as far as the eye can fall asleep.. I kid. Beautiful state, really. Pulled over and listened to a thunderstorm slowly roar across the open land. Amazing, spiritual, awe-inspiring. Congrats, Wyomingians. All 3 of you.  
Colorado: Colorado is amazing, and as a California native I'm genetically predisposed to moving there. But don't worry, Coloradorians.. eh, Coloradori, F it, lets just go with Pot Smoking REI Junkies and Rednecks. As I was saying, I won't move there, ever. Not me. Nuh uh. Well. Not unless I get bored, or ... wait. Wait a second. Huh. Zillow says I can buy how many bedrooms, with how big a garage and a backyard that's spacious in a good neighborhood for how much? Hmmmm.  
Pike's Peak. You've heard about it. If you've not gone, go. Don't expect a Hill Climb though, the usual appliance cars and Lifted Lambos (trucks) clog the roads - although I did get lucky in spots, and did a Matt Farah a few times by making a gap on the straights. 14k elevation, no big deal, I've done that before in Ladakh (India, Himalaya foothills). Think again, that 14k kicked my ass. Just taking pictures of the car was wearing me out. While at the summit some lady hiked down (apparently there's a trail) and needed rescue, she simply could not climb up. I believe it.  
Great Sand Dunes National Park. Yep. It's sandy. The approach road (well outside of the park) is minimal to no traffic, you can go 10 mins without seeing a car. I may or may not have done a triple. Or as I call it, 25 MPH in Mexican school zone. Because I'd never do that in the US. Not me.  
Small towns. We all know its common for small towns to be speed traps. Colorado small towns take it to the next level. Its dark, I'm in BFE, and 1-2-3 small towns in a row: K Band, X Band, KA Band, no apparent falses. In one case the local popo followed me about 3 miles out of town. My very first police escort, I'm so proud.  
Montrose, CO. I'm a coffee nerd so this trip has been mostly hell. The hell of McD's coffee or worse, gas station coffee. Swill. So what makes Montrose, CO, special? La Zona Colona Coffee off Highway 550. You're going to pass it when heading to Silverton, so stop. Clean outside and in, tastefully done decor and, crucially, outstanding coffee with what seems to be an extra dose of caffeine. I suspect this because it wasn't long before I was road raging pretty hard, I mean come on. LANE CAMPERS RADKJEKEJREKJFDKJ gargle scream do nothing but wait to pass. Yep. Road raging. Best coffee I've ever had.  
Silverton,CO. Quaint, preserved old-timey Western town. They even have a steam train and stagecoach, actual ones that move along and make old-timey choo choo noises and whatever sounds horses make. Popular place.  
Highway 550 to Durango. Rounded a curve and a blond guy with man bun waved me down. He and his GF were stuck, older Toyota with a dead battery and as it turns out, bad alternator. I had a battery charger but no cables (ugh) so he plugged it to the battery and we waited. I suggested waving down a truck as those guys must have cables. Cars go by, no one stops or acknowledges his waving. Weird; he's young, good looking and dressed in Mountain Chic - I mean, he's not scary looking and its full daylight. Finally a red F150 stops, older guy with cables. He's a little sauced, not drunk but he's had a few. Engine turns over and I follow the Toyota couple a while, and it dies again. This happened 4x til we made it to the guy's house in Durango. On the last pullover the red F150 guy shows up again. "I wanna see how fast this Shelby can go," he says, slightly slurred, "It's ok, I party with the cops in Durango." This was just not gonna happen, Durango's not a little town with deserted roads and I didn't see any signs for open track night. I politely ignored him and we got the Toyota couple home, wished them luck and off I went.  
Utah: I dunno, it's Utah. Mostly impressed with the people vs. the places, although those are nice too.  
Four Corners. Not sure what I expected, maybe something grand to commemorate 4 state borders, maybe some good dining and driving roads. Nope. You get a short dusty road (fine, its the arid desert), a $5 entry fee, signs saying cremated remains cannot be spread here (huh, who, why?), vendors selling Navajo-themed jewelry and stuff and that thing. That thing set in concrete marking the celebration of 4 state borders meeting. I was done before I got there and was walking back to the car when I saw her. No, not the love of my life. Rather a woman wearing an awesome tshirt which just then struck me as hilarious. Pic taken. Nice lady, she was a riot. She liked the GT350 too.  
Zion National Park. 105 degrees. Two European guys driving below the speed limit in a rental Focus. I get it, you're here to see the sights. But uh, pull over. Thanks bye.  
Kanab: Nothing notable here other than I stayed in the Quality Inn's "suite." But there was one cool encounter at the local car wash (I detail my car religiously): Mr. Walker with his 1965 Thunderbird. OMG. Maroon paint, black leather interior, dusty engine. Overall excellent shape (driving condition, not concours) and he's the second owner with all maintenance records from new. Mr. Walker liked the Shelby and had a lot of questions; I had just as many for him. He showed his car and apologized for being unable to wipe down the front and rear chrome due to his age. Not a problem, yours truly wiped it down for him and it was a pleasure doing so. What a car. Tip of the cap to you, sir.  
Nevada AKA Las Vegas: Stopped to visit the Shelby Factory, Museum and Shop. The shop is the first thing you see once inside and lemme tell ya. Need a Shelby leather coat? They got you, Holmes. Socks, tshirts, bottle opener, model car, hat, travel mug, earrings, key chain? No problemo. I made a dad joke (tm, not an actual dad) after buying some shirts: So uh, you guys have everything, literally everything for sale, don't you? Sales lady: (thinking FFS not this again): Yes, we do. Me: Great, I'm in the market for a new fridge. Sales lady: Points to her left and there it is, a I-kid-you-not-Shelby-branded-fridge. Joke's on me; abort abort mission failure RTB.  
Walked outside and there was an Aussie family sorta standing by my car. The dad went on about how much they liked it, and a US friend of his was considering buying one. Told him to tell his friend, yep, buy it.  
... And that's pretty much it. Went to SoCal but there's 2 kinds of SoCal: coastal (nice) and inland desert (less nice). At Barstow I couldn't take it anymore, GTA got crappy desert towns right. Connnected to 5 North and pulled over for gas: $3.89 for premium, the good ole welcome home price. Drove 6 hours north to SF, woke up the GF and flopped right into bed. Best parts about coming home: GF reunion, Game of Thrones and 7 hours detailing the car. Still haven't got all the bug bits off the grille.  
Random stats:
23.1 MPG
Cheapest gas / Premium: $2.48 (Wyoming, Ethanol blend)
Oil consumption: 2 quarts
Breakdowns and flats: 0
Truck Stop Hookers Observed: 2
Drunk Drivers Observed: 1
Accidents seen (after the fact): 3
Road rage battles seen: 1 (SoCal. Of course)
Live deer: Too many (Montana, but especially Colorado)
Dead deer: 12 +
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