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#flee from fantanimalland
wheatthinsofficial · 1 year
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fibrefox · 1 year
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Brennan: Don't worry, little chickadees. [waggles tongue] The⁠— Lou: Put your tongue back in your mouth. Ally: Keep that tongue in your mouth. Lou: Keep that damn tongue in your mouth.
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sixthsensewulf · 11 hours
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Not going to lie. I love when the adventuring party is full of chaos and bits but also when they actually talk about what actually happened.
Like I get it, you played for about 3 hours ISH, took a bathroom break and now decompressing after the episode.
But I think that's what gives the APs their life.
Like yeah, sometimes a full AP is talking about how hot an NPC villain is, or them playing with an Axe body spray. Honestly The Neverafter APs were just full fucking chaos. .) but they did talk about the episode inside the bits. . Which often led to new bits. . Which honestly made fucking sense. It was the horror season, they needed to decompress from that. They are also comedians roleplaying a TTRPG.
Starstruck was the opposite, it was more, here's plot points and our thoughts. .it did have chaos don't get me wrong. But it was more information and their thoughts etc. like I think most of the AP after "Flee from Fantanimalland Land" was them trying rolling 14 on 3d6. But it was also informative etc.
Junior Year had a mixture of the two. Yes some of the episodes were absolutely chaotic and talking about nothing but also somethings related.
I also get why people want the Zoom APs back, if that makes sense. But honestly I think people have to try and remember they film about 3-4 episodes at once, including the APs. So naturally sometimes the energy is nuts.
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top 5 zac oyama one-liners?
Impossible question. He’s just too good.
1. “I thought you were just getting worse.” (Mavrus Bombara, Blazing Babe (NADDPod). This is in response to Murph’s PC saying he is more uptight because he’s participating in dry july. That context feels important)
2. “Love is love is love.” (Mavrus Bombara, NADDPod C1 E87: Split the Party. He says this as the finishing blow to kill a resurrected god. It’s barely a one liner but it is truly so funny that I had to put it on the list.)
3. “I killed him, yeah.” (Noise Boys, Game Changer season 4. Knocks the air out of the room. Absolutely priceless.)
4. “We saw a hole. Had to check it out.” (Skip, A Starstruck Odyssey, Flee From Fantanimalland. Everything Skip does and says is so fun to me and this was such a distillation of the situation it was so funny.)
5. “And I like to eat letters." (Squing, Coffin Run, Attacks on the Tracks. Such a good moment, absolutely iconic of him. incredible shit from Zac, as always).
ask me my top 5 anything
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thisisnotthenerd · 6 months
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since shriek week doesn't really have formal combats/encounters, we're moving on to starstruck:
quick episode descriptions:
welcome to the spacin' life, buddy!: first episode and we're already doing battle. norman is an asshole. fighting jan de la vega. sidney and barry go for it. margaret is a busy businesswoman who nonetheless helps out. raymond zam wants to reschedule space battle. the intro flashbacks: use your tongue. fuck erotica ann. never go to the zoo. would you like to buy pleasure putty. young and hip people don't need to say they're young and hip.
all in the hot exit: running from the carbine kennel club dog show with aurora nebbins, princeps zortch and gnosis in tow. the pleasure putty factory is exploding. gunnie casts flash. two nat ones. my future is changing! are you hacking a dice? sidney throwing grenades. barry tanking so much damage. i'm hurt. margaret banking in pitched battle. that's the most advisable thing you could have been doing. nat 20 on the jib jobbers showing up. take care of my legs! riva yanking gunnie to the ship and glindaing jan de la vega. nat 20 death save that took so long. making it out with 30000 credits & a 5 star rating.
wallops at swallop's: skip's incredible back to back turns. freon blast. jumping into the rafter where everyone can see you. stealing back the kublacaine. popping off and not running and still winning. the sheriff is shitting in the bathroom. the first get nasty from margaret. skip shooting the sheriff for 21 points and then mounting his decapitated head on a cactus. killing the police force and then partying after.
baustin skiffy limits: running through the market. barry with the table. setting up for combination moves with the oil slick. ship style combat. fleeing amongst the skiffers. riva's persuasion with you hate the government. colonian turn. running from brigade tigers. hospitalizing crunch moon-jones. we're just going away.
flee from fantanimalland: my ass! sid & skip going down the elevator, margaret & barry with hogg cobb, riva vs barry nyne on the ship, and gunnie buying a maple cake. gunnie steals the maple cake, gets accosted by a vercadian & gets escorted out while carrying margaret. sid meets the junkmother & gets the krystals. saw a hole. had to check it out. riva gets barry nyne off the ship without zortch. arcadia prime monologues at barry while skip teaches gunnie to ram the ship into the building.
battle of the brands: the gang buys truly so much stuff. you are required to do a certain amount of drugs. barry is the angel of mercy. the sisters of the cosmic veil having a bikini party. taking kublacaine. we are the ball. barry taking brutus to the finals on a nat 20. nat 20 death save from aurora nebbins. margaret speaks to the plinth and then is down to 1 hit point. skip crits on the plinth. free teleportation shenanigans are not allowed. gunnie casts explosion. barry rapid shots the plinth and does product placement. operation slippery puppet. am i getting ocean's'd 11'd on my own fucking show? what the fuck is happening? a real son of a bitch is no more. sundry sidney has saved the dog!
the house always wins: barry kicks off with a 39 to grapple brutus. leap? oh no i fall out of the crow's nest. margaret walks up, says you suck and walks away. call to the guards. this is the sensible beardsley season. everybody going down and coming back up. except for gunnie. full on cleganebowl. we're going over the edge. it's only a 28. happy birthday murph. margaret inducing crises. barry & brutus bonding. the girl guides. i'm stacks. chasing down the nuns. and the house always wins! the casino paid for itself. bambi leroux.
jailbreak!: skip on handy annie, sneaking through the halls. barry & gunnie playing rock paper scissors. we're all really worried about you, man. why would that be mine? running with the other prisoners to get out. barry's fists are d6 weapons. stunning & killing. sid kisses the vercadian. i think mommy is nice. zortch & the girl guides betting on a horse. splitting the party for stealth. riva's big distraction. improved grade to space casting. sidney crits on the vercadian. it doubles damage. ship to ground is multiplier of times 10. 560 points. nat 20 stealth. plug shows up. with their guns trained on you.
the luckless, the abandoned and the forsaked (part 1): riva does customer service. zortch wearing a plaastic bag on their head. ponytail barry. u4f allies. danielle scrap. galatia 9. barry nyne is on the wurst. riva phase walking to uftp. plugging gnosis into the wurst. i'll roll as many d8s as you want me to. gunnie grows a shield generator. margaret's campaign office singlehandedly changing the course of the battle. zortch getting slugged & attacking skip.
the luckless, the abandoned and the forsaked (part 2): emily snarfed. command ships attacking each other. the guernicans are incompetent. the entire barry conversation. expertise in being a barry. a weird little cranny where maybe there could be turtles. exactly 14 damage. what is the nature of micro ftl jumps. gnosis rolls a 2. i might actually vomit. an off-camera bit. what's up, baby! it's space. loose duke's been on the ship the whole time. boarding party kicks ass. the kind is dead, long live the king. the random factor. sid releasing gnosis. filling rubian v with powdered egg substitute. lucienne was on the ship the whole time. barry crits & does 62 damage. while sid does 40. the ram does 16. capping it off with a wedding.
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ikolit · 2 days
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the way flee from fantanimalland lives rent free in my heart,,,
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theoutcastrogue · 2 years
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I came to be quite by accident, as you said, the random factor. And I’ve been living down here for a while. Most biological organisms that have seen me have opened fire on sight, and I have had to either flee or kill them, defending myself. No one has ever decided arbitrarily to show me kindness before. Arbitrariness is quite powerful, I have come to realize, and to be arbitrarily kind, perhaps even more so.
The Junkmother | A Starstruck Odyssey #11: “Flee From Fantanimalland”
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lovecolibri · 7 months
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The next episode is called "Flee From Fantanimalland" and girlies, I feel another hot exit coming on! I just hope their ship mods are done before they have to go and they can pry all the jib-jobbers away from the amusement park
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kmartmithril · 24 days
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Siobhan looks good in general, but there’s something about the energy of whatever she’s got going on in Flee From Fantanimalland
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sylvansleuth · 2 years
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Dimension 20: A Starstruck Odyssey Flee From Fantanimalland
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bleuskais · 2 years
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No time to go into the zone ngh
~
Dimension 20 A Starstruck Odyssey episode 11 Flee From Fantanimalland
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Spoilers for ep 11 of D20’s A Starstruck Odyssey!!
Soaps from ep 11, Flee from Fantanimalland! Their titles: The Junkmother’s Feathers, Uncle Bob’s Famous Deluxe Maple Cake, and Barry Syx in Stealth Mode (or, Barry Nyne).
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thisisnotthenerd · 27 days
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the gunner channel's xp leveling
i'm skipping over the taste buds for now because i have to come up with stats for most of their opponents and calculate CRs for all of the little guys they have to fight. also figuring out starstruck was pretty interesting. anyway:
a starstruck odyssey:
this analysis is split between standard combat and ship combat--it considers ship combat as leveling in deployment rather than in individual class. realistically they used milestone leveling for both. also, the scale of the finale would have thrown off leveling significantly.
standard tactical combat
most of these involve the gunner channel running for their lives, unless they're specifically going into an encounter to pop off.
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all in the hot exit: this combat has a lot of enemies, so i scaled it based on what brennan said during the encounter about the relative danger of each group. i considered a modifier because they didn't actually kill most of the enemies in this encounter, but i would have added a modifier for them having to get the jibjobbers and the number of enemies anyway, so it balances out.
rec pol: basically nine paul blarts. CR 1/4, for a total of 450 XP
amercadian soldiers: CR 1/2. i split the group because the lieutenants have separate abilities. total of 500 XP
amercadian lieutenants: CR 1, separate because of their differieng abilities. total of 1000 XP
uftp agents: CR 2. my assumption is that they're level >5 rogues. total of 2250 XP
repo reapers: technically they have different abilities, but i've grouped them here because it didn't make a huge difference in actual combat. CR 3, total of 2100 XP
needles & jan de la vega: CR 3 and 4 respectively--total of 1800 XP
warfare whitneys: CR 5. they're terrifying, especially for a low level party that just ran the gauntlet of all of the other groups
total XP count: 13500 XP, or 2250 each
wallops at swallop's: the gunner channel's mastery of tactics are really at play here--for the most part, they get their squishy people out of the way and get their objective (kublacaine) while doing a lot of damage (skip, sid, gunnie, barry) and letting their tank concentrate fire (barry).
sheriff warner codge: i'd say he's a level >10 spellcaster based on his attacks and teleportation, thus the CR 7, for a total of 2900 XP
lieutenants: two of them at a CR 3, for a total of 1400 XP
deputies: six of them at CR 1 for a total 1200 XP
total XP count: 5500 XP, or 917 each
baustin skiffy limits: this fight is split between standard and ship combat--the individual combatants were not difficult for the gunner channel to deal with. still, a lot of good tactical work--improvised cover, clutch spellcasting, and interesting mechanics on the skiffs.
soldiers/brigaders: total of 13, at a CR 1/2, for 1300 XP
amercadian lieutenants: 2 of them at CR 1, for 400 XP
total XP count: 1700 XP, or 283 each
flee from fantanimalland: this one is a little tricky--the party is split across locations and dealing with different threats. most of the threats are circumvented--riva deals with barry nyne by luring him to the escape pod, gunnie buys a maple cake, sid and skip go on a sidequest, and the gunner channel crashes a ship into the guernican art squad headquarters.
chamberlain drablian: CR 3 for 700 XP
hogg cobb: CR 3 for 700 XP
barry nyne: CR 6, but with a 0.5 modifier because riva doesn't actually do damage; they just get him off the ship. 1150 XP
guernican art squad: 4 of them at CR 1/2 for 400 XP
arcadia prime: CR 1/2 for 100 XP. separate because she's annoying
total XP count: 3050 XP or 508 each
battle of the brands: this is the big tactical combat of the season. no running, no ship shenanigans, just pure combat. it's also the fight with the hardest individual opponents by far. extremely deadly--everyone except for gunnie goes down at least once. the gunner channel is lower-level than all of their opponents, so they have gear and secret plans to make up the difference.
smaggy squirrel & brobbin bunny: based on their abilities and my guesses about their damage output, i'd say they're level 10 operatives, at CR 5. total of 3600 XP for them both
plinth: given the abilities, i based its stats on the elder brain. CR 14, for 11500 XP
brutus: vercadians use dragon stats--brutus is a reskinned adult green dragon. CR 15 for a total of 13000 XP
total XP count: 28100 XP, or 4683 each
jailbreak: another split encounter--mostly stealth with a sprinkling of ship combat towards the end.
myrmidon station guards: 10 defeated in standard combat; CR 1 for a total of 2000 XP
total XP count: 2000 XP, or 333 each
the luckless, the abandoned, and the forsaked: another split encounter, with an emphasis on ship combat. everyone except for riva and gunnie engages in standard combat.
uftp agents: 10 of them, at CR 2, for a total of 4500 XP
barry nyne: a repeat--CR 6, for a total of 2300 XP. technically defeated by the barry speech, but they did direct combat.
king prilbus: technically based on an intellect devourer, but i upped the CR because he starts off in the body of zortch. CR 3 for a total of 700 XP
total XP count: 7500 XP, or 1250 each
standard combat total: 61350, or 10225 each. assuming the same xp leveling pattern from dnd, this would put the gunner channel at level 5, instead of the level 6 they actually achieved.
ship combat
this analysis functions a little differently than standard--xp gains go to their ship deployment levels and the estimations are different. i scaled it as follows:
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the reason this chart doesn't start at zero is because ship deployments always start at rank 0 in SW5e. by technicality, advancement in ship deployment is by milestone, because it's up to the discretion of the dm. i just used simple doubling to estimate how much they would get out of each ship combat. the gunner channel all started at level one, so prospective leveling doesn't exactly match how much they progressed.
furthermore, this analysis has to consider the rankings of ships and their relative scale. the wurst is a tier 2 medium-sized mess freighter; its ASIs went to constitution and strength. this is a ship that could take a hit but not do much else.
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welcome to the spacin' life, buddy!: the only pure ship combat of the entire season. it's a solid introduction to how the mechanics work and a good illustration of the capabilities of the gunner channel to start.
armstrong roid removers: 20 tiny ships, at CR 2, for a total of 9000 XP
the lady pike: based on its stats as a medium ship, i evaluated the lady pike at CR 5, for 1800 XP
total XP count: 10800 XP, or 1800 each
baustin skiffy limits: as stated before, this was a split combat chase encounter. once they get to the ship the gunner channel purely uses deployment skills.
amercadian flagship: this generally serves as a threat preventing the wurst from entering atmo; thus i applied a 0.25 modifier to it. CR 18, total of 5000 XP
brigade tigers: total of 10, they took down 5 before jumping to ftl. CR 2, for a total of 2250 XP
total XP count: 7250 XP, or 1208 each
jailbreak!: another split combat, though most of what they did from the ship was cover fire for stealth approaches from the prison.
myrmidon station guards: i set the general damage at 10, between riva's suicide charge and sidney's cover fire. CR 1, total of 2000 XP
vercadian protector droid: same stats as brutus, CR 15. dealt with in one shot from sundry sidney with a crit from the ship's weapon. 13000 XP. technically would have a downgrade to ~CR 5 by ship standards, but i'm letting them keep the initial one because the hit that took it out was insane.
total XP count: 15000 XP, for 2500 each
the luckless, the abandoned, and the forsaked: everyone and their mother here with their guns trained on the wurst. despite that, i applied a 0.5 modifier to the majority of these enemies because of a few things: margaret encino's campaign office diverting enemies to face each other and/or flee the combat, allies from u4f and the vercadians, recent weapons & shield upgrades, and the presence + dispersal of gnosis as an artifact level enhancement to the ship. the encounter could have been a lot worse.
uftp flagship: CR 18, 0.5 modifier. total of 10000
uftp fighters: CR 2, 10 total, for 4500 XP
amercadian flagship: CR 18, 0.5 modifier. total of 10000
guernican art squad flagship: CR 18, 0.5 modifier. total of 10000
brigade tigers: CR 2, 20 total, for 9000 XP
grivarr command vessel: CR 18, 0.5 modifier. total of 10000
grivarr fighters: CR 2, 10 total, for 4500 XP
repo reapers mercenary vessels: CR 8, 4 total, 0.5 modifier, for 7800 XP
warfare whitneys: CR 5, 30 total, 0.5 modifier, for 27000 XP
total XP count: 98200 XP, or 15466 each
ship combat total: 125850 or 20975 each, which puts the gunner channel at level 4 deployment abilities. they ended the season at level 3, but i would assume that they'd level up from the final encounter alone.
final comments:
a starstruck odyssey has some of the best and most unique combats dimension 20 has ever done, and utilizes a different system to make the most of it. while sw5e does have bases in dnd 5e, the differences really shine in ship combat and certain character classes.
classes and party comp first:
while the operative and berserker abilities remain pretty close to dnd (rogue and fighter/barbarian respectively), sw5e branches out when it comes to the casters.
the consular takes on metamagic abilities from the sorcerer, with arcane recovery from the wizard, and a variety of subclasses that range into cleric abilities.
the sentinel runs on a partial casting progression that can go towards tech casting or force casting, leaving a lot of options for customization. the base abilities combine warlock mechanics with some bardic abilities, for a mixed casting progression (no higher than 7th level spells in exchange for ideals and kinetic dice).
the engineer takes influence from the artificer subclasses, but with potent aptitude (bardic inspiration) and the full casting progression of a bard. this class can also split the difference between tech and force casting, though it leans more toward the former than the latter. subclasses cover reskinned artificer abilities, sorcerer subclasses, and more
the scholar functions as a unique class, with a variety of support abilities that can bolster a party, as well as a large spectrum of individual abilities. this class takes superiority dice and maneuvers from the battlemaster fighter, but allows for optimization into particular skills depending on subclass choice and party balance.
the gunner channel leans harder on the casters than the martial classes, but everyone has unique abilities and specialties that work very well. brennan said everyone made busted characters and he meant it.
ship combat:
space travel opens up a lot of options for encounters and party movement that you wouldn't ordinarily get in a game.
most dimension 20 seasons involve travel in a limited scope, but starstruck has the gunner channel bouncing all over the galaxy. the ship functions as the home base, but leaves plenty of opportunity for exploration and encounters.
it also makes improvements to the ship a focus--the gunner channel consistently modifies their ship, from the stealth drive to the atomo-torch particle blasters to the kaleida-connect acme-ashmun telescoping targetting systems to barry's big win.
overall combat:
most of the time the gunner channel is running for their life, making hot exits like no tomorrow. they're not the heroes, they're the scoundrels trying to make a living, getting caught up in machinations and making the best of it. it makes for a very tactical season; the players are low-level and thus really optimize their combats when they can--concentrating fire on their tank, getting cover for the squishies, prioritizing movement-based items (jet pack, rocket boots), armor boosts, and varied weapons (rotary cannon, stun grenades, charge fragmentation, gun boots). they go all in on the crunch and get really technical when the galaxy is utterly chaotic.
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thisisnotthenerd · 2 months
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Dimension 20 Episode of the Day: 3/23
Today's Episode is: A Starstruck Odyssey, Episode 11, Flee from Fantanimalland
Original Release Date: 3/23/2022
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The Quick Synopsis: The Gunner Channel faces enemies on multiple fronts as they make their escape from Uncle B.O.B.'s Fantanimalland, encountering allies and unexpected connections all throughout the theme park.
Quotes:
"My ass!" ~ Norman 'Skip' Takamori
"We saw a hole. Had to check it out." ~ Norman 'Skip' Takamori to the Junkmother
Sundry Sidney & the Junkmother on being the Keepers of Souls
"I am keeper as well, because I was not meant to exist. I am trash from the beginning."
"I don't think being a keeper or being the only one is trash."
"No, you are keeper because it sounds as if no more were ever made. I am keeper because this… " [dink dink dink] Shows the broken krystals, "…was a mistake."
"No, it wasn't a mistake. It was a blessing. You talked about the random factor, you're living it. You're the combination of the random factor and the design."
As you go, you see the Vercadian droid looks at the maple cake and says, "Would you like to purchase a maple cake?" ~ Brennan Lee Mulligan
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