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What is a heavyweight component? . . . . For more questions about Java https://bit.ly/3kw8py6 Check the above link
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joedlc1971 · 2 years
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15 años de Absolute Garbage lanzado el 23 de julio de 2007 en CD, 2CD y DVD • He incluido los cd promociónales #garbage #shirleymanson #cd #cdcollection #cdcollector #garbagecollection #garbagecollector #greatesthits https://www.instagram.com/p/CgXyTHXuAyA/?igshid=NGJjMDIxMWI=
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kevalsing · 10 months
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Enhance Your Software Performance with MemProfiler
In the world of software development, optimizing performance is a top priority. One crucial aspect that can significantly impact performance is memory management. To help developers identify and resolve memory-related issues, MemProfiler offers a powerful solution. In this blog post, we will delve into the advantages, features, pricing, and provide screenshots to showcase why MemProfiler is the…
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poprocktiara · 2 years
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For the love of GOD if you are gonna like or reblog other people’s writing or art or creations, do NOT make your url “fandomtrash218″ or “garbagecollector” or any variation of calling an artist’s work trash!!! If I see a url like that liking my art I’m gonna beat you with the block button!!! I don’t give a shit if you use that url for rambling or posting your own art but if your blog is for sharing other people’s art and your bio just says “where my trash goes” then go eat some garbage!!!
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smsverse · 1 year
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Connor - Week of 12/02
This week was a whole lot of refinement and added detail, from music and sound effects to culling and decals, this week had a little dash of this and a little sprinkle of that (and it wouldn't be a dev week without Plastic trying to sabotage us, so don't worry, a dash of that is thrown in too).
Edit: It seems Tumblr was in cahoots with Plastic and decided to mess with me this week too; while adding my second to last photo, Tumblr decided to pull a sick prank and delete everything I had written, except for that photo and the above paragraph; my apologies if this post is not as eloquent as it could be, I'm just trying to get it done at this point.
My primary concern was getting Buto in line. It's not that Buto wasn't working right, but Buto wasn't working right (or we at least could not figure out what was going wrong). The major issue Buto had was that the volumetric fog would not reach the tops of the buildings that the volume encompassed. Based on the documentation, the only thing that I could maybe find as the problem was that no matter how big the volume is, there might be a certain point from the center where the fog just wont render. After delving deeper into the documentation, Valentine helped me in finding something called a Fog Density Mask. The Fog Density Mask is a component that can be placed on any game object that emits a smaller radius of whatever the main volume is emitting.
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The Density (the amount of fog), Radius(the size of the volume), and Falloff(the rate of decay the further out the fog gets from the center of the volume) are all editable fields we can use to make each secondary emission seamless with the primary one.
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After placing a Fog Density Mask on the tops of each building that the player can access, the effect seemed to hold up very well.
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Now, the only downside to this Buto fix is that performance takes a bit of a hit. On that note, it seems like a great time to talk about culling!
Last week, we tried implementing culling, and while it seemed to work great at first (taking our initial ~15-30fps in our most taxing universe [Hellscape] to ~100fps), some of the buildings, specifically in the background scene, did not load in properly when they were in view, and because it was very distracting and glitchy, it pretty much ruined the gameplay experience for the player. We ended up taking it out for the time being because of that but plan on reimplementing it when we figure out how to fix the buildings acting like that.
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This is the performance of the Hellscape without culling.
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This is the performance of the Hellscape with culling.
These performances are actually better than last week because for these, our GarbageCollector is far less taxing than it was, we also made some changes to sound effects and background music; I assume Valentine will talk more about those in her post.
On average, we get an average of about 20-60fps, depending on player movement:
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Another big thing we wanted to figure out how to implement was the decal system. The desire to have decals in the game is twofold: we want the player to see the "drawing" of the tunnel in the last part of the last puzzle as a necessary visual indication of environmental tampering, and we also wanted to stamp visuals on certain surfaces to draw the player's attention (i.e.: the tire marks in front of the telephone pole to indicate the player can slam the car into it). Jeremy helped me figure out documentation and implementation, and after some time in photoshop, the results were pretty cool (and they work hand-in-hand with Jeremy's new car movement system!):
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Because we were already in URP, the implementation was fairly painless; the most difficult part after getting the materials in was adjusting them to fit where we wanted them to be, which, again, wasn't too bad at all.
It wouldn't be a normal week of development if Plastic worked how it should, so we needed to redownload the repository a couple of times, but that was no big deal... just 30 minute chunks of wasted time... no big deal... *twitch, twitch*.
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globalmafiacapo · 4 years
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....OH SHIT‼️‼️... Garbage truck collector crushed to death in Guyana. By a canter truck driver who suffered from a heart attack at the wheel. Be safe out here.😳🗑⚰ . . . . #guyana #garbage #garbagecollector #garbagecollectors #hoodjournalist 🌍👑 https://www.instagram.com/p/CDkXU8Ulu3aWONex1ofsYoLfeWXznQsrbLadws0/?igshid=7fo5b6q4jote
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btechgeeks · 3 years
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samanthakerdine · 4 years
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umichfan · 4 years
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Remember when you all hated the idea of me being a #garbagecollector look at that pay also I'd have a pension not a 401K be part of an union & get good yearly raises #genx #boomers you all messed up saying this was a "trash" career (like the pun?) https://www.instagram.com/p/B7PPohNF0OR/?igshid=1td0hilmuwwh6
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blocks2code · 5 years
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#programmers #coders #programmingjokes #programmingmemes #gc #garbageCollector #java https://www.instagram.com/p/BzBLc5sAIxi/?igshid=1qrf7rmt1gow4
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What is a lightweight component? . . . . For more questions about Java https://bit.ly/3kw8py6 Check the above link
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joedlc1971 · 2 years
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Facebook Memories • 15 años de “Dime Donde Te Duele” #garbage #absolutegarbage #tellmewhereithurts #shirleymanson #cd #dvd #vinyl #cdcollection #cdcollector #dvdcollection #dvdcollector #vinylcollection #vinylcollector #spanglish #garbagecollection #garbagecollector https://www.instagram.com/p/CgFHaaiuCPg/?igshid=NGJjMDIxMWI=
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retrostockposts · 5 years
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Illustration of a garbage collector with folded arms and rubbish waste collection truck in background set inside circle done in retro style.
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legomars · 4 years
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Thank you to our real life heroes!
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shyamalathadevi · 3 years
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#RAKChallenge, Day- 28 Every year in December, we invite all the people who help us like Garbage Collectors, house helps, watchman, people who iron our cloths etc., to thank them and honor them with new cloths and some money. I could invite everyone but the garbage collectors because they were banned to enter the houses due to pandemic. So, I decided to go visit their house this time. When they saw me Infront of their house (with a new saree and bangles for her and a towel and money for him) they were almost speechless😊. We spent a little time talking about how things have changed and how people are coping up with these tough times. . . #RandomActsOfKindness #BeKind #garbagecollectors (at Hyderabad) https://www.instagram.com/p/CJWCnoxJdez/?igshid=1j7qu1fx3y77f
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medicircle-blog · 4 years
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#Garbagecollectors continue in #Brussels despite #contaminationfears #medicircle https://bit.ly/2Uvssxj https://www.instagram.com/p/B-ZYSvopFtD/?igshid=vejhcbj94s6r
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