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#gehennav2
demonsteapot · 2 months
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devlog 7: i improved it
just to make clear the looney tunes esque nature of the original shitpost
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demonsteapot · 4 months
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little gameplay clip of the game im working on
i cut this recording to just be the first level so you wouldn't see how bad i am at my own game (i am still technically the best player in the world tho)
also, this was supposed to have audio but i guess i screwed up the recording settings. regardless i only have three sound effects and no music rn so you're not missing much
maybe ill do some yume nikki type tiny little ambient loops in jummbox for now
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demonsteapot · 3 months
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what if i made it so that the bestiary always has one unfillable entry no matter how many entries are in the game just so that the menu can never be satisfying to look at
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demonsteapot · 3 months
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trying to get more of the bestiary pages done
i couldnt think what to fill the empty space with lol
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demonsteapot · 3 months
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devlog. um. whichever one this is (6 i think): i couldnt be fucked to record a decent demo video so you get this aimless clip i guess
i got a console feature working, it is some old code that i grabbed from a different project. i love when i don't have to do work
also new enemy, the death bug (REALLY fuckig creative name i know). it is supposed to spawn from a different enemy that i haven't made yet
i also still haven't figured out how to record sound
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demonsteapot · 3 months
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teaser of the awesome and cool feature i am wasting time on instead of working on the actual game
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demonsteapot · 3 months
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dev log 4: main menu buttons work!! except the settings one lol
ignore all the junk lying around in sketchbook. i don't clean up my debug room
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demonsteapot · 2 months
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devlog 7: car hammer explosion (an attempt to make light of current events)
sure hope i don't get nuked for something this benign
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demonsteapot · 2 months
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what if i add a exploding car with hammers on it to gehenna
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demonsteapot · 5 months
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teaser screencap for my lil project :)
I am working on a drawing rn, i haven't stopped doing that
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demonsteapot · 3 months
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bestiary page ui
i swear nova is the only edgy enemy
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demonsteapot · 3 months
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trying to add some stuff to the second area
ignore the bg it's unfinished
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demonsteapot · 3 months
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also adding an option to reduce eyestrain by interpolating between the active palette and a (mostly) gray palette – this is what it looks like turned all the way up
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demonsteapot · 2 months
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god i'm so addicted to making ui elements
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demonsteapot · 2 months
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surely adding more menu themes is more productive than working on progression and gameplay
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demonsteapot · 4 months
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dev log 3: im adding a boss enemy and new playable character
if you're wondering why it looks like the other character most of the time, it's because i only finished its idle anims so far
i was going to upload a comprehensible clip but this is funnier
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