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#i also want to repair my 3ds but eh
mitsundere · 2 years
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i've been using the frugality hack (saying "i'll buy it next time") ever since the nintendo switch released in 2017 and i feel like wanting to buy it again. the price has dropped a bit i think, but i still have to keep in mind our expenses... so i guess it's another year of me not having one
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craftmanatee · 3 years
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Dread X Collection 3 Games Review
Once again, my friend and I have played through a new Dread X collection and I would like to make a short concise review for each game including the Hub area. We each played 1 game resulting in 6 each. The order of games reviewed is not the recommended order to play as we went on a very simple roundabout on the graveyard, and the games have a strong sense of quality unlike Dread X Collection 2 which had many great quality games and many low quality games.
Lets go!
Game X: The Castle (A bit unremarkable)
Scare Type: Cute
Player: My friend
The castle in some way is a step back from the awesomeness of the house. As it proceeds with forced dialogue cutscenes with your character and a ghost character that possesses in you. The puzzles and areas are also larger and more spread out and easier than the house. The Dialogue cutscene itself even give the idea to not compare the two, which is understandable. But let me tell YOU that I enjoyed the house more than I did the Castle (Even if it was not I who was doing the Castle Bit), so even if they are different, one was in my opinion better than the other.
The forced Dialogue cutscenes weren't to bad. The Voice Acting was not bad. Its rather the script and subjecting the player to sit through it. Its not the most fun to sit through and could have been handled better. In the house, a dialogue still happened but you were still free to move around while listening to the pre-recorded message. The ghost possessing you could have done the same with you, but instead this YOU is a character that must go into a dialogue and stop your gameplay.
The STYLE of the castle is where I think it wins the best. The very cute spooky aesthetic is great, and hold a lot of details we noticed near the end of the game. Like the paintings being famous paintings, replacing the characters of the paintings to goofy ghosts. Time passing between each game is also a great detail, making the castle ever so slightly different all the way to night time. I love the castle for this.
We quickly figured out that the theme for this Dread X collection was not just Cute and spooky, but also the inevitability of death.
Nate Berens – SATO WONDERLAND (Ok)
Scare Type: Surprising!
Player: My Buddy
This game was alright, nothing too amazing as pulling different topics to make a new dialogue box appear was tedious and a bit annoying. But the story itself was pretty cool, resulting in a surprise ending. Each game have different endings which we did not try to explore, but for this I think we managed to get the best ending. Not much to say about this one.
Blood Machine – Soul Waste (Eh...)
Scare Type: ...None?
Player: Me
Soul Waste is a 3D action platformer about this... post apocalyptical world, and you happen to be the “Saviour”. We got Ending C for this as we felt the tedium of the collectables and we weren't going to sit around collecting them all in this weird to navigate map. The enemies did not make much of a challenge making the game bit boring. The end boss was the only thing that gave me some ounce of real fun. There was a lot to explore, but my patience wore thin due to not being that interesting of a platformer. Although it did look good for what it did. There is some to explore which we did not, but I simply noticed that there was some things here and there that we did miss. We just did not feel the need to go back.
Bryce Bucher – Disparity of the Dead (Great!)
Scare Type: Horror that sticks around even after the game.
Player: My pal
This game I think pulls off the themes of Dread X Collection 3 very, very well! Perhaps the best thematic one? Nevertheless, this is a 3D platformer that lets you talk to fun characters collecting collectables and piece together a mystery. The topics that which the game introduces to you are all very good and sad in many ways. It also had a lingering effect on me personally. This lingering horror reminded me of SOMA by Frictional Games. Anyways, the game in general is not horrifying until you get to a certain point. Then when the actual ending plays, it all gets sad. We do not know if there are different endings, but the ending we did get was a sad one in my opinion and was great.
Amon Twentysix – Bete Grise (Cool!)
Scare Type: Uneasy, then relief!
Player: Me
I really liked the aesthetics of this game, reminded me a lot of some obscure old-school games. The gameplay is mostly of you going floor to floor doing cleaning and... repairing? Anyways, there are a few hints here and there that foreshadow the great revelation at the end. I saw some of them and felt very uneasy when going through the process as it all felt like a facade. But once the revelation hit, the game turned into something more funny, stylish and well, just felt good. Its rare for a horror game to kinda blue ball you into satisfaction.
DIRIGO GAMES – REACTOR (Disappointing)
Scare Type: Betrayal
Player: My Homie
This is a game I spoiled myself with, which is why I had my friend play it instead. The game is mostly a walking simulator in which it feels like you shouldnt be there in the bad/useless way as there is a robot buddy who keeps you company and doing everything for you. When the time comes, you are then obviously, chased to the ending of the game. Its not scary, sad. Its just a simple experience. The aesthetics of the game is great, by being a gradient of blacks and whites as well as minimal uses of colour. Other than that, this is disappointing.
Moya Horror/Amos – Nice Screams at Funfair (humorously frustrating)
Scare Type: Dont fail
Player: Me
This is a very short game that was short enough for us to also explore a different ending. There is no real inherent horror here. Its mostly thematic to being like Halloween. The game has you serving icecream to people, the challenge is to serve them the ice cream that they want, and take the money into your tip jar or cash register. The real challenge is the controls, as throwing ice cream into the ice cream cones often fails for no reason, and clicking on to activate anything just sometimes did not work. Resulting in funny scenarious. We got 2 different endings for this, one that made sense, and another that we didnt understand. The game looked great, the intro did not have to be as long as it did but it was a fun little ride.
Basalt Tower – Matter OVER Mind (Woah!)
Scare Type: Loosing progress...
Player: My Amigo
Matter over mind absolutely felt like an old-school platformer, it was also unique, colourful and funny/cute! Crawling around as a little parasitical monster and possessing scientists in order to escape the labs just looked great. Like many of these games, it had a collectible that meant... NOTHING. And if you died collecting them, you will loose them all. Prompting you to reset the entire game. Nevertheless, it was an impressive game that felt great.
Corpsepile – Submission (Fuck yeah!)
Scare Type: Scary, but also funny
Player: Me
This game had so many unique and cool twists and ideas. Maybe one of the best games in this collection. It was absolutely creative, funny... everything! It was also scary at times, referencing P.T. Its puzzles were great and fun, so much good about this one! The gameplay switches often, the horror amps up... Man... Submission was super good! Cant really say much other than that.
Torple Dook – Chip’s Tips (Funny!)
Scare Type: Friendly?
Player: My guy
Super creative point and click adventure game, hamming it up to 101%. It is also so patronizingly friendly that it becomes funny. Probably the most unique game on this list. And you can pet the dog in this game. I absolutely love the aesthetics of the unhinged masked textures, as well characters being flat cutouts. What is sad is this game feels like the end to Torple Dook’s streak of being in Dread X Collection games as it references his previous 2 games as well as more.
Breogan Hackett – Bubbo: Adventure on Geralds Island (Woah! x2)
Scare Type: JUMP
Player: Me
A very well done 3D platformer, with some challenge. The game is not scary, although it does come to a point. The platforming was very good albeit a tiny bit weird when turning in a specific way. It also features hidden collectibles that we unfortunately did not find all and left it at that. It sounded and felt good, looked good and was fun to get to the end with. There are different endings, we (me) only got to see 1. I jumped at the right time and made my way out!
Modus Interactive – EDEN: Garden of the Faultless (Chaos?)
Scare type: None, just weird.
Player: My hombre
This is literally a game akin to raising your Chaos in Sonic Adventure games. Just that you raise your little Evangelion. This game I think, has the best Ps1 look than the other games. It has a very weird control scheme, as well as being weird in its own right. And it nails the aesthetics very well. Too bad the game is finicky or boring, sporting long paths and lots of waiting. I guess you could have some fun minmaxing your wittle angel. I guess you always need at least one super unorthodox entry in a collection.
Adam Pype & Viktor Kraus – SPOOKWARE @ The Video Store (Quintessential)
Scare Type: brief moments of panic
Player: Both of us
This game... is actually really fun. Spookware is literally Wario ware but with horror movie themed events. The style, game and everything is perfect. Although very short, I would honestly buy a game like this if it was fully complete. I also think this is the most fitting game for the theme of the collection. Although, not much is done about the “inevitability of death” theme here, but everything else about it carries the collection thematicly. Such a fun and quirky little game.
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Conclusions
And so, the best games in the collection In my opinion were...
#1 Submission AND Spookware
#2 Chips Tips
#3 Disparity of the Dead
The collection was not at all as scary as the first or the second collection. Although, that is understandable as it had a more Fun and goofy vibe to it. I love seeing these collections and it introduces me to people ive never heard of before. Like Viktor Kraus who made the music, like in the trailer for the collection. Thats a great one. I wish to keep seing them make these and I hope that it is profitable for them in the end as well.
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alfstop50 · 7 years
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Game #7: Super Mario RPG: Legend of the Seven Stars
”For peace to return... we must get rid of Smithy, find the Star Pieces, and repair the Star Road...”
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Released: Mar. 9th, 1996 Synopsis: The Mushroom Kingdom is thrown into turmoil when invaders from another world seize Bowser’s Castle and threaten to conquer the world. Joining together with new and old allies, Mario must stop Smithy and his minions while also collecting the shattered pieces of the Star Road to restore peace to the world. Chosen Music: Goodbye Geno --- Super Mario RPG, like Yoshi’s Island, was another game that fell into my lap after years of wanting it. I remember seeing the game for the first time after a church friend let me borrow it for a little bit, and even though other Mario RPGs were out at the time, I was determined to play Super Mario RPG again. I ended up asking the friend if I could borrow the game again at any opportunity that I could, which never really amounted to anything most of the time since they would forget to get the game over to me. Eventually, the kid’s mom ended up giving me the game herself since her son didn’t seem interested in having the game anymore and she knew how much I wanted it. Looking back on it now, it was kind of dickish of me to continually hound someone for a game like that, but eh, that's all in the past now. I think part of what enamored me so much about Super Mario RPG was in its presentation. I had very little exposure to the 3D isometric perspective as a kid, having only ever encountered it in RTS games like StarCraft and Age of Empires. But Super Mario RPG utilized it in such a way that it seemed to capture me instantly from the moment I saw it. Like, yeah, the isometric perspective ultimately isn’t good for platforming and shit, but at the time I thought it was such a unique and clever way to present a Mario game, and I really think it helped to bring out the best in its pre-rendered graphics. The world surrounding Mario in the game was another matter entirely; it was probably the first time in the Mario series where I loved seeing Mario out of his own element. Of course, one of the things I loved about the first two Paper Mario games was how it took the concepts and species introduced in previous Mario games and expanded upon them to flesh out the Mario universe in creative and fun ways. In Super Mario RPG, a huge chunk of the game is filled with new characters, creatures, and locations never before seen in a Mario game. It was all so bizarre and wild seeing these new faces for Mario to interact with and/or trounce, but at the same time, I absolutely loved it. I never knew what to expect whenever I wandered into a new area, and that really helps to keep the experience fresh for me even today. As far as combat goes, I can forgive it for being a little unintuitive with action commands since it was the first Mario RPG to have those at all. But as a kid, I loved everything about the combat; how the entire menu was completely mapped to different face buttons, how sharing a pool of Flower Points meant you had to be smart about what you spent that FP on, and how crazy ridiculous each fight could get. Half the fun of getting into a battle for me was seeing how my new weapons would work, what kind of enemies I would encounter next, or managing to unleash an awesome special attack on a group of enemies and pulling off huge damage. This is probably also the only RPG I’ve ever played where it just feels so damn GOOD to level up, and each level up helps to make a significant difference in a fight. And even when I used to dislike the level cap being 30, I’ve come to appreciate it as a nice, easily achievable benchmark that you won’t even need to spend hours grinding for. And at the end of the day, that’s really what I loved about Super Mario RPG and I why still love it today; it’s the game that got me to appreciate the genre of RPGs. Moreso than Pokemon or Paper Mario, this game really sold me on the idea of traveling with a group of friends and getting stronger by battling lots of enemies while discovering incredible new places. What it lacks in a good story, it more than makes up for with great characters, absurdly funny writing, and lots of heart, and I think that should matter to it more than anything. And while I’ve loved Paper Mario and Mario & Luigi, I’ve always longed for a day when a new Mario RPG comes along that puts its own spin on the Mario universe like Super Mario RPG. Or if not that, then finding a way to really honor the legacy of this game (an HD re-release would be the best, but I wouldn’t mind a sequel or, hell, even seeing Geno in Smash would be cool) would be more than enough for me. Teaser for Game #6: The sequel to one of the best games I've never played
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feyariel · 6 years
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I’ll be going to bed soon. I’ve had a lovely half-week of not having to get up (much), not having to set an alarm, and staying up late. (It could have been better - I could have been able to have my morning ablutions as I prefer - but eh.) Tomorrow, however, I have to get up for work.
At about lunch time, I got my schedule - I will get off early tomorrow for the appointment that will deal with my ObamaCare coverage, but I wasn’t originally given off for my psych appointment (it’s been a month since my last one and I’ve had to cancel several). I fretted about it for another few hours until I got a text from the boss telling me not to worry and that I would get to leave early for it. (That’s rather impressive, given that I had said nothing aside from give her the sheet requesting early outs.)
Otherwise, I’m getting tired of waiting. I think Hermes-Fotamecus has something in mind, as I’ve had an oddly lucky day for, well, the anticipatory week I’ll have.
My list of “things I’d like to buy” has expanded tremendously today. It’ll probably collapse back on itself, though: there’s an old-ish RPG (Kingdoms of Amalur) that isn’t on GOG yet, a couple of nice editions of “classic” (public domain) books Barnes & Noble puts out (which have turned out to be mediocre, if pretty), some expansions to Killer Bunnies (a card game I would like more if the people with whom I originally played it would play it with me again - we don’t see each other much anymore, I keep having to teach the game [which impedes the fun], and people don’t try to play up the silliness like they should), some games on GOG (many of which would be good to have because the old versions don’t work on newer systems [Warlords Battlecry I & II, MegaRace I & II, out of print expansions for Civilization III], but many others are games I haven’t played at all [ Arcanum: Of Steamworks and Magick Obscura, Civilization IV, Dragon Age: Origins {they don’t seem to have the rest of the series}, Dream, Dungeons 2, Evoland I & II, Spore, This War of Mine, The Witcher series] or would still be fine for, say, the GameCube [Prince of Persia: Sands of Time series, though for $20 I can get the whole series but the one for Wii and the 2008 pretty one; The Bard’s Tale, which should have been on GameCube but apparently wasn’t]), and some other things besides.
That said, I’m kinda fed up with myself over wanting stuff and hanging on for it: the last two parts of Ruins of Azlant (adventure path), the Construct Builder’s Guidebook (a good sourcebook for Eitri, has been delayed by like five months), Planar Adventures (might help with a Lyk build, but has only been announced as a title), Mark of the Ninja (I could buy it, but I’d rather wait for it to go back on sale - $5 is vastly superior to $18), Ori and the Blind Forest: Definitive Edition (I should buy it so that I can play it without Steam, but I also need to solve a riddle regarding installing Windows 7 without internet), Marshadow (I could probably get a code for either it or Magearna by trading my spare Celebi code, I guess), Pokémon Yellow for virtual console (which at least would help preserve the game should the 3DS outlast a repaired/rejuvenated cartridge), and probably some other things I don‘t recall right now.
‘Cuz really, I don’t need to worry about this shit, I have other things to do. However, it turns into mental hang-ups, especially when the majority of the things I listed are cheap.
At least I can figure this out tomorrow.
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