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#ill frankenstein that together with the script some other day
r0b0t1me · 1 year
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throwing a bunch of unfinished rottmnt things here. has movie spoilers. long ass post you have been warned
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bad future, takes place sometime after their big fight. something something leo wants to try and be his big brother again even if things will never be quite the same. mikey doesnt know what to feel
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leo + casey. squishy turtle face
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sorry, dad. (i know my sketches are hard to read, hes holding his sword)
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bad future, after mikey comes back but before their big fight. no leo, he doesnt wanna talk about donnie. (i dont like how this one was executed thats why it was never posted)
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this drawing follows the same premise as the one above
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leo + mikeys relationship through caseys eyes. it never clicks how messed up they got until he sees their present day counterparts
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wanna see how hard i can project onto two turtles
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raph checking donnies shell post-movie
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speaking of the movie, escape pod panic attack
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mikey + casey
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leo in the prison dimension based on a painting of icarus. the explosion of the technodrome instead of the sun, alien debris in the bg where the wings would be
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page from a comic i want to redo someday. when the reality of everything hits you all at once. “oh shit we really just went through all of that huh. my brothers couldve died. i couldve died. shit-”
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self explanatory 
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april lamenting that she doesnt feel like she can keep up with the boys (not being able to take as much as them physically bc shes human), cut to her and leo mourning raph and donnie
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leos future ghost that will loom over him and casey whether he likes it or not (really like how this one looks)
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“casey, this is a very dangerous mission. are you sure you’ll be able to handle it on your own?” “yes commander!” “great! take this new cloak to mikey and tell him if he gets this one bloodsoaked and torn to shreds i’m going to personally kick his ass okay? ^__^” “affirmative!”
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just wasnt 100% happy with this one
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cassandra said it was MY turn to carry around casey jr
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rottmnt x psychonauts crossover when?
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I KEEP FORGETTING THAT I FUCKING DREW THIS
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casey being thrown into the portal/leo being pulled out. “it was all for you (and it was out of love)”
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autisticsupervillain · 4 months
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Fanfiction Throwdown!
Fictional Throwdown Friday applied to fanfiction characters. These fan works can be anything from fanfictions, fan songs, fan games, mods, scripts, creepypastas, and more. The original creator reserves every right to ask my to take these down and I will seek permission in advanced when possible.
This Week's Fighters...
Cursed Woody vs Corrupted Woody!
Sources:
Cursed Woody from Cursed Woody sings a song.
Corrupted Woody from Slender Fortress
Conditions:
No restrictions.
Scenario:
After inacting his vengeance on Andy and his friends within his timeline, Cursed Woody aims to start killing alternate versions of his friends across multiple timelines. As such, he approaches Slenderman and asks him for sych an opportunity. Slenderman already has an evil version of Woody under his command and makes Cursed Woody fight Corrupted Woody to the death to see if he's worth the bother.
Analysis: Cursed Woody
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That's it. That's everything you need to know about Cursed Woody right there. It's literally just that song.
Analysis: Corr-
Alright fine, I'll go into detail.
In this edgy alternate universe of the original Toy Story, Woody does not escape Sid with Buzz. He's abandoned to serve as Sid's tortured plaything, pulled apart and stitched back together for days until something just... snapped.
Presumably murdering Sid in his escape, Woody sets out to avenge himself on his old friends for abandoning him. And he has all the murderous cunning he needs to do exactly that.
As an alternate version of canon Woody, Cursed Woody should have all of his same powers. Namely, the ability to survive being ripped apart and dismembered with no ill effects. Due to being a toy with no organs to crush or blood to spill, Woody can survive things that would certainly kill an ordinary human, such as having his head crushed or his arm torn off. In the backstory here, Cursed Woody survived days of being ripped apart and stitched back together like a "cowboy Frankenstein" with no physical ill effects. Psychologically however, he still very much feels pain.
Woody is a clever, well armed serial killer more than capable of slaughtering all his old friends. His weapons seem to be capable of nullifying the survivability inherent to other toys, seeing how what he does to them here would not be enough to kill them normally, and Woody here is strong enough to even overpower ordinary humans despite being just a toy.
Woody carries a wide variety of weapons, ranging from guns, knives, and hammers. He's strong enough to smash ham to pieces, fast enough to catch up to RC Cars, which can move at top speeds of 44 meters per second, and smart enough to track down and slaughter Andy and his family as they try to hide.
Cursed Woody is a far cry from the friend in me we've all come to love. He's murderous, vengeful, sadistic... and very, very memey.
Just... a massive meme.
Analysis: Corrupted Woody
Slender Fortress is a mod for Team Fortress 2 that puts the Mercs of the RED Team against the notorious Slenderman himself without any of their weapons as the BLU Team spectates. What started off as a basic Slender: The Eight Pages recoloring soon grew into an impressively sizable community, creating their own maps and monsters for the RED Team to be terrorized by. No matter where the Mercs went, they'd always be hunted down by Slenderman and his proxies. Some of them are OCs, some come from other franchises, and some are horror legends. Killers from Outlast, Killing Floor, and Dead by Daylight all unite under Slenderman's banner to destroy the Mercs wherever they go. And none of them are more dangerous or more popular... than Woody from Toy Story.
Alright, some context. Some of the "proxies" that chase you in Slenderman's steed are clearly just meant to be jokes with no actual context in the paper thin plot. Shrek, Senator Armstrong, Kazuma Kiryu, etc. Woody started out no different... until he got popular. And people actually started to try making him scary.
In order to Corrupt Woody to his cause of muder and mayhem, Slenderman exposed him and his friends to a mysterious, dark corrupting slime. This ooze grew them up to human size, gifted them with superhuman strength, and made them completely subservient to Slenderman's will. Now a Corrupted Woody, Buzz, and Jessie hunt down his victims with murderous intent, nothing but empty shells of their former selves.
All of Slenderman's proxies have a passive effect known as "static", wherein looking at them or remaining too close for too long can allow them to completely overtake your mind, killing you instantly. This strength of this varies from proxy to proxy, with Woody specifically needing up to a minute of eye contact for a fatal effect. As with other proxies, Woody can teleport to search for his victims and duplicate himself to cover more ground.
Corrupted Woody is skilled enough to drag his victims in kicking and screaming with his rope, fast enough to completely outrun Scout at full sprint, and strong enough to make the Mercs explode into giblets in one hit.
Now, I'm very hesitant here to scale this to the actual TF2 crew. Unlike Cursed Woody, which is a full on alternate timeline of the original Toy Story, Slender Fortress is more of a Smash Bros or Dead By Daylight situation. It's a massive crossover setting with no acknowledgement for how the characters would canonically stack up to each other, where Shrek, Chris Walker, and Senator Armstrong all pose roughly the same threat to the Mercs. That and actually scaling Corrupted Woody to Metal Gear Rising would make this entire debate completely null and void. So, I'll have to address Corrupted Woody on his own feats performed here and treat Slender Fortress as its own little universe, for fairness sake if nothing else.
As such, making a human being violently explode on contact would require a generation of energy roughly equivalent to 467 kilojoules.
Source:
In fact, Corrupted Woody is so powerful that the Mercs are completely helpless against him if they get caught. The Mercs are hardy enough to survive getting shot by the Foundation's MTF teams and they can't even so much as scratch Woody.
Original, Woody being the hardesy proxy yo escape in Slender Fortress was seen as a part of the big, ironic joke. Nowadays, it doesn't seem quite so funny.
Throwdown Theme:
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Throwdown Breakdown:
I'll be honest, I did this matchup to jump on the Cursed Woody meme bandwagon before it dies in a week.
Suprisingly, there are a few things to actually go over here.
Cursed Woody does have the win condition of just... shooting Corrupted Woody. Corrupted isn't likely superhuman enough to be bullet proof and I'm not confident in his toy physiology protecting him from this. Slenderman's ooze has altered Woody's physiology so radically that I can't assume he has the same survivability as his canon counterpart anymore. You can also argue Cursed is faster and smarter due to (debatable) RC scaling and not being a mindless slave to Slenderman, but that's where his boons end.
For starters, Cursed has no answers to or ability to prep for static, duplication, and teleportation. If he shoots one Corrupted dead, he's still gonna need to deal with other, which could easily get him ambushed after he thinks the fight is over. Lining up a shot proves risky due to static's effects and teleportation gives Corrupted an option to dodge and make up the potential speed gap.
But, the final nail in the coffin here is that SF Mercs have survived getting shot before. Not tanked, survived. They're not bullet proof, but it is an endurance feat. As such, Corrupted Woody should be able to do the same, as he's physically superior to the Mercs in every way if no vital areas are hit. Doubly so since Cursed's gun is small enough to fit in his hand and therefore would shoot a much smaller bullet with less chance of hitting anything vital.
Also, Corrupted Woody doesn't use AI Art so he wins by default.
This Throwdown's Winner is...
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Corrupted Woody!
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rebelsofshield · 5 years
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Panels Far, Far Away: A Week In Star Wars Comics 10/9/19
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The journey to The Rise of Skywalker begins, Darth Vader makes the hunters the hunted, Tarkin gets in touch with his inner Peter Cushing, and two Jedi navigate a turf war in a strong and crowded week of Star Wars comics.
Star Wars Adventures: Return to Vader’s Castle #2 written by Cavan Scott and art by Francesco Francavilla and Kelley Jones
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One of the thousands of charms of Star Wars is how it has been haven for cult and genre actors since its very start. Last year, during Tales from Vader’s Castle, Cavan Scott finally tapped into Christopher Lee’s past as Count Dracula to deliver the Dooku vampire tale we have always wanted. Keeping that same spirit alive, Scott channels another horror icon with Star Wars roots in Peter Cushing’s Tarkin. Yes, we get a Tarkin Frankenstein story here and yes it is a lot of fun.
While the stories told in this Adventures spin off are never particularly intense, Cavan Scott has consistently managed to draw from classic horror tropes in fresh and fun ways that are creepy and unsettling in all the right October vibes. This episode which plays out like a Frankenstein horror tragedy sees a stitched together monstrosity made by Tarkin attempting to exact revenge on the man who ruined his life. In traditional Mary Shelley fashion, it’s the monster who gets the most sympathetic play here and Scott really seems to be enjoying himself as he restructures this seminal scary story for a Star Wars setting.
Art wise, this issue is once again a little uneven. The frame sections by Francesco Francavilla are dependably great. Vanee remains a suitably creepy antagonist and by issue’s end the series has taken a turn that will hopefully ramp up the tension. Kelley Jones’s Tarkin story is fairly disappointing though. Environments feel bland and ill defined and character’s faces often feel blurred or lacking in detail. It’s not particularly clear if this is decision made by Jones or the issue’s colorist Michelle Madsen, but the result is a visually bland segment for what is otherwise a really fun tale.
Score: B
Star Wars: Allegiance #1 written by Ethan Sacks and Luke Ross
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Turns out we are getting two weekly Star Wars comics in October! In addition to Vader’s Castle, the Journey to The Rise of Skywalker begins in Star Wars: Allegiance.
The First Order’s invasion of the galaxy marches on. With the Resistance still recovering and the Republic practically obliterated, few stand in the way of Supreme Leader Kylo Ren’s advancing forces. When the neutral planet of Tah’Nuhna is bombarded by the First Order fleet, General Leia decides that the time has come to take more direct action. Taking a team including Rey and Rose, she leaves to find allies among her old friends on Mon Cala. Meanwhile, Finn and Poe attempt to locate a key weapon stash, but may have attracted attention from dangerous parties.
As much as I enjoy the sequel trilogy, one of my biggest frustrations has been that the secrecy surrounding these films means that the time between films is often low on tie-in media for its characters and stories. I grew up with the Clone Wars multimedia project telling the story of the galaxy spanning conflict set between Attack of the Clones and Revenge of the Sith and it’s hard not to wish that something similar could have unfolded between 2018-2019 with the invasion of the First Order. As a result, there is a certain novelty to a story like Allegiance. This is still a mostly uncharted year for the Galaxy Far, Far Away and getting to check in on pretty much every major character from the Sequel Trilogy still carries a special thrill.
This issue proves to be mostly set up though. The idea of Leia reconnecting with the Mon Cala and other allies during this new war is an interesting one and it ends on a cliffhanger that hints towards some intrigue in the future. However, as a whole, nothing much of consequence happens here. Much of the issue is writer Ethan Sacks setting the stage for the next three issues, which feels misguided given the relative shortness of this comic’s runtime. It is still fun to read, but it is hard to not leave wishing for a little more meat on what has been presented. At least the wait is only one week for more.
Luke Ross’s dark and shadowy pencils at first may seem like an odd fit for a script that is at times fairly playful and silly, but it does work to create a larger feeling of dire straits and desperation. Our heroes are in a tough spot in this story and it could really get worse at any time.
Score: B-
Star Wars Jedi: Fallen Order-Dark Temple #3 written by Matthew Rosenberg and art by Paolo Villanelli
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Dark Temple continues the trend of being the most “Star Trek-y,” Star Wars story in some time. Luckily, this plays to the narrative’s benefit. The idea of the Jedi functioning as a sort of monastic Star Fleet is not a bad one and seeing a Jedi trying to navigate intense planetary conflicts is a great conceit for a story.
This has been Dark Temple’s best storytelling feature since its first issue and it only continues here. Cere has unwittingly gotten involved in a land war between an ancestral people and the encroaching forces of a galactic corporation. Writer Matthew Rosenberg improves on his characterization of Cere here. While she has yet to really distinguish herself as an individual, Rosenberg can mostly get by with making her react to the dramatic circumstances around her. It is hard not relate to her plight as a young woman stranded far away from friends and resources and attempting to navigate such a complex situation with the potential for deadly violence.
Rosenberg adds a nice wrinkle to this conflict that comes as a genuine surprise and complicates things even further for Cere and the people she is protecting. While the exact nature of the titular temple remains a mystery and it is still unclear what exactly the Second Sister prologues mean, this series continues to entertain and intrigue on its own merits even without being a tie-in to the upcoming video game.
Art wise, Paolo Villanelli continues to knock it out of the park. With his vibrant colors that shine both in moments of peacetime and in violence or his creative character design, Dark Temple continues to be the best looking Star Wars comic on the stands.
Score: B+
Star Wars: Target Vader #4 written by Robbie Thompson and art by Stefano Landini
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From day one, Robbie Thompson’s Target Vader has always promised one thing: bounty hunters facing off against Darth Vader. Finally, this moment of reckoning comes as Beilert Valance and his team conduct the final step of their plan, and the result is the best issue of this series so far.
Target Vader delivers some simple, violent pleasures. Thompson jettisons the bland uninteresting mystery and forces these colorful but undeveloped characters into a life or death battle royale. In an inspired move, Thompson peppers in brief moments of backstory for each hunter, often times just before their untimely demise. It doesn’t do enough to really make up for the shortcomings of the first several issues, but it adds an emotional punch to the blaster shots and lightsaber swings.
Thompson keeps this battle a suspenseful ebb and flow. Neither Valance’s team or Vader remain on top for too long and the circumstances are often upended from page to page and the end result feels refreshingly inevitable. For the first time, I am genuinely excited to see where this comic goes from here.
Visually, this issue is also a step in the right direction. Stefano Landini draws a mean Darth Vader and in general he nails the fight scenes with some impressive panel to panel choreography. The kicked up dust of battle and movement of character distracts from some of the shortcomings of past issues and the result makes for enjoyably action packed chapter.
Score: B+
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