Tumgik
#it is in fact 95% . the other 5% is that this mode requires a lot more time prep and memorization of stuff than even IS
zeravmeta · 7 months
Text
after extensive scientific research i have scientifically concluded that the scientifical reason for me not liking reclamation algorithm arknights is actually very similar to me not having liked IS1 when it first came out and all CCs: the time limit. never tell me what to do
17 notes · View notes
srinduselectrosystems · 3 months
Text
Choosing the Right Weidmuller Power Supply for Your Industrial
Industrial Power Supplies
Power supplies have become a vital part of the modern-day world due to the fact that every little thing has to be provided with current. Three factors play a significant role in this: energy efficiency, resilience, and reliability. Sr. Indus Electro Systems Pvt Ltd. provides a wide variety of options that perfectly fulfil the varied demands of the machine building and construction, power, shipbuilding, and process industries. Our switched-mode power supplies include cost-effectiveness, performance, and advancement, making sure that the best power administration option can be executed for each panel.
Whatever your needs, our best weidmuller power supplies provide trustworthy DC voltages in the 5-48 V array and can be used in all automation applications. With our power monitoring in three efficiency courses, along with our numerous additional items and the Industrial IoT portfolio, you and your firm can constantly remain affordable.
Tumblr media
Power management in three performance classes
Industrial power supplies have actually always been needed to fulfil certain basic needs, such as high energy effectiveness and toughness. These are the areas in which devices established for commercial usage specifically stand out. With degrees of effectiveness above 95%, they are progressively coming close to the limits of what is physically achievable, and there are now new challenges. In the modern era of Industry 4.0 systems and the Industrial Net of Points, all the elements of a manufacturing setting are connected via electronic facilities. The strict master/slave design of the last wave of automation is giving way to a fully-fledged intelligent company.
This implies, of course, that all incorporated parts require to be 'clever', consisting of the power supplies working in the background. This is why Sr. Indus Electro Systems Pvt. Ltd. has actually developed a system that includes a power supply, electronic circuit breakers, and an interaction interface that can be adapted to any type of application. The system is based on the PRO top collection of power supplies.
PROtop power supplies for digitization
PRO top power supplies supply power, energy efficiency, and interaction capabilities in equivalent steps. Greater performance degrees of as much as 95.3%—relying on the variation—make it possible for around 50 kWh daily to be conserved in a medium-sized manufacturing plant using roughly 100 960W PRO top power supplies in a three-shift procedure. This amounts to over 15,000 kWh a year.
Tumblr media
With MTBF worth over one million hours, they also offer a high degree of operational reliability. They also occupy 30% less room, therefore offering a higher practical density in the control cabinet. Nonetheless, there are lots of other attributes that make them optimal for the most demanding applications.
DCL technology ensures peak load reserves.
An efficient power supply needs to have high-pulse energy books to enable powerful electric motor starts, for example. With their advanced DCL innovation, PRO-leading power supplies are able to ensure this. This is very important in materials dealing with applications, which often employ 24 V DC motors. The power supply gives the power needed to begin an electric motor under lots. The high, vibrant variety of PRO top tools likewise ensures reliable triggering of the breaker.
Conventional switched-mode power supplies inherently restrict the outcome, which implies that safety components may not always react in the event of a short circuit. A fault can, therefore, stay unnoticed and perhaps cause damage. With power books of 600% for 15 ms, PRO-leading power supplies are able to safely set off each circuit breaker.
Easy to implement redundant solution
Especially vital applications typically have a redundant power supply. However, short circuits can additionally take place in the power supply itself. Traditional redundancy principles provide redundancy or diode components, which decouple the power supply devices in case of a fault. These separate elements, however, lead to added instalments and room requirements. PRO top power supplies actually have an incorporated decoupling module based on an Oaring MOSFET.
This allows the power supplies to work in parallel without additional protective steps. System costs are hence lowered, and greater than 30% of space can be saved in the control cupboard.
Communication: a key innovation for Industry 4.0
In industrial IoT, all the parts of a production environment are connected by means of an electronic infrastructure and must consequently be capable of connecting with each other—the power supplies included. Weidmuller Porto devices feature the top GUARD tons tracking system and a plug-in interaction interface.
Top Guard is a modular electronic lot result system comprising a feed-in module and numerous linked result modules. The output components are offered with both repaired and openly adjustable fuse ratings of as much as 12 A per module. In the event of an overload or a short circuit, top guard will shut down the influenced network.
The highlight of the system is the communication module, which can be used to retrofit both the Porto power supply and the leading GUARD lot tracking system. The standard IO-Link modern technology (IEC 61131-9) enables customers to transfer data while also ensuring information transparency and providing remote-controlled procedures for the leading GUARD tons tracking. The communication module, for instance, permits each module to be kept an eye on for voltage and current results, along with switching the private channels on and off and resetting them in case of a fault.
Transparency in the power supply
This intelligent networking between machines, control cabinets, and IT systems opens up completely new control, tracking, and analysis solutions. With its communication-enabled tons surveillance system, top GUARD, Srindus is giving device and system operators the capability to establish brand-new solutions for detecting and enhancing their processes for the first time.
Tumblr media
Basically, the system generates included worth from maker data. The power supply or lot monitoring system can be managed remotely and incorporated into the problem monitoring system, thereby lowering power intake and the preparation of upkeep work. This considerably enhances the practical dependability and success of a large range of systems, such as food and product packaging systems, in 24/7 operation along with hard-to-reach offshore wind ranches.
From the power supply to the smart grid
The infrastructure of the contemporary devices area is made up of smart networks for data, power, and occasionally materials. To provide reputable defines against dirt or dampness in the field, elements such as PRO leading or top guard can just be integrated into a durable IP65 real estate. This makes it feasible to carry out supply systems in line, ring, and even grid frameworks, including merged lot result circuits, and to check them through Fieldbus connections. It goes without saying that Srindus additionally uses even more affordable power supplies, which do not have the communication abilities but otherwise completely fulfil the normal demands for industrial use.
With several other parts readily available, such as uninterruptible power supplies or capacity modules, the ideal DC supply can be carried out for each application. Srindus is hence able to offer one of the most suitable power supplies for every application from a single source.
0 notes
vanherst · 3 years
Text
Vher98 Update 5
I know it's only been a couple of weeks since the last blog post about my recent updates towards developing Vher98, but trust me it's for a good reason, I'll split it up into chapters to sorta give a bit more of an explination towards developments and get a bit more in depth about it for once.
Display properties.
This has been delayed for SO long, and finally I've gotten around to doing it. Finishing the display properties menu. The display properties has been the bane of my existance about this website but yet my best feature, just from the schemes feature alone. But this week I have a new addition, and that is to say I now have desktop icon schemes! Inwhich, allows you to change the desktop icons based on preselected spritesheets (Which you can also change by the command prompt!).
At the moment there are 6 presetswhich you can select, I recently did a massive sprite redesign for desktop icons based on my new character, Petra! But that's for a future update, for now I've set the default spritesheet and included all of the old ones, which you can select from, alongside being able preview them at a smaller resolution to be compatiable with the display properties window.
Tumblr media
I've also added a few other settings which you can see previews of, not all of which are programmed yet, so at a future date I'll either change them around or program them. But for now, I've added the ability to change desktop icon sizes to a more native modern scale, but leaving the default setting as the classic windows 98 recreation.
I've also added additional wallpapers, only accessable through the effects tab and "CSGO MODE" which was featured in the background of the preview blog post, which recreates the settings for my counterstrike mainmenu, along with adjusting the desktop icons and wallpaper to fit.
Tumblr media
As previewed above, designed to be a slight nod to my recent "Neon Genesis Evanjollion" video, featured on my youtube channel. I've recorded and animated my counterstrike character with loopable animations which play continuously in the background.
Now, I know this is a lot of text for what seemingly is a minor update, but the main reason I was able to design the latest additions to the effects tab was because of the recent massive rewrite I've had to do in order to fix a bunch of problems I was coming across, one of which being how unoptimised themes were reletively.
Tumblr media Tumblr media
Left: new code which include schemes selection and the new effects menu toggles. Right: old code, only including schemes selection.
This entire re-write revolves around basically storing arrays of data rather than manually switching values of variables, along with tons of adjustments to unneeded variables and how theme data is required to be stored, as CSMODE needs to store the theme data to be able to toggle from the data needed to switch from the current scheme to CSGO mode.
I cannot understate howmuch of a rewrite this is, and as much as I would like to say "I really don't get why I ever did it otherwise", I would be lying. But this is a super incredable optimisation and looking at this comparritively makes me super pleased with how far i've come from knowing nothing about HTML/JS to this. Jquery is a godsend.
Start Menu
On my newly found optimisation craze, I've also done tons of rewriting to the startmenu, another long overdue reform. Even though I've recently done a rewrite on this thing, I knew there was still tons of improvements with my new knowledge of jquery.
Tumblr media Tumblr media
Top image: old code in Javascript Bottom image: new code in Jquery
I've also put aside a few hours of time to dedicate creating new assets for the start menu. It became REALLY hard to find a nice and consistant style which windows 98 used, but it was really hard to find sources of any of the original assets but also have the levels of details I knew windows 98 for, especially when tons of the assets from windows 98 came from windows 95, which still relied on 8 bit colour in some instances.
So I did a bunch of digging and found the assets Windows 98 used at the end of it's lifespan and modified them a bunch to put into Vher98, giving my own personal touch and hopefully to keep the art direction of icons a bit more consistant and unique to look at and use.
Task management
Alright, last big one. Task management. Another long overdue reform was needed for this thing. Prior to this month, tasks relied on whatever manual order I decide to create the task and assign a number to, the number will dedicate placement on the taskbar depending on which value was the highest.
So for example, the Display Properties will ALWAYS be the third task on the taskbar if you was to open everything up, simply because I didn't know how to calculate the placement prior to designing tons of assets. Especially when the original conception of the site RELIED on myself manually creating the visual look of the taskbar as the entire site was designed based on images. From windows, taskbar to the starrtmenu. It was awfully inefficent.
Tumblr media Tumblr media
Top image: Example of windows being opened from oldest (left) to newest (right). Bottom image: The new optimised and redesigned code for calculating taskbar placement and task assignment.
Anyway, that being said I now have automated calculation for taskbar task placement. If you open a task, it will open and remain in the order of the task being ordered. Writing this makes me have a smug little grin on my face just from how happy I am I was even able to get this to work properly, and it's only a few lines of math to even get the result I have.
Conclusion
There's tons of other stuff I wish to go on about, but that's why I have patchnotes. if you wish to read them, you can check them out on my github, or in the Startmenu of Vher98.
There's a few bugs I need to get around to fixing, but I've invested a few hundred hours into this thing over the past month alone and I really should take a break to get onto other projects I wish to get around to completing.
I recently started developing a mod for Terraria and some drawings I want to get around to finishing sooner or later. But, the most important thing I REALLY need to get around to is branding. Over the past month or two I've been growing more and more displeased with how I present myself and the fact I have stagnated a bit within the realms of my carear and I need to get around to sorting these personal matters sooner rather than later.
I'll be back with a couple of projects. It might take a while but I promise it's for a good cause.
3 notes · View notes