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#it was a lot of fun to use the greyscale too!! i havent wanted to color much lately
rexscanonwife · 1 year
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So that scene in The Hunchback of Notre Dame huh 🥺👉👈 I've had this idea for ages and finally got around to drawing it! I also find it funny to imagine whatever villain he tussled with just lying on the ground next to us while this happens lmao
Bonus, Izuku asking about this story!
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baconpal · 6 years
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so heres the long super paper mario post
strap in for why super paper mario is fucking bizarre and why that’s pretty much awesome
gonna be a good amounts of spoilers, so if you’re on desktop then hit that read more, and if your on mobile, then here’s your punishment for using this god awful app
super paper mario is a game that is incredibly difficult to put into words, but it leaves such a powerful, lasting impression on me and i can’t come to say anything first other than I love it so much, and if you havent played the game, please just go do it now, even if you have to pirate or emulate or something, just let yourself play this game. It’s one of those games that I really feel I can just recommend to anybody
it’s difficult to think of where to start with dissecting this thing so i’ll just start with the art since lookin at things is pretty easy
ART/WORLD DESIGN
every world in SPM is completely unique, not just in what type of environment, but it’s art style, and this is premised with the fact that none of these worlds are capable of existing together and are completely separate, and NOT part of a cohesive universe (LOOKIN AT YOU ODYSSEY I STILL THINK YOU LOOK STUPID)
The hub and the first 2 worlds are mostly just slight variants on the same general style of simplistic shapes and colors, with world 1 delving into more linework type aesthetics, and 2 focusing more on impressions and silhouettes, 
world 3 changes this completely with what is obviously an 8 bit kind of style, but instead of jarring over sized pixels, the world is composed of detailed tiles arranged to look like pixel art that imply a more real world, and not a gamey one, 
world 4 focuses on patterns and big patches of color to give the impression of the vast emptiness of both space and the surface of a barren planet, before giving you the “Whoa Zone”, with a striking mix of wire frame and futuristic UI style to it
world 5 takes the idea of nature being crude and simplistic and humanity being sharp, angular, and extreme and flips that on its head, with humanity and the space they occupy being these absolute memes with no sense of depth, and the plant life existing in a system of clean cut caves with futuristic technology and elegant historic values
world 6 simplifies a kind of colored Japanese painting aesthetic, down to the funny cylindrical cloud clusters and brushstroke trees
world 7 depicts what is essentially hell (yes there’s hell in this game keep your pants on) as a squarish blur of bright greens and warm reds and purples, and depicts heaven as fluffy land of clouds and Greek temples
and lastly, world 8 is inverted greyscale, where light is black and darkness is white, its simplistic and striking and i couldn’t think of a better style for the final area of a game so focused on the concept of light and dark
MUSIC
I’ll just try and keep it simple, the musics fucking cash money
The game makes great use of motifs when it needs to, where specific themes and instruments are used in other songs to suggest relationships and put battles and travels into perspective
And when it ISNT doing that, it’s just fucking funky stuff, with a weird trend of BOING and PLOP and SPLISH noises in the percussion because fuck you i guess
There’s a lot of good songs that do lots of interesting things, any of the like 5 final battle songs are great things to point to, but i’ll just go ahead and say the main theme of world 8 “Castle Bleck” is one of my favorites that isn’t super highly rated. It brings in the types of instruments that have been associated with the villain the entire game, but also throws in 2 very important things; a sudden triumphant burst of almost JRPG styled chiptune that pushes away the constantly building tension, which is then followed by the sound of a clock ticking, which is a musical motif only present in the songs “Memory” and “Promise” which is played whenever the memories of the player’s little guide thing and the main villain’s past lives together are alluded to. This one song holds a lot of weight, as well as simply being a fucking cool song.
GAMEPLAY
This is, sadly, the one place I’ll not mince any words and say the gameplay is not amazing by any standard, it’s pretty much a classic mario game if it had RPG stats, items, and random abilities granted through the character and partner systems. The 3D flipping mechanic is nothing astounding, though it is very interesting to see how worlds are constructed
One of the biggest flaws people will mark the game for in its gameplay is that it’s tedious, and while I have to agree, that’s because I’ve already played the game before, and the tedium only comes from not being completely invested in the experience anymore. I’ll get some specific examples in a bit, but there’s a few cases of “tedium” that i believe are 100% intentional and drive the story in an interesting way
STORY/WRITING/GAME DESIGN
Thats a fuckin broad section, but its pretty much everything else i have to say on the game, and where the most spoilers and random praise is gonna be
I’m not actually gonna talk about the whole story, more just the strong parts of it, under the assumption you’ve already played it or understand a story as simple as “villain wants to destroy world, hero wants that to not happen”
The writing and characters are just flawless, everyone is fun to be around, especially the bad guys, who you see more antics of than your own party. There’s goofy running plotlines about O’chunks and mimi essentially getting grounded and being forced to write essays about why they fucked up at beating mario, and big stinky brother dimentio teasting and bullying them and sneaking them out to do his bidding when The big Count Bleck is away
The game is full of referential humor to not just mario itself but all kinds of games, there’s skeletons in hell who are clearly just Marios from the mainline games who died in stupid ways, there’s an actual dragon quest turn based boss battle in hell too, and chapter 3 has an otaku villain who tried to get with peach in a simulated visual novel
but the humor exists not just in references, but in simple good scenarios, with things like “Having a game show in a bathroom when everyone's life is at stake” and “locating an ancient manuscript to use as toilet paper” or “flying through black holes to find a convenience store” and things of that nature
It also interacts with the players emotions in many interesting ways, one of the more lauded being chapter 2-3, where mario is forced into working off a massive debt of fictional money, and is required to do hard, boring labor. There isn’t anyway to avoid doing both the hitting a block 100 times and the running on a treadmill for a few minutes thing, but the constant feeling of “there has to be a faster way to do this” drives the player to prod around, find the secrets, and slowly discover how to break the system wide open and get to the end, and i love it for that
This entire game is some sort of bait and switch, to put it simply, while it’s already a bit of a departure from both mario itself and the paper series, the first 5 worlds are pretty fucking tame stuff, other than the void, which is a giant black and purple spot that sits in the sky, always, every single world has the void growing in its sky, and it does grow, every chapter it gets bigger and bigger and takes up the sky, but where this truly culminates into the “switch” part is chapter 6, which starts itself by presenting you with the most TEDIUS sounding chapter possible, fight 100 enemies in a row, and nothing else, and for 25 straight fights, that is all it is, so you’ve locked yourself into it at this point, you know whats up, but the void in the background begins to grow to the point of being the entire fucking background, and every enemy you face speaks as if they know they’re all going to die, and by the 30th fight, one of the villains comes to stall for time as the void completely swallows the world, and the party is sent back to the hub. When they decide to go back in to world 6, its empty, the entire world is a white void with a single black line making up the ground, and colorless destroyed structures occasionally peaking out of the ground.
and you walk on this white void for so long and you just feel nothing but regret and fear and no matter how fast you make yourself go you feel like you’ll never find anything, but you do eventually get your plot item and escape
then, Dimentio, one of the villains you’ve seen the least of, appears in the hub world, the safest place in the universe, and kills mario
he just fucking kills him
he puts mario in a box and fills the box with explosions and mario fucking dies and goes to hell because fuck you mario
then you go through all of chapter 7 just to escape hell (called the Underwhere cus how could we possibly be allowed to take hell seriously) and join up with your full party before confronting the final world, which i’ve already stated i just love the design off
the game just takes the comfortable ride you’re on and throws it into the fucking sun and burns you alive and i love it so much, even the very end of the game doesnt let up, where the main villain is overtaken by that absolute madman Dimentio (Whose name is a play on both Dimension and dementia), who clearly was powerful enough to have done the whole “ending of the world” himself, but did it this way for the theatrics of it
there’s a lot i could still say about the game, but this post is absolute rambling and its 2 in the morning but as usual, i just wanted to shit my thoughts onto the internet to people could maybe learn somethin about either the game or me and how i think and look at and respond to stuff, and as always, anybody who read this whole thing is cool and i love you a whole heck of a lot
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