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#legendofkeepers
ed-jv · 4 years
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Legend Of Keepers - Prologue - Démo Steam - Gameplay PC en ultra - 4K - 60ips YouTube : https://youtu.be/CdRe0chdXQk #LegendOfKeepers #studio_goblinz #ED_JV #ED_JV_ #gameplay #gameplayfr #game #gaming #jeuxvideo #jeuvideo #video #youtube #PC https://www.instagram.com/p/B_WXDXpgLu_/?igshid=1v1xn5l2539hx
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malkalima-blog · 4 years
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Eu com cara de sono pra mostrar meu novo vício. O jogo #LegendOfKeepers tá com acesso antecipado na Steam e é simplesmente incrível! Ele junta gerenciamento de masmorra e roguelike. Pra quem gosta dos estilos é um jogo excelente. Vai sair uma prévia dele lá no www.cbgnews.com.br! Já fica de olho por lá! Lembrando que amanhã vai rolar uma live massa com a galera do @dimensao11 às 18h! Só vem! (em Olinda Pernambuco Nordeste Brasil) https://www.instagram.com/p/CAvcAlUFn-g/?igshid=1bb0o3ati3n77
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Exploring Legend of Keepers, early access version 0.7.0.2
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Legend of Keepers is one of the more recent early access games I've gotten my hands on, so it hasn't been neglected like some of the others I'll end up covering when time permits, but it has received a recent balance update that changes the flow of the game by making your opponents more dangerous. Changelogs make my eyes glaze over, though, so I jumped right in without knowing what had changed. It feels like heroes do less damage but have significantly more health in this latest version. There are also indicators to let you know if an attack's damage will be enough to kill or scare off a hero, which is a godsend since opponents are left with a barely perceptible sliver of health more often than you'd expect. Heroes having more health causes each dungeon to last a little longer as both sides exchange more attacks, but that's not necessarily a bad thing; many of the last version's dungeons were only fast because heroes could walk in and kill two-thirds of a room of monsters before they even had the chance to act. That happens less often now, though there are still at least one or two recurring heroes who are a giant difficulty spike capable of wiping out your team with ease. I captured that in the embedded video. Legend of Keepers only saves after a dungeon, so right now you can quit out if a strategy goes horribly awry and there's no chance of you surviving a group of heroes. So long as you quit to the menu before your dungeon master falls, you can restart it from the beginning and try different tactics. This is something I hope never changes. It makes learning how to play much easier. The video starts with me trying several different strategies against a group of heroes—who were supposed to be the easiest ones—with a B-team of monsters and no way of swapping the best ones in. My strategies failed over and over until I finally found one that (barely) worked. Then I went on to beat every other opponent in a single try. Part of the problem is roster-related; you have to pay money to refresh the merchant's monster list, so you won't always have a suitable backup team that complements your playstyle while your main team is sidelined. And sidelining them is borderline mandatory given how often your first team will die in a dungeon and have their morale drop. A cheaper way of finding the monsters you need for your playstyle would help to reduce the frustration since the RNG would revolve around upgrading them rather than finding them.
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I ended up using a strategy as the enchantress that revolved around stacking poison on absolutely everyone. It started to get a little annoying how many heroes would show up who were immune to poison or all damage-over-time effects, but removing one or two of your three opponents makes a huge enough difference that I stuck with it anyway, using succubuses to maximize the number of poison stacks I could land before the heroes wiped out my team. Hiring a bunch of backup succubuses allowed me to adopt a glass cannon approach that I enjoyed. The strange thing is that the harder groups of heroes that supposedly provide better loot aren't noticeably better than the lowest-tier mob that I struggled with at the beginning of the video. You'd expect the lesser rewards to be accompanied by an easier mob, but they all seem to be roughly equivalent. Another thing I noticed is that you can hire more monsters than fit in the barracks screen, causing their details to freak out and flicker when you mouse over them (51:15). That's a very minor concern, though, and absent a way of getting rid of them that doesn't involve getting lucky with a random event, I prefer there not being a strict monster limit. Otherwise, it'd be far too easy to get stuck with a team of monsters you don't want. Lastly, I think there needs to be more of a payoff at the end. Yes, climbing the corporate ladder is nice, but I'm not sure that a one-size-fits-all reward hits the right note. Even a text-only epilogue describing the horrors your character goes on to visit on the innocent after getting promoted would feel like a more fulfilling sendoff. And can you imagine if the specific types of horrors depended on the monsters you used the most and how many opponents you killed versus scared? Like, succubuses would presumably cause a different kind of chaos than a bunch of skeletons. That might be wishful thinking, but it would add a ton of replay value by incentivizing you to experiment with different types of builds. Legend of Keepers is still addictive in its current form, though. Goblinz Studio are masters at making turn-based combat with lots of status effects. Read the full article
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gaming-grounds-de · 3 years
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Legend of Keepers: Ab sofort für PC, Stadia und Switch
#LegendofKeepers Seit wenigen Tagen könnt ihr endlich in der Vollversion eine Firma voller Monster übernehmen und gegen übermotivierte Abenteurer führen:
Entwickler und Publisher Goblinz Studio (Dungeon Rushers, As Far As The Eye, Snowtopia) kündigte kürzlich den Start des Dungeon-Verteidigers Legend of Keepers für PC, Stadia und Nintendo Switch an. Um eindringende Helden unter Kontrolle zu halten, hat die Dungeons Company bereits eine schlagkräftige Monster-Truppe zusammengestellt, die schon über 125.000 Spielerinnen und Spieler im Steam Early…
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keengamercom · 4 years
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#LegendofKeepers Preview - Be the Boss #Preview #PC @goblinzstudio
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oldgamerschannel · 4 years
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Become a dungeon manager in Legend of Keepers, launching today #LegendOfKeepers #PC #gamenews #gamerelease #videogames #pcgame
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Legend of Keepers (early access) is devilishly addictive
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Legend of Keepers is the second game developed by Goblinz Studio that I've played (and the third published by them), and the common thread running throughout the games they've released is complexity that arises from relatively simple concepts. Robothorium, for example, revolves around turn-based battles vaguely reminiscent of those popularized by early Final Fantasy titles, but also includes numerous status effects and abilities that can be devastatingly powerful when combined with others. Legend of Keepers is a game that keeps this tradition going by pairing turn-based combat and dungeon management elements that seem simple until you realize that your opponents are instantly wiping out your teams. Whether you find it fiendishly difficult or smooth sailing largely depends on how deeply you're willing to dive into the underlying numbers. Read the full article
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gaming-grounds-de · 3 years
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Legend of Keepers: Einmal erfolgreich die Bösen spielen
#LegendofKeepers Ihr liebt es in Games die Bösen zu spielen, steht auf #Roguelite und Dungeon Crawler? Dann solltet ihr euch @LegendOfKeepers unbedingt ansehen. Noch im Early Access, bald schon voller Release:
Ihr mögt grundsätzlich Dungeon Crawler, die Seite der Bösen in Videospielen zu übernehmen und seid dazu noch Roguelite Fans? Dann ist Legend of Keepers genau das richtige Spiel für euch. Goblinz Studio hat hier bereits im März 2020 einen Titel an den Start gebracht, der aktuell noch im Early Access verweilt. Entwickler und Publisher haben eine Mischung aus Dungeon Management und Roguelite…
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