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#mindy blanchard's apartment
first-stricture · 1 year
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Mindy's Ink
tattoos: Jean-Luc Monnet
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Do you have a favorite level within each game or even one out of all games / is there a specific level that stuck in your mind since you first played it?
Mine would be the second to last I think in DH1. The one, where you walk over a bridge and it's all orange light on one side and deep shadows on the other. In daud's dlcs it would be the boyle mansion, because I love the flooded building. I've loved the edge of the world in DH2 because Karnaca's atmosphere is such a breath of fresh air and the trail of whale blood through the bright and sunny district reveals very much about the game's world. For DOTO it would either be the bank job or the royal conservatory. It may sound pretty weird but the atmosphere within the bank job gives me vacation vibes lol. Also the moment you take the twin bladed knife feels amazing every time. I also really like the hidden features in the royal conservatory.
Thank you for running this blog, it really means a lot to me. Happy Pride! 🏳️‍🌈
Honestly all the levels in the DH series has a lot of personality in them, and so much visual storytelling. Each one has a different feeling to it while all matching up to eachother perfectly. Never do I feel like one doesn't belong with the others, they all feel part of the same world, and they feel so lived in too.
Everyone has their favorites, and you picked some good ones. I think youre refering to Kaldwin's Bridge which is a very well done level and is certainly pretty to look at, but its rather big with a lot of loading points, and it's a bit choppy and tedious for me. I do like the area around Sokolov's house though. The test subjects imprisoned in the streets and the crumbling buildings around his perfect apartment is great environmental storytelling. Personally my favorite in Dh1 is The Flooded District. The reflection it paints for Corvo, that after everything, things can still get worse and there's still a light at the end and he can't give up. That even after hating Hiram Burrows and wishing death on him, Daud hides there, in the mass grave Burrows made, protected by the rats, flood waters, rivercrusts, and weepers. It's just *chef's kiss*.
I think the one in Daud's dlc's is actually Brigmore Manor, which is one hell of a level. We learn that Daud and Delilah have a lot in common just by the way they work. They both have large followings they share their power with, hidden under everyone's nose. Dispite this, the difference in atmosphere tells the player that Daud is trespassing here. He's met someone who can match him, maybe even best him, and he has to be careful not to lose what little he has left. Brigmore is probably my fave too, but The Surge comes very close. Being in Daud's base, cutting up Overseers, and freeing his Whaler kids is very satisfying.
Edge of the World is a great intro to Karnaca. You get a feel for the atmosphere, learn about smaller power struggles (Howlers vs Overseers), and get a feel for just how bad things are there. I love taking my time in this level, finding the runes and talking to Mindy Blanchard just because it is a very pretty level that's fun to explore. I also like how it ironically leads you to Addemire, which is dark and claustrophobic. My fave in DH2 though is Crack in the Slab. Going between timelines wasn't something I'd done in a videogame before, and it made learning about Aramis Stilton and the rest of Delilah's allies extremely interesting. I love the little details you can mess with in the past to convenience you in the present too. There's a lot to go though twice over in that level, and I always find something new each playthrough. Also, in the ambience music in the present, you can hear a rhythmic banging, and I theorize you can hear the miners being overworked from Aramis' home.
And then there's DOTO... DOTO, my beloved. This game really brought Billie Lurk's character to life and I enjoy every second of it. My fave here would be Follow the Ink, for reasons similar as to why I like Edge of the World. It's nice to explore and there's so much to do story-wise, and even more to just find or interact with. I do wish the story flowed from one point on the map to the other, like how Edge of the World slowly lead you to the black market, wall of light, overseer outpost, then to Addemire Station. I find I'm going back and forth a lot in Follow the Ink, but that's nit-picking. If anything, it gives me time to stumble across things more. I will say though, The Bank Job is probably the strongest level in the game, and the writing is the best there. Billie getting a hold of the knife, pointing a finger in The Outsider's face and telling him she's coiming, no matter what it takes, only for The Outsider to look her in the eyes and tell her that Daud, the closest Billie had ever come to family, is dead?... Heartbreaking. I'm racing back to the ship. I know he's lying, and he has to be, right? But nope, he wasn't. Billie burning her ship called Dreadful Wale, an anagram for Farewell Daud, as his pyre hurts so much. I love the very ending too and how Daud is low chaos option, and to be honest, I shouldn't have been surprised by that. Ironically, mercy and forgiveness were themes in the background of Daud's dlcs.
Some honorable mentions would be:
-Bottle Street/Holger Square: Learning about Overssers, Slackjaw, Granny Rags and you get to see my man Geoff Curnow! Please switch the poison btw.
-Lady Boyle's Last Party: You fuck around with guards and rich ppl bc they think you're one of them and that's quite the critique on the upperclass huh. Don't forget to sign the guestbook as The Empress' alleged assassin!
Return to The Tower: Hiram Burrows is finally his own undoing, and his worst nightmares have come true! What a satisfying downfall. How poetic. Bitch deserved everything he got.
-Light at the End: In high chaos, Martin shoots Pendleton after calling him inbred and that's hilarious to me. Also in low chaos. Emily will scold Havelock and tell him to "sit in the corner and think about what [he's] done!" In honesty, it's a good climax.
-Eminent Domain: Timpsh's downfall in low chaos is one of the most poetic and well written eliminations in the games. Seeing him faint in front of a General of the City Watch always makes me laugh.
-Coldridge Prison: Revisiting the place as Daud and seeing how it's changed since Corvo's escape was very interesting. There's a lot of details to interact with like other prisoners, executions, and doomed escape attempts.
-Addemire Institute: The Crown Killer was an interesting antagonist, and there's a lot of notes and clues to what Addemire was like before The Duke ruined it. The entire situation is very tragic, but not all is lost!
-The Dust District: It's just really fun to explore Karnaca ok? Also Corvo's old house is there.
-Hole in the World: I love how it hints that there's a low chaos option, but you don't realize it until you talk with Daud’s spirit and all the hints come together. I like wandering around the place too since we don't get to see The Void this much anywhere else.
Sorry this was so long, but I really love how well thought out these game are, and I really rambled! Happy pride to you too!
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kuri-screenshots · 7 years
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lazywhaler · 5 years
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Serious actual Dishonored 2 Thoughts
I played through Dishonored 2 completely for a second time and paid a lot more attention this time around and as promised here are some thoughts under the cut (some 1700+ words of thoughts). This post is primarily meant to be like a journal-type thing for my thoughts, but I’ve tried to organize it as best I can with my minimal writing skills:
I was initially disappointed by Dishonored 2: I didn’t play this game at launch in 2016 because at that point I had a laptop that could only run Dishonored on low graphics in low chaos. I watched a bunch of walkthroughs on Youtube, read people’s thoughts on the comments in the wiki and all the meta here. I thought, and continue to think that mechanically, and gameplay-wise it’s vastly superior to the first game. 
I was disappointed by the story which was basically a retread of the first but somehow even more simplified. (which even though I love with all my heart, come on, Dishonored doesn’t have a groundbreaking story). The Daud DLCs were so much better in that regard, that I blindly trusted that Arkane would continue to move in that direction.
The characters in this game felt a little more one-dimensional. It felt like almost all the targets were expies of characters from the first game in one way or another, and the Clockwork Mansion level seemed to say that they didn’t care.
Apologies to Stephen Russel, but Corvo’s voice acting is not good at all. Corvo just sounds like he’s staring down a long Monday at the office with a hangover. I might said that maybe that grizzled raspy voice just doesn’t work for Dishonored but Michael Madsen’s performance of Daud pretty much assassinates that argument.
Don’t like what they did with the Void or characterising the Outsider, but this one’s just a personal preference. I can see why people would like it or not care, even if I don’t. 
The story also felt much much lower-stakes than the first one. Dunwall really felt if you pushed it with a feather, it would fall over the edge. Karnaca, in contrast felt like a vibrant, ascendant city being held back by gangs and corruption. Even the bloodflies aren’t that much of a calamity.
Having paid closer attention to the story, and other peoples’ readings of this game, I’ve realised that the ‘low stakes-ness’ of Dishonored 2 is intentional.
Arkane could have chosen to show Karnaca as a city on the brink of utter collapse. The bloodfly epidemic could have been bad enough that instead of buildings, entire streets or districts had to be blocked off. I haven’t done a high chaos run, but in my playthroughs, I’ve never seen Nest Keepers in groups of more than two, in stark contrast to the pant-shitting Weeper hordes from the first game.  Dunwall was literally blockaded, so there was no escaping your fate. The docks at Karnaca are wide open for anyone who wants to arrive. This is all intentional. 
So, the stakes are low. But why would Arkane intentionally make that choice? I think they intentionally lowered the stakes so that all the instances of corruption that you encounter or hear about are thrown into starker relief
In the first game, against the backdrop of a cataclysmic plague that made life very hard for non-aristocrats, it’s pretty easy to see why the City Watch would turn to crime. The plague if not excused, at least justified, a lot of shady behaviour from characters up to and including Sokolov experimenting on healthy people. In contrast, without the threat of the city descending into utter chaos hanging over everyone’s heads, when you try and pull the same shady crap that people did in the first game, now you just look greedy. And I think this game tries to bring that theme right to your doorstep, by letting Corvo/Emily participate in making things worse.
Robbing people’s houses in this game feels a lot worse than it did in the first one. The majority of the apartments that you rob don’t belong to people who are outrageously wealthy and haven’t been abandoned. These are people who are already getting screwed over and you can help make it worse. In Lower Aventa, you get a whole cutscene with the Lady Gaga Black Market woman being threatened by the Howlers and you have the choice to rob her (very likely) after witnessing that. 
Dishonored 2 focuses more on repairing damage done rather than avenging it
A bulk of the problems that happen in this game can be attributed to Corvo and Emily not being good at their jobs and more importantly, not being a good rulers. The game highlights the moral failures of Corvo and Emily to turn a blind eye to Luca Abele’s antics and the problems in Karnaca. They fucked up and they can’t really take revenge because they played a part in it too. That’s why instead of the poetic justice fate-worse-than-death types of nonlethal eliminations from the first game, we have more, for lack of a better word, corrective, options. The Crown Killer is cured. Breanna Ashworth can’t do witch stuff anymore. Knocking out Stilton improves so much stuff and literally heals Billie Lurk. Even Delilah gets an ending that kind of rewards her for all the crap she’s been through, without letting her hurt other people. Kirin Jindosh’s elimination comes across like this, but it’s emphasized that we’re taking him out purely so that we can stop him from mass-producing clockwork soldiers, not out of revenge, For my money, the only poetic justice-type nonlethal elimination is Luca’s even if he’s not really going to be in a situation where he’s better off dead. 
But here’s the thing: even though I ‘get’ Dishonored 2 a little better now, I still think they did a terrible job of trying to convey a lot of this!
I said that I think the low stakes nature was intentional and I think there’s reasonable evidence to support that claim. But there’s also evidence to contradict it. The Outsider keeps talking about Karnaca being on the brink of collapse. So do a lot of NPCs (I’m looking at you, beggar near the Aventa District Black Market). Am I supposed to take that at face value, ignoring what’s being shown to me in favour of what’s being told? Am I supposed to be like ‘Classic emo drama queen Outsider’ and slap my knee, and marvel at humanity’s propensity to make things out to be worse than they seem? I don’t know????
People being squeezed dry by the Grand Guard on the left and the Howlers on the right, with a light garnish of Overseer harassment? Definitely something in the game. When you rob them, and especially the Black Market shopkeepers? It’s Bad. But I guess a twinge of guilt and judgement from me is all you get, because the game isn’t going to punish you. They could have really committed and made robbing the Black Markets an action that increase chaos, even if you don’t kill anyone, but that Did Not Happen.
What about Emily (and let’s not even pretend anymore that this story holds together with Corvo as the protagonist) confronting her failures as a leader, realising she’s Not So Different from Luca Abele? Well, she gets called out on it a grand total of, maybe, 3 times by Billie and Sokolov, who immediately go ‘Well anyway, here’s the next thing I want to say’ and then at the end of the game, she’s like “My time here living as a Poor has given me Perspective. I deserve to be Empress now because I Want it”. Combined with how low-stakes this game is, it feels a lot like Emily took a gap year to find herself, except that the whole thing evidently took two months. I don’t think they executed any of this stuff well. The fact that I have to question these decisions were intentional or not doesn’t bode well.
Emily kind of faces some reckoning for her moral failings, turning a blind eye to the crap going down in Karnaca, but what about her incompetence and utter lack of interest in being a ruler? Or Corvo’s failings as a Spymaster (like seriously dude, how did you not know how any of this shit was going on, so much of it was an open secret). But she barely gets called out on her disinterest in ruling and IIRC Corvo pretty much gets away scot-free with not doing his job. 
Or maybe I’ve just gotten it wrong. I study computer science. Media criticism is way outside my wheelhouse and so maybe I’ve grossly misinterpreted what this game was going for. But the one thing I’m absolutely, 100% certain about is that this game shouldn’t have been about Corvo and Emily.
Even back when we started getting details about Corvo and Emily, I was a bit...iffy about the whole thing. Their stories wrapped up pretty nicely in the first game. “Emily lived to be a wise, just ruler and things were good” or “Emily is a Murder Empress”. The end. And now suddenly it’s not. I hate it when sequels override the endings to previous concluded arcs, and I think there needs to be good justification for doing it. Arkane didn’t do a good job of it and after the wet hork of spit they lobbed at Daud’s arc in Death of the Outsider it seems to be a problem they have. Their story was completely concluded in the first game. No sequel hooks. This game shouldn’t have been about them.
I feel like Arkane were trying to tell a story about corruption and the decay and damage caused by simple human greed, but felt like they had to shoehorn in Corvo and Emily or we’d lose interest. I think the game would have made way more sense with someone from Karnaca’s underclass as the protagonist, maybe a Mindy Blanchard type. Maybe her plan to craft the Mark works, or maybe the Outsider gives her a little push and then she foils the conspiracy to bring Delilah back, kind of like The Brigmore Witches, except Delilah doesn’t actually come back. The main villian in this game could just be people’s appetite for corruption and Emily’s apathy. 
I don’t know. It’s too late for any of that kind of speculation. My faith in Arkane took a huge hit with the one-two of Dishonored 2 and DOTO. It makes me optimistic that Dishonored 3 would have a completely different protagonist, but I’m not going to be blindly trusting, like I was after Brigmore.
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wanderingnork · 5 years
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Maybe you remember this bring mentioned in the discord chat a bit ago,,, but I'd really like to see your take on ftm trans outsider because I love projecting on my favorite characters *dabs*
I went down the rabbit hole on historical methods of chest binding for this one…there’s a lot to uncover and a lot less to know! People haven’t done a great deal of research on the issue, but the truth is that compression garments have existed in some form or another in most societies. Exact materials and construction are difficult to find, but suffice it to say that there were options other than bandages. Which shouldn’t be used, because they really are dangerous!
I really hope this is what you were looking for!
The Outsider has always been an enigma to Billie, but he’s become far less so since taking up residence in Billie’s apartment in a dusty, forgotten part of Karnaca. He’s as know-it-all as ever, prone to anecdotes about things Billie doesn’t particularly care about. But she tolerates it, because…well, she can’t say she’s been exactly where he is, but she knows what it’s like to feel cut adrift and lonely in a world that’s far too big.
He feels younger outside of the Void. Far younger. He was fifteen when he went in, and though his time as the avatar of the Void makes him seem much older, he suddenly acquired the gawky awkwardness of the boy he used to be. Billie, if she didn’t know about his history, would think the Outsider a particularly awkward twenty-year-old.
Billie returns from a job one evening to strange noises from the kid’s room: muffled curses, some odd creaking, and then a thud and a much louder curse.
“Everything okay?” Billie asks, knocking on the door. 
She’s answered only by a frustrated, wordless groan. It’s the most vulnerable noise Billie’s ever heard the kid make, and it is…a little concerning.
“Can I come in?”
“You might as well,” he says wearily.
Billie opens the door and has to stop, blinking at the sigh before her. The Outsider is standing in front of the old mirror, looking at Billie in the reflection. She takes it all in at a glance: his shirt on the floor, bandages poorly wrapped around his upper torso, a raw red line under their edge, and white-knuckled hands gripping the edge of the dresser.
“There are safer ways to do that,” Billie says.
He stares at her, green eyes wide and something approaching hopeful. “You too…?”
“No,” Billie says. She leans on the doorframe. “Used to bind to make life easier in my assassin days. Learned pretty quick that you’ll crack a rib, doing what you’re doing.”
“I don’t know what else to do,” he snaps. “This wasn’t a problem in the Void.”
“They make vests that can do what you need,” Billie says. “Not the most comfortable thing, but they’ll sure make you look like you want.”
The Outsider turns to look at her. “And you don’t…mind?”
“No one is going to mind,” Billie says. Privately, she thinks that it’s a shock he didn’t catch onto this in the Void, but then again it might just be mortal insecurity talking. “Mindy Blanchard’s like you too, the other way around. You are who you are, kid.”
He smiles slightly. “There you go, telling me stories. You’re starting to pick things up from me, Billie. What’s next, monologues?”
“In your dreams,” Billie says. She pauses, and says, “Let’s get you measured later, and I can make one of those vests happen.”
The look of delight on his face as she closes the door is pretty damn rewarding.
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lady-bee-holmes · 6 years
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Dishonored OC Meme
He’s finally here, guys. My whale nerd. Ahh, the meme is the one made by princeofmorley (if I knew how to link the actual post, I would; you’d think after a couple years on this site, I would know how to use it)
Also, I don’t exactly have a picture of him yet, because I don’t know how I want to draw him, so... bear with me. Anywho:
Name: Arnaud Madrid
Nicknames: jokingly, The Charmer
Age: 34
Gender: Male
Sexuality: Heterosexual
Height/Build: 6'4, broad build
Personality Description: Awkward in polite company, but relaxed pretty much anywhere else. Has a snide sense if humor. Also has a colorful array of nautical swears and metaphors, not to mention a handful of puns. Obsessed with whales and their connection to the void. Adores the folk singers in Karnaca, and will often hum "A Watery Grave" while working (and will secretly sing aloud when no one is around)
Physical Description: Tall, and fairly large build wise, broad shoulders. Perpetual tan, with some skin damage from his whaling days. Black, wavy hair that is usually disheveled, medium length beard. Bright green eyes. Multiple scars on his arms and legs from whaling accidents, and constantly bandaged fingers from carving accidents. An Eyeless tattoo on his right forearm, and a surfacing Leviathan tattoo on his back.
Character Details:
1. Introduce your OC and their backstory
Born and raised in Karnaca into a whaling family, and at age 15 he joined his own whaling crew, staying out for months at sea. Gradually, he moved up the line from deckhand to whaler, harpooning the beasts and storing them on ship. During his spare time, he would carve small charms from materials around the ship as a way to both pass time and safeguard himself. At age 27, one particularly destructive battle with a whale knocked him over board, plunging him into the ocean where he came face to face with the leviathan. After being rescued, he began to dream of the beasts swimming within the Void, and became obsessed, carving charms into their bones and trying to understand their songs.
After the ship docked back in the Campo Seta Dockyards, he quit whaling, instead focusing on his bone charm carving and becoming heavily invested with the underground parts of Karnaca, especially the Black Markets and the Cult of the Outsider. He became a member of the Cult at 29, and after the coup of the Duke (during which time he was 34) he met Amelia.
2. What's their occupation? How did they get into that profession?
He is a professional bone charm carver, who sells to sailors, whalers, and citizens alike. He also has a more underground clientele, which includes the black markets, his fellow Eyeless, and, during the time of the coup, many Brigmore Witches. He got into this occupation shortly after quitting whaling and becoming obsessed with Void Whales, believing that by carving charms from their bones, he will gain a better connection with the beasts from beyond. He also genuinely enjoys his craft, and feels that he's helping every person he sells a charm too.
3. Where in the Empire does your OC live? If Dunwall/Karnaca, what district do they live/work?
He lives in Karnaca, specifically by the Campo Seta Dockyards, near where the Addermire Station is. He works close to the dockyards themselves (where he receives heavy traffic from customers and where he has fairly close contact with the black market of the district). He occasionally makes trips up to the Cyria Gardens, especially to the Specter Club, where he has a large clientele. He also travels to the Albarca Baths, but less so, as he finds the Eyeless there to be obnoxious.
4. How do they feel about where they live? Where do they feel safe or at home? Is there a place they're afraid of or wish to avoid?
He is surprisingly comfortable where he lives, despite the presence of the Grand Guard within the area. Bloodfly infestations have gotten worse, infecting the apartment next to his, but he doesn't mind, as he spends most of his time at his shop by the docks anyways. He feels safe within the dockyard, smelling the salt air and the decay of whale flesh, as well as at the Specter Club. He tends to avoid the Addermire Station, as there have been more sightings of the Grand Guard, and he dislikes going to the Albaraca Baths
5. What social class do they belong to? How well educated are they?
Although he has fairly good business at his shop, he is still considered lower class, but he's not quite as downtrodden as some of the other dockworkers, or even the miners in the Batista district. He has a rudimentary education, as he rushed to board a ship instead of refining his intellect.
6. How do they dress for work? For everyday? Or for special occasions? Do they carry any weapons or special items?
He tends to wear very plain clothes when working, such as basic brown trousers, a stained tan button up, and suspenders. This style tends to translate into his everyday attire as well, but he'll try to find a less stained shirt if he can. For special occasions, he has a single, largely outdated suit that, again, is mostly brown and tan. He always carries a bone charm with him, namely one that lets him hear the singing of the whales and the hum of their bones. He also carries a pistol with him.
7. Who are their friends? Do they belong to any social/political factions?
Friends with the ex-Brigmore Witch and current Eyeless member, Amelia Scholdt (another OC I’m working on), and acquaintances with Mindy Blanchard, who frequents the area around his shop. He is a member of the Eyeless gang, and the main source of the cult's bone charms.
9. Are they in any relationship? If so, with whom?
None at the moment.
11. Do they have any connection to the canon characters? Friendships? Rivalries? Relatives? Brief encounters?
He once sold a bone charm to Emily Kaldwin (if chosen as the playable character in D2), without realizing it was her. Although he dislikes going there, he saw Daud frequently on his trips to the Albarca Baths. He's also had the pleasure of meeting Ivan Jacobi at the Specter Club, and almost met Shan Yun, but the singer was needed elsewhere before they could actually meet. While he's never met the Outsider in person, he has met the Void Whales in his dreams
13. What do they think of the Outsider and the Void? Of the magic and its practitioners?
He is a firm believer in the Void and the magic behind bone charms, and he believes that every Leviathan in the real world is a connection to the Void. He is obsessive when it comes to the Leviathans of the Void, more so than he is with the Outsider himself, but he would still kill to meet him, hence his occasional trips to the Specter Club and his Sanguine Infusions. While not a practitioner of magic himself, he's close friends with a Brigmore Witch and, during the coup, he did see her practice magic at times.
15. What do they think of the Overseers? Do they adhere to the Abbey or do they follow a different system of belief? If they're not devout, what do they value or prioritize in life?
Although his parents believed in the Abbey, he never aligned himself with their views, instead believing in the Void and the Outsider. Originally, it was just a casual belief, but after his experience, he became a full-believer. As such, he finds himself disliking the Abbey's clear admonishing of the Void, and he hates the Overseers with a passion.
16. How do they feel about technology and science?
As someone who worked in the whaling trade for much of his early life, he closely aligns to the use of whale oil and it's impacts on technology. This did not change much after switching trades. He finds the weaponized use of this technology disturbing, especially the Wall of Light within the Campo Seta Dockyards.
Dishonored:
1. What do they think of Empress Jessamine as a ruler? Or do they not care?
He saw Jessamine as a fair ruler for the most part, despite the troubles that occurred during her reign. However, he lived in Karnaca, and saw more direct impact of the Duke himself, rather than the Empress. He was also only 19 at the time of her assassination, and was aboard a whaling vessel at the time (about 5 weeks in to their voyage).
2. How are they affected by the rat plague?
Rats were common near the docks, and even crawled on a few ships, sometimes infecting entire crews while there were at sea. For the most part, he was lucky to avoid any major infections, but many of his old shipmates succumbed to the plague, especially those who traded directly with and ported at Dunwall.
3. Do they have an opinion about Corvo? Do they believe he's innocent or guilty?
Like with Empress, he was more so concerned with the events of Karnaca during Corvo’s “crime,” not to mention that he was also on a ship at the time. However, after hearing the news and considering it, he casually believed that Corvo was guilty.
4. If they live in Dunwall, how do they feel about the Lord Regent's government and the authoritarian City Watch?
He never lived in Dunwall, and instead only heard stories of it. He was disturbed by what he heard, but in a morbidly fascinated way
5. What is their fate in the Low Chaos Ending? What about High Chaos?
In the Low Chaos ending, he continues to sail, following the path outlined in his biography. In the High Chaos ending, he contracts the plague from one of his shipmates.
Dishonored 2:
1. Do they support Empress Emily and Lord Protector Corvo or their critics? Or do they not care? Do they believe the Crown Killer Stories?
As with Empress Jessamine, he is very impartial to Emily’s rule, although he will admit that her rule isn’t as fruitful as he would like, as too many treaties have fallen through. He does believe the Crown Killer Stories, though, especially those that place the blame on Corvo, because he thinks that a father murdering to protect his daughter’s image is plausible. Although, he also likes the ones that put the blame on Emily herself, but he doesn’t support that one nearly as much.
2. How are they affected by Delilah and Duke Abele's coup?
Once the coup took place, he noticed an immediate change in the atmosphere of Karnaca, especially in terms of the rise in the grand guard patrolling the Campo Seta Dockyards. His shop was raided three—and a half—times by the grand guard, due to “suspicious behavior,” which, in reality, referred to his mouthing off. Often times, this resulted in his shop trashed, his day’s earnings “donated” to the Duke, and a sore jaw.
3. If they live in Karnaca, how do they feel about Duke Abele's government? Are they affected by bloodfly infestations or dust storms?
He dislikes the Duke greatly, feeling that he’s no better than the thieves who break into his apartment and steal his savings, except that the Duke has the power to do so without resistance. Bloodflies have gotten especially bad in the district as well, infesting the apartment next to his. While he isn’t as disturbed by this as he should be (as his priorities aren’t the best), it does impact him, as he’s had to tread carefully walking home, and squash a few bloodflies that have found their way into his apartment.
4. If they live in Dunwall, how do they feel about Dunwall being controlled by Brigmore Witches?
He does not live in Dunwall.
5. What is their fate in Low Chaos? In High Chaos?
In the Low Chaos ending, he meets Amelia, an ex-Brigmore witch, and the two become more prominent members of the Eyeless gang, although not quite as high as Jacobi or Michaels. During Doto, he and Amelia manage to survive, and while he continues to craft charms, he loses his sense of self and, oddly, becomes more obsessed with Leviathans and their connection to the Void he has lost sight of. In the High Chaos ending, he still meets Amelia, but is killed during the events of Doto, during one of his routine visits to the Albarca Baths. Alternatively, his house becomes infested with bloodflies at the end of D2, and he’s killed by a swarm
If your character was an NPC:
1. What would the Heart say about them?
“He has heard the whale song. Once, from the dying jaws of the hanging beast, and again when his lungs ached and cold penetrated his bones. He still awakes at night to the haunting songs.”
“Sliced palms, bone beneath nail, scars the length of fingers; all for what? His mouth says coin, but his heart knows there’s something deeper in carving the bones of the mighty Leviathans.”
“He knows what his passions have caused, the damages they’ve lain. Yet, there is no remorse, for he has witnessed the Void.”
“At any point, his remaining sanity could crumble like the delicate bones he carves.”
2. Where could they be found in-game?
Either down in the Campo Seta Dockyards in his shop, nearby the black market, or within the Albarca Baths.
3. What lines would they say when idle or not on alert?
Quietly singing: “...the captain’s a bully, the crew’s full of thieves, and the liquor’s so bad I get dry heaves...”
“Maybe I don’t feel like slicing my thumb today”
“Mmm, the rotting whale meat smells especially pleasant today”
“...time for another Specter Specialty...”
4. What lines would they say when reacting to the player?
If player has bonecharms equipped: “What shoddy work. You carve the damn bones, not butcher them. No respect for the craft.”
Alternatively: “Hmm, clean lines, no chips, smooth transitions... I see you’ve got good taste in charms”
If bumped into, or if player has weapon equipped: “Easy there, mate”
“Quite the... charming... mask you’ve got there”
“You look like a woman/man in need of some luck. I’ve got just the charms for you.”
5. Would there be any rewards, consequences, or special events dependent on your character?
As a shop owner, he could sell bone charms to the player, as a neutral special event. He could also offer a quest in which the player must find certain parts for him, such as whale bones and tyvian ore. After completing the quest, the player would receive a bone charm that increases the strength of all Void powers.
Ahhh, really long post, but I hope you guys enjoy my OC!
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authorjlhilton · 7 years
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Livestreamed Saturday, August 5, 2017. Emily repairs the storage room door on the Dreadful Wale, finds the Black Market Shop, makes her way through a bloodfly-infested apartment, retrieves Amadeo's body from the Overseer Outpost for Mindy Blanchard, explores Doctor Alexandria Hypatia's apartment, and opens the Winslow safe before taking a carriage to Addermire Institute.  
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first-stricture · 2 years
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multifarious perversions that The Outsider bestows
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