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#oh 60s rebuilds how you haunt us all
fumblingmusings · 10 months
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Here's a fun(?) thing to do on a Wednesday evening - compare the US Embassy versus the Canadian High Commission to London.
The Canadian is this beautiful grand Neo-Grecian building directly on Trafalgar Square and is shining and beautiful and look at all those maple leaves...
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Then the US meanwhile has been punted to south of the river (gasp! the only one south of the river ohoho aren't you special) and it... Well.
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All hail the cube.
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isakthedragon · 6 years
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Super Sonic Thieves Chapter 19
Chapter 19 - That Dark Sinking Feeling
The Set-Up:
Sonic, narrating: “Huh… the last time I was in a swamp, that was when we fought Metal Sonic…”
Sly, narrating: “Hoo-boy. Mz. Ruby… a dangerous crocodile made even more threatening with her powers of dark magic and voodoo. She grew up being feared from others because she was a crocodile and she’s threatening now because of her mystical powers. She’s no stranger to using them to steal money, and even more worrisome when she raises the dead. We were able to lock her away in our world by taking advantage of her magic, but I wonder if we could do it again.”
Sonic, narrating: “It seems she has found herself a home in Lost Jungle and put her magic touch on it. I hope we can stop her before the swamp overcomes us…”
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Zone Layout: Mz. Ruby has transformed Lost Jungle into her own personal home. Other than just a heavy presence of ghosts and other haunted things, AND the crocodile, which has been voodoo-ized to an even scarier beast, she’s also placed voodoo dolls around that if encountered, will bring bad luck to you (AKA activate more traps on a path.). Don’t wait around in the swamp water too long, or you’ll be sucked in. Oh, yeah, and watch for the black and green frogs to grow and rot the vegetation as well.
Enemies:
Robotic Demon Turtles: Robotic rebuilds of the original Demonic Turtles. Now the detachable fire head boomerangs around more, and a bit faster, and doesn’t cower when you get close. (Yet they are still pretty weak.) Carries 21-23 coins and has a 10% chance of treasure to pickpocket.
Swamp Monster Robots: Robot copies of Mz. Ruby’s swamp creatures. They can come in a few number of heads and/or fists, but like the originals, just keep whacking at them until they split, and then break away. Carries/drops 25-27 coins and has a 25% chance of treasure to pickpocket.
Mojo Ratbots: Eggman’s robotic recreations of Mz. Ruby’s water rats. Their light now extends a little farther, and they can also throw balls of energy to zap you with along with their regular voodoo attack. Carries/drops 25-30 coins and has a 50% chance of treasure to pickpocket.
Voodoo Practitioner Pawn: A dangerous pawn in dark purple robes that carry around voodoo dolls. They can send out a ball of energy that if touched, will turn you into the animal you are for 10 seconds, which can let other badniks attack you. Otherwise, they’ll just throw pins at you as a last, close combat resort. Drops 25 rings when smashed.
Crazy Egg Hammers: These Egg Hammers just keep spinning around their hammers and spin around like a top, going faster and slower off and on. Perhaps they angered Mz. Ruby, so now they must stay like this? In any case, they have a bit more defense, so it’s going to take a bit longer to take them down, while still avoiding the hammer. Drops 27 rings when smashed.
De-bot: Scary looking demon badniks that are as strong as they look. They use their muscular arms to deflect attack. Only strong character can break through them, and even then, it’s going to be tough. Drops 29 rings when smashed.
Treasures:
From Guards:
Small Ball of Magic: Worth 120 coins and 60 rings.
Medium Ball of Magic: Worth 140 coins and 70 rings.
Large Ball of Magic: Worth 160 coins and 80 rings.
From Pedestals:
Golden Fiddle: Placed on one of the islands in Act 1, and guards will have to be fought if you grab it. Worth 2450 coins and 1225 rings.
Diamond Crystal Ball: Hiding in the brush in Act 2. Worth 2550 coins and 1275 rings.
Mz. Ruby Voodoo Doll: Found among one of the ledges in Act 3. Worth 2650 coins and 1325 rings.
The coins have a voodoo doll of Sly design on them.
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Haunted Jungle Zone Act 1: Murray and Vector take to the swampy floor, braving the water and large islands floating to find Mz. Ruby. Unfortunately, there’s plenty of guards and badniks in your way, so you’ll have to fight through them first.The act ends when they find a way to the upper levels, which look quite familiar…
*At the start*
Bentley, over the binocucom: “I hate swamps… so dirty!”
Murray: “Eh, I don’t mind it.”
Vector: “It’s probably our nature to be in swamps like this.”
Sly, over the binocucom: “Just watch out, guys. I’m sure Mz. Ruby has sent out forces of the undead to come after us.”
Vector: “Yeah, we’ll keep an eye out.”
Murray: “These monsters are no match for the strength of ‘The Murray!’ Hell cannot even hope to contain me!”
---
Haunted Jungle Zone Act 2: Tails and Dimitri make their way through the second section, which looks quite a lot like Lost Jungle from Sonic Heroes. It is, so just make your way through the familiar sections as best as you can to make it that much closer to the elusive Mz. Ruby. (At least Dimitri can swim in the water if you happen to fall in it, so you just need to find a spring to get back up.) The act ends before reaching a familiar annoying section…
*At the start.*
Tails: “Hmm… the jungle sure has overgrown itself once Eggman left it so many years ago.”
Dimitri: “Looks like nature has taken over it, bro! Mother nature has kicked butt of technology!”
Tails: “I hope we can still make it through to find Mz. Ruby…”
---
Haunted Jungle Zone Act 3: Sly and Amy find themselves entering the crocodile’s lair, which has changed with having overgrowth to climb on everywhere. Unfortunately, Mz. Ruby knows you are here and is siccing the croc-beast on you. All you can do is keep moving and dodging the beast. The act ends when they end up in a large skull mouth which closes behind them.
*At the start.*
Sly: “Sheesh, it’s getting real tight and overgrown here.”
Amy: “At least our trip will be a bit easier than just jumping across vines.”
*A bit later.*
Amy: “That large skull wasn’t there the last time.”
Sly: “It must be where Mz. Ruby is.”
Mz. Ruby’s voice: “You’d be right there, Sly Cooper! But I’m not going to let you just walk all willy-nilly in here. Croc-beast! Lunch time!”
*The beast attacks and misses them.*
Sly: “Whoa!”
Amy: “The croc! It looks even scarier now!”
Sly: “Thanks to Mz. Ruby’s magic. If it’s as dangerous as her past beast, we better move!”
*Later, after another near miss.*
Sly: “Ah! Jeez, this croc is just as persistent as her ‘Beast’ pet back in Haiti.”
Amy: “It sounds quite scary from what your friends tell me.”
Sly: “Looking like a giant voodoo eel… thing? Yeah. Barely got away from it to get a key to Mz. Ruby’s lair. Least that one didn’t seem to take sides since Mz. Ruby feared that one.”
*Taunts of Mz. Ruby*
Mz. Ruby: “Run, run, as fast as you can, Cooper! Unless you really want to become lunch!”
Mz. Ruby: “You shouldn’t anger a voodoo priestess, Sly and Amy! Don’t you know that’s bad luck?!”
Mz. Ruby: “Maybe I’ll turn you into zombies to do all my bidding… nah, then you’re still around… Hmmm… I know! I’ll just burn you to ashes!”
---
Haunted Jungle Zone Act 4 (BOSS): Mz. Ruby greets Sly and Amy, and taunts them as usual. After a small chase, she forces us to play her deadly game of ‘Dodge Voodoo’.
Mz. Ruby: “You’re stuck with me now, you fools! You guys are doomed!”
Sly: “More like you’re stuck with us.”
Amy: “Yeah! I’m also a magic user, and you pissed off the wrong lady.”
Mz. Ruby: “Like I’m so scared… see if you can even keep up with me first.”
Boss: Mz. Ruby
Similar to when she was fought in Sly 1, the player must dodge her voodoo magic to the beat of her music. Then, once close to her, attack her as she tries to bite back with her mouth. This repeats until she is defeated.
*At the start.*
Mz. Ruby: “Well, I see both are you are still as agile as ever.”
Amy: “Stop running and fight like you should.”
Mz. Ruby: “Sorry… I just like to play with my food!”
Sly: “Perhaps we shall dance again?”
Mz. Ruby: “Yes… another voodoo dance sounds perfect, Sly Cooper. But this time, I ain't letting you win!”
*The Dance begins*
Mz. Ruby: ♪ “Cause you’re in my world now, not yours… cause I got friends on the other side.” ♫
Voodoo Head 1: ♪ “She’s got friends on the other side.” ♫
Mz. Ruby, jokingly: “Hey! Who told you heads to speak! This is my song! You’re gonna ‘throw’ them out of rhythm, heh he…”
Mz. Ruby: ♪ “ *Ahem* See if you can dodge my voodoo, be careful putting your minds at ease. Cause if you relax it will allow me to enable you to anything I please. I can read your future, and even change it round some, too. I’ll look deep into your heart and soul- ♫ You do have a soul don’t you Sly? HAH! ♪ -Make your wildest dreams come true. I got voodoo, I got hoodoo, I got things I aint even tried! And I got friends on the other side.” ♫
Multiple Voodoo Heads: “She’s got friends on the other side.”
*Break to attack Mz. Ruby, then the next part. (You can choose how difficult the path to her will be, with whatever card path you choose.)*
Mz. Ruby: ♪ “The cards, the cards, the cards will tell... the past the present and the future as well. The cards, the cards, just take three… take a little trip into your future with me.”
Mz. Ruby: “Now you, Sly, are from across the sea… you’ve come from lines of thieving royalty.- ♫ Of course, I got my voodoo from my mother’s side myself. ♪ -Now I won’t lie, you’re present is doing swell… but beware Sly, not everything’s well.- ♫ You think I’m lying, but heed me Sly. Eggman is planning something behind the scenes, and even my spirits have prevented from looking. Our world is doomed, Sly, along with many more. Even I don’t know how far Eggman will go. ♪ -Despair, despair! Despair is all I can see! The future’s looking bleak… I think there’s a hero we need…” ♫
*Another attack on Mz. Ruby, then the last phase of dodging.*
Mz. Ruby: ♪ “On you, Ms. Amy, I’ll give you what you already know. You chase Sonic, even though he’s given you many ‘no’s. You’re at least a feisty, fiery little lady, who won’t give on your goal; you want to get married to him, but you’re worried he’ll say ‘no way’... But in the future, the you I see, is exactly how you want to be.- ♫
I can’t spoil it all now, can I? Heh he. Now that I told you the future... ♪ -Are you ready?!”
Voodoo Heads: “Are you ready?!”
Mz. Ruby: ♪ “Are you ready?! … Can you dig that Voodoo?!” ♫
Voodoo Heads: “Can you dig that Voodoo?!”
Mz. Ruby: ♪ “Can you dig that Hoodoo?!” ♫
Voodoo Heads: “Can you dig that Hoodoo?!”
Mz. Ruby: ♪ “Can you dig that Voodoo Hoodoo that I do?! Can you feel it?! The end, the end, the end is coming! I hope you’re satisfied defeating me, but things are only going to go downhill later, and not because of me! So say the spirits from the other side!”
Voodoo Heads: “You got your future told! But how much will you be owed?!”
*Once defeated.*
Mz. Ruby: “NO! Don’t send me back to INTERPOL! I’m going to die!!! NOOOO!!!”
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The Getaway:
Sonic, narrating: “We had to work hard to subdue her enough to send Mz. Ruby back to INTERPOL, thankfully, Carmelita’s shock pistol helped with that. But something worried us.”
Sly: “Mz. Ruby… she didn’t really want to go back to our world there, did she?”
Amy: “Being a fellow tarot card user… I’m not willing to throw away what she was saying. I can’t confirm what she was saying, I’m not strong enough, but my gut says we should take her warning seriously.”
Sly: “But how do we stop the ‘end of the world’ as she says?”
Amy: “I don’t know… we’ll just have to extremely careful about watching what happens in the future.”
Sly: “Yeah…”
Next Time: Ugh… an asshole to finish off the group. At least we get the familiar landscape of Dragon Road, Chun-nan.
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