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#so I've given up tweaking down the saturation
erigold13261 · 2 months
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Hiiii Eri! Quickly dropping off to tell you that I love how you NSR-ify characters who are from different series! (Do you have any tips? Or designs you’re proud of?)
Aw! Thank you so much! Glad you like them!
I would say the designs I am most proud of, or like the ones I like to look at the most, would be Miwa, Gayatri, Pav, Peni, and Jade!
I like those designs the most because, to me, they seem to fit the vibe of NSR the most. Well, maybe Miwa and Jade could use more tweaks to make them even more NSR-like but I like the designs I came up with for them despite that!
As for tips? Hmmm... I would say the first thing you might want to do is get the "style" of the game down. You know, the big hands and feet (with some exceptions like with Eve's body) as well as making sure to have good color combinations.
Though you can always have your own style and don't HAVE to copy the game's style at all! It does help make a character look like an NSR character if you copy the body type, kinda like a cheat or something (but I've seen plenty of non NSR styles out there and can still tell who the character is so like I said, that's not entirely something you have to do to NSR-ify a character).
I'll say, to me, the most important thing for NSR-ifying a character is the colors! You can have a totally different style, but it's the colors that really help sell that the character is an NSR character (at least that is how I feel about it).
It's hard to give tips on how to color a character other than to say study some color theory. I tend to do a majority warm or cool color and then have an accent of the opposite (so majority warm color and then an accent of a cool color).
I also tend to try and keep things down to 3 colors for a body/character unless I am doing something extra or an exception.
Eyes, skin, and hair. Those are the three main things I work with for a base and then add onto the design depending on what I am doing.
Peni has blue hair, red skin, and yellow eyes. That is kits base. I then added the little extra flairs such as the yellow skin condition and the light blue hair highlights. But my main focus was keeping the base hair, eyes, and skin cohesive before adding more onto the character.
Same for Miwa. She has blue hair, purpley-grey eyes, and beige-grey skin. And usually you would have a lot more saturated colors for an NSR character, but Miwa is an exception with more muted tones. Her hair and eyes are also given a special treatment with misty hair and shaped eyes like Mayday.
Then you have Gayatri who has purple skin, blue hair, and then multicolored eyes with a special white pupil. She has a basic design but her eyes are her gimmick.
And honestly that is probably the main thing I would suggest you do. Keep things simple and don't put too many ideas/themes into one character design.
Imagine if Eve had her skin condition, as well as an eye shape, and even a special hair or added elemental components on top of her mind theme and extra limbs gimmick. That would be WAY too much for a single character (at least in my opinion).
Mama is a super simple character. She really only has skin and eyes to worry about since she doesn't have any real "hair" (depending on how you see her head tail thingy). However, she has a whole tree/rose bush gimmick that makes up for that (as well as the heart motif on her head and dual toned eyes).
So when I personally make a character (either NSR-ifying one or making an OC), I look at the designs that the game has done and pick a few to possibly use for a design without picking too many.
If a character has a very unique trait (like Hobie's skin condition) then I tend to only give them that one trait only.
If a character has multiple kinda unique traits (like Miwa's hair and eyes, or Yinu's eyes and flower hair) then I try to make one trait more "important" or like visible than the other.
You can also have a character with no real unique traits at all, or at least a very minor unique trait (like Bunny in general or Gaya's eyes), which will allow you to over complicate the character design since there is nothing else you really have to worry about (like Bunny's design gets her uniqueness from her style and fashion, not from her natural body's traits which there isn't anything like elemental or a skin condition or anything like that).
You can also make it so that the character's unique trait makes them look less "unique" in a stereotypical sense. Noir and Mia have conditions which makes them unique by getting rid of the color aspect of the NSR world (Noir being greytones and Mia having pink eyes, hair, and skin that she needs to change herself with dye and contact lenses).
I would say find general design elements you like from NSR (eye shape, eye color, skin color, skin conditions, elemental theme, hair color, hair shape, etc.) and only choose one or two things when you want to NSR-ify a character or make an OC.
Hope that makes sense! You can always just ignore this though and just choose to make a character with a ton of these elemental designs that NSR has given!
Just look at my OC Ilma! She has special eye shapes (crystal) as well as coloring (based on her emotion). She has a split elemental hair type (space/fire and feathers). As well as a special mouth and hands (beak and claws).
Very much she has a lot going on for her, but I don't have a LOT of characters with this kind of over complex design. Which is why I am able to have a character like her in my opinion. I feel like if I made EVERY single NSR OC or NSR-ified character super over complicated, then the whole cast becomes disjointed but also they feel less like NSR characters.
So yea, you can even make your own design type to add into the little list I already gave (such as Ilma having a beak, you can make it so that lip types are a thing that can change or even something like teeth type. It doesn't have to be just things with eye colors and shapes or hair or skin).
But I would say, for starting off, try to replicate the NSR style if you want, but at the very least try following some design elements from NSR's character designs with your own twist! Keep the super unique design elements with more simple overall design, while the more common design elements can be combined together or given to an over complicated character design!
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like-the-rest-of-la · 3 years
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Mr. “‘He’s not- we’re not’ - subtle is what you are not!“-Diaz in Close My Eyes and Stumble (Right Into Your Love) by @hmslusitania  
Eddie’s PTSD is just that little bit worse and when he moves to Los Angeles, instead of joining the LAFD, he joins dispatch.
Which is all good and fine, except for this one firefighter he keeps ending up talking to.
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