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#splatoon tips
neon-knight000 · 2 months
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Couple Side Order tips for ya:
-The chips do synergize so try to have mostly the same colors. But you can get away with some variety.
-lucky bomb and lucky disc chips are OP lol
-Booyah Bomb is probably the best special for Side Order but I haven’t tried them all so idk. But it’s really damn good.
-Splat Charger is really good too if you are moderately familiar with it. Even if you aren’t it’s never too late to try. Story modes make great weapon training.
-This might seem obvious for anyone with experience playing roguelikes but you gotta play to your strengths and cover your weaknesses. If you get hit a lot you should focus on armor and if you like close combat you shouldn’t worry as much about range etc. Your build should complement your playstyle, whatever it may be.
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splatoontips · 1 year
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Splatoon Tips
If I miss this jumpshot I'm killing myself.
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carbonshark · 1 year
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Dear new players who just got Splatoon 3 for the holidays and also players who do not play Salmon Run often, please learn how to LURE!
Most Salmon Run bosses can be lured closer to the basket! Scrappers, Steel Eels, Maws, and others will follow you around. Bosses like Fishsticks and Drizzler will not actually land on the ground until they are within a certain proximity to a player.
This is SO important on maps like Marooner's Bay where grates and map layout will get in the way of efficient egg-collecting!
Don't kill the lonely Maws 5 miles away from the basket at the beginning of a wave when you can lure it closer! Don't kill goldies on a fog wave super far away when you can bring them right next to the basket!
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0clu · 2 years
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remember that if ur targeted by a griller always get to the highest point of a wall... oh and spam this way if ur teammates r stupid
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simply-icarus · 2 years
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Well because every match you're almost guaranteed to see one, let's cover countering aerospray. This is a rough one.
1. An important note to keep in mind is the awful range on this thing, keep out of it's range and you're good as gold.
2. A good aerospray player will try to stealth or flank the hell out of you. So keep an eye open for them coming from behind you. Or on top of a nearby wall. Or anywhere you're not looking.
3. A bad aerospray user will charge you head on. Just shoot the moron.
4. If there is an aerospray on the opposite team you can see them moving on the map because they will paint their own flank route ahead of them. This is less recommended to use as a strategy but still viable, especially if you are able to actually speak with your team.
5. Pray to whatever God you praise, and if you don't have a god? Your god is your weapon. Pray that you kill them first.
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lostcat420 · 1 year
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Splatoon 3 Shortcut: Current Map Rotation Notification
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Download the Shortcut Here
This shortcut sends you a push notification for the current Splatoon 3 map rotation for a specified mode. When setting up the shortcut, enter the mode type you wish to receive notifications for.
🦑 Supports the following modes:
Turf
Anarchy
X Battle
League
Salmon Run
🐙 Works well as:
An automation that notifies you every 2 hours
A home screen widget that can summon the current rotation data
Extra set up details below the fold ⬇️
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To get notifications for multiple modes:
Duplicate your shortcut
Rename and customize the icon & color
Select the info icon
Navigate to the Setup tab and select Customize Shortcut
Enter the desired mode!
Data provided by @Splatoon3ink
Please reach out if you have questions or feedback!
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quietmarie · 1 year
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Splatooon Tip: Aim in Splatoon is not just about keeping your enemy in the crosshair. You also have to account for their movement and your bullet speed!
If they are moving fast, depending on your weapon and the distance you will have to aim a little at where they are going as you can see in the video.
This is because bullets have a limited speed, and by the time the bullets reach them, the opponent might have moved out of the way already.
So if you sometimes end up confused or frustrated why you aren't hitting an opponent even tho they are right in your crosshair, it isn't always due to shot rng! (and, as a sidenote, it never is due to lag)
Calling out movement is a super important skill to develop in Splatoon, and this is just one small area where it shows.
This can be important for nearly all weapons except for chargers, but as you might imagine it can be very exaggerated for weapons like the Explosher, Bloblobber, Hydra Splatling, Splatana Stamper on its vertical swing, and for the Inkjet special.
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bluescreening · 2 years
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Splatoon 3 Tips for New Players
Hiya! I’ve been playing Splatoon since launch day of Splatoon 1, so I like to think I know a thing or two even though I’m a very casual player.
General Tips
Rule number 1: always booyah back! Seriously though, Splatoon is a team game and it’s very important for you to work with your team. Communication is a big part of that, and your only ways to communicate are to use the This Way! and Booyah! commands, so use them liberally. Celebrate when something goes right, call people to your location if you’re in an advantageous place or if you need help, and alert people when you’re killed in a compromising place using Ouch!.
Be aware that Splatoon is a game about being FAST. You need to conserve time above all else. Always be very careful when super jumping, as being instantly killed will lose you a tonne of time as you functionally double your respawn time. That being said, do make sure you super jump when you can! The travel time from the spawn point to the front lines is very much significant, especially in Anarchy Battle modes.
And I guess a final tip is, try out every weapon type when you get the chance. Work out what you enjoy using and what each weapon’s strengths and weaknesses are. Make sure you pinpoint your favourite sub weapons and special weapons too. As time goes on, Nintendo will release variants of your favourite weapons with different subs and specials, so keep an eye out! Eventually you’ll want to pick up every weapon in the game but stick to what you know you’ll find useful to begin with. Don’t be afraid to main and practice with multiple weapon types!
Turf War
Strategies can vary greatly for this mode, but here’s mine. Generally when a game starts I’ll rush to the middle of the map as quickly as possible, and cover as much turf as I can there while killing anyone I come across. This makes it easier to make a stand at the centre of the map later in the game. After I’m killed, I’ll stay around spawn and ink enough turf to build up a special, then rush back to the front lines and set it off. Rinse and repeat until all home turf is covered.
Then it’s time to start making pushes into enemy territory. Group up with one or more of your teammates and head as far as you can make it into the other team’s base, killing everyone you find. If you play it right, you’ll establish the front lines very close to the opposing base, leaving your more defensive players to ink behind you and catch up.
A lot of players will tell you (incessantly) to ink your own base as a matter of priority. I would say this isn’t necessarily true. Leaving your home base un-inked is a great way to leave risk-free room to build up specials in the early game, which can be the difference between a hard-fought game and an easy win. Bear in mind that when all empty turf is filled, the only way to activate a special weapon is to push into enemy territory without a special which, depending on the other team’s skill level, could well be a death sentence.
But yeah, largely turf war is the chillest mode and the one where you can usually play very freehand with strategy. Just go with the flow and have fun! And there are no consequences for losing, so it’s a great place to experiment with new weapons.
Splat Zones
This is one of my favourite modes because it introduces one of my favourite aspects of Splatoon strategy - controlling where the enemy goes using clever ink placement. In this case, you want the enemy to go Not In The Splat Zone. And, ideally, not anywhere near it.
There are two states of play in Splat Zones - when the enemy’s in control, and when you’re in control. When the enemy’s in control, you’re going to need your whole team’s help to get it back as soon as possible. Step 1 is to build a special weapon charge. A lot of special weapons are capable of forcing the enemy to move out of the splat zone - Booyah Bomb, Wave Breaker, Killer Wail 5.1, Crab Tank, Triple Inkstrike and Tenta Missiles are all top picks for this.
When 3 or 4 teammates are alive and ready to go, set off your special and clear the zone. The idea is to push into the zone and chase after the fleeing enemy, picking them off and hopefully getting a wipeout. If you’re successful, you’ll be able to safely reclaim the zone and hopefully set up a decent defense before too many of them respawn.
When you’re in control of the zone, set up a nice line of defense just ahead of the zone. Be prepared to use large amounts of subweapons like the Splash Wall, Fizzy Bomb or Sprinkler to keep the enemy at bay, while also keeping an eye behind you in case someone manages to sneak around to the other side. So long as someone is able to stick around as a point to super jump to, you’ll hopefully be able to keep control of the zone. Oh - and never give up! I literally just won a match by knockout after the enemy got their countdown to 1.
Tower Control
Ooh, another of my favourite modes! Generally on tower control you can get away with a little less mobility since the tower does the moving for you, so I like to opt for a Splat Charger or Tri Stinger. Those so inclined might also want to try out a Splatling, but I’m not such a fan of them.
I’m one of those players who prefers to pick people off from the tower, but a valuable part of a tower control team is someone with a more mobile weapon who can get the enemies who are too fast moving or too far away. I’m not too familiar with that playstyle so I’m not going to talk about it here.
Usually what I do at the start of a match is hang around the tower and pick off enemies until I can see who’s going to make the first push. After a few seconds you’ll see who’s got the most living players (and if you’re lucky you’ll completely wipe out the enemy team!) so you’ll know who’s most suited to attack.
If my team ends up attacking, I’ll run straight for the tower and get the push started. It’s handy to have a few close-range sub weapons like Burst Bombs or Splat Bombs ready to go in this rather hairy part of the match. Once you and your team have cleared away the close-rangers in the opposing team, it’s time for 3 people to run ahead and clear the way, and 1 person to remain on the tower and kill off anyone who slips through. The tower person also acts as a super jump point for anyone who’s killed in the fray. If you, as the tower person, are killed, make sure you let your team know with the Ouch! command! You are the escort mission and you just died! Hopefully someone will be in a position to take your place so you can superjump back.
If you’re defending, your most important job is to kill off the tower person. Once you’ve managed that, one of two things will happen. Either their team scrambles for the tower, leaving them as easy pickings, or your team gets there first, in which case you need to defend your new tower person as you shift into an attacking strategy. Specials with a small attack range help here, for example the Killer Wail 5.1, Trizooka, Inkjet or Crab Tank.
And one last thing - when you’re defending, don’t be afraid to fall back. It’s better to be alive and shooting than dead and doing nothing!
Rainmaker
The rules of Rainmaker have changed slightly since Splatoon 2 - you now have to reach a checkpoint before you can go for the final push.
Defense strategy is easy. You absolutely must kill the Rainmaker player. Sacrificing yourself to do so is iffy - you need to have a majority alive in order to take the Rainmaker for yourself - but try not to get distracted going after random members of their team. You’re not looking for a wipeout here. The time for wipeouts is just after the opposing team have reached a checkpoint, when none of them have the Rainmaker and you have the advantage. The aforementioned small attack range specials are also very useful during this phase of battle.
Attacking strategy starts out similarly simple. Defend the rainmaker at all costs. It’s slightly more acceptable to take risks here because you’ll be able to super jump back to the Rainmaker upon death, but try not to - every second counts. Bear in mind that the Rainmaker moves slow so it’s very easy to leave behind, and players will be sneaking up from all angles to try to take out your charge. Kill on sight, but don’t allow anyone to lure you away too far. Once you’ve reached a checkpoint, take it as an opportunity to regroup. Have far-off players super jump back and maybe even forge ahead a little if you have time.
When playing as the Rainmaker yourself (which you shouldn’t be afraid to do, by the way) try not to fire off the weapon too much. It slows you down insanely, and as I mentioned at the start of this guide, Splatoon is a game about being fast. It is useful for making paths in the ink and up the sides of the checkpoint platforms though, if your team hasn’t happened to. Also be prepared to charge and fire shots if an enemy player gets too close. Ideally though, your momentum should be unbroken.
Clam Blitz
Don’t play this mode.
Seriously though, I don’t have much of a strategy for it aside from being as deadly as possible and viciously targeting and killing every enemy player. When you’re making a push, if you’re the last person alive by the basket, try to stay that way so more people can superjump back in and keep your combo going. If there are lots of people by the basket, run off and grab some clams. That’s literally all I have to go on.
Salmon Run
And finally, the big boy, the tough one, the hard mode of Splatoon. Some people at lower ranks tend to forget that Salmon Run is an extremely cooperative mode. Those people will be at lower ranks forever. Use your communication buttons liberally for letting people know where bosses are and where you’ve died. Try not to split off from the group in anything less than pairs. Always revive someone if at all possible, if only to make your own life easier.
With bosses, always keep count of how many there are on a stage at one time. Hypothetically they can all be taken down by one player, but you’ll need a backup to be killing smaller salmonids while you’re working, so it’s easier to work in pairs. This will also allow you to ferry back golden eggs faster. Make sure you play to your weapon’s strengths. If you have a charger, focus on Steelheads over Fish Sticks, for example. An ink brush will be much more suited to dealing with Fish Sticks.
Flyfishes and Stingers are easily the most dangerous bosses. They are easy to ignore until the very moment that you’re overwhelmed, when they will deal the final blow. Kill them as soon as you notice them to avoid this situaton. If you ever have downtime, ink like your life depends on it! It will give you valuable escape routes later.
For glowflies and grillers, let your team know when you’re the target and hide somewhere with only one salmonid access point. For grillers you’ll need to spread out, but with glowflies if you’re not in a group you’re mincemeat. Try not to get separated!
I don’t really have a working strategy other than ‘panic’ for the Cohozuna yet, so I’ll get back to you on that one! Just make sure that the stage isn’t getting overrun with salmonids if you’re on high tide, and don’t neglect firing off golden eggs.
And with that, I think my guide is concluded for the minute! I hope it helped some of you, and if you’d like any specific tips or clarification please either send me an ask or comment. I’d love to help you out!
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kalashnikotine · 2 years
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Tierlist on where i believe splatoon 3 weapon mains should be located during battle/turf war because i am so autistic
Please note this is Only for splatoon 3 weapons and was judged based on range, special, and weapon type; if a weapon isn't on the tierlist it just wasn't On the tierlist maker. By no means is this an order or complaint this is purely my educated opinion. I am bloblobber's biggest hater.
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omena-perkele · 2 years
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just a reminder to new players of Splatoon:
please ink your base. a few of your teammates can rush to the middle of the map, but somebody NEEDS to ink the base, preferrably at the begginning of the match. if nobody realizes to stay behind, ink the base when you get splatted and respawn. I've been in tens of turf war matches in splatoon 3 where when looking at the middle of the map you'd think one team won, but they don't because their base wasn't inked well.
also booyah back every time you can! it's just polite and makes you feel friendlier with your team which I always enjoy
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beverage-box · 1 year
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if you’re playing clam blitz and you have a power clam (the big clam) and you are able to throw the clam to score, do it. even if you miss, a teammate might be behind you to rebound.
if you aren’t comfortable with throwing the power clam, throw your clams to another teammate (using the “A” button)
don’t wait for an opportunity to appear where you can throw it and not get splatted because 99% of the time you aren’t going to make it out. so throw it and let your teammates boost with their clams.
everyone can see you have a power clam so even the most braindead idiots playing this game will see a big glowing spot and shoot at it which means you are the #1 target and are likely to be splatted
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splatoontips · 1 year
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Splatoon Tips
Tips machine broke.
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Just a little trick i discovered in salmon run that I dunno if others are using, if you've gotten all the eggs you need for that round but are getting overwhelmed, CLIMB TO THE TOP OF THE FISH STICK TOWER!
Legit most of the salmon can't do shit to you up there and it's easy to stay safe. I once lasted the last 15 seconds of a game with all my team mates dead on one of they're towers. Especially when you get overwhelmed, do this.
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Hero Mode Spoilers ( first half )
How to change Agent 3’a appearance
( extended so people can scroll past on reblogs don’t mind it )
Minimal spoiler version
1: Go to the tent Cuttlefish stands at when you arrive
2: Look for the chair with a portrait on it
3: Say that you know who Captian 3 is
4: Say Cuttlefish drew/remembered them wrong
4: Voila, you’re free to customize Captian 3
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It was really bothering me that ( Captian ) 3 didn’t look how I imagined, and was pretty upset about that. I found a video though that shows you how! Now any people who want to change their 3 for whatever reason can do so freely!
If you’re on data or can’t watch the video for whatever reason -
1: Go to the little tent in the crater via the Zapfish plushie near the Squid Sisters ( The one Cuttlefish stands by at the start )
2: Look for the chair with the portrait on it
3: Say you know who Captian 3 is
4: Say Cuttlefish drew/remembered them wrong
5: Voila, your free to customize Captian 3
youtube
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aroaceoltol · 1 year
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If you are ever having trouble with tricolor turf wars, every time you grab the ultra symbol, the time it takes to secure it is reduced. So I just charge it with a brush and quick respawn.
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corvidares · 1 year
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SPLATOON TURF TIPS
these are mostly more basic stuff for people starting out, or those that are only used to strategy in salmon run. obviously, the meta is ever changing. but this is coming from someone who’s played since 2 came out. 
and this does NOT apply to modes like tower control, splat zones, etc. those are all much more specific
this depends on your playstyle / weapon of course, but GENERALLY you want to be balancing between kills and spreading ink
knowing the turf stages will help you. if youre not super familiar with one, try scoping it out (yes, you can load yourself into an empty stage, check it out)
when you have the chance, ink walls that lead up to platforms, especially on your side. you never know when youll need to make a quick getaway
okay everyone makes a big deal of inking base and like yeah thats important but NOT WHEN YOU FIRST SPAWN AT THE BEGINNING OF THE GAME. do not ink your entire base or even most of it. your job is to get to the middle and start inking when youre close. quickly survey the area and attempt to take control of it before the other team can. there will be carnage - thats okay as long as you dont get team wiped.
IF anything, ONE person can ink a bit more before they reach middle (think: brushes)
when you die, take a few seconds each time to ink base. that way it will likely be inked by the end of the game but you wont be abandoning the middle, which is the most important area
that also being said, if your team doesnt seem to be in crisis and most are gathered in the middle, if its not the first minute of the game and you see a blank spot on your side (you know, those out of the way paths) cover it! that can make the difference in a close game.
during the match, if someones already taking a sec to ink near base, just head on to middle. and in the beginning, do not all take the same path from base to middle. unless youre in combat there usually isnt any reason to be on top of each other
if you keep dying in middle, take an alternate path, OR attempt to charge your special
before the game starts, pay attention to YOUR TEAMS and the OPPOSING TEAMS weapons. mostly you just need to identify the types of weapons they have. thatll help you get a feel for what kind of fight is ahead
this is obvious i think, but using a special usually makes you vulnerable for a few seconds while it sets up (tenta missiles is a good example), or after its done (stamper) people will see you and try to kill you, especially when you first activate it
try not to get cocky if your team is pushing into the other's base. if you dont see anyone for a bit they have gone around you and are taking middle from you
never give up. generally speaking, unless youre getting absolutely swamped or something went wrong (a dc) the game is not decided until the last 15 seconds. and even then, if its a close match, keep going for every bit of time youve got
in line with that, once youre in the last 5 seconds, stop traveling and avoid fights. you only want to ink as much as you can now
if youre just starting out, your best bet is to decide on a weapon or weapon style (ie - brush, shooter, etc) and get good at it. remember you can test them out in the shop! but at least buy a few to mess around with
have a clear idea of what you contribute to a match. do you focus a bit more on kills? do you slip around to ink as much as you can? do you hang back and snipe? do you get in people’s faces and distract them for your friends? or some kind of balance / combination?
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