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pocketlad · 10 months
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I missed an important anniversary of mine!
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theonyxpath · 4 years
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Because we’re all out this week, there was no Monday Meeting – but our emails have been flying all week as the kickstarter for V5 Cults of the Blood Gods funded in 50 minutes and it has been smashing through Stretch Goals since then!
It has perhaps been helped by a last minute change James and I made to the shipping costs for a bunch of our International backers – I mean I literally got the revised shipping costs from a new KS fulfilment shipper in the EU the morning the KS was going live!
Very glad we could bring those costs down – even if it is still an experiment until we get a few ship-outs actually out from these shippers.
As always, you can back at any time and you’ll get access to consecutive chunks of the manuscript as the KS rolls along – and you can cancel your pledge at any time before the KS is over if you don’t like what you read!
(And this is the case whether you have just stumbled on the Cults Kickstarter, are one of our long-time KS backers, or a friend of one of the creators!)
Also, related to our Kickstarter for V5 Cults of the Blood Gods, Modiphius has opened up the pre-orders for their V5 book, The Fall of London! You can find the info here on their website: https://www.modiphius.net/
You’ll recognize a lot of the creators’ names from our projects, so you know it’s at least worth a look: every pre-order for the hardcover physical book that’s yet to come gets a link to the finished PDF!
Chicago Folio art by Michele Giorgi
Since this is almost the end of the year, and is certainly a time when we can use some happy thoughts to go with the holidays, here are our Onyx Path Monday Meeting crew’s look back on what were some of our highlights from 2019:
Dixie:
It’s been amazing to streamline a few of our processes this year! However, to me the major highlights for me were holding certain books for the first time on which I and my colleagues have worked so hard, such as Trinity, Scion, Dragon-Blooded, and Chicago by Night. I’m glad we’ve been able to deliver so many great Kickstarters and am looking forward to those yet to come! Seeing our books go into stores has been amazing, too. Being able to walk into my FLGS and see a copy of Changeling 2e or Pugmire on the shelf is really rewarding.
Monica:
Community content has been a wonderful way to find new freelancers and those programs are giving fans an opportunity to create new titles for their favorite games. I think we’ve integrated the programs really well and I’ll be curious to see what happens in the coming months.
Ian:
Entirely self-serving of me, but: we ran the Trinity Continuum: Aberrant Kickstarter, which did gratifyingly well. We released the Trinity Continuum core rules and Trinity Continuum: Æon, which have been in development almost as long as Onyx Path has been a company! The feedback we’ve gotten has been really positive and I’m really happy that we finally got these out to the public. Squeaking in before the end of the year are In Media Res and the Æon Æxpansion, and we’re working on a new edition of Adventure! and other exciting projects. It’s been a great year for visible tangible progress.
Mighty Matt:
Teaming up with the DriveThruRPG team to launch the new Phone PDF format with the Pugmire core rulebook. As the RPG community grows it is very cool to have the chance to try new ways of using our games and the Phone PDF format means Pugmire (and now Scion: Origin) are available in a mobile format, which can be great to read on the go, use at conventions, and more.
They Came From Beneath the Sea! art by Brian LeBlanc
Mirthful Mike:
Two pillars of the Storypath System saw release in 2019… Scion and Trinity Continuum. And yes, Scion did have some bumps both before and after release… but we did learn from those and implemented some new procedures since then to make sure those bumps never show up again. Yes, a month long implementation of the Trinity Mindmeld was kinda stressful for me… but way less stressful than Scion‘s release.
Matthew:
My favourite moment of 2019 was conducting the second proof of They Came from Beneath the Sea! It’s been nothing but a joy to review a game I’ve overseen from conception to (near) publication, and I’m confident the people who buy it, run it, and play it will love the writing, the art, and the layout. It really is a testament to the creative excellence of the team who worked on this, and I owe a lot to their ingenuity and humour, and the faith Rich put in me and this game.
Eddy:
One thing I think we did really well: Process. 2018 was a year of onboarding, getting people trained up, and establishing process for our company. This year we saw how well it worked, adjusted where it didn’t work, and generally got things out faster and at higher quality than we did before. Next year is a natural step of refining or looking at better processes.
Lisa:
For me the good is the improvement of our office systems. Going through our in-house developers for contracts and pay schedules helps to keep these working smoothly and to both eliminate or clear up problems as we go. Hopefully, this makes it better for our freelancers to have their paperwork and payments in a timely fashion. 
RichT:
As for me, this last year has been one where we are starting to have things happen we set in motion years ago, like Ian mentioned about the Trinity Continuum, and also we announced Exalted Essence as another project we’ve been thinking about for quite some time.
Having the Trinity Continuum books available is particularly cool because they really illustrate how the Storypath System can be tweaked so that it meshes with the setting. Just wait until both Dystopia Rising: Evolution and They Came From Beneath the Sea! (and a bunch of unannounced projects) also become available and really put Storypath through its paces.
But also, in terms of other things besides projects, we’re working on new ways to print and ship our KS’d books, and how to build on the success we’ve had in getting our books into retail stores. Which might not really click until V5 Chicago By Night gets onto shelves. But that’ll be in our 2020 thoughts!
Memento Mori art by Brian LeBlanc
I’ve been thrilled by how our Terrific Trio of Terror have continued to post a new Onyx Pathcast every freakin’ Friday, and how we’ve ramped up our Twitch channel with fantastic actual plays and commentary pretty much every single day of the week! I really wasn’t sure we’d get so many loyal viewers, so thanks to all of you who’ve checked out our offerings!
Thanks to the always delightful James Bell, our KS Concierge, we were able to run 6 Kickstarter campaigns on our original KS account, and then James ran Mummy 2e and our friends at Handiwork Games ran the Creature Collection KS on our new Onyx Path KS account. Which is another thing we have been needing for years.
And we were able to continually roll out projects all year long that were created via our Kickstarter campaigns – both the main rewards and the Stretch Goal extra projects – which has been a juggling act as the older (ahem, later) rewards caught up and smashed into the newer projects that are getting made a lot more quickly under the updated processes Eddy and Lisa mentioned.
It was a satisfying year in that it felt good to demonstrate with all of our fantastic projects how we can create great and beautiful game books for both our licensed and our own lines. In a lot of ways, it was all of you and your responses – to our projects, to our posts, to our KSs – that truly made this an excellent year for all of us at the Onyx Path House of Ideas!
Thank YOU, for joining us last year in exploring our:
Many Worlds, One Path!
BLURBS!
Kickstarter!
V5 Cults of the Blood Gods funded in 50 minutes last week, and has thundered forward despite the holidays!
Onyx Path Media!
This Friday’s Onyx Pathcast Is our Holiday Special 2: Mario Kart Episode! Say! No! More! Check it out direct on Podbean, or your favorite podcast venue! https://onyxpathcast.podbean.com/
Topping the media list this week is Red Moon Roleplaying‘s actual play of Vampire: The Masquerade – Cults of the Blood Gods, to tie in to the currently running Kickstarter. Here’s part one, and do be warned, the content within contains scenes of a horrific nature: https://youtu.be/E_VtuU4y9JI
Additionally, Ekorren (of Roleplaying and Worldbuilding fame) has made a special V5 video, what with Cults of the Blood Gods being on Kickstarter: https://youtu.be/ir1MYLtD1EY
We’ve a festive line-up on Twitch this week, with a holiday special of Trinity Continuum, Dixie’s Holiday Twitch Takeover (which will be a hell of a lot of fun), another holiday special of Hunter: The Vigil, Uncanny Valley‘s regular Hunter game, Mage: The Awakening, and Scarred Lands!
Thank you to our streamers for such fantastic work this year, and even more thanks for those running games this week!
You can watch the games on our Twitch channel and subscribe to us over on twitch.tv/theonyxpath
Plus, we uploaded a barrage of content to our Onyx Path YouTube channel this last week, including videos for Pugmire, Aberrant, Changeling: The Lost, and more!
You can find our YouTube videos over on youtube.com/user/theonyxpath
What’s more, Matthew Dawkins continues his Gentleman’s Guide to Scion over on his YouTube channel, now covering the mechanics of consolation and Momentum! You can find Matthew’s channel at youtube.com/user/clackclickbang
If you’ve not been following the Occultists Anonymous series on Mage: The Awakening, do not despair! They have uploaded new episodes to their channel right here:
Episode 66: The Masters Songbird is called before his mentor, Colossus, to prepare for his initiation into an ancient legacy. Atratus begins to investigate a curiosity that Gabe has found. https://youtu.be/8HaJXY_iLk4
Episode 67: Baby, Take My Hand   Atratus speaks with the dead, determining how best she can help the ghost of Katherine. Gabe steps up to play a supporting role in helping the newly dead. Songbird tries something new… https://youtu.be/h3g3v5ntHn8
The Story Told Podcast continue their fantastic actual play of Exalted Dragon-Blooded right here: http://thestorytold.libsyn.com/fall-of-jiara-21-shall-we-spare-the-ravages-of-war
Over with Vampire: The Masquerade now, as The Sacrifice from Chicago by Night is run in Spanish over on webvampiro’s channel! https://youtu.be/PXMzZ69pl4Y
Returning to Red Moon Roleplaying, those folks have a whole load of content coming out for us, including: Changeling: The Lost: https://youtu.be/svXWhcGTNmc
and The Sacrifice, for Vampire: The Masquerade: https://youtu.be/b4T23Zy7s-4
Have you checked out the Botch Pit‘s guide to the Winter Court for Changeling: The Lost? If not, here it is: https://youtu.be/A_huXzRyghY
Drop Matthew a message via the contact button on matthewdawkins.com if you have actual plays, reviews, or game overviews you want us to profile on the blog!
Please check any of these out and let us know if you find or produce any actual plays of our games!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And NOW Scion Origin and Scion Hero are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This Wednesday, we will be releasing the final monthly PDF installments for Exalted 3rd‘s Hundred Devils Night Parade and Adversaries of the Righteous on DTRPG!
Conventions!
2020: Midwinter: January 9th – 12th, in Milwaukee, WI. Check out David Fuller’s Athens, Ohio Scion actual play tie-in adventure (soon to be coming to the Storypath Nexus community content site) that will be running at Midwinter. The event url is below: https://tabletop.events/conventions/midwinter-gaming-convention-2020/schedule/402
And now, the new project status updates!
DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted Essay Collection (Exalted)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Duke Rollo fiction (Trinity Continuum: Aberrant)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
RUST (Scarred Lands)
Redlines
Kith and Kin (Changeling: The Lost 2e)
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Second Draft
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Exigents (Exalted 3rd Edition)
Crucible of Legends (Exalted 3rd Edition)
Development
Heirs to the Shogunate (Exalted 3rd Edition)
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum Core)
Monsters of the Deep (They Came From Beneath the Sea!)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Scion: Demigod (Scion 2nd Edition)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
Manuscript Approval
Scion: Dragon (Scion 2nd Edition)
Masks of the Mythos (Scion 2nd Edition)
Titanomachy (Scion 2nd Edition)
Buried Bones: Creating in the Realms of Pugmire (Realms of Pugmire)
Post-Approval Development
Scion LARP Rules (Scion)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Editing
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Let the Streets Run Red (Vampire: The Masquerade 5th Edition)
Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Legendlore core book (Legendlore)
WoD Ghost Hunters (World of Darkness)
Mythical Denizens (Creatures of the World Bestiary) (Scion 2nd Edition)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
Yugman’s Guide to Ghelspad (Scarred Lands)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Terra Firma (Trinity Continuum: Aeon)
Deviant: The Renegades (Deviant: The Renegades)
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Post-Editing Development
TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
TC: Aeon Jumpstart (Trinity Continuum: Aeon)
Vigil Watch (Scarred Lands)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Indexing
ART DIRECTION FROM MIKE CHANEY!
In Art Direction
Contagion Chronicle – Finals coming in.
Trinity Continuum: Aberrant
Hunter: The Vigil 2e
Ex3 Lunars – Art is in.
TCfBtS!: Heroic Land Dwellers – Sketches in and approved.
Night Horrors: Nameless and Accursed – Contracted.
Cults of the Blood God (KS)
Mummy 2
City of the Towered Tombs
Let the Streets Run Red – Art notes and contracts finishing going out this week.
CtL Oak Ash and Thorn – Got artnotes.
Scion Mythical Denizens – Need sketches for fulls.
Deviant
Yugman’s Guide to Ghelspad
Vigil Watch – Getting stuff over to cartographer.
Legendlore (KS)
Technocracy Reloaded (KS) – Got notes out to artists for halfs and splats.
Scion Companion – Reading through art notes.
In Layout
Chicago Folio – Halfway through layout.
Trinity Continuum Aeon: Distant Worlds
Pirates of Pugmire – With Aileen.
Proofing
Dark Eras 2 – At WW for approval and they will be back after the New Year.
Trinity Continuum Aeon Jumpstart
They Came from Beneath the Sea! – Backer PDF out to backers soon.
VtR Spilled Blood
At Press
V5: Chicago – Shipping to the KS fulfillment shippers. PoD proofs ordered.
Geist 2e (Geist: The Sin-Eaters 2nd Edition) – Being printed.
Geist 2e Screen – Being printed.
DR:E – Being printed.
DRE Screen – Being printed.
DR:E Threat Guide – Helnau’s Guide to Wasteland Beasties – PoD proof on the way.
Trinity RMCs
Tales of Good Dogs – PoD proof ordered.
Memento Mori – Backer PDF out to backers, gathering errata.
M20 Book of the Fallen – PoD proof ordered.
Trinity Continuum Storypath Nexus Community Content – Getting it set up.
Today’s Reason to Celebrate!
Happy Holidays to One and All!
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recentanimenews · 5 years
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Crunchyroll Favorites 2018 Part Two: VIDEO GAMES!
Welcome back for Part Two of Crunchyroll Favorites 2018! Yesterday, we shared our favorite anime and manga of the past year, but this time, it's all about our favorite VIDEO GAMES!
  I always like to start these end-of-year lists by saying something like "2018 was no 1998 (or 2005, or 2017)," but y'know what? 2018 was a very good year for video games, and I don't feel right saying otherwise. Games about dads, games about the dead, people still playing Overwatch and Breath of the Wild with plenty of gas left in the tank, we got a new Call of Duty and a new Assassin's Creed as expected, and I told an ungodly amount of people to buy Stardew Valley for their Switches.
  The rules were simple: only games that were released (or received a re-release) in 2018, or had a major update or expansion. Now, let's get started!
  Nate Ming
Dragon Ball FighterZ- What a world we live in where the purest, meanest fighting game to come out in 2018 is also its most beautiful. FighterZ is exacting and ruthless when it comes to advanced play, but is still accessible enough to let new players have a total blast. And for once, it's a Dragon Ball game that not only plays excellently, but is filled to the brim with callbacks to the manga, TV anime, and movies--what absolute perfection.
Yakuza 6: The Song of Life- The end of Kazuma Kiryu's long, violent road took us from the sleepy streets of a Hiroshima neighborhood back to the bustling Kamurocho. The Yakuza games are so perfect, and full of so much to do: recruiting for a gang, managing a baseball team, adopting kittens, lifting weights, babysitting, beating the crap out of people--this was the best way to say goodbye to the Dragon of Dojima, and a surprisingly thoughtful and emotionally smart look at masculinity, fatherhood, and legacy.
God of War- The other Dad Game this year was also a great ride, this time dealing with a regretful father who wants to make sure his child never ends up like him. This game really felt like a long holiday weekend with my own old man, making it equal parts endearing and infuriating.
Return of the Obra Dinn- A rich, multilayered mystery from the creator of the equally-slick Papers Please, there were no games in 2018 that took over my life like The Return of the Obra Dinn. I was taking notes, studying the ship's layout and crew's roles, and basically becoming the investigator character as I worked to find out what killed everyone aboard the H.M.S. Obra Dinn. What a ride.
Into the Breach- I'm kind of a perfectionist, which makes a game like Into the Breach so much more difficult for me to play. This is a game about either making hard turn-based giant mech-vs-kaiju choices and living with them, or constantly resetting the timeline to try and get things perfectly right this time around. Spoiler alert: you very rarely will.
Honorable Mentions: GRIS, Yakuza Kiwami 2, Mega Man 11
Cayla Coats
    Hollow Knight (NS)- I’m a big fan of so-called “Metroidvania” action/adventure/platformer games, and Hollow Knight is the best I’ve played in a long time. The game feels wonderful to control, the player character and attacks both having a real sense of weight to them. Wrap it all up in some beautiful 2D sprite and background artwork as well as an ethereal and haunting soundtrack and you’ve got one great game and one happy Cayla.
Soulcalibur VI- I honestly haven’t played a Soul game since Soulcalibur II, and just happened to play this entry after my roommate bought it. And I love it. Every character is a joy to use, and offers the seemingly impossible mixture of accessibility and complexity. Also Voldo is still… Voldo, and that’s worth something, right?
Night in the Woods (NS)- I missed out on this indie gem when it first launched in 2017, but thanks to the surprising indie game oasis that is the Switch, I got to enjoy it early this year! Equal parts Animal Crossing, Gone Home, and Twin Peaks, this cute-but-creepy coming-of-age tale makes the best of its midwestern setting.
Super Smash Bros. Ultimate- I mean… it’s Smash. It still rules. There are approximately 3 billion really fun modes to try out and 9 billion characters to unlock. It’s just good. Go play it.
  Nicole Mejias
Super Smash Bros. Ultimate- The amount of hype this game generated was one of an undying level. Was that hype warranted? Oh, hell YES! Super Smash Bros. Ultimate is an insanely fun game with unending hours of mayhem for you and your buddies! And most importantly, EVERYONE is there!
Yakuza Kiwami 2- I’ve been playing through every single Yakuza game available, and it’s been one gaming journey that I’m glad I took! The series really has it all: hot-blooded action, romance, heart-wrenching drama, and even comedy, which wasn’t something I was expecting at all. Some of the fights in this game had me on the edge of my seat and made me fall completely in love with the series. If you haven’t checked out the series yet, now’s the perfect time!
Battle Chef Brigade (NS)- Ever since I heard about this game, I’ve been itching to play it. A challenging puzzle game with some beat ‘em up elements? I’m ALL IN! Battle Chef Brigade did not disappoint; it’s such a charming game with a lively cast of characters and intriguing Iron Chef-like story! My only complaint is that it was over way too soon and it left me hungry for more.
Pokémon Let’s Go Pikachu/Eevee- Pokémon is pretty important to me; playing Pokémon Red as a kid helped me grasp the English language when I was still living in Puerto Rico. Pokémon Let’s Go Pikachu/Eevee is a passionate love letter to Pokémon Red/Blue/Yellow, and experiencing all the battles and events from those past games in this brand-new one was a delight! A must for Pokémon fans for sure!
Deltarune- Deltarune is probably one of the biggest surprises in 2018, with Toby Fox giving us the most delightful of treats on Halloween! It didn’t take long for me to be smitten with this new world with some familiar faces we all know and love. This time around, your choices don’t matter, but what will that mean for the next chapter? We’ll just have to wait and see.
Daniel Dockery
Dragon Ball FighterZ- Finally, Dragon Ball gets a fighting game that lives up to the franchise’s immense legacy. Not only is it fun, but it’s a huge “LOOK AT HOW AWESOME THIS IS!” love letter to the series as a whole.
Monster Hunter World- I’ve been playing Monster Hunter since 3, and I must say that while I deeply enjoy the 3DS entries, it was nice to really feel the scale of these gargantuan beasties that I’m tracking down. Switch Axe 4 Lyfe.
Pokémon Let’s Go Pikachu/Eevee- Didn’t expect to like this game. Ended up loving this game. Tattoo Pikachu on my eyeballs, for I need to see nothing else.
That One Mission From Red Dead Redemption 2 You Know The One I’m Talking About- Walking up to a mansion with your crew to rescue a boy, fighting your way through it, and then burning the whole thing to the ground is a high moment in a game that could go from satisfying to “JUST EQUIP THE RIGHT GUN, ARTHUR, COME ON” in a heartbeat.
Luigi’s Mansion 3DS- My favorite Mario-related game that isn’t Kart or Smash Bros. came out on the 3DS. Clear the mansion of its ghosts for the sixth time in my life? Gladly, Professor E. Gadd.
Peter Fobian
God of War- An awesome reimagining of an old franchise, and one of my greatest hopes for ambitious narrative single player titles in the AAA industry. It absolutely deserved every award it got in the Game Awards. The story, characters, and world were all top-notch. The cinematics were fantastic and brutal. I can’t wait for the sequel.
Monster Hunter World- My first dip into the Monster Hunter franchise, this game probably had the biggest skill curve I’ve ever seen in cooperative gameplay, with mechanics stacked on mechanics that seemed to have no bottom. I got a lot of frustrating and satisfying hours out of this game, and I’m still not sure if I’ve discovered even half the things you can do in it.
Hitman 2- There were a lot of questions about the future of Hitman that were riding on this release, and I’m very happy to report that the newest title in the franchise is extremely good. This one got particularly creative, with some of the mission set-ups and conditions and each new map was excellent, even making American suburbia into an interesting mission area.
GRIS- I’m glad I was able to find time to play this final addition before years end because it definitely deserves a spot. Although I can’t really say GRIS is unique in being a atmospheric platformer focusing on depression/loss, it might be the best. The visuals and soundtrack were amazing, especially together. The environments and use of camera were also excellent. Also go play The Missing.
Dead Cells- I don’t think I’ll ever get tired of indie roguelike platformers and Dead Cells, as above with GRIS, may be one of the best of its genre. It’s got a cool aesthetic, some wicked gallows humor, and an unlocking system of items and powers that can result in the player having to formulate some absolutely ridiculous strategies from life to life.
Joseph Luster
Celeste- Playing Celeste reminded me of all the fun I had when Super Meat Boy first came out, but this time I actually cared about the characters and the journey. The narrative is woven into the action, as it should be in a video game, and it actually has something interesting to say. The way Celeste treats difficulty and accessibility will no doubt prove influential, as well. At its core, though, it’s simply an unbelievably tight platformer that provides ample challenges for players of all skill levels.
Ni no Kuni II- The sequel to Ni no Kuni isn’t actually all that much like Ni no Kuni. The battle system is completely different, the Pokémon-esque monster collecting is gone, and the story has been boiled down to the bare essence of Japanese RPG motivation. It’s almost embarrassingly earnest, but it’s also gorgeous, and combat is a joy for the full 30-hour run. There’s plenty to play around with after the credits roll, too, but I was mostly just proud of myself for actually having fun with and completing an RPG in 2018.
Bloodstained: Curse of the Moon- The award for “Game I Actually Bothered to Beat Multiple Times in 2018” definitely goes to this unassuming bite-sized prequel to Koji Igarashi’s upcoming Bloodstained. It’s so much more than just a downloadable “extra,” and in many ways it out-Castlevania IIIs the original Castlevania III. Play this game immediately if you haven’t, and take the time to get every ending for maximum satisfaction.
Dragon Ball FighterZ- I don’t really play fighting games anymore. I haven’t in years, despite trying to pick them back up seriously when Street Fighter V first came out. Not living with roommates anymore has a lot to do with it, but that enthusiasm roared back to life when Dragon Ball FighterZ arrived in jaw-dropping style. This is the essential anime fighter, and nothing made me and my friends cheer and shout at the screen more in 2018.
Iconoclasts- Like Dragon Ball FighterZ, Iconoclasts came early in the year and started 2018 out on a really strong note. This is probably the “smallest” a list has ever been for me in terms of the sheer scale of the games themselves, but titles like Iconoclasts just fired up my imagination more than the big AAA beasts. From the lush sprite-based visuals to the soundtrack and the excellent pacing, this one is going to stick in my mind for years to come.
Nick Creamer
Hollow Knight/Dead Cells- Though both of these were technically 2017 releases, their continuing developer support and my own delayed play schedule means I’m celebrating them now anyway. And they’re great! If you enjoy games like Metroid or Castlevania, you absolutely must pick up the richly atmospheric and remarkably vast Hollow Knight. If you want an experience like that in a more arcadey, roguelike package, Dead Cells cannot be missed. It’s nice to live in a golden age of challenging indie action games!
Celeste- Speaking of great indie titles, this year’s Celeste likely needs no introduction. Though it theoretically falls in the same punishing platformer space as something like Super Meat Boy, Celeste’s charming storytelling, neatly partitioned challenges, and robust assist features mean it’s a platforming experience that basically anyone could enjoy. Thoughtfully written and brilliantly designed, Celeste shouldn’t be missed by any platforming enthusiasts.
Super Smash Bros. Ultimate- I am perfectly comfortable admitting I’m one of those Smash fans who up until now, basically just stuck to Melee. The combat in Brawl and Smash 4 always just felt far too floaty for me, with both my character jumps and the impact of my hits making me feel like I was constantly wearing a big balloon suit. Ultimate counters that complaint with crisp, speedy combat harkening back to Melee’s rapid-fire exchanges, along with the most luxurious suite of characters and secondary modes Smash has ever seen. This truly feels like the definitive Smash experience.
Monster Hunter World- MHW was my first experience with the Monster Hunter franchise, and it was glorious. Well, it was eventually glorious--the first fifteen or so hours were an interminable learning process, while I figured out the game’s inscrutable controls and systems, ponderous movement, and extremely vague directions. But after that, hoo boy! Monster Hunter is essentially “Boss Rush: The Videogame,” complete with dozens of intimidating creatures who all demand their own hunting strategy. As an insatiable gobbler of challenging RPG-adjacent action games, I had great times hunting deadly beasts all through last winter.
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And that's a wrap for Part Two! Be sure to join us at the same time tomorrow for our third and final installment, focusing on the EVERYTHING ELSE of 2018--movies, TV, books, comics, food, life experiences, and more! If you're in the mood for more CR Favorites, here are the links to past years' features:
  Crunchyroll Favorites 2017 Part One | Part Two | Part Three
Crunchyroll Favorites 2016 Part One | Part Two | Part Three
Crunchyroll Favorites 2015 Part One | Part Two | Part Three
Crunchyroll Favorites 2014 Part One | Part Two | Part Three
Crunchyroll Favorites 2013 Part One | Part Two | Part Three
Crunchyroll Favorites 2012 Part One | Part Two | Part Three
Crunchyroll News' Best of 2011 Part One | Part Two
What were your favorite video games of 2018? Remember, this is a FAVORITES list, not a BEST-OF list, so there are no wrong answers--sound off in the comments and share your favorites!
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Nate Ming is the Features Editor for Crunchyroll News and creator of the long-running Fanart Friday column. You can follow him on Twitter at @NateMing. His comic, Shaw City Strikers, launches January 15, 2019.
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thedeadrebelpoet · 7 years
Text
High School Senior Oral
“I went into the woods because I wanted to live deliberately. I wanted to live deep and suck out all the marrow of life. To put to rout all that was not life, and not, when I came to die, discover that I had not lived.” Henry David Thoreau - one of my favorite quotes. To live deliberately, what does that mean? Does it mean, to live with intention? Or to live quite literally, on purpose? And to suck out all the marrow, what on earth is that? (Pause) In Texas, there’s a world-famous barbecue place called the Salt Lick. Now let’s say you’ve been invited to dine at the Salt Lick with 19th century American poet Henry David Thoreau, who’s just been resurrected for this special occasion. Now you both sit down and you each order a full rack of baby back ribs. And as you start to eat, Henry stops you and says, “no no no you’re doing it wrong. Here watch.” And he takes the ribs and cleans the meat off of each of them, and then he licks his fingers, but he doesn’t stop there, he sucks the marrow from the bone, and he leaves nothing to waste. He even gives the bone to his faithful pooch sitting contently below the table. You see when we speak of the bone, we speak of life. Furthermore of a singular gift, one that we should be grateful for, and by no means squander. In the movie Dead Poets Society, one that very much inspired these words and one that I’ll be referencing quite frequently, Professor John Keating (played by Robin Williams) teaches his students about the ephemeral nature of human life and the importance of seizing the day and gathering ye rosebuds while ye may. “We are food for worms” he says. Meaning we only get one shot at this. In a short story by Jonathan Safran Foer entitled “Here We Aren’t, So Quickly” we learn that humans are exceedingly complex beings, and that we are always seeking fulfillment and purpose (though not always in the most effective ways). And so I am here today not only to exhort you to live life to the fullest, but to, as Professor Keating says, “make your lives extraordinary.” Now there is certainly something to be said for the enjoyment of life; for the happiness of a man. And I strongly believe in the importance of these things (and that we deserve better than some somber ascetic existence). But what I want to talk to you about today is something that I feel is of even larger importance: Greatness. Perhaps the single most important lesson that I have learned in my adolescence is that we, as human beings, as images of god or as syntheses of nature, have an obligation to become the greatest we can be. Renowned football coach and motivation speaker Lou Holtz said, “I cannot believe that God put us on this Earth to be ordinary.” And why would he? Why would he choose to endow us with such a gift as life, if he did not intend for us to make something of it. 
So, let us first begin by defining what greatness is. Or, given that there exists a multitude of misconceptions as to what greatness actually is, it might be prudent to first identify what it is not. Greatness is not, as some seem to believe, fame. It is not even success. Although the figures of history that we often regard as great were likely, at some point, successful or famous, very few of them attained such stature before first achieving greatness. So what then are the characteristics of greatness? I recently had the privilege of speaking with a Mr. Steve Schorr, the pastor of First Presbyterian Church, and a valued friend. When he first described greatness he used words such as goodness and humility, passion and devotion. Finding something you are passionate about and devoting yourself to it. We talked for several hours, each of us suggesting new ideas and working together to come up with some kind of definitive criteria for greatness, but it proved to be more elusive than was expected. As we began to identify the figures in history that we perceived to be great (Abraham Lincoln, Dorothy Day, Winston Churchill, William Wilberforce) we found that the common denominator in all of them, was trials; hardship. Leading us to believe that the path to greatness is a long and arduous one, paved with many a failure. There have been many figures over the course of history to give answer to this question: what does it mean to be great? To the poet Ralph Waldo Emerson, to be great was to be misunderstood, much in the way that Jesus and Socrates were. To Martin Luther King, greatness was to serve, such as he or Gandhi did. To the German philosopher Friedrich Nietzsche, the formula for greatness was amor fati, or the “love of fate”. A sense of optimism and existentialism that allows for one to see everything that happens to them, including suffering and loss, as good and necessary. As I read and studied what all these people had to say about greatness and regarded them in juxtaposition to my preconceived notions, I began to fashion my own new idea of what greatness was, and the means by which we can achieve it. And that is why I am here today. To share with you what I believe to be the formula for greatness and to present a challenge, to myself as much as to you, to achieve that greatness.
Now, my formula for greatness, is comprised of three pillars. The first, comes mainly from the ideas of my friend Lou Holtz, whom I’ve spent a great deal of time studying as of late; a man who certainly did not allow his hapless circumstances or physical limitations to quell his aspirations in life. Now, unfortunately, many people seem to only know Lou for his comical sports commentating and speech impediment, but he is actually widely regarded as one of the most successful college football coaches of all time and one of the top motivational speakers in America. He is the only coach in the history of football to take six different teams to a bowl game, never once inheriting a winning team. Now I’m sure many of you are astounded that I would choose to even reference sports in my oral, given my limited understanding on the subject. But I have come to consider Lou Holtz as a great man, because I admire his ability to inspire and help others in growing towards greatness. In his book Winning Every Day, which I read while researching this topic, he makes an important distinction between success and significance, regarding the latter as lasting, and the former as fleeting. Success may bring you many rewards and joys in this life, but the moment you die, it’s all worth naught. But if you can become significant, then you will continue to help others become successful long after you are gone, and that is certainly worth something. Lou said, “I live by three rules: Do the right thing, do the best you can, and show people you care.”. By following these rules and by teaching them to others, Lou Holtz became significant in the lives of many many people. Now his last rule dovetails nicely with the previously mentioned idea of Martin Luther King Jr. that greatness is to serve. He also believed that this was no luxury; that anyone could serve, and thus, anyone could be great. Now there is an encouraging notion. Although I believe there is much more to it than that. Jesus, was inarguably one of the greatest figures in all of history, if not the greatest, because he understood what it meant to serve, to be humble. This constructs the remainder of my first pillar: service. Service is the most efficient way of becoming significant in someone’s life because it shows people you care. Someone asked me once, “what do you value most of all?” To which I responded without hesitation, “truth, and friendship”. And I have made many valuable lasting friendships during my years thus far, and I hope that every one of those people knows that I care deeply about them, and I hope that I have been significant in their lives, and that I have perhaps constructed my first pillar.
The second pillar, and the one that seemed to me most intrinsic of greatness, is founded in the teachings of one of my favorite philosophers, Friedrich Nietzsche. In my limited understanding of his philosophies, I’ve found that he taught frequently on the importance of growth. His famous quote, “that which does not kill me, only makes me stronger” essentially means that there is no growth without suffering; without trials. As previously observed, the great historical figures seldom succeeded on their first try. Winston Churchill understood this best of all I think. That man met so much resistance in his life it’s unbelievable. But he never, never, never quit. And his trials, his losses, and his failures, made him the man he was, a man I regard as one of the greatest in all of history. I recently had a chance to read one of German philosopher Friedrich Nietzsche’s books: The Will To Power. In it, he says, “I assess the power of a will by its ability to endure pain and suffering, and to turn them to its advantage.” This is the essence of what it means to persevere, to overcome, and to rise above. And it is the core of my second pillar. Conversely, it is very easy for one to be discouraged by life and it’s happenings. But I n a short story by Rick DeMarinis entitled “Your Fears Are Justified” a man comes to learn the value of his life by way of it being threatened. He tells us that yes “your fears are justified” but that “there is hope”. There will always be another sun on the rise, and always the chance to try again. William Shakespeare famously said, “Be not afraid of greatness. Some are born great. Some achieve greatness. And others have greatness thrust upon them.” I disagree, with William Shakespeare. I would tell him to go and read The Godfather. I’d be curious to see what he’d have to say about that one. In it, Mario Puzo famously wrote, “Men are not born great, men grow great.” Now I think this a much truer statement. I believe that no man is born great and that no man has greatness thrust upon him. I do believe that some people are born with talents and abilities and that fortuitous circumstances may sometimes be thrust upon one providing them with ample opportunities, but every man must achieve greatness. For what are our gifts worth if they are squandered and what are opportunities worth if they are not seized? 
This brings me to the third and final pillar, and the one that has proven most difficult for myself: Discipline. In the Dead Poets Society, Professor Keating teaches his boys this idea of sucking the marrow out of life, and about the phrase, “Carpe Diem” (or Sieze the day). He inspires them to live life to the fullest but, the boys seem to take Keating’s teachings the wrong way. They begin to act irresponsibly, misinterpreting “Carpe Diem” as a sort of “YOLO” (for those of you who don’t know, YOLO is a popular acronym nowadays for you only live once; usually instilling reckless behavior and a disregard for consequences). Now much to their surprise, Keating scolds them for their behavior, saying “sucking the marrow out doesn’t mean choking on the bone.” So then, when it comes to seizing the day, we must retain responsibility in the midst of seeking fulfillment. Spoken by a true expert (mockingly). Churchill said, “the price of greatness is responsibility.” This is perhaps the hardest thing for any of us to do, (I know it is for me) for in order to have self-discipline, we must first self-examine, or as Socrates said, “know thyself!”. And as Hemingway showed us in his short story “Cat In The Rain” we ofttimes do not even know what we want, much less how to go about getting it. Now for some, this comes naturally, but for most, it is an uphill battle; a battle against yourself. But if you can win it, you will have your third pillar.
Now, for those of you that have ever attempted to sit on a two-legged stool, you know that a structure is only as sound as its support. And it is my belief, that you cannot achieve greatness without all three of these pillars: One, Service and Significance (showing people you care and being others-centered). Two, Growth and Perseverance (enduring pain and suffering and learning the love of fate). And three, Responsibility and Discipline (having the discipline to do what’s right and taking responsibility when when you don’t). Pillars to support a structure. Pillars to live by. These are the things I believe to be paramount in achieving greatness. And I know that I have a long way to go. But I believe that now, I have a clearer notion of what greatness entails and what it will take to achieve it. And while I feel as if I’ve sufficiently inspired myself to attain such heights, I hope that I have done the same for you. I’d like to leave you with one more quote, from Professor Keating: “O me! O life!… of the questions of these recurring; of the endless trains of the faithless… of cities filled with the foolish; what good amid these, O me, O life? Answer. That you are here - that life exists, and identity; that the powerful play goes on and that you may contribute a verse. That the powerful play goes on and you may contribute a verse. What will your verse be?”
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