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#themarshmush
chimeride · 6 months
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how do you avoid making a creature that's too similar to another?
Excellant question, because it’s a perfect occasion for me to discuss about diversity, a central theme in this serie, and how to illustrate it !!
The first method is creature design in its purest form : what does my creature looks like ? And then breakdown every aspect of what makes a monster. For anatomy i see 2 main parameters :
architecture : how many limbs ? heads ? and where to put them ? For example you can see “gryphons” as a kind of structure, with 4 legs, 2 wings and a beak (roughly) and play around with this structure
proportions : the same chimera with different proportions makes very different monsters ! You can play with the head/body ratio, make some limbs vestigial, or big wingspan to make them impressive, etc. For chimeras, this is the main difference between drawing and taxidermy !
Another aspect for my case with chimeras is which species i’m using. Unless i have a precise idea in mind i always make some quick research :
for example if i need a flamingo i check all the different kinds of flamingoes on wikipedia ; sometimes i go back up the phylogenic trees to see similar animals but slightly different
if i’m illustrating a monster from a precise geographic location i try to look for local species too, to make it more consistent
sometimes the design is based around a particular specie of animal i find interesting
i guess it goes with species, but you can obviously change patterns (on fur, wings etc) or colors (not my problem tho).
For example, lately i’m drawing Lemures where i combine bodies of lemurs with heads of larvae : the architecture is always the same but the possibilities are endless !
Second method is more concept-driven :
it’s how can i challenge definitions and concepts (whats is a dragon ?? seriously ???), try to explore it and cover all the range of the definitions and push them at their limits (ok now i have no idea what a dragon is anymore)
it can also start with a theme (what if i combine all the animals behind the symbols of the Seven Deadly Sins to make a chimeric representation?? what if that beach i went once 2 years ago were full of creatures ???), and it could be something very abstract (what if that music is actually about a monster ??)
you can also mix concepts together (metachimeras) !!
I also start from prompts (through asks, challenges and shittycryptids, mostly), because there are many ways to interprete them : sometimes i try to channel different inspirations by previous interpretations into one design, sometimes i just give what people wanted to see, but i have more fun when i respond exactly to the prompt in the most unpredictable way.
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All of these methods bring a lot of diversity, and i will never run out of ideas ! The possibilities for chimeras are endless, and these are some methods i’ve got to find them. If you have other methods please share them !! And if you are interested by the methodologic aspect, i’ve done a masterpost that explain the tags for different categories and links to check the chimeras behind.
And also, most importantly maybe, but i try to leave some space for intuition : if something works or comes in my mind and it looks good i just go with it ! I always have a sketchbook for when i’ve got random ideas coming to me. Intellectualizing the process is fun, but creation isnt only about methodology.
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bunnyjesters · 6 months
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what do you think about sun and moon from fnaf? idk something about your art just gives me a similar vibe
i really dont care for fnaf sorry lmao
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apollos-polls · 1 month
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Is it rude to join a tagging game you weren't tagged in?
Yes
No
Secret third thing
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