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#ts2 pics
osab · 5 months
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"It's time for you to leave Hollywood, Poppy..."
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teaite · 2 months
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ROS said old pets, new tricks so Hyunggu headed out to the local shelter and decided to adopt this cutie and named her Lucy.
Let's hope Nabi won't get mad at them..
i mean just look at her, isn't she cute?
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sufficeittosim · 6 months
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An experiment to see how exactly all the various textures in a terrain DR get called in-game turned into a super fun heatmap of MT. Weird though how most areas have blending (fig. 2) but some instead have a hard seam (fig. 3) . Luckily the final product is all various shades of green so it should just look like a nice variegation. I did this so I knew how much effort to put into the several different textures and the answer is: a lot.
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profesionalpartyguest · 8 months
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it's candy for you eyes
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fwaysims · 1 year
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Downtown
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roxanna-moxie · 3 months
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Davor and Gloomy :)
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julietoon · 9 months
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Left over pics from testing the hat-hair
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illenlan · 2 years
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Final pass at the ruins, or at least, for the exterior. 
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julietoon-ts2 · 2 years
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New GIF
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Testing making GIFS
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hornkneebee · 6 months
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Rotation 2, Beaker Household
Just so you know, Nervous Subject (now Nicholas Specter) have moved in with his biological mother, Olive. But the sudden lost of a member was not for long as Narcisca Beaker is born to the world.
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Surprisingly, Loki and Circe are great parents to Narcisca, taking turn of taking care of her.
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Having both the love of Loki and Circe, Narcisca grew to be a happy child. Both of her parents taught her how to use the potty (though ultimately, Circe got the memory despite both putting in much efforts), Loki taught her how to walk while Circe taught her how to talk.
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Even the babysitter is smitten by her, look at them dancing together :D
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Overall, the second rotation for the Beaker Household went on smoothly.
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kestrelteens · 3 months
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gave my downtown a makeover for the 50th time lmao 'cause I was never really satisfied with it, I really wanted to capture that 'big city chaos and randomness' and also the downtowns I created never really felt like the original one from nightlife and that's the one I love the most 🌇
what inspired me to do this is the decision not to send young adults to the uni 'hoods and instead move them to downtown (or let them stay in their hometowns) so I could play the young adult stage as a separate one (like in the later games). seemed like a fun idea, playing uni was not fun at all for me before so hopefully now it will be! they can dedicate their time to studying while being free to do whatever else they want (or not study at all) 📚 here's the mod that enables that if anyone's interested
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paluding · 4 months
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Owned Restaurant Profit Increase
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Two versions to download:
-Double profit: SFS / GD
-Triple profit: SFS / GD
Choose only one version!
We all know how hard it is to maintain a restaurant business in The Sims 2, right? You barely make any money and, if you have some employees to get paid hourly, there's a good chance you'll even end up losing money. Well, once again I've been digging through the files for a while until I've found something to fix this issue. I have to say, this is not the ideal solution at all, but it still makes the business actually profitable, so I thought it might be worth sharing anyways. This tiny mod edits just one single BCON value, and it's super easy to tune to your liking! A lot of technical details, a tutorial on how to tune it, and a big testing research under the cut (bear with me please, I promise it's worth reading).
So the way an unmodded game moves money in a restaurant business goes like this: the moment your waiter puts the dish on the customer table, you get a small percentage of the price of the food deducted. Then, once the customer finishes eating, they pay you the full price of that food (based on how expensive or cheap you set your business). Simple enough, right? Ideally, the best solution would be increasing the price of the food, but no matter how hard I tried, I just couldn't find those values anywhere. So what's left on the equation? Yup, that small percentage you get deducted first. I was lucky enough to find that one, so changing it to a negative value means you actually get extra paid first. And that money comes from nowhere, the customer doesn't pay extra, they only pay the price of the actual food. That works for me!
As a quick example, in a new business with 0 stars, if you keep the default price on average, you always gain 28 simoleons for serving a bowl of Mac N Cheese. However, you also get deducted 4 simoleons first, so it's actually 24 simoleons per customer. That's just sad. The Double version of my mod makes it so you get 22 simoleons first, and then the customer pays those 28 simoleons. That's a total of 50 simoleons per customer. More than double the profit, not bad! The Triple version gives you a total of 71, pretty self explanatory. The numbers don’t match exactly with double or triple profits, but I didn’t want to spend that much time finding the exact value to make it exactly double or triple, you know, especially considering there might be other factors that affect your business income. I’m not that good at maths to be honest... orz
So how do you tune this? All you need is SimPe. Open the package, click on the BCON file and edit line number 14, on the Dec box. The default Maxis value was 20. I changed it to -100 to get roughly double the profit, and -200 to get triple profit. If you want to increase the profit even more, make sure you keep it negative when changing the value! Then just click Commit and Save. Done!
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One extra note before I continue. The extra money you get with the mod does count for the balance you see on the UI menu for the business on the top right. So if you like to keep track of your income, the mod will take effect on those bars. However, it won’t count for things like the First Simoleon prize thingy. So for now I’m not really sure if this extra money would count for other things such as Lifetime Wants related to gaining money. I haven’t tested it that much.
Okay, now you know almost everything you need to know about this mod. If you want to read some ramblings on how I tested this, keep reading. Otherwise, you’re good to go!
So, let’s talk testing, because that’s something I actually enjoy doing. I built a simple restaurant lot, with about 5 tables available. The conditions were:
-3 Sims from my household to work as host, waiter and chef. No external employees, so I don’t need to keep track of extra salaries to pay.
-Schedule is roughly 15:00 - 22:00.
-New business level 0. Prices were kept at the default average.
-I didn’t use the Basic Sell interaction. If the customer didn’t want to eat at my restaurant, then so be it.
-The chef had 10 points of cooking skill, so I could add any food to the menu. However, I only chose one food to cook to keep the profit numbers as consistent as possible.
For the first case, I chose cooking only Mac N Cheese, a very cheap food that makes almost no money at all. It doesn’t require any cooking skill points. Mac N Cheese gives you 28 simoleons when the Sim pays. -In an unmodded game, you also lose 4 simoleons, so it’s 24 simoleons per customer. After running the business for the set schedule, I got 240 simoleons of profit. Pretty disappointing! If I had employees to pay, I would only have a few simoleons to spare, if any at all. -With my Double version of the mod, you get an extra 22 simoleons, making a total of 50 simoleons per customer. After running the business with the mod in, I got 400 simoleons. Not much, but hey, it’s something.
For the second case, I chose Filet Mignon. This food is pretty fancy, and it requires max cooking skill. Filet Mignon gives you 83 simoleons when the Sim pays. I also noticed the customers take way less time to eat it compared to the Mac N Cheese, so that’s an extra bonus to make the business run faster. -In an unmodded game, you also lose 13, so it’s 70 simoleons per customer. After running the business, I got 630 simoleons of profit. Not bad, but considering you need to max out the cooking skill, it’s almost insulting spending so many hours just to get that… -With my Double version of the mod, you get an extra 65 simoleons, making a total of 148 (!) simoleons per customer. After running the business with the mod in, I got 1036 simoleons. Okay, nooow we’re talking! That's the fancy restaurant status I like to see.
You might be wondering why these numbers are so inconsistent. Well, sometimes my lovely waiter decided to drop the tray on the customers, poor guy. That added to the randomness of how customers decide to enter the restaurant or not, and if the game sits more than one customer on the table or just one of them, if someone gets stuck for a while losing time… all of that can end up making the results a bit inconsistent. That being said, I had better luck when I was running the business without the mod in, yet I still got quite a lot more money with the mod in. I didn’t keep track of the numbers for the Triple version, but as you can probably guess, that one would be even more profitable.
One last case I wanted to test and compare: a completely different type of business, a games and entertainment one using the Bandatron ticket machine. In that scenario, I got 21 simoleons per customer, each hour. So after that schedule of 15:00 - 22:00, I got a total of 789 simoleons! All my sim did during those hours was bartending. That shows how easy it is to run a business with a ticket machine, and the biggest advantage is that you don’t have to pay employees if you don’t need them, and you don’t need any skills at all. Just plop down that machine, put some objects, relax and let the money flow by itself.
So yeah, in conclusion, Eaxis really messed up programming the restaurant businesses, there’s no doubt about it. Hopefully my mod helps balance things out. And if you think it's still too low on the incomes department, you can always tune it to your liking! As far as I know, this should not conflict with anything, but if you run into any issues, let me know and I’ll try my best to fix it asap.
Special thanks to EddySims for their fantastic HQ Icon Pack I used to make the preview pic! <3
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teaite · 5 months
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Hyunggu & Nabi Kang
the kang newlyweds are in their honeymoon phase and they've decided to settle down in leefside. they're still new to the neighborhood but hoping that on day they'll all be good friends with other neighbors.
also if you know who kang hyunggu is then you have very special place in my heart 👀
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sufficeittosim · 6 months
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i want to see mountains in lot view again, gandalf - mountains!
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fwaysims · 1 year
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Shell of a Brewery/Gastropub for Downtown’s Arts District. 
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microscotch · 6 months
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📚
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