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#will be the only survivor while the rest of Fontaine drowns
avemstella · 6 months
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So as u probably know I went insane with the fake Rome lore in my Furina fic and since posting that thing I went 'holy shit Ajax is Greek' and how both of them are tied together by the Primordial Sea. I have so many thoughts.
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pants-jones · 3 years
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Bioshock
 The title of this is simple because Bioshock is a game I almost forgot that I played, but as soon as I remembered it a truckload of Bioshock stuff came flowing into my mind, and I decided to write about it here so I can finally seal all the stuff about these games in my brain vault forever. The Bioshock series consists of three games, Bioshock, Bioshock 2, and Bioshock Infinite. Around when Infinite came out, I heard a lotta talk about how amazing it was, but I was like 10 at the time so I never got to play it until it was free on PsPlus a couple months ago, along with the other two. The first two Bioshock games are fairly simple, in story and in gameplay. But Bioshock Infinite took the entirely new level that thinking about it now, almost a year after playing it, still blows me away. I feel like Bioshock doesn’t get the recognition it deserves, the way that games like Portal and Half Life do. But when I say that Bioshock blew my expectations out of the water (that is a pun) is a huge understatement. 
So first, let’s start with the first Bioshock.  This game came out in 2007, and it really shows with very dated mechanics. The game feels old, and for me that made it way more difficult than it needed to be. Bioshock 2 on the other hand, came out in 2010, and while the story isn’t nearly as good, it’s definitely way more streamlined. I could definitely see myself going back and playing it again. Let’s start with the first game.
Bioshock
Bioshock starts with you on a plane, examining a letter, when the plane suddenly crashes in the middle of the ocean. You’re the only survivor, and the closest thing you can see besides the burning plane parts, is this strange lighthouse. 
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This lighthouse is made of stone, and it’s tall and menacing but you enter since you have no other option.  The door closes behind you and the first thing you see is this.
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As you go down the stairs behind it, you enter a pod with the door open, and pull the lever inside. The pod takes you deep, deep underwater, while playing you a small video from a projector. This is 1960, so it’s very old styled. This is the first time you hear the voice of Andrew Ryan, while he tells you his philosophy and why he hates the world as it is. His initial speech is the rule he will live by for the entirety of the game. He hates government, and religion, because as he says in the speech, they all believe “a man isn’t entitled to the sweat of his brow”. I’m probably phrasing it poorly, but he means the mans hard work. You then get the first view of his creation- Rapture, the city on the bottom of the ocean.
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When the pod lands, you are met with the main enemy of this game- Splicers. I think this goes without saying but Rapture has some pretty advanced technology. They’ve learned to manipulate peoples DNA to extreme levels, giving them pyrokinesis and other things. These abilities are distributed in really cool looking bottles and are called Plasmids. There are many different types of Plasmids, but you’ll start with lighting in the beginning of the game
Splicers are the results of splicing your genes way too much; they’re like crackheads, but instead of cocaine they was gene splicing. Their faces are usually cutup and they’re usually absolutely insane. But after escaping the first one you meet, you get in contact with a man named Atlas. He tells you he wants to get the hell out of Rapture, and that Andrew Ryan is the reason it’s gone to shit. He tells you that he needs to get his wife and child out with him, but when you get so close to rescuing them, Ryan bombs the submarine they were going to escape on. 
Throughout your gameplay you will hear about the way Rapture used to be, before it was a warzone. You would hear about the power struggle between Ryan and someone named Fontaine, and you will learn about how Ryan killed his mistress who was pregnant with his child. This game is full of information explaining how things went down before your arrival. Unfortunately, I’m not the best with this kind of exposition. This is a personal thing but I always mess up the story when it comes to this form of story telling. 
Now I’m gonna try my best to explain something a bit weird. If you’ve ever seen anything bioshock, you probably know about their mascot, the Big Daddy. 
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This right here is a Big Daddy. They’re not robots, more like giant brainwashed people in bit suits. Their voices are altered so they sound deep and menacing, and they’re by far the strongest enemy in the game. They’re made to protect the Little Sisters- the little girl next to the Big Daddy. Little Sisters are practically little blood suckers, they can sense where a dead body with some Atom (the substance they use in plasmids) and call them Angels. They’re children turned into indestructible mosnters that are just there to get Atom. They always travel together. You can kill the Big Daddy and either free the sister, or take the Atom from her body which would kill her. There’s a limited amount of Big Daddies and the game marks how many are left in each section. Obviously killing or saving these girls changes the ending you get. You team up with some german(i think) doctor that pretty much sees these girls as her daughters to stop Ryan and Fontaine, who wants to use them for more Atom. 
The rest of the story is a bit fuzzy for me, so I’m just gonna briefly explain it here. Fontaine wasn’t a good guy, and he faked his own death and turned out to be Atlas. He and a doctor (whos name I don’t remember but she was important) pretty much took you and wiped your memory, brainwashing you so that you’d always listen to the trigger ‘would you kindly.” This twist was the biggest mind fuck, because you realize that Atlas (now Fontaine) would say those words all the time. They planted fake memories of a family in your mind and sent you to the surface, and even the letter you were examining in the start had the trigger in it. You kill Andrew Ryan before this (forgot to mention it), and you move on to get rid of this brainwashing and kill Fontaine. And to fight you Fontaine fills himself with Plasmids and Atom and obviously this doesn’t work because video games. You end the game, saving all the little sisters and bringing them to the surface, and live out your life sort of as a father figure for them. Or if you didn't save them, you just bring a bunch of splicers with you, but I don’t think this is a canon ending. This game is a solid 6/10 for me, only because of how dated it is. 
Bioshock 2
Bioshock 2′s story is pretty much the same but with a twist this time- You get to play as a Big Daddy. Unfortunately this games story felt a bit too much like the first one so I don’t remember anything big about it. You play as a Big Daddy looking for his Little Sister. The game starts with a cutscene, showing you protecting her from splicers until you get murdered by Raptures new dictator- Sofia Lamb.  She takes your Little Sister and turns her into a normal girl again, raising her up to be Eleanor Lamb. You revive yourself years later (i don’t remember how) and go off to find her. The biggest difference between Andrew Ryan and Sofia Lamb is that the splicers seem to worship her. But at the same time Sofia uses Eleanor as some sorta messiah figure, so they could be worshipping her I don’t know. In this game you get to go through newer parts of Rapture, and even get to see the new variant of Big Daddy- Big Sisters. These aren’t like Big Daddies and I’m not even sure what their purpose is, but they’re just as difficult to fight against. I’m pretty sure they’re supposed to steal Little Sisters from their male counterparts and bring them to Lamb. Towards the end of the game, I’m pretty sure Lamb ends up destroying Rapture, and you escape with Eleanor, a bunch of Little Sisters, and depending on your ending you also save Sofia from drowning. This game was a 7/10, because the gameplay was much better but the story was sorta lackluster. I’m not even sure if this game is canon in the story.
Bioshock Infinite
Bioshock Infinite is the most different out of the three. I get the feeling that the devs got sick of the underwater aesthetic, so they said fuck it lets make a city in the sky. 
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This is Columbia. A city in the sky. It’s the literal opposite of Rapture. It’s bright, it’s colorful, and it’s gorgeous. This was my favorite setting in the whole series. Plasmids are now Vigors, and it takes place in 1912 (I know, surprising). This games story is extremely complex, so if I get lost explaining it I’ll link a video explaining it clearly. In this game you play as Booker Dewitt.
Booker Dewitt is a former member of the Pinkerton National Detective Agency, scarred from the events of the Battle of Wounded Knee. When his debts from gambling start climbing too high, he is sent to Columbia to rescue a young woman named Elizabeth, who’s been trapped there since childhood. She’s kept in a giant statue protected by the Songbird, a giant bird with similar looks to the Big Daddies of Rapture. 
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(This is Elizabeth btw. We never see Booker’s face except for some official art.)
All of Columbia is run by one man, Zachary Hale Comstock, He’s revered as some “Prophet”, and he seems to know everything about Booker.  He’s turned the people of Columbia into a sort of cult reminiscent of the KKK, based on Christianity and white power. Which makes him and all the enemies very easy to hate. Which is good. 
This cult is opposed by the Vox Poppuli, led by Daisy Fitzroy. She was originally the housemaid of Comstock’s home, but she fled when she was accused of murdering Comstock’s wife. She took her never ending hatred of Comstock and formed the Vox, a symbol of hatred for all of Columbia and men like Comstock. 
The story begins in July 1912, when Booker is taken to a lighthouse off the coast of Maine by two very odd twins, Robert and Rosalind Lutece (they are important later), being told “bring the girl and wipe away the debt.”  This lighthouse is very reminiscent of the old stone lighthouse from previous games. But this lighthouse doubles as a rocket silo, and Dewitt is sent to Columbia from here. 
The first thing that I personally noticed is Booker’s disdain for religion, because when he’s forced to be baptized to enter Columbia he’s extremely uncomfortable.  Soon he’s chased down by the authorities, since all of Columbia has been told by Comstock that any man with a scar on his hand in the shape AD is the devil, just like the scar on Booker’s left hand. 
After evading a lot of cops, we finally meet Elizabeth. She’s never really known anyone besides Comstock and the Songbird, and she’s missing a pinky. Besides that, she has a strange ability to create these tears in space time. The first time we see this is when she creates one to 1980′s Paris, a place she's always been desperate to go to. So they make a deal- She leaves Columbia with him and he takes her to Paris. 
After multiple shenanigans, Elizabeth ends up taking Booker and herself to a reality where Booker was the martyr of the Vox Populi. Booker sacrificed himself for Daisy here, and this started an all out war between the two factions. Fitzroy believes that the Booker we play as is either an imposter, or a ghost, and she sets her forces on him. With Bookers help, Elizabeth kills Daisy, and they try to escape via airship before Songbird forces them to crash.
At this point they learn a few things about Comstock; Comstock had the Luteces build a siphon device into the tower Elizabeth lived in to inhibit her powers, and he killed his wife and then the Luteces to hide the truth. Plus, Elizabeth is actually Comstocks adopted daughter. 
Elizabeth is kidnapped by Songbird. When Booker pursues, he needs to cross a bridge that happens to have a cloud passing through it. In the brief moment that clouds pass over the bridge, it goes from a bright sunset to a cold, windy dark snowstorm.  You fight through an old building filled with Comstock’s men, and learn that Elizabeth has already been tortured and corrupted by Comstock. She believes you left her there to die. And then, you learn that Comstock’s been dead for years now.  Then you finally meet Elizabeth, she shows you that you’ve been brought to 1984, and that she is using Columbia to attack New York. 
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In that cloud over the bridge, you were running for what felt like a short time, but was really 72 years. Elizabeth sends you back, because she still doesn’t view you as an enemy, and she tells you how to save herself from Comstock, by controlling the Songbird. 
After freeing young Elizabeth, the pair assault Comstock’s airship, where Comstock and Booker argue about Booker’s knowledge of Elizabeth’s missing pinkie. This ends in Booker slamming the back of Comstock’s skull onto a baptismal font, right before drowning and killing him. They move on from the conversation, they use the Songbird to destroy the tower Elizabeth was held captive in, therefore destroying the siphon on her powers. 
Songbird turns on them again, but with the siphon gone, Elizabeth uses her powers to transport herself, Booker, and even Songbird to Rapture.  Booker and Elizabeth are inside, where they watch Songbird sink and die, being crushed by water pressure. 
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At this point Elizabeth understands everything about her powers, and understands everything about whatever mystery there is left to this story. She takes Booker up the stone lighthouse, the very same one we saw in Bioshock 1, and basically explains multiverse theory to him. She explains that there are an infinite amount of lighthouses just like this. 
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At this point, she knows Bookers history. She knows the truth, but Booker’s so traumatized that his brain legitimately erased the memory.  The rest of this is about Booker’s past, and how this all began. 
Booker was there for Wounded Knee. It traumatized him, made him resent himself, so some day he went to repent, to be baptized. But Booker couldn’t go through with it. he gained a massive debt, and in 1893, Robert Lutece approached Booker on behalf of Comstock, requesting that he “bring us the girl and wipe away the debt”, referring to Booker’s daughter, Anna Dewitt (hence, the AD on Booker’s hand.) Booker reluctantly agreed to hand off his daughter to wipe away his debt, but when he changed his mind, he chased Robert and Comstock down. Comstock tries escaping through a portal (the same portal Elizabeth can make btw) and the two struggle for the baby. Eventually, the portal closes, and Comstock snatches her away while the closing portal leaves her severed pinky in Booker’s hands. 
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She explains that the Lutece’s have tried to recruit many Booker’s to stop Comstock, but all versions of Comstock will live on unless they try to stop his birth. So she takes Booker back to the baptism- but from another perspective. Booker changing his mind last minute at his own baptism sparked to life a universe where Booker went through with it, and was reborn from that moment onwards as Zachary Hale Comstock. After overusing the Lutece’s multiverse machine, he became sterile, and stole Anna to provide a biological heir for Columbia. 
We cut back to Elizabeth and Booker at the baptism pond, where multiple versions of her are appearing in front of him. The only way to stop Comstock is to kill Booker, so he allows them to drown him. And one by one, all the versions of Elizabeth disappear. 
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This is the canon ending for the game. There are some more things in DLC, like Elizabeth going to Rapture to tie some loose ends connected to Comstock and Ryan’s abuse of the Little Sister’s. And it’s confirmed that Rapture scientists got the idea for Big Daddies from Songbird, and Columbia’s scientists came up with vigors from Rapture’s plasmids. The writers went as far to explain how everything in Rapture or Columbia came to fruition, and connected them all.
I’ve never gotten such an “It all makes sense now feeling” than when playing this game. They didn’t even have to connect it to the first two games but they did and they made it work way too well. Bioshock Infinite is the best out of the three, and thanks to this review I’ve finally gotten all that stuff out of my mind. This game is a 9/10 for me. I’d definitely play it again. 
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