Slightly tangential, but while watching it I was reminded of Total Refusal's Hardly Working
vimeo
Hardly Working sheds a limelight on the very characters that normally remain in the background of video games: NPCs. They are non-player characters that populate the digital world as extras to create the appearance of normality. A laundress, a stable boy, a street sweeper and a carpenter are observed with ethnographic precision. They are Sisyphus machines, whose labour routines, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
motion capture actress 曦曦鱼sakana shows how npc moves in early games, common games and next-gen games.
All these "very-heavy" pics (that all happen to be much lighter than the screenshot of this homepage on Tumblr) are tiny images from Mahoromatic. I have no idea if the titles refer to something in the anime.
original url http://de.geocities.com/hdgohb00wx91/
Image description (from Mastodon): Collage by Lola Dupre: one Macintosh computer with a vertical screen, one giant keyboard, one tiny keyboard, and five mice.
Image description (from Mastodon): Collage by Lola Dupre: one abnormally very wide Macintosh computer, with a long and thin screen, seven disquette slots, a very long keyboard and a long mouse.
Fragment of a limestone throne (?) with the head of a horned lion. ca. 1st–3rd century CE.
Credit line: The Cesnola Collection, Purchased by subscription, 1874–76
https://www.metmuseum.org/art/collection/search/242189