(WIP) Some base geometry for electricity nodes. Works as an enemy that cannot be killed. But maybe you can turn it off... Hehe ;)
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Electricity VFX for new nodes (work in progress). Works as an enemy that cannot be killed.
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New node for the game (new mechanic). This node allows the player to skip one turn. This means that the enemies take 2 turns in a row.
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Testing a small disappearance animation when capturing enemies in my game ;)
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First video to post with no character animations. Development in progress :)
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