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#GreedFall 2019
aoitakumi8148 · 11 months
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[Improving some of my gifs/gifsets these days] 𝟙 of 𝟜, 2023.
“Stardust in you and in me fuse us into unity.”
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whimsyswastry · 2 months
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It's finally done! This is my first multi-chapter story that I've actually finished. It's only 8k, and took me over four years to finish, but I could not be more proud that I can FINALLY FINALLY say I finished a WIP.
AO3 Link
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grin-unsettling · 5 months
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10 Characters | 10 Fandoms | 10 Tags
pick 10 characters from 10 fandoms and tag 10 people! thank you vm @devotion-that-corrupts for tagging me <3
i have suddenly forgotten every media i've ever played, watched, and read
eder - pillars of eternity || *gently puts him in my breast pocket* easily one of the characters EVER
constantin d'orsay - greedfall || brainrot since 2019, never recovered, terminal
haurchefant - ffxiv || *shakes fist at Yoshi* you know what you did
emras - banner of the damned || that very specific loneliness of being ace in just the way it felt relatable to me personally
delilah - dishonored || god forbid women do anything
brand - the tarot sequence || i just think he's neat
orin the red - baldur's gate 3 || free my girl she did all that but i dont care
bleden mark - tyranny || 12/10 best archon would betray everyone again
lana - swtor || wife!
zenos - ffxiv || cheating and doing 1 fandom twice bcz i love everything about this freak
@erlkonigstochter @maschinen-mensch @therem-harth @garaviel @bnbc @all-ringils-blazing @underablushingmoon @lindira @vaniri @johnny-i-hardly-knew-ye
No pressure to do this, of course! <3
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jcmarchi · 2 months
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Greedfall 2: The Dying World Launches In Steam Early Access This Summer
New Post has been published on https://thedigitalinsider.com/greedfall-2-the-dying-world-launches-in-steam-early-access-this-summer/
Greedfall 2: The Dying World Launches In Steam Early Access This Summer
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A new trailer for Greedfall 2: The Dying World reveals that the game is launching into Early Access via Steam sometime this summer. The sequel to developer Spiders’ 2019 RPG Greedfall was first announced in 2022.
Premiering during last week’s Nacon Connect event, the trailer shows off the game’s customizable protagonist, a captured native of the previous game’s setting of Teer Fradee, three years before the events of the first Greedfall. Forcibly relocated to the colonists’ continent of Gacane, you must escape by any means necessary. Like the first game, that includes using force, diplomacy, or cunning to forge your own choice-driven journey on this unfamiliar continent. The game features several factions to join and/or battle with, along with companions, romance options, and a revamped combat system with players controlling four characters at once. 
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Spiders says Greedfall 2 is far more ambitious in scope, so it has decided to launch the game in early access via Steam to gather valuable feedback from players. Spiders also shares this initial version of the game will feature the entire beginning of the game, and players can explore roughly a quarter of the game’s full content. The game will receive regular updates, but saves will not be compatible between these different updates. You can learn more about what Greefall 2 entails by watching the developer deep dive video below: 
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Once its early access period concludes, Greefall 2: The Dying World is slated to release on PlayStation 5, Xbox Series X/S, and PC. You can read our review of the first Greedfall here. 
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Greedfall
Developed by Spiders
Published by Focus Home Interactive
Release Date 2019
Tested on Xbox Series X (The game received Series and PS5 upgrade in 2021)
MSRP 34,99 USD
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Surely you have played a game that put you in the role of ‘we put all our faith in you, as the main character, please don’t let us down’ before, you may say ‘doesn’t every game do that in a way?’, well Greedfall does it in a more straightforward way compared to what I am used to in other games. For example, as the main character you could be selected randomly as the saviour/hero in The Outer Worlds, or you can be this great commander with precise leadership skills with diplomacy and combat in Mass Effect series, the list goes on and on. In Greedfall, the story is set very precisely before you, you are a child of a wealthy family who is being sent to this recently-discovered and colonized island, Teer Fradee as a diplomat who is tasked to find a cure for the plague that has spread over your hometown and killed dozens of people so far in this 19th century central America setting. The people you interact with claim that there is rumour of cure in the island and natives might be acknowledged of it. This is the main focus so far, on top of this, you are required to keep the balance between multiple nations as a diplomat and interact them as main or side quests.
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I would like to present my review in two sections, the reason behind this is the fact that the opening sequence lasts around 3 hours. Right at the beginning we are in our hometown island where a lethal plague, called malichor by locals, has spread and no cure has been found ever since. Before sailing away to the said island, we go through side missions. These side missions include finding a missing crew member of the ship that takes us to the island, looking for a young man who went missing last night after heavily drinking and partying in a tavern nearby, unveiling a pseudo-scientist’s fake potions. During all these quests I never said ‘ugh, let me play the actual game in this promised island, what are these missions?’, you get to know the world we’re in during these quests via interactions and it helps us understand why we are here, why we are going to this island unknown to us personally. This opening sequence might have bored some players because only one third of total players reached the island, Teer Fradee, meaning that around 70% of players did not even get to the point of playing main missions there (according to Xbox achievements). Not every player is ready to sink in at least 2 hours in an opening to be honest, when you ask a player to complete these set side quests before getting into the this mentioned island, you should make sure quests don’t take that long and they are engaging and setting groundwork for the island. Well, this opening could a hit and miss for some, for example our hometown is not that big and you will be running back and forth during quests and after an hour, it gets a bit repetitive and boring, the silver lining could have been a backstory or memorable NPCs at least. The focus is on plague, and there are corpses casually lying around, therefore I expected NPCs or side characters talk about their experience throughout this time, but the subject they talk about don’t really get into this plague at all. I mean, we just passed a corpse there, shouldn’t we give it a thought and point the elephant in the room? People are getting sick, getting worse, slowly dying, almost decaying and rotting, at least this is what we see when we interact with our mother, who looks almost hopeless and beyond repair. When a game takes a plague, virus or some sort of pandemic into the centre and build the story around it, naturally I anticipate memorable dialogue with the characters I come across. Instead of engaging moments, we chit-chat in a casual way and get on with it. In retrospect, this opening sequence feels like should have been shorter now that I played the game ‘on island’ and think that the opening does not inherently connect itself to our experience on Teer Fradee. When you set foot on the island, your character does not mention the hometown at all, at this point you see what you have done up to that point are not going to carry over, it is as if the developers built the game on Teer Frade, then added this opening as an introduction to the world but didn’t establish them on mutual ground.
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Budget of a game greatly impacts its development scope and time-window, I totally agree on that, still Greedfall really lacks variety in terms of interior designs, that I view as unacceptable at this point. Basically there are two interior designs when it comes to apartments and bigger spaces such as governmental buildings. Regardless of being in your hometown, Serene, or in Teer Fradee, interior designs are completely and 100% same layout and size-wise. You enter and apparently the living room welcomes you, you take the stairs to the above room, and here is bedroom. This is the complete house, is this really the final product or some draft version? It is extremely small and feels unnatural, who would design an apartment such as this? Even the stairs located in a weird way as if the rooms were created separately and put together on top of one another in the end. What sticks out the most is that, the first time you step into an apartment is where you investigate whereabouts of the missing crew member, and at the second floor the lady of the house boasts how wealthy they are. From the looks of size of this apartment, I am not convinced you are that rich, or you have a horrible taste in apartment designs. Whose living room is located right in front of the door? And it is so small that it looks like a cube with some tables, paintings and decorations added.
Here is the clip for small building interior design:
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As for bigger places, a huge entrance welcomes you, at the end of the corridor you take stairs to the above floor which also has a massive empty open space, and you find the person to interact at the end of the room. Sadly, this is just a ‘bigger’ version of the apartment design, it is huge for sake of being huge, it does not create any sense of excitement or familiarity with it. Throughout your entire playtime, you will come across these two interior designs over and over again, I really wish the team had put more effort and energy into interior designs, because environmental design look cool and fresh, you can clearly see developers aspired to build an island, yet my appetite for interior designs isn’t satisfied at all. When I entered a location, I just wanted to interact with the required NPC and leave the place as soon as possible, I couldn’t stand with these terrible designs with bad taste, you cannot just simply stretch a location and have a huge corridor and put stairs randomly. This is not…a normal building, the humankind has never built or designed a building even closely resembling to this, ever. 
Here is the clip for bigger spaces’ interior design:
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The first cutscene cuts into the character customization screen, and there is a huge mistake here, and I am surprised, even shocked, to see that developers did not ‘fix’ this, am I the first person to report on this? The cutscene starts, a painter is drawing a person (this is us) and the person sitting on the stool is shown, then customization screen comes up, the ideal way would have been letting the player customise the character, then playing the cutscene. In this way the player would have felt like they are the main character here, not the pre-rendered male one. This looks amateurish to me.
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The game presents you three playstyles, one firearms-focused, magic-focused and melee-focused, and accordingly the game recommends you to upgrade associated skills for the class you pick, at first the skill trees might confuse you a bit, because there are three separate skill trees, one for main classes, and the other two are extensions related to main class skills. You earn upgrade point each time you level up for main skill tree, and you earn upgrade points every other three levels for the other two skill trees. The thing is that, the game openly recommends you which skill or ability to unlock and upgrade, but it does not work like that actually, for example I picked magic-based class and I was upgrading the related skills, I learned and saw that I cannot do everything I wanted to do with these recommended skills. For example the game employs firearms, and you cannot use them if you don’t unlock the main skill, then I spend my points there, upgrade and improve it, even though the game presents three classes, you end up unlocking each ability and use them altogether, which eliminates classes in itself, my character is mainly using magic with a melee weapon as a second weapon and I use firearms when I am close to enemies. Of course, even when you unlock the main ability to equip firearms, there are certain weapons which will require to upgrade ability to use them. I am magic-based character, but I cannot equip magical rings unless I upgrade my skills. This skill trees and leveling them up seem a bit…complicated to me honestly, and this can be seen in the clips below, in the first one my character cannot jump because I need to upgrade to “vigor 2”. Am I really required to upgrade my skills to simply…jump? I accept that some skills or abilities locked behind abilities and the player should progress and achieve them over time, but we are talking about ‘jumping’ here, jumping is not something to be locked behind a skill. Same thing happened later in the game, and this one is even worse, where I thought I reached the main quest location to interact with somebody, but I couldn’t get across there, the game said I needed to upgrade my skill. It is frustrating to see the NPC right there but not being able to reach him! I had to take an alternative route to get to him which lasted around 7 minutes. I am asking this: should a developer be heavily invested in skill trees so much that it is creating roadblocks in front of the player? The answer is No. Just no. The player should feel to be encouraged to progress and improve his/her character, not blocked like that, for no rationale behind it.
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I’d like to talk about the world-building a bit. So, the game tells us that this a recently discovered island, and there are natives living, and it is being still colonized by Americans. I came across a collectible, a letter, in the game and the letter mentioned that the island got discovered 5 years ago. At that moment I thought ‘wait a second, 5 years ago?’ the reason why I got shocked is that Americans built entire villages, roads, and cities throughout the island, and there is no way, it is impossible to build them in mere 5 years. This isn’t even believable one bit, I can safely say and claim that the cities and everything inbetween is at least half a century-old. First, nothing in this game looks fresh or new, buildings and towns look established and they are already old, there are numerous ruins in rural areas, there is no way to build these small castles near forests and leave them to rot in such a short time. If I disregard this detail, I would say I like world-building, you will visit different towns and cities though you would not find there much to optionally interact with anything or anybody. It is more like interacting with main quest NPCs and leave the town. 
The NPCs might glitch time to time, from the looks of her, this lady is arguing with somebody invisible and still able to interact with us:
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The game offers a fresh take on travelling from city to city, this is not an fully open-world game, meaning that you will fast-travel to areas when you would like to visit a city. You will come the edge of an invisible wall of the area you are in, and you will ‘travel’ and it will show you how long the journey will take, in the next screen you are able to buy or sell gear to the merchant, interact with your companions, and pick and remove from your current team, then continue your journey to the selected location. At first I was excited to see a game making use of time travel, and only one main quest makes use of time in game actually, other than that quest, I don’t see the point of time travel existing in this game. The quest in hand about a merchant who is being bullied by gangs and the merchant had to keep paying money for them otherwise it would have dire results for him, the merchant says ‘the gang will come back in 2 days, visit me then, and you will catch them’, during this game I was busy with other quests, and returned to the merchant in 48 hours, as he said the gang came back to bully him more, and we caught them there. Apart from this, you will not deal with game time at all, rendering it useless, a gimmick at best.
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There is always a clever to keep the player’s attention hooked, and if you don’t succeed at this the quests will feel shallow, dull and void of meaning. Greedfall presents main and side quests in one of the worst ways I have ever seen. As you can see in the clip below, the quests don’t have any detail about the on-going mission, it is just ‘go there, do that, interact with this person’, if you stopped playing Greedfall and picked up a week later, you would totally fail to recollect what these quests were about. An on-going quest with different chapters or task within it should display a brief story of the quest from beginning, or show you the previous completed tasks. Due to this reason, I could not get into the quests that much, it always directs you to go somewhere and do something, the story does not help you that much because you are always this ‘I came here as a diplomat, please don’t bring me into your mess, but okay, whatever, I don’t have a choice’ type of person, what we do on this island is somewhat depends on other people and we are not making a difference here, I kept asking this ‘why are we sent here, on this island, do we have something unique to find the cure, why can’t anybody else do that?’, honestly I don’t have any idea what qualifies us as the person to find the cure to this plague.
In side quests you will see the top two quests, which require you to set up camps in each region and find a professor’s notes. Okay, this is not intuitive at all, as a player I dislike this approach because it is not creating an enjoyable experience for me. Throughout my playtime I casually and spontaneously set up camps in regions I explored, but I never got to find notes for the professor, what’s worse is that the game does not hint you where you can find them. Should I just pray and find them on my own in this gigantic world? Where should I even start to look for them? This is the way how you should not introduce players to side quests. 
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As I talked about in previous paragraphs, you will equip magic, melee weapons and firearms. The combat is satisfying and pleasant enough. In addition to real-time combat, you have the option to freeze the game and cast spells, use potions and fire your pistol, with this way you don’t feel the necessity to assign all of your potions and abilities as shortcuts. 
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With everything considered, the question has to be asked ‘I put 14 hours into this game, am I closer to finding the cure than I was at the beginning?’, it is appalling to recognise the story did not progress that much at all, for this reason I don’t see any point to continue the game, if the main goal of this journey is the cure and bring it back home, then why am I not seeing any progress on that despite 14-hour playtime? 
Greedfall offers an average RPG experience with shortcomings with decent combat, it is not the whole package you might dream of, it is still unique in its own approach and treatment of character customization, world-building and narration.
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finch · 1 year
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well girls we’re back again with another year of me doing mediocre. if you’re new to this televisual programme i like to write down the videogames i’ve played during the year and i give them scores and such because this is my life, and that’s fine. 🔁 denotes a repeat playthrough.
 – Completed –
       ⭐ Final Fantasy: The 4 Heroes of Light (PC) - 5.5/10 + ᴜɴᴅᴇʀʀᴀᴛᴇᴅ!        ⭐ The Last Remnant (PC) - 6/10 + sᴇǫᴜᴇʟ ᴘʟᴢ!        ⭐ Divinity: Original Sin (PC) - 4/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Earth Defense Force 5 (PC) - 6/10 + ᴠᴇʀʏ ɢᴏᴏᴅ!        ⭐ Tyranny (PC) - 4/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Divinity: Original Sin 2 (PC) - 6/10 + ᴠᴇʀʏ ɢᴏᴏᴅ!        ⭐ GreedFall (PC) - 5/10 + ɢᴏᴏᴅ!        ⭐ Baldur’s Gate: Enhanced Edition (PC) - 7.5/10 + sᴛɪʟʟ ʜᴏʟᴅs ᴜᴘ!        ⭐ Baldur’s Gate: Siege of Dragonspear (PC) - 4.5/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Baldur’s Gate II: Enhanced Edition (PC) - 7/10 + sᴛɪʟʟ ʜᴏʟᴅs ᴜᴘ!        ⭐ Tell Me Why (PC) - 4/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Shin Megami Tensei: Digital Devil Saga (PS2) - 4.5/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Shin Megami Tensei: Digital Devil Saga 2 (PS2) - 3.5/10 + sᴜʙᴘᴀʀ!        ⭐ Xenogears (PSX) - 6/10 + ᴅɪsᴄ 2 ʜᴀᴛᴇ ɪs ᴏᴠᴇʀʙʟᴏᴡɴ!        ⭐ Pokémon Legends: Arceus (Switch) - 5.5/10 + ᴡᴛғ ᴛʜɪs ɪs ɢᴏᴏᴅ!?        ⭐ Xenoblade Chronicles: Definitive Edition (Switch) - 6/10 + ᴠᴇʀʏ ɢᴏᴏᴅ!        ⭐ Xenoblade Chronicles X (Wii U) - 4.5/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Detroit: Become Human (PS4) - 6/10 + ɪ ʟᴏᴠᴇ ʏᴏᴜ ʟᴜᴛʜᴇʀ!        ⭐ Fire Emblem: Three Houses (Switch) - 6.5/10 + ᴠᴇʀʏ ɢᴏᴏᴅ!        ⭐ Fire Emblem: New Mystery of the Emblem (DS) - 3/10 + s'ᴀʟʀɪɢʜᴛ!        ⭐ Fire Emblem Fates: Birthright (3DS) - 3.5/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Armored Core VI: Fires of Rubicon (PC) - 7/10 + ɢʀᴇᴀᴛ!        ⭐ Summoner 2 (PS2) - 7.5/10 + ʜɪᴅᴅᴇɴ ɢᴇᴍ!        ⭐ The Alliance Alive (3DS) - 6/10 + ᴠᴇʀʏ ɢᴏᴏᴅ!        ⭐ Fire Emblem Engage (Switch) - 7/10 + ɢʀᴇᴀᴛ!        ⭐ Fire Emblem Fates: Conquest (3DS) - 4.5/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        ⭐ Super Mario RPG (2023) (Switch) - 5.5/10 + ɢᴏᴏᴅ!        ⭐ Final Fantasy VIII Remastered (2019) (PC) - 5/10 + ɢᴏᴏᴅ!        ⭐ God Eater 3 (PC) - 4/10 + ᴘʀᴇᴛᴛʏ ɢᴏᴏᴅ!        🔁 Final Fantasy IX (PSX) - 7.5/10 + ɢʀᴇᴀᴛ!        ⭐ Star Ocean: The Divine Force (PC) - 7/10 + ɢʀᴇᴀᴛ! --
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hook-on-fandoms · 2 years
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Playing Greedfall again and sometimes I forget how 2020 this game released in 2019 is.
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thegamerstationn · 2 years
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Greedfall 2: The Dying World çıkış tarihi duyuruldu!
Greedfall 2: The Dying World çıkış tarihi duyuruldu! #Greedfall2
Greedfall, büyülü bir ada cennetinde geçen Spiders tarafından geliştirilen ve Focus Home tarafından 2019 yılında piyasaya sürülen bir aksiyon RPG oyunudur. Greedfall, piyasaya sürüldüğü bir yıl içinde bir milyondan fazla kopya satarak ve o zamandan beri bir milyon daha satarak bir hit oldu ve bugün, Spiders’ı 2019’da satın alan yayıncı şirket Nacon, Greedfall’ın bir devam oyununun yolda olduğunu…
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theplaystationbrahs · 2 years
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Underrated GreedFall game announces sequel
Underrated GreedFall game announces sequel
GreedFall was such a good game so it’s really no surprise that developer Spiders is giving it a sequel. Unlike so many other games that deserve a sequel (I’m looking at you The Order: 1886) this IS actually happening. No rumors, it’s official. I loved GreedFall as you can see from my review of it back in 2019…
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aoitakumi8148 · 11 months
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[Improving some of my gifs/gifsets these days] 𝟘 of 𝟜, 2023.
𝒜 𝒽𝑜𝓁𝑒 𝒾𝓃 𝓉𝒽𝑒 𝒽𝑒𝒶𝓇𝓉 𝓉𝒽𝒶𝓉 𝒸𝒶𝓊𝓈𝑒𝓈 𝒶𝓇𝓇𝒽𝓎𝓉𝒽𝓂𝒾𝒶.
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whimsyswastry · 10 months
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Tagged by both @satashiiwrites and @quietborderline 💛 sorry this took a while to respond to, with ao3 being up and down so much over the last few days, it just wasn’t gonna happen.
I’m not sure I have any one else who is currently writing / playing tag games. If you are, please comment and I’ll make sure I add you to my list. These games more than anything else get my creative juices flowing.
Rules || give us the links to your wonderful words with the Most hits/Most kudos/Most comments/Most bookmarks /Most words/Least words
I am actually not thrilled with sharing links because literally every single long-fic on my AO3 is currently undergoing major re-writes. But if you’d like to read the first draft that I have up, then by all means!
Most Hits -> 31 Days of Kurtober - FIctober 2019
Fandom: Greedfall Paring: Kurt/De Sardet Word Count: 13,685 words Summary: A selection of vignettes in the Kurt/Lucette saga
Most Kudos/Comments -> Masquerades & Mysteries
Fandom: Greedfall Paring: Kurt/De Sardet Word Count: 4,928 - WIP, one chapter ready to post, final chapter half done Summary: Lucette de Sardet is sorely disappointed when Kurt refuses to attend the first masquerade ball of the season, but things start to look up when a strangely familiar masked gentleman catches her eye and heart.
Most Bookmarks/Words -> Unharrowed
Fandom: Dragon Age Paring: Cullen/Trevelyan Word Count: 41,515 words, indefinite hiatus for rewrites Notes: Unharrowed is my heart story. However, I wasn’t really...in touch with any of the characters when I started banging out 40k words. So it’s being completely overhauled. She no longer has the same traumatic background (I wasn’t equipped to do it justice). I’ll give you the current summary and the rewrites summary because they are so vastly different. Published Summary: Ellaria Trevelyan, an unharrowed mage, has escaped Ostwick for the last time. They’d put her to the Rite or to death if she weren’t of noble blood. Instead, the Ostwick Circle has begged Acting Knight-Commander Cullen Rutherford to see what the Gallows can make of her. Ellaria, already traumatized by the mistreatment she’s suffered by the Templars, is reluctant to open up, just as Cullen--who doesn’t want a repeat of Solona Amell on his hands--tries to keep her at arm’s length. But they just can’t seem to stay away from each other. Re-Write Summary: Indebted to a magebane dealer, Ellaria Trevelyan has no choice but to accept when a strange ex-Warden approaches her with a job. He says he has a friend who will clear her debts if she helps him break into the Gallows and smuggle out a small group of mages. With no other option, Ellaria agrees. Unsure if this will be the best decision or the worst decision of her life, she knows everything will be different after this.
Least Words -> I Felt It, You Know What I Mean?
Fandom: Mass Effect (Original Trilogy) Paring: Shenko referenced Word Count: 139 words Summary: Kaidan and Anderson share breakfast and talk about Shepard
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bloedewir · 3 years
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i've decided to give a second chance to GreedFall
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first time it wasn't easy, i played like 40 min and deleted the game, because i didn't like it. at all.
the gameplay, cg, face expressions.. jfc i've waited this game so long and it seemed to me a real disappointment. that's the words of person who played Faery: Legends of Avalon (2010) in 2018 and actually loved it, yes.
(my faery, JellyBean).
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anyway it's my problem, not the Spiders game devs. it was my expectations, and not Spiders fault. so I wanted to try again.
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and.. I love it. this time it is fine. yeah, I see the things that I don't like, but its still a damn good game. atmospheric, dark, mysterious and fascinating. i'm glad i'm not that dumb (as I thought) to leave it without a second try.
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commandermorgan · 5 years
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Kurt and his ducklings take a nap. <3
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slothssassin-art · 4 years
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Sure, there’s still time in December, but I doubt I’ll draw much at the end of the year, so here’s my annual summary :)
What can I say? I’m surprised by how many paintings with an actual background I did, especially compared to portraits, which used to be my favourite thing to draw. I’ve tried a lot of new stuff this year, I think I’ve learnt quite a bit and, at least most of the times, I had fun. There’s still so much to improve and so much to learn, but I’m looking forward to it!
So, here’s to another year of art!
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vecna · 5 years
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GOOD NEWS: Someone is working on a mod that fixed De Sardet being misgendered constantly! It’s right over here.
BAD NEWS: The fucking title.....................
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ma-serannas-vhenan · 5 years
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Greedfall
Why aren't more people talking about Greedfall? I'm aware that it's not an AAA game but it is an RPG and looks very promising. And it may just be me, but
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the setting
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and aesthetic
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Is
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Stunning
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