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#I'm sort of in love w/ it
mrdrhenwardhykle · 1 year
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So basically, if you ask me if I like creepypastas (specifically the game-related ones) my honest answer would be mostly no-but kind of yes? 'No' as in pushing away all the usual gunk (mostly based around Sonic and Sonic influence) that repeats the formula of protagonist is now the bad guy- you play as a cast of three usually made up of player 2's and 3's, minor characters, and/or antagonists; going to the right of the screen until they inevitably die. The rare instance of 'yes' extends out to the non-humorous parodies of older franchises that becomes much more than 'recoloring Sonic.exe by picking another franchise from a hat' or 'angry dead sibling of the player haunts the game' plot; and rather works as a twisted character study of the original plot or gameplay.
eugg so basically this is my study and perspective on the right way to twist a protagonist into a compelling and threatening antagonist/villain
I've got three examples of what I think working character studies look like, and I'll list them off from least violent to the most. Just a warning, the last one gets pretty bad. The first one only has one instance of gore that I know of, and it's not in your face at all.
*Spoilers and gameplay links for all. Feel free to play any of them before reading*
1.(Maybe FW? Slight gore and violence, disturbing) To begin, we'll talk about "Q*Bert Arcade" by Tarkan809 on Gamejolt. The game itself is fairly simple and not too far from home from the original arcade game (As the title might allude to and accidently trick you with). There are noticeable differences that will likely throw the player off, such as the fact that you're playing as one of the enemy Coilies(the snake), and the lack of enemies or atmospheric sound effects in the first stage. It's off and isolated, but not a blaring sign of danger. What really throws the game off is the completion of stage 1, as both the music and screen distort in an unsettling matter. Nonetheless, nothing at this point is added, as the majority of what is seen is edited-or enhanced, if you will, from the original material. There's no blaring red flags like unfitting music from another franchise, or the villain being revealed in the first impression of the title sequence. You are given this atmosphere that is built to remain close to 'normal'- allowing for the small differences to be twice as effective in the creep factor.
From the second level onward, we're introduced to the one new element to the narrative; Q*bert. To my knowledge, the game is just called 'Q*bert Arcade' and not something like Q*bert.exe-as every let's play YouTuber calls it; Q*bert's design isn't the typical addition of predatory features. There's no pitch black eyes with red pupils, there's no sharp teeth or claws (although idk how that would work on Q*bert in the first place). Instead, Q*bert's typical look is enhanced with humanoid-like features, with a soulless expression. You can't really tell it off the bat however, as the same glitch effect does fairly well at hiding his design-whether or not you decide to hide away. While I don't believe that hiding the monster's appearance is a mandatory move, but playing with the fear of the unknown is always unique and effective nonetheless. What I really like about this game is that there's no text appearing out of nowhere and explaining the personality and motives of the character right away.
Despite the presence of the character, it's still staying fairly true to the original material. All you hear from the character is his typical jumbled up text-to-speech voice; not being too off from the original use, but being an affective spook-factor in a different setting.
I also just noticed this, but there's a subtle detail between the first level and when Q*bert shows up; as you may notice that the Coily's expression changes from neutral to worried as soon as the stage turns orange (I think. I don't think I'm seeing things. But if it's not, it's doing its job in making me think I'm seeing things)
The death scenes in the gameplay aren't overly violent or out of character, as the voice and screen just distort severely and restart. There's room for gameplay, and nothing (to my knowledge) is removed in the controls for the sake of the enemy magically catching up. The game ends on a level mostly without Q*bert- only showing up when the player completes their part.
What I like most about the antagonist character is that the writing isn't afraid to show it expression emotions. Though it might sound like I'm constantly bashing on the Sonic.exe character, I'm not- but the tropes the character is always associated with often don't leave much room for anything but what he-and others like him- are usually associated with. By most X is shown to have two emotions; Soulless happy/pleased/amused or soulless angry. Either way, the character more often than not gets his way in the end- so it doesn't effect his choices and mannerisms. Q*bert's emotions-however-effect the plot greatly. There's no overpowered god-like presence- as much as there is a theme of human-like emotion and pettiness. While in his somber mood, Q*bert plays fair with the player- even to the point of jumping off if they manage to hide away in time. He's fast, but works by foot and not random supernatural tendencies.
His human-like nature gets to him by the end of the demo, causing him to angrily throw the Coily in a rage-fit- smashing them against the ground and chewing off the tip of their tail. There's no cheap jump-scares and loud noises. There's also no need for fourth-wall breaks to make sure the player feels threatened. The blood and violence is minimized to just one stroke of action. It's not about cramming in the shock factor- its goal is to simulate a fear of what this arcade game is, what has has happened to it, and what it can become.
To my knowledge, there isn't much of an explanation behind this other than the player is likely a kid in an old arcade that sneaks into the backroom while everyone else is on their phones. Someone said it's based on a creepypasta with a cabinet-man-like premise, but idk if that's true.
I think it's neat nonetheless.
2. (Slight gore, loud scares, and FW) The next example is more of a character study of an alternate universe/route than it is a creepypasta attempting to convince you it's a real thing. Gimmick! (Window's 98 Edition) or 'YUME.EXE' by Diplocaule on Gamejolt appears to be a startling but effective route in making the audience fear the original. Taken side-by-side, YUME.EXE and Gimmick! go alongside similar plotlines. Both introduce the premise beginning on a young girl's birthday, opening the gift of a strange and small creature as her special surprise. In the original route, the girl is thrilled with the gift of Yumetaro-likely favoring them over her old toys and making them jealous.
However, YUME.EXE displays an AU in which the young girl isn't pleased with her special gift- and just places it on her cabinet to catch dust. The once magical abilities and origins of the character are turned against the girl- making it clear that she has made a terrible fiend. The other toys are removed, and she is taken to an unfamiliar world twisted from the original material. The traits of the original protagonist being an attention-loving creature with magical powers allowing it to travel between worlds is an excellent trait to be elaborated further upon in another light. The logic makes sense with the established world, and the motives become clear in perspective.
This time, you play as the girl; trapped in a bleak 3-D void-unsure of what is to happen next. The jealous creature catches up eventually. Text and jump scares are used in this one, but tastefully. The theme is brash and intense- simulating a fear of resentment and anger. A aggressive feeling is established and exposed- like a wound rotting terribly the more the player attempts to search around. While it's 3-D and likely an attempt to simulate realism in the player, the environment isn't pulled out of character at all- as the textures are pixelated. The text urges the girl to go back to where she started, revealing a waiting 'YUMI' crawling out of the darkness to lunge at her. It likely impales her somehow, causing her to fall down while slowly dying. The background changes to its usual happy-theme, simulating a feeling of joy in her death as she slowly bleeds out. After a quick jumpscare, the protagonist role swapes back to 'YUMI' and its usual gameplay style. Going forward, the character stumbles upon the poor girl's body, and slowly begins to smile.
To my knowledge; there's no 'real-life' name drops that set this up as another 'real victim stuck in a game' scenario, but simulating the same fear by implying the hidden pettiness and ironic villainy in an already established character if choices are made differently. In that way, the original route is seen as the best choice, as her original toys are now seen as the far-lesser two evils.
3. (Very violent, loud jumpscares, FW, disturbing) Alright, so Adventure Island.exe by Anomalocalis on Gamejolt is a gory, but great example both adding a themes and setting an AU to the original story, without being too crowded (albeit it is very overwhelming, but intentionally). Both games start of just about the same- not changing until you approach the enemies. For context (to what I understand) the original Adventure Island is a basic platform game, allowing for the player to occasionally pick up random-but-wacky powerups from eggs, such as skateboard gear-or maybe even Fairies. The spoof removes the cartoonish theme and logic, weighing in on the reality of man becoming a destructive menace in nature -possessed or not. Beginning the game, the narrative establishes personality points by showing the enemies fleeing as soon as the player comes to the screen. The gameplay is slower, and almost simulating a destructive weight that the original Higgins didn't have before. The first red flags aren't scares or glitches, but rather just key detail changes in the enemies behavior. Also another detail is that the points do nothing, but I'm not sure what that could mean other than maybe a theme of gluttony?...
Again, the realistic behaviors in the character set in an expectedly unrealistic environment brings a subtle unsettling feeling, even if when the scares aren't happening.
The level comes to an end, and the mechanism of the egg is finally teased. Going further and collecting the egg, a spirit emerges and potentially possesses Higgins. Themes of Higgins playing along with long awaited tribal rituals and sacrifices is brought to the narrative, as an unnamed narration encourages him to explore it further. This could symbolize man's nature to destroy, establish, and obtain power over the value of life. We often have a natural habit to find gods to praise, or even go as far to attempt to become one. This theme seems very prominent in this character study- as seeing how the original material works off of a semi-implied civilized man (assuming from the ballcap) fighting off wildlife in the jungle.
The game restarts, beginning the second act. The title shows once again, but with the subtle animation of Higgin's face changing and smiling upon the player. The cult-like affirmations towards Higgins are seen again just before the level starts. The level doesn't require anything more than to go forward. Higgins is slow and silently fuming behind the shadows. Enemies flee, but are destroyed by the touch. Likely because of his choice, life is easier- lessening the need for platforms and jumping. However, because of this, he begins to lose his humanity.
A sacrifice is demanded, and he does so by capturing and violently smashing to death one of the fairies. Furthering the power requires no love or remorse, likely being something replaced by asserting authority.
This act likely ends with the 'power' killing him with no pay-off, despite what is promised. He's no longer in the menu. Heaven no longer has its goal or purpose, and is described as something he personally has to obtain-likely through his violent means. The game resumes normally until it ends in a jumpscare. Perhaps displaying that his standards of killing have no exception on another human.
Rather than a playful spoof, or alternate set of choices queuing in the butterfly effect; Higgin's personality is fleshed out by inserting some new elements; displaying a semi-accurate depiction of the narrative, and showing the protagonist submitting to the natural human urge to indulge and assert power over those below them.
Summary: When writing your spook spoof, remember to play with elements that compliment and explore each character; rather than just resorting to what everybody else did, or what's going to create the most shock factor.
(Also, keep this in mind; Sonic.exe is going to work for Sonic because it's often a play on 'what if the fastest thing alive wasn't on the good side'. Doing the exact same thing to, eh-idk, Kirby isn't going to work because speed isn't an element that makes Kirby threatening...) (That I know of. You would go with the fact that he eats people and gains their power, I assume....)
K. Hope my ramblings help out somebody at some point. Anyways, have a great day/night!
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gncrezan · 8 months
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thoroughly enjoying @infamous-if so here's sketchdump of my post-read doodles before i run through it once again!!!!!!!!!
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sergle · 1 month
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I noticed you weren't posting much for a while, you seem more active now adays and I hope you're doing okay! Say hi to Hugo!
omg... I appreciate the concern!! I'm not great but I am feeling better rn than I have been, and do not currently have a gun in my hand. also Hugo says hi back.
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catzgam3rz · 1 year
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I would like to thank the Witch Craft SMP for gifting me a reason to draw Ihascupquake fanart in the year of our lord 2023
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Once, Always
(Edmund has an abundance of birthdays)
 .
“I say,” murmured Edmund sleepily as the fire burned low. “When do you suppose it is here? I mean—what time of year? Do you think it’s the beginning of September, the same as it was in England?”
“Summer,” said Lucy. “Certainly summer.”
Peter agreed. “I think it must be Highgrass, if I had to guess. Perhaps later. Greenroof?”
“If it’s Greenroof, then Edmund gets another birthday,” Lucy sighed. “Eleven or twelve, Ed?”
“Neither,” put in Susan. “A thousand, if you’re going to rationalize it that way. Now everyone hush, please, and get some sleep.”
.
Edmund’s birthday was the fifteenth day of Greenroof by the Narnian reckoning. Greenroof, late summer, when all the leaves were dark and broad. Narnian summers were long, but Greenroof was the last and best of the summer months. Greenroof was hunts through the dense foliage, blackberries heavy with juice, lazy afternoons, bonfires, wild romps, and the pleasant kind of sweat. Edmund’s birthday celebrations were always held on Dancing Lawn in the old days: the sort of long, laughter-bright nights that summer was made for.
The second time Edmund celebrated his eleventh birthday, it was just past three months since he and his siblings had returned home from the country. Their house was glass-strewn and battered, but still standing when they arrived home. By August it was beginning to feel really safe again, but sometimes Edmund still woke in the night to find his mother standing silent in the doorway, drinking in the sight of her two sons returned to her.
The professor sent one of Ivy’s famous spice cakes for Edmund’s birthday. It arrived tied in red string, which made Lucy reminisce fondly about dear Mr. Tumnus. Edmund’s siblings pooled their allowances to buy him the new Nero Wolfe detective novel, and his mother gave him a new cap and an electric torch.
“How do you feel?” his mother asked over dinner.
“I don’t feel any older, if that’s what you mean,” he said. “Eleven feels just the same as ten did yesterday.”
All four of them missed their birthdays the first year in Narnia. Too much else was going on at the time, and none of them was quite sure when their birthdays were supposed to be besides. The measurement of time was a thoroughly tangled issue.
The Narnian year had four hundred days even, divided into fourteen months of inconsistent lengths. Furthermore, the kingdom had only known winter for the last hundred years. The Narnians themselves were still remembering how the calendar worked in a world where the seasons changed. They didn’t have the words yet to explain it to their sovereigns.
“Eustace,” said Edmund, “your journal is wrong.”
“Give me that,” Eustace scowled at once. “I know it’s wrong, but there’s no need to rub my face in it. Aren’t I trying to make up for how I was?”
“No, no, that’s not what I meant. The month is wrong. You’ve got September written here, but time works differently in Narnia than it does in the Other Place. Haven’t you noticed that it’s summer, not autumn?”
“Oh.” Eustace shrugged. “I followed Occam’s Razor and assumed that the climate here was different rather than time itself.”
“Occam’s what?” This was Lucy.
“Occam’s Razor: the simplest solution to a problem is the most likely—never mind. Well, go on, what month is it?”
“Highgrass,” said Lucy.
“July,” said Edmund at the same moment. “More or less.”
 .
They worked it all out one afternoon as the second spring of their reign was ending. Peter and Susan wrote out the English calendar on one stack of parchment while Edmund and Lucy sat down with the Narnian calendar and penciled in seasonal markers as best they could manage.
“The first crocuses came up right at the end of Cleardome, yes?”
“Yes, I think so. And the snowdrops were in their full glory that month too.”
“How do you want to deal with leap year?”
“Just forget about it. Narnia doesn’t have anything similar, so I think twenty-eight days for February is fine for our purposes.”
“Magnolia in Laceveil, yes?”
“Laceveil is a good marker in general. We ought to set that as May and go from there.”
Birthdays were guesses, no matter how much counting they did. Yet as memories of England receded and Narnia’s world blossomed into everything they knew, those guesses solidified into fact. Edmund turned eleven for the first time on the fifteenth day of Greenroof. He was the first of his siblings to celebrate a proper birthday in Narnia.
The fourth time Edmund turned twelve, he received another electric torch to replace the one he’d lost. He laughed for half a minute, holding that gift in his hand.
“Really, you should have expected it,” said Susan primly.
"I did."
Their mother tsked and added something about keeping track of one’s belongings, but that was alright. His siblings understood.
Edmund flicked on the light and watched the beam land on the far wall across the living room. Bright at the edges and dark towards the center where the bulb was. He moved his wrist sideways and watched the spot of light follow.  
Edmund might have forgotten about his birthday aboard the Dawn Treader if Lucy hadn’t remembered. She conspired with the cook to have a spread of Edmund’s favorite foods at supper (such as could be managed at sea) and coerced Rynelf into playing jigs on his fiddle afterwards. While they were dancing, Caspian called for a cask of his best wine, and soon the ship’s whole company was making merry like only Narnians could.
“Didn’t you have a twelfth birthday the last time you were in Narnia?” Caspian asked curiously as the party was dying down.
“Yes,” Edmund replied, “and the time before that too. Confused yet?”
“Ed has all the luck,” Lucy pouted playfully. “We always seem to return to Narnia in the summer, so he gets all the extra birthdays.”
Caspian's face lit up. “How extraordinary! When’s yours then?”
“Cleardome. There’s a year and a half between Ed and me, and he never lets me forget it.”
“It’s really not as exciting as all that,” Edmund added. “We’re not living our lives backwards, or unstuck in time, or any such nonsense. It’s more like—our lives are folded in on themselves, you see? But never the same way twice.”
“I think it’s more like music than anything else,” Lucy said, a kind of fond wistfulness in her voice.
“Yes,” said Edmund. “I know what you mean.”
On the thirteenth of Greenroof, the Telmarines laid down their arms and surrendered to Old Narnia. The next day, messengers were sent forth across the land with news of the surrender and with terms for the Telmarines. Caspian’s coronation followed, and then Edmund woke and it was his birthday again.
Breakfast that morning was long and languid, for Peter and Susan knew that they must say farewell to Narnia, even if the younger ones did not. They lingered round the table with Caspian and Trumpkin and the rest, and presently Peter offered a toast.
“To my brother King Edmund, who is eleven and twelve and sixty-three and thirteen hundred years old today.”
Everyone raised their cups and repeated, “King Edmund.” Caspian nodded and added, “Long live the king,” with an almost ironic tilt to his head.
Naturally, Edmund nodded back. “And to you, King Caspian. Long may you reign.”
Another round of assent followed, and then Lucy cleared her throat. “But also,” she said, “To late summer and the rebirth of Our Narnia. And to the land, the sea, the hills, the trees, the sky, Cair Paravel-by-the-sea and Dancing Lawn and all the flowers that are still in bloom. And to the color green. To all of us here today, and to those who are gone. And to Aslan.”
“Here, here.”
There were tears in Susan’s eyes now. “Happy birthday,” she whispered, and squeezed Edmund’s hand tight. Edmund looked down at his plate, fiercely overcome with love for this place and these people. In a strict, chronological sense, it had been less than a month since his last birthday, but how did the saying go? Time was just a tangled string, or falling snow, or whatever else Aslan told it to be.
“Bother,” said Edmund, “I’ve left my new torch in Narnia.”
Everyone chuckled at this, but Susan said, “Wait a year. We’ll get you a new one for your next birthday.”
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sparky-is-spiders · 9 months
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I can accept basically any trans/nb reading of Jon however my personal favorites are transmasc Jon who transitioned physically and socially as early as possible and just never mentioned it to anyone cause it wasn't any of their business OR Jon being the most repressed transfem/nb in existence. They'll be talking about gender or whatever and Jon will be like "it's normal to feel totally disconnected from your gender all the time and also vaguely want boobs. That's just a guy thing I think." only for whoever they're all talking to to go "wtf no?? It's not????"
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brittlebutch · 7 months
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finding a character that grates against your nerves and eventually thinking, well, that's not fair, you haven't done anything; why do i dislike you? and then you dwell on this for a while and discover 'oh! you are like me when i was younger' and decide well, i'll simply learn how to love the both of you. power in this.
#N posts stuff#'what are you talking about?' fuck if i know.#but also i'm talking about penny from 'the 7' -- nosy little control freak determined to find Some foothold into Every conversation#it's interesting bc sometimes when i watch i'm like 'this character is played on the Border of metagaming' but the more i think abuot it#the less it Feels like metagaming bc penny Genuinely seems Exactly like the kind of person who just Is That Determined to be#some level of involved in Every situation; 'yeah i know that show you were in' 'Yeah i was listening into this scene from a different hall'#equal parts her being a Rogue character to her core AND her borderline pathological need for control in Every situation#w/ None of the social grace needed to temper this impulse into something more broadly 'palatable' -> very autistic to me in a way#'i don't Get It but if i'm Always Right then that's good bc it's Bad to be Wrong so i just have to Know Everything so that i'm Never Wrong'#or like 'no i don't understand the Rules right but if i can just Be In Charge of the Situation at all times then i'm the one domineering#where this is going and how it unfolds; like if i'm in charge i understand That at least so i will just Always be in charge'#and sometimes this starts fights with your friends and they call you a freak for it and you're like 'hm. i don't know what's going on#but if You said it and You Get People then you must be right so. i will alter this immediately' but penny doesn't have that interaction#because her friends are just like 'yeah i love you And that batshit way of interacting with the world that you embody' and there is a#temptation of sorts to be like 'penny you HAVE to stop that; you NEED to learn that lesson please' but then like. hm. does she?#much to think about. i don't interact w/ people enough anymore for this to impact my interactions with real people lol#but it Is interesting to peel apart a fictional character and find a Younger You in there. i can change how i think about Them at least
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ectonurites · 6 months
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SUPER DARK TIMES (2017) DIR KEVIN PHILLIPS
#tragically had to skip the 'are you afraid of me' exchange i love at the start bc. this scene is Long#super dark times#josh templeton#zach taylor#sam edits#btw i'm firmly in the 'Josh didn't kill John' camp. bc to me THIS scene is the point that... makes the most sense as Josh's breaking point/#'villain turn' if that's what you'd want to call it. because this is really when Josh... sort of 'officially' loses Zach. from early on in#the movie it becomes clear how much Zach is like... an anchor for him—the way Josh is just fucking *chanting* his name in distress during#the Daryl accident. The way Josh begs Zach to believe him that it was an accident. The way Josh turns to Zach for answers/clarity/direction#Like even if we want to take a cynical approach and think of it as Josh just latching onto Zach in the Daryl situation because he was There#rather than that being an established thing w/ them... in the aftermath of that same incident Josh is still looking to/depending on him!#Josh self isolates at first... but after they talk & Zach tells him they shouldn't act weird Josh goes back to school. (yes#he lashes out there because He's Dealing With The Crushing Guilt but *all* of 'em are acting off then—Charlie specifically calls attention#to the idea they all probably are) Josh goes to the party just like Zach said they should and is *visibly confused* when Zach seems mad to#see him there. He goes to Zach's house to talk and you can SEE how caught off guard he is by what Zach says. Even though the script version#of this scene is VERY different from the final version I do think this one bit of description from it is... insightful: 'Josh seems sincere#almost vulnerable. But Zach is too focused to see it.' LIKE in this scene Zach is already convinced Josh has lost it! He's trying to act#more neutral about it (claiming they could just 'draw a line') but we saw his phone call with Charlie. Because of his own guilt-fueled#paranoia—something shown pretty clearly through the assorted dream sequences and like tht scene of him walking in the hall hearing people#gossip about Daryl—it seems like everything lines up too well! that '*of course* it's Josh and what if it's *been* Josh all along and well#then the role *I* played in the situation really isn't *my* fault because it was all *Josh* and...' etc. even if that's more subconscious#But like... this scene is really when it hits Josh! from the moment he asks if Zach's afraid of him now like... there's a shift. although#Zach says he isn't... i mean he fucking stumbles on the word 'afraid' (like... he hangs on the 'f' sound a moment too long to sound natural#its very subtle but like Noticeable). But Josh sees right through him. Zach doesn't trust him anymore. Zach thinks he's the bad guy. the#monster. Josh feeling like he lost the last person he had in his corner feels like the most realistic thing to... push him over the#edge. like that's a compelling tragedy to me—the idea that these two poorly coping with the Daryl situation in these separated ways where#they *aren't* talking/communicating ends up CREATING the feedback loop that makes everything get worse and worse.#But for that to be the case... it wouldn't make sense for Josh to have just randomly killed John before this scene. I think it's a more#interesting story if certain things really ARE just coincidences but it's that Zach's paranoia won't let him see that 🤷
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moe-broey · 1 year
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I'm SO obsessed with them.
After this I believe they are both equally as unhinged as the other, just opposite ends of a spectrum about it HAHAHAHAHA
Also...
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More micro organisms.............. (FAVE PANEL TBH LOOK AT THEM)
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welcometoteyvat · 1 year
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need xiao and kujou sara to meet asap btw. 
- golden winged peng vs winged tengu (whose wings, incidentally, were damaged when she received her vision...)
- both dedicate their lives to their archons
- separated from the society (mortals, Inazuman troops/Tengou Commission) they were brought up in because of certain factors (karma, status as adopted child and tengu)
perhaps they’d understand each other. maybe they’d know what it’s like—an existence as a god’s right hand, and everything it entails. their eyes meet, gold on gold; they know: this person might only understand half of me but that's half more than anyone else. what’s it like to serve a god so deeply—what do you sacrifice and how does it remake you? sara believes that her vision was granted by the raiden shogun, saving her, and thus dedicates herself to carrying out the will of thunder across the land. xiao receives his new name from morax, and in return, agrees to protect liyue for however long it will need. sara’s wings, injured, as she falls off the mountain—alatus, lacking his golden wings, the bloodhound of that unknown god.
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keeps-ache · 7 months
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trying to get my creative gears running again !!
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drainbangle · 10 months
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wait omg i’m curious about your unpopular thoughts about temenos writing wise.. i love when people discuss octopath writing it’s really enriching to see what we all have to say about certain story elements. plus you’re like a temenos representative to me. your thoughts about temenos make me go “so true!”
Aw, thank you! It took a while for me to decide on what to write here, since honestly I could go on for… frankly any aspect of this guy, especially in regards to treatment in fanon. But for now, I'll focus on my thoughts regarding how people treat tragedy in Temenos' story— namely, Crick's death— and why I personally dislike it as a writing decision and why I disagree with the idea that it is necessary.
Note: Goes without saying, but this is my personal opinion. If you believe otherwise, then that's all good. I'm not writing this to say that any one person is wrong, just to talk about an issue I have with the game's writing itself.
To start, I'll say that my main reason for disliking Crick's death in SH route is a matter of practicality. Killing him off causes Temenos to lose the main person that he had a fantastic relationship and banter with, and in my opinion, Temenos works best when he's bouncing off another person; not unlike most under the Sherlock-archetype.
Also, genuinely? It works wonders to keep Crick alive, if just because it provides a fantastic avenue to explore Temenos' institutional trauma. Having a character that's lived a different experience but within the same harmful institution opens up ways to explore the scope of its harm. And yes, this is for Crick specifically; not Ort, not the travelers, but Crick.
I think it really adds something that Temenos was raised by the church while Crick converted as a teenager during a really difficult time in his life. These two are good for each other. Crick sure as hell makes it a lot easier to write Temenos in fic.
(If you have a different experience, again, that's cool. I'm glad for you. I, however, will never fail to take the easy way out.)
(This is a lie, I'm over here making up fantasy church law for fic stuff but that's not related to this answer.)
I won't pretend that disliking Crick's death is an unpopular opinion. I mean, "Stormhail Fix-it" is an entire genre of fic on the OT2 Ao3 tag. What I do feel tends to go unaddressed though, is the fact that the idea that Crick's death is canon, therefore it is necessary, therefore it is the best decision; an idea that I wholeheartedly disagree with.
Within the text itself, Crick is killed off in order to give Temenos a personal reason to pursue Kaldena, thus putting him at odds with Kaldena's motivations being driven by her ideology and worldview that, "because humans committed the massacre, it was the gods' mistake to put us here". I also won't pretend that Kaldena's writing here isn't fucking awful, because Crick's death is also a device to make the player want Kaldena defeated even though she is just as much as a victim of the church; and that's to say nothing of her portrayal as an indigenous and dark-skinned woman.
These decisions are ones I disagree with. Killing Crick off was unnecessary to give Temenos reason to pursue the culprit, because Temenos already had someone close to him killed; and that's Pontiff Jörg. He raised Temenos from infancy, but due to the lack of focus on him outside of banter conversations, it's never relevant to his motivations outside of the desire for truth because a crime was committed. 
We also didn't need to kill Crick off to show that the church was a terrible institution, because Roi already went missing in action. The Sacred Guard is the main body of law within Eastern Solistia, it's not unreasonable to think that the reason why Temenos dislikes them is because they clearly didn't do shit to investigate his disappearance.
However, one thing I really don't agree with is the idea that Crick's death is necessary because Temenos' story is a tragedy. And if you asked me why, I'd ask this in turn: why is death the only form of tragedy? Furthermore, why must a tragedy contain only tragic events? That in mind, what gives anything value in a tragedy, then?
Pretend we cannot completely rewrite Temenos' story. Even then, changing Crick's death to a permanent injury, a coma, or whatever is still a tragic event; and that's nothing to say of living with the consequences. Isn't losing your faith a tragedy? Isn't losing something you worked for years to do a tragedy?
Similarly, I'd still argue that it's more valuable to make Stormhail a near-death experience because not only does it show Temenos succeeding in making someone question the church but also the terror that is feeling like you're doomed to repeat tragedy. Even if you really aren't, it's hard to dismiss that feeling; especially when it has to do with being victimized by institutions.
And before someone says, "but bad things happen to good people in real life", I'm not treating these characters as living, breathing people who are subject to things like gravity, hunger, and exhaustion. I'm treating them as choices, and choices made that I disagree with. 
It's why I make different choices. I choose to make Crick have to deal with chronic pain onwards. I choose to make Temenos realize change is still possible. I choose to let them both leave Stormhail alive. Are these better choices? I don't know. But I'll never stop questioning the ones made by the writers regardless; much less stop disagreeing with them.
So, in summary: I dislike Crick's death. I dislike Temenos having to spend the rest of the story without someone he can talk to so easily because Crick's absence weakens a lot of his scenes in Temenos 4. But more than that, I dislike the idea that tragedy is necessary on top of the idea that it is superior. Tragedy's good, I adore the genre; but written in mindful doses and all that.
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outismm · 3 months
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OUTIS send help, Doctor Who is the gift that keeps on giving 😭😭😭 i thought the Toymaker would be the end of it but folks in my Toymaker server made a few jokes about Six. and i had -no idea- about what kind of character Six is. holy FUCK i am in LOVE with this pompous, arrogant asshole 😖💖💖💖💖 he's so cute!!!!! so abrasive!!!! so......PASSIONATE!!!!!! i didn't know he was such a freak!!!! yes yes yes please do rewatch his era because i'm doing it for the first time and having a blast 😂💖
yes,,,, YYYYEEESSSSS. This is perhaps the best development that could have happened. I need you to know how quickly I scrambled downstairs like some sort of Ghoul to try and find the old boxsets and AUGHE!!!!
I FORGOT WHAT AN ABSOLUTE CHARACTER HE IS!!!
He's got such an incredible amount of drama and charisma and wild-eyed charm inside of him, I can't believe how this man has slipped to the back of my mind for so long. Even outside of his borderline regeneration-induced-mania during his first storyline, he's just. such a delight. Colin Baker is having the time of his life delivering every line, and you can TELL
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Look at him - what's not to love?
Also, this isn't directly related to our dear multicoloured man, but - thank you for giving me an excuse to Stare Affectionately at Classic Who! There are so many of those delightful quirks and silly set-pieces you can only really find in early 70s-80s sci-fi, sprinkled all throughout, I just,,, ah <3333 it has been so long
OKIE IM RAMBLING BUT >:) EHEHE I cannot wait to see you slip further and further into Doctor Who Fevers. Come yell with/at me anytime, I love seeing ppl experience Classic Who and all the wonderfully wild things it has to offer
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examining a seemingly normal image only to slowly realize the clear signs of AI generated art.... i know what you are... you cannot hide your true nature from me... go back where you came from... out of my sight with haste, wretched and vile husk
#BEGONE!!! *wizard beam blast leaving a black smoking crater in the middle of the tumblr dashboard*#I think another downside to everyone doing everything on phone apps on shitty tiny screens nowadays is the inability to really see details#of an image and thus its easier to share BLATANTLY fake things like.. even 'good' ai art has pretty obvious tells at this point#but especially MOST of it is not even 'good' and will have details that are clearly off or lines that dont make sense/uneven (like the imag#of a house interior and in the corner there's a cabinet and it has handles as if it has doors that open but there#are no actual doors visible. or both handles are slightly different shapes. So much stuff that looks 'normal' at first glance#but then you can clearly tell it's just added details with no intention or thought behind it. a pattern that starts and then just abruptly#doesn't go anywhere. etc. etc. )#the same thing with how YEARS ago when I followed more fashion type blogs on tumblr and 'colored hair' was a cool ''''New Thing''' instead#of being the norm now basically. and people would share photos of like ombre hair designs and stuff that were CLEARLY photoshop like#you could LITERally see the coloring outside of the lines. blurs of color that extend past the hair line to the rest of the image#or etc. But people would just share them regardless and comment like 'omg i wish I could do this to my hair!' or 'hair goallzzzz!! i#wonder what salon they went to !!' which would make me want to scream and correct them everytime ( i did not lol)#hhhhhhggh... literally view the image on anything close to a full sized screen and You Will SEe#I don't know why it's such a pet peeve of mine. I think just as always I'm obsessed with the reality and truth of things. most of the thing#that annoy me most about people are situations in which people are misinterpreting/misunderstanding how something works or having a misconc#eption about somehting thats easily provable as false or etc. etc. Even if it's harmless for some random woman on facebook to believe that#this AI generated image of a cat shaped coffee machine is actually a real product she could buy somewhere ... I still urgently#wish I could be like 'IT IS ALL AN ILLUSION. YOU SEE???? ITS NOT REALL!!!!! AAAAA' hjhjnj#Like those AI shoes that went around for a while with 1000000s of comments like 'omg LOVE these where can i get them!?' and it's like YOU#CANT!!! YOU CANT GET THEM!!! THEY DONT EXIST!!! THE EYELETS DONT EVEN LINE UP THE SHOES DONT EVEN#MATCH THE PATTERNS ARE GIBBERISH!! HOW CAN YOU NOT SEE THEY ARE NOT REAL!??!!' *sobbing in the rain like in some drama movie*#Sorry I'm a pedantic hater who loves truth and accuracy of interpretation and collecting information lol#I think moreso the lacking of context? Like for example I find the enneagram interesting but I nearly ALWAYS preface any talking about it#with ''and I know this is not scientifically accurate it's just an interesting system humans invented to classify ourselve and our traits#and I find it sociologically fascinating the same way I find religion fascinating'. If someone presented personality typing information wit#out that sort of context or was purporting that enneagram types are like 100% solid scientific truth and people should be classified by the#unquestionaingly in daily life or something then.. yeah fuck that. If these images had like disclaimers BIG in the image description somewh#re like 'this is not a real thing it's just an AI generated image I made up' then fine. I still largely disagree with the ethics behind AI#art but at least it's informed. It's the fact that people just post images w/o context or beleive a falsehood about it.. then its aAAAAAA
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cinna-bunnie · 9 months
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hey younger ppl who grew up with strict parents, i want to share something really lovely with you that i didn't really learn myself until this year.
you do NOT have to clean ur house when u have guests over. like yeah pickup anything particularly embarrassing but have you not felt more welcomed, happy and cozy when you visited a friend's home and saw Stuff everywhere? is it not more inviting to enter a home that looks and feels very Lived In? do you not feel self-conscious about contributing to any sort of mess in a home so clean and organized it feels sterile?
Don't feel the need to keep this weird facade ingrained into us that your place needs to look perfect in order for you to hang out - just invite people over! Let them see what you're about, let the Environmental Storytelling™ do some work! i promise you it's very charming being able To See what you do and enjoy.
it took way longer than it should've for me to accept this and it's been GREAT. i don't dread the deep cleaning that having a guest used to entail because nowhere near that amount of work is necessary to hang out anymore - and I think everyone deserves to know that they don't have to work so dang hard for something that's really so so simple.
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bombusbombus · 7 months
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recoloured this old warmup to repost cause I had it on my mind.
If Clark is going to be in earth 19 (gotham by gaslight universe) (they're publishing more gbg and clark is going to be there), then listen to me listen to me, he needs to be a cowboy. Superman needs to be a cowboy in the big city. I am SOO serious about this. I am on my knees, DC, let me write for you, I would add so many themes about modern technology versus traditional knowledge and sprinkle in some anticolonialism PLEASE.
You could have a cute little Daily Planet that has to struggle against yellow journalism in a smoky little backroom & setting their own type, a la The Truth. You could have gentlemen's clubs. You could have a brutal war against unions in the streets and one lone titan of industry giving into their demands. You could have the exact same 3 batkids from the movie, there's literally nothing to improve on there. You could have Clark tear down a barbed wire fence with his bare hands, in a futile attempt to unravel colonialist ideas of private land ownership. Imagine the alien knows more about the earth, the real earth, than the knight in his city does. Imagine the American dream failing Clark, who has to go back east to the big city, failing Bruce, who lost his parents, failing everyone over and over until they decide to build something without it. In an era of rampant exploitation, what do real heroes look like?
Or you can make the justice league fight big steampunk robots ig I'm excited either way.
#all that to say ask me about the gotham by gaslight superbat friendship I've been thinking about for a LITERAL YEAR...#the original colouring on this was only the sort of ass you can achieve with a blue light filter at 2am#also I can hear you saying “why do your warmups usually look better than your final drawings Moose?”#(shh let me imagine I have a huge rapt audience)#well. I have aphantasia which makes it much harder to make things up than to draw from life#however my passion is cartooning. so I'm a little fucked#I also have a disability that sometimes makes me run a temperature when I overexert myself mentally#so drawing cartoons can make me run a literal fever#whereas drawing from life is more abt hand skill than brain skill so it doesn't fuck me up#but that's why I don't draw much anymore lol. Arranging people and items and background on a canvas is excruciating trial and error#but when you already have a pic the photographer has done some of that for you and you just need to collage preexisting images together#and once you have the elements of the picture then it's easy to retroactively construct a balanced tableau#tl:dr creativity is hard and makes CPU explode but editing is easy#that being said if a mutual wants me to draw an animal or something for them & gives me a reference I will drop everything to do it. dm me.#seriously I'm good w anything organic like plants or animals or horrible growths#hell if u do thumbnails I'll draw the full thing. I'll write w you. I fuckin love collaboration.#might be a bad writing partner though cause I'm neurotic as hell#.#I just remembered that Dan Garret was in earth 19 last time it was shown in a comic#no offense to all you dan-heads out there. but I think he should die.#cause I would be. obsessed. With 1890s Chicago cryptid Ted Kord#I think he should be 23 and terrible#the most steampunk guy around. Probably takes cocaine. Still a college student (gettin his fourth degree). Hasn't left his house in a month#not to mention futureboy Booster in his kevlar vest with his iphone named skeets
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