Once again thinking about Human who was adopted by a Vulcan/Romulan couple, my current thoughts about it:
The Vulcan parent: Seems controlling and strict to outsiders, has everything of the Human’s life planned out, wanted them to have an arranged marriage even tho Humans don’t go through pon farr
Meanwhile, in reality, that’s their solution to handling the Human’s anxiety (cause y’all just know this is another traumatized oc), the idea is that if they plan everything out for them in advance then there’s nothing for them to be anxious about, and if they arrange a marriage then they know that their kid isn’t gonna end up with a creep (found dramas and stuff while researching Human culture for their child)
The Romulan parent: Seems more laidback to outsiders, was against an arranged marriage and any other life planning for their Human kid, comes across like they just really support choosing your own destiny, but that’s actually their theory on handling the Human’s anxiety, they think if the Human keeps getting pushed to do more and more stuff, then they’ll “see there’s nothing to be anxious about” and it’ll help them long term, wants their kid to be able to handle themself in case anything happens to their parents
The Human: A young adult by now who gives off no indication on having been raised by a Vulcan and a Romulan if you aren’t paying close attention, more anxious than the average person, benefits from both parents’ interference (some stuff is good to avoid and some stuff does get better if you go out and do it)
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the significance of hannibal and will’s sitting positions in hannibal
hannibal is a show that relies heavily on symbolism. it’s used to express what the character’s don’t - particularly hannibal and will, who tend to speak in riddles about their emotions. if you look closely, you can see how that the way they sit with each other is intentional!
let me show you what I mean
opposite one another
the way that hannibal and will’s relationship begins is through therapy. therefore it’s no surprise that one of their main motifs is their chairs being opposite each other (remember hannibal’s line about the chairs holding all of their conversations).
several things to note about this sitting position
• they are facing each other, so there is some level of intimacy. they look into each other’s faces
• yet this is at a comfortable distance. while their friendship develops through sitting opposite each other and having conversations, this is a professional position and it allows some emotional distance
• they are positioned equally
when will imagines speaking to hannibal in season 3 about his past, he imagines them in this position.
because will feels most comfortable talking to hannibal in this position. especially after the bloody aftermath of mizumono, this position provides will with a calm and familiar space to talk to hannibal in
the last time we see hannibal and will sitting facing each other is before hannibal surrenders. this is the symbolic “end” of the polite distance between them. no longer can they sit and have conversations - indeed in the second part of season 3 speak through a prison cell. yes they are facing each other, but they are always standing up. that level of familiarity is gone.
one up and one down
if being opposite each other represents equality, then having one sitting down and one standing up represents a lack of equality.
for most of the series, hannibal is predominantly the one standing. he leans over will when he is vulnerable, physically crowding his space.
in mizumono, hannibal strips will of power completely. both physically by hurting him, and emotionally by killing abigail. he is on the floor while hannibal stands above him, a malevolent god
in season 3, after chiyoh shoots will, will is on the chair sitting and hannibal isn’t. however, unlike in the previously mentioned scenes, hannibal crouches down to his level.
this is because although hannibal wants to be in control, he is also wounded. the power dynamic has started to shift, though ultimately hannibal is still in control
until the final episode, where will turns this motif on its head. he stands over a wounded hannibal and gloats.
the power dynamic has been completely subverted. hannibal is now vulnerable to will- meanwhile, will has regained control and has the freedom to choose what happens next
beside each other
the last position is beside each other. it’s only in the second half of season 2 that we start to see hannibal and will next to, rather than opposite, each other.
what is important about this position is that it is intimate. they are physically close. in emotionally vulnerable moments, we see them like this, particularly in dolce.
I also think sitting next to someone is more intimate because you can speak without looking at them - you might be more inclined to be truthful. when you do choose to look at someone beside you, you are closer to them so the moment is more intimate. you can see every detail on their face
their true peace and happiness is obviously symbolised by the two of them sitting beside each other in their shared memory palace
now what I want to add about this position is that we see them from behind. look at the screenshots - it’s like we’re looking in on a private moment. they are shutting out the rest of the world.
I hope this made sense!
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i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
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