Tumgik
#Krenko's Guide
askkrenko · 1 year
Text
Krenko’s Guide to Creature Types: Ooze
Tumblr media
Art by Simon Dominic
What is an Ooze (flavorfully)?
Oozes are semi-fluid, animate blobs made of countless single-celled organisms fused together to work as one. Oozes have no distinct body parts on anything larger than the cellular level, an amalgamation of amoeba-like creatures acting in unison, like a group of robot lions combined into a single, larger robot.
Oozes are free to grow to any size, can split apart, and exist solely to find food.
Though real-world oozes are rarely larger than a square inch or so, many in Magic’s multiverse are large enough to easily devour a human whole. Though oozes appear on most planes, they’re thankfully quite rare everywhere outside of a Simic lab.
What is an Ooze (mechanically)?
Oozes are primarily green creatures and tend to have mechanics based on growth, multiplication, or both. Though this is usually in the form of +1/+1 counters or making Ooze tokens, it’s far more likely to get weird than a Hydra is, such as having power based on the number of something you control or in your graveyard or somehow absorbing other creatures.  Starting size for an ooze varies wildly, but even the small ones tend to have a lot of potential for growth.
Tumblr media
Can I make an Ooze deck?
Ooze Tribal is absolutely possible. It’s not the fastest midrange option, but there are enough strong Oozes that can be hard to deal with and ways to flood the board that Ooze tribal’s got some answers for most problems. The biggest issue is going to be dealing with aggressive fliers while you build up, so you may want to devote a bit of extra removal for that. Fortunately, Green gets access to both fight and flying hate. For 60 card, mono-Green should work fine.  If you’re a very casual playgroup, try finding a playset of S.N.O.T for the one-drop creature this deck could really use.
For Commander, you’re going to need to expand into other colors to get enough Oozes. Black and Blue are both options, neither really having quite enough Oozes to be happy with but both providing a lot of options in their other spells. I’ll always lean Black in tribal decks for Patriarch’s Bidding and Haunting Voyage as board wipe protection that a lot of tribes really need. Despite the existence of Red oozes, they’re just not good options. Two of them have cumulative upkeep costs and one is basically useless. Bloodhall Ooze can be amazing, but not worth running the color for.
The Mimeoplasm makes for a reasonable commander, providing all three colors, but its abilities don’t really leverage an Ooze tribal strategy. Aeve, Progenitor Ooze, absolutely leans Ooze tribal, but comes with the drawback of locking you into mono-green.
Umori makes for an interesting commander option as a Green/Black option. Ignoring the companion ability, it’s still a 4/5 for 4 that makes your creatures cost 1 less. You don’t need to limit your deckbuilding if it’s your commander.
Sluurk, All-Ingesting, is not inherently the strongest, but its ability is clearly built for +1/+1 counters that Oozes often have and that keyword of “Partner” opens up many, many options. Most notably, Reyhan, Last of the Abzan works very well with many Oozes. Unfortunately, the only Blue-Black partner is basically useless for our purposes.
If you don’t feel the need for your commander to be an Ooze, Muldrotha is in the right colors and is honestly just a complete monster. Cazur and Ukkima can work quite well, too, as Cazur’s ability to put +1/+1 counters on your creatures naturally combines with the primary Ooze plan. You could also pair Reyhan with any Blue partner to get all three colors.
Tumblr media
Is Ooze a good creature type?
Ooze is a great creature type. Ooze stands alongside Hydra as a clear example of Green’s idea of unmitigated growth but does it in a very different way. While Hydras often have X in the cost and can come in at any size based on the mana spent on them, Oozes tend to start small and grow over time. Some of them get big, some of them multiply, but it usually succeeds at that sense of the slow consumption of everything around them.  Oozes have a bit of tribal support, but it’s all weird and unique tribal support. Even the traditional “Lord” for Oozes, Biowaste Blob, reproduces to give increasingly larger boosts. 
It’s no secret that Ooze is one of Mark Rosewater’s favorite creature types, and the careful love we see for Ooze and the unique Ooze designs aren’t a coincidence. Ooze is a well designed type with a lot of great stuff going for it, and even if it’s not going to become the big sensation in any set it’s still going strong.
98 notes · View notes
Text
Ravnica
Chapter 23: 10'000 Prunes, When all you need is a life
Tumblr media
This week in our D&D Ravnica adventures, we had a very long, eventful session. We've overcome a number of trials and been troubled by many more, but we inch ever close to solving the main conflicts of the city, and finding a conclusion to this tale.
Last time, the party was investigating the second occurrence of an event called The Big Stink. Gankey was the first of the party to find the source of the second Stink. Soon after, the rest of his party caught up, and followed him into the building's basement.
First thing that happens is the party find a fish-like mutant, a Krasis, trying to scramble into a gap in the floor. The party quickly slay the monster, which had already been in a scrap. Gankey, the only party member to comfortably fit in this gap, explores to find a Golgari Dark Elf trying to catch his breath. Although we previously found that Golgari was responsible for these Stink events, this one expresses that not all members are a fan of living with unbreathable air all the time. He tells the party how to follow these tunnels to the place where the Stink cannisters are made.
Tumblr media Tumblr media
Gankey, after his solo adventure last time
Fish/Salander Krasis like we fought, (Magic the Gathering)
Gankey collects his party and we delve deeper into the caverns. Soon into our journey, we are ambushed by a group of Undead Dark Elfs, who are not up for negotiations. We fight, and fairly easily win. This victory encourages a group of rough looking Goblins out of the shadows, who tell us they'd been trying to retrieve their leader, a mob boss named Krenko, who is somewhere in this Golgari hideout. Lavinia had previously encountered Krenko, and Solomon's law background means he is all too aware of Krenko's reputation. They promise to free Krenko if they find him, provided they get compensation.
As the path shifts from rugged cave to well formed tunnel, they come across a sleeping Golgari sentry, another Dark Elf, apparently guarding the way to the Stink Factory. While Gankey and Lavinia argue over the best way to 'whack' him, Mira thinks he'd been more useful alive. She wakes the Elf and casts Charm Person. This charmed Elf, now all to willing to cooperate, guides us to where we need to go. We don't ask his name, so we just call him Elfo.
Tumblr media Tumblr media
Elfo, a Golgari Thug, (Magic the Gathering)
Otyugh, (D&D 5e)
Elfo warns us about something crawling around in the sewerage, and very soon we come across a bizarre aberration called an Otyugh. Elfo bravely rushes in (down bad from the Charm) and strikes the monster, but he was not built strong enough, and is quickly killed. The party fight back, and Mira, upset that she caused the death of an innocent, strikes down the Otyugh.
Nearby screams of terror quickly grab the party's attention, leading them to a locked door, which Lavinia quickly unlocks. Inside, the party find a group of Zombie Dark Elfs, and a Zombie Ogre led by a Spore Weilding Shaman. They are gathered around the Mob Boss Krenko, strapped to a porcelain throne. He is force-fed prunes, which they seem to have many crates of.
Krenko's poop is the source of the Big Stinks?!
Tumblr media Tumblr media
Golgari Shaman, and the Z'Ogre, (Magic the Gathering)
The party quickly leap into action, and the small room quickly fills with powerful magic attacks. Solomon casts an eldritch shadow over half the room, Hunger of Hadar, and most of the minor grunts are consumed by the cold. The Shaman blasts a choking cloud of spores over the other half of the room, poisoning the party. This has the fortunate effect of finishing off any of the grunt Dark Elves who survived the Hunger of Hadar.
The party look hopeful at the numbers advantage they now have, but the Shaman is powerful and quickly barrages the party with fungal tendrils, swarms of centipedes, and more spore clouds. Mira uses her Channel Divinity Balm of Peace to restore her party's health and spirits, but she is suddenly struck by some of these fungal tendrils and squeezed until she loses conciousness. Solomon releases his magical tomes upon the Shaman and the Zombie Ogre until the spores faint him too. Lavinia tries her best to rescue her party-mates while Gankey fights to the bitter end... and succeeds.
Tumblr media
Krenko, Mob Boss, (Magic the Gathering)
The dust settles, with Gankey victorious. Lavinia managed to stabilise Solomon, but Mira was lost. While Lavinia looks sadly upon their fallen friend, Gankey releases the goblin mob boss Krenko, who is very grateful for the freedom of his weaponised digestive system. Gankey asks what their reward will be, and Krenko cleverly offers up the half a dozen crates of prunes still left in the room. Gankey happily accepts.
Lavinia takes the party, with Mira's body, to a Selesnya Chapel, paying their respects. Gankey returns to his Gruul Home with several boxes of prunes. Solomon reports back to Azorius about the events of the day, and how the Big Stink Saga is hopefully finished. This recent set of experiences helps Lavinia make the decision to take a break from the investigator lifestyle, and she quits Izzet. She hopes to get the qualifications to join Azorius as an office worker, and straighten herself out.
Tumblr media
Next time, Solomon and Gankey will meet new prospective investigators, and work on another of Ravnica's mysteries.
8 notes · View notes
Text
GGtR NEW! Table of Contents!
Tumblr media
Alright here's is my hot take on each chapter based only on the table of contents!
Intro
Seems to be a chapter on introductory lore! Honestly as a vorthos(lore and flavor based fan of MTG) this chapter really excites me, it also includes a sidebar that talks about the calendar of Ravnica something I don't think we've ever seen before!
Chapter 1
Another character options not a big surprise, we were already told we are only getting two subclasses the law domain for clerics and circle of spores for Druids. The thing that seems most unfortunate about this section is that we are not getting Viashino I remember a lot of people thought the unearthed Arcana was OP, but it looked fine to me. Centaurs, minotaurs, Loxodons, vedalken and simic-hybrids all confirmed! They are reprinting humans, elves and goblins, it is possible that goblins and elves might get new sub-races.
Chapter 2
66 pages devoted to the guilds of Ravnica thats a large portion of the book and this is a good thing! The guilds affect everyday life on Ravnica even if you are not a member of them, they are the government of the city and the factions that the PCs can join you want as much lore for them as you can get. The first part seems to be an overall introduction to the system they are using to determine ranking in the guilds and how to gain renown. Then each Guild seems to be broken down into 3 subsections an introduction to that guild, a background, and spells that fit that guilds theme. Two guilds seem to be getting at least one "new" spell each, the Izzet are getting chaos Bolt(reprinted from XGtE) and the dimir are getting a new spell called encode thoughts.
Chapter 3
This chapter talks about the 10th District what is essentially the main hub of the city of Ravnica. Most of the books and card sets are set in this portion of the city.
Chapter 4
This section is all about the adventures that can take place in Ravnica, each Guild has its own section which I imagine can be used to paint them as either a hero or villain of Any Given campaign. The last chapter Krenko's Way interests me as it is supposed to be a suggested Adventure that you can run. How detailed this is I do not know but hopefully it can be run like a one shot :)
Chapter 5
Me oh my magic items Now isn't this a surprise! I had no doubt that it would talk about magic items, but I didn't think it would be a list of this long! Many of the magic items are recognizable names from the card game too! The items that intrigue me the most are the charms, in the card game they were depicted as items but the cards were all instances with multiple options, it'll be interesting to see what that translates to in item form. Also I wonder what affects the key runes will have!
Chapter 6
A bestiary filled with monsters original to Magic the Gathering now translated to Dungeons & Dragons! This is very exciting, I imagine only monsters that would be hard to translate from the card game will be included otherwise they would just use step blocks from the monster manual like I've been doing. More than half of this section is devoted to NPC stats for the guilds which is a nice inclusion as even if you are not playing a Ravnica game these stats can be used for npc in other settings!
My Conclusion
A lot of people have been comparing this book to "sword Coast adventurer's guide" in terms of content, although this is not as large and expansion as xanathar's Guide to Everything I believe that this is a nice addition to Dungeons & Dragons. I don't think it's necessary to buy, but it could be helpful to DMs and those who want to play in this setting. When the book does come out my Thursday posts will be a review of each of the chapters for the 6 weeks after the book's release, followed by a Tuesday post giving my overall review of the book. I myself and extremely excited for this product and I hope you are too. Thank you for reading and may your guild prosper!
66 notes · View notes
Text
more mtg storyyyyy under the cut
bc if wizards aren’t gonna give a shit someone has to
==ALARA==
Encounter at the Necropolis (2008)
The Soul of the World (2009)
An Etherium Tale (2009)
Circumnavigation (2009)
The Face of War (2009)
The Day a Vedalken Exploded (2009)
Gold Records (2009)
A Different Kind of Origin (2009)
The Stonekiller; parts 1 & 2 (2012)
All the Cairns of Jund (2015)
==DOMINARIA: Ice Age==
Keeping the Cold; a short story released with the fat packs (2006)
The Horror at Ronom Glacier; a short story released on the old mtg website. A link to an archived version [here] and a link to the transcript on mtg salvation [here].
The Battle of Kjeldor; a short story released on the old mtg website. A link to the transcript on gamelore wiki [here].
Vannemir’s Choice; a short story released on the old mtg website. A link to the transcript on mtg salvation [here].
==DOMINARIA: Time Spiral==
Time Twists and Destinies Interchange (2007)
Destiny; a short story released during Planar Chaos on the old mtg website. An archived version can be found [here], and I’ve also copied onto tumblr over [here].
Preparation (2013)
==FIORA==
The Perfect Gift (2013)
Betrayal (2014)
The Black Rose (2014)
Like Cogwork (2014)
Blood Will Have Blood (2014)
Laid to Rest (2016) (You’ve read this if you’ve read Kaya’s backstory)
Tyrants (2016) (You’ve read this if you’ve read Kaya’s backstory)
Proclamation by Queen Marchesa  (2016)
Proclamation by Adriana, Captain of the Guard  (2016)
Bloody Instructions  (2016)
Leovold’s Dossiers  (2016)
==INNISTRAD==
Liliana’s Mission (2011)
The Saint, the Geist, and the Angel (2011)
The Cursed Blade (2011)
Deathtrap (2011)   
Sorin’s Homecoming (2012)
Mikaeus, the Unhallowed (”card preview article")   (2012)
Odric, Master Tactician (”card preview article") (2012) (You’ve read this if you’ve read Garruk’s backstory) 
The Prison of Silver (2012)
The State of the Faith (2012)
The Guardian, the Witch, and the Angel (2012)
Angel’s Rise and Demon’s Release (2012)
The Lunarch’s Journal (2014)
==KAMIGAWA==
For the Kamigawa block, they released a bunch of short vignettes for all the legends of that set. However, they’re mostly lost to history.
There’s a list with links to the wayback machine. It’s down sometimes, but at least this site has the titles, [here].
==LORWYN==
Lorwyn Survival Guide (2007)
The Sapling of Colfenor (2008)
The Seer's Parables (2008)
Spark (2008)
Following a Dream (2008)
==MIRRODIN==
Phyrexia and the Vaultlord (2010)
A Tale of Two Clone Shells (2010)
Corrupted Conscience (2011)
Phyrexia: The Strong and the Scattered (2011)
==RAVNICA==
Krenko, Mob Boss (2012)  (”card preview article")
The Shadows of Prahv; Part 1 & 2 (2012) (You’ve read this if you’ve read Jace & Vraska’s backstory)
Epic Experiment (2012)
In Praise of the Worldsoul; Part 1, 2, & 3 (2012)
Slaughter Games (2012)
The Great Concourse (2012)
The Azorious Ten most Wanted (2012)
The Seven Bells; Part 1 & 2 (2012)
Rogue's Passage (2012)
Gruul Ingenuity (2013)
The Fathom Edict (2013)
The Absolution of the Guildpact (2013)
Persistence of Memory (2013)
The Burying; Part 1 (2013) (You’ve read this if you’ve read Domri’s backstory)
The Greater Good (2013) (You’ve read this if you’ve read Gideon’s backstory)
The Guild of Deals (2013)
Experiment One (2013)
Fblthp (2013)
The Burying; Part 2 (2013) (You’ve read this if you’ve read Domri’s backstory)
Bilagru Will Come For YOu (2013)
The Hard Sell (2013)
Behind the Black Sun (2013)
Ruric Thar (2013)
Teysa Karlov (2013) (You’ve read this if you’ve read Jace & Vraska’s backstory)
Barrin's Tall Tale (2013)
Expectations (2013)
The Pursuit; Part 1 (2013)
Life in the Ring (2013)
The Pursuit; Part 2 (2013)
The One Hundred Steps (2013)
Last Day (2013)
Paper Trail (2013)
Battle for the Ninth (2013) (You’ve read this if you’ve read Gideon’s backstory)
Ravnica High (2013)
Under the Cover of Fog (2018)
Testing the Dark Waters (2018)
Clans & Legions (2018)
Death’s Precious Moments (2018)
Bound and Bonded (2018)
The Illusions of Child’s Play (2019)
Rage of the Unsung (2019)
The Principles of Unnatural Selection (2019)
The Ledger of Hidden Fortunes (2019)
The Ascension of Reza (2019)
==SHANDALAR==
Xathrid Gorgon (2012)  (”card preview article")
Talrand, Sky Summoner (2012)  (”card preview article")
Prisoner of the Skep; or, How I Encountered the Slivers—and Lived to Tell the Tale! (2013)
The Path of Barvery (2013)
Zurbit’s Day (2013)
The Bard and the Biologist (2014)
==THEROS==
The Lost Confession  (2013) (You’ve read this if you’ve read Ajani & Elspeth’s backstory)
Prince Anax; Part 1 & 2 (2013)
Nymphs of Theros (2013)
The Consequences of Attraction (2013)
Tragedy (2013)
I Iroan (2013)
The Sea God's Labyrinth; Part 1 & 2 (2013)
Building Toward a Dream; Part 1 & 2 (2013)
Asphodel (2013)
The Nature of Identity (2014)
Cowardice of the Hero (2014)
Emonberry Red (2014)
Kiora's Followers (2014)  (You’ve read this if you’ve read Kiora’s backstory)
Dance of the Flitterstep (2014)
The Walls of Akros (2014)
The Hero of Iroas (2014)
The Oracle of Ephara (2014)
Seasons in Setessa (2014)
Ajani, Mentor of Heroes (2014) (You’ve read this if you’ve read Ajani & Elspeth’s backstory)
Desperate Stand (2014)
Dreams of the City (2014)
Thank the Gods (2014)
The Path or the Horizon (2014)
Kruphix's Insight (2014)
==ZENDIKAR==
Monument to a Lost Age (2009)
The Journal of Javad Nasrin (2010)
Consortium Report: "The Incident at the Eye" (2010)
The Look of an Awakening World (2010)
The Battle of Fort Keff (2010)
The Tale of Tuktuk (2010)
==UNKOWN PLANES & RANDOM STORIES==
Thick-Headed Mage (2007)
How Many Eyes? (2007)
Gentlemen's Duel (2007)
The Mana Bond (2008)
Roreca's Tale (2008)
Chronomaton (2012)  (”card preview article")
Threadbare (2012)
The Armor of the Crypt (2013)
Pride Cometh (2013)
A Blessed Life (2013)
Comin’ Through! (2014)
1 note · View note
twincitiesgeek · 5 years
Text
Role-Players Can Wander the Streets of Ravnica with the “Krenko’s Way” D&D Adventure
Put some MTG in your D&D with the Guildmasters’ Guide to Ravnica.
With 2018 being Magic: The Gathering’s 25th anniversary, fans of the long-running game have been treated to a lot of new formats, products, and events. Some have been well received, such as the Dominaria expansion. Others have been more limited in their reach, like the Battlebond draft set.
One of the major changes that Wizards of the Coast made to their product release and Wizards Play Networkin…
View On WordPress
1 note · View note
roll20 · 6 years
Text
D&D: Get the Guildmasters’ Guide to Ravnica on Roll20!
Tumblr media
There’s Magic in the air! Wizards of the Coast’s Guildmasters’ Guide to Ravnica brings all the hustle and bustle of the scheme-filled city into the Dungeons & Dragons ruleset, opening the door to campaigns and characters from this popular Magic: The Gathering plane. First released to Roll20 on November 9, this new setting has now entered full release worldwide!
Ten new backgrounds allow you to build characters from the conniving and power-hungry guilds that have shaped the city of Ravnica’s past and present, and each background (along with 8 races, 6 of them brand new) has been integrated into the Roll20 Charactermancer. You can use Compendium Sharing to make all these options available to your (virtual) table, along with the new rules, monsters, and lore of Ravnica. Write your own tale in this land rife with political intrigue!
Getting started is easy: Guildmaster’s Guide to Ravnica comes with the level 1 adventure “Krenko’s Way” already converted to our virtual tabletop, complete with interactive click-to-roll NPC sheets and maps enhanced with dynamic lighting.
This official Roll20 conversion includes:
The Guildmasters’ Guide to Ravnica compendium, allowing you to search every rule, character option, spell, item, monster and piece of lore, both in-app and out.
Utilize Compendium Sharing to share the book around the table.
New background options for each of the 10 guilds, integrated into the Roll20 Charactermancer.
8 races integrated into the Roll20 Charactermancer.
2 new subclasses.
Over 40 new monsters ready to drag and drop into your games with 1-click actions.
New magic items ready to be dragged and dropped directly onto your character sheet.
Game Setting & Map addon. Add the precinct, overland city, guild maps and related information into any of your games.
The 1st level adventure, “Krenko’s Way”, fully converted for instant play, with dynamic lighting and support for advanced fog of war.
Bonus character art pack featuring tokens and art from the book to use with any of your characters.
Lay your cards on the table and pick up Guildmasters’ Guide to Ravnica today for $49.95!
1 note · View note
mtgbracket · 6 years
Text
Round of 512 - Batch 12 results
1,683 Bracketeers voted in Batch 12, and 15.53m votes have now been cast.
Extinct creature types today: Ape, Wall, Wolf
Visual results are here and today’s results are:
Tumblr media
Knight of the Reliquary defeats Troll Ascetic with 85.56% of the vote Hymn to Tourach defeats Deathbringer Liege with 81.28% of the vote Yawgmoth's Will defeats Jokulhaups with 81.09% of the vote Stifle defeats Watchwolf with 72.22% of the vote
Trinisphere defeats Korlash, Heir to Blackblade with 68.29% of the vote Liliana, Heretical Healer defeats Rescue from the Underworld with 68.20% of the vote Mana Vault defeats Secure the Wastes with 65.64% of the vote Umezawa's Jitte defeats Vampire Nighthawk with 64.64% of the vote
Mox Ruby defeats Wall of Roots with 64.48% of the vote Swamp defeats Maelstrom Nexus with 63.68% of the vote Progenitus defeats Mishra's Factory with 59.63% of the vote Explore defeats Reflecting Pool with 58.67% of the vote
Isochron Scepter defeats Gitaxian Probe with 56.54% of the vote Stasis defeats Simian Spirit Guide with 56.34% of the vote Krenko, Mob Boss defeats Waste Not with 54.16% of the vote Oblivion Ring defeats Volcanic Island with 52.17% of the vote
Full results to date can be seen here.
13 notes · View notes
ion0ra · 6 years
Photo
Tumblr media
Going infinite with Krenko: a guide
11 notes · View notes
tukumoteiog · 5 years
Text
D&D×MTGミニコンベンションレポートとGW中イベントの告知
 マジックの新セット「灯争大戦」の発表で賑々しい今日この頃、皆さまいかがお過ごしでしょうか。大いなる悪である龍王ニコル・ボーラスとの戦いも決着ということで、プレインズウォーカーたちが集合するアベンジャーズ的な展開も話題になっていますね。
Tumblr media
 さて、去る4/21の日曜日、池袋mistel様にてD&D×MTGのミニコンベンションを開催しました!
「ラヴニカ」「ドミナリア」の2セッションが並行して行われ、D&D5eが初めてという方にもご参加いただけた充実した会となりました。ご参加いただいた皆様、ご協力いただいたDM、ありがとうございました!
「ラヴニカ」は「Guildmaster’s Guide to Ravnica」掲載の公式シナリオ「Krenko’s Way(クレンコ様のやり方)」をプレイ。
Tumblr media Tumblr media
「ドミナリア」(DM僕)は、ドミナリア世界のある有名人から依頼されて海洋へ繰り出すオリジナルシナリオをプレイしました。
Tumblr media Tumblr media
 そして、大型連休中にもMTG世界でのD&Dセッションが開催されます!
場所は水道橋にあるMTG専門店「東京MTG」様!
 下記の2セッションを開催予定です!
・4月30日(火)19:00~:ラヴニカが舞台となります
・5月4日(土)18:00~:ドミナリアが舞台となります
 ・店舗イベントとしての開催となりますので参加費1,000円がかかります。
 ・いずれも、1Lvの作成済みキャラクターを使用します。
 ・ルールブックやサイコロは持っていなくても参加できます。
 ・ルール、世界観についての説明有り。「やったことがないけど興味がある」方のご参加歓迎!
 ・参加定員がございますので、参加ご希望の方は東京MTG様にてご予約ください。
・セッションに関するご質問やご相談につきましては、私のTwitterまでご連絡ください。
Tumblr media Tumblr media
皆様のご参加をお待ちしております!
0 notes
kayawagner · 6 years
Text
Krenko's Way (5e)
Tumblr media
Publisher: Wizards of the Coast
A Guildmaster's Guide to Ravnica Adventure
The Notorious Goblin crime boss Krenko has escaped confinment in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds.
You must find Krenko and secure him before all out war ensues!
An introductory adventure for 1st level characters
Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure goes to a truly great cause!
About Extra Life:
Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and dedicate a day of play for kids in your community!
Want to create and publish your own Ravnica PDFs?
Krenko's Way is an adventure companion for Guildmaster's Guide to Ravnica and can serve as your jumping off point to create your own monsters, adventure modules, and other tabletop content set within Ravnica and put it up for sale on the Dungeon Masters Guild.
Need more information? Check out the Content Guidelines and FAQ for DMsGuild creators! Plus you can find free Art Packs, Templates and more in the Resources for DMsGuild Creators area!
Note: No artwork from Magic: the Gathering or Kreko's Way may be used in your DMsGuild publications. For more information please review the Logo and Artwork section of the FAQ.
Price: $4.99 Krenko's Way (5e) published first on https://supergalaxyrom.tumblr.com
0 notes
askkrenko · 1 year
Text
Krenko’s Guide to Creature Types: Orgg
Tumblr media
Art by Kev Walker
What is an Orgg (flavorfully)?
It’s a huge, green murderous being with massive bat-like ears and two extra arms. They live on Dominaria among the Orcs and Goblins. The MtG Wiki claims they’re Orc/Ogre hybrids but doesn’t have a source for this. Whatever they are, they’re incredibly powerful and clearly mutated.
What is an Orgg (mechanically)?
The four Orggs are 6/6 monored creatures. Two of them- which is a full half- have trample and drawbacks.
Can I make an Orgg deck?
Four Orggs with costs 5 and 7 is not enough to do anything.
Tumblr media
Is Orgg a good creature type?
If Orggs are really Orc/Ogre hybrids, they should be creature type Orc/Ogre. If they’re not… then Orgg is still an awful creature type. Creature types have a few jobs, and Orgg fails at all of them. One job is to tell us what the thing we’re looking at is, but as all four have Orgg in the name and nobody actually knows what an Orgg is, the added typeline of “Orgg” is basically a shrug. Another is to remind us of a shared mechanical identity like Praetor, but the Orgg don’t have the same mechanics, just the same Power and Toughness. Another, of course, is for the creature type to have a mechanical impact on the game, but not even the four Orggs care what an Orgg is. 
Orgg is a complete failure of a creature type and the annoying part here is that Wizards knew it, printing Trained Orgg as a Beast three times before Judgement and Onslaught brought back Orgg before they were completely discarded again.
Orggs should be Ogres.
32 notes · View notes
Building Krenko, Mob Boss in Commandeer - MTG Magic: The Gathering
My most recent venture with Commander can be a ruthless Krenko, Mob Boss Commander deck. I'm unquestionably not normally an advocate of red with CMDR, by the by this general shouts fun moreover, shows what red can be prepared to do. I'm delivering this AFL Sports news post to help supplement a deck tech video in which I'd get a kick out of the chance to make. Tragically, being in Japan makes getting cards simply like Brightstone Ritual exceptionally troublesome. Thus meanwhile, I'm wanting to discuss my perspectives amid the work of officer deck Krenko, Mafia Supervisor.
Essential Views
When you're building Commander decks, among the basic inquiries you'll make can be what the objective of your own deck will be. What on earth is your course notwithstanding accentuation of the plan? In this manufacture, I chose an animal combo methodology in which doesn't rely on battle harm to win.
Animal combo is a great decision for this general. The hyper-forceful in light of the fact that or hard and fast weight strategy genuinely isn't full of feeling with multi-player designs and regularly has early little impression spells to supplant high-affect control spells - exceptionally with Krenko, Mob Boss, you'll notice Krenko's Command notwithstanding Goblin Fodder-sort incorporations. My own preparatory research into the deck displayed practices toward the majority of these cards, which built up a deck that yielded consistency for extra power in the early turns.
However another reason for animal combo might be the absence of value red blenders available to your outline. Not long after in the wake of seeking gatherer on the web, I discovered not very many Goblins which may be solid or maybe Newsklic sufficiently synergistic to help strong with CMDR.
The sixteen biggest Goblins I've found as of not long ago: Kiki-Jiki, Mirro Breaker, Goblin Lackey, Goblin Sharpshooter, Goblin Ringleader, Goblin Matron, Goblin King, Skirk Prospector, Goblin Chieftan, Skirk Fire Marshal, Seige-Gang Commander, Goblin Welder, Goblin Double, Tuk Scrapper, notwithstanding Goblin Chirurgeon incorporate the best trolls in enchantment... there were no different Goblins I could find that were sufficiently solid o contend in CMDR.
With Red's negligible access to quality animals, red prerequisites substantial administration by controlling charms notwithstanding solid ancient rarities to help balance this crevice with shading solidness.
At the point when this deck will be beneficial, it must be resiliant to sweepers, productive counterspells, and in conclusion, to win the clash of card adequacy. My own particular option was to make any deck in which wins an EDH diversion by crushing contradicting players and therapist their opportunity to cast strong spells and enhance their sheets.
Tightening spells like Blood Moon, Magus with the Moon, Stranglehold, Static Orb, and Winter Orb ought to do the trap pleasantly.
The following inquiry of how to win the likelihood of board slow down. Red is fundamentally unplayable for everything - it is inadequate in astounding animals, it's ghastly guide impact, in addition to it doesn't draw. Thus obviously, my current question in this Commander deck can be the manner by which to defeat the vast majority of these deformities notwithstanding increment the cantrip impact to help win AFL Sports news diversions in which slows down happen.
To draw, we'll incorporate Wheel of Fortune, Slate of Ancestry, Memory Jar, and Mind's Eye. These options are normally alright, (with your special case of Mind's Eye, I trust its moderate) by and by we need significantly more. Be that as it may, large portions of these choices come radically underpowered. Would it be a good idea for us to likewise incorporate spells like Wild Guess? Am I permitted to make a situation where Wild Guess would make the cut in this relentless configuration? As a rule, cards so unplayable as Wild Guess aren't regarded suitable for this organization, by and by this red we're managing. Alongside an absence of decisions for solid spells, I'm pushed to utilize disappointing spells for minor incremental positive additions.
In the wake of making sense of drwa, we should include some bolster spells in which make it workable for Krenko, Mob Boss to sparkle. These bolster spells take into account Haste - Thousand-Year Elixir, Mana Acceleration - Mana Vault and so forth., and also a having impacts like Furnace of Wrath, and Goblin Bombardment. I dont have every one of the appropriate responses at this moment, however after we get it going, I'll ensure we refresh everyone on our advance.
0 notes
askkrenko · 1 year
Text
Krenko’s Guide to Creature Types: Noble
Tumblr media
Art by  Dmitry Burmak
What is a Noble (flavorfully)?
Nobles are the people in charge who don’t deserve to be.  Though it’s not entirely consistent, the Noble type generally goes to leaders and members of the aristocracy who didn’t rise to the rank through combat prowess.  If a character became a ruler through violence, they’re usually listed as their violent class instead.
What is a Noble (mechanically)?
Noble’s lack of tribal identity is heavily a symptom of a creature type being inconsistently erattad in. You can see just a hint of Nobles being support for your other creatures, but cards like Lord of Atlantis and Goblin King are inexplicably not Nobles. Thus, the Noble identity is entirely random. They appear in all five colors with all sorts of abilities, and while there’s a hint of supporting creatures, it’s not wide enough to matter.
Tumblr media
Merfolk Nobility includes Sovereigns, but not Masters, Lords, or Reejereys.
Can I make a Noble deck?
You can make a Vampire deck that’s full of Nobles. Nobles don’t have any shared mechanics overall or any real synergies, but there are well over a dozen Vampire Nobles, many of which are good enough to actually use. In theory, you could even use “choose a creature type” cards to add Noble support, but you’re just hobbling your Vampire deck if you do that. A third of all Nobles are Vampires, which isn’t that different from real life.
Tumblr media
Is Noble a good creature type?
In the beginning, there was a creature type called Lord. Lord was a very clear and obvious creature type for people in charge, and almost universally went on creature cards that supported a tribe. Then they got rid of Lord, which was fine, because as a creature type it wasn’t doing anything.
But then they came out with Noble and erattad a lot of things to Noble, but while there’s some overlap between what a Noble is and what a Lord is, whether an individual creature is a Noble or not seems very strange and inconsistent. While I’m fine with the idea of Noble as a Class type (because what’s more of a Class than Noble?) the implementation is kind of a mess at the moment.
50 notes · View notes
askkrenko · 1 year
Text
Krenko’s Guide to Creature Types: Ninja
Tumblr media
Art by  Christopher Moeller
What is a Ninja (flavorfully)?
To quote the Official Ninja Webpage:
Ninjas are mammals. Ninjas fight ALL the time. The purpose of Ninjas is to flip out and kill things.
In Magic: the Gathering, not every Ninja is a mammal, but the rest is true. Ninjas attack from stealth and inflict incredible violence. Ninjas are only found on Kamigawa, because their sheer awesomeness is too much for other planes to handle. Some Ninjas are turtles.
The plural of Ninja can be either Ninja or Ninjas. I’ll use Ninjas here as that’s what Throatseeker uses.
What is a Ninja (mechanically)?
Ninja is a Class type with an extremely strong mechanical identity. The vast majority of Ninjas have the “Ninjutsu” ability, allowing you to exchange them from your hand with an unblocked attacker you control. This is often further augmented with an ability that triggers upon dealing combat damage to a player. Many of the Ninjas without the Ninjutsu ability instead possess some sort of evasion, making it easier to activate the Ninjutsu ability on others. Ninjas are mostly Black and Blue.
Tumblr media
Can I make a Ninja deck?
You can! Even though they’re exclusive to Kamigawas, there are enough Ninjas to run a straightforward Ninja tribal deck just by running a stack of ninjas, though you’ll need a few non-Ninja enablers in the form of cheap creatures with flying or unblockability. 
Though there are a number of Legendary Ninjas, the obvious winner for Commander is Yuriko, the Tiger’s Shadow. Powerful in her own right, her ability makes her ideal in a deck full of Ninjas. While Satoru Umezawa may reward you for activating Ninjitsu, the ability to grant Ninjitsu is negligible in a deck that’s actually full of Ninjas and he’s far harder to keep on the board. 
Tumblr media
Is Ninja a good creature type?
Ninja is a great type. By tying it to its own ability, Ninja has one of the best mechanical identities in the game. The ability is cool and fun, there’s a significant number of great and interesting Ninja cards, and the mechanic flavorfully feels like a ninja striking out of nowhere. Wizards has also added a bit of padding with just a few cards that work for both Ninjas and Rogues, allowing the more common type to act as filler in a tribal deck. The only thing I’d like to see is a few more one-drop Ninja enablers. It’s super weird that the only one mana Ninja designed to get through so your other Ninja can sneak in is a green creature. I don’t begrudge Fang of Shigeki in general, but can’t black just get a 1/1 Deathtouch Ninja, and Blue a 1/1 Flying Ninja?
Edit: Yes, I forgot Thousand-Faced Shadow is a 1/1 Flying Ninja, but Black not getting the Deathtouch one is still weird. And no, changelings do not count. Krenko’s Guides to Creature Types are about the individual type, not about the all-type cards. 
46 notes · View notes
askkrenko · 1 year
Text
Krenko’s Guide to Creature Types: Octopus
Tumblr media
Art by  Grzegorz Rutkowski 
What is an Octopus (flavorfully)?
Octopuses are basically giant heads with eight tentacles. All the important bits are inside the head. Octopuses have no bones and are made of squish. Though Octopi is often used as the plural due to the tendency for Latin words ending ‘us’ to be pluralized with an ‘i,’ Octopus is a Greek word, so neither Octopuses nor Octopi is more correct. In fact, the original plural was Octopodes. Still, Whelming Wave says Octopuses, so I’ll use Octopuses.
What is an Octopus (mechanically)?
Octopuses are Blue creatures. The only similarity any of them have with each other is that the two Legendary Octopuses both have a clear love for the number 8, and Octopus tokens are 8/8s.
Tumblr media
Can I make an Octopus deck?
While you can’t make a pure Octopus deck, there are six cards that care about “Krakens, Leviathans, Octopuses, and Serpents,” so while traditional Tribal cards won’t be full strength here, you can definitely put in a pile of heavy, dangerous beaters. Neither Legendary Octopus works well to lead this group, but there are still a variety of good options. Arixmethes provides mana ramp for the large creatures and unlocks various Green members of the other creature types, as well as the Kiora cards. Slinn Voda is extremely mana-intensive, but upon resolution can ruin your opponents’ board states. For a fun and reckless time, Runo Stromirk can create copies of your sea monsters, though he does require you to play them prior.  Gyruda, Doom of Depths, can also be an interesting commander for the types, often granting you a free monster in addition to its 6/6 body.
Tumblr media
Is Octopus a good creature type?
No.
Octopus is such an obvious victim of creature type divides that six cards have been printed to make it, Kraken, Leviathan, and Serpent work together, and yet this still excludes Squid. All Cephalopods should be one type, be it Cephalopod, Octopus, Squid, or whatever they want to call it. Similarly, Leviathan should absorb Kraken and Serpent. These multi-type cards could still exist, just referencing those two types (and sometimes Merfolk,) and it would enable the “choose a creature type” cards to work just fine with them. 
Also, making Octopus and Squid and Nautilus into one creature type would open the door for more interesting Cephalopod designs, because they’d no longer need to be clearly one of the three.  You could make a giant monster and just ay it’s a Cephalopod and then you don’t need to worry about its type at all.
Though not the most accurate term, I’d say all Cephalopods, including Cephalids, should be Squid, because it’s easiest on the type line.
44 notes · View notes
askkrenko · 1 year
Text
Krenko’s Guide to Creature Types: Orc
Tumblr media
Art by Darren Tan
What is a Orc (flavorfully)?
Orcs are basically larger, stronger, more ferocious Goblins. They’re known for being brutish, ferocious, impulsive, stupid, and basically everything Goblins are except that they’re big enough to back it up on an individual level rather than needing to swarm. The reason they’re so much like Goblins is that classic Orcs ARE Goblins and it wasn’t until 1977 when Dungeons and Dragons decided they were different.  Since then, the modern idea has been that Goblins are the small ones, Orcs are the medium ones, and Ogres, which are also historically the same thing, are the large ones. While this line of thought has mostly been accepted into modern culture, it’s not a hard and fast rule and it’s often not codified at all in things that aren’t directly from the D&D lineage. Orcs just being big goblins was extremely obvious in the early sets, where cards like Orcish Librarian and Orcish Settlers used the commonly repeated Goblin joke of being really bad at their stated job.
Orcs in Magic: the Gathering appear sparingly on Dominaria and heavily among the Pirates of Ixalan and the Mardu/Kologhan Clan of Tarkir. Population density on Arcavios is unclear, but there are a few at Strixhaven University.  As a D&D race, they’re also featured in Forgotten Realms sets.
What is an Orc (mechanically)?
Orc is a racial creature type, usually for Black or Red creatures with power and toughness in the 2-4 range. Forgotten Realms Orcs are often other colors, but Forgotten Realms does a lot of weird things to match the D&D flavor. All the Orcs in MtG worlds are Black and/or Red, at least. 
Orcs have a high instance of the Dash ability, but this is primarily due to being so heavily focused on the faction it belongs to. Most Orc abilities seem to be based more on their faction than the identity of being an Orc, though they do seem to have a higher than usual instance of cards that use drawbacks to get more power. 
Tumblr media
Can I make an Orc deck?
Despite very little Orc tribal support or synergy, Orcs come with enough raw Red/Black aggression that putting a pile of them together to turn sideways is perfectly viable. That said, if you actually want to make a competent deck full of Orcs, you’re better off ignoring Orc tribal and either going Pirate tribal or making a Mardu/Khologan faction deck. You’re going to get a lot of Orcs either way, but the best support Orcs are cards like Dire Fleet Neckbreaker and Warbringer that support faction rather than all Orcs.  The only actual Orc Tribal cards, Orc General and Orcish Captain, aren’t even better than the artifact ‘choose a creature type’ rewards.
In Commander, you’re using Zurgo Helmsmasher. He’s one of the best Orcs on his own and he’s in all the colors you actually care about. Yes, there are other Legendary Orcs, but the only other one with an argument is Sek’Kuar, Deathkeeper, and the White splash is far, far better than the Green splash here. With the handful of Orcs printed in Commander Legends, Orcs actually have a bit extra going on in a multiplayer format. 
Tumblr media
Is Orc a good creature type?
Orc is not doing great. Their identity of mid-sized black/red creature is interesting, but they don’t have enough in there to call their own. They operate on the ground between Goblins and Ogres without any traits to really set them apart from either, but Goblins can get as big as Orcs and Ogres can get as small as them, so Orcs are just fighting for design space with both. Orcs having drawbacks to gain more benefit is a good idea, but it’s certainly not being leaned into, and for whatever reason we’re seeing Orcs in Blue and White now, which just muddies what an Orc is even further.
Now, people like Orcs, I get that. Thanks to D&D inspiring Warhammer and that being blatantly ripped off into Warcraft, Orcs have a huge space in modern culture, but they’re just not doing anything in Magic. Wizards does seem committed to printing more Orcs, but this commitment doesn’t seem to include a willingness to define the Orc as something other than a Goblin/Ogre, and Ogre is historically just Orc in French.
My personal opinion is that for gameplay purposes Orcs and Ogres should just be the same tribe, but that’s not a fight I’m going to win, so I think Wizards needs to stop printing off-color Orcs and lean more heavily into the idea of Orcs as a tribe with a lot of strength and a lot of drawbacks. Mardu Outrider, which doesn’t even exist in paper, feels like a perfect Orc to me and I’d love to see more like that.
Tumblr media
29 notes · View notes