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#The Sellsword and the Mage
silvanshadow · 1 month
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Galladrabbles: Thank You
Hello! Thanks to @twinklyylights for this week's @galladrabbles prompt: Thank you.
Continuing my fantasy AU.
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The Sellsword and the Mage, Part 48:
“No,” Ian interrupts Fiona, voice firm and unyielding.
“Excuse me?”
“Why are you shocked, Fiona? You’re asking me to go someplace Terry Milkovich will be breathing down Mickey’s neck from sun-up to sundown. Did you think I’d thank you for that? So, no Fiona, I will not be going to Three Rivers as a liaison or anything else.”
“First of all,” Fiona slams her goblet down on the nearest surface, “I didn’t ask you anything. You are a member of the royal family and a subject of this kingdom; you will do exactly as I say, when I say it!”
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suzy-queued · 11 months
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Hey, you! Have you read the awesome drabble series The Sellsword and the Mage? By the amazing Lisa @silvanshadow?
I love it so much and had to make some accompanying art.
Check out the series here!
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chrisrin · 1 year
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some fun quick doodles of d&d pcs and npcs from the campaign i'm dming!
bonus! my little guy:
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fault-classic · 1 year
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Sprite work from January.
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Now with animation!
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Adventure: The Siege of Frostmanse
A hero takes up arms against a powerful frost giant mage, threatening to destabilize the realm and forcing the party, their allies, and the powers that be to start choosing sides.
For generations Ylnriig the Argent has provided council and arcane insight to kings, jarls, and champions alike, seeking to maintain some measure of calm across the rugged land and icy seas that neighbour her home. Songs are sung about the great wonders she has performed, but also the great prices she has exacted in the name of keeping the peace: Plagues halted by burying villages in ice, destined dooms averted by the noble sacrifice of innocents.
Songs are also sung about Rothger Redsail, and his Redsail raiders. Brave beyond recounting, this living legend and his viking crew are said to have toppled foreign thrones, drunk mead with stormgods, and even sailed over the edge of the world. Now Rothger is back in his homeland and he has no qualms about what his next voyage is to be: He aims to sail against the giant and topple Ylnriig's head from her shoulders, so that the people might never pay her terrible price ever again.
Setup: This scenario works best if the party has a good impression of both Ylnriig and Rothger early on. Trophies from the Redsail's travels hanging in the tavern, local monuments to where Ylnriig averted some disaster through magical might or cleverness. Have the markets flooded with wonders offloaded from Rothger's latest viking expedition, while the town fountain runs with healing waters after being blessed by the giant's own hand. Neither side of this conflict is strictly in the wrong, and both give much to the world simply by their existence.
Everything changes when Rothger sails back into harbour and starts laying the groundwork for his attack on Ylnriig's home, securing supplies and new recruits for the Redsail Raiders, hobnobbing with the local power players to ensure they support his actions. Initially he'll keep the goal of his next expedition secret, boasting to the masses only that his next mission will deliver them into a time of prosperity and opportunity that neither they or their direct forebears could imagine.
Adventure Hooks
Facing some great challenge, the party might be sent to petition Ylnriig for aid, being forced to make the trip to Frostmanse, her isolated sanctum nestled among the far fjords. The ice giant may seem to give them the cold shoulder, sending them off on some wizardly errand as payment for her involvement, but after some time enjoying her hospitality the party may come to know Ylnriig as the deeply caring scholar that hides beneath her shrewd and utilitarian exterior.
Early on, the party might be tempted to join the Redsail Raiders. Doing so would greatly boost their credibility, and give them backing and direction that they'd normally miss out on as independent sellswords. Doing so will likely require that they prove themselves to the hardened sailors of Rothger's warband , but that's what apprentice level adventurers do isn't it?
Eventually a secret long buried will come to light: More than a score of years ago Rothger and Ylnriig used to be lovers, their relationship as passionate and tempestuous as where volcanic flow meets glacial ice. Rothger was off on one of his grand adventures when plague broke out in his home village, a plague that could only be staunched through drastic magical intervention. Ylnriig ran the numbers, and make an awful but nessisary choice that saved tens of thousands while dooming Rothger's family and clan to a cold and awful death.
Though Rothger's animosity towards Ylnriig is genuine, his actions are being backed by a coalition of powerplayers throughout the region who consider the Wizard's continued meddling an impediment to their ambitions. If he succeeds, they'll be able to enact schemes and settle scores that've stayed idle for generations. If he fails, they'll have a martyr to rally support around, as they make a second attempt to oust the giant.
Artsouce
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blademaidens · 1 year
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Hello! welcome to BLADE MAIDENS! A tale in the land of Telos about two lesbian mercenaries trying to get by, and the folks they find along the way.
SER is a sellsword who was on their own until she met ROWAN, a runaway princess (and skilled mage) from Verdanna. Now the two of them wander the land, dodging bounties and collecting enough coin to make it to the next day.
Issue 1 is currently completed, titled THE HUNT, and available for reading at BLADEMAIDENS.COM . Issue 2 is currently in progress, STRAYS, and will keep up with posting pages here weekly.
STRAYS follow the pair meeting a disaster werewolf bard, and all of the chaos she brings into their lives.
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vigilskeep · 1 year
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sorry but i can’t take all these rebel mages’ sellswords dressing like anders seriously i’m just like damn okay fashion icon
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goblinbongwater · 7 months
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gobtober is over it's no gnollvember
1. Fisher
2.smith
3.Fence
4.woodsman
5.spearman
6.slinger
7.gunner
8.barbarian
9.druid/shaman
10.builder
11.caravan guard
12.Farmhand
13.Warg tamer
14.earth monk
15.wind mage
16.Brawler
17.Bandit
18.Sellsword
19.Tank
20.Gigante
21.preistess
22.Medic
23.zweihander
24.grappler
25.akrimisher
26.pirate
27.butcher
28.hide maker
29.matriarch
30.chieftain
subject to change/preference
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bluewren · 6 months
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Happy DADWC Wren! Gimme a job that the Chargers took part in, using this DA Lore prompt: "In the Mists: The Windline Marcher. A ghost ship." Because Bull freaking out on a ghost ship sounds hilarious.
THANK YOU FOR THIS PROMPT! It's been so much fun to write. @dadrunkwriting wc: 3521, a hefty one.
Lex has heard every story about the Windline Marcher. When he worked for the Kirkwall Merchant Guide, everyone had a bet placed on what was carried by that ship. Jerrik thinks it's cursed gold that some sailor tried to mutiny and sail away with. Korpin is adamant that it's Antivan sex toys, her explanation, 'Antivans are strange creatures.' Lex has no actual coin on that wager though. He was surprise to find Korpin at Skyhold, working as a direct lyrium trading line for the Inquisition. They chatted on a few occasions, Lex even mentioned this job the Chargers are sent to do. She's still betting on sex toys.
There's been rumors that the ship is now appearing more frequently. Hurricane season is more intense this year than others. With the intrusion of red lyrium and rifts into Thedas, Minaeve and the Helisma have been looking through the weather data to see if it affected the weather in any way. Their recent findings have uncovered an unlikely connection, there are mana streams resonating out like an inverted whirlpool. It overlaps with sightings of the Windline Marcher. The researchers considered it one mystery solved and were ready to move on, but then a large sum of money gets dangled in front of the treasury. A nobleman caught news of their findings.
They promised funding for the Inquisition if they captured the Windline Marcher for him. With sparkles in her eyes, Josephine sent the Chargers to do the job. The main forces are with his sister fighting Red Templars, and he's out here adding a vanity piece to a nobleman's collection. This has to be most self flagellating job he’s been on.
The Chargers and the researchers get shoved onto a longboat and sail for the Windline Marcher. They needed Minaeve and Helisma there to correct course on the ship when if the mana changed its concentration. The Chargers mages are pushing the sails with magic, the winds are harrowing and unpredictable during the hurricane season. Every hand needed to be on deck in case something goes astray. It's been trial keeping their boat in the right direction, the storms have been thrashing them in all directions and the swaying has made steadying themselves difficult. Lex would rather let the Windline Marcher stay as one of Thedas's great mysteries, happily so… If only a certain nobleman hadn't offered the Inquisition enough gold to feed the troops for a year.
But even the most jaded of sellswords have to admire how uncanny it is to actually see the ghost ship up close. It has two masts that still stand and fluttering, though the heavy wind seems to have stopped. From his cursory glance, the ship's strutting and placement of rivets look significantly less intricate than their third of the size boat they ride on. Taliesen can probably gosh over all the exact little design details, but isn't here to do so.
The most eerie feature is the glow the ship has. Not a trace of mildew or seaweed growing on its hull, it has the look of never being seaborne. Whatever secrets it holds, it hides them well.
The Chargers begin their plan to scale the ship, beginning shooting grappling hooks tied to crossbows.
"I finally understand why he wanted it so badly." Dalish remarks, she stretches in place to prepare for the jump.
Lex merely shrugs, keeping his attention on aiming. "I'd still much rather throw a fireball at its hull and call it lost."
Lex, Krem, and Skinner are first to ascend the ship, checking that it's safe for everyone else to enter. They arrive to a deck as empty and as clean as the hull, they drop done the rope and ladder for the rest of the Chargers. Minaeve and Helisma stay on the longboat, if the Chargers get overwhelmed they will have the best chance to leave and tell what happened.
Bull is the last to ascend, he immediately starts shivering as soon as both feet meet the wood.
"Alright Chargers! Dalish and Lex stay top side, everyone else begin searching the ship." Iron Bull commands, he speaks with a bold voice and hiding his fear admirably well. "If you see any dead shit in the rooms, tell the mages immediately."
We all knew the captain is pissed scared and had a quiet chuckle to ourselves, but everyone followed and got to work.
The big qunari can still be seen teetering his feet at the front of the ship when we left.
"It's hard to believe we're barely half a days trip from Kirkwall." Commenting as his eyes stayed trained on the horizon. "You can still see hightown. Have you noticed yet, that the sun isn't in the right spot?"
Lex smirks, their captain is clearly trying to distract himself. "You know if we get lost out here, there'd be no way to send people to reach us."
"Lex! I'd appreciate it if you didn't try to scare the piss out of your captain." He furrows his brow, his voice sounding parched. "Get back to your patrol before I make you scrub our whole living quarters with your hairbrush."
Worth every bit of that reprimand.
"Point taken." Lex backs away, leaving with a big smile.
Top deck guard duty has been the most uneventful part of the job, the horizon as calm as a summer hiking day. The sun highest in the sky, and not one drop of salt water on the wood. Anywhere else they would lie down to take in the sun, though knowing that the hurricane that they pushed through to get here, they're likely in the eye of the storm.
The one peculiar sight they can find is that the ship's wheel seems to be missing, no sign of it ever being mounted on its base.
"Another 'wierd shit' job to tell Varric." Lex side eyes the missing wheel. "What's your take on this?"
Dalish shrugs. "Always so negative. Maybe the sailors whacked the wheel off with a stick."
"Sure. Sure. Probably knocked off with a bow too. Not like we already know this boat is cursed."
"They could have knocked it off to protect everyone on land."
"Always the optimist." Lex chuckles, he stretches out his stiffening shoulders. "But you do know that a spirit wouldn't need a wheel to steer the boat."
"Shush now." Dalish smirks, giving him a swift slap on the shoulder. "You should try hoping for things to go better, it’s possible."
It didn't take long for the rest of the Chargers to resurface. They needed the mages to burn away some corpses before they can turn undead. Stitches and Rocky staying topside, this time.
"I'm surprised you're coming downstairs with us." Lex says, trying to not giggle.
"I wouldn't much of a leader if I let my band do most of the fighting due to some demons." Bull grumbles, he still steadfast in drawing his axe.
"I never count the Iron Bull out of a good fight."
Everyone started with slow tiptoe steps into the lower deck. The scouting group has already informed everyone of the suffocating air below, feeling more alive than up top.
The floorboards creaks in ripples in the water, repeating like a pulse. Nothing aligning with their steps. It's difficult to tell the direction of the sounds.
"Through there. Be ready."
Krem leads us the first right door, immediately Lex, Dalish, and Bull winced. Though there is no smell, a few skeletons laid in this room. Decayed to nothing, not even a smell nor untarnished rags, there is nothing to identify them.
Lex feels the goosebumps rising up his neck, he didn't move any closer.
"Everyone, cover your noses or get clear." He raises his palm to set the bones ablaze.
It'd be pointless to recover anything from their bodies, now four centuries lost. There priority is to stop any demon possession from happening. If the Chargers get careless, then this will be their fate.
"Everyone doing good?" He asks.
"Swell." Krem replies, though clearly close to gagging.
Lex closes the door, ready to be rid of this room too.
"I hate to wonder how they passed on." Dalish sighs, lowering her palm with a flame still contained. "Some of them look at peace."
"You've noticed that too?" Lex raises his brows. "Everything's awfully neat for boat caught in a storm."
"Be on your guard, but try not to worry." Bull hushes."Focus on the bodies, us with blades will keep you two safe."
Both mages nodded, they split into two teams to check the next set of doors. Grim and Skinner follow behind Lex, exploring a supply room inside the ship. The creaking comes from this room too. The shelves still holds the former crew's rations, but not enough to rattle loudly. It's difficult to determine if there is an origin at all.
"Check this." Skinner snatchs a bottle. "Don't think anyone has Antivan vintage this rare."
"Who'd want to drink wine from a ghost ship?"
"It could still be good for a fire." Skinner adds.
Lex chuckles, somehow Skinner always comes up with the most amusing ideas.
They find more bodies on the far side of the room, leaving it to Lex throws another fireball at them.
After the bodies are burnt through, they hear a loud cracking sound coming from the wall they learned on.
"Pass me the bottle." Lex trains his eyes at that wall.
He throws the wine, a fireball ignites it. The fire should have spread to the walls, but it does not take. His flames smothering when meeting the wall, it let's free a grumbling. The owners clearly didn't like someone setting their home on fire.
Grim grumbles, disapprovingly.
"Think you made this it mad.” Skinner chuckles.
“What?” Lex raises a brow. “You would have done something different.”
“No. No.” She shakes her head. “I would have done the same thing.”
Lex snorts, somehow they've always been of the same mind.
The three are ready to leave this miserable room and rejoin the rest of their companions. Likely they'll want to know about the sound.
"Shit!" Bull is the first to run for answers, almost snapping Lex's back when demanding them. "Did you hear that sound? It sounded like a roar, ship's shouldn't be roaring?"
"Calm down. We all knew this ship wasn't normal, we needed to get out in the open."
The roar comes again from he far side of the hold, a hand constructed of stone reaches forward. The demons haunting this ship takes the form of golem, summoning more of its kind to push out it's intruders. Skeletons come from the rooms they hadn't checked, one of them wields a scimitar with a jewel and gold encrusted hilt. That's likely the former captain.
Worse yet is the swords flying free from the rooms they burned the corpses from, wielded by spirits taking the impression of humans. Their work has been shown fruitless, the demons have a liking for hosts without a pulse.
Atleast the monsters finally decided to come out of the shadows.
"Shit!"
Bull finally lets free of Lex's collar. He frantically begins hacking at the floating swords.
The abstract forms of the possessed swords fall easily, one strike from Bull's wide swing is all it takes to smother their connection to Thedas. Though their severed connection reestablish fast, another spirit pushes through the Veil and picks the sword back up.
Worse are the foes with more solid forms, slowly close the distance. The amorphous spirits were little trouble for their blades, the skeletons have an unnatural strength to them. Skinner dashes to cut more holes through their tattered leather armor, she is pinned to a wall when the demons lunges its bones in her direction.
Krem is close enough to shield bash the demon away.
The tight corridors give little room to maneuver, one misstep and the demons will overwhelm us. And will have even less room as the golem closes the distance.
“Bull!” Lex shouts, his blade sets ablaze surrounding spirits. ”We can’t stay here.”
“Bah!” Bull growls, his swinging gets his axe stuck to a wall. “We need more room. Everyone get upstairs!”
The Chargers retreated, Lex needing to run his blade through a skeleton blocking Grim from leaving. The whole team is able to see daylight, though the demons are close behind.
“Rocky! Clear the tunnels.” Bull commands.
When the last of the Chargers is safe enough distance, Rocky drops an explosive through the door. There is a bout of clattering and clinks from flying swords, it worked to clear some of their foes. It wasn’t enough to finish them off, the same roar from below deck is heard again.
The golem reaches out, it’s stone hands pull the rest of itself through the door. A scattering of spirits and skeletons follow behind.
Another bomb would have cleared them, but the golem is smart enough to use its giant body to shield its friends.
We continue our skirmish, the demons using the same strategy as before. It’s an effective one, the spirits are plentiful and cutting one down isn’t enough to stop the weapon from being reused. While the skeletons wait for the moment when fatigue sets in.
They’re now losing daylight with little to show of their battle.
“This isn’t working.” Bull grimaces, holding back a skeleton.
“Got any better ideas, Chief?” Krem shouts, striking down a few more spirits down. “Would be open to a Chargers high roller.”
“Just one. The golem is probably in charge. Get Lex and Rocky to it, blow up its head.”
"Got it." Lex and Rocky dash for the golem, the other Chargers clearing the path for them.
Grim and Skinner cut down the spirits in front. Krem and Stitches raise their shields, blocking the skeletons from reaching the runners.
"Dalish!" The mage pulls up icewalls, they have a direct line to the golem now.
The last thing that is now between them and the demon is the captain's skeleton, pointing its decorated sword at them.
Lex kicks up a fire jet, dropping his sword on the skeleton.
Rocky has his opening to throw his bomb in. After his sword runs through the skeleton, Lex sidestep to ignite the bomb with his fire magic. The explosion is massive, enough to cause Lex's ears to ring but it is able to crack the golem.
The demon is extricated from its homely pile of rocks, now fluttering for safety and something new to latch onto in the physical world. It make haste for Bull, the sudden flash scaring the piss out of the qunari. But for some unknowable reason, it flies past the horns and into his axe…
"Shit!"
The Iron Bull breaks into a cold sweat, his weapon uncontrollably flailing at the rest of the Chargers and too mortified to let go of his grip.
"It's got my axe!" Bull heaves, hiccuping every time the axehead drops. "Shit. It's on the tip of my blade! Its got a mind of its own! Help! Help!"
It's rare for demons to act like this much of a nuisance. Lex dashes under Bull's shadow, readying himself for the axe to land over him. He prepares a telekinetic spell for that exact moment, enough to knock it into the opposite direction.
"Let go!" He commands his captain, throwing his spell when safest.
The axe flung backwards, through the air, into the sea. Ridiculously, it still isn't enough to stomp the demon. The possessed axe gathers a watersprout. The long neck spreads out and freezing over into scales with a reptilian head enveloping the axe. A sea serpent, it's like an ex that won't leave you alone.
The boat starts to tumble, shaking like it's falling. Everyone tripping and losing their footing, head first onto the floor. It's likely that this boat dropped into the water, probably the first time the boat has actually been seaborne in years.
"This fucking demon really needs to die." Lex coughs, completely exasperated by their foe. "Bull, do you need my weapon?"
"I liked that axe, first time I had one perfectly balanced." Bull growls, seeming more angry than frightened now. "Thanks. Appreciate it. You never quite see a demons this tenacious, I'm wringing its neck."
Angry is not the right word. To be exact, he's got a hard on for fighting a sea serpent. Lex hands over his sword, Bull revels in this moment. Although he now needs a new weapon, he remembers the possessed ship captain carried an elegant one.
A scimitar, gem encrusted, more fashion piece than tool, that'll be the one. Lex finds it amongst the bones, picking up and igniting it with his fire magic. He's now ready for this grand final hunt, but not without some censorious looks from the others.
"You couldn't have set something else on fire?" Bull narrows his eyes. "Something more practical. Less lavish."
"We're moments from taking on a giant water lizard, why worry about ruining an expensive sword?" Lex trains his wicked grin at the giant beast. "It's much more fun this way."
"Can't say I disagree." Bull chuckles, he takes stance to point Lex’s sword. "Chargers! Go for its head, knock that thing back into the sea."
The sea serpent summons tentacles to defend itself, made the same way that its body was. The ice is made resilient by the magic, the Chargers hacking away at the appendages barely cut through them. By Dalish’s fire magic, she’s able to soften them enough to amputate. Lex’s flaming sword sword has been able to do similar, although one clumsy slash is enough to flash melt the ice.
It’s enough to splat his eyes, momentarily blinding him. He gets slapped down to the deck by one of its tentacles, striking with enough force to fling him to railing.
While picking himself up, he notices the rattling of their grapples hooks attached to the ship. He peaks over the edge to find that the researchers and ship captain are in a struggle with shades as well. He hacks off the hooks, freeing their longboat.
"Get to safety!" Lex shouts to them.
The Chargers will have to win against this demon to get home. At least now, they only need to worry for themselves.
“Bull, get me to its head.” Lex huffs.
The battle is now taking the air out of him.
“Gladly.” Bull nods, his axe slices through another of its icy tentacles.
The Chargers attack the neck. Fire weakening the ice, arrows chipping it away. Whenever close enough, the warriors swing their swords at it. It lets out meager scream unlike its earlier form. Eventually the head slumps itself enough for Lex to reach.
He puts the last of might into the fire enchantment. His scimitar’s blade becomes indistinguishable from starlight as it cuts through the serpent’s head. The demon’s head falls backwards, finally losing the will to fight. Its ice shatters, finally dropping the possessed axe into the sea.
The battle is finally over, and Lex is ready to vomit.
“Strange that after all that work, it’s our boat tugging us back to land.” Lex remarks.
“We are still missing the wheel to steer the ship.” Dalish adds.
“This boat’s old.” Bull points out. “It’s much faster to have our’s do the heavy lifting. The masts catch more wind.”
All the ship's anomalies have vanished, the demon probably took all its mana back when forming the sea serpent.
“Fair point.” Lex is finally able to kick his feet up, though Stitches keeps a watchful eye on his bandages after getting thrown by the sea serpent.
The Charger’s job is finished, but the researchers are still busy on their work. Studying the clouds, measuring wind speed, gathering data. It’s perfect time to learn more about weather patterns in this part of the sea.
“I’m glad you two are unharmed.” Lex waves to the researchers.
“Thank you for helping us when you did.” Minaeve grins back, her head seems stuck in her notebook. “And I’m grateful for you and Helisma.”
Lex turns his head to Minaeve’s companion, the tranquil?
“The demons avoided Helisma, she’s the one to guide our boat to safety.”
“Have you found anything interesting?” Lex asks.
He has trouble, shaking the feeling of being perturbed though he still has gratitude to the other researcher helping the Chargers.
“Something, yes.” Helisma nods, pointing out to the sea. “I spotted the glow of a unusually large lyrium deposit when we ran. We can’t be certain, but it’s possibly how the demon had so much control over this ship.”
“That’s certainly interesting.” Lex asks, wide eyed. “Is there anything more that we can learn?”
“Again, there’s no way to be certain. The demon is gone, its host sank to the bottom of the ocean and the deposit is too far out to excavate. We can only theorize.”
Lex sighs, it’s expected though dismal that there isn’t any good answers for this headache of a job. Still there is one last mystery that needs answering, Korpin wants her answers.
He makes his way to the hold again.
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claimedminotaur · 2 months
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Legends of Enderel - Book One: Mage
Chapter 1: Sellsword
As night falls on the city of Ashford and rain patters on rooftops and muddies streets, a lone girl walks into an inn, drenched from the heavy downpour. She takes off her dark blue cloak and proceeds to shake it, throwing water all over the entrance. After hanging it on the coat rack, she walks up to the bar. “An ale, if you please,” she says as she sits down.
The innkeeper fills a cup with ale and hands it to her, “What's a lady like you doing in this part of town?”
She takes a sip and replies with a slight cough, “I heard there were mercenaries staying here.”
The innkeeper raises an eyebrow, “You seem like the type who'd prefer a squad of knights.”
She responds with a sigh, “Believe me, I tried, but the Duke said they were otherwise engaged.”
“Ah, well in that case, take yer pick,” he says gesturing in front of him. In the center of the room three men sit at a table, each with a mug of ale. The one who appears to be the leader, a large man with short hair and a scruffy beard that barely touches his leather brigantine, is attempting to use his 'influence' to get out of paying, much to the waitress’s annoyance.
The girl grunts in frustration and turns back to the innkeeper, “I cannot be expected to employ the likes of-" she gestures to the mercenary, "well… him.”
“I'm afraid that's all we have at the moment,” the innkeeper says with a shrug.
She swallows her pride and turns to talk to the leader. Just as she gets up the door opens and a figure enters. As soon as he is in full view of everyone the inn goes silent. The man is wearing all black with black leather pauldrons, bracers, grieves, and gloves. He wears a black cloak, a black hood that appears to be part of his clothes rather than his cloak, and the most intriguing, a black scarf over his mouth and nose. He is armed with a longsword on his left side and a dagger on his right. She looks around in confusion as everyone else is staring with looks of fear and curiosity. As the man moves to the corner of the room, the conversation resumes quietly but a few patrons run upstairs to their rooms. By the time he sits at a table with his back against the corner the inn is filled with hushed whispers.
The girl stares at the man a moment before looking back to the innkeeper, “Who is that man?”
The innkeeper looks at her, then the man, then back before leaning in close and whispering, “They call ‘im Ranger, but I doubt that's his real name.” He picks up a mug and begins cleaning it. “They say he goes from place to place selling his sword. It's how he got his name, I suppose.”
“He's a mercenary?” She says with a surprised look.
He nods, “Ay. He hasn't been working long, but he's made quite the name for 'imself.”
She looks around the room, the overwhelming feeling of tension drawing her attention. Focusing on each face reveals mixed reactions, but one is present in everyone. Returning her attention to the innkeeper, she asks, “Is that why everyone is afraid of him?”
They are interrupted by a *thwack* from across the room. They look over to see that Ranger has placed five silver coins, or silvers as they call them, on the table. The innkeeper looks to the barmaid, “Marley, get 'im some bread and some of that chicken. Here, this too.” He fills a mug and puts it on the counter. The barmaid returns with the items and brings them to Ranger, collecting the money before she leaves. She grabs the mug off the counter and brings it to him. As she sets it down he pulls out a copper and hands it to her. She slips it in her blouse and does a quick courtsy before returning to her duties.
The girl looks to the innkeeper with more confusion, “So?”
He leans in again, “There's this story about a bounty he collected. A group of soldiers had deserted and became bandits, a sadly common occurrence with the war and all. Anyways, the Duke put a bounty on their heads. Twelve of 'em, I believe. They attacked a merchant who was bringing his yield from the market. Killed 'im, stole his coin, and captured his daughter. They each took turns on 'er.”
“Gods!” she says, her eyes widening in shock.
“Apparently while one of 'em was…em...taking his turn, she saw a blade go through his neck. Then the blade went back and the man with it. She says she saw a shadow slaughter the rest of 'em in seconds.”
Her jaw drops, “All eleven of them?!”
He shrugs, “So they say. The leader was still alive, trying to crawl to safety. She said the shadow walked over to 'im, put both hands in his mouth and pulled. It ripped his jaw clean off. A few days later Ranger walked into the city with a sack on his back and dropped it on the doorstep of the guard barracks. Inside were the heads of the bandits, one of whom was missing a jaw.”
The girl just stares at the innkeeper in horror. He sees this and attempts to put her mind at ease, “Folk say he ain't a problem though, say he won't hurt no one lest they give 'im reason. Plus he don't talk much, so you don't have to worry about that.”
The girl looks over at the mercenary leader. He is eyeing the waitress suspiciously while touching his waist. He suddenly stands up and starts desperately tapping his hands on different parts of his waist. He looks all around before stopping at the barmaid cleaning his table. He stares at her, his rage evident, "You."
She looks up confused, "Me?"
He moves towards her, "You stole my purse. I'll take your hands you damned thief!"
She tries to back away but he grabs her arm. She screams, “No, stop!” and all in the inn look in their direction.
The innkeeper quickly shouts, “Let her go or I'll call the guard!”
The mercenary glares at him, “No need, I'll handle this myself.”
The innkeeper responds with desperation in his voice, “She's not a thief, she's my daughter.”
“I don't care who she is!” The mercenary growls at him.
The barmaid manages to free an arm which she uses to elbow the mercenary in the face causing him to let go. She quickly turns to run away but he catches her arm. He lifts his fist to strike her when a sword slashes through the air. His closed fist falls from his arm and hits the floor with a thump. He drops to the floor clutching his arm and screaming in agony. Everyone in the inn shifts their gaze back and forth between him and his severed hand, unsure of what just transpired. The mercenary underlings look up to see Ranger wiping blood from his sword and immediately stand and draw their weapons.
Ranger watches his enemies as if waiting for them to strike. The mercenary to his left wields a mace while the one to his right wields an arming sword. They charge at the same time, the one with the mace swinging first. Ranger parries the mace, steadies his blade with his left hand and stabs the left mercenary in the neck. With the blade still in his neck he blocks the right mercenary’s sword and stabs him in the eye with his guard, while still blocking his sword. Ranger removes his sword from both of them, instantly dropping their corpses to the floor. He cleans his blade on his cloak then sheathes it before moving toward the door.
As he steps into the doorway the mercenary leader stumbles to his feet. His skin is pale, and it's clearly taking all his strength not to pass out. He opens his mouth to speak, at first struggling but then he groans, “I'm going to gut you like a fish, then I'll finish what I started!” Ranger turns around and glares at him, before shifting his gaze to the barmaid. He looks at her for a few seconds then at the ground before reaching behind his back and pulling out a small coil of rope. He grasps one end and lets the other drop. Before it hits the ground he whips it back up in a flash. To everyone's surprise, the rope is embedded in the man's skull. It isn't until Ranger pulls the rope back, pulling the corpse forward and removing it from his skull, that they see a small barbed blade attached to the end. He quickly re-coils the rope, places it behind his back, and steps outside, closing the door behind him.
The girl stands frozen, shocked by the brutality that just transpired. The barmaid runs to her father's arms and starts crying, the sudden action breaking the girl from her trance. She quickly runs out the door, eager to find the black butcher. She looks around and just barely manages to catch movement in a nearby alley. She quickly runs into the alley, only to find no one there. “Dammit!” She moves to turn but feels a hand on her back and quickly finds herself pressed against a wall. She's about to scream when her assailant turns her to face them. To her surprise, her assailant is the very person she sought. He quickly presses a dagger to her throat. “Wait, please!” she cries, pleading desperately for her life. “I want to buy you!” Ranger looks confused, but soon realises what she meant to say. She wants to hire him. He immediately backs away and sheaths his dagger.
The girl collapses to the floor, rubbing the red mark on her neck where the dagger was pressed. No blood was drawn, but it still hurt. She stands up and brushes herself off and sees him staring at her, as if studying her. After a few seconds of this she holds out her hand, palm down and fingers curled, "Lady Isadora D’Arbour." He shifts his gaze to her hand and continues watching it, as if unsure of what to do. Eventually he settles for just shaking her outstretched hand, leaving her absolutely dumbstruck. "Umm, okaay. Can I get your name at least? That is assuming that Ranger is not your real name."
He stares at her a few moments before asking a different question, "Where are we going?"
"Whatever do you mean?" She says, cocking an accusatory eyebrow at him.
He sighs and rolls his eyes, "You want an escort?"
She chuckles at his ignorance, "An escort? I'm not going to a ball. I want a bodyguard… Well, and a guide." His annoyance would be written on his face were it not for his scarf, but he just stares at her in response. As if picking up on this, she continues, "But if you must know, we are going to Te'vir." He visibly stiffens at the name. Catching on immediately she asks, "You've been before?"
He quickly clears his throat, trying to change the subject, "That's quite a journey."
She eyes him suspiciously, "Yes. I have business at the Great Library… Is that going to be a problem?"
His annoyance returns as he stares her in the eyes, "No."
"Perfect. Looks like I won't need a guide after all," she says, clapping her hands in finality, "Well, then. We depart in the morning." He nods and turns to leave but she is quick to respond, "Where are you going?"
He stops in his tracks before turning to face her, "I just killed three people. The guards will be looking for me.
"What? But how will I find you?"
"Leave the city and I'll find you." He quickly leaves the alley and vanishes into the night.
She calls after him, "How exactly? Hello?" But he's already gone. "Great. I guess I'll find my own way back!" She huffs as she begins to navigate her way back to the inn, "Bloody criminals, all of them." As she returns to the inn, she finds the place is swarming with guards who are carrying the dead bodies out onto a cart. They turn to her as she enters, studying her before deciding she's uninteresting and return to the final body.
She moves up to she innkeeper who looks surprised to see her, "I figured you'da been long gone after something like that."
She nods revealing her predicament, "It would seem I'm in need of a room, and your inn is still the closest one."
He nods, looking guilty, "Aye, would seem it is. Plus we have a tavern. Can't go wrong with that. Well, basic room's 20 silvers, premium room is 50 silvers."
She opens her pouch and pulls out a gold, "Premium room please."
The innkeeper takes her gold and goes into a back room and opens a safe. He places the gold in the safe and returns with a pouch. Dumping the pouch on the counter, he sorts out 50 silvers and returns the rest to the pouch. As she collects her change, he reaches behind the counter and hands her a key. Pointing to the stairs, he says, "Third floor, there's only one room so you can't miss it. Do you have any bags?"
"Just the one."
He nods, "Okay. Well, I'll have Marley bring up yer bags and draw you up a bath if you wish."
"A bath would be perfect," she's already imagining washing off the dirt from the alley.
He nods, "I'll send her up right after you."
She moves away and heads up the stairs to the third floor. Upon unlocking and entering the room she's greeted by a rather large room (for a cheap inn) with a desk and chair, and a medium sized bed in the corner, as well as a metal tub next to the opposite wall. Not bad.
After a relaxing bath she slips into a nightgown and crawls into bed, thinking about the journey ahead.
—---------------
Ranger waits in the shadows of an alley as guards rush past, the pursuit of him still in full effect. He looks both ways down the street and prepares to dart across before suddenly stopping. “If you are planning to kill me, you should know that won't end well.” He turns around and finds a man in rags leaning against the wall several yards into the alley.
The man looks relaxed, but his fear is noticeable by the trained eye. His eyes never leave the black butcher, his weight more centered underneath him, his hand waiting close by a small shape under his shirt. A knife, most likely. “Aye, I’s heard what you did to those boys in the Inn.” He looks at the blood, old and new, on Rangers clothes. “So has the boss,” he says, looking him in the eyes.
“Oh?” Ranger takes a careful step forward deeper into the alley, his eyes darting around to look for any comrades this man might have. He notices an odd shadow behind a barrel at the other end of the alley, and hears a slight shift on the roof of the building to his right. Two more friends in hiding, he thinks. “And who is this boss of yours? Can't still be Jespar, that man was a fossil last I saw him.”
The thief chuckles, “Nah, that old fool’s long gone. Replaced by another, who'll be replaced by another. I's work for the big boss.” The thief flashes a wicked smile as Ranger’s eyes flash in recognition.
Oh
“I see’s you know ‘im. Good, then we's don't need no introductions.” He pushes off the wall and starts to head towards the other end of the alley. Ranger waits, thinking over his options. The thief turns around, “Come on, now. Boss ain't a patient man.” Ranger sighs and follows, paying close attention to the two other thieves who emerge beside them.
He follows the thieves to the back of an expensive tavern, where a set of stairs leads down to the cellar. The lead thief motions down the stairs, a satisfied smile on his face, “Down you go.”
Ranger rolls his shoulders and heads down the stairs. He's greeted by an iron-reinforced wooden door. This is clearly no ordinary cellar. He knocks three times and is greeted by a rugged pair of eyes as an eyehole is opened. The eyes look him up and down and the hole closes. Muted voices can be heard before the lock clicks, and the door swings open. A large man opens the door, his bald head shining slightly from the light inside. He frowns with his unshaven face, the scar on his nose and mouth stretching as it contorts to the shape, “You’s smaller than I’s expected.” He nods for Ranger to come in.
Waiting inside is a very pale man with sharp, defined features, sitting at a table. His cloak is simple, but hides fine silk garments underneath. Ranger carefully stands in front of the man, aware that he's surrounded on all sides by well-armed men. The man smiles at Ranger’s arrival, “Well, if it isn't the Black Butcher. You've made quite a mess in your short time here in this fair city. I must say, this new nickname is one of my favorites.” He pauses, taking in Ranger’s appearance. “It's so… visceral,” he says the last word with a wicked smile, almost relishing in the day’s brutality.
Ranger carefully sidesteps away from the door, ensuring his back is to the wall instead of the opening, “If I had known you were here, My Lord, I would have avoided coming here, entirely.”
The Lord chuckles, “Such hostility! Please, just Alucard to you. My friends have earned the privilege.”
Ranger scoffs, “We are not friends.”
“Aren't we?” Alucard rises, everyone in the room watching his movements. “Have you forgotten, my Butcher?” He saunters over to Ranger, getting much too close for comfort. “You owe me.” He steps away and waves his hand, “And now it seems you owe me again. As you were on your way over, I took care of your little guard problem. They won't bother you anymore.”
“I never asked for that,” Ranger snaps.
Alucard smiles, “But of course not. You never do. That is what friends do for each other, after all. I did a favor for you,” he picks up a parchment and turns back to Ranger, “And now you do a favor for me.”
“I'm not doing anything for you,” Ranger assesses his surroundings as he prepares to fight his way out.
“Tsk tsk tsk. So quick to violence, Ranger, or whatever name you use these days,” he slowly walks over to Ranger. “You will do as I ask,” he says, handing the parchment out towards him, “Because I know where you hid it.”
Ranger goes taught. Alucard lightly taps the parchment against his chest and he takes it absentmindedly, too shocked to be paying attention. “How?”
Alucard smiles wickedly, “You should know better than to think you could hide something from me.” He waves his hand, walking back to the table, “Not to worry, Butcher, it is somewhere safe.” He points to the parchment, “You do that for me, and we can talk about working off your debt.” There is a long silence as Ranger contemplates his words.
“No.”
Alucard looks shocked, “No?”
Ranger stares him down, “The barmaid. She was one of yours, wasn't she? I saved her life. I do this for you, and we're even.”
The Lord laughs, a genuine and haunting sound, “Oh, you are a clever one.” He eyes Ranger up and down, “Very well. Even, it is.” He gestures outside, “Now, it's almost sunrise. You have a charge to protect, do you not? Best get back to her before something untoward happens,” he smiles. Ranger flicks his gaze to the men surrounding him. “My men have not harmed her,” Alucard states, “In fact, she is sleeping soundly as we speak.”
“Fine,” Ranger answers quickly. “Just leave us alone.”
Alucard puts his hands up in a placating manner, “You won't hear from me until it is done.”
Ranger nods and hurries out the door, keeping to the shadows despite the Lord’s assurances. He climbs to the roof of the inn and sits just above Isadora's window. Upon hearing her sleeping soundly, he relaxes and lays back against the roof, allowing himself to drift off to sleep.
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artemis-entreri · 1 year
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Hello! I am super new to the Forgotten Realms and very happy to have found your blog. I'm currently going through your posts like daily reading material :) I was wondering if you happen to have a recommendation of a sort of "people, places, customs" book or site for a beginner like me (wiki has honestly been a bit overwhelming) and also which true-to-character Artemis books you would recommend outside of the Sellswords trilogy. Thank you!
[[ Greetings and well met!
I feel that the best way to get to know the Forgotten Realms is to start small. I've found that to truly get a feel for what a world is like, one should get to know those who give it life: its inhabitants. There are over 300 novels published in the Forgotten Realms setting, I would suggest finding something you're interested in and starting from there. You might not be getting the broad strokes right away, but it's a lot more personal and interesting this way, as reading sourcebooks can be horribly dry. 😜
A lot of people who start their foray into FR novels with Drizzt find other drow-related novels the easiest to branch out into, so if you like drow, the War of the Spider Queen series is a suitable second step. There are some issues with that series, but it's mostly lore-related so I won't delve into them here. For an FR beginner though, it also lets you experience six different authors' writing styles, and if you especially like any particular author, you can look up what other novels they've written in the Forgotten Realms to read next. An author who didn't write any of the WotSQ books but who nonetheless is a must read is Elaine Cunningham, whose Starlight and Shadows trilogy bring more life and nuance to the drow than any Drizzt book does, which is saying a lot given that there are only 3 drow-centric books by Elaine compared to ~40 Drizzt books (and counting).
If you don't care much about drow, Azure Bonds by Jeff Grub and Kate Novak is a good place to begin. It is the first of The Finder's Stone trilogy, so you can continue the tale if it interests you, but Azure Bonds also works well enough as a standalone if you're not interested in continuing. More often than not however, many find that three books is not enough and wish for a continuation of their story, but sadly there are not more books continuing that tale.
The Ed Greenwood Presents Waterdeep series, which consists of six stand-alone novels, is also something I'd recommend for expanding your knowledge of the Realms. Like WotSQ, it's penned by six different authors, but unlike WotSQ, each book tells a separate story, all set within one of the most well-known and iconic cities of the Realms. So much about Waterdeep is so representative of the feel of the world in general that it's no wonder that a lot of FR products visit the city, such as the 5e adventures Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. Some of the books in the Waterdeep series spin off into their own series, so if you liked any of them it might be possible to continue. For those that don't have spin-offs, their authors have published other books in the Realms, so you can follow those for new reading material.
Other FR series that are regularly praised are the Erevis Cale books by Paul S Kemp and the Brimstone Angels books by Erin M Evans. The Erevis Cale books follow a morally gray protagonist and in general feel more mature than some of the FR novels. Brimstone Angels feature a pair of tiefling sisters and contains a lot of dragonborn lore. I enjoyed both sets of books well enough, but I'm mostly recommending them because a lot of other people enjoyed them. I personally feel that the Brimstone Angels books are wordy and juvenile, reminiscent of some books I read in middle school called "Sweet Valley High", but a lot of people absolutely love them. Elaine Cunningham also has books aside from the Starlight and Shadows trilogy that are very good as well; I wholly recommend all of her books. Elaine's book on Waterdeep, penned together with Ed Greenwood (and not part of the Waterdeep series) does start off somewhat slow, but grows into a deep, compelling, and moving work, in other words, Elaine's signature type of writing.
My personal favorite trilogy in the Realms is Blades of the Moonsea by Richard Baker. It is set in the 4e era of D&D, which is a very unpopular edition due both its rulesets and what it did to the setting. I love it because it embodies through and through what made me fall in love so hard with the Realms. The protagonist, Geran Hulmaster, is just your average Joe in the world. Sure, within his own circle he's got some traits that elevate him from his peers, but he's far from the all too often trope (especially in the Drizzt books) of competing to be the biggest Mary Sue he could be. It's easy to slip into Geran's shoes and experience the problems that, for him, are bigger than the world, but in the global scheme are barely a blip. I find this sort of scenario really relatable because in real life, all we can do is strive to do the best that we can with what we're given, celebrating our accomplishments even when they aren't world-shaking, and enduring our failures even when they aren't world-breaking. Not everything is nor has to be, "And the whole world will never be the same again", and it's really not much different in a high fantasy world with tons of magic. Worlds are made of individuals, and there's no better way to understand it than seeing the world through the eyes of those who live within it.
If reading a bunch of novels don't appeal to you, video games are another good way to get to know the Realms, for the same reason of starting up close and personal. The classic games are definitely a step up in difficulty compared to modern games, for instance the original Baldur's Gate games will absolutely murder you if you go into them unprepared. Neverwinter Nights 1 and 2 aren't as bad in terms of difficulty, but they start slow, and definitely show their age to those who are accustomed to modern games. Sadly, there aren't that many options as far as modern FR games are concerned. Baldur's Gate 3 looks extremely promising, but it isn't complete yet (and I've not played the beta to know how complete the story will be upon release). Sword Coast Legends had good voice acting but was a big flop otherwise. Neverwinter Online is a pay to win MMORPG that requires as much understanding of the lore as it gives (which is to say, not a lot). I do mention Idle Champions on my blog, but it isn't really an interactive game as it belongs to the "idle clicker" genre that differs a lot from what most people would consider gaming.
If video games also do not interest you and you just want a general overview, a good starting sourcebook would be Ed Greenwood Presents Elminster's Forgotten Realms. For disambiguation, it's the one that looks like this:
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Please note that it is dry if not paired with a narrative. The 3e Forgotten Realms Campaign Setting is also good, but is more suitable as a step 2 after Ed Greenwood Presents Elminster's Forgotten Realms, for it is a bigger scope. Both of these resources are several editions out of date, but it is unfortunately the case that the current edition (5e) has all but reduced the Realms to only the Sword Coast, and not a really deep coverage of it at that. 3/3.5e was really the golden era for FR, and with 5e all but resetting everything back to what it was then, it's almost never wrong to pull a 3/3.5e sourcebook for some deep lore delving.
I realize that I've probably beaten the dead horse to a pulp about this 😜, but the best way to get to know the Realms is really through the novels. I personally had a lot of fun looking up things I'd encounter in the novels that I didn't understand at the time on the FR Wiki. It totally isn't necessary to do so, that was just my personal approach; you learn a lot about the world just reading the books and enjoying the journey they take you through. Depending on what kinds of creatures/characters/subjects/areas you're interested in, I can point you in all kinds of directions on what to read.
As for Artemis, I would say that Night of the Hunter would be the last book in which his characterization is consistently true (even if the back side of the cover shows him as a white guy yet again 😑). The first dramatic decline of the quality and consistency of his characterization is in the Homecoming Trilogy, with the final book ending in what I felt to be the worst of all time in those regards. That, however, was before the Generations Trilogy came into being, and performed what I didn't think was possible: the worsening of Artemis' characterization than in Hero. The current The Way of the Drow Trilogy feels very much like RAS is taking a stance with Artemis the way that he did with Wulfgar post-reincarnation: He has no idea what to do with him but includes the character for old time's sake, then moves him around without putting any thought into if it makes sense and/or is consistent with his past development. RAS might not have ever been the pinnacle of literature, but he has demonstrated the ability to write quality that isn't the trash that he's been putting out recently. I continue to read each book hoping that things will improve, or at the very least go back to the quality that they were in the past. It might be a foolish endeavor, as those older books were written by a man who still knew humility and humbleness, but at the very least, I want to know what's happening to the character that I love, if for nothing other than to figure out sensical ways to reconcile what's being done to him with what's going on in the wider world and what would be reasonable/sensible. ]]
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silvanshadow · 24 days
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Galladrabbles: Muscle
Hello! Thank you @blue-disco-lights for this week's @galladrabbles prompt: Muscle.
Continuing my fantasy AU.
----
The Sellsword and the Mage, Part 49:
“Ian ain’t one of your fuckin’ servants!” Mickey tries to muscle himself in front of Ian, but is stopped by Ian’s firm, restraining hand on his chest.
“The answer is still no, Fiona,” Ian says, never flinching away from Fiona’s flinty stare.
“Oh really?” Fiona laughs sardonically. “I wonder how long you’d last in the dungeons before you are begging to go to Three Rivers?”
With a growl, Mickey breaks Ian’s hold to stand bristling between Ian and his sister. “Just fuckin’ try it!”     
“I’m more than happy to toss you down there too, Milkovich! On opposite ends, of course.”
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suzy-queued · 1 year
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Please!
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Can you imagine? Mickey in this?
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The sheer power. The lack of sleeves. The booooots.
I love this story by @silvanshadow and would love to do art for it.
Just gotta finish the other four arts-in-progress I'm working on before I can add another:
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fangirleaconmigo · 1 year
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As I watched Blood Origin I took notes. They are silly and disjointed bullet points and here they are:
(My full review is HERE)
Ep One
Shit, that's intense. My bard is having a bad time.
Hi Minnie Driver!
Wait. Why would Geralt hate that? (were they saying he'd hate an elf being the first witcher? V confused. Why would he hate that?)
So Fjall was too slutty to be a bodyguard.
Glad pretty girl didn’t get punished for helping the little girl.
Hmmm the princess doesn’t want to just be a baby factory. Word. I get it.
Michelle Yeoh!!!!
Wow the princess really flat out murdered her brother.
Girl, you don’t get a nation when you kill their king it’s not that simple.
MICHELLE YEOH I hope we get to see more of that.
Ep 2
Is she talking to her hammer? I love her already.
Fjall and Éile are they tied by destiny? How?
I juuuuuuuuust realized that sellswords don’t sell swords in the literal sense. I don't know why I thought that. This is all making a lot more sense.
I like the failed romance in the beginning. Hey folks, even if you fall in love with a brother murdering evil chick, life goes on. Second chances, etc. etc.
If they kill off Scían this fast I’m gonna be annoyed
Oh Hi Avallac'h. Avallac'h is like ummmmmm I’m regretting this shit (he is just a babby)
Merwyn is determined to survive, I like that. I like that in my evil women.
Eredin has a knife to a hotties throat saying 'you fucked me'(gaygayhomosexualgay?)
Oooooohhhhh
Actual real gay
Nice
Yes. Welcome to the family Eredin.
Brother Death called Fjall Square jaw-all the flirting! (Fjall is very flirt-withable imo)
Holy fuck Éile burning folks. That's hardcore, girl. Good thing that you ran away.
Winterberry and lilac CREEPY but revenge cool. Also, LILAC AND GOOSEBERRIES
Uh oh is Balor giving her those kids. That's rude.
I assume true sacrifice comes from within means Balor has to kill someone he cares about. If I was that girl with him I'd be pretty worried right now.
Eredin done in by the most obvious “spy” who literally ran right into him. He’s dickmatized or something. Himbo?
DONT TOUCH EILE YOU FUCKERS
Ep 3
Yesss love Meldof YET AGAIN
Poison a sheep and feed it to it, yes reference to the books.
Wow, girl (Zacare I looked it up) is throwing that “not really family” in his (Syndril, I looked it up) face fast ain't she. Found family gets lost fast when shit gets real.
Solryth? Is this empress chick talking to the brother she killed??? Girl? Do you think he wants to hear from your ass??? He's in the great beyond cursing your name.
Awww Fjall being protective
Even if you fell into a bucket of tits you’d come up holding a cock (is Meldof calling him gay?)
Ooooo no secret entrance?!?! Damn you Fjall. Just full of piss and vinegar barreling forward with nothing but guts and good cleavage.
Awwwww I love that the mage sees him as he is.
Éile sings
Such pretty voice Fjall is down bad.
As he should be, as am I.
Girl, he is not gonna let you be the first witcher. Not after you sang that. Please be real.
I love an 'end of the world about to die shag and party' episode.
We gettin a witcher, folks.
Ugh I hope Scían doesn’t betray them. I think she’s just getting them a way in tho.
Empress really thinks she’s gonna hit it again with Fjall? THIS CHICK. LMAOOOO She just has no concept of her actions having consequences does she.
She looks hella cool in her fancy armor tho.
She’s actually quite good at this. Making deals. Knowing what people want and offering it to them.
Yeah he’s gonna kill Fenrik I knew that from when he killed the kids
Ep 4
Avalac'h is a sad lil loser boy pobrecito
Eredin thinks he won’t risk Fenrik? You a dummy hunny
I woulda given Avallac'h more time rather than run back to Balor. I mean he's just a babby, he's gonna be badass folks.
Oh no he's hulking out. Look out empress girl.
“You’re a monster”
UH OH BETA RUN GRL BETTA RUN he kills those things now.
Why are his eyes black? Potions make eyes black?
OH YOU DUMMIES YOU THINK SCÍAN CANT TAKE TWO OF YOU?? FOOLS
Damn, lark. Éile really broke down the difference between a feminist and a girlboss to Miss Empress then stuck her. That was a clever way around making her badass but not 100% a murderer.
Balor killed that soldier for zero reason. This is just not a good person.
WOOPS HULK BOY Sun's gettin real low.
Wow Éile is pregnant? I thought that witchers were sterile. Maybe that's a thing the mages did.
I already knew Ciri was her descendant because people on twitter were shitting their pants because the actress is Black. I mean, don't they know how genes work? You can get a blondie in that span of time? Its centuries? And her child's already gonna be half Fjall, so idk, people cannot be normal about Black women I cannot fathom it.
And there's Mr. Joey again, we always love to see him.
The end. That was fun. Might watch again.
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Mystery: The Inheritance of Old Havoc
 After earning the favour and trust of the up and coming orcish trade magnate Kardin Havelock, it seems your party’s next adventure will be crashing a potentially violent family gathering. Kardin’s aging father earned great renown and a noble title some decades ago for his work as a privateer, but has been cagey about who will inherit the title since the death of his eldest child. Fearing the rash action and jealousy of his siblings, Kardin has hired you all on as bodyguards and passed you all off as servants as he joins his family at a distant coastal fortress. 
Hooks:
This adventure can either be run as a oneshot, with the party made up of sellswords and trusted employees in Kardin’s enterprise, or as part of a larger campaign. With the latter option, I’d suggest having the party run a mission or two for Kardin first to establish their relationship, perhaps defending his cargo from pirates or sorting out the difficulties when a monster decides to make a home in one of his warehouses.
I primarily built this adventure as a living example of my “how to run mysteries in d&d” system, so if you’re interested, pop over there to see how this is run under the hood. 
Secrets, betrayal, pirates, witchcraft, and murder. All these and more await you under the cut as I go into detail about this mystery’s many moving pieces. I had a lot of fun writing this one, and I hope you enjoy it too.
Briefing: Who the party knows, and what they can easily find out.
Kardin is the youngest child of the Havelock family, largely overshadowed by his brothers and sisters growing up, he struck out on his own as a merchant sailor and has done quite well for himself trading in ports both foreign and domestic. Thoughtful, though ambitious, Kardin believes his father sees him as the logical choice in inheriting the family title, and has only withheld from naming him as heir for fear of his sibling’s reactions. 
Kazdak is the family patriarch, a widower of some fifteen years, about whom the title of Count hangs uncomfortably as a fine silk shirt on a grey brindled boar. A born fighter who’s been forced to resign himself to old age, Havelock earned himself the nickname “Havoc” in his younger years, by carving a bloody swath through the pirates who prowled the kingdom’s coasts and tradeways looking for plunder. Kazdak was so effective the crown awarded him with with a title and a generous pension, on which he retired after surviving a pirate raid that killed most of his crew. Since then Kazdak has been cold towards most of his family, distant in person and communicating mainly through letters. In recent months he’s taken to staying up late writing or staring into the fire, having only his new dog for company. 
Akado, Oldest of Kazdak’s surviving children and a captain in the royal navy, described as a swaggering brute by her rivals ( and siblings). Growing up Idolizing her father and wanting nothing more than to continue her family’s reputation as terrors of the sea, Akado became a soldier of the crown and has been collecting scars and trophies from various battles for the past twenty years. Captian Akado believes she should inherit the title by virtue of being oldest, but deep down fears that her father has deigned not to do so because she has failed to live up to his expectations, or the name of Havoc
Zaddak (or Zak to her friends) is the imprudent socialite middle sibling, who used her father���s title to catapult herself into good society and all the bad habits that comes with it. Living for scandal, over indulgence, and illicit substances, Zaddak might be a total writeoff if she was not also a prodigiously talented mage capable of wielding lighting and famously once rending a deadly hurricane in half before it made landfall. Zak doesn’t care much for the title of Count itself, but whoever inherits will control the small fortune Kazdak made in selling commandeered ships to the crown, which means they can cut her off from the money that goes to feed her gambling debts and various addictions. 
Alyo (deceased). Wife to Kazdak, put much of her ambitions as an artist and own life aside to raise their four children nearly by herself while he was off privateering. Beloved by all and encouraged each of her children’s interests while allowing herslef to fade into the background, silently suffering from an illness that took her life a little over ten years ago. Kazdak has the only portrait of her but has kept it covered out of grief.  
Dalyk (deceased). Kazdak’s eldest son who died nearly fifteen years ago while at sea. Born before his father set off in service of the crown, mentored Kardin in sailing and was swept overboard when a vessel the two of them were in was caught in a storm.
Sequence of Events:
Kardin and the party arrive at Breakreef lookout by skiff, the skies promise a storm, as does their employer’s on edge mood.  Kazdak meets them on the stairs as they make their way up from the dock and welcomes his son up, directing him to his rooms and the party to their place in the servant’s quarters.
The party is allowed to get settled and do a bit of nosing around while Kardin and his father catch up, talking to the servants (and potentially being roped into preperations), poking around the fort, and potentially running into the other siblings: Akado is on the ramparts inspecting the old siege weapons used to hold off pirates back in the day, Zak is bored and has sulked off to the foretower, using her magic to doodle on the clouds. 
The Storm breaks. Zak and Kardin have tea together and gossip, during which Kardin encourages the party to go snoop around. Akado, a canny judge of character has sussed that the party aren’t infact servants and goes to see if she can goad the most dangerous looking one into making a move, confirming her suspicions that they’re hired muscle. 
Dinner is a shitshow, Kazdak has the portrait of his wife brought out and hung on the wall making all the siblings feel uncomfortable and Zaddak has gotten high to deal with her nerves and keeps wandering in and out of lucidity. Kardin and Akado quickly grow tired of talking around the reason that their father has invited them there and nearly get into a shouting match over the matter of inheritance as Kazdak gets more and more evasive.
In the middle of all the chaos the dog starts barking and the servants panic, apparently a ship (not a skiff, but a full on brig) has dropped anchor outside the fortress and those aboard are currently climbing the stair. The doors crash open with a peal of thunder and who should walk in but Dalyk, clearly alive, flanked by a dozen or so rowdy pirates sailors, soaking wet from the rain and chastising his old man for starting dinner without him. Kazdak doesn’t seem surprised by the fact that Dalyk is alive, though he does take exception to the crew of armed miscreants currently dripping all over his hall. If the party isn’t careful here, Akado and the frightened servants might just start a brawl, which Dalyk seems more than happy to join in with, though their father will put a stop to things before anything comes to blows.
With a promise by Kazdak that all will be explained in the morning, Everyone retires to their rooms, with Dalyk’s crew posted up in the hall. The servants are all a buzz and the siblings are in an uproar, but Count Havelock is master of the house, and folk tend to follow his commands.  The party will have to be careful if they want to investigate, but creeping about in the dark will let them spy on the secret dramas that play out over the next couple of hours. 
In the dead of night, with the storm not yet abating, those still asleep  will be woken up by the cries of servants. Akado apparently sent them searching after Kazdak half an hour ago when she went to talk with her father but couldn’t find him in his quarters or anywhere else sensible. They discovered him in the disused tower on death’s door, passed out from bloodloss, chilled to the bone from an open window, and with a strange dagger carving a terrible wound in his midsection. The siblings demand to know what happened, blame and accusations fly, and if someone doesn’t start answering questions soon, it’s very likely that Breakreef fortress will see battle once again.  
Some time after the party have become fully embroiled in the mystery and each of the Havelock siblings have barricaded themselves in a different corner of the fortress , the Count’s dog will rise from its place by the fire, stand up, remove his magical disguise, introducing himself to the party as Deacon Riax servant of the witch god, and inform them that unless they want a lot more people to die, they’re going to have to have to ensure Kazdak Havelock dies before dawn. 
Mysteries: Things the party can uncover, with minor requiring only a little snooping but major requiring the party to win trust and gather clues.
 (minor) Both Kardin and Zaddak are terrified of Akado, who bullied them relentlessly as children, once going so far as to nearly drown her sister when she stood up for herself. This latent fear and Akado’s history of military sanctioned violence spurred Zak to learn magic in order to defend herself, and prompted Kardin to hire the party in the first place.  Who knows? All the Havelocks, the oldest servants.
(minor) Kazdak has known that Dalyk has been alive and acting as a pirate for years, having maintained a lengthy correspondence with his apparently castaway son. The Eldest Havelock sibling apparently wants nothing to do with the title, despite his father’s insistence that he return home. Who knows? Kazdak, and anyone who reads the many letters stashed away in his office.
(minor) Alyo was a follower of Wee-Jass, a forign goddess of power, death, and passion, working much of the witch goddess’s iconography into her paintings. This includes a skull-ruby medalion which she wears in the portrait unveiled at dinner, and which Kazdak has carried since her death. Who knows? Anyone with theological training that looks at the portrait or the pendant. The Havelock siblings remember the pendant but don’t know much about religion between them, and their mother was private with her faith.
(minor) Count Havelock has been having terrible dreams this past year or so, and has been in frequent council with a mysterious foreign priest by the name of Riax who comes and goes from the fortress without anyone seeing how. The servants often hear them talking, but enter the room to find Kazdak alone.  Who knows? The servants, though they’ve been sworn by their employer not to speak to the siblings of the red robed priest.
(minor) Both Akado and Zaddak are well aware of Kardin’s ambitious streak, and have a sneaking suspicion that their younger brother had something to do with Dalyk’s disappearance. Ruthless Captain Akado believes it far more strongly than the ever sympathetic Zak does.  
(minor) Though muddled by blood, rainwater, and the actions of hasty servants, the disused tower room Kazdak was found in bears signs of being used for some occult ritual.
(minor) After dinner, Kardin snuck out to talk to his father but had to double back when he say Dalyk walking through the halls. For his part, Dalyk maintains that he didn’t get to talk to his father, hearing him having a stressed conversation with an unknown voice through the door.
(minor) Akado will patch up her father using some field medicine and whatever help the party can offer. In her estimation, anyone else would have died from a wound like Kazdak suffered, but like her, Old Havoc was toughened by many years of combat and held on by a thread. The knife itself is odd, ornamental though still sharp, not her first choice for a murder weapon.
(major) Though most think he made his name and fortune as a hunter of pirates and raiders, Kazdak supplemented his commission by engaging in the crown-sanctioned persecution of a local coastal people known as the Valtal, destroying their villages to push them out of land the kingdom wanted to occupy. An old man no longer proud of the bloody deeds that won him his title, guilt ways heavily upon the Count, doubly so that the navy continues his brutality as a matter of policy. Who knows? Kazdak, Dalyk and Akado, though she takes pride in being the hobnailed boot of the state.
(major) Lost at sea, Dalyk was taken in by the very people his father was set to exterminate, Outlaws and Valtal people forced into piracy through desperation. He rose in their ranks, and eventually married into their culture, renouncing his father’s name and swearing an enmity against the royal navy. Who knows? Dalyk and Kazdak, though the Count thinks he can convince his son to come back.
(major) Kazdak’s dreams are symptoms of a fiend’s bargin coming due, a thing of violence and fear that had been feeding off his evil deeds for years before he was struck down in a clash with pirates. On the edge of death and with a mouth full of blood, Kazdak wished more than anything to see his family again, which the fiend took as terms, driving its talons into his soul to afix it to his body until his flesh could heal. Dwelling on this unwitting pact during his recovery and long journey home, Kazdak developed a fear that if he ever saw his family all at once, wife and children together, that the fiend would take them in his place. Avoidance worked for many years, until dreams of his children’s violent death convinced him that the fiend was tired of waiting for him to fall into its trap.  Finding no solace in local temples, the Count sought out a priest of his departed wife’s god and enlisted his help. Together, he and Deacon Riax formulated a plan, gather his family and subvert the pact by performing a blood sacrifice before the demon could claim his due on the anniversary of Kazdak’s averted death. This likely would have worked had Old Havoc not been so hardy, or had his body not been found. Now time is running out and the only way to avert disaster is for the party to finish Kazdak’s self-assassination. Who Knows? Kazdak (unconsious) and Riax ( disguised as a dog)
From there the story branches: None of the siblings will be on board with killing their father and will likely think that any explination as to why is part of a botched scheme orchestrated by one of the others. Zak or Dalyk could possibly be convinced to help and Kardin might step aside, but Akado will hold out until the end. Right up until dawn breaks, the fiend possesses her father’s exhanguinated body, and snaps her neck.  Unless somehow exorsized, it will persist until it has killed each of the Havelock siblings, then retreat allowing Kazdak see his family one last time before his body gives out from under him.  A tragedy the party will be hardpressed to prevent unless they are lucky, tactful, and act very quickly on the words of a man who was pretending to be a dog for most of the last week.
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wickedapostate · 2 days
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Some picrews of my rook Nazari, she's still a massive work in progress but here's what I've got for her so far:
She's currently intended to be a vashoth, her mother having fled the Qunari while pregnant with her.
Professionally she's been a mercenary and more recently, a con artist alongside @autisticcole's rook after he befriended her.
She had never planned to be a criminal or sellsword, it only ended up that way for her after she was arrested at age 15 for a crime she didn't commit because she just happened to be the first Qunari the guard found while looking for one.
On the surface she's tough and a little aggressive, however under that is a deeply caring woman who just wants to be loved, she thinks though that nobody will look past her imposing figure and stereotypes to actually see her.
There is nothing she can't stand less than a bully.
While very capable of violence and not great at diplomacy, she earnestly does not enjoy violence and prefers other method whenever possible.
Recently to the events of the beginning of the game in a fight against a mage she ended up getting electrocuted, leaving scaring on her upper left forehead right where her horns start.
She is a Trans Woman and Omnisexual.
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