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#low level
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Dungeon: Grandfather's Hungering Maw
Said to have been carved by an exiled dwarven king after his name and ignominious deeds were stricken from the records of his clan, this brooding edifice contains a darkness far deeper than any normal glacial cave.
The dungeon's name comes from a settlement in the foothills, with a mostly human population ignorant of the monument's dwarven origins. In their myths the face is infact that of a great giant, tricked by the folkhero founder of their village into staying very, very still while he was served a great feast, growing so spoiled and indolent that he was eventually buried by the mountain snow and froze solid. A recent series of avalanches that've buried paths and even destroyed homesteads have put it into people's heads that grandfather might be waking up.
Adventure Hooks:
A merchant caravan the party is riding along with takes a detour up into the highlands, following rumours of a village that's paying a premium for foodstuffs of late. Upon arrival they're strongarmed out of their cargo by a crowd of armed villagers, who heap the provisions on an overburned yak cart set to depart up the mountain on the next day. Fear of the giant has made some of the villagers turn into a panicked mob, emptying the granaries and raiding their neighbour's larders to supply ever larger and hastier "tribute" runs up to the mountain's mouth. Food is growing scarce in the village, and those with the foresight to worry about winter provisions dare not speak up: An old woman was accidentally killed trying to fend off the toughs uprooting her garden, and her still warm body was piled into the yak cart next to her unripe rutabagas.
Seeking the power of her infamous ancestor, a disfavoured daughter of the dwarven throne has ventured to the Maw with a group of sellswords in tow in the hopes of discovering the means of making herself queen. Down into the mountain's gullet they've found a great labyrinth, hewn over centuries by the still shuffling corpse of the nameless king, unable to fully rest until he has constructed a tomb worthy of his hubris. The would be ruler and her entourage are eating well thanks to the unsuspecting villagers' food deliveries, and have a few agents in town helping the process along while they continue their delve.
There's more than a stone worn skeleton and a few fortune hunters inhabiting the depths. A millennia ago Ahlkenahl the Vanquisher was a feared demon of war, thought invincible before the dwarven king forged a ring with the fiend's true name inscribed upon it and forced the Vanquisher to pledge an oath of eternal servitude. Driven into exile along with his mortal captor, Ahlkenahl has resentfully laboured alongside the king as he descended into witless undeath, even centuries after the ring was lost somewhere in the tomb along with the chipped fingerbone it rested on. The demon's occasional demolition filled bouts of rage cause the avalanches on the mountain's exterior, and they've only grown more frequent as he's attempted to stop the Heir and her underlings from finding the ring.
It's a three way race between the players, the dwarven heir, and the fiend to see who can find the ring first, having to not only battle eachother, but subterranean monsters, collapsing tunnels, and freezing glacier caverns along the way. Of course Ahlkenahl doesn't play fair, as the fiend can revive any body that finds its way into the Hungering Maw (such as dead villagers loaded on the Yak cart or slain sellswords) into undead minions, growing in strength as the situation becomes more desperate. The fiend can even send the undead down into the valley to do his bidding, chasing after whichever group managed to get the ring first or even go on a murder-filled supply run to bring back more bodies.
Simply getting the ring isn't enough to control Ahlhenahl, as the war-demon's true name is written in an infernal script that must be researched before it can be understood and spoken aloud. This gives the party a chance to catch up if the heir makes it out of the labyrinth with the prize and vice versa. It likewise gives Ahlkenahl's undead minions time to become a real threat both in number and as he deliberately creates more fearsome versions.
The Vanquisher can freely communicate with anyone holding the ring, an ability originally intended to allow the exiled king to command his bound demon in the field which now allows Ahlkenahl to whisper temptation into the ear of whoever holds it. Think of what he could do for them if they let him out of the labyrinth, the enemies he could slay, the kingdom he could carve on their behalf. Sure it would mean unleashing a walking massacre on the landscape but what's a little carnage between pactmates?
Art1 Art2
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classycookiexo · 9 days
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nocternalrandomness · 2 months
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An Alaska Aggressor in a low level run through Rainbow Canyon in California
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My gender is a poorly written C program, in which a target 35–60% of the dedicated memory is assigned to femininity, 10–20% to masculinity, and the remaining 20–55% defaults to androgyny.
Its goal is to maintain a state such that femininity is at least the plurality, if not the majority, of the memory space, but occasionally it fails to do that for code reasons? idk I didn't program it and it's not open-source ._.
Observe:
[root@bryn ~ ]$ genderinfo Bryn's Current Gender Composition Femm - 40% [WARN] (LOW) Masc - 15% [ OK ] Andr - 45% [WARN] (HIGH) Closest estimation - enby, femme-leaning [root@bryn ~]$ _
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mistyarcanabrightdawn · 2 months
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4$ USD and I’ll make a small, amateur little drawing of an OC for you. Im not very good but figured this would be fun, to draw some cute horses, and thats why im only charging 4$.
Will be in a small chibi sort of style. Deadline of 2 weeks at most, shouldn’t be much more than 1.
Please DM if interested! I look forward to drawing some cuties.
Please just make sure the design isn’t overly complicated, just a little skill level accomodation! <3
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Heya everyone! Today I've uploaded another superboss video from my Super Lesbian Animal RPG EXP Sponge All Quests challenge run! This is by far the hardest fight in the game generally from what I can tell and hoo boy this video was one heck of a time! Hope you all enjoy! ^^
youtube
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zackbuildit · 4 months
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Hi we're making a low level programming language with 6 bit words and 4 built in data structures does anyone have any interest at all. We just finished specifying what all 63 used instructions do today. we gon write an interpreter and/or compiler. It's taken us 2 months and tho it's the 4th low level programming language we've designed it's the first to not be an esolang and it's got a lotta capabilities and stuff and it kewl we very proud. It's inspired by Lisp, TI-BASIC (our first programming lang :] ), C, very slightly by 65c816 and other Nintendo devices' assembly langs, and by one of our past esolangs called Birdie which had really fun logic and stuff :>
Anyone wanna hear aboot it?
(it's called Weevil & it took us about two months to finish deciding and designing the 63 instructions we used, and it's designed in particular with arbitrarily large address space in mind so that the 6 bit word size isn't an issue)
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grgothoughts · 1 year
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In my previous post, I talked about a MSVC specific feature where one struct definition could be imported into another struct simply by declaring the imported struct in the other struct.
I discovered this behavior on MSVC because I am working on a way that is user-friendly to code in a more object oriented pattern in C.
I was thinking about class inheritance and how you can access directly to all the super class' members in C++ and I thought that maybe if I was to import a struct into another one I'd get a similar result in C. On Visual Studio it compiles just fine, but the moment you build with a other compiler, it just doesn't work; the compiler doesn't find the members imported from another struct.
I think it's a nice feature to have in places where you want to take a more object oriented approch but want to keep the freedom C gives you.
My approch to OOP in C is to split functionality and state. In the header file, the implementation struct is the struct containing the function pointers the user is expected to use, while the object struct is the states and data the object will hold. Exemple of adder.h:
typedef struct Adder {
int a, b;
} Adder;
const struct IAdder {
void(*ctor)(Adder* this, int a, int b);
int(*result)(Adder* this);
} IAdder;
There should be only one implementation struct per "class" as this is the only instance that should contain the function pointers for class Adder. It should not be modified at anytime during runtime, and so the unique instance is const. Exemple of adder.c:
#include "adder.h"
static void ctor(Adder* this, int a, int b) {
this->a = a;
this->b = b;
}
static int result(Adder* this) {
return this->a + this->b;
}
//We define the unique const instance
//of the implementation struct:
extern const struct IAdder IAdder = {
.ctor = ctor,
.result = result
};
And to use our adder class in main.c:
#include "adder.h"
#include <stdio.h>
int main(int argc, char** argv) {
Adder a = {0};
IAdder.ctor(&a, 3, 5);
int result = IAdder.result(&a);
printf("%i", result);
return 0;
}
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awesomecooperlove · 7 months
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🥴🥴🥴
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Adventure: Grasping for Answers
Throughout their early adventures the party come into conflict with the agents of the mysterious mage known only as "The Ravelling Hand", a villain of uncertain identity who seems to have lots of schemes and no qualms using violence, trickery, and unexpected magic to get what they want.
Adventure Hooks:
The party first become entangled with the hand's minions when they're asked by an innocuous travelling merchant to deliver a small wrapped parcel to the wizard living one town over. The wizard isn't open to receiving guests, and after sneaking or charming their way in, the party will find out why: her apprentice has been kidnapped, the parcel contains both of the boy's index fingers as well as a note explaining that she can have the rest of him back in exchange for several dangerous texts in her collection, delivered by the party to the same intermediary who hired them. A brawl is likely to ensue as the wizard suspects the party is in on the blackmail, but if they can talk her down maybe they can figure out a way to work together to get the boy back before any more harm comes to him.
Most thieves know better than to try and rob a magic item shop, but most thieves aren't armed with dispel magic infused salt grenades to neutralize the shop's ubiquitous defences. A rash of these attacks across the duchy has shopkeepers worried, and one hires the party to stake out their store for the night when they suspect someone is casing it. Do the party trail the robbers back to their hideout, or interrupt them mid heist only for combat to delay them long enough for those indiscriminate defences to start turning back on?
Spoiler Alert: The mage is in fact an arcanely gifted lesser kraken by the name of Dlexx who seeks to avail itself of all the magical knowledge amassed on land. Sure the deep has its own mysteries but there's a thriving trade in spellscrolls and arcane tomes that don't make it below the waves. Using an old lighthouse as a disguise for its massive form while on land, it uses telepathy and sendings to direct its minions without ever revealing its true nature. Imagine the party's surprise when they roll up to the villain's lair expecting to bully some crusty nerd with a ratty beard and instead the lair sprouts tentacles that drag them into the crashing surf.
Challenges & Consequences
Finding Dlexx is an adventure in and of itself. When questioned, most of the mage's minions admit to never having met their employer, and those high ranking enough to have been summoned to a place called "saltbite tower" in dreams only to later have their memories muddled. Careful interrogation and study of local maps will have the party realize that the tower is infact an abandoned lighthouse, which will narrow their search as they comb the costline for their enemy's lair.
Actually defeating the Ravelling Hand might prove too much for early level adventurers, as in addition to being a powerful mage the kraken is literally in its element, able to breathe and move while the heroes flounder. Dlexx will toy with them, throwing unconscious foes out of the water the way a fisherman throws back a catch that is too small. When the battle is over and it's proved it's point the kraken will collapse the tower and leave into the wide ocean, telepathically taunting them with their inability to follow.
Though the Ravelling Hand will not resurface for some time, the destruction of the tower and Dlexx's retreat into the deep is partially a bluff. The kraken chose that particular lighthouse because it was a short distance away from the coral reef into which it scribed its arcane learning the way a wizard records spells in a book, coiling arms etching formulae into hundreds of yards of living stone. Dlexx must periodically return to the reef to add spells to it, and sightings by locals (or the occasional fish manifesting with magical talent) might clue the party into the reef's existence.
A pair of merfolk siblings named Crashing-Tide and Arcing-Mirror serve the Ravelling Hand as apprentices and scribes, having promised seven years of utmost loyalty in exchange for the chance to bring the arcane knowledge of the surface back to their community. They tend to the reef, and allow the Kraken to borrow their eyes from afar so that it might study the spells scribed there. Several years into their pledge, Crash (the sister) has come to idolize Dlexx and the power it wields above and below the waves, wishing that the whole of their shoal to come into its service. Mirror (the brother) is skeptical, well aware of the kraken's manipulations and distantly suspicious of the conflict that it invokes. Perhaps if the party can intercede with these two they can learn more about their enemy's plans, though doing so will take some careful diplomacy.
Artist
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izder456 · 9 months
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i saw this fast inverse sqrt function somewhere online, and it fascinated me to no end. (the left is the fast inverse, and the right is the `math.h` impl)
`main()` is just some crappy test suite i whipped up for testing purposes
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the code in question was made for quake III arena’s gameengine.
here’s a video that explains it pretty well:
youtube
i was thinking, how would i achieve the same level of elegance, but in the context of lisp?
my notes (probably not super accurate, but probably still interesting to see how my brain tackled this):
thinking lisp brain here:
i came across this stack-exchange question:
i can treat the array as a sequence of nibbles (four bits), or a “half-byte”, and use the emergent patterns from that with the linear algebra algorithm in this post.
we can predict patterns emerging consistently, cos i can assume a certain degree of rounding into the bitshifted `long`. because of that, each nibble can have its own “name” assigned. in the quake impl, thats the `long i;` and `float y;`
instead of thinking about it as two halves of a byte to bitshift to achieve division, i can process both concurrently with a single array, and potentially gain a teeny bit of precision without sacrificing on speed.
i could treat this as 2x4 array.
each column would be a nibble, and each row would be 2 bits wide. so basically its just two nibbles put next to eachother so the full array would add up to one-byte.
the code is already sorta written for me in a way.
i just need a read-eval loop that runs over everything.
idk if it’s faster, if anything it’ll probably be slower, but it’s so fucky of an idea it might just work.
a crapshoot may be terrible but you can’t be sure of that if ya never attempt.
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nocternalrandomness · 5 months
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The stunning black F/A-18F of USN VX-9 "Vampires" cutting through the Mach Loop on a low level run
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we-are-a-dragon · 2 years
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Hamish (playing Thaddeus): Alright, now can we call Maria? We have the Tarrasque, in the flesh; the centipede that is supposed to surpass it and destroy everything; a madman partially mutated into a humanoid Tarrasque; and 30-40 more miniature Tarrasques that might be on our side.
Tati (playing Seraph): *hesitant* I absolutely agree that we have all the evidence we need. But if they're not going to wake up and be a problem for another thousand years, Maria will cut us off.
Hamish: Will she?
Tati: She said, and I quote, "If you abuse the Sending Stone I will not hesitate to destroy it."
Hamish: *exasperated* This is not abusing it!
DM: Look, I think I oversold Maria's goodbye. She's still happy to be friends, she just wants to live as if she's level 4. She's tired.
Adam (playing Billie): I asked if I could still call to catch up as long as I wasn't asking Maria for help, and that's when she threatened to destroy the Stone.
DM: Okay, that was a mistake. I just wanted to take away the deus ex machina. She can't be there as an option any time you want help.
Hamish: Has she ever actually done anything for us?
Tati: No. She's advised us a few times, but she's never actually helped. She just whines about how much we ask her stuff.
DM: You can still be friends with her. Just no big adventurer stuff. She wants you to forget she's high level.
Hamish: Either way, this is definitely within the realm of 'world is ending' stuff she said we were still allowed to call her in for.
Marijn (playing Godric): Let's sleep on it.
Hamish: *sighs*
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giovannigiorgio666 · 1 year
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I’m a goblin because I
Have a big straight slanted-uppercase L shaped nose. Louis Vuitton L nose
Have big oval shaped ears that are pointy at the top
Skinny-fat. Slim-thick but a belly like I’m in the beginning of pregnancy and long skinny(kind of) legs. 32-34in waist. But like I said belly
Pointed chin
Olive skin. Olive is a shade of green
I’m usually carrying a big stick
My eyes are big and wide but also kind of pointed on the ends
I cast fire spell 1
I’m dumb
I’m emotional
I do drugs
I live in a cave kind of
I steal a lot
I horde my stolen treasures
I’m always defeated by heroes
I’m a villain but not a powerful villain but like a one off you find in a dungeon or cave or forest that you fight when you’re a lower level
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hiscursedness · 4 months
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Purewater is just 20 cents this holiday, down from $2.99, my little gift to you!
It's a fantastic D&D adventure for 1st-level parties, who must delve into a corrupted forest to find the freshest water in the land.
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simplytravelprashant · 9 months
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aeroplane low level landing Is Trending Right Now
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