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#WITCHBLOOD
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Camp cuddles 🫶🏻
Clothes-begone-version here
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papepop · 5 months
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GUYS! Tell me I'm not crazy. This is literally Astarion. Found this new graphic novel called Witchblood and this is one of the characters in it.
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yoshiyoshitaniart · 1 year
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Witchblood Connecting Covers #1-5
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I had wanted to try drawing connecting cover for a long time, and I was thankful that Vault finally let me try it out with WitchBlood Matthew Erman (Writer), Lisa Sterle (Artist, Cover Artist), Gab Contreras (Colorist), Andworld Design (Letterer)
Trying to have each cover be stand alone, but also have a nice payoff when complete is tricky, but so much fun to do!
Covers are some of my favorite things to draw, I hope to do more cover work in the future!
I still have a few signed copies from this series in my store
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Do you like adult/teen oriented comics that's colorful and psychedelic, yet still delivers some gore? Get out your divining rod and something that plays tunes and check out Witchblood!
With people obsessing over Dracula, there's a new modern take of the vampire lore I wish people would talk about.
Witchblood is a comic book series created by and Matthew Erman and Lisa Serle. When I first made this post in August 2021, there were four issues out so far as of August 2021. Now all 10 chapters are out and you can get the full graphic novel at your local store. It seems to be super popular with some running out when I was collecting individual issues.
I would say the vibe the story gives off is Demon Slayer at times, but something more familiar to Americans. Such as the wild west, vampires, and witchcraft. The art is amazing here are some of my favorite panels:
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Basic Summary: There are three main groups in the story: witches (who have been blessed with magic from Esme the original witch), vampires, and witch hunters (who seek to find witches due to them destroying human communities). Yonna is a witch wandering the South West with her crow familiar. She unfortunately meets the Hounds of Love a group of vampires lead by the charismatic Paxton. Paxton has found that in drinking a witch's blood you gain her powers and seeks to find the original witch. Yonna must find the other witches before the Hounds get to them, but she finds out she can't do it alone.
And there are so many collectible covers made by famous artist Yoshiyoshitani.
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The first two images in this post is from my own copy of the novel while the last panel is a digital  pre-print version which I received from Matthew Erman.
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platanosconlechera · 1 year
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#hidromieloftheday #witchblood #hidromiel con #blackberry #miel #mead #aguamiel #hidromieldelrey #craftbeer #craftbeernotcrapbeer #beergeek #beerporn #ilikebeerbeerisgood #beerstagram #hacercervezaesarte #ilikehidromiel https://www.instagram.com/p/CloeJVLuT4z/?igshid=NGJjMDIxMWI=
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nicasbookblr · 2 years
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BOOK REVIEW ⭐️ WitchBlood Vol. 1 by @wix_solis Rating: ⭐️⭐️⭐️⭐️⭐️ Thoughts: Let me tell you, this book may be short but it’s well packed with action and magic! From the very first chapter, I already noticed the beautiful writing in this book. It’s hard to evoke the reader to feel the emotion being described and I think desperation is one of the hardest emotions to describe but the author really made a good job with this one. I think this is the thing that hooked me to this book and it was well worth it. WitchBlood is packed with well defined creatures and settings, I don’t know if they’ve been inspired by something but when you read it, you could really imagine how the creatures look or how the setting is set up. Too bad it’s a short one, but I can’t wait for the second book! You should really give this a try if you like witches, magic, and diversity. Thanks @wix_solis for my free copy of the book. 🥰 🔖 #witchblood #wixsolis #magicalrealismbooks #witchybooks #middlegradebooks #fantasy #bookishcanadians #bookblogger #bibliophile #bookstagramcanada #bookstagramphilippines #bookstagramfeature #bookishcommunity #booksofinstagram #bookreview #bookreviewer #igreads #bookworld #bookworm #booksbooksbooks #readersofinstagram #bookgram #booklover #booknerd #bookcommunity #bookstagrammer #goodreads (at Calgary, Alberta) https://www.instagram.com/p/ChWOeY4uAWG/?igshid=NGJjMDIxMWI=
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witchblood-if · 11 months
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It's here lovelies!
Play Demo
I hope you like it and if you find any errors please send them my way! It's mostly just reviewed by a bunch of friends, so there is no beta specifically looking for mistakes.
The Intro Post
Anyways, hugs and kisses
-Carter
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jonyxtion · 11 months
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TW: Death, Strong language
𝒞𝑜𝓃𝓃𝑒𝓇𝓎 𝒪'𝑀𝒶𝒽𝑜𝓃𝓎
[ 1305 | 6'3 | Pan | 💗Faith ]
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『Clothing Style』
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『Info』
Pronouns -> He/Him
Witch Type -> Elemental Witch
Body Type -> 🧍‍♂️
Eye Color -> 👁
Piercings -> 🔗
Tattoos -> ✒ ✒
Rings -> 💍 (also yes the earings in the pircrew are some that he also wears)
Shop -> Elements For Trade = 🏛 🏛 (it is hunting orientated)
『History』
Born to irish vikings in a village in the great wild plains with his twin brother
He is the older brother by 3min, they were one heart and one soul
When they were 11 years old they were left alone by their parents
While his brother was the brains, he was the brawn
They were both elemental witches, he favoured fire and earth, and his brother wind and water
After surching for any signs of their parents, they had both fallen into a deep depression
At the age of 637 years, his life changed dramatically
During an accident, were he lost control over his powers and burned their house down
Sadly his brother was also killed in these flames before his eyes, since then he swore to never loose control ever again
『Relationships』
He is a giant(literally) flirt and a huge slut
Behind his sarcastic and flirty facade lies a deep self-hatred
Though he had a multitude of flings and one nighters he had never been in a serious realtionship, because he is scared to accidentally hurt his partner
His biggest wish is to find a partner who can accept him
-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-
Picrew used
-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-
IF: @witchblood-if
-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-♥-
And here we go my second mc for this amazing if, again had so much fun creating him, can't wait till the future chapters <3
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walks-the-ages · 9 months
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I'm just not gonna read the synopsis(es) for the rest of the Faction Paradox books. No reading the back cover.
Just diving straight in so I can be completely blindsided by a throwaway lines that make me pause reading to say, out loud, "excuse me, you can do what the fuck now?"
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theresattrpgforthat · 4 months
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Hello! Do you have any fairytale/disney-esque ttrpgs you could recommend?
Theme: Fairytale Games
Hello there friend! I sure do! We've got a really nice selection here to look at - and don't forget to check out the previously recommended!
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I’ll Be Taking That, by porchlightdusk.
You are a goblin, and you are what you hold close: discarded trinkets, unloved baubles, desperate comrades. These precious bits of flotsam give you courage enough to rummage through the treacherous alleys and howling wastes of this world. Venture out from whatever miserable hovel you sprouted and seek the shiny things of the world, oh little chaos beast!
I'll Be Taking That is a tabletop roleplaying game in which a narrator and several players tell the stories of rambunctious goblins in a harsh world. Play is rooted in narrative choices and collective, chaotic joy, supported mechanically by a lightweight inventory-as-skills action resolution system and overflowing random generation tables. IBTT is built on Caltrop Core by Titanomachy RPG and draws heavily on the philosophies of Powered by the Apocalypse systems, among others.
This is a game that situates you into the fiction very well in just the first few pages. Chaotic nonsense is definitely encouraged in this game, and I can feel the undercurrent of mischief sprinkled throughout the book. Trinkets are a core tenet of this game - you will accumulate them as you adventure, and risk breaking them on your worst failures. Your attachment to these trinkets will also rise and fade. If you want a game that lets you embrace your inner gremlin, you might want to check out this game, although be aware - it’s still in development!
Witchblood: Pulp Fantasy Fairy Tales, by Rose on Mars.
The Woods… …are dark and deep, but they are not lovely. Inch by inch, they close in on the villages of humanity. And in those encroaching wilds dwell the witches. Ancient, primeval, creatures from before the First Eve and still potent today.
In this world, where life is brutish and short, you stand tall. You are a witch's grandchild, or a disinherited noble, or a scion of the good folk. You are part of humanity, but also apart from it, by your own choice or otherwise. You are caught between the expectations of your birth and your own needs and desires. Run from your past, or chase it. Love freely, or not at all. Stand between the hearth and the wilds. They may not call you a hero, but your name will live on ever after.
Witchblood is a roleplaying game about who you were, who you are, and who you will become. Take on the role of a self-determined, tough-as-you-want pulp fantasy protagonist wandering a world of bloody -- but not always grim -- fairy tales. Wield the powers of birthright and destiny. Explore the darks of the forest and brace yourself against the bite of the wind. Do what’s right, or just what’s right for now.
These are the woods through which Little Red voyaged through; this is a fantasy world that might remind you of The Black Cauldron, or the brambles summoned by the witch in Sleeping Beauty. Character creation involves choosing options that look like classes, as well as pairing together identity tags that can be rated from 0-5, as well as pairing opposing Qualities, also rated from 0-5. You will roll d10s according to your Identities and Qualities.
This is a game where combat and conflict are expected, and stories can be expected to turn darker before becoming lighter. If you like traditional fantasy alongside fairytales of witches and darkness and danger, Witchblood might be for you.
Nexalis, by Cezar Capacle.
We invite you to step aboard your enchanted vessel and set sail on the ethereal ocean known as the Nectar. Nexalis calls you on an awe-inspiring journey across a universe filled with countless uncharted islands, each teeming with unique cultures, mysteries, and magical phenomena.
Nexalis is an otherworldly realm where islands drift amidst an endless cosmic ocean of magical plasma, the Nectar. The Nectar, pulsing with vibrant, ever-shifting colors, mirrors the celestial patterns that guide adventurers on their thrilling journeys. At the heart of this sea lies the Celestial Nexus, an entrancing vortex of astral energy that births islands and renews the world in a constant cycle of creation.
As you journey through the Starbound Isles and the shimmering Nectar ocean, you will encounter vibrant cultures, awe-inspiring landscapes, ancient relics, and enigmatic secrets. Guided by celestial constellations, you will brave untold challenges, learn valuable lessons, and forge lasting bonds with the people and places you encounter.
Nexalis is a bright fantasy game, a genre that focuses on themes of wonder, exploration, and camaraderie. It showcases a vibrant and diverse setting, filled with colorful landscapes and imaginative creatures. Stories in Nexalis tend to be character-driven, often revolving around personal growth, discovery, and the building of relationships.
If you liked movies such as Treasure Planet or Atlantis, this might be the game for you. The magic of this place feels ancient and yet unlike traditional fantasy. The gameplay is guided, meaning that you’ll cycle between two different modes, depending on whether you are in a high energy scene or moments of reflection and role-play.
On the Way to Chrysopoeia, by NessunDove.
On the Way to Chrysopoeia is an epistolary roleplaying game written by Morgane Reynier and illustrated by Marion Bulot. Together with a partner you will be writing a four-handed adventure, first by inventing its two protagonists and then by leading them on a legendary journey. It’s a different way to make up a story in your head: you’ll be reinventing objects and places you see every day, turning them into crucial ingredients for a Great Work of alchemy. 
Reality itself and your daily life will bleed into your characters’ fictional journey. What if your favorite museum was the headquarters for a league of mad scientists? What if the path you’re strolling along lead to an unknown city…? The journey is narrated through the exchange of letters between two characters: the Master and the Disciple. They walk the way of the Athanor— the alchemical Crucible, the pot where explorers melt their research and experiences. Each one is the keeper and judge of their partner’s progress. 
This is a great option if you don’t have a large play group but you have someone with whom you’d like to play with who lives in a different time zone. One of you plays a Master, the other a Disciple. The Disciple is on a quest. The Master is stuck at home, due to age or infirmity. The goal: to find Chrysopoeia, a mythic city full of hope and magic - although the specifics are up to you. This is a largely interpretive game, so if you like writing and world building, this is a game for you.
The creator of this game has also created a game called Chrysopoeia & All Around for group play at a table, borrowing from Lasers & Feelings!
Stormwild Islands, by Gizogin.
Welcome to [Stormwild Islands], a tabletop role-playing game. Set in the Stormwild Islands, a cluster of islands in the middle of a perpetual, continent-sized storm, this game explores the aftermath of a generations-long war and the magical damage done to the world as a result.
In terms of genre, [Stormwild Islands] fits most closely with “gaslamp fantasy”, an early industrial setting with a great deal of magic. Spellcasters are commonplace, and they work alongside new innovations like steam engines to create a world that changes very quickly. Golems - humanoid constructs with minds and wills of their own - have been instrumental in bringing about this new wave of industry, but their use in the war and their newfound push for independence might be even more significant. Alongside all of this is a world of spirits, otherworldly creatures who think and act according to completely different rules, and mixing spirits with humans or golems tends to cause all kinds of clashes.
This is a game for the folks who like moving little guys around on a map, especially if you’re familiar with games like D&D or Lancer and you don’t want to stray too far from the familiar. The cycle of play will fluctuate between combat and narrative moments, so expect your characters to be all about fighting their way towards victory. If you like combat and kicking butt, this looks like the game for you.
The player’s guide as linked above is free to download, but if you want the Gamemaster’s Guide, you’ll have to buy it.
The Fae Team, by Almost Bedtime Theatre.
Two years ago, a crack squad of the Sun Guard’s Human Intervention Division was sent to prison by the Faerie Court for a crime they didn’t commit. These woodland creatures promptly escaped from a maximum security stockade to the Faerie Realm underground. 
Today, still wanted by the Sun Guard, they survive as freelancers. If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Fae Team.
The Fae Team is a role-playing game inspired by The A-Team television show, but puts the players in the roles of skunks, weasels, frogs, etc. and gives them magical powers before sending them through a gargoyle-generated portal into the human world to solve problems. As one does.
The rules of this game depend on a two-stat dichotomy, similar to Lasers and Feelings. You choose a number between 2 to 5, with a higher number indicating that you are good at calm and precise actions, while a low number means you are better at wild and physical actions. There’s also plenty of bits and pieces to make your character unique, such as your faerie gift, and the item that your characters carry around.
A session of this game can be fairly episodic, with an NPC contacting the group for help and giving them a mission that requires entering the human world. While the mission (and its complications) are expected to be generated by the Story Guide, the players are encouraged to describe the world around them and create elements that they get excited about. If you want a game that is lighthearted and magical, check out The Fae Team!
Sunderwald, by Long Tail Games.
In the center of the kingdom of Realm, there exists a dark and unsettling forest. It is known as the Sunderwald. 
This is a game about how the woods change us, and how we change the woods. It features a complete, stand-alone game with character creation, enemies, advancement, the whole deal. It is also a legacy tabletop roleplaying game. During play, you will physically and permanently modify this book. Do not be afraid. Scar. The. Book. 
The fact that this book is meant to be manipulated and modified makes it feel somewhat akin to a wizard’s grimoire, or a magical artifact. This is a book that asks you to make your own pieces of the world, and might also feel like a kind of achievement system by doing specific things with the game.
While most tasks appear to be resolved with a d6, playing the game involves so much more than rolling dice. Your characters have descriptive skills, might take upon themselves physical and mental scars and consequences, and will grapple with their inventory, wound threshold, background and magic. If you like unfolding a mystery together, if you like manipulating physical objects, and if you like fairy stories or tales like Alice in Wonderland, you might like this game.
Games I’ve Recommended in the Past
Hearts & Ravens, by Martian Machinery.
We’re All Mad Here, by Shanna Germain.
Wanderhome, by Possum Creek Games
Jack Kills Giants, by Andrew White.
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anhttydbookfan · 2 months
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Again, I'd love to see a Wizards of Once movie. I'd love to see an opening narration that introduces the Darkwood and how wild and dangerous it is ("more dangerous than the Warriors?" "Oh, please, this place eats warriors for breakfast.") and how even the prettiest looking flower could be hiding a nasty secret. As the narrator says that last remark, the screen focuses on a very pretty but suspiciously jaw-shaped flower (with an X the color of witchblood displayed prominently on the petals because I like my foreshadowing to be extremely on the nose), and a bumbling, fuzzy little... flying creature buzzing on top of it to admire it. Xar swings in from offscreen and catches the baby sprite just as the petal-jaws start closing around it. Xar is revealed to be the narrator when he says "...But you don't have to be afraid of any of that! Because I'm the leader, and I, Xar son of Encanzo, can protect you from anything!"
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When simping for Durge from afar isn't enough so now you triple simp with pale babe and tav
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rathayibacter · 1 year
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Tricks of the Vancian Mage
Mages tend to see limitations more as fun challenges than anything else, and revel in finding new ways to overcome them. It's only natural that Vancian mages, struggling under the yoke of spell slots, would eventually turn their mind to solving the problem once and for all. Branch of the Worldtree Easily the most effective means of circumventing spell limitations. Every morning, the mage shunts an echo of themselves into the aether, which can be recalled with a word to instantly replace the original, all spells freshly prepared.  The only small hiccup is, no part of the original mage survives. The echo replacement remembers only up to the moment they cast the spell, so while they may be crackling with arcane energies, they're often caught unprepared and with no awareness of the situation they're in. Empty Box All energies are the same, or at least analogous. When mages are subject to enervation spells, all that sapped power has to go somewhere. By shaping the spell just right, a mage can make sure the end product is useful spell slots at the cost of endless, ravenous hunger. Witchblood Tincture As it turns out, spell slots are stored in the liver. By removing the liver of another mage (typically an enemy defeated in a duel) and brewing a foul, slimy oil from it, mages can carry around extra spell slots on their person. Mint helps it go down. Bone Networks Many mages working together can cast spells with a potency and consistency that no single mage can perform alone. This is useful for spellcasters willing to share their burdens with others, to reach out and be vulnerable- namely, fools and simpletons. Instead, most mages simply bind the weak to their service. With a stave made from one bone taken from each apprentice in the network, a mage can draw on their collective power without the little whelps even having to be nearby. Just make sure they don't get their hands on it. Pinned Butterfly The problem with Vancian magic isn't the spell slots themselves, some say, it's the way the spells leave your head after casting! So why not just stop that? By hollowing out a part of the mind (usually an emotion or an old memory), mages can build mental cages. When the spell tries to escape, instead it slams against a barrier of thought and is ready to be cast again mere moments later. Spells cast this way do require regular maintenance, however- if you wear it out too much, it'll start to rot in your skull, and that's a whole mess. Three-Petal Lotus Often the simplest approach is the best. This spell, when cast, gives you three spell slots, one of which is always occupied by another casting of Three-Petal Lotus. There you go! Uh, one thing to keep in mind. The spell may have some... addictive properties. It's all well and good when you've cast it once or twice and are ready to take on the world, but every once in a while an overzealous mage gets caught in a loop and has to have any recollection of the spell purged from their memory to come back to themself.
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dirtyriver · 4 months
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Deprog #1 of 4, written by Tina Horn, interior art by Lisa Sterle, cover by DaNi
Meet Tate Debs, a hardboiled hard drinking leather loving dyke detective with an office in the back of Los Angeles's last video store. When a femme who may just be fatale hires Tate to infiltrate a mystical group that sounds suspiciously like the cult Tate escaped years ago, she must decide if Vera's charms are worth being re-traumatized. Deprog is a new crime thriller from Tina Horn (SfSx) and Lisa Sterle (Witchblood) that's John Constantine meets Jessica Jones with a kinky Midsommar twist.
In Shops: Mar 20, 2024
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dyrewrites · 9 days
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Notes, because maybe they'll be fun
Magic of the world
Witches
First Magic Users—no longer considered human
Made a deal with a primal force to give up their autonomy, their life, their humanity for immortality and power. //Immortality comes with conditions depending on the Source of their power — Witches are tied to natural forces, or the personifications thereof
Warlocks
Second Magic Users—human but marked
Made a deal with a Magical being, agreeing to eternal servitude for power and immortality. They are permanently marked by a scarred collar that their Patron uses to command them. //Conditional, they must pay tribute to and obey every command of their Patron or suffer consequences based on the Patron—Warlocks are pets of powerful Magic creatures
Mages
Most Known Magic User—considered human depending on saturation of magic in their blood
Born with some blood relation to a witch or warlock, giving them a distant connection to the force or patron their parent is tied to. There's training required and permits in the modern world but in earlier times Mages were left to their own devices and gained considerable power because of it. //Power, humanity, autonomy and lifespan depend on saturation of witchblood
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the-true-metal · 1 year
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