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#ally necromancer
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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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arithmonym · 25 days
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the three-hour drive to the robotics competition was EXACTLY enough time to get my classmate hooked on gideon the ninth. we finished act 1 of the audiobook, babyyy 😎
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rosenfey · 7 months
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⊱ ALETHEA • CÉLESTE — archfey • druid necromancer • neutral good
Stories mention the mysterious guardian tree found within the woods belonging to house Rosenhall out of Baldur's Gate. Protecting it has been the family's charge for generations as hidden among its roots lays the gate to the Feywild. In a desperate try to save it from a rotting curse, Alethea, duke Erendev's late wife, became one with the tree, her visage emblazoned upon the wooden bark. After her long-term exposure to the magic of Feywild, Alethea's power grew in her prison, eventually turning her into a powerful archfey. Seeing beauty in all things living and dead, Alethea prided herself in her magical garden, breathing life back into decayed plants - and things that were not quite dead yet. As if hearing Alethea's own whispers carried upon the rustling leaves, it fell upon the young heiress of the house - Faerene - to free the rotted tree from the decaying curse and in doing so its inhabitant as well.
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orcelito · 3 months
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Been finishing up act 2 of bg3. It's a good thing I find the battle systems so fun bc Hoo Boy there sure do be battles
#speculation nation#im going the epic hero direction this run. mostly bc i care about saving innocents' lives as much as possible#which means Killing Necromancers...... ugh.#cloudkill my beloathed. me n my homies hate cloudkill (used against us at least)#i got my vampire kicked into a fucking CHASM i had to reload a save 😭😭😭#he's been phenomenally unuseful in these fights bc theres so many people and so few places to hide#usually hes one of my biggest damage dealers. and sometimes he can get a good shot in#but a lot of turns hes just firing one dinky lil arrow and then hiding in the corner#...... i keep forgetting about the fancy arrows. i have so many of those. i should try to remember them when i get to the Big battle.#which. hmmm. we r gonna hope it's not Too difficult a battle. ive been able to get thru every battle so far in this game#turns out im Pretty Damn Good at this game. to the point where i'll brute force it and still end up fine.#the literal only battle i had to leave and go back for was the big spider queen thing in the bottom of the well. she was scary.#im level 9 now tho and full of so much guts n grit. and loot. holy fucking shit the loot.#im looting every body (including fallen allies. sorry guys ur gold's goin to a good cause.)#i have karlach with a like 460 carrying capacity but she STILL keeps getting encumbered. from all the armor.#im making fucking Thousands off this tower capture im gonna have so much fucking money#once i leave here and can actually. sell them all 😂#anyways i have been having fun! had to stop for the night bc it's late. but i will be killing thorny ass tomorrow. mark my words.
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witches-and-weirdos · 3 months
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Send 💭 for a thought my muse has had about yours
(I'm splitting this in 2 answers) @undyingmedium
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After the sun sat, Nillan lit a small candle and meditated on the day's unexpected developments. "A medium with an ancient ghost, and a tiefling that looks like a stitched-together devil. Every ghost she spoke to here says she tried to help, and was respectful when declined. She is clearly at the start of becoming undead from her... 'dad's' influence. Whatever that ghost once was, it is clearly an ascendant of some kind... The man seemed genuine too... I must doubt that Miranda wouldn't sense any of this, but I could mask myself long enough too so far... maybe the gang wars distract her enough..." A slow deep breath, then a slow exhale. "It is worth a chance. Maybe we won't have to ambush the paladin after all. It was a terribly risky plan anyway, and now things might just line up well enough yet to make do without it. If you sent them Ginerva, I thank you." She kissed a bone on the short chain of metacarpals she held for prayers. "We will still need to be ready for it, and either way I will have to keep an eye on them. A very particular trio, with so perfect timing, and the ascendant has to be important."
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yashley · 2 years
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it would be WILD if fcg projects laudna into imogen’s dream and matt begins to describe the nightmare and there’s a tentative anticipation for comfort of being together, only for delilah briarwood to be there with imogen
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celestialtrolls-moved · 5 months
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this is hereja by the way if you don't know her, she's been on the blog a long time but hasn't been actively used for years and years
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landlordevil · 7 months
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Love hearing pat and woolie talk about game design for bg3 because there's so much i haven't even considered trying and doing. It's crazy because the game really is a feat of design and it's SO incredibly detailed and I need more conversations about weird shit you can do to solve problems
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morisdann · 8 months
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"Each time I look in the mirror I see a very sad loser, that can't get his shit together."
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Meer Isof, my OC from my very first dungeon world campaign that is, in fact, a sad loser. He is a pathetic man, who's one step away from entering his villain era. His backstory is "whatever happened to me, I don't consider it traumatic, but everyone who gets to know me says it is, actually, very traumatic" kind of backstory. And also he is a criminal. Well, he's an accidental criminal. He didn't really want to be a criminal, but the situation left him a bad-or-worse choice, so he went for the worse, cuz he was very tired of his old life. Now he's even more tired tho.
And since I haven't posted anything about this man in a long time, I want to remind, to whomever is interested, who he is:
- a necromancer. Technically, Isof was raised as a cleric of the God of Death, but the god was asleep and absent for the past 300 years, so his temple got kinda abandoned? So Isof decided to study necromancy, since his deity doesn't really answer his prayers and the magic doesn't really work because of that.
- a former ghost. He fucked up real bad at work and as a punishment he got deprived of his physical body. Working for an adventure corporation can be dangerous, but he didn't expect it can be this kind of dangerous. But don't worry! He fucked them over once again and ran off to a weird cult, that helped him get a physical body that is identical to his former one.
- helping to the weird cult (the one he ran off to) in raising some ancient dead deity back to life. It is very possible that said deity is a bit crazy and other gods had a very valid reason to kill them, but who cares? Definitely not Isof.
- a former lover to an escaped heir of a very powerful Duke. Also this heir is the reason Isof lost his body. Cuz Isof aided him in escape.
- a homeless. After the duke's heir had escaped and Isof turned himself to the authorities to distract them from his lover, Isof's family disowned him. Since then he was homeless and bodyless.
- and he has an undead creature pet, he kinda stole from ancient ruins of some forgotten empire.
For now this summarizes Isof's adventures, but there's a lot to happen, his story ain't over, he's just 40 something years old and about to do even wilder shit than before. Tbh, everything depends on what will happen in my next dungeon world campaign, as Isof's character will be heavily influenced by the decisions my players will make.
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keganexe · 1 year
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I'm back to my bullshit and writing more In Extremis, and I wrote "touch the face of god with a fist" and that spun into fixing a whole faction I wasn't happy with, and now everything is great
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look at my babies
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geist-kid · 1 year
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My mom (66) asked me (29) if my SIL (44) would like The Locked Tomb and I said "maybe, but the writing style is more for people my age" and she said "Oh, she'll like it then!"
How do I describe to my mother that my SIL will not understand Tumblr references circa 2015
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Adventure: Storming the Door of Death
Having long used the energies of sundered souls to perform their rites and rituals, a coven of necromancers now seeks to create a portal to the underworld by gathering as many ghosts and other haunting spirits in one place as possible. As their experiment reaches critical mass, the sinister energies have even begun leaking into the land and sky, threatening to spill out across the land.
Hooks:
The town the party is staying in is buffeted by a supernatural storm, thunder sending ripples of unnatural fear through the populace while spectral figures stalk through the sheets of rain. Even as the bruise coloured clouds dissipate, the danger is not lifted, as the torrent seems to have brought with it an infestation of ghosts. With the local temples overtaxed putting the dead to rest, an apprentice level adventuring party could make reasonable coin ousting shadows from abandoned houses or attics above taverns, and wrangling furniture and other objects gone rogue through poltergeist activity.
While hunting a beast that’s been digging up the local cemetery, the party encounter a chipper young mystic who’s wandering through the plots collecting wayward soul wisps in an ornate lantern. She’s all too happy to talk, explaining that she’s part of a group called the order of the veils who want to help those spirits left behind by the church find peace. She’ll offer to show the party how to construct their own lantern, which will be of great aid to them should they encounter any more wayward spirits. Should the party end up “filling” one or more lanterns, she encourages them to travel to a particular clearing not far from the local crossroads and leave the lanterns hanging there for one of her fellow initiates to collect.
Several nobles and wealthy merchants with aging or sick loved ones have been surreptitiously approached by the Order of Veils for patronage, offering to one up any of the local clergy with promises regarding the afterlife: Why wait years to see your loved ones when you could have them back within your lifetime? These whispers have reached the ears of a cleric of the Raven Queen who wants the party’s help investigating this outwardly pious band. Apparently a prominent official was funding the construction of a public grave temple to honour the memory of his departed wife, but abruptly cut off his charity after the veils convinced him that his money was better used elsewhere. 
Background: Unlike other necromancers, many in the order of the veils really do believe (at least in part) that they’re doing something good,  providing succour and sanctuary for souls that’ve gone unclaimed by the divine or lost on the path to the afterlife. Their leadership has grander ambitions however, as the (self appointed) Deacon Maudry and her inner circle grow ever closer to opening a door into death itself. With such a portal, they imagine they will be able to step across the threshold of mortality with ease, not only able to return endlessly from death but to extract kingly ransoms from those who wish to do the same.
 On paper their scheme is surprisingly sound: hauntings have been known to create “lowspots” between the land of the living and the dead, and portals have spontaneously formed between the two realms when the conditions were right.  Get enough ghosts to induce the sinking effect, throw up some dimensional and necromatic wards, and it seems like you’d have a ready made portal into death. However, Maudry and co are brainpoisoned by a) reading nothing but necromancy literature for years b) being up their own asses and have failed to realize that once their chosen gateway ( a grand country manor abandoned after terrible murders took place) begins sinking into the shadowfell, they won’t be able to stop it, and will very likely drag them and everything within a few miles down with it and possibly create a new dread realm in the process.
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lovevalley45 · 1 year
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i can tell ive been spaced with anything happening in the legends world bc jes macallan posted photos of her at galaxycon? with tala n matt and my first reaction was “there’s a convention going on?”
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Me trying to work on a different WIP:
My brain: Hey, you know how Irímé doesn’t have much to do in TPATG? I know how to fix that!
Me: Does it fit with his backstory?
My brain: :)
Me: Will it mean dramatically rewriting what I’ve already written?
My brain: :) :)
Me: Does it make any sense at all?
My brain: :) :) :)
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iucemon · 2 months
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yugioh darlings. how do we feel about bakura being a reincarnated thief (who stole from tombs) and he is interested in the occult, likely including seances and necromancy. how are we feeling about rpg au necromancer bakura
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384302 · 2 months
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I love love love the moment in Gideon the Ninth where the Third challenges the Sixth in a clearly unfair move, and Gideon, half-on-instinct, still faking a vow of silence, simply unsheathes her sword, at which Harrow doesn't miss a beat and says her "The Ninth House will represent the Sixth House" line, while Gideon just smiles.
In Gideon's head this is "I am not standing for this shit anymore. For the love of God, Harrow, please understand what I'm doing and back me up here. Oh thank fuck you've got it. I'm so happy I could kiss you."
In Harrow's head this appears to be "For fuck's sakes, Nav, what do you think you're doing. Ok, think. Can't give anything away. Have to project unity, but fuck you, Griddle, for making me do this."
But for everyone else this is the legendary, mysterious, terrifying, bone magicians of the Ninth House, with no warning, stepping between the Sixth and the Third. The skull-faced cavalier who hasn't said a single word simply drawing her sword. The shockingly powerful and inscrutable necromancer matter-of-factly declaring an alliance that no-one, even the supposed allies, knew about. The sinister smirk on the cavalier's face. And the line from Harrowhark: "Death first to vultures and scavengers."
I love it so much and I love additionally the moment that this sets up in the climax, which is essentially the same emotional beat, the key changes being 1) both Harrow and Gideon have become open and vocal with each other; 2) both Harrow and Gideon are working together consciously as well as instinctively; 3) their opponents don't back down so they follow through. "Nav, show them what the Ninth House does." "We do bones, motherfucker."
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