Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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My favorite part of being a Rogue Trader is the "Do What I Want" Writ, empowered by the Emperor of Humanity himself, and the part where Abelard just stands behind me with his beating stick to remind everyone that, "the Rogue Trader may do as she pleases."
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How I hoped that one scene in Rogues! The Podcast would’ve gone
Jon: Are you gay?
Eddie: no
Jon: straight?
Eddie: no
Jon: bi?
Eddie: nope
Jon: pan
Eddie: no
Jon: asexual
Eddie: no
Jon: omni?
Eddie: no
Jon: demisexual?
Eddie: nope
Jon, five minutes later: polysexual?
Eddie: nope
Jon: then what are you?
Eddie: oh, I’m bi, I just wanted to see how many terms you knew
Jon: …
Eddie: which was a surprising amount for a straight man
Jon: I’m an ally
Eddie: mhm-hmm
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So I never realized that Astarion's cantrip ability comes from being an Elf actually, I always thought it was from being a Rogue.
The dndbeyond page mentions that High Elves tend to have an affinity for magic, and use the Wizard spellcasting list and mechanics for it.
And while BG3 doesn't specify between Sun and Moon High Elves (of which Astarion is probably the later) the FR wiki mentions this about them:
It's not really talked about at all during the game, but Astarion definitely has at least this tiny bit of magical ability. Even more so if Arcane Trickster is chosen as his subclass later on.
Firebolt is his default cantrip, but it's default for everyone so I'd say it's up to interpretation if that's what he would have chosen. With his constant discussion about how much he loves the warmth of the sun, I feel like he probably would have taken firebolt, or at least maybe changed to it after he was turned.
He would have had this one singular magical ability with him for most of his life, both as an elf and as a vampire. Maybe he ignored it, maybe he relied on it, for self defense or maybe even comfort. Cantrips are the one thing you can almost always reach for, even when you've been disarmed.
There's a chance he might have had some further arcane knowledge in the past, but I feel like he most likely just didn't personally care to explore it. It might've not been worth his time as a magistrate. But, alternatively, he maybe 1) wasn't allowed to pursue it during his time under Cazador's influence, or 2) he actually did have some more magical affinity, but it was wiped out with the tadpole, as it was with Wyll.
Anyways, I feel like this can add a lot of fun extra context to his interactions with spellcaster Tavs or Gale!
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Umara Entangler
"Sea Gate is gone, the Halimar basin empty. But rebuild the seawall and give these waters time, and they will fill the basin anew."
Artist: James Ryman
TCG Player Link
Scryfall Link
EDHREC Link
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I finished reading Once A Rogue and I simply don't know what to do with myself right now.... so uh, when does the next book come out?
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