If your some of your goblins don’t speak in terrible cartoony gobbledygook in Common but intelligently, suavely or charming in Goblin then I fear you’re missing a trick in your Games Mastery
Gobbo in Common: Craig say you go there bad big bad go boom! Boom!
Gobbo in Goblin: Oh thank the gods you understand me. I skipped Common to fast track my chemistry masters. Enchanted to meet you but we have a dastardly plot to foil. If you can take me to the detonator I’m sure I can defuse it. It was… my design after all… *smoulders in biochemist*
Honestly the biggest thing that in my experience makes DnD or any ttrpg run smoothly is buy-in
Players have to buy-in to the story otherwise it won't work
And by this I don't mean be railroaded by the DM I mean like,
When one of my players switches characters and I introduce them to the party by them just happening to be nearby, I know my players will find a reason to talk to the new PC cause it's important. If there's a noise outside they'll investigate (albeit cautiously) cause that's the point of the noise outside
You have to meet the DM at least halfway and Want to engage with the world
I was actually a little upset by the lack of reaction from my companions to the meeting with Kressa Bonedaughter, although DAMN THIS IS SO MAD, I even feel sorry for Durge. All these wild entries from her diaries about how she opened his body and Durge tried to strangle her with his own intestines are simply terrible, WHY ARE NONE OF THE COMPANIONS SHOCKED BY THIS INFORMATION???