Perhaps not the way I was intended to find fun in this game (not that it’s not fun overall) but I’ve been really enjoying uncovering and, in some cases, finding some sources of errors in What in Hell is Bad? It’s… an oddly cathartic experience.
This is just a list of things I’ve experienced, so definitely not a comprehensive list of the experiences overall.
I’m just having fun, by the way! Absolutely no hate towards the devs— this is a massive undertaking for a small team, and it’s completely expected. Especially given their issues with their servers at launch.
Active Bugs:
L-Class Artifact “Shiny Leather Gloves” can break boss fights — presumably because it attempted to erase the boss, which leaves the units confused and stagnant while the boss continues to attack
L-Class Artifact “Sweet Cup Dessert” doesn’t seem to adjust when levelled? It always says “…he becomes invincible for 0.00s once during battle” which is arguably useless. May potentially just not be coded properly? Or I may be misunderstanding it (I have since levelled it again to 14, and still no change)
Graphical error in the “My Devils” screen— the word “Information” does not properly fit within the button
Another little one on the “My Devils” screen — when attempting to sort, changing the order will reset other options and doesn’t seem to work by itself regularly? Sometimes it does, often it doesn’t
When playing in a chapter, if a unit dies it sometimes appears to cause the enemy units to become undying. They stop attacking, their health bar appears to be at 0, but they remain and the level will not end
UPDATE ON THE ABOVE POINT: It seems to be when you move units. In one case I moved Beelzebub, and then moved him elsewhere again but the enemies still stopped where he used to be and he took damage as if he were in range of them. Subsequently, when he died the level broke.
During “Hell-oh! Talk” chats don’t simply end and you get the reward, if you click away you’ll need to go through the chat again and click once it’s over
Sometimes suggested character types are not actually viable in the levels
Sometimes when retrying a level the game will not bring up the devils to select, and if you leave the entire games graphical interface is messed up and you must restart the app
Necronomicon Exchange - Solomon’s Tears option does not properly reset with the week, giving users an error saying it’s not available when it should be
Already purchased items in the shop will not properly show that it’s no longer available— this will give you an error and restart the app
Already purchased shop items that should not be purchasable again will charge you, tell you it’s not available after that, and restart the app. You’ll be charged but not receive anything Add
Additionally to the above, should you have his charge you will then be plagued with “Item not available” messages each and every time you attempt to sign in
Fixed Bugs:
Gacha screen not properly displaying when pulling. Spotlights would not show, and Satan was missing his irises so you could only see his eye whites (it was creepy)
On the “My Devils” screen, the circle for the artifact was on the character’s abdomen, and was not selectable to equip an artifact at all
In the level select, for some reason all previous chapters I had cleared suddenly became locked again, but it did resolve itself
Text Errors:
This is obviously not going to cover every single line in the game, or grammatical errors (of which there are a lot, especially in early levels). This is more for one-off lines around the game outside of story.
I actually don’t remember a ton at the time of writing this, but I’m sure I’ll come across more or remember them.
During Foras’ Ultimate it says “I can’s see the enemies anymore.” When it should be “I can’t see the enemies anymore.”
On the Home Screen if you have Leraye set, one of his chat bubbles ends in “A10:AJ10” which is incredibly out of place. “His Majesty Satan brought a new teddy bear! My collection will soon increase too!!A10:AJ10”
And for even more fun!
Potential Quality of Life Improvements:
When pulling on the gacha, allow users to click to ‘interrupt’ a devil who was pulled (I sincerely do love their voices, but I don’t want to hear it every time if I have before) (Coming Oct 25th)
Automatically “sell” tea leaves for maxed out characters for pancakes during the gacha sequence
Have a “quick select” party you can quickly select from at the start of chapters rather than having to scroll through your list of devils each time
More accessible “friends” functionality— while not pivotal, I’ve found the screen once and then never again
In the chats during story missions, adjustments to text speed or a selection for speed so the characters aren’t talking so rapidly if someone can’t keep up with it
Grammatical improvements overall, though I noticed as the game goes on they’re either not as noticeable or I’m becoming desensitized
On the “Unholy Board” Auto scroll to the furthest active node
On the level select, auto scroll to the most recently unlocked level if not all levels are completed in the chapter
On certain levels a large portion of the map is not viable to place your units on even when it appears it should be— if something should not be accessible, make it clearer that it’s not (looking at you 3-86, you miserable thing)
On certain levels a bit more visibility — it’s not bad, but often scrolling still doesn’t show the whole map even if an enemy spawn is there (will only be partially visible)
Clearer UI for things like selling items from your inventory — it’s not readily obvious, so some people may simply believe it’s not possible if they’re not familiar with the game’s format
Ability to open all of an item if applicable (i.e. “Random Hallucination Devil Pie Piece Chests” and similar items)
Auto-Battle for completed levels (especially in Dark Sanctuary) — if you’ve already cleared it perfectly once, have it “remember” your team/movements from that battle (Arknights does this, and allows you to take over when needed) to make it a bit less repetitive and cumbersome. If that is too much, simply auto-clear it without showing us the battle since it has been proven we can beat it perfectly regardless. (Coming Oct 25th (Auto Clear option after perfect))
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pathologic but it's a lost 1920s german expressionist film [id under cut]
[id:
image 1: a digital drawing of a fake poster, using bright colours and rough, painterly brushstrokes. the title, 'pest' (german for 'plague'), is written at the top in spiky black text. in the foreground a man dressed as a tragedian is staring intently at the viewer, his hands raised and splayed as if in horror. in the background, the town is framed against a red sky, with the polyhedron in yellow behind.
images 2 and 3: fake casting sheets for the film, with the names of the actors and the characters they are playing above a black-and-white portrait photograph of them. all the text is in german. in english it reads:
'Pest', a film by Robert Wiene
Alfred Abel as Victor Kain
Ernst Busch as Grief
Lil Dagover as Katerina Saburova
Ernst Deutsch as the Bachelor
Carl de Vogt as Vlad the Younger
Marlene Dietrich as the Inquisitor
Willy Fritsch as Mark Immortell
Alexander Granach as Andrey and Peter Stamatin
Bernhard Goetzke as General Block
Dolly Haas as the Changeling
Ludwig Hartau as the Haruspex
Brigitte Helm as Anna Angel
Brigitte Horney as Maria Kaina
Emil Jannings as Big Vlad
Gerda Maurus as Yulia Lyuricheva
Lothar Menhert as Georgiy Kain
Asta Nielsen as Lara Ravel
Ossi Oswalda as Eva Yan
Fritz Rasp as Stanislas Rubin
Conrad Veidt as Alexander Saburov and Tragedian
Paul Wegener as Oyun
Gertrud Welcker as Aspity
image 4: four digital sketches of set designs for various locations. all are strongly influenced by expressionist imagery, using extreme angles, warped perspective, and dramatic shapes. they are labelled 'street 1' (a street lined with houses), 'street 2' (a square with a lamppost and a set of steps), 'polyhedron exterior' (the polyhedron walkway), and 'cathedral interior' (the dais at the far end of the cathedral).
image 5: four digital drawings in a black-and-white watercolour style, showing fake stills from the film. all are similarly distorted and lit by dramatic lighting. the first shows katerina's bedroom, with katerina standing in the centre of the floor. the second shows the interior of an infected house. the third shows daniil staring out of the frame in horror, one hand on his head and the other raised as if to ward something off. the fourth shows an intertitle with jagged white text reading 'the first day' against a dark background.
end id.]
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