Thoughts on future playable characters in Fear and Hunger Termina
Tanaka
His gameplay needs to be built around relying on others. Like his arc as an NPC, he needs to get stronger through learning about comradarie and friendship. He’d be a weak early game but very strong late game character.
As the player character, I see him as being able to take advantage of his latent soul to learn skills without the hexen from other characters.
As a party member, perhaps he plays more of a supportive role or has some kind of “copy stance” where he replicates another party member’s attack
He needs to be especially killable at the beginning of the game lol
For B ending players, his character creation would have a path that allows you to determine how much he adopts a ruthless outlook to the business world. I see that leading to a skill like Backstab which perhaps could allow for the pre-moonscorched killing of party members outside of safe hubs.
Please bring back the rugged handsome looks skill. It would be so funny if Tanaka was the only one with a seduce option (not even Pav should get it)
Samarie
As a counterpoint to Tanaka, I think Samarie players should be incentivized to NOT work with others
Like I imagine her difficulty interacting directly with others would cause some party members to occasionally not do what you say or something
Also, she just gets a buff by having fewer party members.
She’ll likely get necromancy or blood golem to compensate for this to get some controllable meat shields bc the contestants can be risky
I could imagine her having some sort of analyze type skill because she’s used to closely observing Marina
Starts out with mind read ofc
Pav
It’s intriguing that he has an ability related to commanding party members
His gameplay should rely on more of that. Maybe he could give a party member a free command each battle, like shield other party members.
Most of his skills should probably just be taken from other skill lines (gun proficiency, intimidate, etc)
Henryk
We need more LORE
Why does he seem familiar with Caligura? Why can he fight okay? (Melee proficiency)
My guess is that he’s a former street urchin/mob guy aiming for the high life
I could see him having steal which I imagine he would have used in the service industry
A skill that makes it possible to craft healing (and not just buffs) with food
Also a character building path where you learn toxicology/poison bc of what he does in the speakeasy in day 3….
August
I feel like he works better as a supportive NPC.
He should stay that way but have more ways to interact with him.
At most, he should be a (possibly temporary) party member.
He’s a skilled hunter. He should have Analyze
Caligura
Similar to above
He should stay a NPC but we should be able to interact with him more
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I have revised my thoughts on an updated Caligura. We do in fact need to see him more. We need more encounters with him where he pops up like a haunted house scare actor to try to kill you. He should be able to target almost every character (excluding August and Pav, probably) instead of only Henryk and Levi (or Abella and Marcoh with special events). He can then target/potentially kill two randomly chosen participants during each run before he moonscorches due to his paranoia.
Basically, he should be a less dangerous random encounter that can fuck up your run if you neglect protecting the party members you want.
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