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#sewers
indieyuugure · 7 months
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(Turtle-tober 8: Sewers)
Lol, I don’t think the turtles are gonna be the only ones asking questions when April wakes up 🤣
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andrevascreencaps · 6 months
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Waterworks
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dicegrimorium · 3 months
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Greetings!
The party has need to get dirty once again for their travels have brought them to one of the nastiest of places where they can be: the city sewers.
The labyrinthine tunnels of stone are full of nasty stuff that is better left unmentioned, and the fetid odors are enough to make someone wish to be in any other place but here.
Still, the group of heroes has to navigate this awful place and locate the exit that will bring them closer to the guarded place they need to be in.
Can the party be able to navigate this filthy sewage? And did that lump of foulness just move over there?
You can see a preview of this map’s Patreon content by clicking here.
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lost-fool-wandering · 7 months
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...
-L.F.
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psalm22-6 · 9 months
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abybweisse · 1 month
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Ch210, More spoilers
⚠️ corrected text ⚠️
So, we definitely get some action here, as suggested by the cover art (posted earlier).
I'm not sure if this is inside, or outside in a paved area. I'm thinking they might still be inside, perhaps still under the barn. There seems to be an open sewer here, and they might be discussing the possibility of escaping through it.
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It's pretty dark there, so it could just be the low lighting, but they could be looking at something besides just water there. Maybe it's runoff from the dissections, etc., so it could be rather gross.
Perhaps Theo has the determination to go for it anyway, and then it looks like Artie maybe jumps in? Oh, I think he removes his tailcoat and gets in.
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Ok, so now Oliver is trying to decide whether to get into this sewer, while Mabel and the others are getting in. Finny notices staff running towards them.
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Theo tries to coax Oliver into the water, as the staff members get closer. Perhaps Oliver can't swim or is afraid of the water? Finny can't let Oliver stall anymore, so he rushes at him and grabs him to take them both into the water... just as the staff shoot.
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It's hard to tell from the image above, but it does look like Finny takes a bullet to his left leg (the one that's still extended back).
Oof the Mother3 vibes I get from this scene! Because Lucas and his pals go through the sewers of New Pork City and find Leder. I had a similar feeling about our earl and company slogging through the sewers of London when they were approached by Lau and Ran-Mao. But, unlike in Mother3 and that previous Kuro sewer scene in London, this time we probably won't find allies. Not for a while, anyway.
That's all the spoilers I have so far, and I'm thinking it's near the beginning of the chapter.
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one-time-i-dreamt · 2 years
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Everyone in the world had to retreat into the sewers because of a Gangnam Style apocalypse.
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Footnotes on foes: Eldrazi
Hey DMs, do you need an unfeeling aberrant force to threaten your campaign world at various scales but don’t want to use mindflayers? Bored of lovecraftian knockoffs threatening to drown reality in abstract but unspecified “madness”? Well have I got the monster for you friends, It’s the Eldrazi: an unknowable and all consuming horde that’s here to reduce your setting to nothingness.
I’ve always had a fondness for the Eldrazi after they originally debued in magic the gathering, alien beings that sap all life from their surroundings and seem to have no other aims beyond the total and complete obliteration of whatever world they happen to dwell on. (plus they have a super cool look, and in the end isn’t that what matters?)
Eldrazi have a lot of mystery surrounding them, but in trying to puzzle them out I came up with my own headcanon that was too good not to use.  Below the cut I’ll go into detail on how I think the eldrazi function, and how you can best use them in your campaigns.
TLDR: The eldrazi are the great decomposers of the multiverse, reducing dead worlds down into their base components, and then into dust to be reabsorbed by the cosmic cycles of the astral sea. A perfectly natural process, but one that can go catastrophically wrong should the eldrazi be drawn to a world that has not yet died as they often are by witless dabblers or disruptions to those same astral currents. When they end up on a world they’re not supposed to be they end up creating wastelands, fighting against nature like an infection.  
While they’re scattered about many regions of the astral sea where stagnation looms, the eldrazi mainly occupy a region of the multiverse known as the dead realms, a cosmic landfill where realities decay into one another and the faceless horrors can do their work.
It is important to note that the eldrazi are not a species, or in many ways actual organisms: Each eldrazi brood (differentiated by trends in their alien anatomy and what they transmute material into) is the intrusion of a singular will into the cosmos with its own aims, which constructs its bodies from the errant energies of whatever world it happens to interface with. This makes communication with the eldrazi highly difficult, especially for those who encounter them without prior knowledge, as the will that pilots an eldrazi brood experiences the whole of the brood at once, many bodies at once, many dimensions at once. Even the most intelligent and independent members of a brood are merely hands in comparison with the greater body, able to exert a greater tactile degree of control but not actively conscious.
This alien existence extends to their anatomy: resembling summoned or illusory creatures, the body of an individual Eldrazi lacks blood or organs, and is instead a notional matter primarily used to store the magical potential they sap out of the worlds they digest. When an eldrazi dies they do not rot, instead they erode, the magic that composes their being leaking back into the laylines they siphoned dry.  Such transference can cause surges of wild magic proportional to the size and number of the brood slain.
This lack of a physiognomy extends to how Eldrazi seem to “breed”, budding like fungus or grotesquely merging to form larger bodies, which amounts to the prime entity behind the brood splitting up its focus for multiple tasks.  Sometimes the entity needs to actively participate in its act of decomposition, in which case the brood begins draining all it can, growing all it can, and then merging together into an eldrazi titan. These entities can lay waste to landscapes but also think in ways the disparate brood could do nothing about.
Eldrazi have a strange relationship with magic, in that their singular goal seems to be to extract the magical/living/quintessential essence out of dead worlds, meaning they become very adept at reading and manipulating systems that are built upon these primal currents. Eldrazi broods spread along a plane’s laylines like mushrooms along a rotten branch, sapping at its nutrients till the line goes dead and the landscape with it. This infection can even spread to enchantments, curses, and magical constructs, bringing them into a titan’s influence and even providing a seedbed for the growth of more eldrazi.
Very little of this information is well known by planear scholars, and even less of it is understood by those who might encounter stray eldrazi that’ve ended up scattered on their worlds. What most understand is that the Eldrazi show up following great magical disasters, create a wasteland wherever they go, and seem to have an innate ability to overcome and subvert magical defences. Most are content simply to hunt them on sight, and the prime eldrazi seem more than content to let their stray buds be culled while they focus on the real task of eating worlds.
Adventure Hooks:
High in the mountains there’s said to be the wreck of some kind of flying ship, that locals say they saw hurtling through the sky decades ago only to crash somewhere amid the peaks. The ship is in fact a spelljammer, and salvaging its helm might just be the first step in the party setting off on their first cosmic adventure. All is not well though, as when they begin exploring the high cliffs and isolated valley, they find ship and much of the surrounding landscape has been turned into a spiralling labyrinth of giant bismuth crystals, the haunt of a few eldrazi the jammer crew picked up while fleeing a dying world that ended up scuttling them in the end. 
Powerful spikes of magic draw the eldrazi across the planes, so after the mid-campaign villain attempts their apotheosis and fails miserably, not only to the party have to deal with whatever threat that unleashed, but increasing numbers of sightings of horrifying entities skulking about the countryside near the villain’s old lair. This gives the party a chance to re-explore an old dungeon, finding its corridors warped and its chambers filled with dust. 
Desperate to impress their supervisor by summoning a rare creature from the outer planes, a group of arcane grad students at the local magical college have unwittingly ended up snagging an eldrazi away from its brood, and are intent on studying it. For its part, the eldrazi seems oddly complacent, but is infact exerting its flesh warping influence on the students and the animals surrounding their lab. The party first gets involved tracking drown grotesque chimeras of ratswarms and stray beats, which invariably lead them through the increasingly organic sewers and up into the lab, where the eldrazi has broken containment.   Not all the students are accounted for, and while some got away with benign abnormalities, others have been incorporated into the brood, and will seek new places to take root.
Also, while there’s no official stats for eldrazi, a lot of great creators have already taken the challenge upon themselves, so I encourage you to go out and find some of their work.
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Wait, they have a side exit in a cliff!!!! Where does that lead out? Why do we only see it once (when Donnie flies off after Shelldon in Breaking Purple)?!?!
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2022dirt · 6 months
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Next to the World Trade Center, green slime has been coming out the sewers. Although it looks like some crazy marketing for Ninja Turtles, the reasoning is way different.
It's a dye or marker used by utility or municipal workers. These dyes can be used to identify and trace the flow of water or other liquids, helping to locate leaks, blockages, or other issues in underground systems.
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empirearchives · 4 months
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Napoleon and Sewers and Sanitation
Excerpt from the book Aaron Burr in Exile: A Pariah in Paris, 1810-1811, by Jane Merrill and John Endicott
Napoleon began in 1805 to build a modern vaulted underground sewer system in Paris, following the topography of the streets. Practical changes for the better were already in place when Burr was in Paris. Sewer floors were lowered and new lines were created everywhere between 1805 and 1812, while at the same time the existing sewers were disinfected and the flow of water purified.
During the Enlightenment there was a movement for improved hygiene in France, and investigations of public health. Napoleon was a forerunner of hygiene for his armies and for Paris. In the first place he paved streets and did away with the flowing gutters in the middle of the road. Second, he wanted to give Parisians clean water. In 1802, he commissioned Pierre-Emmanuel Bruneseau as his inspector of works for the City of Paris to chart the sewer system and also keep them clean. Under Napoleon, the existing network was extended, 19 new miles of sewers were added. By 1812, vast improvements had been made.
Bruneseau died in 1819, but Baron Haussmann studied Bruneseau’s maps in the mid-century, rebuilding, constructing new gas-lit and vented sewers. The sanitation models of Paris were adopted by other cities in France and around the world.
A survey of 50 kilometers took seven years. It was dangerous as well as putrid work. While Bruneseau was hailed as an intrepid adventurer, he had difficulty all along with hiring assistants to keep up with him. Victor Hugo was Bruneseau’s friend and hailed him as an adventurer. The engineer inspired Hugo to write the portion of Les Misérables in which Jean Valjean carries Marius, wounded at the Barricades in 1832, through the sewers to safety. Hugo called the sewers “the conscience of the city” and created a whole metaphor around the sewer system: “A sewer is a cynic. It tells everything.” It wouldn’t have been possible for Jean Valjean to make his way carrying Marius through the sewers before the curage methods introduced by Bruneseau. The rushing water when gates are opened to clean the sewers with great hydraulic force, as well as the manholes and dripping pipes, are well described in the novel.
[Bold italics for quotations by me]
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tdexel · 1 year
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A picoCAD Model of a crossing in the sewers featuring an alligator (+ albino version) and a completely normal turtle staring at you.
Made for picoCAD Jam 92: Sewers.
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andrevascreencaps · 6 months
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Otherworld Sewers
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cliozaur · 5 months
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If the sewers are one of the circles of hell, they have their demons. And these demons are the police dispatched to hunt down the surviving insurrectionists. Fortunately for Jean Valjean, their efforts lack thoroughness. Even the lantern failed to expose him in the darkness, as they hurried toward Saint-Merry with its larger barricade.
Adding to the portrayal from the previous chapter, Hugo reminds us that Jean Valjean's remarkable resourcefulness wasn't an easy feat, considering he teetered on the brink of exhaustion due to 'lack of sleep and food.' The sudden emergence of the police behind him must have been extremely stressful, likely triggering flashbacks of a previous instance when the police chased him with Cosette before he reached the convent.
I love how Hugo chose to digress and explain the meaning of the word 'bousingot' as it was in 1832. It’s just so like him!
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dreamlandpostcards · 10 months
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tunnel town (entrance) // Yume 2kki
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kvetch19 · 8 months
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x
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