A Manifesto:
I have come to understand that Crabtopia might not be a 100% accepted truth among crab tumblr, and I am hear to clear up a few things.
Carcinization is the process by which species have an overwhelming tendency to evolve into Crab. Why? Why indeed.
It follows that Crab, as a form, is ultimate.
Crab beats rock, Crab beats Paper, Crab beats scissors. The Crab is the ultimate form.
Crab is superior to man, woman, and child.
So what do we do with this information? I'm glad you asked.
Here there are two schools of thought.
Humans will become Crab, and may indeed be getting closer to crab every day.
2) Crab will one day rise from the ocean and take their place as the dominant species of earth. They will become our overlords. We will serve Crab. This seems likely, as Crab has already made several military plays for land territory.
I hear you, sobbing uncontrollably at your screen, what do we do? How do we ensure our survival in the face of this unprecedented threat?
There is only one thing we can do.
We must submit.
We must show them we are on their side. We must do it now, before it is reasonable for them to beleive we do so only in the face of our own extinction. Only then will we achieve Crabtopia.
All hail the mighty Crab.
May the Crab offer absolution. May the Crab punish the disloyal.
Inform those you trust. NO SPYING. If you suspect your associates may be anti-Crab, hide this information at all costs. We cannot risk being seen to aid the enemy of Crab. Too much is at stake.
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gripped by fear
my piece for dark waters, an op angst zine
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have a ms chimken
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Really fucked up that, when they’re young, Patrick and Art are SO tactile with each other, so comfortable sharing the same space. Art lets Patrick touch him and move him and physically overwhelm him and easily acquiesces to it, if not outright enjoys it.
Then in the present, they’ve been so far out of each other’s orbit for so long, held such animosity that when they have their moment alone in the sauna, Art physically recoils from Patrick’s close proximity! It’s so painful to watch because even as Patrick’s goading him, it’s so obvious he wants to be able to get back into Art’s space. But Art has erected all these walls around himself, he refuses to give Patrick an inch or even admit to missing how close they used to be!
AND THEN we see Art and Tashi later and he wants her to hold him, to be gentle with him, and just TOUCH him. Like, he does miss that kind of close physical contact! He either doesn’t know how to ask for it or is uncomfortable being that openly vulnerable. Worth noting that he pretty much always defers to Tashi in regard to initiating physical intimacy (with their first kiss, though he does state his desire, SHE has to be the one to make the first move). And it seems pretty obvious that Tashi herself isn’t comfortable providing that intimacy, whereas Patrick actively seeks to provide it (the hug/forehead kiss after their win together in the early years, dragging the stool closer to him).
Art has tried very hard to act like he doesn’t need physical affection and even though his discipline and devotion to Tashi has made him a stronger tennis player, it’s made him a hollow person, which, in turn, has kept him from becoming a GREAT tennis player.
All of this, of course, is why the ending hits so damn hard.
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Bonus 8: How met your mother (CSSR design by @qourmet!)
[First] Prev <–-> Next
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So I've been thinking lately about how Mithrun is Kabru's dark mirror (more on that another time- it needs its own post), and I thought it interesting that one of their parallels is that they were both cared for by Milsiril, but in opposite directions. She took Kabru in as her foster after he was orphaned and tried to convince him not to become an adventurer. On the flip side, she helped rehabilitate Mithrun specifically so that he could rejoin the Canaries.
And I kept wondering: why?
For Kabru, obviously she loves him a whole lot- despite any other shortcomings in their relationship, I do believe that.
So I get why she tries to convince him not to go dungeoning, and, failing that, at least prepares him as thoroughly as she can.
But why help Mithrun? She used to hate Mithrun, but after realizing what a secretly twisted person he was, she actually thought of him more positively (oh, Milsiril). So it wasn't as if she held the kind of grudge that might motivate her to make his already-depleted life even more miserable by sending him back to the dungeons. And it wasn't that she felt bad for him either, since she didn't visit Mithrun for the first ~20 years of his recovery.
The Adventurer's Bible says that Utaya was the impetus for Mithrun returning to the Canaries, but Milsiril is the one who made the trip to see him and tell him about it.
Why would Milsiril work so hard to get her old coworker back into fighting fit? Why encourage him to return to such a dangerous lifestyle, when she was the one who chose not to mercy-kill him?
That last panel is such a crazy thing to hint at and then never elaborate on. Without it we could have just thought that Milsiril wanted the Canaries' work to continue without her, even if it seemed out of character. I think some people even assume she's just a natural caretaker as a foster mom and handwave it to include nursing Mithrun too. What could Milsiril's suspicious motives be? What does she gain from Mithrun joining the Canaries that isn't an altruistic desire to see dungeons safely sealed? Feeling a sense of responsibility for the work she left behind isn't an ulterior motive.
My theory is: Milsiril, knowing that Mithrun was empty save for the burning desire to face the demon again, wound him up like a clockwork doll and pointed him back at the dungeons.
Hoping that he'd eliminate the biggest threat to Kabru's life, before it was too late for him.
Milsiril the puppetmaster.
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[Abandoned by the Lightners, his heart became cracked with hatred.]
Hitting a lil' too close to home?
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I really like the headcanon that a very select amount of people are allowed to actually call Tails 'Miles' and Shadow is on that list, it's very cute to me ^_^
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gooseworx in the glitchx livestream: i want to see people draw jax in a suit. people should draw him crying
me: sure thing, boss o7
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There are liars out there.
People who will have you believe that Crab is simply oceanic spider.
Those who would fool you are malicious actors, who seek to distract you from the truth.
When the crabs rise from the water and take their true place at the helm of the earth, they will not forget.
They will remember.
The loyal will be rewarded.
We do not speak of the others.
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Let's sit down before we take off.
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nothing like a child’s creepy drawing to make you fear for your life (seriously why do kids’ drawings look so scary sometimes... and the things they say? hello??)
loid does many things and messing with paranormal shit is NOT one of them
buy me a coffee
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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Almost forgot about this iconic fights of octo expansion. Now with Emmet and Ingo!!
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