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#good game though… i wonder how good engage’s story will be in comparison~~~~~
deus-ex-mona · 1 year
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video game character: *sleeps for a thousand years*
me:
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midorikawawas · 3 months
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So, About Spirit of Justice…
I've been loving that game since I first played it back in 2017-2018, and at times, I wish to do a review for Spirit of Justice, at least the story aspects, because I consider it to be a game that not only isn't as bad or as incoherent as many people try to argue, but that actually made something while carrying the burden of trying to do a lot in a little time, even when we consider that it has one of the longest (if it isn't THE longest) final cases/chapters and pushed a lot of the mechanics and effects for a visual novel.
If anything, the worst sin committed by AA6 is being its own thing (same as Dual Destinies, but that's a different conversation….)
But idk, lots of personal observations under this.
Of course there are things that make me raise my eyebrow and that could've been done better, but if anything, I applaud the fact that the game has that replayability factor to it which is such… an AA thing, to keep the player interested and entertained, even when considering its downfalls. Like, talk about the little details that aren't explicitly said, but that were put in the script and manage to convey so much of what the characters and story have to say. If anything, SoJ is GOOD at the storytelling factor, at switching the setting and making it compelling.
It's visually engaging and the script is just so good (I wish to play the Japanese version one of these days, because I enjoyed the translation and I bet the og is as enjoyable.)
Then there are the characters... Which I don't know how people can't get out of their usual comparisons with other installments and ignore that the characters, their motivations, and even their emotions and inner lives are not as half-assed in this game as some people would like to say. Again, most things get insinuated between the lines, which I don't think it's lazy, rather is interesting instead of seeing a character blurting out everything, but that's a personal choice. I could have a whole field day with the whole royal family and the many things they represent or couldn't say explicitly.
Even though I agree that Apollo's backstory doesn't click as well (we can see it was a last minute thing) I don't believe it takes away from what his past was. From his rather tragic origins, and the charm of the strong familial bond he has with Dhurke, neither the care and wish to reconnect with Nahyuta and protect him, who's either a dear childhood friend or a brother (depending on the version) but still, both are part of the childhood Apollo thought as lost, and who then forced himself to forget. If you ask me, it's of my favorite parts of the game, and I wish that if we get AA7, we get a passing comment about the family Apollo now has in Khura'in.
I simply like Spirit of Justice a lot. It's not the best AA installment objectively, but it is my personal favorite for the ambience, the build up, the characters and script (I feel only the amazing AA4 wins over AA6 in the script department but come on... It's AA4, ofc it wins.) and the over the top story that somehow makes sense within the universe. It is such a joy to play and get invested in everything that's going on, to laugh and to cry, and that makes to me a wonderful game.
It doesn't deserve much of the hate that it gets or to be the butt of the joke (neither does Dual Destinies, but AGAIN, a different conversation) however, every time I see complaints against the game I feel like most people just had a different experience than me.
At least I enjoyed it!
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monkey-network · 9 months
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Good Stuff: FLCL Grunge
or How Not to Grasp Why "Bottled Lightning" Exists
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I'll preface this by saying that these recent "seasons" of Fooly Cooly have not ruined the original. That's like if you got a bottomless bag of tropical Skittles, every other minute you get a black Twizzler or flavorless candy corn piece thrown in that you aren't forced to eat but constantly get weirded out that they were in there in the first place. What is bad is that we're up to three sequels of FLCL & none of them even range to being on par with the original in terms of engaging memorability. I'm not the type to rag about X or Y being forgotten online days after it was just released, but it stings seeing a beloved anime have sequel series that everyone wants to forget because nobody asked for them. This isn't like Trigun Stampede where it got to have a newfound fanbase in spite of the backlash of diehards, we're on the 4th story and you might as well imagine the tumbleweeds. It doesn't help that the expectations didn't come with presentable execution... because Grunge was bad.
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I'm honestly just waiting for Uzumaki at this point
It's ironic that while my reviews are about animated media, I don't really discuss the animation given my minimal expertise; I'm more of an emotional critic than a technical one. FLCL Grunge is the exception because it feels like a mess. It's like an enhanced PS1 game that looks graphically better than Berserk 2016 but has that same quality of stiff, choppy action and inconsistent blending of 2D imagery. You just wonder why this couldn't just be 2D? You would believe the CG studio responsible had this as their first-ever credit, but it's not as Montblanc's actual first feature had somehow better animation than this, and that was back in 2012. So either it was rushed or Production IG had no clue what they were going for. Worst aspect just has to be the rock humans because they can be so awkward to see and oh yeah, close but different topic.
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Why are there Thing people?
Fooly Cooly I don't think anybody was ever in it for the lore. It was a miniseries where the pieces you could put together offered some sense while having open-ended questions. Even though the OG was far more grounded despite itself, I'm not against having aliens in these sequels because I'm all for things getting weird to spice up the purposeful mundanity. My only issue is the rock people are all we really have in this story when there could exist other species. It's a symptom of a larger problem these sequels have where things exist with none of the deserved flesh. Most enjoyed the OG more for the personal journey, not really piecing everything involving Medical Mechanica. With this, it just feels like they're trying to get Matpat's attention with all the stuff Haruko does with very surface-level backstories regarding the main characters. You know as much about what happened to Rockies as you do anything about Shin or Orinoko, which heavily pales in comparison to the previous three MCs. All this wrapped in an undercooked 3 episodes that is, and I'm not kidding...
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Just a worse take of The Simpsons "Trilogy of Error"
One of my favorite story tropes is when everything takes place in one day, bonus points for interconnecting multiple stories into one. They do that here like in The Simpsons episode where everyone's involved in one crazy night. The problem again stems from that I barely care about the MCs enough and while there exists setup, you only get to know so much before it's over. It took episode 3 for me to give somewhat a fuck and even then they had to rush the climax all for a shitty reveal that it was a prequel this whole time. Giving Progressive its credit, at least we got time to grasp the characters. Any interconnected throughline is all for the climax which misses the point of the story structure. In the end, it felt like nothing. Whether it's a positive or not that it was only three episodes is debatable, but man...
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Haruko was still hot. Take your pennies for a nickel
Making this review wasn't so much about disliking Grunge as it was about saying the original Fooly Cooly wasn't a fluke. To say that is like saying the unique animation structure of Into the Spiderverse was a fluke that couldn't be utilized well anywhere else post-release. I don't hate Grunge or think it's the worst anime ever, but this didn't subside the disenfranchisement that stemmed from an OVA that could work as an anthology. Something is only lightning in a bottle when you otherwise don't paint forgettable story elements with average to subpar imagery and have The Pillows carry every scene with their music. If this wasn't FLCL, it was a pretty underwhelming anime. As it is, it's another sequel that mistakes having ambition and familiarity for being engaging and resonating.
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2 Out Of 5; An Erectile Dysfunctional Season
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agentnico · 1 month
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Unfrosted (2024) review
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This film gave me Movie 43 vibes. Believe me that is not a good comparison to have.
Plot: Michigan, 1963. Kellogg's and Post, sworn cereal rivals, race to create a pastry that will change the face of breakfast forever. A tale of ambition, betrayal, sugar, and menacing milkmen.
Hollywood has recently been really into telling backstories of famous commercial products, from BlackBerry’s to the legal battle behind the Tetris game, to Air Jordans. That’s right, we had a movie about Nike shoes - actually wasn’t a bad movie but seems strange thinking I spent two hours of my life learning about a shoe creation. Arguably the best of these recent product movies was The Founder, that told the story of McDonalds and how it was bastardized by Ray Crock (played by an energetic Michael Keaton), who transformed it into the soulless conglomerate it is today. I wouldn't call it a glowing endorsement of the modern day restaurant, but it really made for a solid and engaging cinematic narrative. Now cometh Netflix’s Unfrosted, a tale of how the popular Pop-Tart snack came to be, however here’s the catch - it’s made by Jerry Seinfeld.
As such, rather than being a cohesive unravelling of real life events, this primarily is a comedy. So much so that the story itself is so thin, and instead Seinfeld takes us from one skit to the other in hopes of getting a chuckle or two. Look, I’m not going to sugarcoat it, this movie ain’t worth eating for breakfast. It feels like a bunch of poor Saturday Night Live jokes thrown together, with 90% of it being unfunny. It’s a shame really as everyone involved seems to be having a wonderful time, but it doesn’t translate well as a whole package.
The one moment I actually got a kick out of was the Mad Men reunion. It was a totally unexpected cameo, and though I found it amusing, I’m very aware it’s going to piss of die-hard fans of the show, who may accuse this to be a cheap nostalgia gimmick that disrespects the show’s legacy. But honestly, I’ve seen a couple of seasons of Mad Men myself, and though it’s a very well written piece of TV drama, Jon Hamm’s character is not so sacred that it can’t be used in comedy. And yes his and John Slattery’s appearance in Unfrosted was absolutely out of left-field, but this random surprise really got me. It was silly yet at the same time utterly delightful.
What’s really crazy is how many famous faces agreed to be in this movie. A lot of the comedians have walked in straight from SNL, so their presence makes sense, and Melissa McCarthy, well, it’s Melissa McCarthy. Sort of expect this from her by now. However there are some genuinely talented people here from the likes of Christian Slater to Dean Norris to Hugh Grant, which makes you wonder what Seinfeld had on them to get them to agree to be in this. Must say though I did get slight entertainment from noticing every time another famous face showed up.
Overall Unfrosted is a mess. There’s high Cat in the Hat level colourful energy to its stupidity, with so much randomness thrown at you, but in no way is this a good movie. Can hardly even call it a movie to be honest. Then again after experiencing Jerry Seinfeld’s beestiality in Bee Movie don’t really know what else I expected.
Overall score: 2/10
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kickhopper · 2 months
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please tell me about sci fi media you like :3c
Prey (2017) is probably my favorite Sci-fi game of all time, and it's somewhere around my top 10 or 20 overall games, too. Waking up on a space station where something has gone wrong with no memory of events leading up to that moment, you're let loose in one big interconnected facility to piece together what went wrong, and if there's anything that can be done to stop things from getting even worse. It's got tense atmosphere that sometimes borders on horror, with enemies that make it difficult to even trust the objects around you. There's a lot of exploration of how memory and identity intertwine, morality and empathy, and what it really means to be human. I'm always a sucker for stories that grapple with philosophical issues, especially when they ask you, the player, to make decisions that don't necessarily have a right or wrong answer -- asking you to interrogate your own beliefs to come up with something that YOU think is right. That's all wrapped up in Arkane's signature style of immersive sim, where you get the freedom of choice that the genre is known for but streamlined in a way that makes it feel so accessible and natural in comparison to the forerunners of the genre. Top that all off with a soundtrack by Mick Gordon, one of my favorite game composers of all time, who brings an electronic soundtrack that is often foreboding and laded with dread, but also manages to capture the wonder of what this place you're in once was. It's often overshadowed by Arkane's other games, Dishonored and Deathloop -- which are good in their own right -- but I really do think it might be the best game they've ever made. It's a game I really think that just about everyone should play, it's that good.
I was planning to talk about other games, but that got kinda long so I'll lightning round them:
Unsighted is an adventure/exploration game that's akin to a more movement focused 2D Zelda, where you play as an android in a world where the substance that keeps synthetic life sane has become scarce after the source of it was sealed off, leaving the city to fall to ruins. You and every other character in the game are on a clock that's constantly ticking down until you go "Unsighted", but by finding resources you can extend the time any android has left -- do you hoard everything for yourself? Do you give only to the people who are useful enough that you need to keep them around? Or do you try to do the impossible and save everyone, even though you'll no doubt stretch yourself thin? The timed element can be turned off if you really can't stomach the pressure, but I think the tension it adds to the experience is something so special that you'd be doing yourself a disservice unless it really would make it unplayable for you.
2064: Read Only Memories is a cyberpunk point-and-click mystery about what it would mean for machines to pass the horizon of sentience. You play as a journalist who finds a robot at their door, sent by an old friend of theirs for safe-keeping. That sets off a chain of events that will see you unraveling the mystery of what happened to your friend, discovering this robot seems to be something more than a mere machine, and ultimately determining what the future will look like by the decisions that you make. Great music, good characters with engaging designs, a style that evokes retro adventure games but brought into the modern era, and a web of intrigue to untangle.
Hopefully at least one of these sparks your interest enough to check it out!
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usergreenpixel · 2 years
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JACOBIN FICTION CONVENTION MEETING 29: NAPOLEON’S PYRAMIDS (2007)
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1. The introduction
Well, hello again, dear Citizens! Welcome back to Jacobin Fiction Convention because it is now back in session!
Okay, first I will get one thing out of the way. I’m doing much better than I did in summer, hence the decision to resume my reviews. And what better way to make a comeback than to get the promised things out of the way first?!
On that note, I introduce to you the topic of today’s meeting: “Napoleon’s Pyramids”, a novel in the adventure genre set in the Egyptian campaign. Now, Directory years don’t have a good reputation in the Frev community, but technically those years are still officially Frev, hence my decision to include this book in the Jacobin Fiction Convention category.
Anyway, I’m pretty sure some people in my audience already know it, but I LOVE adventure stories, so when I stumbled across this book on a quest to find more Frev/Napoleonic media to review, you can bet your ass that I got excited!
Also, its resemblance to an Indiana Jones story initially drew me in, as I used to like the first Indiana Jones movie as a kid (not so much now) so there is some nostalgia involved here as well.
Luckily for me, I managed to find the book in pdf format here:
Then I did more research and it’s available in Russian too, mainly online and sometimes in paperback form, so my fellow Russian speakers who aren’t good at English can find the Russian version!
Is it worth looking for though? Well, let’s find out.
This review is dedicated to @mamelukeraza .
2. The Summary
Here’s the summary from Amazon and, apparently, the back cover of the book:
What mystical secrets lie beneath the Great Pyramids?
The world changes for Ethan Gage—one-time assistant to the renowned Ben Franklin—on a night in post-revolutionary Paris, when he wins a mysterious medallion in a card game. Framed soon after for the murder of a prostitute and facing the grim prospect of either prison or death, the young expatriate American barely escapes France with his life—choosing instead to accompany the new emperor, Napoleon Bonaparte, on his glorious mission to conquer Egypt. With Lord Nelson's fleet following close behind, Gage sets out on the adventure of a lifetime. And in a land of ancient wonder and mystery, with the help of a beautiful Macedonian slave, he will come to realize that the unusual prize he won at the gaming table may be the key to solving one of history's greatest and most perilous riddles: who built the Great Pyramids . . . and why?
By all accounts, this book should have been right up my alley! I mean, we have adventures, ancient artifacts, mysteries and clues! What could possibly go wrong?!
(Spoiler alert: A LOT. More on that later.)
3. The Story
First of all, I didn’t really like the beginning of the book, mostly because the narrator (Ethan Gage) really takes his precious ass time to dive into his backstory and explain how he ended up at a table playing that fateful card game. I’m talking about two pages of backstory before finally getting to the fucking point!
Don’t get me wrong, a proper introduction is important to me personally, but maybe my problem is the fact that I prefer to receive a character’s backstory over time, bit by bit. Otherwise it gets a bit too distracting for me, especially when Gage stops narrating to crank out a few pages of his damn autobiography before returning to the actual events at hand.
Also, unfortunately for this book, the comparisons to Indiana Jones don’t imply anything good here. It simply reads like an extremely predictable adventure story that desperately tries and fails to be engaging and fun while treating really old orientalist tropes like a checklist (mysterious Egypt, hot slave girls…). Even the cliffhanger ending is predictable as shit.
Moreover, there is almost no suspense. Gage either conveniently shoots his target or gets conveniently rescued all the time. In short, he always wins, which is not what should happen in a good story because most people get bored with heroes who always win.
Last but not least, too many coincidences and everyone being connected to the point where my suspension of disbelief just went right out the window.
At one point Ethan Gage randomly encounters Sidney Smith, for example. Also he gets rescued by Nelson after a naval battle. And in a later chapter it turns out that the Romani with whom Gage had to hide at one point were the ones who alerted Gage’s future allies in Egypt about his arrival. Very fucking believable.
At this point, this book may as well be a soap opera where all the heroes are somehow connected!
Speaking of heroes…
4. The Characters
I don’t like Ethan Gage. He’s basically a knockoff Indiana Jones crossbred with a Mary Sue. Perfect sharpshooter, womanizer, spy, adventurer, apprentice of Benjamin Franklin. He has a lot of skills and connections and not enough justification for having them.
Trust me, even the fact that he’s a Freemason wasn’t enough for me to justify the fact that he just HAPPENS to know a bunch of important people.
Other than that, he starts out as a typical lone adventurer with no family who enjoys gambling and the company of sex workers. I was half expecting him to go full James Bond and be an alcoholic too, but luckily it wasn’t that cliché.
The Macedonian slave mentioned in the summary, Astiza, is a slightly more interesting character, even though she’s not free from clichés. Starting out as a beautiful mysterious slave girl, she is revealed to know more than she lets on and has a knack for practicing magic. Also she is later revealed to have known the villain of the book… Welcome to Santa Barbara, folks!
As for the villain, Count Alessandro Silano is presented as this master manipulator and a looming threat who wants to harness whatever secrets the ancient secrets and/or powers this medallion can potentially provide. In reality, however, he’s more of a hammy movie villain who likes to monologue, has no positive traits whatsoever has the same ability to survive the impossible as Gage does. Or maybe they both can just respawn, I dunno.
Unfortunately, “cliché” and “flat” are the best adjectives to describe most original characters in the story. Gage’s friend, Antoine Talma, is your typical intrepid reporter but at least he’s more relatable than Gage; Ashraf, a Mameluke Gage captures, is just a loyal servant who is there to conveniently swoop in and rescue Gage Deus ex machina style, etc.
It’s basically modern clichés served under the “sauce” of the Frev setting.
By the way, Napoleon is there as well and he gives me the same vibes as the Nazi villains in the first Indiana Jones movie. He only cares about people who are useful to him, doesn’t give a shit about his troops and also wants to harness the abilities that medallion potentially can provide so he can use those powers to CONQUER THE WORLD!
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Most other historical figures only have minor roles, but I’m glad we got cameos of people like Kléber, Vivant Denon and other military men and scientists who were actually part of that campaign.
5. The Setting
Unfortunately, even the descriptions of settings leave a lot to be desired. They’re just blander than stale bread and I’m not even sure how accurate they are. Probably inaccurate as fuck though, if I’m being honest…
Paris is this city of vices like brothels and gambling houses and this setting is hyperbolic like we’re in a noir detective story.
Egypt is a treasure trove of orientalist clichés - a land of mysteries, cruel people, beautiful women and wise scholars who may or may not dabble in magic. That being said, I liked the fact that the book took a sledgehammer to clichés about harems.
6. The Writing
Ooh boy, I have some complaints here too. Aside from the distractingly long backstory tidbits I already ranted about, that is.
For example, basic French grammar and spelling have clearly left the chat because there are characters whose last names are spelled d’Liberté and d’Bonneville (de is only turned into d’ before vowels or the letter “h”) and at one point there’s a hotel called Le Cocq instead of Coq (rooster). The book was written in 2007 so it’s not like the author couldn’t look up the words and basic grammar that I learned in fifth grade!
These may seem like tiny mistakes, but if the author didn’t bother to look up the basics, then this makes me concerned about other mistakes in the novel that I probably missed. So yeah, take everything in this with a grain (or a barrel) of salt.
Last but not least, this:
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This is where General Dumas and General Desaix make a cameo. Now, it seems fine… except there’s no prior mention of them being present in this scene at all before they speak their lines so… did these two just randomly poof into existence or something?
Also, these two suffer from Delayed Introduction Syndrome ™️, which means we don’t find out who the fuck these men are until a few chapters later and we don’t get any descriptions of them before that either.
Why is this an issue? Well, other minor characters in the book do get a proper introduction and a brief description IMMEDIATELY or SHORTLY after being mentioned, so there is an inconsistency here, especially since some minor characters get TOO MUCH time dedicated to their descriptions despite the fact that they are not part of the main cast (d’Liberté in particular gets too much attention).
Also, some descriptions in the book are unintentionally funny, like a part where Gage compares a woman’s nipples poking out of her cleavage to soldiers sticking heads out of a trench. Yes, this is the real comparison in the book and it fucking cracked me up.
One thing I appreciate, however, is the fact that the narrative doesn’t shy away from describing gruesome injuries like traumatic amputations and sometimes the author does have the balls to permanently kill off an important character (said characters has a really gruesome death btw). I don’t mind blood and gore like this, but trigger warning just in case you’re more squeamish than me.
7. The Conclusion
All in all, instead of being a cool swashbuckling adventure, “Napoleon’s Pyramids” comes off as an Indiana Jones ripoff with clichés stacked onto one another like Jenga blocks, a cast of bland characters, mistakes that could be easily corrected by a few Internet searches and inconsistent writing.
Do I recommend it? ABSOLUTELY NOT. Please don’t waste your time on this novel.
Okay, with that said, it’s time to conclude today’s meeting of the Jacobin Fiction Convention.
Please stay tuned for updates on future reviews and stay safe.
Love,
Citizen Green Pixel
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banavalope · 1 year
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Hello! I wanted to tell you that was an incredible dissertation over the evolution of ARGs, from the Traditional ARG style games to the now modern ones where the locations are more digital and web-based than physical, especially since the most famous Traditional ARGs were, ultimately, marketing campaigns for Games/Series/Films.
I do admit I was ready to jump on the inclusion of Doki Doki Literature Club, only to realize it is a culmination of other small games where the Alternate/Augmented Reality aspects were self-contained digitally within one's computer files and-or sites (one example being the IMSCARED remake, that although is mostly known for 4th Wall Breaking, has ARG-like elements when it comes to engaging with aspects of the story)
I used to know a bunch more of them, and participated a lot more via scouting and initial investigation to discern whether something was more of a Meta story or a legitimate "needs players badly" ARG, but the complete loss of the Unfiction Forum made a dent in my motivation to continue pursuing them. I wonder what kind of discussions they would've gone in terms of the evolution of the genre.
Thank you! You know, I was worried I was spinning my wheels a lot since there's really so so much I could talk about with analog horror, unfiction as well. You definitely shorthanded my words way more eloquently, lmao.
Man, I can't believe I forgot about the Unfiction Forum, see that's exactly what I mean when I say there's so much. Another interesting topic to get into - and my apologies that I'm about to severely digress - being how youtuber's like Night Mind, Nexpo, Wendigoon, etc., have become to modern ARGs what Unfiction Forum was to traditional ARGs. It definitely adds to the overall conversation on how the differences in environment, between the Then and the Now, changes the way an audience learns to engage with works of unfiction. By no means do I mean it in a bad way, either, forums just bring a different energy out of you, I feel like. A collaborative kind of energy. Our approach to the genre most certainly would have been impacted by the loss of the Unfiction Forum as a hubspace, but so to would an artists enthusiasm for making these types of ARGs. With nowhere for people to properly gather at like they used to, barring reddit I guess, you have to alter your creative perspective to fit the changing landscape. A rather fascinating observation you've brought up that I didn't take into account.
People are certainly testing the limitations of the genre, perhaps in part due to this, in ways that continue to be exciting to see and hard to actually define. I hesitated to include Doki Doki as well - in my first draft, I didn't - but it's an example a majority of people would have "learned" off of and base their knowledge of ARGs on. As you said so aptly, it utilizes a culmination of ARG elements enough to make itself mnnnntechnically an ARG. Technically, Doki Doki is a creepypasta, nobody (including me) is going to call it a creepypasta, but it's technically a creepypasta when you take into consideration things like Catastrophe Crow 64 and Petscop, which it's closer in relation to. Taking the extra mile to really fuck with your local files, place hidden messages, and whatelse is what places it squarely in augmented reality territory. Never again do I want a video game to speak my god given name at me, that shit rules.
One thing I didn't mention, mostly because it is and was irrelevant, was Hypnospace Outlaw. I feel like that game does a really good job being an alternate reality game simulator. Like, it evokes that kind of feeling out of me whenever I play it. No clue how popular it got by comparison to others I might name sooner, definitely not trying to claim it had a hand in the evolution of the genre as a whole.
I do think about that game a lot as more people explore website based unfiction as a medium for storytelling, though, because it reminds me so strongly of what I see happening in the analog horror scene now.
Thank fucking god for neocities too, because this is my favorite flavor of analog horror, I want more of it. Welcome Home is such a breath of fresh air in terms of web based horror and makes me very enthusiastic for more projects to venture the same. I want every website to be weird cosmic horror with a shiny enamel coat. Freak me the fuck out in HTML my dude and I will be your biggest fan forever.
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alanfromrochester · 3 months
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TBOSAS book review
Suzanne Collins, The Ballad of Songbirds and Snakes
Incredible Hunger Games background
The movie coming out inspired me to finally get around to the book and I went though it very quickly. That's the sign of an engaging story generally, and one thing I like as an adult reader of YA is straightforward prose making a good story a quick read.
This was a great prequel for background on the main timeframe - as such it works best if you already know the original series as a basis for comparison. I feel Star Trek Enterprise was also like this with the Star Wars prequels being more standalone (though enriched by knowledge of the original)
I figured President Snow took a hard line against rebels because of his family suffering in the first rebellion including his father being killed, canon agrees and expands upon this - material suffering due to the rebel siege and much of the Snow family wealth being in District 13. It also seems like a sort of abused becoming abuser dynamic. For example, antizionists tend to feel Israel is using antisemitism as an excuse to mistreat Palestinians. (That example probably comes to mind with Gaza being major news in late 2023)
Old money falling on hard times seems not uncommon in nobility fiction, so does conflict with new money. Kid not interested in the family business is also an old story.
Dr. Gaul being a mad scientist seems to push him further to evil. Near the start of CF, Snow tells Katniss the Capitol needs to maintain its grip else what follows will be worse; in general, the events surrounding the 10th games really stuck with him over six decades later.
We see a lot of the rest of the Capitol elite - many names are familiar, including a Flickerman who sounds much like Caesar. We also see how the Peacekeepers operate, including on the job training for common recruits rather than a centralized boot camp. Some of Snow's barracks life feels like general parts of military fiction. Coriolanus and Sejanus doing better in training than lower-class recruits made me think of ASOIAF/GOT when Jon joins the Night's Watch. Much of what we see of District 12 life is quite familiar as well.
I also suspected the pomp and circumstance of the Games developed over time and this was confirmed as well. People uninterested in the Games because they recognize the brutality of it showed decent human nature corrupted by being cajoled or forced into watching it, in contrast to Gaul viewing the species as violent and in need of control. In general, I feel THG is a great combination of distract-with-luxury dystopia in the Capitol and brutal suppression dystopia in the Districts. This fits with Suzanne Collins' inspiration of flipping between 'reality' TV and Iraq War coverage.
Since the nature of the Games changed over time, other elements of the Capitol of the main series timeframe might also be different.
Apparently the average Capitolite, even the upper class like young Coriolanus, is not aware of the true fate of District 13.
The haphazard original nature of the Games highlights the Quell cards seeming like a later embellishment rather than original plan including the 3rd being rigged to re-reap Katniss.
Snow did snitch on Plinth, but Sejanus being outspoken was bound to get him in trouble anyway, and I understand Snow not wanting to be dragged down with him. Snow planning to knock some sense into him is helping in a way and assuming daddy would just throw his money around again was a tragic misunderstanding. Sejanus' righteous but foolish hotheadedness does sound something like Gale. No wonder Lucy wants nothing to do with him after that, like the final break between Gale and Katniss at the end of Mockingjay - to whatever extent it is or isn't his fault, she understandably is emotionally offended.
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howtofightwrite · 3 years
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God of War's Thor: More Realistic Than I Expected
I don’t know if you’re familiar with the Thor design from GoW. I don’t mind it but I was wondering if it was true that he’s the “peak of male performance” because he looks like a powerlifter. Would being that big make him a better warrior?
My boy! pic.twitter.com/5hPocTewBJ
— Raf Grassetti (@rafagrassetti) September 9, 2021
So, this was actually more realistic than I expected. My recollection was just the very difficult to make out version that appears in a single cutscene of 2018’s God of War, and Raf Grassetti, the art director for both GoW 2018, and GoW: Ragnarok has published preview art of Thor from the sequel.
The fat isn’t a problem. We tend to associate fat with physical inactivity, but, you will see fat like this develop on people who are highly active, depending on their diet and environment. The overall development is consistent with someone who engages in wild levels of physical activity on a regular basis. My biggest gripe is just hand size, and that’s more of a nitpick, probably informed by game design, (so it makes sense, and is a reasonable concession.)
Mjolnir’s proportions are still a little goofy in comparison to real weapons, but, it is a mythical artifact forged by the Dwarves, so, it’s not like this is a real complaint. Just something to keep in mind if you want to give a warhammer to a mortal character. This is nearly universal with how Mjolnir is presented in visual media, so it’s fair that’s a trait unique to the artifact (even if there’s no mythological support for that interpretation.)
I’m pleasantly surprised that they gave Thor his correct hair color. We tend to get a lot of stuff influenced by Stan Lee’s version of the character, but in Norse myth, Thor’s a redhead, with a massive beard. (Ironically, Assassin’s Creed: Valhalla screws up this detail as well, giving Thor a dirty blond beard and hair.) There’s a little irony here, the Marvel version of Thor, actually looks more like his wife, Sif; who was remembered for her golden blonde hair.
The mythical figure is known for his “firm muscles,” but that layer of fat can easily mask a very solid physique. If you’re really wanting a contextual justification, a layer of fat to protect against the cold would have been an easily understandable to the people originally telling these stories.
What you’re looking at is someone who can operate in extremely cold climates. Probably skip meals for days at a time without it seriously affecting them. And, to quote someone from that Twitter thread, “goes up into the mountains and wrestles bears.” Though, given this is Thor we’re talking about, it’s more like he goes up into the mountains and beats giants to death.
This is not the chiseled physique of someone thirty minutes away from fainting because they dropped all their water weight to look good. This is the body of someone who works (or fights) for a living, and built up a lot of mass from that activity.
I don’t know where you’re getting the, “peak of male performance,” line, but, in general, yeah, if he were human, and engaging in the insane feats attributed to Thor, that’s roughly what you would expect him to look like. (If we ignore pesky details like death from alcohol poisoning.) It doesn’t make him a better warrior on its own, but it does mean he’s probably going to arrive in good condition and ready to fight (pretty much) wherever he goes, and that is a massive boon.
I wouldn’t jump to the, “you may not like it, but this is peak performance,” meme but that is a very plausible presentation.
-Starke
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God of War’s Thor: More Realistic Than I Expected was originally published on How to Fight Write.
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kiragecko · 3 years
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I wanted to do a post of the first great fics I read when I got into fandom. Still might. But I made the mistake of starting with Neatoh, and half way through her archive I have 9 fic open that I HAVE to talk about. Obviously, I’m not getting to anyone else right now. So, here’s my favorite fics by @incogneat-oh. There are far too many.
(Note: Neat-oh’s fics are sweet and full of hugs. But there is an undercurrent of bittersweet sadness and old pain lurking in the background. Sometimes, NOTHING in the story is sad, yet you still leave a little melancholy. It builds. Be aware before going in.)
Wake Me Up Before You Go-Go - Tim comes and checks on Dick, reasonably early in his Robin career. Dick is sleepy, but happy to have his brother there. Tim nearly sets on fire from awkward embarrassment. One of the best Tim and Dick fics out there. It is SO GOOD.
With A Whimper - Bruce tires of Tim and Damian’s fighting. Tim takes advantage of this to conclusively score a point against his brother. His gloating is AMAZING. Bruce being a dad is amazing. So great.
Tiny Tim - more early Tim and Dick. Nightwing embarrasses Robin in front of Commissioner Gordon. The man is nice enough to respect Robin’s input anyway. Dick is enjoying himself immensely.
(One) Step Closer - A sequel to Tell-Tale, but I like this one better. Jason made a stupid comment in the first fic, and sends Bruce to deal with the aftermath. Bruce tries to love and support Tim despite both of them being emotionally constipated and afraid of overstepping the other’s boundaries. Therefore, I don’t think anyone manages to hug.
The Good Life - Bruce IS able to show affection when the other party is asleep, though! And asleep Tim is very approving!
The Mechanics Of A Hug - Dick gets hit by ‘cuddle pollen.’ It’s pretty much weaponized depression. Tim and Damian allow themselves to be cuddled, and attempt to show their deep love for their brother through the cuddling. Actual words would probably work better, but Dick appreciates the actions. Bruce also appreciates the actions, because he is completely unable to engage in cuddles.
The Sleeping Habits of Birds - Bruce asks Dick for parenting advice. He wants to know why Tim keeps awkwardly falling asleep half on Bruce’s bed. Bruce then ACCEPTS the advice and almost says he loves Dick! His son is proud of him.
(Something Like) An Anniversary - It’s Death Day! It falls on Jason to try to make this less uncomfortable for everyone, which is a bit backwards. It was HIS death. Still, he rises to the occasion, and everyone is thankful. A good Death Day all around.
Night Owls And Other Birds - Each of the 4 Batboys (this was long before Duke) go to bed. Just a comparison of how they go about it, on a not great night.
Maybe This Time (The Last Time) - Tim has quit being Robin. His dad is still angry. Bruce stops by to quietly say goodbye. All the things unsaid hang in the air and make you want to scream.
Just Like You - Tim almost kills a guy on patrol. Bruce responds REALLY BADLY. Dick does his best to pick up the slack. Probably crosses the line into Bad Parent Bruce. Still fascinating and wonderful. Dick is such a good brother!
Interlude (A Second to [Re]Collect Myself) - Bruce is alive and at home. He manages to catch Tim long enough to give the young man a moment to say ‘welcome back.’
IknowyouarebutwhatamI - Alvin and Bart go skateboarding and talk about names.
I Couldn’t Remember the Pattern Of Your Duvet-Cover - Dick and Jason have a stupid game.
How We Do - Bruce and Tim talk in an elevator. It is a good experience. (I relate to Tim so hard in this one!)
A Break In Tradition - Commissioner Gordon coaxes an injured Robin into getting treated by the paramedics. This gives him a chance to listen to Batman be a dad.
AND THE BEST FOR LAST:
Slipping - Tim is hit by a new Ivy pollen. The affects are really subtle. Where the earlier fic uses weaponized depression, this one is weaponized anxiety. My whole body vibrates in sympathy with his whenever I read this story. It’s awful and accurate and today was probably my dozenth time rereading. Perfection.
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onceupona-chaos · 3 years
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SJM setting up a forbidden romance
(And why I think ACOSF was written to set up Elriel)
This is my interpretation and obviously an Elriel post. So if that's not your cup of tea, be warned.
I made this post to basically organize my thoughts and then I decided to post it (lol). Here I talk why I think Elriel will be endgame based on my perspective that SJM already set up a lot of things that point to Elriel and a forbidden romance.
ACOSF is the first book of a new trilogy, which means SJM wrote it with an overarching plot in mind that we began to know in ACOSF. So whatever happens in ACOTAR5 is a direct consequence of the events in ACOSF.
For example, SJM won't kill Koschei and write another plot. She made her decisions when she was writing ACOSF and the overarching plot already started to be established.
I already made a post talking about the plot. I think Elain is the only character that can move the plot forward, because she's Made, therefore she can find the fourth trove and she has a connection with Koschei, which combined with how little we know about her and her powers makes her the perfect main character. But here I want to talk a little about how Sarah wrote ACOSF preparing Elain's character in terms of romance and how she set up a future forbidden romance.
At this point, it is canon that Elain is Azriel's secret, I'm not going to talk too much about, because you can check this amazing post here.
SJM structured the first book of the new trilogy around the ideia that something is deeply tormenting Azriel to the point he can't sleep and then we find out he has a secret. The bonus chapter made it canon: his secret is Elain, so there's no going back from that.
Just from the book, we know that there's something wrong with Elain and, whatever it is, she is hiding it.
Elain had already departed with Feyre, claiming she had to be up with the dawn to tend to an elderly faerie’s garden. Cassian didn’t exactly know why he suspected this wasn’t true. There had been some tightness in Elain’s face as she’d said it.
Alright, so the regular reader knows something is up with these two characters. (That alone is already a reason for the next book be about them, but moving on)
But when ACOSF is read with the perspective of a future forbidden romance in mind, we understand precisely why SJM needed us to know some very specific information.
Azriel's personality traits
SJM highlighted specific personality traits of our bat boy:
Az had a vicious competitive streak. It wasn’t boastful and arrogant, the way Cassian knew he himself was prone to be, or possessive and terrifying like Amren’s. No, it was quiet and cruel and utterly lethal. Cassian had lost track of how many games they’d played over the centuries, with one of them certain of a win, only for Az to reveal some master strategy. Or how many games had been reduced to only Rhys and Az left standing, battling it out over cards or chess until the middle of the night, when Cassian and Mor had given up and started drinking.
Sarah made a show to tell the reader the fact that Azriel is competitive, so she needs us to remember that.
That whole scene had one job: to emphasize that Azriel is competitive and strategist.
Now, if Azriel is giving up on Elain and moving on to another character, why bother to let the reader know he doesn't give up easily? If he is going to just give up on the only female that is making him get over his five hundred years passion, why bother to write a scene where he spares with Cassian only to tell the reader that?
Mostly important, why tell the reader that in countless times, Azriel seemed to be loosing, but he turned things around and won?
He's a strategist. Don't forget he planned his strategy for the snowball fight for a year.
“It seems you’ve forgotten how much of spying is waiting for the right moment. People don’t engage in their evil deeds when it’s convenient to you.”
Cassian rolled his eyes. “I stopped spying because it bored me to death. I don’t know how you put up with this all the time.”
“It suits me.” Azriel didn’t halt his sharpening, though shadows gathered around his feet.
When I read this for the first time, I honestly hadn't understood the meaning of the shadows gathering around his feet and it clearly had a deeper meaning.
But reading again, SJM used Cassian's character to emphasize that Azriel waits for the right moment all the time. Not only when he is spying. Being patient, calculating, persistent are arguably Azriel's strongest personality traits, at least the ones that are highlighted in ACOSF. Sarah is letting us know Azriel plays the long game and doesn't give up.
Every information SJM is giving us regarding Azriel (and Elain, more on her later) is essencial for a forbidden romance story. If you know what's going on with these characters, all pieces of information just... click together.
Elain's personality traits
This is a bit more complicated, mostly because Elain is passing through an inner change, which means being prepared for her arc.
However, SJM compared Elain to Azriel in ACOSF:
“Elain was the only one who guessed. She caught me vomiting two mornings in a row.” She nodded toward Azriel. “I think she’s got you beat for secret-keeping.”
We already know from ACOMAF that Elain is good at secret-keeping. But here SJM not only reminded us that, but she compared Elain to Azriel in secret-keeping, emphasizing both of them are probably the best in secrecy among the IC.
Remember: these two characters are clearly hiding something in ACSF. It's not a coincidence that SJM compared them in this case.
She scanned Elain from head to toe, wondering if she’d been taking lessons in stealth either from Azriel or the two half-wraiths she called friend.
SJM compared Elain's abilities to Azriel's (and his spies) not once, but twice. And if you take into consideration the previous books, it's not the first time she compares these two characters.
Both of them showed defiant behavior
Defiant: refusing to obey authority
Elain:
“What happened.”
When Rhys spoke like that, it was more of a command than a question.
Elain waved a hand in dismissal before flinging open the veranda doors and striding into the open air.
And of course, he have that fight with Nesta. Nesta isn't exactly authority, but she was described as "Elain's guardian", which means their relationship was at least a little hierarchical.
Azriel:
“No,” Feyre and Rhys said at the same time, in the same breath.
Azriel’s eyes shuttered. “I wasn’t asking for permission.”
“We take no risks,” Feyre said, voice flat with command. “Pull all your spies out.”
“Like hell I will.”
Honestly, is this the guy people are thinking that's going to give up on Elain because of Rhy???????
SJM deliberately let us know about them getting over their previous LI
I've seen a lot o people arguing that "they can't be endgame, because the first couple never is".
But... are we forgetting that they were in love with two different people before?
When Elain met Azriel she was deeply in love with Graysen, and he was still into Mor. The readers didn't even know about Mor sexuality then.
Until ACOFAS, we can see that both of them are not entirely over their LI yet.
Elain:
“I don’t want a mate. I don’t want a male.”
She wanted a human man.
Azriel:
Azriel choked on what I could have sworn was a laugh, his normally shadowed face lighting up as Mor bustled in.
Az, to his credit, gave Mor a smile of thanks, a blush creeping over his cheeks, his hazel eyes fixed on her. I looked away at the heat, the yearning that filled them.
However, we get to see that they are slowly getting closer. Azriel shows he's uncomfortable in spying on Lucien, Elain's throat bobbs at the sight of him, he seeks her out to wish happy Solstice, she gives him a present, they stay up past three in the morning talking and on and on.
Months go by. We already knew they are getting closer and then we have this:
Elain:
She knew Elain had given her maidenhead to Graysen a month before they’d been turned Fae. Elain had been glowing the next morning.
Elain cocked her head. Didn’t dissolve into the crying mess she usually became when Graysen came up.
Elain was glowing: she was in love, happy. She loved Graysen. And now she is getting over him. Not only that: SJM made sure to tell us she has had sex before (and enjoyed very much lol). Elain is clearly being prepared for her arc in terms of character development, plot and romance.
And Azriel:
Mor no longer sat beside Cassian, draped herself over him, and Azriel … those longing glances toward her had become few and far between. As if he’d given up. After five hundred years, he’d somehow given up.
Few and far between. It's a process for both of them to move on. At first they were friendly and then it became something more.
Azriel didn't wake up one day, realized that his brothers were mated to Elain's sisters and went: WAIT A MINUTE I WANT ONE. I would argue he showed interest in Elain since their first meet, just like Cassian showed interest in Nesta. However, Nesta and Cassian weren't in love for anyone else, differently from Elain and Azriel.
Also, Elain and Azriel are very much quieter in comparison, so... it makes sense that they needed more time to get closer and be romantic interested in each other.
But again: why bother to tell us both of them are moving on from their previous LI? Why tell us Azriel doesn't give up easily? Why tell us they are both good at keeping secrets and are hiding something?
SJM knew exactly what she was doing.
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br-disaster · 4 years
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Nie Huaisang’s outfits appreciation post
After the terrible loss of our second best dressed cultivator and fashion icon Nie Mingjue, the cultivation world now lacks one of it’s pillars. But little did they know, our fashion king had a disciple, someone capable of honoring his legacy in many ways.
While we all grief, a new icon rises.
And I’m here to prove that Nie Huaisang deserves his late brother’s title not only because Mingjue’s no longer serving looks -may his fashionable soul rest in peace-, but because Huaisang has always been a stylish icon on his own.
I mean, this look right here is enough proof:
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 Huaisang has quite a lot of robes, and they are all so different, I decided to compile them chronologically:
1. the “assigned fashionable at birth”one
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Look at this small bean with his cream-colored robes. Whoever chose this color for him did a great job, though it’s a bit weird that they looked at baby Mingjue and went “all you’ll wear is dark gray from now on” and then Huaisang was born and “cream it is!” And we don’t really see anybody else from the Nie sect wearing this color, I wonder if it has anything to do with Huaisang’s mom, or if it’s just for the dark\light color contrast,  the two young masters can’t possibly wear the same colors, it would ruin the aesthetic.
 It looks just like his main-possibly-stay-at-home-robes, like he just really loved this especific set and had a lot of other robes that looked just the same growing up.
Really small, really cute, makes you want to carry him around saying: look at my baby, he’s so stylish!
2. the “good old Gusu days” one
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This is like a uniform, there’s nothing really special about it. But I’d like to point out two things:
One: the silver embroidery on the shoulders and the silver on his waist belt matches the pristine white of his robes really well.
Two: look how wide his shouders look, there you go, Huaisang, keeping the Nie shoulder game strong!
3. The “it’s called fashion, dage” one
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Cream-colored again! It embodies teen!Huaisang’s aesthetic perfectly: it’s expensive, it’s pretty, it looks comfortable, but it’s minimalistic.
I mean, I have no idea if it is actually expensive, but it surely looks expensive.
It has no discernable patterns, but the fabric just looks so good, look at the texture. It looks warm and heavy (rip Ji Li). And it’s pleated, look at him! Everything about this one screams rich-carefree-spoiled-delicate-pretty-gongzi.
And well, we see him strolling around and getting in trouble instead of going straight home in this robes, then on Fatal Journey we see him painting landscapes instead of practicing and claiming he doesn’t want to become the Nie sect leader in this very set of robes. Maybe he has indeed been wearing similar robes since his childhood and wants to, you know, go back to when things were as simple as taking the long way home coming back from Gusu.
4. the “didn’t really engage on the war but needed to look good regardless” one
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This one is so pretty, y’all. It’s silver and white and gray, the brothers  are matching with their disciples’ robes, you won’t find a Sect with a superior fashion sense.
I can totally understand why he didn’t change to some post-Sunshot robes. Imagine looking this good at home, with none of your friends or disciples or brother to see you. Nope. This robes belong to a banquet, even one as unpleasing and akward as this one.
(They technically saw him, since he wore the same robes while they were planning the whole Sunshot thing, but no one was paying attention to it, right? And you can’t let such a nice look go to waste)
One of my favorites, for sure. It even matches his fan. It’s peak aesthetic.
5. the “I’m only here for the food and the drama” one
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I didn’t really like this one at first. It looked kinda futuristic in my head, you know? It’s probably just the really structured fabric and the color, but It was a bit too much.
But now, looking at it as I take screenshots, I like them. It’s bold and fierce and remember the shoulder accessories being a code for battle? Well, I doubt Huaisang shot a single arrow that day, but he was supposed to be competing, so it makes a lot of sense that he’s dressed like this while his brother is wearing his pretty, dark yet lighter civillian robes to watch him.
He’s even wearing epaulettes (well, I trust that that’s the name) that matches the ones Mingjue wore with his Sunshot robes! Are they the same pair? Did he borrow it? Or do they secretly comission the same robes and accessories  and wear them on alternate occasions?
These are the most battle-coded (and at the same time is not battle-coded at all, it’s too ostentatious) robes we see him wearing until now, and he is representing his sect at the hunt, he has to look like a proper heir that is capable of fighting, whether he likes it or not - and judging by how unenthusiastic he was during the opening shoot-the-wen-prisioners ceremony, I’d say he was not enjoying it at all-.
But it’s such a cool look, I really like it now.
6. the “he will throw hands with a non-corporeal entity while giving his big brother all the love and understanding he deserves” one
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 This may look like the same robes we usually wears at home, but they lack the pleated part and I don’t think his long sleeves would fit inside his wirst thingy, which I now know it’s called a vambrace or a bracer,  they were quite wide sleeves.
Anyway, we again have his minimalistic aesthetic. No patterns, the only addition being the outer robe that realy looks like the one Mingjue wears with his stay-at-home robes, except with no sleeves; and the bracers\vambraces.
But look how different this looks in comparison with the previous one; he wasn’t fighting shit in those pompous silver robes, but he was so determined here, ready to face anything. This is the difference between a battle-coded look and a battle-codded Huaisang.
It’s practical, it’s pretty, looks comfortable and it’s perfect for scolding your older brother then comforting him because he gets emotional when people argue with him, ok?
Huaisang is the best younger brother, fight me
8.the “sad, sad” one
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I’ll just say that the inner robes are really similar to the one Mingjue wears with his stay-at-home robes, though they are not the same. Perhaps my theory that they did comission a lot of similar itens is correct after all.
I don’t think this look is particularly good, and the context surely doesn’t help at all, but it’s interesting to see him in gray and black.
 Overall, I hate it here.
9. the “somehow even worse” one
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Look, if I had to compile all his outfits, I had to include this one. But there’s nothing to say about it except just looking at him wearing it makes me sad.
10. the “you didn’t see that coming, did you?” one
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This one here is a trick, ok? At this point of the story we have no idea of what’s going on and if this misterious person is important or not; all we know is that he is quite fond of patterns and dark clothing. And that he has some money.
But damn, once we find out who this is, it instantly becomes something else entirely. 
It’s so fucking DARK!! It’s Wei Wuxian’s kind of dark, it’s crazy to think our boy Huaisang, who’s been wearing light grays, white and cream all his life would come up with something like that. It doesn’t even look Nie, and that’s probably what he was going for, y’know, so no one could recognize him and all of that.
But jesus, this look is just wow.  It’s perfect for a scheming mastermind, even though we don’t really know about it yet. The scales pattern is really nice and I love when he wears this sort of robe, with the fitted sleeves and the extra fabric at the shoulders. The flame (I think) pattern is nice too, though it’s a bit too much here, just a bit. But he seems to like this pattern a lot, so let him have it
And the craziest part is: we know these robes. And i’ve seen a couple of posts about them, it’s the same inner robe he wore at the Phoenix Mountain night hunt competition, almost 16 years ago. 
Like what are these robes made of??
11. the “sneaky, sneaky” one
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The famous Nie pattern, am I right?
I love all theories about this one and as I took the screenshots, I noticed how his inner robe is the same as robe number 8. Huaisang says no to excessive buying, please reuse your clothes!
I’m particularly fond of the theory that Nie Mingjue comissioned robes for both his didi and his boyfriend Xichen, but I can accept that Huaisang just inherited his brother’s robes, though the flame pattern (once again proving we won’t guess Huaisang is behind everything not even after seeing him wearing the same patterns as in episode one twice) at the bottom is definetly a Huaisang thing.
I really like how heavy it looks, and the black thin stripe.We know it’s the same pattern as Xichen’s robe but seeing it combined with the back and light gray of the Nies really gives it a distinct identity.
12. the “and the oscar goes to...” one
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Look at him, all innocent-looking placing all the chess pieces on their right places. Gotta love director Nie.  And it makes so much sense that he would wear something as light as this robes for this moment. He wore light colors for most of his youth, when he was carefree and naive and harmless; he cultivated a reputation of being dependent, fearful and stupid even. In this moment, more than ever, he needs people to believe this is exactly who he is, and what’s the best way of doing it?
Yes, reminding them of your old self. All he does is pretend and lie while he cries and faints.  A director and an actor too!
Throw yourself at your brother’s sworn brothers trying to look harmless while annoying the hell out of them? check.
Faint conveniently as your brother’s murderer lies at your face about killing said brother because even you have limits and you can’t watch that fuckery and not want to murder him right there? check.
Pretend to be stupid while conducting the protagonist and pretty much everybody else to ask the right questions and therefore unmask the terrible things your nemesis did?  also check.
And the robes are really pretty, look at the texture at the bottom right!! Silver and white go really well together. Wide, wide sleeves and this heavy-looking fabric. Superb, really, one of my favorites again.
And look at him carrying his saber (which he  probably left at Pier Lotus later)!
13. the “...and cut!” one
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Look at these robes and tell me they don’t absolutely look like something Nie Mingjue would wear. You know he would. 
And it’s such a contrast to his previous robes. The white and silver one for looking innocent and lost and funny; the dark gray to look like a serious sect leader who will endorse the accusations against his enemy (Ok, he did act confused and lost and innocent in these robes, but he also showed real shock and grief and sadness, he did show his true feelings too)
He’s honoring his brother here, he did it, he brought justice to him, he defeated his brother’s murderer.  He spent years wanting and waiting for this moment, it’s only fair he would do so while looking so much like his beloved older brother.
I love everything about this look. The color palette is almost the same as the one robe his brother wore to the post-Sunshot campaign banquet. The dark,shining gray, the black, the thin bronze\golden stripe at the collar. Even that extra overlaid fabric at the bottom front of his robes is the same as Mingjue used to wear. Beautiful, really.
He would be really proud of you, I hope you know that, Huaisang.
14. the “I may or may not steal your chief cultivator status, watch out Wangji” one
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I know he would never steal Wangji’s post, cql!NHS doesn’t even want it; but like, we deserved Chief cultivator!Huaisang, right? So it was worth the joke, I think.
The inner light gray robe yet AGAIN, I suspect this is his favorite inner robe.
We have some bold patterns here, so elegant. I really like when he wears this kind of outer robe, accentuating his shoulders, suits him really well, And this is such a Nie color palette, just like the previous one. In fact, Huaisang wears way more dark colors than we give him credit for. Especially after becoming sect leader. 
Sleeve game on point too, really long. And it matches his fan as well.
Lovely look, I wish we could have seen more.
In conclusion: 
King of versatility, resusing 16 year-old robes AND looking damn good while doing it! He looks good scheming, he looks good lying, he looks good fainting, he even looks good tricking people into stabbing other people!
 Name a more iconic king, I’ll wait.
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kaialone · 3 years
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Kirby Planet Robobot Translation Comparison: Facing Mecha Knight
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This will be a comparison of the original Japanese version and the US English localized version.
Specifically, this will cover the cutscene where Kirby encounters Susie for the second time, and ends up battling Mecha Knight.
You can also watch this cutscene for yourself in English and Japanese.
For the comparison, the usual points apply:
Bolded is the original Japanese text, for the reference.
Bolded and italicized is my translation.
Italicized is the official NOA translation.
A (number) indicates that I have a specific comment to make on that part in the translation notes.
As you read this, please keep in mind that with translations like these, it’s important not to focus on the exact literal wordings, since there is no single “correct answer” when it comes to translations.
Rather than that, consider the actual information that is being conveyed, in which way, and why.
--
Meeting Susie Again:
Secretary Susie:
おーお〜 いーだいな ハールトマン〜
Oh, great Haltmann~  (1)
Noble Haltmann, we adore him
Secretary Susie:
おーお〜 いーだいな ハールトマン〜
Oh, great Haltmann~
Noble Haltmann, we adore him!
Secretary Susie:
永遠にー 果てなくー 栄えよ〜
May you prosper, unending, for all eternity~
Every day we wish him glory!
Secretary Susie:
……おっと、 たいへん しつれい いたしました。
...Oh dear, how terribly rude of me.
Oh! Pardon me.
Secretary Susie:
われらが カンパニーの すばらしい社歌、
「銀河に名立たるハルトマン」。
That was our company's marvelous theme song,
"Haltmann, Famed Across the Galaxy".
That was our company's wonderful theme song, "The Noble Haltmann."
Secretary Susie:
ついつい 口ずさんで しまいましたわ。
I was just overcome with the urge to sing it to myself.
Sometimes I just find myself singing it out loud. It's so catchy!
Secretary Susie:
さて… また、お会いしましたね。
Now then... It appears we meet again.
At any rate, I must say, how nice to see you again.
Secretary Susie:
秘書スージーでございます。
It is I, Secretary Susie.
I'm Susie, but I'm sure you remember me.
Secretary Susie:
そうそう、 ワタクシ 最近…
Oh yes, just recently...
Let me tell you a story.
Secretary Susie:
とーっても ステキな 方に お会いしましたわ。
I met with the most wonderful person.
Not long ago, I met someone who impressed me very much.
Secretary Susie:
いさましくて クールで、 ハイレベルな剣士様…
Valiant and cool, a truly high-class swordfighter...
He was strong and full of confidence... A knight of the highest order.
Secretary Susie:
で、せっかく お会いできたの ですから、
And, since I was fortunate enough to meet him,
I was so impressed...
Secretary Susie:
ちょっぴり全身カイゾウして…
I have subjected him to just a tiny full-body reconstruction...
I gave him a complete remodel!
Secretary Susie:
わが社の セキュリティマシンと させて いただきました。
And given him the privilege of being a security machine for our company.
And I hired him as a company security guard.
Secretary Susie:
ウフフ…
Uhuhu...
Heehee! I wonder what you'll make of him?
Secretary Susie:
お気に めして いただける かしら?
I wonder if he will be to your liking?
Please allow me to present...
Secretary Susie:
プロダクトNo. M-7110、 「メタナイトボーグ」よ…
Now, Product #M-7110,  (2) "Meta Knight Borg"...
Model #M-7110. Mecha Knight...
Secretary Susie:
おゆきなさい!
Get to it, please!
ENGAGE!
Translation Notes:
I translated the lyrics that Susie is singing here directly, so they don’t go exactly with the melody in my translation, but they do in the original Japanese.
There’s actually a Japanese pun in Mecha Knight’s product number. The number “7″ can be read as “na”, the number “1″ can be read as “i”, and the number “10″ can be read as “to”. When put together, this spells out “naito”, which is a Japanese transliteration of the English word “knight”.
--
Comparisons & Thoughts:
This cutscene is another one without many differences.
If you were to really pick it apart it’s arguably a bit looser than the previous cutscene, like having Susie add a few extra comments, but nothing big.
We do get the first mention of the Haltmann Work Company’s theme song, and there is a lot to say about that.
-
Now, the company’s theme song is hard to talk about without directly addressing details that will come up later in the game, so keep that in mind.
First of all, in English, the song is simply titled “The Noble Haltmann”, whereas in Japanese it’s called 銀河に名立たるハルトマン/Ginga ni Nadataru Harutoman.
I choose to translate the Japanese title as “Haltmann, Famed Across the Galaxy”, but it could also be translated as “The Galaxy-Famous Haltmann” or the like.
So, there’s a bit of a difference between the titles here, with the English version feeling a bit more grounded and reserved in its worship of Haltmann, but that’s not all there is to it.
The Japanese title of this song is a subtle reference to the Japanese title of the “Milky Way Wishes” mode from Kirby Super Star, where it’s known as 銀河に願いを/Ginga ni Negai o, which roughly translates to ”A Wish Upon the Galaxy”.
The reference is definitely intentional, considering how Planet Robobot features several important callbacks to Milky Way Wishes.
The English version lacks such a reference, but it might have been difficult to come up with one, even if the localizers noticed this detail.
Next up, there’s the song’s actual lyrics, and that’s where things get a bit muddy in English.
Basically, in the Japanese version of this cutscene here, Susie is singing the first line of the song. In the next cutscene, she will sing the second line.
Then, the pause screen during Haltmann’s battle will show the full lyrics of the entire first strophe. And lastly, the final unlock of the game is the music video that features a previously unseen second strophe.
Because of that, in the Japanese version, the player ends up slowly being shown more and more of the song as they play through the game, culminating with the music video.
It’s clearly supposed to be an important build up, considering it’s also the main theme of the game that was specifically written to represent it and its story.
The English version is a lot less consistent with the song and its lyrics.
Here in this scene, Susie is singing “Noble Haltmann, we adore him! Every day we wish him glory!”.
This doesn’t match with Haltmann’s pause screen and the music video later on, where the first line is given as “Noble Haltmann, we adore him, kingly lord of time and space!“, instead.
To make matters more confusing, the former actually goes better with the melody of the song, it seems.
The English version of Haltmann’s pause screen description also only features part of the first strophe, rather than all of the first, and the lyrics that Susie will sing in the next cutscene are taken from the second strophe, which isn’t supposed to come up until the music video.
It’s kinda messy, honestly.
I can only assume this is a result of how game translations usually work.
Things like the text from in-game dialogue, the text from in-game menu screens, and the text from additional extras like the music video are normally internally stored in different places, and often you end up with different people having to translate them, with very little context.
Note that I wouldn’t blame the translator(s) and localizer(s) involved here, because they can’t really help their working conditions.
But whatever the case may be, as a result the English version lacks the neat progression of slowly getting to know the song, the way it’s presented in the Japanese version.
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With all that general stuff out of the way, let’s have a closer look at the lines Susie sings in this specific cutscene.
In Japanese, she sings “Oh, great Haltmann~ May you prosper, unending, for all eternity~”, while in English she sings “Noble Haltmann, we adore him! Every day we wish him glory!”.
Just like with the song’s title, the English version of this line is a bit more reserved when it comes to practically worshipping Haltmann.
It’s not even like it’s not revering him, it’s just that the Japanese version goes even further with it.
But translating lyrics like this is also something that’s especially difficult, since you need to match the melody of the song, so more differences are to be expected with those.
-
Really a minor thing, but I want to point out this section:
And, since I was fortunate enough to meet him,
I was so impressed…
I have subjected him to just a tiny full-body reconstruction…
I gave him a complete remodel!
And given him the privilege of being a security machine for our company.
And I hired him as a company security guard.
In the Japanese version, the way Susie says that she gave Meta Knight a “tiny full-body reconstruction” is of course a bit of a joke, talking about something so drastic like it’s just a small little thing.
The English version doesn’t retain this directly, but it gives Susie’s dialogue a similar energy here, having her declare that she gave him a complete remodel like it’s something to be excited about.
A bit of a stronger difference is the fact that Susie says she made Meta Knight a “security machine” in Japanese, rather than a “security guard” like in English.
In the Japanese version, there is a stronger impression of Meta Knight being literally turned into an object or product as far as Susie is concerned, and that that’s a good thing in her eyes too.
In English it’s more like she makes him an employee against his will.
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Finally, Mecha Knight’s product number “#M-7110” is a pun in Japanese, as I explained in the translation notes above.
I think it makes sense that the English version didn’t try to adapt it and just kept it the same, because in English you just have a lot less to work with as far as number puns go.
I can’t help but wonder what might’ve worked though, perhaps something like “#M-98”?
-
And that’s it for this cutscene.
Not a whole lot of differences here again, but more subtle differences are starting to crop up and will continue to add up over time, and we will get to that later.
I want to say that I do really like the localization in this one though, particularly the way Susie’s “swooning” over Meta Knight is written.
It stays close to the original without sounding awkward in English, and captures the basic mood the original version was getting at.
All in all, pretty good.
And with that, feel free to check out the next part!
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< Previous Part | Start | Next Part >
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fireemblems24 · 3 years
Text
Post Grondor Field AM Analysis
I'm prefacing this by saying that I'm still not sure I can write a good analysis of this scene for two reasons:
1. I don't know what comes after, and
2. I'm very emotionally involved in what happened.
But I tried my best. One thing is for sure though, what happened in Grondor in AM was an incredibly significant turning point for AM and Dimitri and my thoughts and analysis on it will definitely expand as I keep writing about and playing the game.
Part of me is just so happy I got to see Dimitri's supports, have the inevitable turn around, and get to do things like tea and dinner time again that it's hard to be objective about this scene.
And by "this scene," I don't mean that actual fight at Grondor, but everything from Fleche's attack to Byleth's words in the rain later.
It wasn't all about Byleth . . .
Given how poignant Dimitri's character arc has been so far, I had a deep rooted fear player-pandering would ruin it. Byleth, as a concept, isn't bad, but too often the heaps of praise feel underserved and other things (like Claude's intelligence, Edelgard's relationships with everyone else) get ignored to make more room for player-pandering.
Thankfully this did not happen. Byleth, throughout the early chapters of AM's part 2, failed to reach Dimitri. And, honestly, seeing Byleth actually struggle for once has done wonders for how I view her character. Still, I worried that player-pandering-power, rather than something that felt earned, would cause the inevitable eye-opener for Dimitri.
But it wasn't just Byleth. Fleche's vengeance kicked everything off, what veered Dimitri away from his fate in other routes. He accepted his death at her hands, not bothering to defend himself. Rodrigue stepping in the way and his parting words forced Dimitri to confront things he'd ignored. Throughout AM so far, people have posed questions to Dimitri who refused to answer them because he didn't want to face what they asked. But Rodrigue dying for him, spending his final words telling Dimitri to live for himself - combined with Fleche's attack - forced Dimitri to confront things he avoided. It wasn't until after all of that when Byleth steps in.
And Byleth didn't "fix" him either. Dimitri's supports show a young man who's still very much struggling with his mental health, poor self-image, his previous actions, and wondering if he deserves not only to live for himself - but if he even deserves to live. Byleth didn't hand-wave Dimitri's problems away.
Everything about the scene is stronger because it didn't fall back on player-pandering, but more earned, realistic, and dramatic actions and consequences - including Byleth's involvement which felt far more earned than usual because of prior failure.
But I wish Dimitri's friends played a bigger role.
Not everything was perfect though. I wish we got a little more than we did from Dimitri's house mates - especially his childhood friends Sylvain, Ingrid, and extra special mention to Felix and especially, especially Dedue.
Throughout all of AM, none of the above mentioned characters feel utilized to their full potential. This isn't a problem exclusive to AM, and by all means it's far from the biggest offender, but given how close all the ties are in AM, it's felt when it's not there.
I still don't know what exactly I would've done with them. Maybe I'd need to make the game an actual novel to do it, and you can't forget how perma-death has historically held back games at times, limiting major moments to a select few "retreat" candidates.
Still, though, getting a bit more from Ingrid, Sylvain, Felix, and Dedue would've made the scene even more powerful.
I actually really liked the scene in the rain.
I haven't made it a secret that I dislike Byleth. Or maybe disliked is more accurate. Lately I've been rethinking my stance on Byleth, in part because I've heard from people who like her or found ways to make her work and from my own thinking about the game while planning future write ups.
I don't think it's Byleth I really dislike, but the player-pandering. Separating the two isn't easy, but it's easier since I've starting coming around to seeing Byleth as her own character.
There's been a few moments that made me care for Byleth, and this scene in the rain was one of them. Because she didn't just fix everything. She tried and failed for months to reason with Dimitri, and despite everything she never gave up on him or failed to keep offering her hand.
I'm not going to lie. I got all the bubbly, heartwarming, heartbreaking feels the writers wanted me to in this scene. Seeing Byleth reach for something and fail, and then finally, finally get through was rewarding in a way many of Byleth's prior accomplishments aren't because this one felt earned. And by God did she earn it.
Some people will likely disagree with that last point, but I disagree with them. She asked Dimitri hard-hitting questions, forcing him to come to unpleasant conclusions rather than trying to force him into anything. She kept Dimitri from veering to far off course, even at expense to herself when she killed Randolph. She saved Dimitri from Fleche when he refused to save himself. She quietly supported him, coaxing out the good she knew was still there and refused to give up on.
I'd never in a million years say someone in real life should put up with Dimitri's toxic behavior and verbal abuse, even considering his extreme trauma and aggravated mental illness. But seeing someone fuck up so badly still get forgiven, still get supported, still struggle but honestly change for the good, still get loved, start to accept and forgive himself through the power of love and forgiveness from others is very powerful, especially since media so often downplays those "softer" things as weakness in comparison to the "badassery" of ambition and stoicism. Using Byleth, who previously had little experience with feelings, who was encouraged to experience them in healthy ways by Dimitri, return the favor isn't really the worst choice.
It's cliche, but cliches aren't always bad.
The mentor dies. Redemption in the rain. Revenge against the protagonist's actions opens their eyes. Etc . . . This scene was chuck full of cliches, but that's not necessarily a bad thing.
Tropes serve an important narrative purpose because a writer can rely on them to convey a message to the audience that either saves time or sets them up for something unexpected or even expected. Fire Emblem has always and will always be incredibly cliche and full of tropes. It loves tropes so much there's in-universe ones that make some unit or character discussions sound like a foreign language to people outside of or new to the fandom, talking about "Ests" and calling someone a "Camus."
What matters is if a story pulled something off well, not if it's terribly unique. A mentor dying is powerful because it forces the student to grow. Redemption in the rain is high symbolic of water washing things away + the somber atmosphere rain creates. Someone trying to get revenge against a character provides an eye-opening experience about the ripple effect of their actions. We see these things in fiction all the time because they work.
All the tropes worked like expected in this scene. Using images instead of cut scenes did make less of an impact, but more on that later.
Tl;dr: There's nothing unexpected or terribly unique about what happened. It was honestly painfully predictable, but that doesn't make it bad and is in a series that does this all of the time.
The voice acting carried because those images can't.
A major downside to this scene is that it used vague images instead of a cut scene. I get that budget and time were likely concerns, but many cut scenes from earlier in the game seem rather trivial. Did we really need that dance one? Really? I don't think so.
This was a hugely important, action heavy moment. Using one or two still images to convey everything that's happening and all those emotions, really makes it less than it could've been.
That said, the voice acting saves it. I've raved about how amazing Chris Hackeny is as Dimitri, so nothing new here. Rodrigue's and Fleche's VAs also did a fantastic job. No one oversold or undersold the emotions. Even without the cut scene, you felt what happened thanks to the skill of the actors. This scene would've been so much harder to engage with without them, if this was an older FE game where all you got was text. This is 100% one of the moments highly elevated by the decision to have a fully voiced game and choosing high caliber talent (let's not talk about Radiant Dawn's voice acting).
Questionable support timing.
One issue I had came right after the scene when I viewed Dimitri's supports. The nature of some - like his with Raphael and Alois - didn't quite line up with the character I saw in dialogue right after. I wish they staggered them a bit more or got picker about what you could get in part 1 or 2.
This isn't limited to Dimitri either. In the same support batch, I also got a Marianne B support where she still had no confidence or self-worth. And then like 10 minutes later I talk to her in the monastery and she mentions about how seeing all the death in Grondor made her value her life even more.
In the past, I've also received entirely valid opinions that Dorothea in part 2 is hard to understand because she's cherry and flirty in her supports, and morose and hates the war in her monastery stuff, making her seem inconsistent.
It's a bit jarring. It's not really an issue for characters who don't change much like Edelgard or Raphael, but even for characters with more subtle differences than Dimitri, Marianne, and Dorothea - like, say, Lorenz - you get a lot of weird stuff because of supports. I just think Dimitri's stands out because he's a main character with a really prominent, important turning point for his growth.
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holydragon2808 · 3 years
Text
Thoughts On Dragon Age II after Replaying (Massive Spoilers)
Hello fellow DA fans! It's been quite some time since I last posted anything here on Tumblr. Hope everyone has been safe during all of the world's craziness. Figured I'd post something to let people know I'm still alive.
Anyway, DA2 was first released back in 2011. I was 20-21 years old at the time. Back then, while I still acknowledged the lack of genuine player agency with Hawke (in comparison to the Warden before them), I did belong in the camp of people believing that people went way overboard with the DA2 critiques regarding those complaints, at least back then.
Now though? After replaying the game again a decade or so later, and also in light of the Inquisitor and DAI, I now personally believe that Hawke's story stands out as (overall), all the more unbalanced in comparison to both the Warden and Inquisitor.
Massive Spoilers for the franchise abound beyond this point. Last warning.
Despite a lot of the old critiques leveled at DA2, it isn't a 100% terrible experience, and despite the oncoming rant, I do love the game overall.
Even though I've personally always thought that DA2 story was centered around tragedy a bit TOO much, in light of the growing franchise and the directional tone of the other protagonists thus far, it unfortunately stands out even more to me, and not in a good way.
A shame really because DA2 could have been a better and interesting contrast to DAO in tone and direction had it been more balanced with meaningful successes and failures for Hawke as a character rather than veering too far over into angst and tragedy.
For example, in DAO, your Warden character is railroaded into success against the Blight no matter what. Regardless of the origin, regardless of what sort of allies you acquire, no matter if you live or die in the end or which warden gets the final blow, you succeed.
This sort of narrative framing gave the writers a much easier way to balance genuine tragedy and success throughout the journey without veering too far in one direction or the other, and also without making nearly everything the player does seem like an exercise in futility.
In other words, there were failures and successes more properly balanced throughout, from experiencing meaningful failures and heartache during the chosen origin stories, to failure at Ostagar, to having more balance with the party members and their struggles (they weren't too boring or too dysfunctional), romances that stood out as a light for the Warden amidst all the fighting and death and their massive burden, to succeeding with building the army to take on the Darkspawn, to potential personal sacrifice to save the world and so on.
The option to play a more tragic, angsty or "evil" character who alienates everyone around them and then ultimately dies in the end is there too. The point is that the game largely gave the player the reins and let THEM decide what sort of story they were interested in shaping within the confines of the narrative railroading.
This balance just isn't there with DA2 as the player progresses. Hawke is railroaded into failure in almost every way from start to finish, whether in their personal life or with the massive political struggles in Kirkwall.
I'm sure most people would have been fine with the main plot between the mages/Templars spiraling out of their control in the end (thanks Anders), the Qunari rampaging no matter what, and even the Hawke family being forcefully separated as the story progressed.
However, to me some of the railroaded bleak tragedy should have been offset by Hawke (and by extension the player) at least having the OPTION of being able to keep their family alive.
I'm fine with the tragedy of losing the whole family being ONE POSSIBLE option in the game, but when this tragedy along with the main plot failures, the dysfunctional party members that are too problematic to help ease Hawke's burdens (in fact, they all add to Hawke's worries, which if Inquisition shows anything, that it finally takes its toll on Hawke) is THE ONE AND ONLY OPTION in light of everything else wrong in Kirkwall, then that's a potential writing issue and could potentially alienate the player more than make them care about anything that happens and wonder why they aren't given the option to just nope out and leave Kirkwall to its fate.
Tragedy can be fine, don't get me wrong, but not everyone wants to role play a COMPLETE AND UTTER tragedy from start to finish with no option to deviate in any way from that narrative. Options in the way people progress (especially where people can break the story down and see the holes in the narrative where it COULD have possible but just wasn't allowed), should be presented in a ROLE PLAYING game.
I personally find it more realistic and relatable when a character experiences a nice blend of both MEANINGFUL success and failure. However, the writers seemed intent on railroading Hawke into just being at the mercy of the main plot with little to no agency.
In stark contrast to DAO, planning for the entire story in DA2 (or just in an RPG period) to end in failure no matter the player choices is already a bold enough risk on its own. It can definitely work with the proper balance of both positive and negative experiences along the way though in both the political and personal aspects of the player characters life, to keep the player actively engaged in a way that doesn't leave them thinking that their presence in the story amounts to little more than the equivalent of holding a book and simply turning the page rather than actively doing something.
But combining an already planned bleak ending with a very corrupt setting where the leaders on all sides are either completely moronic or passive, party members where the majority of them have too many burdens of their own to give Hawke a genuine sense of a reprieve from the madness even if romancing one of them (except for Varric, Aveline, and Bethany, if alive, everyone else is either a whiner or dysfunctional. It's very telling that Hawke's PET DOG gets more no strings attached visits from the party members than Hawke does. Just saying), railroading Hawke to lose the majority of their family in some way, AND having what little success and influence Hawke DOES acquire to come back and bite them in the ass in the end (Hawke struck it rich and became Champion of Kirkwall?! Awesome!.....right up until its revealed the red lyrium idol they found in the deep roads played a part in screwing up everything), then at that point, a serious argument can be made that the writers veered far too heavily into tragic overdone melodrama for some people.
How cool would it have been to be able to leave the game with "Well, okay, I couldn't do anything about the corruption in Kirkwall or the mage/Templar tensions spiraling out of control, but at least my whole family is alive and well"? There could have even been an achievement/trophy for this very outcome called "The pride of the Hawkes" or something.
Just one possible example of how the railroaded political failures could have been offset by giving Hawke, (and by extension the player), the OPTION for personal success in a more meaningful way. The option for extreme tragedy with some or even all of the Hawkes dying can still be there of course for people who want that degree of angst, but again having multiple OPTIONS is more likely to accommodate more people and their preferred play styles or stories, and thus, give more reasons to play the game multiple times.
As it stands now, sure, Hawke can save the life of one sibling, but they're still railroaded into losing one of them before the prologue is over, the other is either killed by the Blight or forced from their side in act 1 because the game said so, and the mother is forced to die in the most shock value induced way possible (nevermind not even being able to warn Leandra in act one or follow up on this quest until it's too late in act two or the guards and Templars being forcefully incompetent for this to play out like the writers want).
Those have just been my thoughts as of late. Some people argue that in a way, this is the entire point of the game. That sometimes only REALLY crappy choices exist and there may not be a third option. I agree with that to a point.
But "there might not be" and "there NEVER is" an option for an ideal third way are two very different things and IMO, DA2 suffered in veering far too heavily in the direction of the latter, often being too focused on heartbreak and shock value (looking at you "All That Remains") to really work as well as it could have.
Anyway, these are just my thoughts a decade later. Make no mistake, I still love DA2 for what it is, love the general concept and idea of DA2, just not the execution. It's just sad to me that this game could have been so much better with more development time, more options to shape Hawke's story on a more personal level (whether with an ideal outcome of everyone in the family living, or a semi tragic one where some can die depending on choices, or everyone dying), and not being railroaded into tragedy to nearly nigh ridiculous levels to the point where a giant spider nightmare residing in the Fade in a whole other game mocks Hawke for their "failure is the only option" status.
And just to further clarify my point here, true, Kirkwall was a ticking time bomb with or without Hawke being there. They made the tensions between the two factions apparent as far back as DAO. A Mage/Templar war was all but inevitable, as was Anders eventually losing himself to Justice/Vengeance and after exhausting all peaceful options, finally doing the unthinkable and "forcing everyone to choose a side". That part was fine. And it makes sense for this part of the story to remain static and unchanged no matter what (as I said before, the issue isn't necessarily that DA2 had a planned tragic ending or was framed as a set story within a story).
The issue is that, at the end of the day, regardless of whether this is framed as a recounting of events already played out, Bioware still chose to present this part of the story to the world as an RPG, not a novel. It's just too easy to pick apart the current execution of the narrative and find too many holes and inconsistencies, far too easy to see that Bioware wanted tragedy and completely railroaded the player into it regardless of whether or not it made sense to do so at times. Part of it is definitely that it was rushed, but not all of it.
" Genuine inevitable tragedy" (example: the mage/Templar rebellion) and "railroaded and just never given the option to question/change anything because the game/developers said so but still forcefully insisting and trying to frame it as an inevitable tragedy" are two very different things (outright confirming in Act 1 that the remains of the serial killer's vicitms did indeed belong to one of the missing women (Ninette's wedding ring) and he gave them white lilies but conveniently never given the option to bring any of this up to the guards/Templars or pursue the quest or warn Leandra until it's far too late). Leandra's death isn't the only example of this problem, but it definitely is one of the most prominent and IMO, takes away from the intended story of a good woman who met a bad end with their oldest son/daughter being unable to prevent it when the game failed to let them (and by extension the player) truly try.
DA2 could have been a great contrast to DAO. Rather than having the influence to shape the fate of the world like the Warden and succeed in their goal, they could have compromised in DA2 with having the fallout of the Kirkwall Chantry destruction and the rebellion still happening no matter what (i.e. Hawke "failing" to stop any of the madness and still ultimately forced to flee Kirkwall in the end after finally dragging the Amell line back into prominence) but still given the player the option to save their immediate family members across the story if certain choices were made throughout. I'm sure most people would have been fine with a more "bittersweet" option being presented for Hawke, (and by extension the player) in the game, especially where again, one can pick apart the narrative and see where it could have been an option, but just wasn't allowed for no other reason than seemingly because of the "True art is angsty" trope.
Bioware could still have their own canon (similarly to how Alistair is shown to be king in their canon no matter what as an example) of the ultimate tragedy if they wanted, but again, DA2 is still an RPG where players expect to have more meaningful choices reflected in how they progress, even with an inescapable darker and downer ending.
Complete and utter tragedy is fine, but I just don't think it was the best decision to have it as THE ONLY option in an RPG.
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airgetlamhh · 4 years
Text
Thoughts on Lostbelt 2
Longpost ahead.
So.
Lostbelt 2. Finally played it after so long, and this will contain spoilers.
To make sure everyone knows what they’re getting into, I’ll give the thesis statement right here: Lostbelt 2 is bad. 
The entire time I played through the story, I kept waiting for it to pick up. I kept waiting for it to shrug off the poor pacing, the deus ex machinas, the random things just happening for the convenience of the plot. I kept waiting for it to shrug off the poor characterization, the constant telling instead of showing, the moral myopia. It never did. 
From nearly the very start to finish, Lostbelt 2 is bad. 
We start off fairly fine! A desperate ploy to sneak through the Lostbelt to meet up with the allies we’ve learned about, the Wandering Sea, interrupted by a Lostbelt Servant attacking us with the intent of stealing the Paper Moon that allows us to perform Zero Sails. All of that is a decent setup!
And then we’re told how strong this Saber is. How incredible they are. How their swordplay surpasses anything else they’ve ever seen, how they desperately wish that Musashi was there, how no no, he didn’t use his sword, he only parried! Things that Sherlock Holmes observes, not Mashu, not the one who’s actually been fighting for two years now, so Mashu seems borderline useless. Holmes figures out it’s Sigurd because...he uses a sword in a Scandinavian Lostbelt, and he figured out that Holmes used magic because Holmes fire magic lasers at him. From this, Holmes is able to pinpoint Sigurd’s identity, and that’s just the setup for the rest of the chapter, really. 
To be specific, what I mean is that we will constantly be told how incredible someone is with very little evidence, and the plot will bend and warp to make certain things happen. 
The scene does exactly one good thing, which is the foreshadowing of Surtr. Coming into it knowing that aspect allowed me to appreciate little bits like Surtr talking about Heroic Spirits like he wasn’t one, and Surtr not being able to kill Mashu because Sigurd resisted it. But that’s about all that was good in the scene, and all it really does is set up a consistent thing of Surtr being one of the only good parts - until he isn’t, of course.
I’m going to shift here from specifics to characters, because otherwise I’d be rehashing the entire story and I don’t have the time or effort required for that. That being said, it is difficult to decide where to start, so I’ll go right to the very building blocks of the story, the themes. 
Lostbelt 2 is, very obviously, attempting to have a theme of different kinds of love throughout the story. Part of this is because it’s very much set up like an otome game that the author Hikaru Sakurai would write, with Ophelia in the center, but it’s a more general theme too, with Skadi and the others all building up towards it. Now, love is an absolutely wonderful thing to build your themes around, exploring and examining it can be great for stories. Beasts themselves do that, examining different varieties of genuine, but toxic love that allow them to be well-meaning monsters.
The problem is that Lostbelt 2 does not engage with these themes on anything but a surface level. Skadi represents maternal love, so she constantly talks about how everyone is her children and how she’s their mother. No examination of the desire to see her children grow, the pain she feels when they fight, the struggle of forcing herself to cling so tightly knowing that it’s suffocating them and going to kill them before they reach 26. 
Napoleon represents passionate love, so he flirts with every woman he sees. No examination of why he’s so passionate or what drives him to burn so brightly, beyond a token mention that for some reason when he’s summoned he’s driven to seek out a lover, another aspect of things happening to serve the plot. 
Sigurd and Brynhildr represent true, romantic love, so they act mushy the entire chapter from the moment the real Sigurd appears. Now, don’t get me wrong, I liked their scenes a lot and I’m happy that they chose that portrayal instead of the one I was afraid of where it was yandere jokes day in day out. But there’s no engagement with the fundamentals of their love, nothing that tests it, even the existing complications with Brynhildr’s tragic summoning are swept away with a single line of “I can resist them better now maybe because my saint graph is broken”, so ultimately there’s no conflict whatsoever. And sure, that’s nice, but it’s not very good if you’re trying to build your story around a theme of love. 
Next, Surtr, who represents obsessive, dangerous love. I honestly actually think Surtr’s done well, even if the love he happens to represent is the least positive one. Surtr is capable of only one thing, destruction, and when he fell for Ophelia in that moment where she saw him and he saw her, he decided that if he ever had the chance, he would repay her the only way he knew how: allowing her to watch as he destroyed everything. When he’s summoned, he acts basically like the possessive one in an otome game, constantly talking about how Ophelia is his woman, getting angry when Napoleon flirts with her, spending most of his time pushing things between them as far as they can go etc. etc. I’m not particularly a fan of how his desire to repay Ophelia battling against his singular purpose transformed him into a typical possessive bastard boyfriend, but it’s at least engaged with on a deeper level.
Finally, Ophelia. She’s the otome game protagonist here, born into an controlling family and finally freed, hiding a secret special power, beloved by almost all the men involved in the chapter while she’s harboring feelings for someone else, even has the typical friendship route with Mashu going on. Her love is a love that she doesn’t acknowledge, but that’s all it is. It’s never engaged with beyond the fact that she clearly loves Kirschtaria but insists she doesn’t, and her final scene as she dies is Mashu telling her that yes, she did love Kirschtaria. That’s all. 
For a theme of love that’s supposedly woven into the Lostbelt, it’s barely examined at all. It’s not well written, and in comparison to Lostbelt 1′s theme of what it means to live in a world where the strong devour the weak and how deeply it examined and engaged with that, it’s a genuine disappointment.
Now, to move onto the plot, it’s...in the abstract, it’s fine. Chaldea is intercepted and forced to fight in the Lostbelt and ends up dragged into the overarching ploy by Surtr to release himself and burn everything. That’s a perfectly fine story, but the problem is that when you get to the moment-to-moment stuff, it falls apart completely. 
Skadi is constantly talked up as this incredibly powerful true goddess, not merely a Divine Spirit, and we know she can see and hear our every move because of her snow. How does the story work around this borderline omniscience within her Lostbelt? Skadi just decides not to do anything about Chaldea with zero rhyme or reason. We need to sneak into the palace and avoid alerting the guards, except Skadi already knows exactly where we are, except that doesn’t matter because we need to sneak in for some reason. We get captured with no plan to escape, and it just so happens that not only was Skadi keeping a Divine Spirit amalgamation locked in the dungeons too, but that she can piggyback on you making a contract with Napoleon (pure dumb luck you hadn’t done it before) and force a connection with you too, and then cast spells to hide you while you escape. Skadi knows we’re trying to free Brynhildr, who is the sole threat to Sigurd and Skadi’s own Valkyries in the entire Lostbelt? She just decides to do nothing at all. 
So much of the plot happens because either Skadi makes terrible decisions to do nothing, even though she knows Chaldea is there to destroy her entire world, or it happens because random shit goes on that couldn’t have been planned for like Sitonai. Shit like Surtr suddenly becoming Fafnir and being able to use the Evil Dragon Phenomenon to brainwash Ophelia somehow, like Ophelia’s Mystic Eye being able to do anything the plot demands, even when it explicitly goes against its existing capabilities like rewinding time on Sigurd’s wounds, like Bryn and Surtr somehow being able to resist the effects of her eye with no buildup or explanation. It’s poorly written in terms of the exact events that happen, and that all culminates in Skadi’s one cool moment, where she declares she’s going to kill the seven billion we fight for for the sake of her ten thousand...and then right after, it reveals that Skadi was going easy on us and refused to use her runes of instant death for no reason even though she was fighting for the survival of her entire world. The moment to moment plot is not good, and neither is what comes next, the worldbuilding.
In Skadi’s Lostbelt, half the world is covered in Surtr’s flames, while the other half is blanketed in Skadi’s snow. Where the two areas meet are the only places where life can grow, and so Skadi set up villages there. Unfortunately, there isn’t enough food for everyone, so she enforces strict population control: if you are not the mother or father of a child by 15, you are sent away to be killed by the giants. If you are the mother or father of a child, you are sent away to be killed at 25 instead. Through this tragic method, Skadi enforces a limit of 100 villages with 100 people, a total population of 10000. This is all fine. 
But take a closer look at what we actually see, and this falls apart. First, the giants. The giants are immortal and never need to eat. They do nothing but sleep all day and attack any human that comes close to them. Later, it’s revealed that they’ll attack any heat source including Valkyries, except we know that’s not true. Giants never attack each other, they never attack and destroy any of the plant life around them, they never attack the Lostbelt tree seeds, they even fight alongside mass-produced Valkyries before it’s revealed that Skadi and the three originals can mind-control them! They exist only to destroy, but Skadi can control them with her masks and indeed uses them as labour, keeping them chained up in her castle to be brought out and controlled as needed, or using them to guard Brynhildr’s castle. 
Worst of all, the first time we meet anyone in the chapter, it’s Gerda, who is sneaking out of her village to go to the massive liveable area close to Village 23. This area happens to be the only place she can go to get medicinal herbs that she needs or one of the people in her village will die in childbirth. This area is also full of giants, who have not destroyed it despite being fertile and full of life and heat, and who are allowed to take this place that could be used to grow more food for humans who need it, and simply stay there doing nothing. 
Now, this is where I thought the game would engage with things. How Skadi, in professing her love for all her children, is actually being cruel and unfair. They certainly set it up in the conversations she has, where she casually mentions how humans must die for her coexistence to continue. Skadi chooses to keep the giants alive despite the fact that they are all braindead and can do nothing but kill and destroy the moment their masks are removed. She chooses to keep them alive even though it comes at the expense of the humans who must die when the giants never make that same sacrifice. She chooses to allow them fertile land even though they cannot farm nor do they need food, and in doing so deprive the humans of potentially living longer, having more supplies to do so. She makes these strange choices and then later reveals she can control the giants to do her bidding, and it all seems to fall into place. 
What we see from how she’s characterized early on is that the system is unfair and Skadi is unwilling to change, because it benefits her tremendously. Gerda’s village didn’t have enough herbs to save the children forced to breed by 15, and despite Skadi’s omniscience letting her know that Gerda had snuck out and was trying to save a life, she did nothing. There was no system in place to beg a Valkyrie to get these herbs, and no indication whatsoever that Skadi would use her powers to control the giants to save Gerda’s life. The picture painted is someone who cares about humanity not out of true care, but simply out of obligation. Those who disobey her rules, even for good reasons, are left to die by the engines of destruction she keeps alive.
That’s not the story it tells later on, though. Skadi, portrayed from the start as this all-powerful goddess with complete control over everything, is revealed to be far weaker than we thought, and far less monstrous. Ignore all the times she did control the giants, she actually can’t do it all that well. Ignore all the times she declared she would not allow anyone she loved to be killed, but chose not to act to tell her Valkyries or her giants or anything else to save either Chaldea or Gerda. Ignore the evidence we see on screen that there’s more land that’s simply taken over by the giants, Skadi can only make those initial 100 villages and can’t make any more. Skadi is not bad. Skadi did the best she could. Skadi is morally right. 
Please love Skadi, there’s no complicated moral quandary here, she’s just Good.
Comparisons to Lostbelt 1 are impossible to avoid. Both have the same basic cause, a calamity that was impossible to predict and impossible to avert. The stagnation that dooms a Lostbelt created by the kings in question in their desperation to survive. Ivan turned humanity into the Yaga and created a world of strength, where progress is impossible because everyone in his new world was too busy devouring each other to work together. Skadi created a world of weakness, where progress is impossible because she limited the population to avoid everyone dying out. There is, however, one crucial difference between the two. Not in terms of story, not in terms of characters, not in terms of themes. 
“Your existence itself has already become a grave sin.”
That one line, spoken to Ivan, is the biggest difference between how the story engages things. In both Lostbelts, Ivan and Skadi did horrible things and made horrible choices because they had to, for the sake of survival. Ivan twisted humanity into monsters that lost capacity for mercy or empathy, while Skadi forced brutal population control and careless death on humanity because of her refusal to allow the giants to be destroyed. Both of them did horrible things, but only one is held to account by the story.
What Ivan did was evil, and the story recognises it. It doesn’t accept the excuse that it was all necessary for survival, because that’s irrelevant. It’s evil regardless. This same sentiment should have been expressed with Skadi, but it’s not. Ivan is condemned, but Skadi is absolved. She had no choice. She did the best she could. After building her up as all-powerful, the end of the story instead destroys her agency and power in its haste to prevent any kind of responsibility falling on Skadi’s head. Even to the very end, where she declares that she’ll kill all seven billion lives we fight for for the sake of her ten thousand, she holds back and allows us to win, despite how it butchers her character.
The biggest irony in all this is that Ivan’s world was worse than hers in ways. There was no way for the blizzards to stop, no meat besides for the demonic beasts. Crops couldn’t grow, and instead of living in peace, the Yaga were constantly tormented and killed by the Oprichniki. There were no liveable areas like there are in Lostbelt 2, no merciful ruler that sees all, and controls the greatest threats, no peaceful villages where food can be grown. There’s far more justification for Ivan to claim he had no choice and that he did all he did for survival, because it’s hard to see what his choices were. But Skadi? Skadi intentionally does not act and intentionally allows suffering and pain to come to her children, both actively by not saving Gerda, and passively by allowing the giants to take land they don’t need. Despite this, Skadi is absolved, because the story desperately wants her to be a tragic waifu that you love.
There’s lots more I could talk about. How Sitonai was pointless and existed only for a pathetic FSN reference. How Gerda was a cowardly and manipulative piece of writing compared to Patxi. How Ophelia’s story of always being told what to do is resolved not by her taking the step to freedom herself, but being told to free herself by someone else. The constant repetition that plagues the chapter, the weirdly prevalent sexism that everyone gets in on when it comes to Ophelia’s love life, the nonsense of the final battle itself, the absolute nonsense of Skadi being Scáthach-Skadi. I could even talk about how I’d fix the chapter, because boy howdy there’s a lot there. 
There’s lots more I could talk about, but this is already very long, and I think it speaks for itself. Obviously asks are available if anyone wants me to examine them in more detail, but for now, I’ll finish off with one last reminder.
Lostbelt 2 is bad.  
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