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#italian bogey
briefbestiary · 1 year
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A towering spook, L'uomo Nero is an Italian bogeyman with a striking figure. Said not to cause physical harm to children, but instead he takes them to an unknown land of terror.
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ch0wen · 1 year
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If you're still taking requests I loooovvveddddd the possessive Tangerine getting in the bar fight if you could do something like that or a continuation of that!!
A/N: Thaaaank you for the love, Meg!!! :) This popped into my head first thing when brainstorming for jealous Tangerine. I'm sorry if it's not quite what you were hoping for but hopefully, it's a fun read...
Tempting the Target | Tangerine x fem!reader
warnings: mention of sexual content, violence, and cursing
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You feel the heat. It’s boring through the back of your head. Spreading across the side of your face. Pinking your cheeks. Your skin is getting hotter and hotter. How can one person create this much of a reaction without even touching you?
Maybe because the source of the heatwave is your very attractive and very overprotective partner, Tangerine. You can feel his silent rage but don't want to risk looking over at him to confirm. It's safe to assume his handsome face is scrunched up in irritation because you’re currently flirting with a man named Paul.
"A little green-eyed monster is creeping out," Lemon sing-songs while flipping through his magazine. The Twins are a few rows down out of Paul's sight. Lemon with his back to you and Tangerine opposite to monitor.
Tangerine swipes at his nose causing his brother to guffaw.
“Not a bogey, you git! You're jealous. And that don't make much sense, since you’re the one who suggested she’d be the decoy.”
Tangerine glares at Lemon, “do not put this on me. She was begging to help out and your incessant encouragement that she'd be ‘proper amazing’ or ‘really time you put some trust in her, Tan,’ didn't help at all."
“That’s not what I sound like, right?”
Tangerine’s glare was enough of an answer for Lemon.
“Fuck you. Alls I know is she is doing a good job keeping him distracted and occupied. You’re just possessive as shit.”
Paul, the target, is playfully toying at your ankle which was previously stroking against his calf. You take it as a sign to get closer. He determines your next move before you can by grabbing your hips to tug you forward to straddle his lap. Tangerine is blowing a long expel of air out of his nose while he watches. Fortunately, the noise of frustration is only heard by Lemon. Who pauses his newly begun story to snicker at his brother’s annoyance.
“You’re not listening.”
“Haven’t you said that’s one of my faults?” he grits out.
“Oh! So you do listen?”
One checkpoint in this mission was to figure out how to stun Paul without killing him. The Twins were hired to locate this man and bring him back to Vincenzo, a stereotypical Italian Mafia boss. Apparently, Paul worked alongside him before going AWOL and owes him a lot of money and knows too much. The Twins really dumbed down the explanation of this operation to you while driving to the station. All you knew was that you got a chance to help out your boyfriend and his brother. They’re finally letting you into their world. And it felt amazing.
But their most important focus, since letting you tag along, was that they wanted you to stay safe. So, your task was to seduce Paul into thinking he’s about to have a quick fuck in the train bathroom. Only to be met with one of the Twins who will stun him, out of the public eye, and haul his unconscious body off the train once arriving at Cinque Terre, where they’ll meet with Vincenzo’s goons.
But that was with the impression that you could just use your charm to lure Paul to the bathroom. They underestimated just how shamelessly horny this guy could be. He knows there are at least two other people in this train car with him but here he is sneaking his hands up your dress.
Tangerine's eyes never left you. He was watching. Monitoring. While it was torture to see you get groped by this scumbag, he knew it was all a part of the plan. But the idea of Paul actually believing he could get lucky with you makes his hands grip the armrests even tighter. They’re meant to let this play out but this feels wrong, and he’d be damned if the guy’s fingers creep any further up your leg.
You mask any indication that you’re uncomfortable with Paul’s hands all over you by nervously laughing. To men that just sounds like flirtatious giggles. Good cover. He buries his face into your neck, the way Tangerine does to breathe you in in the mornings when he grants himself a few extra lazy moments to stay in bed. To ignore the disgust in the pit of your stomach, risk ruining the plan, and disappoint the Twins, you’re putting yourself in this recent memory of Tangerine grabbing for you after work. His hands transform into Tan’s, which are now gripping too harshly at your hips. 'His' newly shaved face rubbing against your sensitive skin. 'His' dick pressing against you…-
okay, that’s enough!
He is not Tangerine. You’re realizing you’re truly in over your head thinking you could disconnect enough to assist them in a mission.
From the angle you’re perched on Paul’s lap, you can see over his seat. You steal a glance towards the Twins. Tangerine’s eyes immediately find yours. They were empty. You can’t react fast enough to send him any sign of reassurance. But his look was a confirmation that you needed to stop whatever this was. You pull back to stare down at Paul. Forcing a smile. Hands caress his chest as you climb off of him.
You fake a seductive look before sauntering down the aisle toward the restroom. Your fingers dance over Tangerine's arm as you pass as a form of comfort. It's assumed Paul was too focused on your departure to notice the secret interaction. But Tangerine doesn't miss the way Paul's eyes are glued to your ass, with your dress partially hiked in the back.
"Fuck the plan," he seethes.
He’s up. Slamming Paul's head into the window. Lemon is incoherently scolding Tangerine while lunging out of his seat after him. You freeze in your tracks at the sound of commotion. Once you spin around you’re greeted with Tangerine’s blind frenzy.
“What the fuck is wrong with you?”
Your words fall on deaf ears. Tangerine’s fist pounds into Paul’s lip. It’s evident that the initial blow to the window knocked him out immediately. The guy’s limp body shook with Tangerine's beating. His strong thighs pinned him to the ground. Each collision to his face spits out blood that was pooling in his mouth. Some of it splattered on Lemon’s sleeve during his efforts to stop his raging brother.
“Oh, come on. You got blood on me, you twat.”
“Tan, stop it! Lemon. People could come through at any second. Please do something.”
As Tangerine revs his arm back for another swing, Lemon grabs it to harshly stop him. Pinning it down tight against his back. Tangerine squirms to break out of his hold. But Lemon smacks him upside the head in what only can be described as a brotherly fashion.
Tangerine is panting. Paul lays unmoving underneath him. His chest still rising and falling. The only telltale sign that Tangerine didn't kill him.
"I guess I'm on clean-up duty," Lemon huffs as he shoves Tangerine out of the way.
____
You're all sat in silence. Tangerine next to you; face stoic but thigh bouncing through the remaining adrenaline. In the aftermath, he was a second away from dragging you off to the bathroom to rid himself faster of this chemical imbalance. But Lemon was grumbling insults as he tidied up, and Tangerine wanted to avoid the chances of a full-on scolding from Lemon for sneaking off to fuck after wreaking havoc. Your hand rests on his leg; slowing it to a stop.
Lemon is sitting opposite you, next to Paul. His hands are bound with a phone charger below the table to avoid suspicion from a passerby.
“This definitely was one way to subdue the target.”
As he directs that comment toward Tangerine, he places an angry-looking cartoon train on Paul's forehead. The blood on his face makes his skin tacky and the sticker loses its adhesive. Causing it to slowly slide down the bridge of his nose, almost like a real train disembarking out of a station down some winding tracks.
"But it was a bit of an overkill."
"Lem. I'll shove that sticker book so far down your fucking throat."
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lailoken · 2 years
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"[A theme of sacrifice can] be found in folk traditions relating to the scarecrow as the spirit of the harvest or corn king. In several English counties the scarecrow was known as a mawkin, an old dialect name for a ghost or ghoul. In Yorkshire, Warwickshire and Devon it was called a mummet or mommet meaning a spirit that walks at night. In Old Cornish a bucca can refer to a scarecrow, ghost or goblin and in northern England and Scotland it was known as a tatty-bogle. Tatty means potato and bogle is derived from bogey meaning any evil spirit or malicious faery, hence the bogeyman used to scare naughty children.
In Shakespeare's play The Merry Wives of Windsor the scarecrow is called a Jackalent or Jack of Lent. This refers to the old and rather curious custom of pelting any stranger visiting the area with sticks and stones. By the 19th century a puppet or scarecrow had replaced a human victim. It was beaten with sticks in a folk ritual to increase the fertility of the fields and ensure there was a good harvest. Originally the mawkin was the name for a bundle of rags on a stick used to clean out bakery ovens. After use it was placed in the fields to symbolically promote the growth of the grain used to bake the bread. When it was windy the rags fluttered in the breeze and were seen to scare off crows and other birds attacking the new crops.
Sometimes in the old days a man desperate for any work was hired to be a human scarecrow and stand all day in the field warding off the birds. Some folklorists trace this custom and indeed the origin of the scarecrow back to human sacrifices in pagan times to protect the crops and livestock from disease and bring a fertile harvest. In this respect it could be a more socially acceptable and civilised substitute for the divine king ritually murdered so his blood fertilised the land.
Dr Jacqueline Simpson of the Folklore Society believes the scarecrow may have originated in the ugly or aggressive effigies once placed in the fields to drive away evil spirits. She has linked them to the puppets in European folk customs that were destroyed in spring fertility rites as symbolic representations of winter and death. After the coming of Christianity, farmers in Brittany in northern France placed a life-sized wooden image of the crucified Jesus in the fields instead of these puppets, as they believed it would produce a good harvest.
Everywhere in folklore there is evidence of the association of scarecrows with the supernatural, ghosts and the spirits of the dead. In North America there was a folk belief that scarecrows came alive on the night of Hallowe'en (October 31st) and roamed the countryside. The popular American author Nathaniel Hawthorne wrote a short story based on this belief, which was common knowledge in his home village of Salem, famous for its witch-trials. In the story, which is similar to the Italian fairy tale of Pinocchio, an old witch called Mother Rigby made a scarecrow from a broomstick and used a spell and a tune played on a pipe to bring it alive."
Liber Nox:
A Traditional Witch's Gramarye
Chapter 9: 'Michaelmas'
by Michael Howard
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legend-collection · 1 year
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Boogeyman
The Bogeyman ( also spelled boogeyman, bogyman, bogieman, boogie monster, boogieman, or boogie woogie) is a type of mythic creature used by adults to frighten children into good behaviour. Bogeymen have no specific appearance and conceptions vary drastically by household and culture, but they are most commonly depicted as masculine or androgynous monsters that punish children for misbehaviour. The Bogeyman or conceptually similar monsters can be found in many cultures around the world. Bogeymen may target a specific act or general misbehaviour, depending on what purpose needs serving, often based on a warning from the child's authority figure. The term is sometimes used as a non-specific personification or metonym for terror, and in some cases, the Devil.
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The word bogey originated in the mid-19th century, originally as a quasi-proper name for the devil. It may derive from the Middle English bogge or bugge, meaning a terror or scarecrow. It relates to bugbear, from bug, meaning goblin or scarecrow, and bear, an imaginary demon in the form of a bear that ate small children. It was also used to mean a general object of dread. The word bugaboo, with a similar pair of meanings, may have arisen as an alteration of bugbear.
The word is known in Indo-European languages as puck (English), bogle (Scots), púca, pooka or pookha (Irish) mumus (Hungarian), pwca, bwga or bwgan (Welsh), bucca (Cornish), buse or busemann (Norwegian), puki (Old Norse), bøhmand or bussemand (Danish), bûzeman (Western Frisian), boeman (Dutch), Butzemann (German), bòcan, bogu (Slavonic), buka or Babay/Babayka (Russian, бука), bauk (Serbian), bubulis (Latvian), baubas (Lithuanian), bobo (Polish), bubák (Czech), bubák (Slovak), bebok (Silesian), papão (Portuguese), babulas (Greek: μπαμπούλας), bua (Georgian, ბუა), babau (Italian), Бабай (Ukrainian), baubau (Romanian), and papu (Catalan).
While the description of the Bogeyman differs on a cultural level, there are often some shared similarities to the creatures. Many of the Bogeymen are depicted as having claws, talons, and sharp teeth. Along with that, the majority of Bogeymen are of the spirit variety, while the minority are demons, witches, and other legendary creatures. Some are even described to have certain animal features such as horns, hooves, and bug like appearances.
When looking at the personality traits of the Bogeymen, they are most easily divided into three categories; the kind that punishes misbehaved children, the kind that are more prone to violence, and the kind that protect the innocent. They all relate in the same way, being that they all exist to teach young children lessons. The large majority of Bogeymen are there to just frighten children with punishments, and not actually inflict much damage. The more vicious Bogeyman is said to steal the children at night, and even eat them. The last category is the Bogeyman who protects people and only punishes those guilty, regardless of age.
Because of the myth’s worldwide prevalence, it is difficult to find the original source of the legends. The first reference to the Bogeyman would be considered the hobgoblins described in England, in the 16th century. Many believed that they were made to torment humans, and while some only played simple pranks, others were more foul in nature.
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paddy-morgan · 1 year
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A successful couple of months for Luke Donald
Captain
Henrik Stenson was appointed Europe Ryder Cup captain for Rome 2023. Stenson snubbed the chance to captain Europe as he joined LIV series in July 2022. My opinion is that he could of waited until after the Ryder Cup to join LIV but could not turn down the money they offered him. The DP World Tour announced in August 2022 that Luke Donald would step in to captain Europe in Rome. Due to LIV the Europe team will change in Rome as Lee Westwood, Ian Poulter, Sergio Garcia and Paul Casey all joined the rebel golf league.
Strong core
The core of Europe’s team for Rome 2023 will be strong which includes current world number one, 2022 FedEx Cup champion and DP World Tour rankings winner Rory McIlroy. 2019 Champion Golfer Of The Year Shane Lowry returned to form in 2022 as he won the BMW PGA Championship at Wentworth. Lowry’s performance at Wentworth was remarkable as he had no bogeys for the entire tournament. Jon Rahm was one of the rare heroes at Whistling Straits in 2021 and showed he is still one of the best players in the game as he won both the Spanish Open & DP World Tour Championship in 2022. McIlroy is not the only European in the top ten of world golf rankings with Rahm in fifth and two-time Hero World Challenge winner Viktor Hovland in ninth. My opinion is that Hovland, Rahm, McIlroy and Lowry will be massive if Europe want to win the Ryder Cup in 2023.
English
Tommy Fleetwood was outstanding in the last Ryder Cup to be held in Europe as he won four out of five matches at Paris National. Fleetwood won the Nedbank Golf Challenge in 2019 but held onto the title for nearly three years due to covid-19. The Nedbank returned to the schedule in 2022 were the Englishman won his second title at the Gary Player Country Club in three years. He finished in the top five at 2022 DP World Tour Championship and has finished second in two majors in The Open at Royal Portrush in 2019 & the U.S. Open at Shinnecock Hills in 2018. My opinion is that 2023 will be a big year for Fleetwood with been involved at 2023 Ryder Cup in Rome. Fleetwood won’t be the only Englishman on Donald’s team as you also have 2022 U.S. Open champion at Brookline Matt Fitzpatrick and runner-up at 2022 DP World Tour Championship Tyrell Hatton.
Other winners
Robert MacIntyre returned to the winner’s circle at the 2022 Italian Open at Marco Simeone Golf Club. This is the same course were the 2023 Ryder Cup will be held. It was an impressive win for the Scotsman as he defeated Fitzpatrick in a play-off. In 2014 Stephen Gallacher played at the Ryder Cup at Gleneagles but there has been no Scottish player on the team since then. MacIntyre has a chance of making the team as either automatically or through a pick for Rome due to winning on the same course.
French Open
Guido Migliozzi finished in the top five at 2021 U.S. Open at Torrey Pines. The Italian has been quiet but returned to the winner’s circle as he won the 2022 French Open. This was a good victory as winning on Paris National is not easy due to the course having plenty of water. If Migliozzi continues to impress in 2023, he might make the team as a wildcard due to been Italian.
Seamus
The Irishman won his second tournament on the PGA Tour at the 2022 Bermuda Championship. He has started the 2022/2023 season in great form as he is leading the FedEx Cup standings. He also has an outside chance of making Donald’s team next year.
Conclusion
Seven certainties in Donald’s team which are McIlroy, Rahm, Hovland, Lowry, Fleetwood, Fitzpatrick and Hatton. The other five places are up for decision and Donald will have all of next year to make up his mind. It’s between Power, MacIntyre, Migliozzi, 2022 Honda Classic winner Sepp Straka, 2022 Irish Open winner Adrian Meronk, Denmark brothers Rasmuis & Nicolai Hoejgaard. Also throw five points winner from Paris National Francesco Molinari and 2013 U.S. Open champion Justin Rose if they both find form again in 2023. Maybe you might see 2018 Ryder Cup player Alex Noren come back into the fold as he finished tied second at the recent 2022 DP World Tour Championship. How can you forget big hitting Belgian Thomas Pieters as he won the 2022 Abu Dhabi Golf Championship and played at 2016 Ryder Cup.
Finally
It will be tough for Europe in 2023 as USA are still extremely strong with beating the Internationals by a score line of 17.5 to 12.5 at 2022 Presidents Cup.
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harpianews · 2 years
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Shubhankar Sharma disappointed with 75, Fitzpatrick leads with 65 in Italy
Shubhankar Sharma disappointed with 75, Fitzpatrick leads with 65 in Italy
India’s Shubhankar Sharma made a disappointing start with a four-over 75 card in the opening round of the DS Automobiles Italian Open golf tournament. It was a tough day for the Indian after four bogeys, at least eight bogeys on either side of the course at Marco Simone Golf and Country Club. Sharma hit four birdies, three on the front nine and one on the back nine. In T-119, Sharma, who is…
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leanpick · 2 years
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Frontrunner Ferguson retains Galgorm lead
Frontrunner Ferguson retains Galgorm lead
Ewen Ferguson has retained his lead on day three of the World Invitational with a third round 68 at Galgorm Castle Golf Club, Northern Ireland. The Scot, winner in March of the Qatar Masters, set up the chance of a second European Tour win with a controlled round which featured four birdies and two bogeys. Ferguson has led at the end of all three days but came under pressure from Italian amateur…
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Viraj Madappa in Shared Lead After 27 holes; Shiv Kapur Tied 4th
Viraj Madappa in Shared Lead After 27 holes; Shiv Kapur Tied 4th
India’s Viraj Madappa grabbed a share of the lead midway through the second round as he picked four birdies in his first nine holes in the inaugural International Series England. Also Read: Vani Top Indian as Tvesa Struggles in First Round at Ladies Italian Open Madappa, who shot 3-under 68 in the first round, added four birdies against one bogey in his first nine holes as he started the second…
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thecreaturecodex · 4 years
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Gigat
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“monster : bloodsports 6″ © deviantArt user Kolsga, accessed at her deviantArt gallery here
[Commissioned by @justicegundam82​. The gigat is a Lombard monster about which I could find very little. What I could find suggested that it was a regional variation of Il Gatto Mammone, a giant cat that appears as a bogey in some Italian stories and as a magical helper in others. That name suggested the link to devils that I pursued in my flavor text.]
Gigat CR 6 LE Magical Beast This creature resembles an oversized cat, with a long slender body. Its ears are tufted and it has a beard-like mane. Ridges of bone run along its sides and spine.
Gigats are monstrous felines that conceal their kills with magical darkness. Most gigats lair in mountainous caves and descend to paths and villages on cloudy or moonless nights in order to hunt. They prefer humanoid prey to other kinds, and often attack travelers, beggars or other people whose disappearances will not attract too much attention. They can see perfectly well in magical darkness, and usually use that to blind foes. A gigat can cause darkness to solidify into a reflection of its own claws, slashing at faraway foes to provide distractions while it grabs and drags off its chosen victim.
A gigat is sapient despite its bestial appearance, although they are not as intelligent as the average human. Their origins are suspected of being tied to Hell, as they can see in magical darkness, resist fire and speak the language of devils. They view devils with instinctual respect, and may serve them in their plots on the Material Plane. Gigats collect treasure, and bribery with gifts and food is a key component of gigat courtship. Unsurprisingly given their association with darkness, they do not favor brightly colored or shiny items, and the treasures they collect are more likely to have interesting textures or smells.
A gigat grows to about ten feet long, with a third of that length being their bushy tails. Both males and females grow manes, but the males’ manes tend to be larger.
Gigat       CR 6 XP 2,400 LE Large magical beast Init +7; Senses darkvision 60 ft., low-light vision, Perception +7, scent, see in darkness Defense AC 18, touch 12, flat-footed 15 (-1 size, +3 Dex, +6 natural) hp 68 (8d10+24) Fort +9, Ref +9, Will +4 Resist fire 10 Defensive Abilities fortification (25%); Weakness light blindness Offense Speed 50 ft., climb 30 ft. Melee bite +11 (1d8+4 plus grab), 2 claws +11 (1d6+4) Space 10 ft., Reach 5 ft. Special Attacks clawing darkness, pounce, rake (2 claws, 1d6+4) Spell-like Abilities CL 6th, concentration +8 3/day—deeper darkness 1/day—unholy blight (DC 16) Statistics Str 19, Dex 17, Con 17, Int 8, Wis 14, Cha 14 Base Atk +8; CMB +15; CMD 28 (32 vs. trip) Feats Improved Initiative, Nimble Moves, Power Attack, Skill Focus (Stealth) Skills Acrobatics +8 (+16 when jumping), Climb +17, Perception +7, Stealth +11; Racial Modifiers +4 Stealth Languages Infernal Ecology Environment temperate mountains and underground Organization solitary or pair Treasure standard Special Abilities Clawing Darkness (Su) A gigat can make a claw attack as a swift action against any creature in the area of a deeper darkness effect the gigat creates. See In Darkness (Su) A gigat can see perfectly in darkness of any kind, including that created by deeper darkness
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nosewitch · 4 years
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bewitched episode tag dump
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globalhappenings · 2 years
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Golf: Women's Masters; Moresco show, is in the lead in the US
Golf: Women’s Masters; Moresco show, is in the lead in the US
(ANSA) – ROME, MARCH 31 – In the United States, a dream start for Benedetta Moresco who, after the first round of the women’s Masters, leads the standings – with a score of 70 (-2) strokes – together with the American Anna Davis. In Georgia, on the course of the Champions Retreat Golf Club (par 72), the 20-year-old from Vicenza made three birdies (at 2, 3 and 8), with a bogey (at 6). “It was a…
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rapturerecords · 2 years
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Song: Boogie Man / Treadin’ Light
Composer: Sid Phillips
Record Label: KP Music Recorded Library (KPM) KP 048B
Released: 1960
Note: This is the original version of Sid Phillips’ “Boogie Man”. The version used in Fallout 3 is actually on the other side of this record with the name swapped with “Treadin’ Light” through strange happenstances. Listen to that track here.
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The track listed as “Boogie Man” in the credits for Fallout 3. If you do happen to activate the button above, you may have noticed that the recording sounds rather zany or perhaps makes you want to get down and “boogie” rather than “tread light”.
Indeed in the 1970 reissue’s track description is:
Medium boogie
While the 1993 reissue for this melody is:
Big band boogie
Though the melody is the same, the track title on the 1993 CD is “Treadin’ Light” instead of the original “Boogie Man”.
As such, this is a very confusing Rapture Records Recommendation (RRR).
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Above: sample of the official sheet music for the clarinet segment of “Boogey Man” composed and arranged by Sid Phillips and published by Peter Maurice Music (the M of KPM). Notice the wiggly, zany mordents on the opening notes. The copyright date for the composition is given as MCMXLVI or 1946. The Seven Part Swing Series contains seven parts for conductor/piano, bass, drums, guitar, saxophone, trumpet, and of course clarinet. The name was presumably later changed to “Boogie Man” once that spelling became associated with the dance genre.
Part 1: About the Composer
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Sid Phillips on a 1953 Italian sheet music cover for several of his compositions, including “Treadin’ Light” with all seven arrangements for each instrument.
In contrast with many of the other library music artists featured in Fallout, Sid Phillips was both fairly well known among the British public and released many songs on the major UK record labels for commercial release, Decca Parlophone, His Master’s Voice and many others.
Born Simon Isidore in 1907, one of eight children, into a musical family, many of his siblings took up musical instruments. The young Sid Phillips went into the woodwinds, piano, and accordion before settling on his familiar clarinet.
It’s perhaps fitting to tell the story of the “Boogie Man” with his first Bogey Man. By age 16 in 1923, Sid and his brothers, Harry (trumpet) and Ralph (banjo) formed their own early jazz bands the Riviera Five followed by the Melodians Quintet. By 1927 Sid Kreeger (piano, trombone), Joe Badis (drums), and Jean Pacques (piano) had finalized the group.
In 1928, The Melodians including Sid Phillips recorded their first sides, among which included a composition called “Bogey Man”. It is a remarkable coincidence and marks the first of three songs associated with Sid Phillips to have a similar title to “Boogey Man”, “Boogie Man” etc.
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Though The Melodians would record several dozen more sides, Sid Phillips caught the arranging and composing bug working for Lawrence Wright Music and eventually arrange for Bert Ambrose in 1933 along with playing baritone sax in the new band.
After touring America in 1937, Sid Phillips was called up for war service in 1939 along with many other musicians. His biography describes an incident looking over passports and a stint in the intelligence service due to his ability to speak five foreign languages as well as leading several wartime bands.
It is during this time during the war and shortly afterwards that he would compose and publish “Treadin’ Light” in 1943 and “Boogey Man” in 1946 (later retitled “Boogie Man”) for Peter Maurice Music.
By 1954, Sid Phillips was under a major recording schedule for HMV allowing him to record two sides of a 78 record every month for 13 years including his perhaps most well known recording “Hors d’ d'oeuvres”, ironically one of the few songs he did not compose himself.
In 1960, Sid Phillips would brush off a couple of compositions he wrote in the 1940s for Peter Maurice and provide new recording material for the Keith, Prowse & Co. or the KP Music Recorded Library. All three would combine to be Keith-Prowse-Maurice or KPM.
Listen to the flip side “Treadin’ Light” here, the melody heard in Fallout 3.
Find more library music tracks used in Fallout here.
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greatworldwar2 · 3 years
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• Chariot Manned Torpedo
The Chariot was a British manned torpedo used in World War II. The Chariot was inspired by the operations of Italian naval commandos, in particular the raid in December 1941 by members of the Decima Flottiglia MAS.
The Italians were the first to use midget submarines to great effect in World War Two. In September 1941, six members of the Italian Navy's elite assault team known as the "Sea Devils" sailed their 20-foot long torpedoes called the Maiale or "Pig" into the British naval base at Gibraltar where they sank British cargo ships. Britain's wartime leader Winston Churchill was furious at the success of the raid and demanded that the Royal Navy establish a similar manned torpedo force to attack Axis shipping in their own harbours. Official development of the Chariot began in April 1942, primarily led by two officers of the Royal Navy's submarine service: Commander Geoffrey Sladen DSO*, DSC and Lieutenant Commander William Richmond "Tiny" Fell CMG, CBE, DSC. Training of crews was based out of the depot ship HMS Titania initially stationed at Gosport and later in Scotland at Loch Erisort (known as port "HZD"), Loch a' Choire (known as port "HHX") and Loch Cairnbawn (known as port "HHZ") and out of HMS Bonaventure in the same region. British Chariot Mark I was 22 feet 4 inches long, 2 feet 11 inches wide, 3 feet 11 inches high and weighed 1.6 tonnes. The battery powered motor had three settings: slow, medium and full which permitted a top speed of about 3.5 knots. The Chariot manned torpedo had a maximum diving depth of 27 metres and an endurance of about seven or eight hours. The detachable warhead containing 600 pounds of Torpex, an explosive mix developed for torpedoes which was 50% more powerful than TNT by mass. Some 34 Chariot Mark I torpedoes were manufactured from 1942 followed, in 1944, by thirty larger semi-enclosed Mark II examples which had a warhead containing 1,200 pounds of explosives.
A Chariot's limited range meant that it had to be transported relatively close to its objective before its crew could ride it to the target under its own power. The warhead, which was detonated by timer, would be detached and left at the enemy ship. The crew would then attempt to ride the Chariot to a rendezvous with a friendly submarine or be forced to abandon the Chariot and escape by other means. Later deployment of the Chariot was made by carrying the machines to their point of departure by submarine. In early attempts, tubes were fitted to the deck of a submarine to contain the Chariots. The tubes were 24 feet 2 inches long and had an exterior height of 5 feet 4 inches. The Chariots sat on wheeled bogeys inside, strapped down until needed. Later in the war, due to problems encountered with this method, Chariots were instead secured to the deck of the submarine using chocks.
After months of training in underwater sabotage and exercises (during which one frogman died) the British Chariot teams were finally ready for their first mission. It would be worthy of their elite status. An attack on the mighty German battleship - the dreaded Tirpitz, sister ship to the Bismarck, and the largest German warship in northern waters. Her presence seriously threatened Britain's Arctic convoys shipping supplies to the Russians. It was imperative that she be eliminated. Securely moored in a fjord in Norway and surrounded by torpedo nets and guard boats, the Tirpitz was going to be difficult to destroy. The plan (Operation Title) was to sail up the Trondheimsfjord where the Tirpitz was located and then launch the Chariots near the target. On October 26th, 1942 the Norwegian trawler Arthur, with two Chariots secreted beneath, entered the fjord. The trawler was commanded by Lieutenant Leif Larsen, a Norwegian in the British Special Operations Executive with the Chariot teams. Unfortunately a storm struck as they sailed along the Fjord and both Chariots were torn off the hull when just 10 miles short of the German battleship. Larsen regretfully was forced to abandon the mission. Despite its failure Larsen would be awarded the Conspicuous Gallantry Medal, the first non-Briton to do so, for his courageous attempt to disable the Tirpitz at its berth.
Chariots were sent to the Mediterranean Sea, and a more successful operation was carried out against the Italians. On January 3rd, 1943, two submarines launched Chariot torpedoes at Italian shipping in the Sicilian port of Palermo. While other teams attacked vessels in the harbour, including a liner being used as a troopship, Lieutenant Dickie Greenland RNVR, and Leading Signalman Alex Ferrier broke through the defensive torpedo nets surrounding the light cruiser Ulpio Traiano and attached their warhead beneath her keel. Realising that they could not now return to their parent submarine they decided to scuttle the Chariots and attempt to escape from Palermo overland. They were soon apprehended, but had the satisfaction of hearing the detonation of their explosive charges inflicting seriously damage to Axis vessels in the harbour. Chariots were not only used for attacks on enemy vessels. In May and June 1943 they were used to reconnoitre potential landing beaches for the Allied invasion of Sicily (Operation Husky). These were carried out partly by Chariots launched from the submarines HMS Unseen (P51) and HMS Unrivalled (P45). On the night of June 21st, 1944 a joint British and Italian operation was mounted to prevent the occupying Germans from sinking the Italian cruisers Bolzano and Gorizia as block-ships in La Spezia, northern Italy. Two Chariots were launched from a motor torpedo boat but unfortunately one had to be abandoned when it began to leak and could not be controlled. The other (crewed by Sub Lieutenant Malcolm Causer RN and Able Seamen Harry Smith RN) reached the Bolzano and successfully sank the cruiser at her berth.
In October 1944 "the final and only completely successful British Chariot operation" occurred when two crews on Mk II Chariots, commanded by Lieutenant Tony Eldridge RNVR, were launched from the submarine HMS Trenchant (commanded by Lt.Cmdr. Arthur "Baldy" Hezlet, RN) and sank two ships in the harbour of Japanese occupied Phuket, Thailand. After the war there were only six serviceable Chariot Mk.IIs left in the UK and by 1950 there were even fewer. With the post war defense cuts there was no serious consideration of procuring more. They were kept in limited service however and operated by Royal Navy Clearance Divers. The main tactical development was a plan to launch the Chariots against Soviet harbors from X-Craft midget submarines in the event of World War Three.
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Top 4 Must-Checkout Restaurant in Salinas CA
Nicknamed the Salad Bowl of the World and placed in the central region of California, Salinas is recognized for its agricultural industry. In turn, it gives some of the freshest farm-to-table food in fascinating restaurants of all ethnic origins. Here we have listed 4 of the best restaurants in Salinas CA.
First Awakenings:
Opened in 1993, First Awakenings is presently one of the most recognized breakfast spots in Monterey County. It’s recognized for its old-fashioned, comfort American food including the classics such as eggs Benedict roasted Portobello burger, California crepe, etc. Not just does it specializes in classic dishes, but also provides special house combinations such as the Triple Bogey, which boasts two strips of bacon or sausage links, two eggs and two slices of Texas toast, and the eatery’s homemade Belgian waffle, which is sprinkled with powdered sugar and topped with creamy whipped butter.
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The Village Restaurant:
Open since 2007, The Village Restaurant is an independently owned eatery conveniently located in the Salinas Area. You must stop by this Salinas restaurant if you want to enjoy a good breakfast, brunch, or lunch. The restaurant is a combination of Italian, French and American cuisine. Chef Alfredo is dedicated to bringing to your table excellent food with fresh ingredients and with a particular Latin touch. The restaurant also serves a wide range of wine tasting options to its valued customers.
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Elli’s Great American Restaurant:
A concentration of the world’s culinary techniques & ingredients, Elli’s Great American Restaurant caters for one of the most ethnically assorted sets of dishes in Salinas Valley. As a tribute to immigrants who bravely travelled to America to fulfil their American dream, the eatery offers versions of family recipes, bestowed upon the new generation from the previous ones. The menu even consists of a section known as the ‘Melting Pot,’ boasting diverse flavour combinations from countries like Mexico and Italy.
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Eagle restaurant:
One of the few renowned Asian eateries in Monterey County, Eagle Restaurant specializes in authentic Chinese gastronomy. Though the interior and exterior designs are simple with light solid hues, the food items are far from plain. Each dish radiates diverse levels of pepperiness as well as aroma, and though some dishes may look to be regular Chinese food such as the Walnut Shrimp or the Spicy Lemongrass Chicken, they’re full of unique flavours. Apart from traditional Chinese options, this restaurant in Salinas CA also serves unique dishes such as Szechuan Beef with Green Beans & Salt and Pepper Chicken Wings.
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chuckepisodes · 3 years
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Chuck vs. The Lethal Weapon Part 2
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Sarah took Cole into the interrogation room as he was fixing himself up while you, Chuck and Casey were watching and listening in from the other side. "After that, it was eight, maybe nine guys until the door." Cole told Sarah, explaining to her how he escaped.
" Oh, come one. We're supposed to believe that he took out nine guys and escaped a FULCRUM holding facility all by himself?" Chuck asked. "Please, I don't think we can trust this guy." "I've done nine before." Casey said, turning to look at you both. " You've taken out nine guys?" you asked. " Just saying it's doable."
"So when they questioned you about the Intersect..." Sarah began. " I didn't tell them anything. It's not my first dance, Walker. If I talked, then Chuck, Y/N, Casey, you... are all in the crosshairs. Not an option." " Why come back here after you escaped?" " I wanted to make sure you were safe."
"I still kinda ship this." you quietly said to Chuck, leaning over a bit. Chuck smirked and put his arm around you.
You later all gathered around the screen to get more info from Beckman. "Thanks to information provided by Mr. Barker, we now know that FULCRUM is protecting a man that goes by the code name "Perseus. " " Beckman began. "Perseus is the head scientist behind FULCRUM's effort to build their own Intersect." Cole said, placing a file in front of you and Chuck to look at. "Anything, guys?" Sarah asked, hoping one of you flashed on it. You just both shook your heads no. " I spent the past year undercover trying to get close to him, but only the inner circle is ever allowed contact with the man." Cole told you all. "Intel tells us Perseus is attending a formal event tonight at the Swiss Consul's office. The State Department has arranged invitations for the two of you." Beckman said. " Um, the two, the two of who?" Chuck asked. " Agent Walker and Agent Casey." " Are you sure, General? I'd be happy to accompany Agent Walker." Cole said. " I bet you would." you said with a smirk. "Chuck and I'd be happy to go, too." " Oh, aren't you two popular?" Casey said. "I mean, you know, we are, we are the Intersects and everything." Chuck added. " Neither Agent Barker nor Bartowski and L/N will be going on this mission. FULCRUM is still actively searching for the three of you. You will all stay in Castle and monitor by remote feed. If you recognize anyone, you'll have radio." Beckman explained. "Well, at least no one's telling us to... " you started, leaning closer to Chuck. "You heard the General. You two stay in the bunker." Casey said. "And there it is." Chuck said, turning his head to look at you. "Mm-hm."
Sarah and Casey were all dressed up and arriving at the party while you, Chuck and Cole were down in Castle, doing surveillance. "Video check. Do we have a signal?" Sarah asked.
" Yep, we got you. And you look fantastic. Sarah, is that dress CIA issue, or do you just make everything look that good?" Cole asked, still trying to flirt with her. "Cole? Can we leave the flirting for another time?" you asked. "Oh like you and Chuck never flirt on a mission." "Not the point. Let's get back to business." Chuck said. "Okay, too many cooks in the kitchen. Chuck, you get in Casey's ear, I'll get in Sarah's." Cole said. "And me?" "You just keep a lookout and make sure we don't miss anything." "Sure." you said, not that excited. "Okay, you two, split up. Sarah, you've got an unsecured exit at 2:00. The guy in the bad suit standing in front of the Swiss flag is packing." Cole began. " Casey, you got a bogey." Chuck warned. "Honey it's a tray of crab cakes coming in." you said, looking at him and giving him a funny look. "I'm just trying to be helpful, okay? Works up an appetite on missions." You just smiled and shook your head. "Sarah, the Italian minister for trade is headed your way. Now he can get a little handsy." Cole told her.
"Hello. I'm Paolo Giordano. I saw you arrive and couldn't help but admire your beauty." The man said as he took Sarah's hand and kissed it.
"His wife's name is Isabella and he has three little bambinos." Cole told her.
" Thank you. How are Isabella and the children?" Sarah asked. "Senorina." The man told her as he left awkwardly.
You and Chuck let out a soft laugh. " Nicely done." you said.
"Thank you." "Who else haven't we seen?" Casey asked.
"I don't know, look at the people by that ice goose thing." Chuck suggested. As Casey walked over, you and Chuck saw this one man and you both flashed on him. " Oh, okay, I just flashed." you and Chuck said at the same time. "The shorter balding gentleman in the sweater wearing the glasses-- that has got to be Perseus." Chuck told them.
" I have a visual. Moving in." Casey said.
"His name is Howard Busgang. He's a research scientist with the Department of Defense." you informed.
"Good job, Y/N and Chuck." Sarah said.
"Hey... Just you know...Doing what we do." you said as you looked at Cole. "So nine guys, huh? Really, you're not fudging that number? Not even a little bit?" Chuck asked Cole. " Sounds harder than it is. Always go for the knee." " You mean like sweep the leg?"
As Sarah and Casey were heading into the room, they accidentally ran into a man. "Ooh. Ooh, I'm sorry. Excuse me." The man apologized.
" That's him." Cole said, pointing at the man. "Well, yeah. You're a little late to the party. We just flashed." Chuck told him. " No, not Busgang, him. He was the guy who was torturing me. He's Fulcrum." All of a sudden, all the cameras went down and it was just static on all the screens. "Where'd they go? Where'd they go? Where'd they go? " you asked, panicking a little. "My guess is that Fulcrum made them, and they just jammed the signal." Cole explained.
Cole left for a sec and came back in with a case and pulled out a gun. "Your friends are in trouble." " Yeah we've gathered that. We have to call General Beckman." you said. " For what?" " So she can tell us what to do next." " I'll tell you what we do next. We go to the consulate and we save them." Cole told you as he got the gun ready. "No, no, no, no. Sarah and Casey specifically said for us to stay here." Chuck told him as the two of you quickly got up to join Cole. "Yeah, well, sometimes things don't always go according to plan, Chuck. You have to improvise." " Look, you can't just go run off and be the hero all the time." " It's not about wanting to be a hero, Chuck. It's about needing to be." Cole then took out another gun to make sure it was ready to go as well. "Two guns, huh? Oh, you really are a badass." " No, Chuck, one gun. One for you and this one...for Y/N." Cole explained handing you two the guns. You both hesitantly grabbed them. Cole then pulled out another gun for him. You and Chuck took a deep breath and looked at each other a little nervous. "Let's go." Cole said as he clapped you both on the shoulder and walked out. You and Chuck were absolutely not ready for this.
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blastoisemonster · 3 years
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Cyborg Kuro-Chan: Devil Fukkatsu!!
So, forums still do exist on the net, huh? I thought social media platforms had completely obliterated them, but no, some still survive, especially in italian territory. This may seem like the randomest statement ever under a bunch of Game Boy photos, but let me get to the point. I discovered Animemania, an italian forum (whose graphics have probably been organized by a maniac, though it's still kinda manageable if you ignore your eyestrain) centered on video preservation; in other words, it's mainly an online archive of japanese animated series and movies with the possibility to watch all available content in streaming. It has got a wiiiiiide selection! There's all kind of titles: famous to unknown, modern to vintage, and of course among those there's stuff I remember being popular when I was a kid, or randomly catching on air while zapping. So of course I started rewatching some of them, and then went one step forward by searching if any of these titles had videogame adaptations on my favourite console. I started with a few with the intention to get more periodically while I rewatch their series, in order to better understand the subject matter. The only downside is that all these titles seem to be japanese exclusives with heavy text! But who cares when the label and graphics inside are so good? XP
Let's start off with Cyborg Kuro-chan, the at-times-slapstick, at-times-more-serious story about a kitten kidnapped by a scientist and transformed, Robocop-style, into a cyborg weapon of destruction. Despite the change, though, Kuro has quite the attitude and doesn’t stick to Dr. Go’s rules, therefore escaping the laboratory and going back to his original owners, an ederly couple living in japanese rural suburbs. The cat conducts therefore a double life, pretending to be a normal animal while avoiding Go’s army of cybork kittens who want to capture/destry him, so forth and so on. More characters are added to the story as it goes on, with flashbacks, love interests, escapes aaannnd that’s usually where I stop caring about it. Personally, it initially captured me with their jagged style and violent animation, but my fascination was purely aesthetic and when episodes started becoming more plot oriented, I lost interest. A recent rewatch of the series didn’t improve my attention span, furthter proving that despite the funny-looking protagonist, it was indeed a blandish cartoon.
Like many japanese animations, this too was an adaptation of an original manga, drawn by Naoki Yokouchi and serialized by Kodansha from 1998 to 2002. The cartoon, originally made by Studio Bogey and featuring 66 episodes (broadcasted in Japan on TV Tokyo from 1999 to 2001) aired in Italy a little bit after the initial popularity wave of Pokèmon (2002), probably as kids were once again making anime a mainstream phenomenon. I remember it didn't have much luck, it was shown during the afternoon kids block of one of our most famous national channels, and yet it seemed I was the only one watching it when I commented about it at school. Girls were put off by its guns ablazing, boys were embarrassed to watch a show about cats, so it ended up catching the interest only of those children who didn't feel too confined by gender double-standards. Nevertheless, it seems like the series got localized almost in its entirety, with the exception of the last, 66th episode, which has probably been omitted as the italian channel could easily roll over to the first episode again in hope that kids wouldn��t notice the abrupt stop. The comic localization was even more unfortunate, only partially translated in 2001 by Play Press, with 6 volumes out of the original 11 showing up on italian shelves.
Both Devil Fukkatsu and its sequel are developed by Konami and are very, very similar. Since I’ve dedicated this post to the cartoon, the upcoming one will be about these two technological adaptations. See you tomorrow!
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