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#its too convenient!
historicalbooknerd · 3 months
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I tried to be a pretty bookmark girlie but I’m still just a library receipt, folded postit note bitch
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ruporas · 1 year
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pet names
[ID: Black and white comic of Vash and Wolfwood from Trigun Maximum. Vash overhears a conversation from a nearby table at the restaurant they're seated at, the unnamed character saying, "Honey, can you pass me that?" Their partner says, "Sure thing, angel." The unnamed character begins again, "Say, did you hear the news from earlier?" In response, "Haven't got the chance. Tell me about it?" Vash smiles fondly, listening in as the conversation continues, "You'd never guess, babe! The runner--" Abruptly, the conversation is cut in by a "Needle nogging", Vash's expression changing instantly and no longer smiling. The panel cuts to Wolfwood who smiles lop-sidedly, pointing at Vash's plate and says, "If you're not going to eat that. I'll take it." Vash grabs the plate and holds it away and says, "Mine" while Wolfwood clicks his tongue. He pauses for a moment before asking slowly, "Hey, is there any reason you don't use cute names with me?" Wolfwood lifts a cup of water up to his lips, looking confused. He says, "I do though." Vash cuts in, "Spikey and needle nogging aren't cute!"
Vash continues with a shy expression, "Since we're together now..." he trails off and Wolfwood picks up, taking a sip of water as he says thoughtfully, "Together, huh..." Vash pauses in his sentence with a look of confusion before reaffirming, "We are together, right?" Wolfwood nods, "Right." Vash says, "Right", before continuing, his shy expression returning, "Then you can use stuff like... honey or-" Wolfwood cuts in this time and says casually, "You're not a honey though." A panel cuts of Vash's expression changing again, shocked. He asks, "Huh? Then who is?" Wolfwood says immediately, "Milly." Vash exclaims, "Milly?!" Wolfwood continues, "She's sweet, just like honey." A bubble pops up of Milly smiling as Wolfwood speaks. Vash continues, "Okay, true... What about sweetpea?" Wolfwood responds, "Kids. Kids are sweetpea. And pumpkin too." Vash continues, "Okay... What about baby?" Wolfwood says without hesitation, "Meryl." Vash exclaims again, "Meryl?!" Wolfwood explains," Noisy, like a baby." Vash mutters, "Hey, that's a bit mean..."
Vash continues persistently, "Then what about babe?" Wolfwood shrugs with a grin, "You are not a babe." Vash looks at him, slightly frustrated before exclaiming with flushed cheeks, "Then what am I?!" Wolfwood points at his hair and smiles softly, "I told you. You're the one and only needle nogging." A panel closes in on Vash's widen eyes, cheeks still red, pausing before he ultimately resigns, planting his face into the palms of his hands and muttering, "I give up..." At the same time, Wolfwood sneaks and grabs the plate of food that Vash left unattended, saying in response, "You get up cuaght up about the dumbest things, y'know that?"
The comic then picks up again to a jump in time, after they've left the restaurant. Wolfwood muses to Vash, "You said all that about the names earlier, but I don't hear ya using them for me." Vash looks to him excitably and asks, "Did you want me to?" Wolfwood looks at him with an uncertain expression, "Not really, but I guess I am curious..." Vash beams, "Then let's try some, okay... dear?" He fingerguns Wolfwood with a grin, little hearts surrounding him. Wolfwood just looks at him neutrally and says, "Okay," while thinking to himself, "Cute..." Vash exclaims, "So unenthusiastic!"
The next comic picks up at a different time, but on the same theme of pet names. Vash hugs Wolfwood and says to him, "Thank you, my love." A panel close up of Vash steadily opening his eyes before he sees Wolfwood's reaction up close, his eyes glancing away, cheeks flushed, and the smoke out of his cig forming soft hearts as he mutters, "Sure..." In a smaller, cartoonish style, Vash has a comedically exaggerated expression of shock and widened eyes as he grips Wolfwood by the shoulders while Wolfwood still wears a shy expression. He then nudges his head to the side of Wolfwood's with a close eyed happy smile, hugging him close and says, "So, there WAS one you liked!" Wolfwood, still looking away, but now with an irritated and embarrassed expression, grumbles, "Shut up..."
The final image is a short sequence. Wolfwood is working on something, spacing out as he does, while Vash from off screen calls for him, starting with "Babeeee? Babe? Beautiful? Honey? My love?" All of which gets no reaction from Wolfwood. Vash pauses for a moment before piping up again, "wolfwood?" Wolfwood turns around, finally noticing that Vash was calling for him and asks, "What?" A box at the bottom of the page says, "Unresponsive to anything other than his names." END ID]
#vashwood#vash the stampede#nicholas d wolfwood#trigun#trigun maximum#ULTIMATELY the most convenient is to stick to needle noggin and wolfwood because it just makes the most sense to them. i also think the way#they refer to each other is such a like.. distancing manner at first.#because i think wolfwood DID call vash by his name at first right?? i mean it was spiraling from vash the stampede to vash and then to#spikey in that one town near the beginning of maximum#i dont know how to word it but the fact they call each other these particular monikers that dont get regularly echoed by others#IN PARTICULARLY needle noggin being SO specific to vash from wolfwood really pushes in the special place wolfwood has in vash's life.#wolfwood doesnt get the name wolfwood used for him often too. hes been called priest chapel nicholas nico....#but vash uses wolfwood out of all of them. kills me every time#its just like the safest name for him. the thing about wolfwood is that it still is universally used for him too. he introduces himself as#nicholas d wolfwood to others as seen from when he first met vash.... regular citizens or kids mightv called him mr wolfwood and stuff...#so it kind of settles itself as a name for the mundane for safety for comfort.#but then they call each other by their first names in vol 10 and i . shatter sfx. needle noggin and wolfwood are so Precious to them for#each other but they're capable of using each other's first names too in such a gentle manner. i mean when vash used nicholas#it was in comforting gesture too. nicholas is who melanie and the kids know and that nicholas is still very much there even pass#the bloodshed. and when ww uses vash so his family knows of vash and his identity and the safety the name vash reflects...
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poorly-drawn-mdzs · 9 months
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They would have made Xiao Xingchen pull the car over at least once an hour if they ever did a road trip together.
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panakina · 4 months
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I get why so many people seem to want Jason to set aside his pain and just make nice with his family already, i know we’re getting different things from the character, but it’s so so satisfying to see someone hold a shitty dad to account. In reality we almost never get the chance to burn it all down, cut people off and leave them with the wreckage of their own mistakes. We so rarely get any vindication let alone justice for the thousand little cuts delivered at the hand of a bad parent.
I don’t want Jason to forgive Bruce. I don’t especially want Bruce to be sorry. I just want Jason to be free.
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s-aint-elmo · 1 year
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no thoughts head empty the oppressive stagnancy of legacy in ever after high dragging me round the block yet again
it's such a shame that we get so little explanation about the actual mechanics of destiny, which is the entire premise of the show, bc it's so juicy. like what power does destiny hold when you rip away milton's lies and centuries of assumptions and traditions. esp bc despite raven signing herself as the evil queen in the real storybook of legends, when the snow white fairytale actually happens in dragon games she's playing one of the seven dwarves and her mother has reprised her role. like how much of that was because of the characters' actions and how much was destiny pulling on old, familiar threads. keeps me up at night.
a lot of this is probably just like, plot holes and writer hot potato but i like making it that deep, that's half of the fun. my personal interpretation is that fate is a wild thing that desires repetition and they developed the system of fairytale legacy bloodlines to keep those repetitions predictable and contained, instead of wreaking havoc whenever and wherever they please. 
which lends itself to some really juicy exploration of how legacy is a duty as much as it is a privilege, and how to be a princess or a witch or a hero or a dragon is to be the same thing in the end: the lamb destiny slaughters on the altar to sate the ever-ravenous narrative. to keep the flock safe. keep the unknown that prowls beyond the beaten path at bay. because if a there is always a mother who will be cruel, or a maiden who will fall into a sleep like death, or a child who will become a bird, isn’t it better to know who, and how, and when? isn’t better if it’s you, who has known your whole life that you must be eaten, be poisoned, be stripped of your humanity, rather than anybody else, who wasn’t raised to see it as an honour instead of a great and terrible injustice?
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masterfuldoodler · 19 days
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wait guys actually! I have a great idea! Instead of feeling bad for reblogging our own art why don't we do a thing where we reblog older pieces/art that didn't get much attention/whatever you want and give commentary on it! Talk about what was fun to draw, what was hard, any interesting stories surrounding the making of it! Behind the scenes! pls guys that would be so fun to read I would LOVE to see that let's do it!
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nightmaretour · 6 months
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Have you considered that it doesn't really affect anything if people call their glasses mobility aids? It communicates a specific need for the glasses. Even if it's not technically correct does it really matter that much? Like I'm asking because I can't imagine why this is a hill people need to die on besides lateral aggression about who has the "right" to call something a mobility aid.
So really is the actual harm of it? I've never seen anyone doing it to claim specialness, usually to explain why they need to wear them in the pool or shower, places where it's expected that you take them off. Some people actually fall without them, some don't. I thought that's what made them a mobility aid.
Yes, it does matter, because there are very specific challenges faced by people who need to use mobility aids to physically mobilise, and by denying us our own language to identify those issues, you silence us. There is no "lateral aggression", just straight ableism from people who can't stand it when physically disabled people speak out. Words have meanings for a reason.
I wear glasses, I have fairly poor (and still worsening) long distance eyesight. Without my glasses I might have trouble finding my way around, but without my crutch or other mobility aid, I physically can not get anywhere.
If I had to, I could get around in an emergency without my glasses. It would be difficult and uncomfortable, but nothing would be physically stopping me from mobilising. Without a mobility aid, I can get a few "steps" (very unsafely) but I wouldn't be able to go anywhere in an emergency because my body is physically unable to mobilise any more than that.
These things are very different. It's not only very incorrect to call these things the same, but it isn't "harmless" either. There seems to be a growing trend lately within the greater community of denying physically disabled people our own terminology to describe our specific experiences because "This other thing that I experience is totally the same! Why should you have a separate word?"
When you take the words we use to explain ourselves, and you refuse to let us identify each other, you divide and silence us.
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puppyeared · 4 months
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i wrote this as a joke because I wanted to strangle a guy watching tiktoks without headphones on the bus, but im genuinely disturbed that we've gotten to a point where convenience comes first. and it depresses me even more that its used to justify and monetize greed
#like we have so many ways of doing things that could help us in the long run but because we're told it requires more work we just cant#its too resource intensive. or maybe its too much to maintain. we have to overlook benefits so money can go into more important things#we teach each other to do things a certain way so it works for everyone but who was it convenient for first? what abt who it might hurt?#i have to wonder if the rules our current system uses is worth listening to or following if it doesnt have our best interests in mind. u an#me and the ppl around us.. would we be better off if i ate my meals knowing the person who grew it wanted to feed others the way they could#feed themselves? and that isnt to say we're going to be happy doing it but i guess satisfied that its helping someone instead of quietly#accepting that itll eventually go in the dumpster behind a grocery store because it stopped looking appetizing or it wasnt on sale anymore#what about building homes so we can shelter each other? what if we were satisfied with what we did because we knew it would be paid back#with kindness? isnt that what we evolved to do?? heal each others bones and tell stories and help each other??#why dont houses come with solar panels or generators unless we find a way to make people pay to use the sun? why is our pooled money used#to fund genocides instead of education and hospitals? whose interests and convenience came first when we started this??#i wont pretend to know the answer because i dont. but we all know we're miserable and im sorry to say that i cant see myself fighting#for a world that wont fight for me too. why do we work if we cant live from it?? why did they stop us from plucking more teeth from our#bosses until they could build more walls around themselves and then go back to underpaying us??#im so tired. i cant even imagine making it to age 70#yapping#vent
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recycledraccoon · 9 days
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Chapters: 2/2 Fandom: Dimension 20 (Web Series) Rating: Teen And Up Audiences Warnings: No Archive Warnings Apply Relationships: Adaine Abernant/Oisin Hakinvar, Adaine Abernant & Oisin Hakinvar Characters: Adaine Abernant, Oisin Hakinvar, Lucy Frostblade, The Bad Kids (Dimension 20), The Rat Grinders (Dimension 20) Additional Tags: most of these are mentions - Freeform, no beta's we die like lucy frostblade, Pre-Relationship, Pining, Possibly Unrequited Love, POV Second Person, Colored Text Summary:
Imagine you're a skinny little dragonborn wizard, in a class with a cute elven girl. You don't talk to her, but one of your adventuring party members is pissed thinking that party is getting preferential treatment, so you KNOW about her. You watch from the corner of your eye or from a spot on the back of the class whenever she's actually there.
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kitakami-kid · 5 months
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drayton has the same energy as sans undertale
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natsmagi · 2 months
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??
??????????????????
surely not. are you implying that during date plan natsume was struggling with coming up with an idea and not only went to tsumugi, a completely irrelevant third-party with probably ZERO dating experience for advice, but then used tsumugis OWN IDEAL FIRST DATE as a base to work off of rather than, oh, i dont know, GOING WITH YOUR IDEAL DATE????? WHY ARE U BASING UR DATE PLAN ON TSUMUGIS IDEAL DATE AND NOT UR OWN ARE U STUPID. ARE U GAY. my eyes must be deceiving me bc aint no way
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mirror-ralsei · 7 months
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THEORY: Deeeltaaruuuneeee
You know, despite all the intense speculation about Deltarune - its dialogue, its music, its merchandise... - there's one obvious piece of foreshadowing that no one seems to think about. A critical piece. One that's been under our nose the whole time.
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The title.
Today we're going to deep dive into the title drop of Deltarune, its connections to Undertale and Deltarune, and speculate about what it could be foreshadowing in the future.
VISUALS
Deltarune's title appears with a notable wavering, almost interlacing effect. We've seen this effect before.
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Asriel causes this when using HYPER GONER.
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And though the Memoryheads have more scan lines and desync than the Deltarune title, it's still an incredibly similar visual that stands out in the game.
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A similar wavering sort of effect also appears during Undyne the Undying's deformation and reformation.
I wonder if this effect might represent holding on through determination.
At her true death, Undyne the Undying begins to visibly melt, which we're told by Alphys is what's supposed to happen to monsters who contain high amounts of determination. So, it would follow that when she's wavering as she's clinging to life through determination, that's also an intended visual.
And if that's true of Undyne, it could be true of the Memoryheads, who have the same kind of effect. It would make sense, as they are amalgamates, whose very premise is based on the presence of determination.
So, the logo fading in with a wavering interlacing effect might mean that it represents something - or someone - returning to life through determination.
Of course, that's just my best guess. Maybe it represents something completely different - or nothing at all. But both the Memoryheads and Undyne the Undying hold a lot of apparent Deltarune references, and I wouldn't be surprised if their wavering effects were one of them, tying them into the same phenomenon that's happening to the logo.
There's something interesting happening during the logo's disappearance. Keep your eye on the SOUL at the center to observe it more easily.
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The logo is not just fading out - its parts seem to be undergoing some kind of mathematical transformation, causing them to multiply, and fade out as they do so.
If any math fans know what specific formula or transformation is being used here, that would be great to know, but as far as I can figure, whatever is happening to the parts are being reflected across multiple axes.
This concept of reflection as division appears several times in Deltarune. I've delved into it here.
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Basically, we have this recurring idea that in order to multiply something, you have to divide it in half. Once divided, both halves are no longer the same as the original, resembling it though they may. You could say they're both "reflections" of the original.
That seems reminiscent of what's happening here.
The SOUL, and all the other parts of the logo, appear to be divided again and again, gradually fading with each division until there's nothing left of them.
This may have concerning implications for the plot.
I'm not sure what, exactly, this whole reflection-division concept is building up to, but it's definitely setting up something. And watching this soul and the rest of the title being reflected and divided so many times that it fades out of existence... well, you can't help but worry. There's a lot of wild conjecture we could launch from here, but I'll leave that to you.
There's one more thing here worth noticing. Deltarune is a parallel story to Undertale. If we compare their logos, they look fairly similar. Both are white text on a black background with a red heart in the center letter. But there are a couple of interesting differences.
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First, Undertale's logo is comprised of detailed pixels, while Deltarune's is made of blocky letters.
This gives Deltarune's logo the impression of a game with old-school, scan-line-looking graphics (if someone knows what this is called please lmk lol), while Undertale's logo looks like that of a more modern game by comparison.
Interestingly, this is kind of inverse to the presentations of the games themselves. The pixel count in Deltarune is notably higher than that of Undertale. But here, it's the opposite.
(Side note: It also might be worth noting that as of the Sweepstakes, the Ice Palace also appears to be in this old-school style.)
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Second, and most importantly, UNDERTALE is depicted in all caps. The visual logo for DELTARUNE is actually presented in all lowercase: "deltarune."
This is important in a series that has consistently used uppercase and lowercase as some kind of recurring element.
One quick example is when Sans explains the Level of Violence acronym: "you never gained LOVE, but you gained love. does that make sense?"
But it's not all acronyms. There's many other interesting usages throughout the series, such as Asgore's name being alternately presented normally or in all-caps, or the presence of certain titles in the soundtracks being in all-caps for no discernible reason.
We still don't really know what this element is meant to represent. But we do know that whatever it means, it is present between the "deltarune" and "UNDERTALE" logos.
Like with so many things here, we do have to wait on more information to truly understand the meaning. But once we know more about the reflection-division and uppercase-lowercase elements, then the multiplying, differently cased logos should also fall into place.
SOUND
The Deltarune title audio seems comprised of three parts: a sound reminiscent of a collective inhale or gasp, followed by a robotic voice saying "DELTARUNE," followed by a mixture of two types of sounds - one reminiscent of a collective exhale, the other a series of discordant chimes - that gradually fade out.
As many have pointed out, the opening sound in the Deltarune title is just an echoey version of the sound that plays when transitioning up from the Dark World to the Light World in Castle Town: snd_dtrans_lw.
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Awesome! We have a confirmed connection for the beginning part of the audio. Surely this will provide some insight?
Well... not really...?
While we know a little bit more about the Light vs Dark World concept than we do about, say, the reflection-division concept, I feel we're still not much closer to understanding the meaning behind this sound effect.
I mean, the information we have here is pretty limited. The sound is used when Kris and Susie rise back up to the Light World, which could tell us that the title audio relates to something (whatever the title is representing here) rising up a level, too. If you want to stretch, taking the allegorical into account, maybe it represents some "fictional" or "escapist" elements becoming more "real." This has kind of been alluded to already, with Susie wanting to bring the Darkners into the Light World because it's just "better" than real life, and Berdly and Noelle agreeing and wanting to create Dark Fountains.
Beyond that...there's not much here, that I can think of. If anything, the usage of this audio in the title drop is more important for telling us the in-game usage is important than the other way around. We kind of have to know what the title represents to be able to know the significance of it "rising up"/transitioning between worlds would be.
There's also the sound effect that plays when Noelle or the others "get stronger," which kind of resembles an altered version of dtrans_lw, and would provide some more context if true... but I can't be certain.
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Anyway, let's continue onward.
Next up is the robotic-sounding voice saying "DELTARUNE."
This appears to be a text-to-speech voice. Moreover, the TTS voice appears to be one of the same ones from abc_123_a.ogg.
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This is notable because that TTS is also used for Gaster's text noise in "room_gaster" (Entry 17).
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In other words, it's very possible that the voice saying "Deltarune" is supposed to be Gaster's.
This isn't really as shocking as it seems. Gaster very much appears to be the framing device around Deltarune as an entire game - he gives it to us as SURVEY_PROGRAM, and communicates to us during Game Overs and save file screens. The title being another part of the game's framing, it wouldn't really be a surprise that he'd be here too.
If we do assume the voice belongs to Gaster, the more interesting questions become why he's able to speak a fully voiced word, and why the voice sounds so...strained. One can almost imagine someone desperately leaving a final message, or barely managing to contact someone, before subsequently fading out. All subjective, but interesting to think about.
The final part might be the most mysterious.
There are two main overlapping kinds of sounds playing here: a collective sigh or moan that gradually fades out, and a variety of discordant notes.
Regarding the sigh, I don't know for sure. The most simple guess would be that, if the inhale-sounding sound represents transitioning upwards from Dark to Light World, then perhaps the exhale-sounding sound represents the inverse - transitioning downwards from Light to Dark World.
The only problem with this assumption is that Kris and Susie do transition downwards from the Light World to the Dark World, and the different sound effects that have played so far don't really sound exhale-y at all. So that part's a mystery.
The other overlapping sound jumps out instantly, though.
An immediate association, to me, is Snowgrave.
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Although these notes in the Snowgrave sound effect are much clearer than the distorted ones in the Deltarune title, they both are seemingly random- and discordant-sounding, and the sound itself is reminiscent of chimes.
But there is another instance of this kind of sound.
During the Chapter 1 livestream, many tiny differences were added to the game's build for the purposes of the stream. One such difference was the forest room containing the ballerina-type enemies.
In this room, visuals were added resembling the gray star-like sparkles that also seem present during Snowgrave's animation.
And a feature was added where interacting with the ballerinas would cause them to play a bunch of discordant, glass-like sounds.
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Toby Fox was unusually cryptic about this change. He describes the sounds only as "a horrible noise," and when asked what they're saying, replies, "Secret. Never ask a dog that question."
So, it seems likely there's some intended mystery surrounding this difference, and it is unusual to me that the ballerinas' chimes are so similarly chaotic as Snowgrave and the title audio.
Personally, my best guess is that it has something to do with the silvery sparkles. "snd_snowgrave" notably does NOT include the preceding chimes - which play while the sparkles are floating out of Noelle's hands. The livestream ballerina enemy area seems to once again associate these chimes with the presence of sparkles.
If that's the case, then maybe the chimes at the end of the title audio have something to do with the sparkles.
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Of course, to those without a music theory background like most of us, sound perception seems pretty subjective. Three sounds that all sound like a bunch of glassy, discordant notes to my ears could actually be completely unrelated.
So take this with a grain of salt. The only truly solid information we have is that the Deltarune logo voice seems to use the same TTS as abc_123 and Gaster. The rest is speculation.
But if these similarities are intentional, and those chiming sounds in the title audio are supposed to represent something to do with Snowgrave, that's obviously not a good sign.
CONCLUSION
While I don't think we have all the puzzle pieces just yet, we do have a variety of clues that give off a strong tone about what's going on. This is my suspicion:
The Deltarune title is depicting a tragedy.
Something bad is happening here.
The strained and desperate voice, the inhaled gasp, the collective sigh as a discordant collection of sounds and reflections fade out into nothingness... it's not looking good.
We know Gaster met with an unfortunate fate, and it's his voice that's speaking to us. We know dividing something causes the original to be forever altered and lost, and the SOUL and everything else that makes up the title seems to be undergoing that until it's reduced to nothingness. We know Undyne reformed herself through determination with a similar visual to the logo's appearance, but like Undyne, the logo ends up fading out anyway.
And let's be honest. We know something bad has happened to Deltarune before.
Gaster wants us to make "a new future" with him. One that shines with hope. ("Unlike the old future" perhaps implied.) He specifically made his appearance known in Undertale to players with low levels of violence.
By contrast, this implies something dark and terrible happened to Deltarune's universe in the past. It's in all the little things. Alphys sets the stage with Mew Mew 2's darker storyline. Kris' birdcage has "seen a lot of crashes," and they certainly act like this isn't their first time being possessed. Sans has seen his share of bad timelines, and in the casino dialogue, talks about back when he was less experienced, when one time he witnessed an especially bad snow. Spamton knows exactly what will happen to Kris on a Weird Route, as if he's already seen it - almost as if he's been frozen for years inside rings and behind mysterious locked doors. Noelle claims she doesn't know what Snowgrave is, but also stares off into the freezer, and can't remember what she's done. There's characters preparing for a particularly bad winter. And then there's the perpetual threat of the Roaring, and Ralsei's haunted expression when he describes it, like he's seen it before. There's the fact that we fall down into an evacuated town within a barren landscape of darkness and eyes. The title screen, after all this, plays a mournful piano song over an image of the three heroes at Worlds' Edge. Before the Story.
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So, is it really any surprise?
There's so much writing on the walls about Deltarune having repeating, tragic elements, and the title drop seems no exception.
Will we be the ones to break the cycle, and change Deltarune's future? Or is the fate depicted in the title the only possible outcome?
(Screenshot credit: 1)
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swatato · 8 months
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I refuse to believe a damn thing I’m seeing thanks <3
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verflares · 1 month
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this all being said about the light dragon and how it is definitely the biggest highlight of totk (for me at least), i Do think a lot of the reaction to it Is dependent on botw and zelda's characterisation from that game... a lot of which is kind of lacking in totk because of her more passive role (e.g. you are told about her + see her actions after they have already happened)
like. if you didn't already really like zelda and were sold on her relationship with link (and not even just from a shipping zelink perspective, like. just UNDERSTANDING they have a strong bond from everything they've gone through together) then i'm not sure if any of that stuff in totk would've hit as hard as it did. the game does very little to build on what we already know about them, which i think is both a letdown to new players (which. i am not sure why they are playing the sequel before botw, but that is how totk acts most of the time lmao) and returning ones, and as time goes on it's become harder for me to blame people for not caring for it as much.
what a truly odd game
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greyeyedmonster-18 · 8 months
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(also, stop buying art from target and ikea and Home Decor stores.
please just stop.
if you want a basic something or other for your home, and you have one person in your life who knows how to draw/make/paint things. Ask them if they wouldn't mind painting a picture of a sunset or creating some abstract squares etc for you. and pay them. not target.
i can almost guarantee they will say yes.)
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littlemaple · 11 months
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honestly i just love how normal käärijä is
he's like, just a normal guy that you could possibly run into at a kioski or the city center or something. before being a fan of his, i have long since been a c-pop and k-pop fan, where looks were almost more important than talent so its really refreshing to see just jere from vantaa out here being absolutely unapologetically himself
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