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#lost thunder
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lovepokemontcg · 10 months
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illus. Naoyo Kimura "Alolan Vulpix" from Lost Thunder
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trainerjoshie · 11 months
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Pokémon TCG SM Lost Thunder illustrations by Sekio ⭐️
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Pokemon Card of the Day #3081: Professor Elm's Lecture (Lost Thunder)
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Professor Elm's Lecture was one of those Supporters that was only useful for specific decks. It was pretty strong in those, as it let you search your deck for up to 3 Pokemon with 60 HP or less to put into your hand.
The first decks to make use of this were Zoroark-GX decks, as they could find the Zorua needed to get going. It helped that common Basic Pokemon needed for typical Zoroark partners, such as Alolan Vulpix and Rockruff, also sat at 60 HP.
While Zoroark-GX and friends eventually fell behind, Professor Elm's Lecture found one later partner that worked even better with it. Pidgeotto could help Control decks get through their cards without discarding a ton, and both Pidgey and Pidgeotto were under 60 HP. Professor Elm's Lecture was very important for a Pidgeotto deck to the point that most ran 4 copies despite wanting to fit all sorts of other cards for disruption. While most decks couldn't use this due to using high HP Pokemon, Professor Elm's Lecture had a very important role in the game to help the exceptions keep up.
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emareep · 6 months
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A few of my Favorite Mareeps (in no particular order) #5
Lost Thunder ~ 075/214 ~ Midori Harada
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This has always been one of my favorites. When I started buying cards again after not having done so since I was a kid, Lost Thunder was one of the current sets. I got this exact card pictured from one of the first packs I bought.
I love Midori Harada, she has a warm and cozy style similar to Aya Kasube's work. It's as soft as this mareep's wool. You can feel the textures through the image thanks to Harada's use of color to add subtle guidance to the curves of the bed, and mareep. I also love the choice of having the bed serve as the entire background. Mareep stands out well in this context; the darker blue and violet of the bed are complimentary to the yellows and lighter blues of mareep, and blend well. The lightest shades of this mareep, and their bed, are very similar as well, adding an extra bit of unity to the art.
Anyway,
This mareep is so comfy. it fills me with envy. I wish I could sleep that well. I may have insomnia, but at least I have Pokemon.
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Best Quality: Mareepy is eepy
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peachypokedex · 5 days
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chiisana-lion · 15 days
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i am so perplexed by the existence of this man
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ranger-ribbons · 8 months
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General Ranger Headcanons
Ranger Teams are protective of their youngest members and their Reds. Sometimes, this does coincide, but for the most part, the youngest and the Red are separate people
Red Rangers generally have zero self-preservation instincts, either because of trauma or daredevil personalities
Blue Rangers can be the 'tech wiz', but generally, they're just extremely intelligent
Rangers all have a pretty solid relationship with gender and pronouns. Mostly because they see and fight aliens literally every day and have decided they have Bigger Things to worry about
Reds, Yellows, and Blues are usually always there on the Ranger teams, so it's common for them to be close
Rangers have a list that they pass down to the younger teams. This list details little things like how to help give each other strength to what pain medications can help the aches and pains go away fastest, because yes the suits take most of the blows, but that doesn't mean it doesn't hurt later
Some Rangers have PTSD, some have anxiety, some have depression. There are, in fact, numbers of former-Ranger therapists that the Rangers all know by heart
Teams don't really drift apart, they stick together because who else is gonna understand what it's like to witness the people you hang around daily almost die every other week?
Rangers drift toward other Rangers. It's due to the Morphin' Grid power they've been imbued with and the Morphin' Grid's pull to itself
There's a point in every Ranger's fight that shift-sleeping becomes the norm amongst teams. It's to stop nightmares, but also because of the paranoia that strikes when you're in fight or flight mode too long
Rangers from space or space-adjacent stick together
Rangers in general stick together, always. Where one Ranger is, another is typically not far behind. Some teams go so far as to get houses together, others just in the same neighborhood or town. Never far from each other, and never away for too long
The Power will never, can never abandon its chosen people. Once it makes its choices, it will not deviate. It doesn't stop looking out for its chosen ones either. Once you've bonded to the Morphin' Grid, you're stuck for life, regardless of being active or not
In Universe, people write fanfiction about the Rangers. Yes, they read it, sometimes they even like it. (Megaforce and down in particular find it hilarious)
The scone the Rangers find out about their Super Sentai counterpart shows, it's on. Some find them hilarious, some find them uncomfortable, but it's all in good fun for all of them
A list of common triggers is passed around to the Ranger teams, including but not limited to: loud noises, bugs, fog, robotic voices/static
Some of the Rangers (especially those who've been fighting for years) get therapy animals
Rangers have problems connecting to people who aren't Rangers or don't know about Rangers. Similar to military or police or doctors, Rangers are never truly off unless they're inactive and even then, it's a roll of the dice as to if they'll be pulled back in. Most of them have been doing this since they were teens, so they never truly got a chance. Preston Tien, Ninja Steel Blue, once described the experience as "playing with a half-deck whilst the other decks are rigged against you" and most of the other Rangers agreed
Every Ranger knows the pain of Nightmares, which is a big part of the reason shift-sleeping became so common amongst teams. Sleeping disorders are also common, which is not easy for the Rangers to deal with. When you're trained from a young age to be fighters and saviors of the planet, you don't walk away without trauma
Rangers who've gone Evil (or started Evil) and come back to the side of Good have each other's direct lines, Tommy Oliver, Karone, Trent Fernandez-Mercer, etc, all of them share a similar fear of suddenly turning evil again
Rangers do not like Zordon for his express need to put teenagers into a war that isn't even their's
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katartna · 1 year
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My Pokemon Scarlet team in gijinka forms!
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zachbiller · 7 months
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From Every fan for the past 30 years
May the power live on forever
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lostsoulsparadise · 7 months
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Fort Myers, Florida | hoovisyo | Lost Souls Paradise | Instagram
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lovepokemontcg · 9 months
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illus. Hasuno "Giratina" from Lost Thunder
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trainerjoshie · 1 month
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Pokémon TCG SM Lost Thunder (2018) Evolutionary Set illustrated by MAHOU 🌙🌙🌙
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Pokemon Card of the Day #3063: Onix (Lost Thunder)
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Onix was an evolving Basic that is not being looked at for evolving. Instead, it's being looked at for an attack that was too expensive for its time. It was, however, a cost of all basic Energy, and if Fighting Weaknesses were relevant, some good acceleration would give this a niche. Fighting was a very important Weakness, and Onix looked surprisingly interesting for something built like this.
120 HP was really good for an evolving Basic, though if you were not using it to evolve it was solid but not amazing for those standards. 120 was a rather common damage number at the time. A Grass Weakness was one of the better ones to get stuck with. A Decidueye-GX could show up every once in a while in the SUM-On format, but other than that it was a rather safe one. The Retreat Cost here was atrocious, at 4 Energy. If you wanted to switch out an Onix, Trainer cards were required, though this was usually an issue just for being stuck with one at the start of a game. If Onix had its Energy attached it was likely to attack, and you could kind of get away with retreating if pairing this with Malamar or Naganadel.
Land Crush did require a lot, as 4 Colorless Energy meant acceleration was basically required. The typical pairings here were with either Malamar or the Naganadel/Quagsire combo, though people did use it in Expanded with Blastoise as well. 120 damage was low for the cost. That being said, it also got a KO on a Zoroark-GX, which was very relevant when Onix first became available. A Choice Band got a big KO on a Pikachu & Zekrom-GX or Raichu & Alolan Raichu-GX, so there was an argument to fit that card in as well if you were using Onix to deal with Tag Teams.
Onix was pretty good in decks that could get Energy from the discard pile to attach to it in some way, as it could work as an anti-Zoroark and anti-Lightning tech. It wasn't too popular since you did have to focus all your acceleration onto that for a turn. Malamar decks often needed 2 turns to set this up, and that meant relying on a normal threat being a bigger thing to worry about for the opponent for a turn. Onix did change some games when it got everything in place, and while it was only a niche Pokemon that mattered in specific games overall, it was very impressive for something that would have otherwise been a way to just get to Steelix. To be fair, you could also use it for that if you wanted, since Steelix decks were at least functional.
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bonefall · 3 months
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Thunder and Clear Sky are fighting and oh no! Clear Sky seems to be winning? But what’s this?? IT’S SLASH WITH THE STEEL CHAIR!
Funny enough I WAS actually planning a moment like that with the Wind Coalition. I might shuffle it now...
It was going to be one of the first times Bumble really showcases how good her ability to translate is. Thunder Storm was trying to painfully negotiate with Shadow's Group, or gets in some scuffle with Sky's Clan again (was still working out the details) and JUST as it seemed lost, Bumble shouted "HELP! MURDER!" in Parkmew, causing a cluster of WindCo cats to burst to the rescue
But maybe instead I can shuffle it so that there's a moment towards the very, very end of the diplomacy section where Clear Sky brings his WHOLE forces to destroy the tiny Clan, and THAT is when Thunder and Slash realize they've been pitted against each other.
Hmm... maybe I should back up and cause some sections in that diplomacy arc where Tall Shadow and The Wind Runner offer what Thunder needs in their talks, in exchange for being mercenaries against Slash's cats. Thunder accepts several times, since he was in Clear Sky's group where he "saw that it's true, theyre violent and aggressive..."
Show how it can benefit him to accept what the other groups believe about Slash and his cats, but also REJECT it by showing that in the end, it oppresses BOTH Thunder and Slash to be fighting each other and Thunder was completely wrong to accept their words at face value.
Thunder Storm isn't immune to being an enforcer of the systems he created a Clan to reject.
I think it would also be really good form to change Slash's name a little, because he's SO BAD in the original text, just to differentiate what I'm doing with him.
Hmm... since none of the other groups seem to have a Leader Power yet since they're so new, maybe SLASH and his group is the one with a little bit of magic? I could have Slash be able to die a couple of times.
I could have the white marks on his legs spread up every time he takes damage. Instead of straightforward "lives," however bad it was determines how vertical the slash is. So a REALLY bad death stands straight up, while every drain from weakness or starvation just loops around the leg.
Kinda like one of those heartbeat monitors.
Maybe the other groups call him Slash because of that, but it's not his real name...
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