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#nate wants to battle
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Free Fallin' lyrics
Emperor’s New Clothes lyrics
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marenwithanm · 2 years
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Once again thinking about natewantstobattle's songs of time album and crying
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lykegenia · 8 months
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So something has been bugging me for a while now about A and N’s backstories, and while I know not everyone will be as pedantic as me, as someone who loves history and has done a lot of writing, I feel that if you’re going to write a story about vampires and give them a specific time and date of origin, then there should be a certain level of research that goes into making that background authentic. I'm not saying that Mishka didn’t do any research. It just seems that in order to keep the vibe of a happy, mellow fantasy some of the less savoury aspects of A and N’s upbringings have been left out, and it's a shame. To be honest, it feels a bit disingenuous, and it feels like an opportunity got wasted.
Let me explain (long post got long, it's 2am)
Let's take A first, since the problem is simpler here.
A is the child of a Norman lord and an Anglo-Saxon noblewoman, born in the first generation after the Norman Conquest of England in 1066. A says that these were turbulent times but that their parents had a happy marriage. Which. While I’m sure a lot of unions in that time period made the best of it, I can’t help but feel this description strips away a lot of the context of what was going on at that point in history - and removes some of the complexity about A’s thoughts on love and relationships.
Basically, after he took control of the throne, William the Conqueror stripped many Anglo-Saxon lords of their lands and titles so he could give them to his Norman buddies instead - with the added bonus that it left the Anglo-Saxons without the means to raise armies against him. The sisters, daughters, and widows of the dispossessed Anglo-Saxons were then forced to marry these new Norman lords to legitimise their power, not infrequently after all of their male relatives had been slaughtered. It’s not as if Anglo-Saxon women weren’t used to being used as political chess pieces, but the years after the conquest were brutal. It’s why William had to build so many castles. The point that I’m trying to make is that even if A’s mother was content enough in her daily life, due to the power imbalance between her and her husband, it's very likely she had little choice in the matter. She may have seen a lot of her family killed for political reasons, with the knowledge that – in an age where women had very little protection outside of their paternal household – she might be next if she made too much of a fuss.
It would be fascinating to see what effect that tension has had on A 900 years later, or even to get an acknowledgement of how much times have changed, but we don’t. We don't see how their early years affected them, how they view relationships formed naturally instead of via political contracts. And I really, really wish we did. There is so much potential there.
But A is not the one keeping me up past 2 in the morning. It’s N, and the utter detachment their backstory seems to have from the period in history they lived in as a human. And it all stems from the fact that they came from the English nobility in the late 1600s.
See, the bulk of the problem is that English inheritance law at the time heavily favoured primogeniture, where a man’s wealth would go to his first-born son. Some dispensation was made for widows and other children, but the estates, assets, and most of the money had a very clear destination.
For one thing, this makes it kinda weird that N’s stepfather would have needed an heir before he could inherit, because except in extreme circumstances everything would have gone to him anyway. Don't get me wrong, this isn't the worst part of the problem, it’s just annoying when there are more plausible reasons for him marrying a woman already pregnant with another man’s child (old family friend wanting to save her from disgrace, needed the dowry to pay off gambling debts, there was a longstanding betrothal between them that would have been tricky to get out of, etc.).
No, the bigger problem with N’s backstory vs primogeniture is firstly that at the time the English aristocracy was racist af (still is tbh) and given his pretty obvious mixed-race heritage, no court would have agreed that Nate was a legitimate son (this is for a very special reason that we will be coming back to). I say Nate specifically here because primogeniture requires the eldest legitimate son. Nat wouldn’t have inherited at all, as women in that period passed from the guardianship of their father (or other male blood relative) into that of their husband after marriage, and only gained any kind of independence with widowhood. If N had been an only child, maybe they would have been treated as a special case, but unfortunately Milton exists: the eldest legitimate son who by law will inherit everything.
Now here’s the thing. Your average aristocrat in the 17th century is very obsessed with lineage and keeping the family line unbroken. He would not, therefore, send his legitimate heir to sea to be shot at or drowned before he can carry on the family name – that joy instead goes to any other sons who need their own profession, because again, they will get very little. Nat would have had a dowry, but would never have been expected to make her own living, so I'm going to focuson Nate for this next bit.
In Book 3, if you unlock his tragic backstory Nate tells you he joined the Royal Navy after Milton went missing so that he could go look for him. And, well. This is where his backstory as Mishka tells it completely falls apart. For two reasons:
1. Even in the modern day, you can’t ‘just’ join the Navy, and you certainly can’t just jump straight to being a lieutenant – it takes years of training and after a certain age they won’t take you because they won’t be able to mould you easily enough into a useful tool. For most of the Navy's history, the process was even more involved. It wasn’t an office job you could just rock up to and then quit if you felt like it, it was a lifetime commitment. Boys destined to be officers would be sent to sea as early as 12 to learn shipboard life, starting at the bottom and moving up the ranks. These were gained by passing exams and by purchasing a commission – which is why you generally had to come from wealth to be an officer at all. Once you get to lieutenant you're responsible for a lot of people, and might be tasked with commanding any captured ships alongside the daily running of yours - it was not an easy job.
2. Even as a lieutenant (one rank below Captain, with varying levels of seniority) it’s not like you can just go where you want. In the 1720s British colonies already existed in India, the Caribbean, and up the entire eastern seaboard of North America and into Canada, and the Navy was tasked with protecting merchant shipping along these seaways (and one trade in particular that we’ll be getting to, don’t worry). Nate could have ended up practically anywhere in the burgeoning empire. He would not have been able to choose whom he served under, and would not have been able to demand his superior officer go against orders from the admirality to chase down one lone vessel because he thinks another one of the admirals might be a bit dodgy. It could not have happened.
Besides these impracticalities, there’s a far easier way for the child of a wealthy man to get to a specific point on the far side of the globe to look for their lost sibling, which is the route I assume Nat took sine she couldn’t have joined the Navy (yes she could have snuck in but she’s specifically in a dress in the B2 mirror scene so). All they'd have to do would be to charter a ship and tell the captain where to go, which is the plot of Treasure Island. It's quicker, less fuss, with less chance of things going wrong. It's even possible in the age of mercantilism that the Sewells had some merchant vessels among their holdings that could be diverted for the task. Why go through the hassle of joining the Navy and potentially ending up on the wrong side of the world when you can just hire a ship directly?
If Nate does have to be in the Navy (and let’s face it, it’s worth it just for the uniform) then it's far more plausible is that, as the illegitimate son who would not inherit because of racism etc, he got sent to the Navy as a boy and rose through the ranks to become a lieutenant. When he got news of Milton’s disappearance not far from where he was stationed, he begged his captain to go investigate in case whatever happened turned out to be the symptom of a bigger problem. Like pirates.
I like this version better not just because it makes more sense, or because it keeps Nate’s situation re: inheritance closer to Nat’s and therefore makes their stories more equal, but also because it adds a delicious amount of guilt to Nate’s need to find his brother. We know his entire crew died looking for answers, because he was selfish – that’s roughly 100-400 lives lost because of him, and we know that sort of thing eats at him.
So that's one side of the story, but if Milton wasn’t in the Navy, what was he doing on the other side of the Atlantic in the first place? Well, this is where we come to the biggest elephant in the room regarding N’s backstory as a member of the 17th century English aristocracy and potentially as a naval officer: the Atlantic Slave Trade. If you are wealthy in 17th century Britain it's more than likely that your wealth comes either from the trade itself, or from the products made with the labour of enslaved people. If you are wealthy, you want to protect your assets from attack by pirates or foreign powers so you don't become less wealthy, and that is what the Navy is for.
Regardless of N’s own views on slavery at the time – and any subsequent changes in opinion – it’s likely their family owned or had shares in slave plantations in the Americas. As distasteful as it is, it makes far more sense that Milton was on a trip to check the family’s holdings when his ship - specifically a merchant vessel - went missing. From a pirate perspective, a merchant ship would make a much better target than a Navy vessel, being slower, more likely to have valuable cargo, and less likely to have marines or a well-trained broadside.
It's not surprising that Mishka left out the subject of the slave trade given her tendency to skirt around darker subjects and general blindspot for racial politics, but it is nuance that, if it was there, would create a more grounded and coherent backstory for N that doesn’t have quite so many holes. Like with A being the child of an invader and his war bride, we could get some deeper thoughts from N about their place in the world - How do they feel to have grown up so privileged when others who looked like them were regarded as literal property? How did they feel being part of the system that made it happen? Did it inform their compassionate nature? Is it still a source of guilt or someithng they've tried to make up for?
I'm not sure where I was going with all of this. It's late, my sleep pattern is fucked. The tl;dr is that giving the vampires' backstories historical context would make them feel more multifaceted and would give opportunities for character growth that are instead missed because of a desire for a more sanitized version of the past.
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sir-yeehaw-paws · 11 months
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This move is so niche but so FREAKIN' COOL.
(Essence of JFCHOLYSHITBALLS)
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fizzypoison · 6 months
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the plot to fnaf sister location is so good like wow truly a masterpiece, i love evil robots who try to befriend me and i would totally fall for it and get scooped
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antihibikase-archive · 10 months
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> [ What did you eat today? ] > [ What author is your fav? ] > [ Where do you go on weekends when you wanna get away? ]
> I didn't eat a thing. > But that's how it should be. > No matter what they ask me, > I won't tell them anything!
#Pokemon#Pokemon Black and White#Pokemon Black and White 2#Gym Leader Cheren#My Art#((He is so so tiny. I just wanted to doodle him in his regular colors..))#((I love how his cardigan tends to look inconsistent when I draw it but. It's definitely fluffy rather than plaid or with patterns..))#((Also I intended to draw him without his fluffy outer but I LOVE his poofy sleeves but! His polo underneath has long sleeves too :] ))#((The ruffled kind probably!))#((Aspertia City's angel that gets a reputation for being a heartbreaker because he turned down every confession ever-))#((-and once got so annoyed that he sent over Nate to rain on them and use thunder.))#((Caption is Trickle's cover of Idol! Funnily enough it is a Slater song to me. Somehow.))#((It's the whole 'avoiding interviews and questions about his personal life' thing))#((Even after post-BW2 and Relic Castle he absolutely REFUSES to tell anything about himself.))#((So there are many rumors surrounding him. The best friend/beloved of The Hero of Truth. Mentor of The Hero of Ideals.))#((Confidant of Bianca Alabaster- the professor's assistant and up and coming researcher.))#((Trainee of Hilda Weiss- battle prodigy and Battle Subway's shining star.))#((Mentor of Hugh Obsidian- the Team Plasma hunter who was chosen as Grimsley's successor.))#((Mentor of Rosa Whitefield- the new Pokestar Studios starlet and Skyla's possible successor.))#((AND he's Grimsley's brother.))#((The Heart reborn! The ghost of Undella Bay! The pure vessel of Kyurem!))#((And yet he stays silly. Divorced. Live laugh love. Cringe even.))#BW/BW2 Rewrite - Blur / Blight
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liquid-geodes · 11 months
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NONE OF YOU UNDERSTAND MEEEEEEEEEEEE
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pokeworldrevisited · 1 year
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You know, it's kinda funny realising that with the Gen 4 remakes done with, the next games on the chopping block to get a remake just so happens to be BW.
But then you remember that since Ingo's in Legends Arceus, with us never seeing if he goes back home or not, there's a non zero chance that the battle subway will be verrrry different when the remake comes out. It's not impossible that Ingo won't appear, but the fact that we didn't get the battle frontier in the Gen 3 remakes (instead we got that battle maison again) and the next mainline game gave us an amnesiac Anabell working for the International police doesn't raise my hopes very much.
On another note, I'm kinda curious about which character will be the next to get isekaid. Seeing as both Ingo and Anabell were battle facility members, it's likely that the next victim will be one of the Battle Maison sisters. At the same time we kinda skipped the Gen 4 frontier brains so there's hope for them yet.
Or who knows, maybe Palmer will appear in the next Legends game.
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luckynatured · 2 years
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Worldbuilding HC Dump - Kyurem (as a completed dragon)
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I’m just gonna call the Great Dragon ‘Kyurem’ because I can’t think of an original name for them KJHSDF
Before one dragon became three, Kyurem was known to be a dragon that is said to rival even Arceus in terms of power. 
The story starts with a meteor that descended to the earth, not far from where Lacunosa Town’s location. Kyurem’s first appearance occurred not long after the meteor strike.
In an attempt to free Lacunosa Town from Kyurem’s wrath - as it was known to show no mercy to people or Pokemon that approached - many have tried to fell Kyurem in battle. All attempts failed. 
That was before two brothers - Amias and Rainier - approached Kyurem with no weapons on hand. All they brought with them were some Pokemon that they had befriended in their youth. They didn’t come to fight Kyurem like all the others, but instead wished to understand the cause of the dragon’s rage.
The brother’s actions surprised Kyurem - enough for them to spare the two’s lives. It took a long time, but eventually the brothers learned that the dragon was not just angry - it was lonely. 
See, Kyurem’s origins are not of this world; they fell to this one on a meteor not far from where Lacunosa Town was. Any attempts to communicate or figure out where they had landed was met with fear, suspicion and anger from the residents, thus causing Kyurem’s initial distrust in humans.
When Amias and Rainier started to argue about how to rule, Kyurem’s split into three dragons happened so suddenly that there didn’t seem to be a reason for it. Even Zekrom and Reshiram would tell their Heroes differing stories behind the split. (This, of course, didn’t help the initial conflict at all.)
Reshiram told Rainier; “I can’t claim to know what Kyurem felt, but I can say this with certainty; they could not simply choose between ideals or truth.”
On the other hand, Zekrom said to Amias; “I can’t claim to know what Kyurem was thinking, but I can say that they had come to love the both of you very much.”
As for the shell left behind…all that one had inherited from the former Great Dragon was their name and their shell of a body; it was like it cost Kyurem’s entire soul to create Zekrom and Reshiram. They would eventually retreat into the Great Chasm, unable to bear the emptiness they felt inside.
It’s hard to determine what kind of nature that the complete dragon had…but in its current state, Kyurem has a serious nature.
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berryblu-soda · 1 year
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naming Nyx´s playlist ´´Fool´s gold´´ is making me feel both evil and ill, it fits her so well, girlie im so sorry ToT!!!
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Emporor’s new Clothes (original by Panic! at the disco) covered by Nate Wants to Battle
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lunar-years · 1 year
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Okay. Let's talk Jamie and Roy getting beers and being idiots.
I know we are all still processing that whirlwind of a finale. I'm understanding that a lot of people hate the Roy & Jamie scene because it is 1) backslide-y (true) 2) they treat Keeley like a prize to be won (true) and 3) it's OOC (I actually disagree with this one, but I can understand why it's complicated). I want to start off by saying I completely see where this opinion is coming from and I respect everyone who just hates the scene because it shows normally kind characters being very unkind to each other etc. This is less me arguing against that as it is me trying to articulate (at great length, sorry) why it not only worked for me, but I genuinely liked it.
I like to think I strike a balance between loving everything the show has done and hating overwhelmingly on a show I claim to enjoy, but sure, you could definitely argue that I'm just giving my favorite characters the benefit of the doubt, or making excuses for them, because they're my favorite characters. I'll admit I'm historically very forgiving of all the main characters' many fuck-ups on Ted Lasso, but that's because I think the show works best when it emphasizes how kindness, forgiveness, friendship and love can still operate between imperfect, flawed people. I like seeing them make realistic mistakes much more than I like everyone handling everything perfectly, I'll bite.
So, back to Jamie and Roy. I enjoyed their finale plot because despite them making a world of mistakes, the regression felt very, very human. I don't agree at all with the take that this somehow erased all the progress they've made this season or the friendship the show has lovingly crafted between them. In fact, I think this actively reiterated it! (Note: I am operating with my ot3 goggles on at all times, so I'm going to write this with that at least partially in mind, but I think the gist of it works even if you ignore the bits that get a little shippy.)
For both Jamie and Roy, Keeley and their love for her is a major beacon guiding them. I think that is the crisp, clear thing in both of their heads this episode: Keeley is the love of my life. And they both believe that wholeheartedly, and they both want to be with her. (and it's goofy to pretend this came out of nowhere for Jamie/since when is Jamie still in love with her/etc. because he literally told her and us this last season and nothing that has happened since has indicated otherwise, btw.) But there's also something else now, which is their relationship with each other, battling with their Keeley thoughts. It's like, in Roy's head, for instance, I imagine there are two wolves: on the one hand he loves Keeley, and wants to be with her, and plans to win back her heart. On the other hand, there's his love and care for Jamie Tartt, which is much less defined and inarticulate and maybe still a little repressed, but just as overpowering. His love for Keeley feels so simple and clear in comparison, while his love for Jamie is something complicated and unsure, and in this episode, he's leaning hard into the first to avoid unpacking the second.
So Roy starts off strong. He sees Jamie with Keeley in the hallway and he doesn't flip out!! Instead, he approaches Jamie calmly, and invites him out for beers. Think about how different this is from his reaction to Jamie's love confession to Keeley in season 2. This is Roy's growth in action, and it's a resounding sign of just how important Jamie is to Roy now. Even when he is feeling jealous of the woman he loves potentially leaving him behind for a man he loves (a completely natural reaction, let's be so real, if not a "good" one), he also knows that for as much as he wants to be with Keeley, he doesn't want to lose his friendship with Jamie.
As for Jamie, I know some people took his reaction and subsequent response to Nate's question as like, shock at the realization that he and Roy are actually friends now, which I agree is something that had to have come earlier in the timeline (what was Mom City if not that) and would seem very out of place at this point. What I saw it as instead was Jamie's brain more just. sort of short-circuiting? Because: holy shit isn't this the best day ever? First Keeley agreed to go to Brazil with me and now Roy is asking me on a date for beers? this is so sound. This invite is out of place behavior from Roy even within the parameters of their friendship, because they still have a match to win and Roy has banned Jamie from beers as part of his training and despite them being close now I find it hard to believe that Roy often comes up to him right there in dressing room to ask him to grab a beer with no pretense.
Therefore, they're already walking into that bar in completely different head-spaces. Jamie isn't planning to discuss Keeley, and for Roy that is his major intention behind the evening. Jamie is nervous and downing his beer, and Roy is internally panicking, I'm imagining, over when and how to bring Keeley up. I think Roy is thinking: Well, I don't intend to stop pursuing Keeley, I genuinely don't want Jamie's feelings to be hurt when I get back together with her (and yes, it is a huge presumption for him to assume Keeley's going to eventually take him back. But I think it's also an understandable one), so I've got to tell Jamie I care about him, and that I'm going to keep going after Keeley, and he needs to be okay with that so that this won't get in the way of our friendship, which I also desperately need and am unwilling to give up. In his mind, Jamie is of course going to accept all of this, because Roy and Keeley are soulmates, which Jamie will clearly recognize deep down because it is so obvious and right and anyway, Jamie always does what Roy tells him to do (again, this is all misguided thinking. But we can see how Roy's anxious little brain that's bad at processing feelings and holding space for emotions could get himself here, can't we?).
So again, we start off strong with Roy saying he's proud of Jamie and them both thanking one another. But then Roy's blurting out nonsense about how Jamie just needs to pull himself out of the running and just let Roy be with Keeley. Which is obviously not on. And Jamie responds, simply, with No. I'd argue this is also a huge step for Jamie. Jamie really doesn't tell Roy no anymore, he doesn't tell anyone no. Jamie has spent so much of his time since coming back to Richmond working to be the person everyone around him wants and expects him to be. This is him fighting for something he wants for once, doing what is best for him. It was a fabulous progression to see. In the moment, boy does it work Roy up, because why is Jamie not agreeing with me, Jamie always agrees with me? but obviously at this point, Jamie is in the right. His relationship with Keeley was no less meaningful than Roy's just because Roy says it was, Roy doesn't have any claim on her, and there's no real reason Jamie should not try and shoot his shot with Keeley if Roy is going to do the same.
Here's where things start to spiral. Established flaws we know about Roy: he's competitive. He's bad at voicing his feelings productively. And he is territorial about the people he loves, a category that safely includes both Jamie and Keeley at this point in time, for better and sometimes worse. Yes, his next actions are grossly possessive over Keeley, yes Roy has made a lot of effort over the past year to do and be better than that, to break free of that cycle. But look, it's not a linear process. He's going to still mess up, and he does here. In fact he's downright mean, weaponizing Keeley against Jamie and throwing having sex with Keeley a month ago into Jamie's face, bragging about it, boasting. Same old cycle, same old patterns of ego-driven, prideful mistakes.
Which promptly prompts Jamie to also fuck up by bringing up the leak. It's a concentrated response intended to get a suitable rise out of Roy, because Roy has really, genuinely hurt him here, and Jamie knows bringing up that video is the one thing that will hurt Roy just as much in turn. It's not the right thing to do, obviously, but again, it's such a human thing to do. Hurt the person who's hurt you right back, even if you're hurting someone else (Keeley) by extension. Mind you, Jamie came here expecting a hangout (/date) with Roy over a rare beer, and instead he got Roy being a complete asshole and lecturing nonsense at him out of seemingly nowhere. He reacts to this change-up, well, not greatly. There is something so messy and emotionally complicated happening here and it hinges on how very much Jamie and Roy care about each other, not negates it.
Keeley, queen that she is, rejects them both out of hand and kicks them out not the curb immediately because they're both being complete idiots, acting like they're so gracious in giving her the honor and privilege of choosing between them. Not to mention they've clearly got something going on between them they haven't worked through and that sure as shit isn't her problem, is it? Keeley (presumably, and I wish we had seen this) calls them out their shit and tosses them right back out the door.
Which leaves Jamie and Roy to lament how they've let their egos get away from them, they've been idiots (which they acknowledge immediately) and decide that now they should go for kebabs, presumably to actually hangout this time, not to interrupt themselves with inflated talk about who "deserves" Keeley more. They both screwed up, they acknowledge it, and all they can do is try again tomorrow, and in the meantime, go on that kebab date.
I guess....I can just see where both of them are coming from? it's not mature behavior, obviously, it's maybe not what we would have liked to have seen from them in the finale episode of the show. But it was regression that I didn't feel impeded their overall progress. Roy in particular was being a complete dick about it, but that's why the very next morning he's finally knocking on the Diamond Dogs' door. And honestly, that conversation was heartbreaking. When Roy admitted he'd expected, after a year of putting in the work, to be a whole new person...god. This is a man who still completely hates himself, to the point where he can't quite grasp that he can be better where he's at now, that he doesn't have to transform magically into someone new in order to do right by himself and others. And so he has to consciously determine, once again, to do better, be better.
The message is: change isn't linear, you're going to fuck-up, and fall back into old patterns. What matters is trying every day to do better together, and be better for one another, than you were the day before. That is the meeting point all three sides of the royjamiekeeley triangle were heading towards by the end of the episode.
So yes, it was rushed, because no one gets much screen time in a finale (and the overarching issue with this season anyway is god awful pacing. The last three episodes could've easily been the second half of the season, while the first half of the season was stretched out and largely extraneous). And yes, I would've liked a more thoughtful follow-up conversation between Roy and Keeley or all three of them. My biggest issue was that we didn't get to hear Keeley's voice hardly at all. I would at the very least have liked to have seen her setting them straight at her kitchen table, because turning both of them down signifies very important growth in her, too, and I would've liked exploring that more explicitly. So it wasn't perfect. But I still liked it, I really did.
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ghostinthegallery · 9 months
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So a thing I’ve noticed about necron books…
I do not think it is controversial to say that Robert Rath and Nate Crowley really defined how a lot of us (especially me) view necrons in modern 40k lore. They did so much heavy lifting to take the faction that was literally just Terminator ripoff (aka Tyranids but worse) and make them into characters.
But they did it in such different and almost contradictory ways. And I think it boils down to this:
Rath's necrons are gods who were once mortal. Crowley's necrons are mortals forced to become gods.
(disclaimer: I don't think one author is "more correct" or whatever. Different characters experience the universe in different ways, embrace a little subjectivity does objective truth even exist?)
Let's start with Crowley. In both Severed and Twice Dead King, memories and bodies are defining features of their narratives. Oltyx can and does revisit his memories at will (not without consequence get your pins out and put em in). He is haunted by disphorakh, this feeling that he should have an organic body but does not and that this disconnect is actually killing him. The flayed ones' whole existence is steeped (literally) in flesh and blood and disphoria.
On the slightly less extreme end, in Severed Obyron remembers the flesh times vividly: the battles, the people, who and what he's lost. They are fighting the manifestation of what Obyron fears becoming: a mindless machine, “severed” from his past experiences. And the ultimate stakes in a Crowley book? Loss of memory. Loss of self. Obyron and Oltyx pay this price throughout their stories, and it eats away at them. Necrodermis makes their physical selves immortal, but their minds? Just as mortal as ever. If not even more so. The people they are were formed in flesh times, and all immortality does is wear away at them as they desperately try to cope.
Robert Rath's necrons? Not so much. Sure, Trazyn and Orikan angst about their loss of memory, but the memories of flesh for them are so distant and unreliable that they could not build their personalities around them even if they wanted to. Trazyn's link to the past is external: objects he has collected. Orikan... what memories he has of his past are fuzzy and in some cases straight up manipulated. That's distressing, but not enough to totally rock his sense of self. That’s a stark contrast to how Crowley’s necrons operate.
We all know the iconic Old Man Fight from Infinite and the Divine. Where Rath describes Trazyn and Orikan fighting and points out how stupid it would be back in the flesh times? Just two nerds hitting each other with canes. Well the flip side of that is that what is actually happening is NOT two nerds slapping each other but two immortals with incomprehensible power battling on a scale mortals cannot process.
Rath’s necrons operate on scales mortals barely understand. Oh, the Greek gods destroyed one city? Troy took em ten years? Trazyn and Orikan wiped out a planet's population by accident. And they are both so divorced from mortality that they don't care. Sheesh, Trazyn is so alienated from the idea of a body that in War in the Museum he informs a woman that he’s filled her up with her own dead sisters organs and I legit believe he thought this would make her feel better.
I adore both approaches! The differences in character and perspective, how they relate to the world and themselves. Yes, it creates contradictions in the lore (like why doesn’t Trazyn lose his shit knowing people like Zahndrekh or Oltyx just…remember necrontyr society perfectly clearly) but I aggressively do not care. I love the varying explorations or power, the nature of the self, the truth that none of these people have survived immortality “in tact.” Those are exactly the things that make necrons my favorite 40k faction. Hell, one of my favorite sci if aliens ever. Because both approaches are haunting and hilarious and poignant and so damn cool.
So…uh…thanks guys. Yeah.
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Coming to you all soon: The 2023 Grand Himbo Tournament!!
Inspired by the @nonbiney-swag-competition mainly, created and hosted by @makerofmadness
edit: guys it's already started pleas catch up I can't tell everyone who thinks it hasn't started yet dndndndndndn
Edit 2; The tournament has officially concluded! Thanks for your participation, I will still be using this blog for helping spread other tournaments, and also posting cringe
Welcome one and all, to the most ambitious tournament probably so far (that is to say, I chose way too many characters but in my defense I had found a blank template for a smash bros character roster thing and wanted to fill the whole thing up, even if I had to turn to the dark side to do so for one or two picks): The 2023 Himboff!
Round 1 Part 1 will begin on Friday, hopefully giving everyone enough time to prepare themselves for battle (I describe this as if it's a war and not a tumblr pollnament-).
EDIT: Yes I am being told that I may have included characters who may not fit the himbo criteria perfectly but in my defense i am not in every fandom and my research consisted of furious googling so if google lied to me then blame that
Now, without further ado, here is our roster!!
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The himbos, in order from top to bottom, left to right:
Johnny Bravo (Johnny Bravo)
Kronk (The Emperor's New Groove)
Milk Cookie (Cookie Run)
Glamrock Freddy (Five Nights at Freddy’s)
Asgore Dreemurr (Undertale)
John F Kennedy (Clone High)
Joseph Joestar (Jojo’s Bizarre Adventure)
Son Goku (Dragon Ball)
Fred Jones (Scooby Doo)
Knuckles (Sonic Boom)
Chandlo Funkbun (Bugsnax)
Hercules (Hercules)
Milo (Pokémon)
Tom Dupain (Miraculous: Tales of Ladybug and Cat Noir)
Jake English (Homestuck)
Launchpad McQuack (Ducktales)
King Dedede (Kirby)
Jonathan Joestar (Jojo’s Bizarre Adventure)
Lupin III (Lupin III)
Bolin (The Legend of Korra)
Big the Cat (Sonic)
Joey Wheeler (Yu-Gi-Oh)
Maui (Moana)
Phoenix Wright (Ace Attorney)
Sun Wukong (RWBY)
Terra (Kingdom Hearts)
Dimitri (Fire Emblem)
Brock (Pokémon)
Emile (How Not to Summon a Demon Lord)
Galo Thymos (Promare)
Gladiolus Amicitia (Final Fantasy)
Groose (The Legend of Zelda)
Hector (Fire Emblem)
Gonta Gokuhara (Danganronpa)
Indus Tarbella (Epithet Erased)
Tyko (Harmoknight)
Okuyasu Nijimura (Jojo’s Bizarre Adventure)
Toshinori Yagi (My Hero Academia)
Zeke von Genbu (Xenoblade)
Reyn (Xenoblade)
Koichi Zenigata (Lupin III)
Zhongli (Genshin Impact)
Killer T Cell (Cells at Work!)
Jean Pierre Polnareff (Jojo’s Bizarre Adventure)
Muscle Cookie (Cookie Run)
Flynn Rider (Tangled)
Prince Naveen (The Princess and the Frog)
Captain Underpants (Captain Underpants)
Kofu (Pokémon)
Buzz Lightyear (Toy Story)
Larry the Lobster (Spongebob SquarePants)
Ralph (Wreck-It Ralph)
King Fergus (Brave)
Kyojuro Rengoku (Demon Slayer)
Joey Tribbiani (Friends)
Steve Harrington (Stranger Things)
Jason Mendoza (The Good Place)
Troy Barnes (Community)
Kamina (Gurren Lagann)
Alfred F. Jones (Hetalia) (sincere apologies)
Andy Dwyer (Parks and Recreation)
Thor (Marvel)
Nate Archibald (Gossip Girl)
Valhallen (Powerpuff Girls)
He-Man (He-Man and the Masters of the Universe)
Arthur Morgan (Red Dead Redemption)
Leon (Pokémon)
Sam (Stardew Valley)
Reigen Arataka (Mob Psycho 100)
Clawd Wolf (Monster High)
Guillermo (Himbo Harem Homicide)
Galio (League of Legends)
Mirio Togata (My Hero Academia)
See you all on Friday for when the Himboff commences!
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THEME: Fuck WotC
With the updates to the OGL, you might be looking for a way to play your fantasy game without having to worry about supporting a company that doesn't hold the interests of the community as a priority. These series of recommendations are specifically about exploring dungeons in settings that might possibly have dragons, and require little to no time, effort, or money given towards Wizards of the Coast. Moreover, most of these games heavily encourage home-brew, rule hacks, and your own custom creations!
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Ironsworn, by Shawn Tomkin.
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands.
Others live out their lives hardly venturing beyond the walls of their village or steading, but you are different. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Ironsworn is majestic. Character motivation is built in during creation, so you start the game knowing something about who your character is and what they want - and from the very beginning, your character’s story is vital to the campaign. You can approach problems from a number of different approaches, including combat, persuasion, physical prowess, and more. 
The game is built for solo, co-op, and guided play. This means that if you have a friend who’s willing to GM, they have plenty of help in coming up with plot. If you have no-one who’s willing to GM, you can still play the game - and if you have no-one who’s willing to play the game with you, you can still play it. Finally, and this might be the best part: Ironsworn, a 270-page PDF full of lore, advice and foes… is free. 
DURF, by Emil Boven.
DURF is a rules-light dungeon-fantasy RPG in the vein of games like Knave, Troika! and Into the Odd. When it comes to character background, appearance, and history, much of what you decide will be up to you: your character backstory doesn’t have to influence your stats if you don’t want it to. Your character’s stats are boiled down to three: Strength, Dexterity, and Willpower, and you have an inventory of 10+ your Strength. The game is rules-light, but the rules that are there make combat similar to what you see in D&D: you have to roll higher than your opponent, account for range, and most rolls depend on a d20. 
Spell casting isn’t limited to specific classes in DURF, because there aren’t any specific classes. However, that doesn’t limit what your character can do to grow. You can increase character stats, add new spells, and consult a trove of content for this game created by people who love it, much of which is either free or incredibly reasonably priced! If you find yourself writing a lot of your own content for your D&D game anyways, you might enjoy the really creative community that’s popped up around DURF and similar OSR games.
World of Dungeons, by John Harper.
World of Dungeons is a simple, quick-play, dungeon crawling game, using one of the core mechanics from the Powered by the Apocalypse rules system. It's compatible with Old School Renaissance and original D&D monsters, dungeons, and adventure modules.
This is another game that doesn’t require a lot of dedication to convert what you know and are comfortable with into a new system. It’s also an introduction to the standard PbtA conceit of rolling 2d6 for every action and a three-tiered level of success that moves the plot forward, even if you fail. Failure in PbtA games can be just as interesting and engaging as successes - and once you’ve got the hang of this mechanic, there’s a whole world of games available to you!
Tunnel Goons, by Nate Treme (Highland Paranormal Society).
Tunnel Goons is a simple table-top role-playing game. It was originally only included in the zine The Eternal Caverns of Urk. It's a light weight 2d6 system that can be applied to many different genres and settings.
An extremely streamlined system, Tunnel Goons is only 4 pages long and is pay-what-you-want. You only need d6’s to play, and have three stats to take care of. If you enjoy roleplaying but find the idea of transferring to a new system daunting, you pick up a game of Tunnel Goons to try out something new without having to learn a bunch of new rules or spending a lot of money. 
This game is small and simple, but it’s also been hacked a number of times for many different genres, which means that if what you like about roleplaying is coming up with new settings and new character options to play with, you’re right at home here!
Realms of Terrinoth, by Fantasy Flight Games.
Terrinoth is a land of forgotten greatness and lost legacies. Once ruled by the Elder Kings who called upon mighty magics to perform great deeds and work marvels, the land has suffered greatly at the hands of its three great foes: the undead armies of Waiqar the Betrayer, the demon-possessed hordes of the bloodthirsty Uthuk Y’llan, and the terrifying dragons of the Molten Heath. Many of its great cities have been cast down into ruins, and many wondrous secrets and powerful artifacts have been lost.
For hundreds of years, Terrinoth slipped into gloom and decay. But heroes arise just when their lands need them the most. Courageous adventurers brave the ruins of past ages and the foul creatures within to uncover the treasures of their ancestors. The Daqan Barons, inheritors of the ancient kingdoms, rebuild their walls and muster their armies, while the wizards of Greyhaven gather runes of power to awaken guardians of stone and steel. These preparations come none too soon, for the ancient enemies of the lawful races are stirring again, and Terrinoth needs champions of courage and cunning to stand against the rising darkness.
If what you like about D&D is the collection of options and stat-block builds that you can lovingly craft, the Genesys system that runs Realms of Terrinoth has plenty of options that help you build your own backgrounds and create your own classes. So if the setting doesn’t have what you’re looking for, it can’t stop you! The dice system is fundamentally different in that the dice don’t have numbers on them at all - they provide you with successes, failures, advantages and threats, which means that it’s possible to succeed and also running into obstacles, as well as fail and still experience a boatload of good luck! This is the only game on this list that isn't an indie game.
Cairn, by Yochai Gal.
Cairn is an adventure game for one facilitator (the Warden) and at least one other player. Players act as hardened adventurers exploring a dark & mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities.
Based on Knave by Ben Milton and Into The Odd by Chris McDowall, Cairn is an attempt at making Into The Odd semi-compatible with popular OSR settings like Dolmenwood. Character generation is quick and random, classless, and relies on fictional advancement rather than through XP or level mechanics. The game itself is rules-light but functional, leaving most rulings up to the Warden.
Cairn is an excellent example of how creative and generous the indie ttrpg community is, especially within the OSR scene. A free rulebook, it is designed to be used alongside other popular games in the OSR scene, and has many of its own adventures designed by the community. These kinds of games are wonderful for players who are excited about exploring fantastical and dangerous places, and solving the variety of problems that appear within.
Blades in the Dark, by John Harper.
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
Blades in the Dark is a setting that has amassed a large following for a number of reasons: it has free player resources, it prioritizes fiction-first gaming, it has a tight set of rules that are easy to learn and expand upon, and the setting fucking slaps. It’s the parent of the entire Forged in the Dark family of games, so if you don’t want to play criminal masterminds in an industrial city - you don’t have to! There’s so many games published under this ruleset that fall under different themes, such as Band of Blades, a military fantasy setting, Into the Dark, a dungeon-delving game, and Blades Against Darkness, a game about adventurers exploring tombs and new frontiers. FitD games provide a tight setting and focus for your group, so you’ll always know what your players are working towards, and there are number of interlocking systems that you can pull on to increase your chance of success - at the risk of pushing your character a little closer to stress and trauma.
If you want something that's not high-fantasy dungeon delving -well, that's what the rest of my blog is for!
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gingerylangylang1979 · 4 months
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Does Carmy die in the end? Don't hate me.
Ok @thoughtfulchaos773, here's the post.
I've been thinking for a while that Carmy may die in the finale. I may not be able to write this post as intelligently as it deserves but here it go.
You know how shows tend to end how they begin? The pilot begins with Carmy on a bridge with the bear in a cage. This is a dream and seems like a final showdown with his nemesis/alter ego. They are about to battle and then a car horn and swerving sound breaks the dream state and Carmy wakes up in his reality. We also get a scene of a body in a morgue. We assume it's Mikey but what if it's Carmy. We also hear voices from Micheal as if him and Carmy are in the same realm.
All throughout the show driving is a theme. It always seemed noteworthy to me because it's a show themed around cooking. Why is driving so important?
In "Hands" there is a lot of emphasis on who can drive and who can't. In "Dogs", there is confusion on where Cicero lives. Cicero later discusses a dream about Carmy's dad driving and what seems to imply Carmy is the little boy flying forever in the air. Sounds ominous. Syd names her catering company Sheridan Road. In season two Carmy and Claire make random trips out to the suburbs and needing a ride is central. Why do either of them really need a ride to do these errands? Donna crashes her car into the family home. Syd tells Richie to drive friends and family night.
Now back to it all coming full circle. There has been a lot of speculation of Carmy leaving for a different career or not. If we fully accept that he doesn't leave by choice, he could leave due to death. Why does everyone from the health inspector to Mr. Sirsky (sp?) confuse Carmy as the dead brother?
Carmy seems to be gradually handing the place over and disappearing but it doesn't seem to be conscious. That would make him seem suicidal like Mikey. But it's not that, he has no idea he's setting up his departure. He gives Tina the knife. His new whites have his initials in san serif white font, not the pronounced blue cursive, like he's a ghost. Syd's scenes parallel his as if she is meant to take over. He tells her it's her ship and I'll dial business you are everything else. Syd and Carmy are often shown in ethereal light, like Mikey looking back at Carmy in 1.8. Do they both pass on and Syd is the new hope/destiny?
And then, again there is the reference back to the pilot if this all comes true and full circle. Anybody who watched Six Feet Under gets it. I always found these two stories very similar. In the pilot Nate (Carmy) has an aneurysm. We kind of forget about it because the story shifts to him coming back home as the prodigal son and the whole family dealing with the death of the patriarch and the passing over of the family business. The brother who stayed (Richie) is resentful. He stayed. He didn't really want to be a mortician but it was how he stayed close to the family and tried to bond with the dad. The business is in shambles and they have to "change the chemistry" to make it work. A new talent (Sydney) comes in that makes it all better and offers a different perspective. I won't go into the entire plot but in the end what happens? Nate dies. Aneurysm. Full circle. This is often how shows end. There are often clues.
My theory is that somehow Cicero and his dad tie into some sort of trip to the suburbs. I honestly think Cicero is Carmy's real dad. I feel somehow this will come to light and he makes a trip to see one of them. Why was Carmy confused about where Cicero lives? I don't think that was a throwaway line.
Does Carmy die in a car accident in the suburbs?
I may have left out a few things but I dunno, thoughts?
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